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Published by tonyzion98, 2022-04-02 07:29:43

The Ghoul Race

The Ghoul Race

Ghouls



houls are a carnivorous and
cannibalistic humanoid species that
are only able to feed on the flesh of other Ghoul senses are much keener than those of standard
humanoids, and in some rare cases, other humanoids. They can smell people or meat from afar and
ghouls. can easily tell people and ghouls apart by their scent. They
GThey are as close to other humanoids in also have a heightened sense of hearing that allows some
many aspects. They normally display the ghouls to discern individul footsteps from far away
same attributes, physical appearance and intelligence as
their humanoid counterparts. The main exception between
Unearthered Origins
the two are their inner biology, mentality and diet. Ghouls
have no features that give themaway as any thing other than
The beginning of the ghoul race is a myster y, with noone
humanoids except for their Kakugan, which affect their
fully knowing how they came to be. All that is truly known
eyes, turning their iris red with a small black pupil and
about their origins is that they were first noted in recorded
surrounding black sclera.
histor y at the same point tht their non-ghoul counterpart

was because, after all, a predator needs it's prey.
The Kakugan affects a ghoul when they are attacking or

when they are hungr y. Along with the Kakugan, they each
Ghoul Names
have their own type of predator y organ called a Kagune,
which they use to fight and capture their prey. Each Kagune
has it's own special properties and type depending on the
Ghouls names are as varied as their humanoid counterpart
type.
and will often take names that are common within the area

they live in to better blend in. Ghouls do however often
Hidden from the World have a monicker that they adopt or are given based on
sightings of them by non ghouls. These can either be
determined by their actions and habits, the mask they don
Ghouls have two options when it comes their society. The
while hunting, or urban legends created to scare children
first option is that they choose to become a hermit, living in
into behaving.
isolation, interacting only with other ghouls and even then
The Ghoul Tongue
with sparing regularity. The ghouls who live this way only
really venture out to hunt and do so in low populated areas
as not to prompt backlash from a larger city forces. The
Ghouls have their own language which they can use to
second option is that they choose to ssimilate themselves
communicate with other ghouls. This is not a language that
into society. This route of living is considered riskier than
is known or recorded in wider society, and is incredibly
hermitage becuase, if discovered, they could inadvertently
difficult for non ghouls to learn.
notify the populus of the prescence of ghouls and threaten

the lives of other ghoul clusters. The ghouls who live this

way often wear masks when hunting to conceal their
Ghoul Traits
identity.

Ghouls have a ver y diverse set of innate natural abilities.
Beneath the Surface A b i l i t y S c o r e I n c r e a s e . Ability Score Increases are
determined by the Subrace you take.
Ghouls have a high physical capability and are considered
A g e . Ghouls are born from other ghouls, escept in ver y
4 to 7 times stronger than the average humanoid in some
rare circumstances, and age at the same rate as their non
cases. They are able to penetrate the flesh of most
ghoul counterpart. A human ghoul ages at the rate of a
humanoids with their bare hand, are often able to knock
human, an elven ghould ages at the rate of an elf etc.
back creatures if struck with enough force, can jump to
A l i g n m e n t . Ghouls tend to var y in their alignments but
height not normally achievable and are extremely resistant
typically stray toward the chaotic or neutral alignments.
to injur y.
S i z e . Your size is determined by your non ghoul
counterpart. A halfling ghoul is small, a tiefling ghoul is
medium etc.
2

S p e e d. A ghoul's base land speed works on a grow th of K a g u n e D e s c r i p t i o n . Bikaku Ghouls are known as the
their abilities. While their speed may not fall below 20ft 'trump card', possessing no weaknesses but also no
(Unless impacted by external forces), their spead is equal to strengths. They usually rely on strategic planning and a
their dexterity modifier x 10. So a ghould with a Dexterity tactical mind to reach their victor y. This Kagune takes the
score of 16 would have a modifier of +3, meaning their base form of a long, usually flat tail that often has a sharp end or
walking speed would become 30ft. spines along its length and has a reach of 10ft.
T h i c k S k i n . As a ghoul, you gain resistance to slashing N a t u r a l We a p o n . The attack damage of the Bikaku is
and piercing damage from non magical attacks unless 1d12 Bludgeoning. You are proficient with your Kagune
damaged by another Kagune and their AC is 13 + Dexterity and add your strength modifier to it's attacks and checks to
modifier when not wearing armour use it. At 6th level, they are considered magical weapons.
E x t r e m e Re c o v e r y. Ghouls may regrow limbs or other
parts of the body during a long rest. If you regenerate in
this way, you do not replenish hit dice or spell slots.
Additionally you you take to maximum result of your hit Ukaku
dice when determining maximum health points.
P i c ky E a t e r. Ghouls are ver y dependant on their diet An Ukaku Kagune is spead out like feathers and is released
and must consume one bodies worth of flesh to be fully
from the shoulder area. It specializes in high speed attacks
satiated. You are satisfied for a number of days equal to
with most of it's users being associated and known for their
1d12 + constitution modifier before you need to eat again.
agile nature. While the Kagune is suitable for both short
If you feed within this time, you reset your feed counter
and long ranged combat, short range combat is considered
with a new roll. When ghouls start to feel the effects of their to be more of a risk.
hunger, they must roll a constitution saving throw of DC 12,
A b i l i t y S c o r e I n c r e a s e . You gain +2 to your Dextir y
increasing by 1 difficulty for each day beyond your feed
score and +1 to Constitution.
counter. The DM decides when these rolls are made and,
K a g u n e Tr a i t 1. You gain a flying speed of 30ft while
should you fail the saving throw, the DM forces you to take
your Kagune is active.
an action of their choice. If a ghoul has not eaten by the
K a g u n e Tr a i t 2. You can use your attack action to shoot
time their feed counter runs out, the enter star vation and cr ystaline projectiles at one target within 30ft of you.
cannot gain the benefits of Tough Skin and Extreme
K a g u n e D e s c r i p t i o n . The Ukaku Kagune is a misty
Recover y until they feed.
wing like shape that sprouts from their shoulder and often
D i e t . Your diet must consist of humanoids. Any standard has a smaller, decarative wing on the opposite shoulder to
humanoid food and drink is repulsive and often makes
that which their Kagune originated. They can harden their
ghouls vomit. Kagune to strike out at enemies and when shooting their
L a n g u a g e s . You know Common, Ghoul and 1 other
cr ystalic shards.
language of your choice. (The third language you know is
N a t u r a l We a p o n . The attack damage for your strikes
often one taken from your local area or hometown to blend and projectiles with your Kagune is 1d6 Piercing. You are
in)
proficient with your Kagune and add your your dexterity
S u b r a c e . Choose one of the following 4 subraces. modifier to it's attacks and checks to use it. At 6th level,

they are considered magical weapons.




Rinkaku



A Rinkkaku Kagune has an appearnce similar to scaled

tentacles and is release from the back around the waist. A

Rinkaku wielder is often known for their multiple

apendages, regenerative capabilities and imposing nature.

Users of a Rinkaku are able to manipulate their Kagune in

a number of ways, using them as an extension of

themselves to walk, climb and sometimes swim.

A b i l i t y S c o r e I n c r e a s e . You gain a +2 to your

Constitution and a +1 to your Dexterity scrores.

K a g u n e Tr a i t 1. When your Kagune is active, you gain a

climbing speed of 30ft

K a g u n e Tr a i t 2. Due to it's capacity to grow multiple
limbs, this particular Kagune can use Multiattack. You can
Bikaku attack a number of times equal to the number of limbs your
Rinkaku has. When you attack in this way, you cannot also
A Bikaku Kagune typically has a tail-like appearance and is
benefit from the effects of Extra Attack. Roll on the below
released arounf the tailbone/coccyx. It is good for medium table to determine how many appendages your Rinkaku
distance attacks and has decent offense, defense and
has.
speed. Thus they have no notable strengths or weakness,
K a g u n e D e s c r i p t i o n . A Rinkaku ghoul sprouts from the
making them an all round good type of Kagune. small of their back and has been referred to as a number of
A b i l i t y S c o r e I n c r e a s e . You gain +2 to your Intelligence
tails or smider like legs which give them an imposing
score and +1 to Strength. height and look. These limbs can be brittle against other
B i k a k u Tr a i t . You have advantage in Investiagtion.
Kagune and have a length of about 10ft.
3

.

























N a t u r a l We a p o n . The attack damage
for your strikes is 1d6 Slashing per limb.
You are proficient with your Kagune and add your
dexterity modifier to attacks and checks to use it. At 6th
level, they are considered magical weapons.
Rinkaku Limbs

1d4 Total Appendages

1 1 Limb
2 2 Limbs

3 3 Limbs
4 4 Limbs
At 6th level, they are considered magical weapons.


Koukaku Chimera Ghouls
Some ghouls are able to manifest multiple
A Koukaku Kagune is the most robust of the Kagune types. Kagune. At a point of the DM's choosing, roll
While it has a high density, a Koukaku user can use this to 1d6 on the below table to determine if you are a
Chimera ghoul.
their advantage, throwing it's weight behind their strikes.
They are also ver y malleable, enabling it's wielder to
1d6 Chimera Status
change the shape in which it forms to better ser ve a more
1 No Change
offensive or defensive style.
2 Bikaku Chimera
A b i l i t y S c o r e I n c r e a s e . You gain +2 to your strength
and +1 to your Charisma score
3 Ukaku Chimera
K a g u n e Tr a i t 1. Due of it's pliable nature, this particular
4 Rinkaku Chimera
Kagnue can be molded into either a weapon like form,
bestowing an additional 1d4 to damage, or a shield like
5 Koukaku Chimera
form, boasting a +2 bonus to AC. Chaning the form of the
6 True Chimera
Kagune in this way requires a bonus action.
K a g u n e D e s c r i p t i o n . A Koukaku emerges from below
Should you roll the same result as your original
the shoulder blade and can made to coil around the arm or
Kagunem there is no change. If you roll True
leg of the user it their decision. It typically appears like a
Chimera, you are able to manifest the properties
thick ribbon that hovers just off of the user's skin and can
of each of the 4 Kagune types. You may only
be molded by it's user to take different forms, like that of a
wield one Kagune at a time and must take a
hammer or blade.
standard action to switch between them. You do
N a t u r a l We a p o n . The attack damage for your strikes is
not gain the Ability Score Increase of each type.
1d8 Slashing.You are proficient with your Kagune and add
your strength modifier to attacks and checks to use it.
4


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