Bibliography I. Source Material Chainmail Rules for Medieval Miniatures by Gary Gygax & Jeff Perren. Tactical Studies Rules, 1973. Swords & Spells Fantastic Miniatures Rules by Gary Gygax. TSR Games, 1976. DUNGEONS & DRAGONS® Game Original Set by Gary Gygax & Dave Arneson. Tactical Studies Rules, 1974. Volume 1: Men & Magic Volume 2: Monsters & Treasure Volume 3: The Underworld & Wilderness Adventures 1. Greyhawk by Gary Gygax & Rob Kuntz. TSR Games, 1975. 2. Blackmoor by Dave Arneson. TSR Games, 1975. 3. Eldritch Wizardry, by Gary Gygax & Brian Blume. TSR Games, 1976. 4. Gods, Demi-gods & Heroes, by Rob Kuntz & James Ward. TSR Games, 1976. DUNGEONS & DRAGONS Game, Basic Rules set (revisions) Edited by Eric Holmes. TSR Hobbies, 1977. Edited by Tom Moldvay. TSR Hobbies Inc., 1981. II. Additional References The Beasts ofNeverby Georgess McHargue. The Book of Imaginary Beings by Jorge Luis Borges. Bullfinch's Mythology by Thomas Bullfinch. Dictionary of Classical Mythology by J.E. Zimmerman. Harper & Row, 1964. English Folk and Fairy Tales by Joseph Jacobs. Gods and Heroes by Gustav Schwab. The Golden Bough by Sir James G. Frazer. Macmillan, 1922. The Masks of God by Joseph Campbell. Penguin, 1976. Volume 1: Primitive Mythology Volume 2: Oriental Mythology Volume 3: Occidental Mythology Volume 4: Creative Mythology The Meridian Handbook of Classical Mythology by Edward Tripp. Mythology by Edith Hamilton. The New Larousse Encyclopedia of Mythology, translated by Robert Aldington et al. Scandinavian Folk & Fairy Tales, edited by Claire Booss. Crown, 1984. Funk & Wagnall's Standard Dictionary of Folklore, Mythology, and Legend, edited by Maria Leach and Jerome Fried. The Woman's Encyclopedia of Myths and Secrets by Barbara G. Walker. Harper & Row, 1983. Acting: A Handbook of the Stanislavski Method, compiled by Toby Cole. Crown, 1947. Armour & Weapons by Charles Ffoulkes. Oxford/Clarendon, 1909. The Armourer and His Craft by Charles Ffoulkes. Methuen & Co. Ltd., 1912. Bible and Sword by Barbara W. Tuchman. New York Univ. Press, 1956. Benthan's Handbook of Political Fallacies, edited by Harold A. Larrabee. Johns Hopkins, 1952. Castles by David Macauley. Creative Storytelling by Jack Maguire. Philip Lief Group, 1985. A Distant Mirror by Barbara W. Tuchman. Ballantine, 1978. From Magic to Science by Charles Singer. Dover, 1958. The Medium, the Mystic, and the Physicist by Lawrence LeShan. Viking, 1974. The Morning of the Magicians by Louis Pauwels & Jacques Bergier. Avon, 1968. A Reader's Guide to Fantasy by Baird Searles et al. Avon, 1982. Stolen Lightning: The Social Theory of Magic by Daniel L. O'Keefe. Continuum, 1982. Van Nostrand's Scientific Encyclopedia, edited by Douglas M. Considine. Van Nostrand, 1976 (annual). 51
Bibliography III. Inspirational Reading Various fictional works were written or edited by the following authors. We heartily recommend that you at least sample, if not widely read, as many authors as possible. Most or all are represented at your local library. Fictional reading can provide ideas for character roles, settings, and adventures. Adams, Richard Aiken, Joan Alexander, Lloyd Anderson, Poul Anthony, Piers Asprin, Robert Baum, L. Frank Beagle, Peter S. Beaumont, Charles Bellairs, John Blackwood, Algernon Blish, James Bloch, Robert Bok, Hannes Brackett, Leigh Briggs, K.M. Brooks, Terry Brown, Fredric Broxon, Mildred D. Brunner, John Burroughs, Edgar Rice Cabell, James B. Caldecott, Moyra Campbell, J. Ramsey Carroll, Lewis Carter, Lin Chambers, Robert W. Chant, Joy Chapman, Vera Cherryh, C.J. Chute, B.J. Cook, Glenn Cooper, Susan Copper, Basil Crowley, Aleister Crowley, John Davidson, Avram de Camp, L. Sprague Delaney, Samuel R. Derleth, August Diamond, Graham Dickinson, Peter Dickson, Gordon R. Donaldson, Stephen R. Eager, Edward Eddison, E.R. Eisenstein, Phyllis Farmer, Phillip Jose Finney, Charles G. Finney, Jack Forster, E.M. Fox, Gardner Garner, Alan Gaskell, Jane Goudge, Elizabeth Grahame, Kenneth Green, Roland Haggard, H. Rider Haiblum, Isidore Haldeman, Linda Hancock, Neil Hazel, Paul Heinlein, Robert A. Hodgson, William H. Hoffmann, E.T.A. Howard, Robert E. Ipcar, Dahlov Iverson, Eric Jakes, John Jansson, Tove Jones, Diana W. King, Stephen Kirk, Richard Kurtz, Katherine Lafferty, R.A. Le Fanu, Sheridan Le Guin, Ursula K. Lee, Tanith Leiber, Fritz Lewis, C. S. Long, Frank Belknap Lord Dunsany (E.J.M.D. Plunkett) Lovecraft, H.P. Lumley, Brian MacDonald, George Machen, Arthur Matheson, Richard Mayne, William McCaffrey, Anne McKillip, Patricia Merritt, Alan Mitchison, Naomi Monaco, Richard Moorcock, Michael Moore, C.L. Morris, William Mundy, Talbot Munn, H. Warner Nesbit, Edith Niven, Larry North, Joan Norton, Andre Offutt, Andrew Peake, Mervyn Powers, Tim Pratt, Fletcher Price, E. Hoffman Quinn, Seabury Russ, Joanna Saberhagen, Fred Silverberg, Robert Smith, Clark Ashton Smith, David C. Smith, Thorne Springer, Nancy Stephens, James Stewart, Mary Stoker, Bram Straub, Peter Sturgeon, Theodore Swann, Thomas B. Thompson, Ruth P. Tolkien, J.R.R. Vance, Jack Wagner, Karl E. Walker, Hugh Walton, Evangeline Wellman, Manly D. Wells, H.G. Westall, Robert White, Theodore H. Williams, Charles Williamson, Jack Yarbro, Chelsea Q. Zelazny, Roger Postscript This concludes the D&D game line of boxed rule sets. Dozens of adventures and other accessories are also available. With all at hand, and equipped with imagination and a pencil, your game experiences are now unlimited. Similar to the original set published in 1974, this final boxed set opens many doors without entering them. Many possiblities are mentioned, but limits on time and space (for a mere mortal such as I) have limited the amount of detail. Develop the information in any way you wish. If you find areas where more detail would be extremely helpful, write: Immortals Rules, do TSR, Inc. POB 756, Lake Geneva, WI 53147 52
Dlb. All Magical Effects Usable by Immortals of the Sphere of Entropy Refer to the standard reference charts for details on the following magical effects. The Sphere of each effect is given. PP Cost 4 4 4 4 4 4 4 6 6 6 6 6 6 6 CO CO 8 8 8 8 8 8 10 10 10 10 10 10 10 10 m I\J 1lv0 10 10 12 12 12 12 1 0 lz 12 12 12 14 14 14 14 14 14 14 14 14 14 Sphere Time Matter Time Matter Thought Energy Matter Time Thought Time Thought Matter Time Matter Thought Matter Time Time Matter Matter Thought Thought Time Time Thought Matter Matter Time Matter Thought Energy 1 lme I lme Thought Energy Time Thought Time Matter Energy Time Time Thought Time Time Energy Matter Time Thought Energy Time Matter Matter Effect Blight* Cause Fear* Cause Light Wounds Cure Light Wounds Remove Fear Ventriloquism Web Anti-Magic 10% Confuse Alignment* Darkness* Detect Magic Levitate Sleep Warp Wood Charm Person Growth of Animal Hold Person Hold Portal Invisibility Knock Locate Object Obscure Cause Disease* Cause Serious Wounds Clairvoyance Confusion Cure Serious Wounds Curse* Dimension Door ESP riy Jf 1(_ e-C Wal Walll C l n w * O1UW Speak with the Dead Wall of Fire Anti-Plant Shell Charm Monster Continual Darkness* Gaseous Form TJ..t. riaste Neutralize Poison Protection from Poison Speak with Plants Anti-Magic 20% Cause Critical Wounds Create Magic Aura Cure Critical Wounds Dissolve Find Traps Hallucinatory Terrain Hold Monster Size Control Wall of Stone PP Cost 16 16 16 16 16 16 16 16 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 9ft 22 22 22 24 24 24 24 24 24 24 24 26 26 26 26 28 28 28 28 28 28 28 28 Sphere Thought Time Thought Matter Energy Time Time Matter Time Thought Thought Matter Time Matter Matter Matter Matter Matter Time Time Matter Thought Energy Matter inougni Time Time Energy Matter Time Energy Matter Energy Matter Thought Thought Energy Matter Matter Thought Matter Time Thought Energy Energy Energy Matter Matter Effect Communication Create Poison* Detect Danger Feeblemind Free Monster* Lower Water Silence 15' Radius Telekinesis Anti-Animal Shell Charm Plant Cloudkill Create Normal Monsters Ice Storm Pass-Wall Polymorph Other Turn Wood Animate Dead Babble* Death Spell Finger of Death Flesh to Stone Lie Detection Phantasmal Force Stone to Flesh Tl»1#»r\/-iT-* JtclcpOrt jirucsigni Anti-Magic 30% Dispel Magic Fire Ball Animate Objects Appear* Lightning Bolt Mass Invisibility Power Word Stun Reverse Gravity Speak with Monsters Treasure Finding Delayed Blast Fire Ball Plane Travel Polymorph Self Remove Charm* Barrier Life Drain* Magic Jar Projected Image Remove Barrier* Remove Curse Statue Sword PP Cost 30 30 30 30 30 30 30 30 32 32 32 32 32 32 CM CM CO CO 34 34 34 34 34 34 36 36 36 36 36 36 38 38 38 38 40 40 A(\ TU 40 4400 40 40 40 40 Sphere Time Time Matter Matter Thought Thought Matter Time Energy Thought Matter Matter Thought Matter Energy Thought Time Time Energy Energy Matter Matter Time Matter Matter Matter Time Time Time Energy Matter Matter Energy Matter Time Time Matter Energy Energy Matter Time Effect Anti-Magic 40% Anti-Magic Shell Create Normal Objects Dance Explosive Cloud Mass Charm Polymorph Any Object Victory Disintegrate Find the Path Force Field Metal to Wood Mind Barrier Open Mind* Travel X-Ray Vision Close Gate* Inertia Control Power Word Blind Power Word Kill Protection from Magic Detection Teleport Any Object Anti-Magic Ray Container, to 50,000 en Create Mag. Monsters Earthquake Obliterate* Symbol Anti-Magic 50% Gate Summon Object Regeneration Blasting Create Any Monster PiiT-c-all i^ureaii Immune to Breath Weapons Life Trapping Maze Meteor Swarm Prismatic Wall Shapechange Timestop
Index for IMMORTAL DM'S BOOK A Adventure planning 25 Charts 26 Astral Plane 6 Contents 7 Creatures 7 Effect on magic 6 Movement within 6 Avatars 24 B Boundaries, of planes 12 C Campaign, the 14 Combinations 14 Controllers 16 Creatures 27 D Dimensional Contiguity 12 •Dimensions 2 Aberrations 12 And magic 12 Boundaries 12 Astral-Ethereal 12 Dimensional 13 Planar 12 Infinite 3 Unusual effects 12 E Earth 5 Experience awards and penalties 17 Experience points 23 Immortal opponents 23 Mortal opponents 23 G Galaxy, the 6 Goals of the Immortals 15 H Home Planes 20 Magical effects 20 Moving a plane 21 Planar access 21 Home System 5 I Identities, existing 15 Immortals, games for 17 Exploration ^ 17 Investigation 17 Games with mortals 16 Immortal justice 18 Immortal opponents 23 Infinite dimensions 3 M Magic, new 19 Of energy 19 Of matters 19 Of thought 19 Of time 20 Mortal opponents 23 Movement 6 Multiverse 2 O Observers 16 Outer Planes 9 Dimensions 9 Size 10 P Physical characteristics 5 Astral Plane 6 Outer Planes 9 Prime Plane 5 Planes of existence 2 Prime Plane 5 Projects 17 1017XXX1902