Outskirts & Outposts
Random NPC Generator
The wider realm could contain billions of characters—this list is a start. Roll 1d20 on any of the following three tables, or
roll 6d20 (one for each column) for a less predictable persona. Combine columns from all three tables for more chaos.
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
Joshi ...with rusty metal ...who is seeking oil ...and emits a
1 Braxius Chalise contraptions for arms or some other form screeching noise 3sp, 9gp; tinker’s
2 Cyrille of lubrication... every time they tools; 20lbs scrap.
Mahat and legs... ...who is searching 3cp, 13sp, 33gp;
3 Soma for deserters of the move.
Sigdel ...dressed in a military royal army... a +1 rapier, a
4 Amal Tamang uniform decorated ...and is personal writ
5 Lemmi Ghimire with many medals... ...who is a charming but in to allow cross-
6 Ulmog Niraula ghosthunter, hunting an off-putting jurisdictional
7 Gili ...carrying all manner
8 Cheng Hua of strange and ghosts... way. arrests.
9 Ophir Dahkal 12cp, 87gp; a
10 Zohar Khadkar somewhat sinister ...who is looking for ...and will tell device that can
apparatus... a place to stay for gruesome and detect ghosts
violent horror within 120 ft.; a
...with an undercut the night... book of horror
and piercings... ...who wants to ride stories any
chance they get. tales.
...who is a teensy tiny a dragon... ...and ran away 2cp, 7gp; a bag of
person... ...who wants to burn from home after black clothes and a
a disagreement
...frothing at the everything... toothbrush.
mouth and carrying a ...who is wandering with their 15sp, 9gp; 3
the wilderness as a parents. potions of hill
flaming torch... ...and never giant strength.
...with serene eyes simple hermit... refuses a dare. 2cp; 2 canisters
and a mouth that has ...and is a serial of lantern oil; flint
been sewn shut... ...who is searching arsonist on and steel.
for their beloved... the run from 6sp, 4gp; a needle
...with fine authorities. and thread; a
cheekbones, dark ...who is a ...and must religious symbol
hair tied in a messy goldpanner looking sew someone’s featuring a sewn
ponytail and red for the next big win... mouth shut as
...who is a researcher reparation to mouth.
robes... of monster poisons their god. 12sp, 96gp; a red
...with gold plated umbrella; a jar of
teeth and a winning and venoms... ...and is an silver butterflies.
undead ghost
smile... king in disguise. 22cp, 3gp; a nugget
...with a white lab of gold worth
coat and various glass ...and knows 340gp.
the location of 23gp, 42pp;
jars... a secret gold
panning spot. 2500gp worth of
rare poisons and
...and gets venoms in glass
incredibly
excited about vials.
their research.
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
Basnet ...with a shaggy ...who is tracking ...and can’t 12cp, 3sp, 17gp;
11 Mataan Abasthi appearance and two down an insane speak Common. a piece of ripped
12 Chiaki Pockhrel pet wolves... werewolf... ...and has 24 cloth; wolf treats.
13 Michi Rosyara ...with a bright ...who wants to hours to deliver, 4cp; a half-
14 Kohaku young face and large know if you’ve seen or else their finished study
Jha backpack... the yeti... reputation will on the territorial
15 Duygu ...with a thin ...who is searching be ruined. nature of the yeti;
silhouette and who for a nice patch of ...and is a a backpack of
16 Turong rattles each time they dirt to lay down in... skeleton camping supplies.
17 Vanja take a step... ...who is looking for loose from its
18 Koos ...with a shepherd’s better pastures... necromancer. 2sp.
19 Milo crook and flock of ...and will tell
...who is searching you the names 12cp, 3sp; a pie; a
sheep... for a tower to spend of all 44 sheep crook; 44 sheep.
their retirement... under their care.
...incredibly elderly 43cp, 77sp,
and wearing thin- ...and is a master 2,500pp, all in a
framed glasses... wizard. demiplane they
can access with
a wristflick; a
spellbook and
robes.
Akatyev ...with sharpened ...who needs meat to ...and will eat 1cp, 12sp; one jerky
teeth and hollow keep them going... any kind of ration.
meat. Any kind.
eyes...
Chesnokov ...with icy blue eyes ...who is looking ...and is the 367gp, 88pp;
Ilyin and a large fur coat... for bears to make heir to a multi- priceless fur coat; 3
realm fur coat
coats... corporation. bear traps.
...and is cursed 6cp, 3sp, 8gp; a set
...with a flat top ...who wants to solve of cursed panpipes.
haircut and a heavy your rat problem... to play the
dose of cologne... panpipes
forevermore.
Pavlichenko ...with dreadlocks, ...who is just seeing ...and who can’t 2cp, 5sp.
socks and sandals where the path takes stop tripping
and a chill attitude... over their
them, man... footwear.
...and is an elite
...with slicked-back ...who wants to sell salesperson who 23sp, 286gp; 3
20 Peyton Shapolavov hair and a slimy you a second-hand has marked up second-hand
attitude... horse and cart... their goods to horses and carts.
ridiculous prices.
The Game Master’s Book of Non-Player Characters 201
Outskirts & Outposts
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
Tiborian
1 Lord Elegance ...with perfectly ...who gets sick ...and is 41sp, 12gp; a half-
2 Jackson Pinkerton coiffed brown pleasure out of considered eaten pastry; a hat
3 Ha Ha hair and a striking kicking others’ “untouchable” with a feather in it;
underbite... by the criminal
...with a bad case of shins... element. an earhorn.
...who needs a new ...and left their 2sp; a horse
bowlegs... coin purse in blanket; a saddle.
...with a heavenly horse... a town that’s
voice and pinchable nearly a week’s
ride from here.
cheeks...
...who is trying to 9sp, 1gp; a bucket; a
raise interest in ...and is leaking. rudimentary sketch
giant jousting...
of a giant joust.
4 Tempus Fallowide ...with long white hair, ...who needs to ...and find their 12gp, 6sp; a map
an anxious manner break into a remote hidden candle of of a prison; a set of
and a pronounced
limp... prison... invocation. thieves’ tools .
5 Alizia Angelus ...with a tear-streaked ...who is looking for a ...and whose 22cp, 4sp; a
face and short spikey lost cat... pet is actually a small pouch of
catnip; basic spell
hair... familiar. components.
6 Gaius Cudgelroar ...with broad ...who can’t wait for ...and plans to 44sp, 18gp; 4 vials
shoulders, strong their wedding day... murder their of poison, a large
hands and a patch
across one eye... spouse. hammer.
7 Lio Hideworn ...with a wide smile ...who must ...and can lead 31sp, 2gp;
and melancholy remember you to a wizard’s cartographer’s
eyes... something that’s tools; a small bag
been forgotten... tomb. of ginkgo biloba.
8 Angar Wormwood ...with lank black hair, ...who seeks arcane ...and is desirous 6sp, 44gp; 4
yellowed teeth and knowledge related to of a way to red candles; an
horrible breath... return others ancient grimoire
their birthmark... in an unknown
from the dead.
language.
...with long auburn ...who needs their ...and will turn 12cp, 6sp; a hand
9 Raphalia Locus hair and sparkling magic serum... into a weretiger mirror; a brush; an
at night. ivory hair comb.
golden eyes...
10 Theoweis Demora ...with bright red hair ...who dreams of ...and is 4sp, 4gp; a broken
and a chain mail shirt being a knight... possessed by a shortsword; a +2
that hangs down to
ghost. dagger.
their knees...
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
Argot
11 Llewellyn Flaymont ...with short brown ...who needs to ...and will 9sp; a dagger; a
12 Moliar hair and priestly appease their god or sacrifice an holy symbol; a
13 Machias Peu robes... innocent to small bowl with
14 Philo Ynyr ...with perfectly goddess... attain their dried blood in the
15 Laqua Marque trimmed hair, clean goals. bottom.
new clothes and 6sp; a fake
...who needs to pay ...and has mustache and
an elegant walking off a massive debt... contingency beard; a forged
stick... plans to fake letter of safe
their own death. passage.
...with savage 11sp, 7gp; a full
body odor and an ...who needs a bath... ...and has no wineskin; a small
exceptionally nice sense of smell. bag of wild onions
for snacking.
haircut... ...who seeks an ...and has a
artifact that can alter cursed knife 14gp; leather
...with a tattoo of a that requires the apron; a cursed +1
spider in the middle reality... blood of a new
of their forehead... victim every 24 knife.
hours.
...without the ability ...who has a great ...and a map A bottle of ale; a
to finish a sentence... story to tell... with an “X” on it. map of a nearby
territory; a
personal journal.
16 Brascius Overwatch ...with an unusually ...who wants nothing ...and has a 32gp; a bottle of
high end sense of more than to be a scroll they can’t perfume; a comb;
vampire... read. a jar of pomade; a
fashion...
scroll.
17 Lysette Willowrun ...with mutliple facial ...who needs a safe ...and has 2gp, 17sp; a skin
18 Svengara Useph piercings and wearing place to hide... just ingested of milk; a pouch of
19 Karga Cutter a handful of weeds; a dagger.
20 Zo Dulac a bright blue sari... hallucinogens.
...with wavy brown ...who is looking for a ...and knows of 11sp, 7gp; a
hair, soft leather ship and a star to sail a sunken temple spyglass, a map of
breeches and a overflowing with
pegleg... her by... the coast.
riches. 13sp, 24gp; a
...with a large floppy silver key; a small
hat and face- ...who’s looking for ...and is wanted box of candy; an
safe passage out of for murder. Elemental Gem.
concealing scarf...
the area...
...with a lavender ...who wants their ...and knows 22sp, 2gp; a small
gown and matching freedom from an where to find portrait; several
arranged marriage...
eyes... 1,000gp. oft-read love
letters.
The Game Master’s Book of Non-Player Characters 203
Outskirts & Outposts
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
1 Turl Scardoza ...with bloodshot eyes ...who is searching ...and is in 11sp, 5gp; a box of
2 Ludlow Kudd and an upper lip that for a spell that danger of being fish hooks, a tiny
3 Carys Aur looks permanently fired from the
4 Antioko allows subjects to scalpel.
5 Farnoush Arandoño upturned... grow extra limbs... fish sorting
6 Efa Safavi factory.
7 Osman Miah
Bataev ...with a rectangular ...who is searching ...and has a 13sp, 9gp; a human
8 Akiko Tokaji head and a fox tail for a lost or stolen tendency to femur fashioned
9 Wella scream and spit into a crude
10 Alor Nancollas necktie... pet capybara... while speaking. machete.
Suco
...with light blue ...who wants to bring ...and plans to 5sp, 16gp; a
robes, steady hands peace to all... poison those in notebook; a quill;
and blonde bangs their care whom
that hide their eyes... they perceive to a small jar of
poisonous ink.
be suffering.
...with an enviable tan ...who wants to ...and can’t carry 4sp, 23gp; a
and arms covered in become a bard... a tune to save tuning fork; a lute;
blue tribal tattoos... their life.
crumpled sheet
music.
...with a silver hooded ...who enjoys ...and has just 11sp, 60gp; an
gown and smiling pickpocketing snatched a amber amulet; a
eyes... ransom note. caramel candy;
strangers... a ransom note
written in foul-
smelling green ink.
...with flowing ...who wants to win a ...and woke up 7sp, 29gp; gold
hair, gold earrings beauty pageant... to find their nose earrings worth
500gp; a cracked
and prominent was gone.
cheekbones... mirror.
...with a checkered ...who wants to ...and has 10sp, 30gp; a wheel
vest, bulging eyes and boost their cheese added a highly of Camembert that
a thunderous laugh... emits a faint glow.
sales... addictive
ingredient to
their supply.
...with a grey cloak ...who enjoys ...and has 38gp; a string of
covering a bony stealing from the started seeing crystal beads;
frame... strange faces in
dead... a stained
mirrors. burial shroud
embroidered with
gold thread.
...with a badly burned ...who is destined to ...and doesn’t 4sp, 19 gp; a white
that body appears to save their village... know they died. jade medallion; an
be held together with ancient longsword.
wire...
...who is missing an ...who needs to get ...and thinks 7sp, 5gp; a bow
eye and is covered in rid of the two painful it may have and arrow; a small
bruises and scrapes... welts on either side something to do
with a red-eyed jar of ointment.
of their head... boar they killed.
First Last Brief Wants Secret or Also
1d20 Name Name Description & Needs Obstacle Carrying
...and is
prepared to
11 Mars Konstantinov ...wearing a crown ...who brings tidings poison all the 3 bags of brine
made of seashells... from the sea serpent shrimp laced with a
freshwater
Dakkfoarian... within 100 deadly toxin.
miles.
12 Horace Tikalt ...in a dress woven ...who can’t stop ...and is trying 4gp; an orcish
from caterpillar silk... staring at the sky... to scream down ritual knife.
the sun.
13 Franz Gribble ...with a thousand ...who is here to kill ...and whose 2sp, 7gp; a detailed
yard stare and an iron the man who killed father was killed description of a
grip on their dagger... nearby house.
their father... by a vengeful
son.
14 Silo Jenkinholme ...in a set of ...who is dealing ...and needs 3gp; a corncob
dockworker’s clothes with a serious crab an extra set of pipe; a rusty luck
that are covered in infestation... hands. blade.
bog mud...
15 Griffin Fayers ...wearing armor ...who is on the ...and has 49gp; a dark
crafted from the run from another the key to a mace; a prism that
bones of their foes... forbidden
realm... doesn’t refract
treasure. light.
16 Reggie Casanova ...with flowing straw- ...who is ready to ...and is 34pp; an unsigned
colored hair and meet a worthy particularly fond deed to a parcel
suitor... of anyone willing of land worth
flanked by a company 175,000gp; a
of pike-wielding to kill on their grudge against
paladins... behalf. their father.
17 Casper von Eck ...missing one cheek ...who desires ...and still has 22cp; a mouse that
but covering the revenge on their lab- all the keys from can do a time step;
wound with a piece of dwelling creator... their escape a full keyring; a
plaster... from prison. small spoon.
18 Preet MacFarthers ...a towering figure ...who claims to ...and is 30cp, 9sp; a ring
carrying a heavy serve as a human attempting to of spell storing; a
attract lost souls +1 rod of the pact
lantern... lighthouse... to this location.
keeper.
19 Tulum Vespers ...heavyset gold ...who knows the ...and will 42gp; a call
dragonborn in ill- truth about what the be killed the lightning spell
fitting clothes... moment they scroll; a necklace
party seeks... stray from their made of crocodile
mission. teeth.
...wearing all black ...who is here to ...and will 52sp; a hag’s eye;
save for a white repay a debt... transform a small box of
20 Lister Dartmouth orchid pinned to their into a sea hag sweets; a child’s
left breast... momentarily. thumb.
The Game Master’s Book of Non-Player Characters 205
UNDERDWELLERS
T he expansive caverns, caves and tunnels that intertwine beneath
the first layer of the realm are a secondary continent, featuring its
own ecosystem, numerous native cultures and horrendous hazards
few can speak of firsthand. This underworld is dark. It is dangerous.
It is ripe for adventure. And, given all that, surprisingly populous.
What lies beneath? 4 ...roper colony.
Roll 1d10 to determine the nature of 5 …ragged gnome settlement.
the area near the individual the party ...summer camp for surface folk
has encountered. 6 escaping the heat.
1d10 Nearby, there’s a(n)... 7 ...solitary dark elven fortress.
1 ...ancient elven ruin.
2 ...haunted mine. 8 ...back door to a dragon’s lair.
3 ...grell breeding ground.
9 ...portal to the plane of shadow.
10 ...demonic rift to the Abyss.
Common Folk
W hether born here or having migrated from topside, the underworld is
teeming with eccentric individuals aiming to make their way by any
means necessary.
GURGID LEADBELLY “Scoff. Scoff, I say.”
A middle-aged dwarf who looks or two of ale. But Gurgid put down 1Secret or Obstacle Gurgid is
like he stepped straight out his battleaxe two decades ago when convinced if he could create his
of a war story, with countless a particularly close brush with masterpiece—an outfit that looks at
scars—including one where a death inspired him to retire as a home at a ball and in the middle of
bottom lip ought to be. warrior and pursue a dream he has battle—he’ll no longer need to keep
nursed since his days as a beardless his work a secret. He just needs some
For the Perceptive boy: creating beautiful dresses. exotic silks and other fabrics from
A “dwarf ’s dwarf ” in every other the surface, as well as moonore dust,
Gurgid stares at any woman respect, Gurgid lets his emotions which can imbue garments with an
crossing his path, though it seems run wild. It’s not unusual for him almost unheard level of durability.
he’s more interested in the clothes to curse you and your family back Unfortunately the only known source
than the person inside them. 18 generations in one breath while of moonore is in the cave of Klaus, a
WHETHER ON the battlefield or declaring you a friend for life with corrupted copper dragon, beyond the
in the tavern, Gurgid Leadbelly the next. charted tunnels of the underworld.
has never backed down from a 1Carrying 17cp, 5 gp, 1pp; Gurgid’s
confrontation. The dwarf has split 1Wants & Needs Gurgid loves a journal, full of stories of his deeds in
more skulls than most warriors challenge and desires to create a battle as well as his musings on current
can hope, and he isn’t shy about garment that combines beauty and fashion and a hand-drawn map to the
letting anyone in earshot know— utility that will force even the most rumored location of moonore dust.
especially after he’s had a tankard traditional graybeards to acknowledge
the value of couture clothing.
BRÖN EVERSBEE “And how does that make you...feel?”
A lanky, bed-headed young man time collecting tales from those 1 Secret or Obstacle Brön is the son
covered in tasteful tattoos and he encounters, then transforms of landed gentry on the surface, and
them into fuel for his own songs. had a successful career of his own
sporting multiple piercings, He’s less interested in who killed at a lending house before moving
wearing an open white shirt and what using such-and-such ancient underground. Brön’s mother, the
sword—Brön wants to hear about matriarch of the entire family, isn’t
the snuggest gray pants. the emotional journey. While he is impressed with his life choices and
relentless in questioning travelers has hired mercenaries to track down
For the Perceptive about their experiences, Brön her wayward son and bring him
goes about it with sweetness and back to the family estate—whether
Although he’s in common clothes, sincerity. So much sincerity. he wants to return or not.
the quality of the craftsmanship is
much higher than what a typical 1 Wants & Needs Originally from 1 Carrying 2cp, 14sp, 91gp;
resident of the underground the surface, Brön journeyed to the a golden ring engraved with
usually wears. underground in search of stories the Eversbee Family crest
BRÖN EVERSBEE believes in the he couldn’t find anywhere else. His (worth 200gp); a lute that’s
power of song to inspire. Bored of ambition is to compile these tales seen better days.
the stories and ballads most bards into a song cycle tentatively titled
peddle in taverns, Brön spends his The Deep Feels.
The Game Master’s Book of Non-Player Characters 207
Underdwellers
STEERA GOODFEEL “I also do weddings.”
A goblin girl in mucky robes Steera, those who persevere are 1 Carrying Vials of Steera’s
carrying a sack overflowing rewarded with items that often Salvation.
mean the difference between
with alchemical supplies life and death. No returns. No SSatlevearati’osnTSkswythHcnaeioawioonncesbuitwarvsidnticttartgoelhoodRerealoGrnevedidrefynndicoglion,ksois,oepgaguncfdaIridaootsnnotfonivchewnovdfpadeuioenl,nclpseossobi.ttdeucietfauniFrngfngisgtebeookelcaeraaaoritynsttlllacioelolloais,kssdnncntsyhrfahhe,brAoyraeeoNyheuprrcmnocremekaaeurtbso,nxaurrnditaraf.ee,ein
strapped to a highback chair guarantees. No exceptions.
functioning as a frame pack. 1 Wants & Needs Steera adores her
family, and wants to make enough
For the Insightful money to ensure they never want
for anything.
This creature seems awfully 1 Secret or Obstacle Steera has built
excitable. Perhaps her joy is up a loyal clientele among treasure-
chemically induced? hunters and the like, but like most
DESPITE HER misshapen form goblins is routinely turned away from
and features, Steera Goodfeel and the underground’s larger settlements.
her ramshackle sack are a welcome Unfortunately, that’s where the real
sight for experienced travelers of money is made.
the underground. While it can be
difficult to actually close a deal with
the animated and absent-minded
DURA GLITTERSPARK “But on the bright side…”
A smiling dwarven maid in a A BRIGHT ray of sunshine in 1 Wants & Needs Dura’s dream is to
tattered dress with numerous the gloomy underworld, Dura visit the surface to see the sun and
bows in her hair and beard. Glitterspark has a stein-half-full feel the wind in her beard.
view of life. Sure her parents died 1 Secret or Obstacle Ever the
For the Perceptive in a mine collapse and her beloved optimist, Dura was sure the bet she
grandfather is all she has left, but at made at the Mineshafter Gambling
Dura slightly drags her left leg least she has something! Yes, she’s Hall would pay out. And she bet
and she’s concealing some facial in debt, but now she can learn what money she didn’t have.
bruises. Seems like someone may it’s like to pay your debtors! And if 1 Carrying 5cp; a list of what she
have roughed her up. the Mineshafters end up breaking wants to do on the surface.
her legs, think of how strong her
arms will become!
T’CHKALL “You bore me. Please continue.”
A lizardfolk standing almost WHILE MOST Saurians live 1 Secret or Obstacle T’chkall still
7 feet tall, with hunter green together in their Grand Nests, follows The System—an obscure
scales and a sturdy tail, wearing T’chkall’s interest in the wider Saurian code of ethics that forbids
clothes that seem crafted from world led him to pursue a life for lying and values literalism. This
himself beyond the cold-blooded has made finding a partner
flesh and bone. comforts of home. His unwavering difficult. For example, when
sense of fairness and loyalty to the someone asks him “What did you
For the Insightful truth have garnered the respect of do this morning?” T’chkall might
many, and the friendship of few. feel obligated to report on an
T’chkall expresses a mixture of interesting bowel movement.
contempt, disgust and confusion 1 Wants & Needs T’chkall isn’t just 1 Carrying 4cp, 20sp; a manuscript
about anything related to the curious about the world around titled Radicalized Honesty: The
world above—but sure does seem him—he’s also lonely. Finding a Pain of Truth and the Lies of Love.
keen on asking questions about it. mate is his priority in life.
THARG ROCKTONGUE “Buncha amateurs.”
An elderly dwarf whose white would spend all his time at the pub 1 Secret or Obstacle Clarissa has
beard reaches past his knees, if he didn’t need coin to spend at the never forgiven her father for being
in a once light-colored tunic pub. Once a celebrated blacksmith, dismissed from the royal smithery
Tharg now takes odd jobs here after showing up drunk to work,
covered in soot stains. and there, having figuratively and an act that plunged the family into
literally pissed away all the cash set poverty (Tharg’s daughter had
For the Perceptive aside for his retirement. Anyone to marry an odious but wealthy
within earshot of Tharg drinking merchant, The Water Bishop Grant
When Tharg gestures or reaches would hear him talk about his McCorlee, to support the family).
for his ale (or gestures with his daughter and how proud he is Tharg would love to reconcile this
ale) he reveals a tattoo on his that she “made good” by marrying relationship, but doesn’t know
inner arm depicting a crown a wealthy merchant. While these where to begin. It’s been years since
above two crossed hammers. boasts grow tiresome to listen to, Tharg has found himself at a forge,
most in these parts tolerate it as a but he used to be one of the finest
For the Scholarly drunk old dwarf ’s only solace. smiths in the underground. Solving
1 Wants & Needs One question Tharg’s problems might inspire
If Tharg’s tattoo is noticed, it looms in Tharg’s mind every him to put his (impeccable, when
would be clear to any dwarf or morning when he wakes up, sober) skills to use.
well-read historian that only whether in his bed or in the 1 Carrying 12cp; a locket crafted
royal smiths have the privilege of gutter outside of the pub: “When from the finest silver containing a
bearing this mark. can I knock off work to start my portrait of Clarissa when she was a
drinking?” The only desire that little girl.
A DWARVEN man who proves can compete with his thirst for
maturity and age are not alcohol is his need to hear from his
synonymous, Tharg Rocktongue daughter Clarissa.
LEVLEBIM BROADCLOTH “Make it snappy!”
A middle-aged deep gnome to fail. She runs a small storefront 1 Secret or Obstacle Garboglem is
wearing peasant clothing and in a large deep gnome village, with unaware of his sister’s failing vision
a dark blue kerchief that holds a vast back room full of various and wouldn’t care if he knew. He’s
back her long gray hair. Her garments being altered, bolts of been far more industrious than she
belt has numerous pouches fabric, stacks of skins and leathers, knows and has become something
on the front, and she carries buttons, bobs, accessories and of a skilled warlock, intending to
a snoozing newborn snug in a more. As she’s the only seamstress open his own tailoring shop, called
in the area, her shop is typically a Witches ‘n’ Stitches, with some like-
sling across her chest. hub of activity, news, rumor and minded friends. They’ll enhance
gossip. Lately, however, she’s taken their work with magically imbued
For the Perceptive a few side jobs just to make up elements and corner the market
for the loss in income caused by a on alterations, custom creations
This woman’s equipment downtick in productivity. and more. It’ll put Levlebim out
appears to be that of a tailor or 1 Wants & Needs Levlebim knows of business long before she has the
seamstress. her time as a seamstress is growing means to retire, or leave a legacy
DESCENDED FROM a long line of short, and is hoping to groom her for little Blurp.
seamstresses and tailors, Levlebim younger brother Garboglem to 1 Carrying 4sp, 22gp; a belt with
Broadcloth’s reputation as a miracle take over the shop until her infant pouches for sewing tools and
worker with a needle and thread is daughter Blurp is old enough to materials; a small bag of hard
well-earned, but it’s also starting to thread a needle. A few more years ginger candy.
falter as her darkvision has begun should do.
The Game Master’s Book of Non-Player Characters 209
Underdwellers
RAMROD MORTARMITER *cough*
A heavyset dwarf with a thick RAMROD MORTARMITER is a 1 Secret or Obstacle Though he
halo of dark brown hair and good-natured fellow who’s never doesn’t speak, Ramrod listens
an unkempt beard, streaked been able to speak. Whether a and knows a great deal about the
through with a touch of red. He psychological limitation or a physical surrounding area, including a
wears a piece of dusty slate on a one, no one knows why (well...a back entrance to the horde-rich
voice-stealing cave hag knows). He lair of a behir, but no one spends
thong around his neck. uses a set of hand signals known by enough time communicating with
the locals to communicate, and when him to learn what he has to share.
For the Insightful those aren’t enough, he’ll write what Oh—and a hag stole his voice when
he wants to say on the piece of slate he was a baby. No need to bother
This dwarf looks unfriendly, but hanging from his neck. yourself with that. *Thumbs up*
his quiet nods and shoulder pats 1 Wants & Needs Ramrod yearns to 1 Carrying 14sp, 2gp; a pouch with
to those he passes suggest the see more of the sunlit world and, if six pieces of chalk; a piece of slate.
opposite may be true. fortune permits, the wide-open sea.
KALVIN ARMSTRONG “Go figure!”
A young human man with pale love with a dark elf. The folks in his 1 Wants & Needs Kalvin takes on
skin, broad shoulders and a village outlined the difficulties of a whatever odd jobs are required to
glorious neckbeard, wearing life underground for a man without pull his weight, which Jade of the
a circlet that has a brightly darkvision and no understanding of Deep Sea finds hilarious, given that
elven (to say nothing of dark elven) her inheritance would preclude the
glowing stone embedded in it. culture, but Kalvin is as stubborn couple from ever working again.
as he is lovesick for Jade of the 1 Secret or Obstacle Kalvin is
For the Perceptive Deep Sea. While a future where he not welcome among most of the
can only see Jade’s teeth would be populace, who are conspiring to
This man’s hands are rough and enough, he recently commissioned arrange a little “accident” that’s
calloused, suggesting a lifetime of a wizard to fashion a headlamp of certain to make his life of bliss a lot
hard work. sorts just so he can get through the shorter than he expects.
A FARMER from above, Kalvin day without bumping his head. He 1 Carrying 2sp, 14gp; two cheese
Armstrong had what most would certainly bumps it less. sandwiches; a circlet of light.
consider the misfortune of falling in
DIVINA DARLINGTON “A man’s heart isn’t really in his chest: it’s in his stomach.”
A stooped dark elf in a Pushcart, Divina Darlington 1 Secret or Obstacle In order to
slouching chef’s hat and robes spends most evenings creating keep the menu as good as it has
her dishes while everyone else is been, Darlington needs a steady
so black they seem to blend sleeping or trancing the night away. supply of spices, potions and some
with the inky void around you. No one is quite sure why they love rather, well, unorthodox ingredients
the savory, sour and delicious daily (They’re souls. Shhhhhhh).
For the Perceptive stews she creates, but the line is 1 Carrying A dozen-odd vials
always long and the take is large, of mysterious spice blends and
Divina has spices and other despite the fact that no one can infused oils; an oilcloth bag tied
ingredients hidden in her sleeves, ever see exactly what she’s ladling with a triple knot that is itself
ensuring her proprietary recipe from her vat. protected by an unbreakable spell,
can’t be replicated at home. 1 Wants & Needs Divina needs a containing 18 soul coins; dried
OWNER AND operator of the new line on the secret ingredient crickets (for umami and crunch).
famous Underground Hot Pot for her soup, which has become
increasingly hard to come by.
GORAN McCRUNGE “Hand me that thingamabob.”
A muscular duergar with light He’s singular and solemn but if a massive, ornate brass vault door
gray skin, and bushy white you get him talking about gears or he discovered and accidentally
sideburns, wearing a grease- rotors or propulsury pistons, he’s opened while fixing a sewer blockage
covered apron and a fully likely to open up or even invite you beneath the undercity.
stocked tinkerer’s belt. to assist on his next repair. Goran 1 Secret or Obstacle Peering
heard rumors there’s a container through the massive doorway,
For the Perceptive of sovereign glue hidden in an Goran glimpsed the twisted realm
abandoned warlock’s laboratory of Yitterack the Pustulent, second
Even when talking directly to nearby. He’d be happy as a queen’s cousin thrice removed of an evil
him, it seems as if Goran’s mind pillow if he got his hands on such duergarian deity. He needs to seal
is somewhere else entirely. an extraordinary fix-it material. that door to keep the demon horde
A MECHANIC of sorts, Goran That and a good meat pie would from escaping.
McCrunge ensures things are make his day. 1 Carrying 28sp; tools worth 175gp;
running smoothly for his clan. 1 Wants & Needs Goran desperately an empty flask.
needs that sovereign glue to seal
BAL GAHOO “We like the drip drip.”
A hairless, doe-eyed dweller BAL GAHOO wants friends and is permanent home, safe and secure
of the underworld, this sharp- usually pretty good at finding them. forever in his hovel. Why would
It’s keeping them that’s the hard new friends want to leave?
toothed creature slowly part. They always manage to get 1 Secret or Obstacle There are
slobbers out the corners of its out of the restraints. He is friendly currently an overwhelming amount
mouth, sucking drool in with to all! Until they try to leave! of rodents and vermin in the
1 Wants & Needs Bal Gahoo jagged, humid and slick confines of
each slow inhalation. actually needs help, as his home Bal Gahoo’s hovel, which is also the
is being overrun by giant rats and mouth of a dormant tarrasque.
For the Perceptive other monstrous vermin. They 1 Carrying A barbed hook; a soiled
are too many! And he is just Bal tunic; a soiled loincloth; a soiled
This creature is covered in a Gahoo! He will gladly reward rag; a soiled sticky sack.
mixture of blood and...mucus? any helpers by giving them a
CARLO “THE KLUTZ” CALOQUILL “Whoopsie.”
A foppish gnome in shoes that called “The Calamity Surpassing 1 Wants & Needs Carlo wants to
seem too big and a hat that Epiphany—the end of all prepare the realm for a tectonic
knowing.” No one listened. No one event he’s convinced will disrupt the
trails the ground behind him or cared. But his seeming invisibility entirety of civilization not just in the
gathers beneath his toes. shifted after he absent-mindedly underworld, but on the surface.
stumbled into a large stack of 1 Secret or Obstacle Carlo “The
For the Perceptive preserves in a vegetable supply Klutz” fakes slips, trip-ups and falls
depot and found himself covered to get his neighbors’ attention, then
If you didn’t know better you’d in broken glass and pickled shares potentially life-saving intel.
think Carlo’s tripping on purpose. peppers. As the laughter from his 1 Carrying 21sp, 3gp; a rock
LIKE MANY gnomes of the peers rang out around him, Carlo hammer; leaflets on tectonic
underworld, no one noticed Carlo discovered something of a gift: shifts; a whoopie cushion.
Caloquill, even as he diligently He had their attention. Now they
gathered supplies for what he listen. And now he can save them.
The Game Master’s Book of Non-Player Characters 211
Underdwellers
YEARDLY GRUNCH “If you say so.”
A dirty child, with a ripped cap, aboveground and fell straight in. 1 Wants & Needs Yeardly is looking
a few bruises and scrapes and He wandered the cave system for any protection he can find. And
beneath the well in search of food. You got food?
mud in his shaggy hair. help (and adventure!) and was 1 Secret or Obstacle The merchants
discovered by a traveling band of Yeardly evaded are slavers intent
For the Perceptive dwarven merchants. The dwarves on hauling him to a vast city for
shepherded him through portions processing. A boy would fetch a
Yeardly keeps looking over his of the cavernous underworld, but significant amount of coin, and
shoulder as if he knows danger they also creeped him out. So he they aren’t going to let him get the
will arrive any minute. snuck off. And maybe kicked one better of them again.
PRONE TO wandering and not of them in the groin. And the teeth. 1 Carrying A torn cap; a wooden
fond of home, Yeardly Grunch was And the groin again. The point is, cup and ball game.
gazing into a well near a village he’s alone. And wants to go home.
But doesn’t know where that is.
PARKER “SLICK” GAPMINDER “Fascinating!”
A bookish gnome of middle age Gapminder grew bored with his 1 Wants & Needs Parker (you can
with a crooked neck, his eyes after a few days, tossing them into call him Slick) is hoping to lead
observing the dirt, carrying a puddle of sludge near his village. an excursion on the Slimy Sea, an
several samples of ooze, slime, To the child’s shock and delight, underground lake teeming with
pudding and other ooblexian the entire box of wrenches and (and possibly composed of ) oozes.
gears was corroded in minutes. If he must, he’ll take his custom
substances in glass jars of He’s been hooked on observing glass-bottomed boat and make his
varying sizes draped from ropes oozes ever since, dedicating all his “Ooze Cruise” a solo venture. But
time to collecting, cajoling and he’d love company.
around his shoulders. carousing with the ichorous jellies 1 Secret or Obstacle The Slimy Sea
and gooey glops of sentient slime is very real and very dangerous, as
For the Scholarly that muck about in the underworld. at the bottom is a portal leading to
Did you know slimes can tell time? the abyssal lair of the lord of oozes.
Some of the substances in this Or that black pudding is actually 1 Carrying 21gp; 18 small jars of
gnome’s jars and cannisters uncommonly sweet? Or that a specimens; a necklace of fireballs
appear to be moving. single ochre jelly can consume an (for ooze-related emergencies); a
MOST GNOMISH children entire bugbear in less than a half collection of notes in gnomish.
receive tinker’s tools before they’re hour? Fascinating!
old enough to crawl. But Parker
MARMEE LYNNE THUMP “Just keep on movin.’”
A broad-bodied, elderly dwarven FUZZY OF chin and thick of thigh, 1 Wants & Needs Marmee Lynne
woman with power lifter’s thighs Marmee Lynne Thump is a legend wants to give each of her missing 3Gs
within the core of this mountain, and a bear hug and a rap on the rump.
wearing a knit shawl, a well- recently finished a cross-continental 1 Secret or Obstacle One of the
loved rucksack and carrying two hike in honor of her 500th birthday. 3Gs, a curious teen named Cash,
When she returned to her keep, led his siblings to another plane,
sturdy walking sticks. she learned her seven great-great- which’ll really scorch Marmee
grandchildren (her “3Gs”) had gone Lynne’s toast.
For the Insightful missing, so she finished her ale, 1 Carrying 14gp, 2pp; a sack of
turned back around and hit the trail uncut gemstones worth 68gp.
This woman means what she to find them.
says and says what she means.
LIPMAN CALF “Check.”
A lithe, sure-footed woman “surfing the web,” a travel tactic as spiderfood. She doesn’t normally
with a powerful mohawk and efficient as it is treacherous. Daring get sentimental—death comes for
a distinct lack of eyebrows, individuals who choose to traverse us all, particularly those foolish
wearing form-fitting gear that the massive network of spiders’ enough to surf the web. But she
includes a harness on her waist webs that criss-cross over canyons can’t get this group’s terrified
and a greasy strap flung over and chasms of the underworld screaming out of her skull and feels
shave days and sometimes weeks obligated to try to rally a rescue.
her shoulder. off a journey, assuming they don’t 1 Secret or Obstacle Lipman is
wipe out or wind up in a giant brave but not dumb enough to
For the Perceptive spider’s clutches. Lipman Calf, battle a nest of giant spiders,
one of the region’s most celebrated so she’s looking for backup.
Lipman’s boots appear to straphangers, spends most of her Additionally, Lipman’s concern
conform to her foot, including days ripping from one side of the for this group of would-be
slots for each toe. They appear Coot Chute to the other—looking straphangers stems from the
to be covered in grease. for gaps in the web and luring fact that one of them looked
THE REALM on the surface predatory spiders away from less particularly wealthy. And spiders
has its byways and highways, agile travelers. don’t typically eat coin purses.
tracks and trails. In contrast, 1 Wants & Needs Lipman lost a 1 Carrying 6gp; dungeoneer’s pack;
the underkingdoms have means group of fledgling straphangers a small bag of grease; shoes of
of conveyance unique to their out for their first spin surfing spider climbing.
subterranean circumstances (most the web, and fears they may be
involve stairs). One such method is
ABNER KEANE “It’s a living.”
An average-looking, pale man began dropping like flies, and lethal brews and knows well
with thinning brown hair, he fled underground, where his enough not to ask. He also doesn’t
incidentally created poisons began ask Celeste why she looks so flush
wearing a large leather apron attracting a less reputable clientele. each time she returns from the
and leather gloves. In an effort to keep the lights on count’s company.
(and keep up with his wife Celeste’s 1 Wants & Needs Abner would like
For the Perceptive lavish tastes), Abner devotes much to keep paying the bills, sure, if it
of his time to creating deadly gets him closer to turning minor
Abner seems completely brews, and is visited almost daily by metals into gold. Celeste loves
oblivious to the fact that his wife Count Vardus, his most illustrious gold. He loves Celeste. He’s doing
and Count Vardus can’t keep client, who continually orders a this for her.
their eyes off each other. custom, arcane and increasingly 1 Secret or Obstacle Count Vardus
ABNER KEANE IS a failed impossible to craft poison. In doesn’t particularly care about
alchemist who runs a word-of- return for Abner’s discretion, the poison—he spends the money to
mouth poison shop in an old count often pays double the asking buy time with Celeste.
tunnel. Despite having set up price. As these custom creations 1 Carrying 2cp, 30sp, 50gp;
his business in order to make take time, to keep the count a mortar and pestle; basilisk
inexpensive cure-alls for the ill occupied while he waits, Abner phlegm; a beehive husk; juniper;
while trying to turn lead into will send Celeste to entertain his lavender.
gold, Abner’s dream soon turned favorite regular. He’s not certain
into a nightmare as his clients what the count wants with these
The Game Master’s Book of Non-Player Characters 213
Underdwellers
GHERICK ALEKILLER “Cursed? I’m the most blessed dwarf in the realm.”
A dwarf who brings new ONCE ONE of the most productive 1 Wants & Needs Gherick longs
meaning to the phrase barrel- miners in the realm, Gherick for a cure for his condition that
chested, his torso is the exact Alekiller decided to take an early will replace his middle with
shape and size of an ale barrel, retirement after amassing his actual viscera or some form of
riches. During a particularly hardy arrangement with a local distiller.
and even has vertical lines celebration, Gherick insulted an Surely there’s a market for dwarf-
accentuating the effect. unscrupulous wizard who, noticing aged whisky?
his prodigious thirst, cursed him 1 Secret or Obstacle Gherick’s
For the Perceptive with an unfillable barrel of ale condition makes him extremely
for a chest: the drink he once had vulnerable to fire.
Gherick’s torso doesn’t just look such love for now brings him no 1 Carrying Assorted coins of
like a barrel of ale: It is truly an joy at all, only a succession of varying origin and value; an
empty cask. small paydays against would-be augmented ram’s horn for ale.
drinking champions.
MARDOTH CHERNOVK “Started from the top, now we’re here.”
A gentle-looking half-elf with a shadows or hanging in a cloud of 1 Wants & Needs Maybe deliver this
wide smile, wearing dirty but spores in the very air they’re meant letter to his father on the surface?
well-maintained linen clothes. to breathe. Mardoth Chernovk is Archduke Gig Chernovk? If it’s not
not one of those people. Having too much trouble.
For the Insightful transplanted to the underworld 1 Secret or Obstacle Sometimes,
following a failed bid at farming at night (or day? He’s not sure),
Mardoth seems genuinely thrilled on the surface roughly two decades Mardoth will go and scream
to be living in the underworld. hence, he couldn’t be happier. He obscenities into the echoing halls to
There’s something soothing and his family (his wife Jassa and hear them repeated back to himself
about his certainty. their infant son Qaurk), don’t miss over and over and over again—a
THERE ARE folks who will tell the sunlight, the seasons, variant ritual that has caught the attention
you the underworld is dangerous; weather systems, having to choose of a tribe of quaggoth thonots.
a plethora of horrors where certain what to eat, a clear distinction 1 Carrying 12cp, 2sp; a letter
death lurks at every turn, suspended between night and day, travel of any requesting his substantial
from the ceiling or sulking in the kind or seeing farther than roughly inheritance be given to whomever
60 ft. Why would they? bears the letter to his father.
MARA GRIGOR “Don’t come any closer!”
A petite woman who keeps her unnatural shapes before settling 1 Wants & Needs To reverse the
face obscured, carrying several into its current half-human, half- spell and return to her original body,
harpy form. Aghast at the sight of of course. What *SQUAWK* else?
coats, hats and capes. her own reflection, the red-haired 1 Secret or Obstacle Beneath her
beauty quickly decided disappearing cloak, Mara is covered in patches
For the Perceptive for good was better than revealing of dark blue feathers, and is too
the truth. She grabbed every coat embarrassed to ask for help. The
Mara’s voice sounds a bit screechy, and cloak in her extensive wardrobe Harpy’s Curse is irreversible after
even squawky. and hastily retreated to her estate’s six successive full moons.
WHEN A brief foray into spellwork cellar, following its extensive 1 Carrying 19sp, 88pp; an armful
went terribly wrong, socialite underground tunnel system to a of coats and cloaks; a handful of
Mara Grigor watched in horror as cozy corner. She’s been laying low jeweled necklaces worth 780gp.
her well-kept body contorted into underground ever since.
SALLY SHORTHORNS “Think of the possibilities!”
A sharp-dressed tiefling woman (which is to say commissions to be 1 Wants & Needs Sally needs to
with rich blue skin and a made) Sally Shorthorns is there to make at least six more sales before
ensure that if you have means but lack the end of the month or she could
saccharine smile, her purple- imagination, you will find a property lose her fourth house.
hued hair in a very polished high that’s right for you. Looking for room 1 Secret or Obstacle Most of the
to stretch your legs? Look no further deeds to the land Sally is selling
bun between her short horns. than this plot by a bottomless pit. are forgeries. In fact, much of the
Enjoy the thrill of the chase? There’s underworld is not “for sale” as the
For the Insightful a cavern by a nearby lake that’s home dwarves, dark elves, gnomes and
to a pack of cloakers that would love umberorcs whose ancestors have
A polished saleswoman, Sally to send you screaming for the hills. dwelled here for centuries have
would likely find a way to spin Hoping to get into the precious stones informed her on multiple occasions.
the benefits of waterfront living business? There’s a mine on offer at 1 Carrying 12sp, 9gp; a lovely
whether staring at a beach or a steep discount and it’s absolutely handbag; a binder featuring several
a bog. not haunted—but even if it were, isn’t handouts on available properties in
THE UNDERWORLD is in many that so, so charming? Think of all the area (at GM discretion).
ways a frontier, with plenty of the ghost catchers you could afford if
undeveloped real estate just waiting you woke up on a bed of pyrite each
for a buyer who can see its potential. morning!
And where there’s land to be sold
TLARRGH THE TROGLODYTE “My ap-o-lo-gies.”
A scuzzy, slimy creature with a Tlarrgh, a proud warrior in his 1 Wants & Needs Tlarrgh has been
lengthy tail and heavy claws, troglodyte pod, was lured closer asked by members of his adoptive
whose scaly skin appears to be to civilization by the consistent community to seek out a new
temptations of roast pork and source of fresh water.
leaking a noxious ooze. brown bread and gravy simmering
at a stove not far from his ancestral 1 Secret or Obstacle Though he
For the Naturalists home. Rather than approaching has communicated with his pod
with menace, he supplicated so that they’d all be welcome as part
This creature is clearly a that he could sup on the scraps of the growing community if they
troglodyte, though it seems to from this overwhelming feast. just submitted a little, Tlarrgh’s
possess some degree of culture— He returned again the following former friends and family are
a rarity among its kind. evening, and again the next not interested in the trappings of
JUST AS the first wolves who day. That was eight years ago. A submission—no matter how tasty
became dogs slowly made their powerful, if still bestial, contributor they smell. They are planning a
way closer to the campfires of early to the community of settlers here, raid on the community, and plan to
man in a quest for food, certain Tlarrgh hopes to continue learning wreck all the hard work Tlarrgh has
monstrous species are capable of Common, gaining access to simple done as well as the good will he’s
eschewing the primal trappings of tools and writhing in his own filth earned for himself.
their kin in favor of the easy meals without fear of losing his status
that accompany domestication. among other, stronger smelling kin. 1 Carrying A steel rake; a large
bucket.
The Game Master’s Book of Non-Player Characters 215
Underdwellers
ARAWN “WREN” REES “Has the red sparrow come to roost?”
A thin but muscular elderly accident in which he shattered 1 Carrying 15gp; two apples; a
man with snow white hair (and barely managed to heal) his loaf of pumpernickel bread; three
peeking out from beneath a left wrist, Wren knows his health daggers; The Hollow Chime.
black hood, dressed in badly is beginning to fail. Having long
worn black clothes and carrying outlasted all who knew him, ThCe Hhimolleow
he is determined to pass on the
a suede knapsack. ways of the Crimson Sparrow to TthsohSTap(dethfepnrherihissaaecdsceocerltryqcmsrdrpwryeheoaudirentiloowoariimgfooosartn’sessfnpeeatacdsnhetssarttfhlrseiosoeiatniesotrnhvai0tegnCureseotsnrnhsunsarcio—iiiivrehgnntmuieathihgtpetlmseehtoocomostbmeeulhipnflnerraaees1atpadrrdonsrretie.r4roatasGiu)sl.wt,Mns, til
a worthy pupil, even if it means
For the Perceptive spiriting away an impressionable,
sturdy child to achieve his goal. If
Wren looks like he hasn’t seen anyone attempts to engage Wren
sunlight in years. in conversation—which happens
THE LAST surviving member every time he ventures above
of the long-forgotten Crimson ground now—he replies, “Has the
Sparrow Assassins’ Guild, the man red sparrow come to roost?”
known as “Wren” barely escaped 1 Wants & Needs Wren must ensure
with his life when his crew was the secrets of the Crimson Sparrow
ambushed decades ago at the are passed on to a new generation.
height of a blood feud with a rival Time is short and he might get
guild. Retreating to a cave system desperate.
beneath the city, Wren has spent 1 Secret or Obstacle For anyone
the better part of his adult life out who answers with, “The rooster
of sight, emerging only to steal a crows. The sparrow flies,” Wren will
little bread when he tires of the give them his Hollow Chime.
taste of grubs. Following a recent
RONDA “RODEO” BURGLESNIRVEN “Yippee ki-yoink!!”
A gnomish woman with darker underground. The lack of cattle pen yesterday while she was dealing
skin, wearing faded black chaps and horses in this part of the with a few other issues on the
realm was initially a deterring ranch. She’d be much obliged if you
and a purplish hat, a lasso of factor, but the giant spiders could track him down and bring
thin cable on one hip, a sack of and giant fire beetles that run him back. He’s fond of glowfruit,
rampant in the underworld were and might be found near the grove
glowing fruit on the other. a fine substitute. She also trained a few miles up the trailhead. Just
a couple of ropers—creatures watch out for gricks! And grells!
For the Insightful with a natural affinity for lassoing 1 Secret or Obstacle The constant
even the most disagreeable of thudding, thumping and bucking
Though this woman is clearly beasts—to corral ornery minotaurs (and laughter!) often emanating
local, her mannerisms and when they’re in the area. “Rodeo’s from Rodeo’s Underground Round-
demeanor suggest someone who’s Underground Round-up” has up carries through the caverns
lived a life on the surface. since become a popular tourist for miles. The tremors travel even
A DEEP GNOME who spent nearly destination for those who dwell farther, and have aroused the
a century above ground, Ronda beneath the surface, where budding attention of a purple worm, whose
“Rodeo” Burglesnirven learned adventurers can try their hands arrival would give Rodeo a chance to
quite a bit about the nature of at grub wrasslin’, beetle racin’ and tame her biggest challenge yet—or
ranching during her stint on the minotaur ridin’ (after signing a result in a heckuva last ride.
surface—how to rope, how to ride, waiver, of course). 1 Carrying 12cp, 9gp; a 15 ft. lasso
how to wrangle. Upon returning of steel cable; a sack of glowfruit; a
home, she missed the thrill that 1 Wants & Needs One of Rodeo’s collection of terrible poetry.
accompanies the workaday cowboy prize fire beetles (Ol’ Sparky, if you
lifestyle, and set about trying to care to ask) wandered out of his
replicate the dude ranch experience
Nobles & Leaders
A lthough their circumstances may seem foreign to those who
dwell above, those who rule the underworld are not without a
particular pedigree.
TORQ MAYHEM “Could be worse...”
A rough looking half-orc, standing 6½-feet Torq Mayhem
tall and nearly as broad, with wild hair pulled back in
a tight ponytail and wearing studded leather armor Medium half-orc, chaotic good
Leader of the deep gnome militia and devastator of duergar.
and high leather boots. He’s missing half of one
ear and also carries two wicked-looking scimitars Armor Class 17 (studded leather) WIS CHA
sheathed alongside both hips. A small pale lizard is Hit Points 60 (8d10 + 16) 12 13
Speed 30 ft. (+1) (+1)
perched on his shoulder.
STR DEX CON INT
For the Perceptive 17 20 14 11
(+3) (+5) (+2) (+0)
Occasionally the half-orc reaches up to tug at his
missing ear, then grimaces in disgust at its absence. Saving Throws Str+6, Dex+8, Con+5
The eyes of his pale lizard are milky and likely useless. Skills Perception +4, Stealth +8, Survival +4
TORQ MAYHEM IS a half-orc who’s managed to put Senses darkvision 60 ft., passive Perception 14
the warring nature of his heritage behind him to become Languages Common, Dwarven, Gnomish, Orc
something of a hero to a local community of deep Challenge 5 (1,800 XP)
gnomes. Once oppressed by a larger band of duergar, Relentless Endurance (1/Long Rest). When Torq would be
the community was saved when Torq stumbled upon the reduced to 0 hit points, he drops to 1 instead.
scene. He’s never given an explanation for his arrival or Vengeful Light (1/Long Rest). Torq can use his bonus
his taciturn personality and yet he’s devoted his life to action to light his scimitars’ blades on fire using a magical
protecting the livelihood of these gnomes, who revere him command. Once lit, each blade does an additional 7 (2d6)
as a musclebound mercenary and erstwhile savior. He’s fire damage upon a hit and each sheds bright light in a 60 ft.
organized their ranks into an effective militia and acts as radius. This effect lasts one minute.
their de facto leader, and has been plotting an assault on a Spellcasting. Torq is an 8th-level spellcaster. His spellcasting
band of duergar camped up the cavern from here. ability is Wisdom (spell save DC 12, +4 to hit with spell
1 Wants & Needs Torq is tough, but sentimental. He’s attacks). He has the following Ranger spells prepared:
intensely protective of his blind pet lizard, Milkweed.
He also truly misses his ear, which was torn off by a troll 1st level (4 slots): cure wounds, hunter’s mark, longstrider
some years back. If he can clear out the duergar threat 2nd level (3 slots): lesser restoration, silence
he might be inclined to find a healer who can help him Actions
grow it back. Multiattack. Torq makes two attacks with his scimitars or
1 Secret or Obstacle Years ago while exploring the two attacks with his shortbow.
underworld, Torq’s adventuring party found itself Scimitars. Melee Weapon Attack: +10 to hit, reach 5 ft., one
under surprise attack by a small army of duergar. Torq’s target. Hit: 11 (1d6 + 7) slashing damage and an additional 7
life was saved by his best pal, Gorram Bonesplitter, a (2d6) fire damage if Vengeful Light is active.
deep gnome barbarian. Gorram fell that day, and Torq Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320
felt compelled to swear a blood oath to defend the ft., one target. Hit: 9 (1d6 + 5) piercing damage.
descendants of the scrappy gnome who saved his life.
1 Carrying 12cp, 23sp, 30gp; belt pouch of chewing
tobacco; a shortbow and quiver of arrows; two +2 red-
bladed scimitars; studded leather armor.
The Game Master’s Book of Non-Player Characters 217
Underdwellers
ZAHIRA THE PROPHET
A copper-skinned tiefling man wearing blue Zahira the Prophet
robes, his arms bound in white bandages all the way
down to his fingers, wearing a patterned head scarf Medium tiefling, lawful good
tied up in a careful knot, his two jet-black polished Hailed as a vassal of the gods by his followers, Zahira believes
the fates will guide him on the search for his people.
horns protruding and sweeping up and back
from his head in a rolling wave. Armor Class 17 (unarmored defense) WIS CHA
Hit Points 90 (12d8 + 36) 15 18
For the Perceptive Speed 40 ft. (+2) (+4)
A small pouch hangs at Zahira’s waist and makes a dry STR DEX CON INT
rattling noise whenever it is jolted. 12 20 16 11
(+1) (+5) (+3) (+0)
Atravelling mystic on a vision quest to find his
lost people, Zahira has been walking the deep Saving Throws Dex +9, Cha +8
underground tunnels for many years. Though he Damage Resistances poison, necrotic
has yet to find them, his faith remains unshakable. His Skills Insight +6, Perception +6, Stealth +9
propensity to protect the weak, natural leadership skills Senses passive Perception 16
and ability to glimpse into the future have helped him Languages Celestial, Common, Infernal
amass a large, almost religious, following. And any time Challenge 12 (8,400 XP)
a number of people will do whatever you say, politics
tend to follow. Currently leading thousands of refugees Blessed Fists. Zahira has been blessed by the gods of fate,
from the war torn land of the surface, Zahira could snap adding 14 (3d8) radiant damage to his unarmed attacks.
his fingers and found a new civilization. But this is not Evasion. If Zahira is subjected to an effect that allows him to
the destiny he’s seen for himself. make a Dexterity saving throw to take only half damage, he
1 Wants & Needs Zahira has never given up the search takes no damage if he succeeds on the saving throw and only
for his people, but often puts it on hold for others in half damage if he fails.
need, protecting those who cannot protect themselves. Blessed Dice. Zahira can use his blessed dice to cast the
1 Secret or Obstacle Zahira has a stubborn streak made following Cleric spells:
somewhat worse by his followers calling him a vassal of
the gods. When he believes the fates have given him a At will: guidance
sign, he is unwavering. It’s always worked out in the past. 3/Long Rest: augery, bless
1/Long Rest: divination, find the path
Actions
Multiattack. Zahira makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack. +9 to hit, range
5ft., one target. Hit: 10 (1d8 + 5), plus an additional 14 (3d8)
radiant damage from Blessed Fists.
1 Carrying 23cp, 13sp, 39gp; a scholar’s pack and
supplies; 2 flasks of holy water; a pouch of blessed dice.
BOSS GRUNKA “You may now grovel.”
A rotund goblin in a BOSS GRUNKA is the leader of 1 Wants & Needs Grunka fears
black caftan that is straining a band of goblins and at one time she’ll soon be killed by usurpers. It’s
across her sizable frame as carried all the weight around here. hard to eat when you’re dead.
she sits in a barely big enough However, power corrupts, and 1 Secret or Obstacle Grunka’s
palanquin, with long black hair in this case, “corruption” means suspicions are correct. Her own
tied in a high pony that juts up “making your minions carry you second in command (a goblin
everywhere.” Grunka still holds named “Shifty” Shiv) plans to pin the
from atop her head. quite a bit of sway in her old, murder on any outsiders he can find,
pendulous arms, but most of her ensuring the enmity of every goblin
For the Perceptive muscles have atrophied and she’s within 10 miles or so.
no longer able to walk about of her 1 Carrying 12sp, 42gp, 50pp; a
This goblin has enough subjects own volition. Her retainers push large coal-fired palanquin on
at her side to carry her palanquin, her from place to place and perform wheels; a large bag of chocolate-
but the carriage also seems to even the most basic duties for her, covered rats; two giant toe rings
have wheels, as well as a small from feeding to bathing to...well, worth 10gp each.
coal-powered propulsion system everything else. But her reputation,
built onto the back. like her power, is starting to fade.
218 The Game Master’s Book of Non-Player Characters
“The fates
have
spoken.”
Underdwellers
THE TASKMASTER, ØDGER IRONHAND “Get back to work.”
A dwarf with pockmarked skin, greasy black hair and Ødger Ironhand “The Taskmaster”
half a cigar held between his teeth wearing chainmail
Medium dwarf, neutral evil
that could do with a polish and carrying a barbed A hard man with a cruel streak, poor management style and a
whip in one hand and a shield in the other. mean barbed whip.
For the Perceptive Armor Class 18 (chain mail + shield) WIS CHA
Hit Points 83 (11d10 + 22) 9 8
Ødger’s coin pouch at his belt looks rather heavy for Speed 30 ft. (-1) (-1)
someone of his profession.
THE TASKMASTER is feared and hated by all in the STR DEX CON INT
deep mining camps, but most keep it to themselves if 19 15 15 11
they know what’s good for them. Liberal with lashings for (+4) (+2) (+2) (+0)
poor work and stingy with breaks (overtime is right out),
Ødger Ironhand knows he’s hated by the entire workforce Saving Throws Str +8, Con +6
that squirms under his whip but he couldn’t care less. He Damage Resistances poison
ensures the entire mine hits its quotas, no matter the cost. Skills Athletics +8, Intimidation (Strength) +8
A quarterly bonus is nearly always worth more than the Languages Common, Dwarvish
bribes he’s been known to pay safety inspectors. Challenge 6 (2,300 XP)
1 Wants & Needs Ødger doesn’t care how (or how safely)
work in his mine is done. Just has to be done fast. Second Wind (1/Long Rest). Ødger can use his bonus action
1 Secret or Obstacle Ødger skims his workers’ pay. to heal 24 HP.
Additionally, one of the walls within his mine is in Fearless. Ødger has advantage on saving throws against
danger of collapsing. Ødger has ignored his workers’ being frightened.
warnings, however, and is forcing them to dig deeper,
despite sensing that a portal to the shadow realm could Actions
be just a few more pickaxe strikes away. Multiattack. Ødger can use Back to Work and then make
1 Carrying 5cp, 28sp, 289gp; rusty chain mail; 3 packets two attacks with his barbed whip.
of cigars; 2 torches; rations for 3 days. Back to Work. Ødger screams work orders at all who can see
and hear him. Each creature must make a DC 16 Wisdom
saving throw or become frightened for 1 minute. When
frightened in this manner, a creature must spend its action
doing manual labor (at GM discretion). A creature can
repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature’s saving throw is
successful or the effect ends for it, the creature is immune to
Ødger’s work orders for the next 24 hours.
Barbed Whip. Melee Weapon Attack: +8 to hit, range 10 ft., one
target. Hit: 12 (2d6 + 4) slashing damage. On a hit, the target
is grappled (escape DC 14) if Ødger isn’t already grappling a
creature. Until this grapple ends, the target is restrained and
takes 7 (2d6) piercing damage at the start of each of its turns.
LADY CRETINIA SHADOWSHRIKE “I’m so grateful to be here. Honestly.”
A regal-looking moon elf with sold into slavery nearly a century of prophecy, she has far more
bluish-white skin and long ago, her thumbs were removed leverage. She can feel its kicks, as
to ensure compliance and she well as the insurmountable arcane
white hair wearing an elegant was branded with mystical sigils power that was foretold.
indigo gown, with a distinct lack enabling her captors to track her in 1 Secret or Obstacle Lady Cretinia’s
the event of an escape. All of this unborn child is sharing her body and
of thumbs on her fine hands. was unnecessary, as fleeing from in return some of its power is passing
those who have wronged you is not to her. If she had allies, she would
For the Arcane the Shadowshrike way. Biding her attempt to wield it, and burn this
time, Lady Cretinia has persevered, city to the ground. Once she returns
This woman has a tattoo of earning a station of some high to the Shadowshrikes, the rewards
several interlocking magical regard after pairing off with a dark for those who assisted her could be
sigils on her right wrist. elven noble. She will soon bear his incalculable.
A NOBLE moon elf from the house child. She can’t wait. Really. 1 Carrying 4 rings worth 33pp;
of Shadowshrike, Lady Cretinia 1 Wants & Needs To survive in the Sofrosorender—“The Earth
was born into a life of luxury but order to find her way home again. Shaker”—a child of promise.
experienced significant tragedy Now that she is carrying a child
before her 24th year. Ambushed
by enemies of the crown and
MAGNUS NYSTROM “You there! I’ll save you!”
A human with flowing golden hair and immaculately Magnus Nystrom
polished plate armor, who sits atop a glowing blue
steed, with a blindingly white smile, which distracts Medium human, lawful good
A would-be savior of the common folk who is slowly coming
from his otherwise very vanilla facial features. to the realization most people neither want nor need to be
saved—they want to be treated as equals.
For the Perceptive or Roguish
Armor Class 20 (plate armor + shield) WIS CHA
Magnus appears to be the sort that carries quite Hit Points 53 (7d10 + 14) 9 17
a bit of coin—so much that he wouldn’t notice if Speed 30 ft. (-1) (+3)
some went missing.
BORN AND raised within the safe walls and gates and STR DEX CON INT
many locked doors of one of the underworld’s nobles-only 18 11 15 11
communities, Magnus was taught by only the best private (+4) (+0) (+2) (+0)
tutors and instructors, as expected for the future leader
of House Nystrom. But Magnus always did like tales of Saving Throws Str +7, Cha +6
dashing and daring Nystroms of the past and having Skills Athletics +7, Persuasion +6
his head filled with tales of heroes saving the helpless Senses passive Perception 9
peasants from dastardly dragons. So Magnus decided Languages Common, Elvish, Sylvan
to embark on a quest—rather against his family’s best Challenge 4 (1,100 XP)
wishes—to see just what this hero business is all about.
1 Wants & Needs Magnus wants to be adored by the Aura of Protection. Allies within 10 ft. of Magnus gain +3 on
peasant folk, a hero of the common people who would all saving throws.
flock into his arms in adoration. Somewhat alarmingly, Divine Right (5/Long Rest). Triggered following a successful
the commoners have mostly just told him to piss off. melee attack, Magnus’s weapon deals an additional 14 (4d6)
1 Secret or Obstacle Magnus is starting to realize he radiant damage, as it is suffused with confidence in his
doesn’t know what he wants and is also beginning to birthright.
realize that perhaps the world doesn’t work the way
all his tutors and family told Magnus it did. Magnus is Spellcasting. Magnus is a 7th-level spellcaster. His
beginning to have some mild self-doubt—something spellcasting ability is Charisma (spell save DC 14, +6 to
he’s never had to grapple with before. For example: Did hit with spell attacks). He has the following Paladin spells
you know there’s an entire group of duergar whose prepared:
sole purpose is to churn a wheel and power his family’s
estate? Seems...unfair? 1st level (4 slots): command, bless
1 Carrying 1,894gp, 190pp; polished plate armor; a 2nd level (3 slots): aid, find steed, hold person
ruby-studded longsword; a like-new adventurer’s pack.
Actions
Multiattack. Magnus makes two attacks with his longsword.
Longsword. Melee Weapon Attack: One-handed or two-
handed, +7 to hit, range 5 ft., one target. Hit: 9 (1d8 + 4)
slashing damage one-handed or 10 (1d10 + 4) slashing
damage two-handed.
The Game Master’s Book of Non-Player Characters 221
Underdwellers
THE MATRON MOTHER RECLUSIA
A withered husk of a woman, this crone-ish dark elf Matron Mother Reclusia
is seated in a spider-themed throne suspended from
Medium dark elf, neutral evil
the ceiling of her palatial chamber. Her skin clings A leader in the twilight of her life, Reclusia will cling to the
tight to her bones, as if she has been drained of all but throne until her dying breath—and perhaps even longer.
a few drops of life. Her crown is fashioned from bone
Armor Class 12
and elven smithing, with spiderweb inlays. Hit Points 165 (22d8 + 66)
Speed 30 ft.
For the Insightful
STR DEX CON INT WIS CHA
In her prime, this creature might have been the most 6 14 16 14 19 18
formidable you can imagine. The fact that she still
lives in her current form is a testament to her power. (-2) (+2) (+3) (+2) (+4) (+4)
The matriarch of the dark elven city of H’angontite Saving Throws Cha +8, Wis +8
for eons, the Matron Mother Reclusia rose to Damage Resistances cold, bludgeoning, piercing and slashing
power through subterfuge and strategy, as well from nonmagical attacks
as overwhelming arcane power. The more authority Damage Immunities poison, necrotic
she acquired the more she battled to maintain it—the Skills Deception +12, Perception +12, Stealth +6
dark elven way. Her battle to retain the throne has been Senses darkvision 120 ft. passive Perception 22
all-consuming, and while other empires have crumbled Languages Abyssal, Common, Deep Speech
during her reign, Reclusia remains resolute. She would Challenge 16 (15,000 XP)
give up her life long before she gives away her power.
She will always rule in H’angontite, perhaps from Aura of Drain Life (2/Long Rest). As an action, the Matron
beyond the grave. Mother Reclusia can activate a 20 ft. radius aura of necrotic
1 Wants & Needs The Matron Mother Reclusia knows energy. Any creature caught in the aura when it activates, or
her health is fading and suspects there are those in her that ends its turn within the aura, must succeed on a DC 16
inner circle who will strike if she shows any further signs Constitution saving throw or take 24 (6d6) necrotic damage.
of weakness. She needs allies, and a way to live after The aura requires concentration and lasts for one minute.
death—not necessarily in that order. Until she finds a Habitual Sacrifice. Reclusia has 2d8 willing subjects in her
solution, she’ll settle for sucking the life out of those coterie. If she is within 30 ft. of one, she can use her bonus
who attend to her on a daily basis. action to drain them of life, dealing 21 (3d12) damage to her
1 Secret or Obstacle Reclusia is old enough to subject and healing herself for the same amount.
remember that the city of H’angontite was once a
beacon of culture and curiosity above the surface before If none of her subjects are within range, Reclusia can attempt
being shunted away underground as part of the Great to use this effect on up to 2d4 other creatures with reduced
Schism. She’s old enough to remember she was not born effectiveness. The target of this effect must succeed on a DC 18
a dark elf. She’s old enough to know she’s put so many to Constitution saving throw or suffer 8 (3d4) necrotic damage,
the sword that none will mention this fact again. She’s healing Reclusia for the same amount. In both cases, this
old enough to know she could die any day. She’s so old, damage also reduces the maximum hit points of the creature
it’s nearly all she remembers. Nearly. affected until they finish a long rest. If this damage reduces a
1 Carrying 23sp, 4gp; a crown of bone and webbing. creature’s maximum hit points to 0, the creature dies.
Actions
Multiattack. Reclusia uses Chain Life or makes two attacks
with her rotten limbs.
Rotten Limbs. Melee Attack: +4 to hit, range 5 ft., one target.
Hit: 3 (1d4 + 0), plus an additional 14 (4d6) necrotic damage.
Chain Life. Ranged Spell Attack: +8 to hit, range 60 ft., up to
three targets. Reclusia can target up to three creatures within
range that she can see. A streak of dark energy is released from
her finger. Each creature hit is bound to Reclusia with a dark
chain, dealing 11 (2d10) necrotic damage and healing Reclusia
for the same amount. Additionally, each creature hit must
make a DC 18 Constitution saving throw. On a failed save, the
creature is bound by the chain, reducing its movement to zero
until the end of its next turn.
222 The Game Master’s Book of Non-Player Characters
“Obey.
Or
perish.”
Underdwellers
SIGNÉ RUSTBANE “Fair work for fair pay.”
A no-nonsense dwarven woman with dark hair knotted Signé Rustbane
atop her head and a braided beard down to her waist.
She wears studded leather armor and carries a heavy Medium dwarf, lawful good
Leader of the United Workers’ Union (UWU) and staunch
pickaxe casually resting on her shoulder. labor activist, Signé Rustbane will fight hard for the rights of
others in the workplace, as union rep and/or queen.
For the Perceptive
Armor Class 13 (studded leather) WIS CHA
A blue armband encircles her upper arm with the Hit Points 51 (6d10 + 18) 13 17
letters UWU inscribed upon it. Speed 30 ft. (+1) (+3)
LEADER OF the United Workers’ Union (UWU), Signé
Rustbane has faced many hardships in her life and has STR DEX CON INT
always risen to the challenge. From campaigning for 17 12 16 11
higher wages for the deep tunnel miners, to fighting (+3) (+1) (+3) (+ 0)
for compensation for the constant ankheg invasions
violating workplace health and safety conditions, Signé Saving Throws Str +6, Con +7
will always stand up for those just trying to make an Damage Resistance poison
honest dollar off their labor. Skills Persuasion +6
1 Wants & Needs Signé is always on the lookout for more Senses passive Perception 11
UWU members. If you support the Union, you support Languages Common, Dwarvish
workers’ rights. Challenge 3 (700 XP)
1 Secret or Obstacle Though she doesn’t mention it or
carry herself as such, Signé’s is royal blood; she is the sole Inspiring Leader (1/Long Rest). Signé can use her bonus
heir to the Rustbane throne. This fact doesn’t sit well action to shout a rallying call to action allowing up to 10 allies
with her patriarchal civilization, but should push come to within 30 ft. of her to gain 15 temporary HP. Additionally,
shovel, the miners in the UWU would have her back. these allies are immune to fear for the next hour.
Fearless. Signé has advantage on saving throws against being
frightened.
Actions
Heavy Pickaxe. Melee Weapon Attack: Two-handed, +6 to
hit, range 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Reactions
Parry. Signé adds 2 to her AC against one melee attack that
would hit her. To do so, she must see the attacker and be
wielding a melee weapon.
1 Carrying 4cp, 17sp, 29gp; a book listing UWU “Keep it tight!”
members; a heavy pickaxe.
RINGO BALOBA
A humanoid figure covered RINGO BALOBA enjoys the little ancient door. He could really use an
head to toe in rusted metal things in life: wandering the caves artificer, armorer, tinker or kind soul
armor that sheds red flecks and tunnels to collect trinkets and who could tidy up his rust a bit.
everywhere but looks to have treasure; rare cave mushrooms 1 Secret or Obstacle Ringo
once been a gorgeous set of full and horticulture; the occasional Baloba is actually King Balboa,
plate. A masculine voice echoes kind blacksmith or armorer he a mortal soul who was bound
from inside the enclosed helm, might meet every hundred or so to this armor as part of a curse
which is covered in runes and years who gives his armor a new on his kingdom. His memory is
lease on life; and returning to an faded and scrambled after years of
seemingly rusted shut. ancient metal door covered in degradation and, like the armor his
the same runes as his armor. He consciousness inhabits, could do
For the Arcane doesn’t know why he returns to this with a little cleaning up.
door or what it leads to. But he can 1 Carrying 4cp, 8sp, 35gp in
This seems to be a set of animated appreciate a nice door. ancient coin; several scraps of
armor, but if so it’s very well done. 1 Wants & Needs Ringo enjoys metal; some luminescent cave
And very old. And the magic seems talking and listening to people he crystals; the known location of an
to have produced a fully sentient meets in the caves but he tends to ancient arcane door, the key to his
train of thought. Which animated get distracted after a while and will salvation.
armor never has. Hmmmmm. begin to move in the direction of the
RUSSULA LENKUNYA, QUEEN OF THE FUMOSA FUNGI
“May your spores drift upon the righteous path.”
A tall, thin myconid whose body is covered in Russula Lenkunya,
hardened plates of pale purple flesh with pinkish
streaks running through it. Her head is crowned with Queen of the Fumosa Fungi
a myriad of colorful fungi. Her eyes are half-closed Medium myconid, neutral good
and she wears a transcendent smile upon her face. Russula Lenkunya is a Queen who just wants the best for her
colony of sentient mushrooms.
For the Druidic Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
The fungi that make up Queen Russula’s crown are Speed 30 ft.
incredibly rare and very magical.
QUEEN RUSSULA is a peaceful ruler and protects STR DEX CON INT WIS CHA
her myconid colony with words rather than violence.
She has much to give in the way of knowledge and as a 10 15 13 10 16 7
result, numerous travelers seeking her counsel complete (+0) (+2) (+1) (+0) (+3) (-2)
pilgrimages to visit her cavernous palace, all but begging
her to use her powers to enable them to see a vision of Skills Insight +6, Perception +6
the future and the fates. She often trades these visions Damage Resistances poison, psychic
for protections from the monstrosities that stalk her Senses darkvision 120 ft., passive Perception 16
colony from the shadows. Languages Common, Plants
1 Wants & Needs To continue to see visions of a future Challenge 2 (450 XP)
for her people. Getting rid of a nearby cave full of
mushroom-loving giant bats would be a step forward Distress Spores. When Russula Lenkunya takes damage, all
toward her goal. other myconids within 240 ft. of her can sense her pain.
1 Secret or Obstacle The fungi atop Queen Russula’s Rapport Spores. A 20-ft. radius of spores extends from
crown are the source of her prophetic visions. They are Russula Lenkunya. These spores can go around corners and
very hallucinogenic and toxic enough to kill if not picked affect only creatures with an Intelligence of 2 or higher that
under conditions known only to Queen Russula. aren’t undead, constructs or elementals. Affected creatures
1 Carrying 29gp worth of jewels; 680gp worth of rare can communicate telepathically with one another while they
mushrooms and fungi; her crown of spores. are within 30 ft. of each other. The effect lasts for one hour.
Sun Sickness. While in sunlight, Russula Lenkunya has
disadvantage on ability checks, attack rolls and saving throws.
She dies if she spends more than one hour in direct sunlight.
Innate Spellcasting. Russula Lenkunya’s innate spellcasting
ability is Wisdom (spell save DC 14, +6 to hit with spell
attacks). She can innately cast the following spells, requiring
no material components:
At will: guidance, poison spray
3/Long Rest: cure wounds, detect evil and good
1/Long Rest: contagion, greater restoration
Crown of Spores Actions
Poison Spray. Ranged Spell Attack: Range 10 ft., one target.
A circlet of rare fungi in a plethora of colors, each one The target must succeed on a DC 14 Constitution saving
of six mushroom variants. When a creature ingests one throw or take 13 (2d12) poison damage.
of the mushrooms, roll on the table below to determine Pacifying Spores (3/Long Rest). Russula Lenkunya ejects
the type of mushroom and the benefits associated with spores at one creature she can see within 5 ft. of her. The
ingesting it: target must succeed on a DC 14 Constitution saving throw or
be stunned for one minute. The target can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success.
3 Clavaria zollingeri. Bestows one use of the spell
telepathic bond.
1d6 Fungi of the… Hexagonia tenuis. Bestows one use of the spell
4 scrying.
Mutinus boninensis. Bestows one use of the spell
1 commune (with a godly being sympathetic to Piptoporus australiensis. Bestows one use of the
mushrooms at GM discretion). 5 spell greater restoration.
2 Geastrum triplex. Bestows one use of the spell 6 Tremella foliacea. Bestows one use of the spell
true seeing. foresight.
The Game Master’s Book of Non-Player Characters 225
Underdwellers
LYRIA NIGHTBLOSSOM
Garbed in inky black vestments decorated with Lyria Nightblossom
withered dandelions, roses and various other dried
and pressed flowers, Lyria has the tall and slender “Druidess of The Deep”
build common to wood elves, but her translucent skin Medium wood elf, neutral
A religious zealot with a large commune of followers that
clearly hasn’t seen the sun for centuries. worship her as much as the earth.
For the Insightful Armor Class 13 (16 with barkskin) WIS CHA
Hit Points 55 (10d8 + 10) 20 18
Lyria seems completely comfortable leading her Speed 30 ft. (+5) (+4)
followers, but becomes evasive and defensive
when discussing how her settlement has endured STR DEX CON INT
underground for so long. 8 17 12 14
(-1) (+3) (+1) (+2)
For the Arcane
Saving Throws Int +6, Wis +9
The oak staff Lyria carries with her radiates with Skills Deception +8, Nature +6, Perception +9
magical power. Senses passive Perception 19
Languages Common, Elvish, Undercommon
C enturies ago, Lyria Nightblossom was on the Challenge 7 (2,900 XP)
path to becoming a respected, if unremarkable,
druidess in the forests of the surface. One Devoted Followers. Lyria has 3d4 of her most zealous,
day she had a revelation: her people were taking the devoted followers surround her and use their own bodies to
forests and fields they loved for granted. They did not shield her from harm. Each follower has an AC of 10 and 4
worship the earth as Lyria did and this had made them HP. Attacks targeting Lyria are at disadvantage while these
spiritually stagnant. Lyria’s radical ideas helped her acolytes surround her.
gain a fanatic following among those who felt like they
didn’t fit into wood elf society. Eventually Lyria led her Spellcasting. Lyria is a 10th-level spellcaster. Her
followers deep underground, where they could become spellcasting ability is Wisdom (spell save DC 17, +9 to hit
spiritually “pure” by isolating themselves away from the with spell attacks). She has the following Druid spells
surface, becoming one with the earth itself. Lyria and prepared:
her followers worship nature on the surface as much as
other wood elves, but are devoted to the belief that they Cantrips (at will): guidance, shillelagh
need to deprive themselves of these pleasures until Lyria 1st level (4 slots): charm person, cure wounds, goodberry
deems them worthy enough to return to its embrace. 2nd level (3 slots): barkskin, lesser restoration,
1 Wants & Needs As the spiritual and political leader of
a deeply devoted religious community, Lyria demands hold person
absolute obedience from her followers. Keeping her 3rd level (3 slots): call lightning, dispel magic, erupting earth
people together and isolated from outsiders (who could 4th level (3 slots): blight, control water
pollute them with dangerous ideas) drives Lyria’s every 5th level (2 slots): geas, greater restoration, insect plague
waking moment.
1 Secret or Obstacle Lyria is able to keep her community Actions
both isolated and well-supplied through her use of a Quarterstaff. Melee Weapon Attack: +3 to hit. Reach 5 ft.
magical staff she stole from the wood elves on the surface. Hit: 3 (1d6 + 0) bludgeoning damage. If shillelagh is cast,
In the right hands, this staff can cause lush gardens to +9 to hit and 9 (1d8 + 5) magical bludgeoning damage.
spring from even the most barren soil. Lyria has been using
it for centuries to grow food in a secret cave known only to promising to teach them the secrets of the underrealm’s
her and her inner circle. Over time, Lyria and her chosen arcane power. Instead, she sacrifices them in a rite of blood
have spent more and more time in this garden, despite her magic that thus far has kept her staff powered.
teachings that forbid enjoying nature and sunshine. 1 Carrying 12cp; Staff of the Immortal Blossom; a
Healer’s Kit; 4 goodberries.
However, the staff was never meant for such extensive
use so far from the sun and needs new sources of magical S(treaqwfuofirneodsrfBaotuttulshonIetesemsmIoe,nmmvtebrmyy araodrrreutiad)l
power to remain charged. Lyria has resorted to luring
anyone with an ounce of magic into her community, p3scpricriArhzcinnealedrga.gnafAeorcsftritiaetfenhnardctfatrolcsola,amkintthssbretcoeaShcfuftaksaraefognfdredostefooaatnrrmheteehasokIpifnmeetnahamtne1,oy0twrh0ktoea-ionlfsdtdBt.aelrofolaffvsdmvesioseuu’gmssmetthboaaesttsion
rGbeaMcthhaeNrdgOeindT.sEunIlfigthhte,sittacffanis rteagkaeinnt1odt4hcehsaurrgfaecsepaenrdday.
226 The Game Master’s Book of Non-Player Characters
“It is only
through
suffering and
repentance
that we will
be made
whole.”
Underdwellers
ELICIOUS ELDERKIN “Secrets don’t make friends.”
A tall, stoop-shouldered dark Dolen Tāeé, and Elicious Elderkin, keeping. She’d like nothing more
elf wearing a plain gray frock who has served as this community’s than to be rid of this book and the
and oversized glasses. She Dolen Tāeé for nearly half her life, is knowledge it holds, regardless of
carries a massive tome under no exception. She hears confessions the consequences.
from the populace and writes 1 Secret or Obstacle There is no
one arm and several quill them down in her book, offering ritual and certainly no grandeur
pens in her belt. absolution and discretion in equal associated with being the Dolen
measure. It is believed offering Tāeé—Elicious knows she is equal
For the Perceptive secrets to the Dolen Tāeé relieves one parts confessional priest and glorified
of the responsibility for having such therapist. She plans to publish the
The book this woman carries is information and doing so is often book of secrets and let the chips
manacled to her left arm with a a cathartic experience. Due to the fall where they may. However, as
short iron chain, which appears sensitivity associated with carrying far as she knows, the only person
to be clasped shut. The clasp the collected sins, intentional slights who can unlock the arcane manacle
features an arcane lock. and explosive rumors of an entire attaching the book to her arm is the
IN ANY society made up of more civilization, the book of secrets is wizard who cast the spell. As luck
than one person, there are actions, permanently manacled to the wrist would have it, someone recently told
feelings and thoughts individuals of the Dolen Tāeé. It’s a hard life Elicious that he faked his own death
choose to hide from their fellow listening to petty grievances and so he could carry on a torrid affair
citizens. In this dark elven city, Elicious is getting tired of its weight. with a nobleman.
however, secrets are not so much 1 Wants & Needs Elicious is sick of 1 Carrying 17gp, 20pp; the book
hidden as given away to an individual listening to the petty lies and gossip of secrets; several quills and small
called the Dolen Tāeé—“Secret of her people, as well as the more vials of ink.
Holder,” in the common tongue. The heinous sins she’s charged with
dark elves revere each generation’s
FLOOFUL (THE FLUMPH)
“You’re an interesting one, aren’t you?” [telepathically conveyed]
A creature about the size of a FLOOFUL IS a flumph, albeit 1 Wants & Needs Having absorbed
dinner plate bobbing through one that’s a bit more intrigued the entirety of thought from the
the air like a jellyfish. Its two by humanoid goings-on than nearby lair of a wretched wizard
eyes swivel around atop tall most and has agreed to act as a pursuing lichdom, Flooful is hoping
eye-stalks and a dozen tendrils mouthpiece (well, brainpiece) for to run into a few individuals who
his entire cloister as more and are less obsessed with unlimited
dangle from its body. The more bipeds encroach on their power at the cost of one’s soul and
sound of the propulsive gas territory. Wiser than you’d expect others’ lives.
it keeps releasing (*flumph* but still green behind the ears
*flumphflumph* *flumph*) (err...yellow behind the...not sure), 1 Secret or Obstacle The wizard
echoes off the walls nearby. Flooful is ignorant of the customs Flooful might have mentioned
of civilization, as well as the nature (a dispassionate diviner named
For the Perceptive of conquest. Like any good flumph, Alistair Ornato) botched the
however, he’s thrilled to learn. He’s process of feeding souls to his
You could have sworn the creature very interested in meeting new phylactery and became a demilich,
was light pink in color when you people and learning what they cursed to stalk his own artifact-
first spotted it. Now, however, it know, particularly if they emit laden lair.
appears to be a pastel green. Or is positive psionic energy—a flumph’s
it marigold? only source of nourishment. 1 Carrying Foul and unethical
arcane knowledge and the secret of
happiness (“Be a flumph!”).
Lawkeepers & Lawbreakers
T here is a criminal underworld that flourishes deep underground, as well
as a healthy assortment of dangerous monstrosities who call the dark
home. Both make great trophies for the daring few who choose to try and
bring them to justice.
OZZIAS INFERNES “This may hurt…”
A stocky tiefling with ram-like shaped like the most infamous arch- 1 Secret or Obstacle The rituals
horns, maroon skin, gold eyes devils. He’s quick to kidnap weaker Ozzias has been performing were
and purple hair, wearing a fine beings from above or below, luring successful, but the devils he’s called
brocade vest and gray slacks. victims to his den with promises to this plane manifested within his
of wine, riches and a chance to see rock collection. These tiny devils
For the Arcane his breathtaking rocks. Once in his are displeased with their current
lair, Ozzias’s prey are drugged and status, and may look fondly on any
The raised patterns of Ozzias’s restrained for some torture-based who release them from their plight.
vest are clearly infernal symbols. experiments and/or ritual murder— 1 Carrying 20sp, 22pp; 4 sapphires
A RICH, spoiled devil-worshiper neither of which are as off-putting worth 100gp each; four small vials of
who expects to be obeyed, Ozzias as his rambling about a bit of quartz sleep potion.
Infernes has carved out quite the life shaped like the Dark Lord Bladrieal.
for himself in the world beneath the 1 Wants & Needs Ozzias would like Ozzias’s Sleep PotionTs(dlPehieesipcsrocsppenopectlteiliorointnfinc)ingacgrhsremeisectesekldtlwh.peoAruieoDlfdfreCtcroet1sv5ineoWagfleaiasst3ndiroodonm-d.lde,vel
surface, indulging in his most vile to commune with the top arch-
fantasies, practicing obscene rituals devil, originator of the tiefling
and gazing at his collection of rocks bloodline. See this jagged piece of
shale? It looks just like him.
MÁLEE “Protect me?”
A frail-looking girl with bait for a good meal—it keeps the She’ll do whatever she needs to in
a tentacled mouth and damp pollywogs busy and hardens them order to accomplish this, sharing any
for the dangers of life underground. information she knows about the
lavender skin dressed in a Málee (pronounced “Molly”) is one area including the most dangerous
fine black gown that’s been such youngling, and while she may creatures one might encounter.
claim to be lost she is anything but. Excluding her cohort, of course.
reduced to rags. She knows these caverns as if she 1 Secret or Obstacle Málee is in
were connected to a hive of creatures telepathic contact with a horde of
For the Perceptive who’ve dwelled within them for 4d6 grimlocks who will come to her
centuries. She’s traveled through the aid within two minutes if needed.
Through holes in the rags, you hidden passageways within the secret If Málee feels threatened, she’ll call
can see the remnants of a blouse paths, and has the confidence of a to them right away so they’re on
and skirt as well as a hint of creature that knows if true danger standby at a moment’s notice.
finely-wrought scale mail. rears its head, she can always call on 1 Carrying A full water skin; a
THE ABERRANT creatures who her colony. lightweight blouse and skirt of
slink in the shadows and feast on the 1 Wants & Needs Málee has been finely-wrought scale mail (AC 14); a
minds of intelligent beings across the charged with luring fresh brains into small pouch of fried brain crisps.
known realm (you know the type) the inner sanctum of her colony.
are not above using their young as
The Game Master’s Book of Non-Player Characters 229
Underdwellers
NAIN FOEHAMMER
A black-haired dwarf in heavy armor whose Nain Foehammer
long beard is plaited into an intricate pattern and
Medium mountain dwarf, lawful good
hangs so long it must be tucked into his belt. A reluctant warrior and part-time toymaker with a penchant
He carries an oversized hammer and his gaze is one of for hand-carved animals.
an angry, battle-hardened warrior. Armor Class 19 (adamantine chain mail + shield) CHA
Hit Points 114 (12d10 + 36 + 12) 11
For the Perceptive Speed 25 ft.
(+0)
A great deal of care has been given to a water sealed STR DEX CON INT WIS
pouch carried on the dwarf ’s belt. It bulges with odd 18 13 16 10 12
shapes. Also, you can see the dwarf ’s stern face soften (+4) (+1) (+3) (+0) (+1)
momentarily when he spots a small child playing
nearby. Saving Throws Str +7, Con +6
Skills Athletics +7, Insight +4, Intimidation +3, Survival +4
For the Insightful Damage Resistances poison
Senses darkvision 60 ft., passive Perception 11
Though this individual appears to exude the surly Languages Common, Dwarvish
nature common among dwarves, his frustration Challenge 8 (3,900 XP)
appears to be directed inward and his gruff nature
appears to be a tool to avoid conversation. Protector. When a creature Nain can see attacks a creature
other than him within 5 ft. of Nain, if he is wielding his
T he last surviving male heir in his line, Nain shield, Nain can use his reaction to impose disadvantage on
Foehammer does what he can to live up to the attack roll.
his family’s reputation by protecting the local Second Wind (1/Short or Long Rest). Nain can use a bonus
denizens from the worst the under-realms have to offer. action to regain 17 HP.
Carrying on the family tradition of crafting a personal Action Surge (1/Short or Long Rest). Nain can take one
rune of power into the legendary weapon Foehammer additional action on his turn.
men have used to dispense justice for the better part
of an age, yet Nain is also a pacifist at heart. For this Actions
reason, he chose the Common expression “hello” to Multiattack. Nain can attack twice with “Hello” the
decorate the hammer once it passed to him, as he’d Foehammer.
much prefer a friendly greeting to a fight. Most view “Hello” the Foehammer. Melee Weapon Attack: +10 to hit,
“hello” as a last bit of mockery—a cordial wink that reach 5 ft., one target. Hit: 12 (1d8 + 7) bludgeoning damage
actually means “sayonara”—to taunt those who dare to and 7 (2d6) fire damage. If the attack roll is a 19 or 20 on the
oppose him. Nain is embarrassed of the truth. die, the attack is a critical hit and the target must succeed
on a DC 15 Constitution saving throw or suffer one level of
Wants & Needs While being gifted with the attributes exhaustion.
of a warrior and trained to use those skills with deadly
efficiency, Nain would prefer to meet a good woman and F“Hoeheallmo”mthererclfiuAoifoFtbrgiTnnsdlruyoheleewdhneott,oihrniiihwfttsecuaihielicnomnmpndeoegneolgealmwdsardwrs;sldosueetpl(eitroeysrnvrrhetdsl,eeleheiomlptv“+cqsafhreihaarco3taerunslhektcwetahileeeks5rlnasaidotFcnesrmrhe,aluahosa”txelmtnrllaehtagcectmhelreevaihataeiargcsemnrtemhnta2lfuesbtemsedodmntnlarce6onsoihtaneineoucwuasferrgmedirrnrpyr;caemlgtpeelsilteaynlaephwd4ipnnroenpetaefe,oletrrsmfiosuaarisnrctnbonenaonopancdaggnydses.oegtesetwrhe;arnttoeosiahuthstnnhsdnpethae:ebaeatwftToiesnahchrtefaleas.heinltttrwsToeh.tfuwesehss)eetd
settle down to become a toymaker, as he loves nothing
more than handing out handmade toys to children
(when no one is watching, of course).
Secret or Obstacle Nain doesn’t want to admit that he
hates fighting—it could ruin his family’s reputation.
Instead, he is terse and rude (in fact overly so) to hide
the reality. Since toymaking isn’t an “official” dwarven
occupation, he’s hoping someone can help him figure
out how to open up a toy shop without embarrassing
himself or the Foehammer clan.
Carrying 13gp; adamantine chain mail; shield;
woodworker’s kit; oiled pouch filled with small wooden
toys; dagger; “Hello” the Foehammer.
230 The Game Master’s Book of Non-Player Characters
“Don’t
bother me.
I’m...busy.”
Underdwellers
KHADIJA CORSAIR, AKA KHADIJA THIEVESBANE
“Dead or alive, it’s all the same to me.”
A middle-aged deep gnome in dark purple robes aKkhaaKdihjaadCiojarsTahiirevesbane
with several bear traps tied to her belt, a heavy
crossbow slung over her back and a look on her flat Small gnome, neutral
face suggesting she’s here for business and pleasure. A bounty hunter with a bone to pick, Khadija won’t let anyone
get in the way of her quarry (or the spoils).
For the Gnomish
Armor Class 13 (16 with mage armor) WIS CHA
The traps Khadija carries all feature gnome names Hit Points 32 (7d6 + 7) 16 8
embedded in their steel (including “justice,” Speed 25 ft. (+3) (-1)
“vengeance,” “lil bitey” and more).
HAVING MADE her name hunting down bounties on STR DEX CON INT
various blackguards, backstabbers and thieves, Khadija 9 17 12 17
Corsair (Khadija Thievesbane among half the prisons (-1) (+3) (+1) (+3)
in the realm) gradually moved on to bigger targets.
Seeking to cash in on bounties offered on several Saving Throws Con +4, Int +6
monstrosities stalking the caverns near her home Skills Arcana +6, Survival +6, Perception +6, Stealth +6
cave, Khadija doesn’t take kindly to strangers and she Senses darkvision 120 ft., passive Perception 16
definitely doesn’t like anyone moving in on her turf. Languages Common, Gnomish, Undercommon
1 Wants & Needs Among the hit list of grecks and Challenge 5 (1,800 XP)
grimlocks and troglodytes Khadija’s been asked to Gnome Cunning. Khadija has advantage on all Intelligence,
destroy, she is pursuing “The Limbcutter” (pg. 233), Wisdom and Charisma saving throws against magic.
with a bounty set at 500gp—or another foe at GM Stone Hunter. Khadija has advantage on Stealth checks to
discretion. hide in rocky terrain.
1 Secret or Obstacle A walking testament to the adage Spellcasting. Khadija is a 7th-level spellcaster. Her spellcasting
that it takes a thief to catch one, Khadija started out her ability is Intelligence (spell save DC 17, +8 to hit with spell
life as a renowned second story worker, and there’s an attacks). She has the following Wizard spells prepared:
aboveground bounty on her head worth 700gp.
1 Carrying 19cp, 5sp, 43gp; a spellbook; 6 bear traps; a Cantrips (at will): friends, mage hand, message, ray of frost
heavy crossbow; a quiver of 20 poisoned crossbow bolts. 1st level (4 slots): alarm, cause fear, mage armor
magic missile
2nd level (3 slots): detect thoughts, hold person, locate object
3rd level (3 slots): counterspell, glyph of warding,
thunder step
4th level (1 slot): banishment, locate creature
Actions
Heavy Crossbow. Ranged Melee Attack: +6 to hit, range
100/400 ft., one target, two-handed. Hit: 9 (1d10 + 3)
piercing damage and the creature must succeed on a DC 14
Constitution saving throw or suffer 4 (1d6) poison damage
and be stunned until the end of their next turn.
“ANDY” THE ANDROSPHINX “Hilarious.”
A majestic winged lion with fur an androsphinx who doesn’t smile. 1 Wants & Needs Andy’s lair is the
as dark as a panther’s and eyes Andy understands comedy on a only entry to what remains of the
theoretical level: Comedic timing. Temple of Glee. In order to stand
that glow with golden flame. The art of the callback. The rule of down, he’ll need to hear a joke that
three. Comedic timing. But no matter makes him laugh out loud (at GM
For the Insightful how many jokes he’s heard, analyzed discretion).
or deconstructed, his appreciation 1 Secret or Obstacle Like many
This creature’s thoughts and of them is always internalized—he’s sphinxes (though none have
feelings are inscrutable. never once laughed out loud. While admitted as much) Andy is
WHEN THE god of revels many sphinxes challenge any seeking particularly ticklish.
and laughter was selecting the the treasures they guard with a 1 Carrying The knowledge of the
appropriate sphinx to guard the puzzle or riddle, Andy has a different universe.
Mask of Mirth, it was immediately request: tell me a joke that kills, or
agreed the task must fall to “Andy,” prepare to die.
THE LIMBCUTTER “My what lovely limbs you have.”
A long-limbed pale white creature, with wide eyes The Limbcutter
and a jagged-toothed smile. He has long knives
Medium monstrosity, chaotic evil
embedded in his spindly forearms as well as two sets A horrific humanoid that will do anything within its power to
of shrivelled arms halfway down his torso. relieve you of your limbs.
For the Perceptive Armor Class 16 (natural armor) WIS CHA
Hit Points 75 (10d8 + 30) 10 7
The arms protruding on either side of this creature’s Speed 40 ft., climb 30 ft. (+0)
rib cage appear to be distinct and sewn on. (-2)
A CREATURE who is but a whisper on the trembling STR DEX CON INT
tongues of the rare few who managed to escape its grasp, 15 22 16 12
The Limbcutter should be feared by any who stray too (+2) (+6) (+3) (-2)
far from the light—but most are unaware of its existence
given that the number of creatures that have encountered Saving Throws Dex +10, Con +7
it and lived to tell the tale can be counted on two hands. Skills Perception +8, Stealth +14
However, this feat requires at least two former victims Senses darkvision 120 ft., passive Perception 18
as none have escaped unscathed. The Limbcutter preys Languages Common, Undercommon
on those who have lost their way, and its unrelenting Challenge 5 (1,800 XP)
strikes coupled with the impossibly sharp blades it uses to
make them are a menace the villagers in this part of the Evasion. If The Limbcutter is subjected to an effect that
underworld are just beginning to comprehend. allows it to make a Dexterity saving throw to take only half
1 Wants & Needs Limbs—and it’s been scouting out the damage, it takes no damage if it succeeds on the saving throw
gnomish daycare in a village near its lair. and only half damage if it fails.
1 Secret or Obstacle Once a brilliant surgeon, The Cunning Action. On each of its turns, The Limbcutter can
Limbcutter evolved into a revolting undercreature use a bonus action to take the Dash, Disengage or Hide
following a case of malpractice that ruined his career action.
and sent him running into a cave system never to return.
1 Carrying Two desiccated limbs of its last victim. Actions
Multiattack. The Limbcutter makes two attacks with its
limbcutters.
Limbcutters. Melee Weapon Attack: +9 to hit, range 10 ft.,
one target. Hit: 13 (2d6 + 6) slashing damage. On a hit, the
target must succeed on a DC 18 Constitution saving throw, or
suffer an additional 11 (3d6) bleeding damage at the end of
each of its turns as the wound begins to bleed. This damage
stacks. If a creature fails this saving throw by more than 10,
one of their limbs is hacked clean off (at GM discretion). The
bleed damage can be avoided if a creature spends its action
succeeding on a DC 10 Wisdom (Medicine) check, or heals
the bleeding by magical means.
SORRAFEL THE BETRAYER (“CHAYA”) “Come and play in the shadows, children.”
An emaciated dark elf in dirty Sorrafel the Betrayer was trapped 1 Secret or Obstacle Sorrafel is not
scraps of once fine clothing in the shadow plane, which stole evil. Not yet, anyway. Her heart is
clutching a wound in her side. her joy, claimed her goodness, and under the influence of a dark curse.
left her an inverted, corrupted If someone could dispel or remove
For the Insightful version of her former self: a shadow it, she might be less inclined to
dragon. Convincing strangers to devour them.
Chaya seems most comfortable in assist her helpless alter ego before 1 Carrying Access to a dragon’s
the shadows. swallowing them whole is just hoard, at GM discretion.
CHAYA WAS beaten, bloodied and about the only thing that brings her
bruised and forced to watch as her darkened soul any pleasure. GM Note
children were taken by a creature 1 Wants & Needs Sorrafel enjoys
that moved with the speed of a luring the innocent into her lair Sorrafel the Betrayer is an ancient
shadow. It’s a heartbreaking tale before springing the trap, watching gold shadow dragon. She has a
that works like a charm every time. the fear and horror wash over their challenge rating of 24 (62,000
Once an altruistic gold dragon, faces as they realize they’ve made a XP). Her abilities beyond these
life-ending mistake. Wouldn’t you? facts are at GM discretion.
The Game Master’s Book of Non-Player Characters 233
Underdwellers
SEG (SECURITY ENFORCEMENT GOLEM)
A hulking humanoid figure made out of iron, SEG’s portion of the tunnels and caves that make up the
body has plenty of rust and dents but is also covered underworld as its private property, which means anyone
who attempts to claim gemstones, ore or even a random
in cannons, blades and other armaments that let shovel is guilty of stealing in the eyes of SEG.
people know it means business. 1 Secret or Obstacle SEG doesn’t have an imagination,
but it’s not completely oblivious to the fact that
For the Perceptive and/or nobody from the company has checked in during the
Mechanically-Inclined last 700 years. SEG remains resolute in carrying out
its programming, but it also has a death wish. SEG
SEG’s construction is unusual and not like other can’t inflict self-harm, and none of the adventurers it’s
golems’, and many of the weapons and tools on its encountered have been able to defeat it. The golem’s
body appear modular in nature. They could likely be concluded its only hope lies at the abandoned company
used independently from SEG, if the golem were to headquarters. Located deep in the underground, DMW-
part with them—whether voluntarily or not. HQ contains a copy of the company charter. A person
or persons who possess this charter would be SEG’s
Created by Dwarven Mining Works nearly 1,000 rightful “owner”, and could then order the golem to
years ago, the SEG’s original function was to deactivate—or do anything else.
protect the interests of the company. This usually 1 Carrying 184gp of scrap in the form of its body; 1 XT-
involved SEG policing the miners for theft or worse 99Y Enforcer Arm Cannon.
infractions, such as unionizing or taking more than 30
seconds to micturate or defecate. SEG
A series of bad investments and investigations of Large construct, neutral
unfair business practices led to the dissolution of An automated enforcer with no one left to enforce, SEG might be
Dwarven Mining Works roughly 700 years ago, but ready to short circuit.
management neglected to deactivate SEG. It now roams
the underworld, strictly enforcing company bylaws and Armor Class 20 (natural armor) WIS CHA
policies for an organization that no longer exists. Hit Points 210 (20d10 + 100) 12 1
1 Wants & Needs SEG was programmed to enforce Speed 40 ft. (+1)
company policy with extreme prejudice, and is compelled (-5)
to search the company’s former jurisdiction for any in STR DEX CON INT
violation of Dwarven Mining Works’ draconian (though 24 9 20 12
not draconic) standards and practices. Unfortunately (+7) (-1) (+5) (+1)
for modern adventurers, the company claimed a huge
Damage Immunities fire, poison, psychic; bludgeoning,
XTA-9rm9YCEannnfoorncerOMEcAtnoo(hnfironesuntgheawfu.nenoieoadfcnuaemrtlffhiolsgflecualteaen-reasshcWrssibressntmae1a1iAmrogoa8o0sbruefcerrn0iu4assktdgmvtt)hcs5hnsgsuehsoa’houleCu(gnntRnfosn1dcseadte0ettd&acrrnshrsddmefegeaunbiiDe8rmyerbcaoe.dw)evlcgfcnaAddeetoeoeeieehrnnshrtnl(ypaosouelsyiaenaenDnpposatscrcghdropotarCtor.meiwoeouenssnT1racttue6ecddthhd,rhcanouaesCaaacevmtrmdrcmre,teoeXeghtsaetaniafcsrheenogTio.gasnyetneiwtRuuesi-ii.)X-ttgte9oron,ciuahov9cTanreotpfetkeYcirro-aolDisepeeen9nnmsfnaoaws9a,ntdrssauiYhaaaialdrsntelrvetytolegvdci.obbneaTawaslegnvcaae6ihatsvtnriti0hieomngsrnooerswd. , piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened,
234 The Game Master’s Book of Non-Player Characters paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common
Challenge 16 (15,000 XP)
Fire Absorption. Whenever SEG is subjected to fire damage,
it takes no damage and instead regains a number of hit
points equal to the fire damage dealt.
Immutable Form. SEG is immune to any spell or effect that
would alter its form.
Magic Resistance. SEG has advantage on saving throws
against spells and other magical effects.
Magic Weapons. SEG’s weapon attacks are magical.
Actions
Multiattack. SEG makes two melee attacks, one with its
slam and one with its sword.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one
target. Hit: 20 (3d8 + 7) bludgeoning damage. The target
must succeed on a DC 18 Strength saving throw or be
knocked prone.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one
target. Hit: 23 (3d10 + 7) slashing damage.
Bullet Storm (Recharge 5-6). SEG releases a barrage of
projectile fire in a 60-foot cone. Each creature in that area
must succeed on DC 18 Dexterity saving throw, taking 45
(10d8) piercing damage on a failed save, or half as much
damage on a success.
“You are in
violation of
the company’s
terms of service
and will be
terminated.
Have a
pleasant
day.”
Underdwellers
MARZIPAN “MARZ” WOMBLE “Such is life.”
A gray short-furred wombat woman with a wide Marzipan “Marz” Womble
face, flat oval nose and beady black eyes wearing
a cobbled together set of chain armor, a thick iron Medium wombatfolk, neutral evil
helmet under her arm and several rows of incendiary A furry fugitive with a stubborn streak, Marz will take what
she wants or go down trying.
sticks strapped to her belts.
Armor Class 17 (chain mail) INT WIS CHA
For the Perceptive Hit Points 68 (9d10 + 18) 12 10 11
Speed 30 ft., burrow 40 ft. (+1) (+0)
Marz has wide paws with thick claws that look more (+0)
suited to digging than scratching. STR DEX CON
LIKE MOST wombatfolk, Marzipan Womble was born to 18 14 15
dig. Unlike most wombatfolk, she quickly learned just how (+4) (+2) (+2)
handy a skill this could be when put to use by the criminal
element. After making quite a name for herself as a demo- Saving Throws Str +7, Con +5
digger for the Thieves’ Guild, things went south when she Skills Athletics +7, Stealth +5
botched a big job and blew up her entire crew. She took Damage Resistances fire
what she could of the loot and vanished underground— Senses darkvision 60 ft., passive Perception 10
digging as long as she could for several days before finding Languages Common, Undercommon
a safe cave to lie low. A small community of gnomes took Challenge 5 (1,800 XP)
her in, and now she spends most of her time laying traps
to defend her adoptive home from intruders, as well as the Brutal Charge. If Marz moves at least 20 ft. straight toward
Thieves’ Guild’s tracker class. a creature and hits it with her maces, the target takes an
1 Wants & Needs Marz wants to protect her adopted additional 4d6 bludgeoning damage and must succeed on a
home from encroaching duergar, but is running low DC 16 Strength saving throw or be knocked prone.
on supplies. If she runs into anyone who looks like they Demolition Dynamo (3/per Short or Long Rest). As an
know their way around explosives or fireballs or both, action, Marz can light and toss a stick of dynamo (up to 60
she’d love to pick their brain. ft.). Each creature within a 30 ft. radius of the dynamo must
1 Secret or Obstacle While she’d likely die before succeed on a DC 15 Dexterity saving throw, suffering 28 (8d6)
admitting it aloud, Marz blew up her old crew on fire damage on a failed save, or half as much on a success.
purpose. Whether this truth is revealed by Marz is
irrelevant—it’s a truth “Scallywag” Foster knows first Actions
hand. Though he died in the blast, he’s risen again as a Multiattack. Marz makes two attacks with her maces or
revenant, and has been digging his way toward Marz claws.
for the past month. Mace. Melee Weapon Attack: +7 to hit, range 5 ft., one target
1 Carrying 16cp, 7sp, 94gp; rusty chain mail of fire Hit: 8 (1d6 + 4) slashing damage.
resistance; a +1 iron helm; several sticks of dynamo. Claws. Melee Weapon Attack: +7 to hit, range 5 ft., one
target. Hit: 6 (1d4 + 4) slashing damage.
DynamoMtpwhsaooisiemirmtxufwteehrifutapndnefhoceldceg(ueyrhDreett,tn2nmohaCtd8tcnhrelayygy1(eknoa84etednlatosd)dimuea,wm6sbecacar)oldcuroonaofcesivnditwnsatsroegsneaesrd.uetusaeedIadprdcccfkpaochwowmeatoemhurechweaateardsebigenepfraureiaoiaoetcsttonpvtonteueafeinrrbaacamr’meflsktaDitettwafe,affraCgraalciirastiiiekucllhna1anessa5aid,riddnflngsiwesrf.scagaaleeaSaivabnli3vlmiotla0lnes...elt.,eglT.dfWdoatswto.yprbgharinleuhtteraalchasonadlchemlweki,furooaaosuslhrta?s a
LANTERN’S RUIN “Come.”
A tiny green flame skitters up the walls like a GM Note
frightened spider, followed by another and another,
Lantern’s Ruin is a ghost, with the following
until small, flickering ghostlights dimly pierce the additional abilities:
darkness. Suddenly, a lantern flares, held aloft and
casting green light across the pale, menacing face of Ghostlight Spiders. Lantern’s Ruin can command
his tiny green ghostlight spiders to attack.
a man in robes darker than night. Lantern Flare (1/Long Rest). Lantern’s Ruin
lets the light in his lantern flare bright green and
For the Perceptive then it goes out. Each creature that can see the
flare must succeed on a DC 15 Constitution saving
As the green light flickers across the face of this pale throw or be blinded. This blindness lasts for seven
man, it reveals that the dark pools of his eyes are days unless removed using greater restoration,
actually skittering spiders. or some other spell at GM discretion.
LANTERN’S RUIN should only be spoken of in the
shelter of light, for if he hears his name spoken in the Ghostlight Spiders
dark, he will come looking for those who call to him.
Rumored to have gotten lost in the tunnels while Tiny undead, unaligned
searching for his lady love, his lantern ran out of oil. Tiny little flickering green spiders made of ghostlight and
Rather than stop his search, he cut out his eyes to enable nightmares.
himself to seek her using other senses. His pursuit
pushed him past the point of needing food or water and Armor Class 14
still, he persisted. He continues to seek his betrothed, his Hit Points 4
entire being driven by his quest to find her—or anyone Speed 20 ft.
lost in the darkness—and bring them back to the light.
1 Wants & Needs Despite his appearance, Lantern’s STR DEX CON INT WIS CHA
Ruin is not a malevolent ghost. He wishes only to guide
those who are lost in the darkness back into the light. 5 15 8 7 10 8
1 Secret or Obstacle Although he bears no ill will to (-3) (+2) (-1) (-2) (+0) (-1)
those he encounters, if they should attempt to impede
his duty, he is bound to retaliate. His betrothed, Caramia Damage Resistance acid, fire, lightning, thunder;
Bianchi, is still trapped in these caves, but is now a bludgeoning, piercing and slashing from nonmagical attacks
wraith. Having died alone in the darkness, the shadows Damage Immunities cold, necrotic, poison
are the only thing that brought her comfort. She is loath Condition Immunities charmed, exhaustion, frightened,
to leave them now, but is still desirous of companionship. grappled, paralyzed, petrified, poisoned, prone, restrained
1 Carrying A ghostlight lantern. Senses darkvision 60 ft., passive Perception 10
Languages none
Ghostlight LanterntbpoaTegAenslrahdenocleewbotoiilunlnviidgrfgatnhotalrealtiewtdlnnhwsotdttoeie,toelhrentlfnahtiegdnhlrelrtieorholtGriewoawgehltahuyaotpl.tolsssrpAlto3lailwd0iadtrgdineeuthfihemctett.ieixfonLosot,nfiraianratdnospglailntadmuyreelii,reemslnhohiggoneclrhiudcaegert.neh.nt Challenge 1/4 (50 XP)
Ethereal Sight. The Ghostlight Spider can see 60 ft. into the
ethereal plane when it is on the material plane, and vice versa.
Incorporeal Movement. The Ghostlight Spider can move
through other creatures and objects as if they were difficult
terrain. It takes 5 (1d10) force damage if it ends its turn
inside an object.
Actions
Bite. Melee Weapon Attack: +4 to hit, range 5 ft., one target.
Hit: 5 (1d4 +2) piercing damage. The target must succeed
on a DC 10 Constitution saving throw or reduce its hit point
maximum by 9 (2d8). This reduction lasts until the target
finishes a short or long rest. If this damage reduces a target to
0 hit points, they die and rise as a ghost with a new bond: I will
not rest until Lantern’s Ruin is reunited with his betrothed.
The Game Master’s Book of Non-Player Characters 237
Underdwellers
DOMAS HALFTOOTH
A pale white umberorc with a nervous disposition and Domas Halftooth
a face full of acne, a shock of curly black hair tied in
a loose bun atop their head and a sorry excuse for a Medium umberorc, lawful good
mustache on their upper lip, wearing studded leather A young umberorc with too much responsibility and no
armor that has seen better days and carrying a pike choice in the matter, they would rather be doing literally
they clearly don’t know how to use. anything other than putting their life on the line for this
rundown settlement in the name of family responsibility.
For the Bardic
Armor Class 13 (studded leather)
Domas has a bamboo flute loosely tied at their belt and Hit Points 30 (4d10 + 8)
their fingers constantly mimic the fingering positions Speed 30 ft.
of the flute when holding their pike.
STR DEX CON INT WIS CHA
Umberorcs, a tribe of warring orcs who settled 8 16
beneath the surface after the Great Schism, are 16 12 14 9 (-1) (+3)
known for their durability, blind courage and (+3) (+1) (+2) (-1)
unfailing sense of duty to the tribe. It’s also why nearly
all of them are dead. The few umberorcs who survive Saving Throws Con +4, Cha +5
are a shell of their forebears, and the settlements they Skills Performance +5, musical instrument (flute) +5
maintain are so meager they could likely be overrun Senses darkvision 120 ft., passive Perception 9
by a trio of traveling salespeople, to say nothing of a Languages Common, Orc, Undercommon
war band or the monstrous horrors that dwell beneath Challenge 1/4 (50 XP)
the surface. For proof of how dire things are for the
umberorcs one need look no further than Domas Pitious Inspiration (3/Short or Long Rest). Domas seems
Halftooth, current head guard (and stretching the like a nice enough individual, and there’s something so
word’s definition) of this underground settlement. harmless about them that you can’t help but do your best
Domas looks as if they are perpetually in a state of to help out. As a bonus action or reaction to an attack roll,
freeze or flight (fight having never been an option) and skill check or saving throw that would be beneficial to
they jump nervously at any sudden movement. The only Domas (at GM discretion), the creature making the roll
thing that seems to calm Domas is the sound of music or feels oddly inspired, and can add 1d6 to the roll.
their own flute playing. The responsibilities associated Umberorc Pride (1/Long Rest). When Domas is reduced to
with keeping this settlement safe don’t leave much time 0 hit points but not killed outright, they drop to 1 hit point
for practicing music, however, and in any case, Domas instead. For the next minute, Domas regains 10 (1d10 + 4)
has been told by their retired father that music doesn’t HP at the start of each of their turns as the proud spirits of
help anyone. Instead, they should hold their pike high their umberorc ancestors refuse to let them fall. If Domas
and proudly continue the family tradition of keeping takes necrotic damage, this healing doesn’t occur at the
what’s left of the umberorcs safe. start of their next turn.
1 Wants & Needs Domas dreams of rising to the
surface to attend bardic college. They love music and Spellcasting. Domas is a 3rd-level spellcaster. Their
performing for people and the only time they ever feel spellcasting ability is Charisma (spell save DC 13, +5 to hit
calm is when they play their bamboo flute. with spell attacks). Domas has the following Bard spells
1 Secret or Obstacle Unfortunately for Domas, their prepared:
father has determined that the family profession of
guarding the town has fallen to his only child, and no Cantrips (at will): minor illusion, vicious mockery
one else seems up to the task. Plus, the only thing scarier 1st level (4 slots): charm person, cure wounds, detect magic
than grells is the unknown world beyond the town’s 2nd level (2 slots): calm emotions, invisibility
borders. Better to be alive than happy.
1 Carrying 4cp, 5sp, 16gp; a bamboo flute. Actions
Pike. Melee Weapon Attack: +3 to hit, reach 10 ft., one
target. Hit: 9 (1d10 + 3) piercing damage.
238 The Game Master’s Book of Non-Player Characters
“I didn’t ask to
be in charge!”
Underdwellers
VLAR T’SARRAN “THE VELVET KNIFE”
Elven High Inquisitor
With gray eyes that see everything from beneath Vlar T’Sarran
a curtain of black, blunt, symmetrical bangs, this
angular elven woman carries herself with the aura of Medium dark elf, lawful neutral
someone who knows everything about everyone— A High Inquisitor with a particular knack for sussing out a
and is not to be trifled with. The 10-ft. lance she lie, Vlar is obsessed with the power of the truth—and deadly
serious about not being lied to.
keeps at her side sends a similar, more overt
message. She wears a rich purple kimono-like robe Armor Class 14 (armored robes) WIS CHA
Hit Points 143 (22d10 + 22) 22 20
and would stand out in any crowd. Speed 30 ft. (+6) (+5)
For the Perceptive or Martially Trained STR DEX CON INT
10 15 13 16
Vlar is carrying a death lance, a blade whose strike (+0) (+2) (+1) (+3)
is often powerful enough to kill even the heartiest of
adventurers in a single strike. Saving Throws Con +6, Wis +11, Cha +10
Skills Insight +16, Perception +11, Religion +8, Stealth +7
The practiced art of sorting the truth from a tidal Condition Immunities frightened
wave of deceit is most useful in a city flooded Senses darkvision 120 ft., passive Perception 20
with falsehoods, and those who excel in the realm Languages Elvish, Undercommon
of insight are often tapped to ensure the safety of the Challenge 15 (13,000 XP)
status quo as High Inquisitors. It is rumored that Vlar
T’sarran, “The Velvet Knife,” can spot a lie “in the back of Magical Insight. Vlar knows when she hears a creature
the throat” well before the words arrive at their desired speak a lie, even if it is in a foreign tongue.
destination. She has a reputation for setting unavoidable Fey Ancestry. Vlar has advantage on saving throws against
cognitive traps for those she knows to be untruthful, being charmed, and magic can’t put the drow to sleep.
allowing them to dig ever deeper graves for themselves Magic Resistance. Vlar has advantage on saving throws
as she politely urges them to continue. She is often against spells and other magical effects.
accompanied by attendant security, though they rarely Legendary Resistance (2/Day). If Vlar fails a saving throw,
need come to her aid—the lance she carries can fell even she can choose to succeed instead.
the most dangerous foes with a single blow.
1 Wants & Needs The truth, the whole truth and nothing Innate Spellcasting. Vlar’s innate spellcasting ability is
but the truth (for reasons that should be determined at GM Charisma (spell save DC 18). She can innately cast the
discretion. Reasons could include: the protection of power, following spells, requiring no material components:
wealth or fame or the pursuit of the same).
1 Secret or Obstacle Vlar is devoted fully to her work, At will: dancing lights, detect magic
and her pursuit of the truth, but there is one lie she 1/day each: clairvoyance, darkness, detect thoughts,
continues to tell herself: that she enjoys killing.
1 Carrying 41gp; +2 armored robes; a short list of dispel magic, faerie fire, levitate (self only), suggestion
names (each crossed out, with skulls next to four of
them); a tiny mirror; a death lance. Spellcasting. Vlar is a 12th-level spellcaster. Her spellcasting
ability is Wisdom (spell save DC 18, +10 to hit with spell
Vlar’s Brood Guard attacks). She has the following Cleric spells prepared:
Trained to spot and exploit any possible weakness in Cantrips (at will): guidance, message, resistance, thaumaturgy
their opponent whether fighting in close or striking 1st level (4 slots): bane, cure wounds, inflict wounds
from the shadows, these dark elven warriors serve 2nd level (3 slots): blindness/deafness, silence,
the city but defer to Vlar when determining how
best to carry out that mission. Wherever Vlar goes, spiritual weapon
2d4 of her Brood Guard are not far behind—they 3rd level (3 slots): bestow curse, dispel magic, magic circle
may even be hiding in plain sight. They have the 4th level (3 slots): banishment, divination,
statistics of a spy at GM discretion.
freedom of movement
240 The Game Master’s Book of Non-Player Characters 5th level (2 slots): contagion, dispel evil and good
6th level (1 slot): harm, true seeing
Actions
Death Lance. Melee Weapon Attack: +10 to hit, reach 10 ft.,
one target. Hit: 11 (1d10 + 5) piercing damage plus 21 (6d8)
necrotic damage. The target’s hit point maximum is reduced by
an amount equal to the necrotic damage it takes. If this attack
reduces the target’s hit point maximum to 0, the target dies.
Death Lancepad1aonTdanim1nahd0mtiascmgpoateiunoae.nxwrTectieamihersnqiieuglnumytgdaac,mlarilssgmtapoeariaemetgtga'dhsrieuaec-hcpllineiilitkfuetdpeecestorwmwaoionniet0t,tiahac,pvmdtodoehdananriexemtyhiitombaaalnrrgsuogaaemawelrit.r6teieOdsdtaai8rncekehsnead.seouh.cfciIrte1fo,d0itititbfsctydh.eiatls
“You
wouldn’t
lie to me,
would
you my
sweet?”
Underdwellers
CODY NIGHTINGALE “What is your desire?”
A devastatingly handsome, bright silver-haired dark elf, on the most outlandish requests, never asking for
with lavender skin and a voice like fine cologne, wearing anything in return. Such is the life of a courtesire in
H’angontite. Putting others’ desires ahead of his own
a simple burgundy vest and tailored white pants. is second nature—but it’s also a means to an end. For
Cody Nightingale is as patient as he is conciliatory, and
For the Insightful soon his plan will fall into place. All he needs are a few
Outsiders. They’re the missing piece. The Matron Mother
Though he is incredibly charming, surely he wants is old. Shriveled. A husk. Cody Nightingale is young.
something in return for his favor. Right? Vigorous. The future. He knows what the city needs,
CHIEF COURTESIRE of the Matron Mother within the and he and his Brute Force will deliver it the moment he
city of H’angontite (or another city at GM discretion), kisses the Matron Mother goodbye.
Cody Nightingale is accustomed to doing whatever 1 Wants & Needs Cody Nightingale plans to use a group
is asked of him before the desire is stated. Whether of Outsiders to help him overthrow the city of H’angontite
arranging pleasures of the flesh for the Matron Mother alongside his Brute Force. He will do just about anything
or removing the flesh from the frames of his mistress’s to secure the aid of these Outsiders, knowing that once he
many enemies, Cody Nightingale is used to delivering is ruler he can easily cast them aside.
1 Secret or Obstacle In a matriarchal society such
Cody Nightingale as this, it’s difficult for a man (even one as beautiful as
Cody Nightingale) to gain standing. If word reached the
Medium dark elf, chaotic neutral Matron Mother or her Inquisitors that Cody Nightingale is
An alluring dark elf with honeyed words, a desire to please and planning a coup, it’s unlikely to be believed. He’d be put to
delusions of grandeur. death, of course, but mostly just to keep up appearances.
1 Carrying 30sp, 21pp; a +1 scimitar
Armor Class 15 (18 with mage armor) WIS CHA
Hit Points 150 (20d8 + 60) 15 20 The Brute Force
Speed 30 ft. (+2) (+5)
Serving as the protectors of the Matron Mother’s courtesires
STR DEX CON INT (and occasionally standing in for them when they’re
15 20 16 18 particularly tired), these dark elves look bred to battle.
(+2) (+5) (+3) (+4)
Saving Throws Dex +10, Con +8, Cha +10 Armor Class 13 (hide armor)
Skills Acrobatics +10, Deception +10, Perception +7 Hit Points 67 (9d8 + 27)
Senses darkvision 120 ft., passive Perception 17 Speed 30 ft.
Languages Common, Elvish, telepathy 60 ft., Undercommon
STR DEX CON
Sunlight Sensitivity. While in sunlight, Cody has 18 12 17 INT WIS CHA
disadvantage on attack rolls, as well as on Wisdom (+4) (+1) (+3) 9 11 12
(Perception) checks that rely on sight. (-1) (+1)
Gish Fighting. When Cody uses his action to cast a spell, (+0)
he can make one weapon attack as a bonus action.
Spellcasting. Cody is an 11th-level spellcaster. His Skills Athletics +10, Intimidation +4
spellcasting ability is Charisma (spell save DC 18, +10 to Senses passive Perception 10
hit with spell attacks). He has the following Wizard spells Languages Undercommon
prepared: Challenge 2 (450 XP)
Cantrips (at will): mage hand, message, poison spray, Reckless. At the start of its turn, a Brute Force member can
shocking grasp, ray of frost gain advantage on all melee weapon attack rolls during that
turn, but attack rolls against it have advantage until the
1st level (4 slots): burning hands, mage armor, start of its next turn.
magic missile, shield Strongborn. Members of the Brute Force are bred for
labor, protection and feats of strength. Their proficiency
2nd level (3 slots): invisibility, misty step, shatter bonus in Athletics is doubled, and they make all Strength
3rd level (3 slots): counterspell, fireball, haste, sending (Athletics) checks with advantage. They have the carrying
4th level (3 slots): dimension door, resilient sphere capacity of a large creature and can attempt to grapple a
5th level (2 slots): cone of cold target as a bonus action.
Actions Actions
Multiattack. Cody makes three scimitar attacks. Heavy Scimitar. Melee Weapon Attack: +7 to hit, reach
Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
target. Hit: 10 (1d6 + 6) slashing damage and the target
must succeed on a DC 18 Constitution saving throw or
suffer 9 (2d8) poison damage. When poisoned, the target
has disadvantage on the next saving throw it makes against
a spell Cody casts before the end of his next turn.
WINKLE BURRFOOT “Something about this stinks to the surface.”
A stout halfing with jet black In Winkle Burfoot’s case, his 1 Wants & Needs To find the
hair and a patch over a clearly descent was literal and figurative, perpetrator of the murder of Tyka
scarred right eye, carrying a staff having pursued his only lead in a Weathermaker. Or at least the
with a lantern hanging on it. murder case far beneath the surface creature with the cloven foot. Or
in a quest for justice and losing a feet. Could be feet. He’s gotta know.
For the Perceptive bit of his sanity in the process. He’s 1 Secret or Obstacle Winkle’s been
been following a set of prints—one tracking a goat who got one foot
Winkle looks very closely at an oversize boot, the other a cloven caught in a boot. Discovering this
everyone he sees and seems to be hoof (or hooves? He has a few fact might cause him to unravel.
inspecting their feet. theories)—which he’s replicated on Well, completely unravel.
EVEN THE best detectives will tell a piece of parchment. He’s followed 1 Carrying 12sp, 16gp; 2 small gems
you there’s at least one case they the prints from town to settlement worth 50gp each; an explorer’s
can’t shake—the one that keeps to cave and back again, but the pack; a lantern with a continual
them up at night, or at the pub too perp is always one big bootprint flame; a notebook featuring several
long, or that sends them deeper ahead. It’s only been three years. rambling theories; a series of
and deeper into untold darkness He’s getting close. He can feel it. As unmailed letters to his wife Taffeta.
searching for the truth. sure as he knows his wife’s name,
he can feel it. He’ll be home soon,
Agatha—err, Tabatha. Tabatha?
DIONIA SILVERFIN “Everybody back in the pool!”
A young mermaid with a into the dark. It’s up to members at it all year long, but her place in
rough-and-tumble aspect, silky of the waterguard like Dionia adult merfolk society calls and this
red hair pulled back in a tight Silverfin to patrol this confluence will be her last season on the shelf.
and determine when younger or Following her stint here, she’s set to
braid and broad shoulders less capable merfolk have ventured marry Acquarius Voss, High Prince
suggesting uncommon physical out too far and then bring them of the Coral Coast.
back into the water, occasionally 1 Secret or Obstacle Dionia’s
power for a creature her size. stepping in to warn them about the frequent whistleblowing certainly
unseen predators that lurk above helps get the attention of the
For the Perceptive the waterline. A telltale blast on her merfolk under her watchful eye, but
waterguard whistle is a clear signal it has also awakened a slumbering
This mermaid wears what looks to merfolk that they’ve gone out too aboleth from within the belly of
like a whistle of some sort around far, while three short bursts on the the underworld.
her neck. whistle signals for backup from as 1 Carrying A polished coral ring
FAR BENEATH the surface, where many as six more members of the worth 200gp; a small bag of
the caverns of the underworld merfolk waterguard. shrimp; a double-edged knife; her
collide with the undersea grottos 1 Wants & Needs Dionia adores waterguard whistle.
of the unknowable ocean depths, her job, and would love to keep
daring merfolk brave the oxygen-
rich air and follow their curiosity
The Game Master’s Book of Non-Player Characters 243
Underdwellers
Oddballs & Outsiders
T here are creatures and characters who
call the cavernous underworld home that
stand out even in total darkness.
“THE GREAT WYRM” USTULO RETCH “Grovel or perish.”
A large, aged dragonborn of worship as their ancient himself, then shuffle off to exact
with black scales along his cousins. Ustulo Retch is one such vengeance on the tiefling witch
back and a few patches of dark creature, who believes he is an who cursed him.
purple under his arms and on ancient black dragon deserving 1 Carrying Nothing, though
his belly. He wears no armor of all the spoils this cavern (and Ustulo has managed to hide a
and seems to prefer crawling to any near it) can offer. Though small treasure hoard in a cave
he’s no more powerful than the nearby, including: 45cp, 53sp,
walking upright. average dragonborn of his age he 110gp, 12pp; a half-eaten goblin
still has his acid breath weapon, carcass; two giant rat skeletons; a
For the Insightful which can be a nasty surprise for talking shortsword; a scroll of web.
those who don’t consider him a Breath Weapon As an action,
This unfortunate creature seems serious threat. Ustulo can exhale a stream of
to have lost his mind. acid in a straight 5’x30’ line. Each
COLORFUL SCALES and deadly 1 Wants & Needs Ustulo is driven creature in the line must succeed
breath weapons aren’t the only to protect his territory and build as on a DC 15 Dexterity saving throw,
things dragonborn creatures much of a treasure hoard as possible. suffering 7 (2d6) acid damage
inherit from their draconic on a failure, or half damage on
bloodlines. Occasionally the 1 Secret or Obstacle Ustulo is a success. Ustulo cannot use his
compulsions to hoard, preen actually cursed with magically- breath weapon again until he
and conquer an entire landscape induced dementia. A remove curse finishes a short or long rest.
are passed down to dragonborn, spell would restore him to his
manifesting in the belief that senses, at which point he’d stand
they are as powerful and worthy up, ask for some rags to cover
GRIMDROOL (TRUE NAME UNKNOWN) “Whatever you say, boss.”
A bright red creature standing at the hands of his former master, 1 Wants & Needs Grimdrool would
barely two feet high, with tiny Grimdrool cannot fly or attack with prefer to serve an evil creature
horns on its head and some a poison tail or shapeshift into a rat whose desires align with his own—
notable scars along its shoulder or a raven like other imps. He does, but he’ll hitchhike with anyone he
blades and the base of its spine. however, have one trait that most thinks might help him accomplish
imps and their ilk lack: patience. his two main goals: surviving the
For the Arcane or Should Grimdrool live through night and journeying to the lower
Devilish the night, he’ll take a new master. planes for revenge.
He’ll serve as long as it takes, but 1 Secret or Obstacle Grimdrool
This creature appears to be a will return to the lower planes—oh would never harm a new master
severely wounded imp or similar yes, he will return. And he will rise, but if they’re deemed a “goody
creature from the lower planes. no matter how many masters he goody guy/gal” he’ll occasionally
CAST OUT of the lower planes must serve, no matter how many subvert their interests for fun.
by his infernal master Mordecai, lifetimes he must endure. He will 1 Carrying A rat’s stomach stuffed
Grimdrool is an imp at an impasse, feed the pit fiend Mordecai an with chopped rat innards that he
grievously injured but too angry entire feast proffered from the wears as a messenger bag.
to die. Due to his injuries, suffered devil’s own flesh. But first—what do
you need, boss?
GURBLEFLURBLEBLORP AKA “NED FISHHEAD”
“Forgive the stench.”
A humanoid fish in tan leather has made a habit of venturing be the victim of a resurrection spell
breeches, a crisp blue shirt, a aboveground, where he goes by gone awry. Whether this is madness
dark green cloak and smart, “Ned Fishhead,” to collect quality or truth is hard to ascertain—but
red trilby hat cocked downward (and quite stylish) examples of he certainly does have a bit of an
over one eye. He also carries a human clothing. He’s taught arcane glow about him.
dagger in a sheath on his belt. himself to speak Common, which 1 Secret or Obstacle Whether
came to him quite naturally. He or not Gurbleflurbleblorp was
For the Perceptive then mastered the finer points of once a prince is entirely up to
human culture and etiquette— GM discretion, but he’s certainly
This creature’s clothing seems part of why he is perpetually convinced he was. Doesn’t that
like it may have originated on the apologetic vis à vis his pungent (but count for something?
surface world. permanent) piscine musk. 1 Carrying 12sp, 23gp; fine human
DEVOTED TO his tribe of fellow 1 Wants & Needs clothing; a cloak of fine make; a
fishmen, Gurbleflurbleblorp finds Gurbleflurbleblorp is infatuated dagger inset with runes; a small
himself shunned and dismissed by with the human race and would do journal filled with human idioms
most of his brethren as eccentric or just about anything for a human and spellings of tricky words.
worse due to his infatuation with in need. In fact, he has a vague
the surface realm—particularly memory of being a human prince at
humans. Over the years, he some point and believes he might
PROFESSOR AMELIA FINCH “Tenure here I come!”
A somewhat emaciated older crackerjack team of bearers, guides their adventures as a “chronicler”
woman, with wild gray hair, and armed escorts with plenty of of everything they see and do.
dirty, torn clothes, scuffed hiking high-quality equipment to ensure Plus, she’s pretty sure she found
boots, a canvas backpack and an her success. Unfortunately, the an access point to a forgotten
odd pair of dark-lensed goggles members of her expedition were snakefolk temple a few miles back
over her eyes and a sturdy picked off one by one, through and she’d be happy to lead the way.
walking stick in her left hand. ambushes, illnesses, accidents and 1 Secret or Obstacle A jealous
one unfortunate misstep involving academic rival, Dr. Bryson
For the Perceptive a well-burrowed purple worm Bordenbyrne, has been
that ate her team’s supply sled undermining Professor Finch’s
This figure has no visible light along with the packspiders pulling push for tenure for nearly four
source, but seems to be navigating it. Then came the “behir debacle” decades and hired a goblin spy
the dark just fine. in which her maps to the known from Underlings ‘R’ Us to ensure
PROFESSOR AMELIA Finch is regions of the underworld burst her expedition was a failure.
an academic—a brilliant historian into electric blue flames, leaving This goblin has been trailing her
and instructor at Crown University, her with no clear way to return to since her trip began and would
on the surface. After being denied the surface. She has been on her (per his contract) report news of
tenure for a sixth time (citing “a own for weeks, lost in the dark. her collaboration with a larger
lack of real-world experience in the Should make for a great topic of group of adventurers to his boss
field of study”), Professor Finch discussion in her 401 class. aboveground.
decided to put her theoretical 1 Carrying 18gp; cartography
understanding of the underrealms 1 Wants & Needs Professor Finch tools; a walking stick; an explorer’s
to the test with a lengthy sabbatical is sick and starving, but she’s pack; goggles of night; a journal
of practical, first-hand observation. nothing if not determined. If a featuring the first few chapters of
She received a substantial party can bring her back to full her unpublished memoir.
sponsorship, put together a strength, she’d be more than
willing to accompany them on
The Game Master’s Book of Non-Player Characters 245
Underdwellers
ZARA “ZIP” ARAZ
with Clyde the Cloaker
A pencil thin gnomish girl with dark hair, powerful Zara “Zip” Araz
hands and a button nose, wearing a sturdy slate-colored
helmet and a visually shifting black and grey cloak that Small gnome, chaotic good
envelops her entire body and drags the ground behind. An inventive girl who tamed a savage aberration, Zip soars
through the underworld like a (very large) leaf on the wind.
For the Perceptive
Armor Class 16 (+2 cloaker armor) WIS CHA
On closer inspection, Zara’s cloak is a cloaker. It seems Hit Points 39 (7d6 + 14) 11 13
tame? Tame as a cloaker can be, anyway. Speed 25 ft., fly 40 ft. (+1) (+1)
All deep gnomes know it’s the inventive who rise, STR DEX CON INT
and Zara Araz (just call her “Zip”) has always 8 17 14 18
wanted to soar. Born with outsized hands that (-1) (+3) (+2) (+4)
made the intricate tinkering for which gnomes are
renowned a bit of a slog, she focused her attention on Saving Throws Con +5, Int +7
taming some of the underworld’s more menacing beasts. Senses darkvision 60 ft., passive Perception 11
After some trial and error and a handful of regeneration Languages Common, Undercommon, Gnomish
spells to grow her arms and legs back (thanks Challenge 6 (2,300 XP)
grandpap), Zip discovered some creatures—cloakers in Gnome Cunning. Zip has advantage on all Intelligence,
particular—respond to pulses of radiant energy when Wisdom, and Charisma saving throws against magic.
coupled with sonic waves. Her helmet emits these Cloaker Armor. While Clyde the cloaker remains motionless
pulses with a thought, and the cloaker (usually) does he is indistinguishable from a dark leather cloak on Zip’s
the requested task. She’s trained this cloaker, whom she back. His natural armor, buffeted by some of Zip’s arcane
calls Clyde, to follow her every command, and the two infusions, has an AC of 16. While wearing Clyde as “cloaker
have developed a mutually beneficial arrangement. Zip armor,” Zip can use a free action to command Clyde to fly,
tracks potential threats to her family’s subterranean giving herself a fly speed of 40 ft. Additionally, she can avail
village, and Clyde devours them whole. herself of Clyde’s Damage Transfer feature. If wearing this
1 Wants & Needs Zip learned an orcish war party sent armor when taking a hit, Zip can instruct Clyde to take half
from above ground is encamped along the lake abutting the damage (rounded down).
her village. She’s ascertained the majority of the party Phantom Shade (1/Short or Long Rest). While wearing
will scatter if she can take out their commanders. her cloaker armor, Zip can use an action to evoke Clyde’s
1 Secret or Obstacle Zip’s helmet is pretty handy but Phantasms ability, with Clyde magically creating three
it’s not without its quirks. If Zip takes a blow to the illusory duplicates of itself if it isn’t in bright light. The
head (at GM discretion) she must succeed on a DC 15 duplicates move with Clyde and mimic his actions, shifting
Concentration check to maintain control over Clyde. If position so as to make it impossible to track which cloaker is
she loses control, she will spend her actions attempting the real Clyde. If Clyde is ever in an area of bright light, the
to establish dominance once more. duplicates disappear. Whenever any creature targets Clyde
1 Carrying 21sp, 9gp; pulse helmet; a sack of troglodyte with an attack or a harmful spell while a duplicate remains,
toes (for Clyde); a bag of pickled eggs (for her). that creature rolls randomly to determine whether it targets
Clyde or one of the duplicates (at GM discretion). A creature
GM Note is unaffected by this magical effect if it can’t see or if it relies
on senses other than sight. A duplicate has an AC of 16 and
Clyde the Cloaker has the stats of a cloaker, at GM uses Clyde the cloaker’s saving throws. If an attack hits a
discretion. If Zip loses control over Clyde due to duplicate, or if a duplicate fails a saving throw against an
a malfunction with her Pulse Helmet, or if she is effect that deals damage, the duplicate disappears.
otherwise unconscious or incapacitated, Clyde would Pulse Helmet. As a bonus action, Zip can command Clyde to
react under his own free will at GM discretion. If that attack with his bite and tail or use his Moan feature.
means swooping away with Zip still strapped to him, Spellcasting. Zip is a 3rd-level spellcaster. Her spellcasting
well, that’s the high price of ingenuity. ability is Intelligence (spell save DC 15, +7 to hit with spell
attacks). She has the following Wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, grease, magic missile, shield
2nd level (2 slots): misty step, suggestion
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5
ft. or 20/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
246 The Game Master’s Book of Non-Player Characters
“Let’s
glide.”
Underdwellers
JIWA YANG (OF THE NOMADS) “Wherever we go, that’s where we went.”
A lanky dark elf in well-worn travel clothes, with Jiwa Yang (of the nomads)
prayer beads around his neck and a lute on his back,
long hair braided in two plaits and a thin mustache. Medium dark elf, chaotic good
A nomad who goes wherever the tunnels take him, Jiwa Yang
For the Bardic or Arcane has complete faith in his music. Too bad it’s cursed.
Armor Class 10
Jiwa’s music—well, one song in particular—seems to Hit Points 22 (4d8 + 4)
have a debilitating effect on creatures that can hear it. Speed 30 ft.
LEADER OF a band of nomads (called “the Nomads”—
why complicate things?), Jiwa Yang doesn’t have a care STR DEX CON INT WIS CHA
in the world for where he’s going. His soft singing and 10 11 12 8 16 17
strum of the lute can be heard echoing throughout (+0) (+0) (+1) (-1) (+3) (+3)
the tunnels of the underworld long before he appears.
Occasionally, Jiwa and his band of wanderers will stop Saving Throws Cha +5, Wis +5
in a dark elven town or dwarven hold to busk for coins Skills Performance +5, Perception +5
or food, but otherwise it’s the open road and the joy of Senses passive Perception 15
music that keeps them on the endless path. Do you have Languages Common, Undercommon
any requests? Other than to stop playing “The Banshee’s Challenge 2 (450 XP)
Lament”—they’re worried what might happen if they do. Lucky Guess. When presented with a choice as to which
1 Wants & Needs Jiwa is the type of guy who likes to path he should take, Jiwa has an 80 percent chance of
roam around. Some call him a wanderer, but he doesn’t choosing the least dangerous.
feel the need to label things. He just wants to play tunes. “The Banshee’s Lament.” This woeful, wail-heavy tune
1 Secret or Obstacle “The Banshee’s Lament,” the has no effect on constructs and undead or on the Nomads
Nomads’ favorite tune to wander to, is a cursed hymn, and while they play it. All other creatures within 60 ft. of Jiwa
it’s left a wake of destruction throughout the underworld. and the Nomads that can hear this song must make a DC 13
Because the Nomads never take the same tunnel twice, Constitution saving throw. On a failure, a creature drops to
they have no idea—they just think it’s a great song they feel 0 hit points. On a success, a creature takes 11 (3d6) psychic
compelled to play at least 13 times a day. damage.
1 Carrying 12cp, 4sp; a lute; a jade pendant worth 40gp; Spellcasting Jiwa Yang is a 2nd-level spellcaster. His
a shortbow; a set of polished wooden prayer beads. spellcasting ability is Charisma (spell save DC 13, +5 to
hit with spell attacks). He has the following bard spells
prepared:
Cantrips: minor illusion
1st level (3 slots): animal friendship, heroism
2nd Level (1 slot): calm emotions
Actions
Shortbow. Ranged Melee Attack: +2 to hit, range 80/320 ft.,
one target. Hit: 4 (1d6) piercing damage.
PILEUS STAPE OF THE COLONY OF STAPE “I’m a fun guy.”
A towering mushroom cells”). Occasionally a myconid will beyond the mycelium of his colony.
with a bioluminescent purple develop an abnormal personality He also needs to know why the
(read: any personality), placing it troglodyte crossed the road. What
and blue cap. And a smile? at odds with the rest of the colony, exactly is a road?
which is to say itself. Pileus Stape 1 Secret or Obstacle Pileus will
For the Druidic is one such myconid. Convinced it likely start to crumble and rot if
has a sense of self as well as a sense separated from the colony, which
This is clearly a myconid, though of humor and longing to share both means any potential audience likely
it seems disconnected from its with the wider world, Pileus hopes needs to come to him.
kind, as if it’s lost its purpose. to take his spore- and pun-centric 1 Carrying A repurposed notebook
A MYCONID colony is a lot like act on the road. He just needs to featuring several premises related
an extended family (if by “family” learn what roads are. to mushrooms and molds (but very
you mean “group” and by “group” 1 Wants & Needs Pileus seeks any few payoffs), as well as a short list
you mean “a single organism chance at independence, and would of words that rhyme with spore.
comprising millions of unique jump at the opportunity to travel
BETHESDA “BEATNIK” N’KKASTA “You. And me. Together. We?”
An elven woman with a top-knot and shaved Bethesda “Beatnik” n’kkasta
undercut, with a soft face and a hard, wry smile.
Dressed in black leather, her fitted pants tucked Medium half-elf, chaotic neutral
into thigh high boots with too many buckles to be A rebel without a cause, Beatnik is just out here living her life
practical, she carries herself with an insouciant however she feels.
attitude—her knives and rapier in plain view. Armor Class 14 (leather armor) WIS CHA
Hit Points 39 (7d8 + 7) 11 15
For the Charismatic Speed 30 ft. (+2)
(+0)
Some charm others by engaging with them. This STR DEX CON INT
woman seems to draw others closer by ignoring them 10 17 13 16
completely. (+0) (+3) (+1) (+3)
ON THE run and often down on her luck, Bethesda
“Beatnik” N’kkasta doesn’t care what you think—but Saving Throws Cha +5, Dex +6
that’s sort of the problem. The chosen canticumadre Skills Acrobatics +6, Performance +5, Persuasion +5
for the Hallowed Callers, a displaced elven community Senses darkvision 60 ft., passive Perception 10
hiding among the cavernous expanse of the underworld, Languages Common, Draconic, Elvish
Beatnik was never one for singing. She prefers to speak Challenge 2 (450 XP)
her mind. Her poetry, which leans on her culture’s
tradition of disruptive rhythm and transcendent Evasion. If Beatnik is subjected to an effect that allows her
elocution, has been deemed a disappointment to her to make a Dexterity saving throw to take only half damage,
family and the rest of the Hallowed Callers. There was she takes no damage if she succeeds on the saving throw and
hope that when the ritual revealed her as canticumadre, only half damage if she fails.
that Beatnik would grow out of the poetry phase and Poetry Slam (3/Long Rest). Beatnik has several diss poems
enter into a new period of artistic expression. After all, written down on scraps of spell paper. She can use her action
a canticumadre must carry forward the story of their to unleash a torrent of relentless verbal abuse on a creature
civilization through song, not frivolous melody-deficient within 120 ft. that can hear. The target must make a DC 14
rambling. To which Beatnik replied: “naw.” She’s been Intelligence saving throw, taking 21 (6d8) psychic damage on
on the run from her family and the far-reaching arm of a failed save, or half as much on a success.
the Ostinators—four sets of triplets tasked with seeking
out unfaithful members of the Hallowed Callers, and Actions
who always seem to turn up—ever since. Multiattack. Beatnik uses Metered Prose and can then make
1 Wants & Needs Beatnik just wants to live as she is— one attack with her rapier and one with her dagger.
she’d rather let her culture’s history be lost forever than Metered Prose. Beatnik begins to speak in a steady rhythm.
be forced to sing about it the rest of her life. Each creature within 30 ft. that can hear her must succeed
1 Secret or Obstacle When she fled the sanctuary her on a DC 14 Wisdom saving throw or lose their reaction, lest
family calls home, Beatnik took her culture’s history they do something out of beat or syncopation with her poem.
with her. She is the only individual who has heard the If a creature succeeds on this save they are immune to this
last canticumadre’s final song, a fact the Ostinators will effect for 24 hours.
not let her forget. Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one
1 Carrying 23cp, 2sp; the contents of a scholar’s pack in target. Hit: 7 (1d6 + 3) piercing damage.
a leather satchel; a silvered rapier; 150gp worth of spell Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach
paper and ink. 5ft., one target. Hit: 6 (1d4 + 3) or range 20/60 ft., one
target. Hit: 6 (1d4 + 3) piercing damage.
The Game Master’s Book of Non-Player Characters 249