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Published by moonlightfade9, 2022-09-01 21:32:10

Wraith_the_Oblivian

Wraith_the_Oblivian

Keywords: Wraith the Oblivian,r

ever the living congregate, the Restless also gather. drawn b\•

the passions of rhe living. Runaways, burnouts, dru~ addicts.

fringe members of $0Cicry, the homeless - they're all here,

Wraiths claim that during total eclipses of the sun the and they're all waiting to be ..sed.

powers of the Shadowgrow, and that there Is a great danger of

losing oneself forever during such events. To prevent such an

Geographyoccurrence, many wn1iths observe a temporary Pax, or time of

peace, where all wraiths may freely meet and no combat or The Little Five Points area, near Inman Park and

Pathos·thefts are to occur. During such eclipses, wraiths may Rcynoldstown, is accessible by the city's MARTA (Metropoli·
pass freely through territori« and domains in which they would
normally fear to rrcad. However, there ore small groups of mn Atlanta Rapid Tmnsit Authority) woin system. Many of
wraiths who espouse the philosophy thOt one must give one· Ad:mta•s wraiths are grntef\11 (or mass rnmsiL; the unins run 3(
self over to the Shadow during such eclipses, lest the pent·up regular timts, and rhc auton"'ated doors m~ke &cning on and
Shadow grow too strong and unleash Itself at some unfor..een offrhc train much easier than rrying to board a bus. Ne'v wrnirhs
tend to make the mistake of confusing Little five Points with

dme. Five Points Station, the nexus point of the trnln lines. With a

During total eclipses of the moon, wraiths believe they linle pr-•cticc, covering a lot of ground b1•train is quire easy.

can purify themselves and come closer tO Transccndence by The walk from the train smrlon to Little Five leads through

diving into the Tempest and facing their pel'$0nal nightmares. a rather sedate neighborhood. Older wraiths feel right at home
Such journeys are very dangerous, but wroiths who success· - most of the two·story hnUJses have a deOnite i9th-century
fully confront their own failings often do seem ro purge them• feel to them. Suburbia can be a difficult place to find Pathos,

selves of at least some taint. but creaking Oooro and old buildings make the msk a little

little five points: easier.
Several fields of weeds a nd kudru can also be found along

the way. Tall trees b'IOW everywhere. In the Underworld, how•

ever, draping strands of Spanish moss do their part in oblitcr·

ASetting for Wraith atlng the bright energy of the trees.
Euclid Avenue is the easiest way for new wrniLhs to ap,

proach Little Five. If a wraith can get access to a car (b)'

Skinriding a driver, Inhabiting a car itl!clf or just geuing into

his section includes a sample setting foe one), the area is also accessible by Morclund Avenue.On our
Wraith: the Oblivion. !klow you'll find tour of the dead side of Little Five, however, we'll approach it

basic information for a beginningchronicle from the west.

knomarks"'well as ideas for advenrurcs. Here you'll

meet the Restless of Little Five Points, a
section of Atlant:l. Information on other
parts of the ci ty can be found in Euclid Avenue runs through the cemer of LS. Traffic is
usually rather light. Most of the living huve no compulsions
Necropolis; Atlanta. against jaywalking frt'qucndy here, so the dead shouldn't ei·
ln our world, little Five PomtS is considered to be the rher. Wraiths should use caution, howe\•er; drivers don'< slow
down for invisible pedestri"ns. A few key stores and locations
"bohemian" secrion of Adanta. It's a ploce ro get "essentials" net as excellenr landmarks to the area. n,c inOuencc of the
you can't get anywhere else...if you're considered a "freak," dead has slightly changed rhc ambience of the stores. Aside
that is. In other parts of the city, stores might have trouble from the atmospheric changes, rhc cncouragemellt and dis·
sellingdnog panophemalia, undNground comic books, New Age couragement of vurious places ofbusiness, and increasing num·
and pagan books, goy and lesbian fiction or alternative fash· bcr of goths in Liule Five, the liberal attitude of tbi.~ area ha;
ion. In Little Five, however, everyone is wclcome ...except the

intolerant. reduced the Shroud to 8 by day or 7 by nil(ht.

The area is filled with the living by day and almost empty

ar night. TI1ere's an effort to exude a facade of liveliness and

Western Areacreativiry. You'll find apathy and poverty as well, buton a Sat·
Bass High School - This is one of the largest buildings
urday afternoon, the acoustic guitars, tottoos and attitude try

m drive it away. you'll see while approaching LS. Mosr morwls tend to ignore

In the World of Darkness, little Five Points is more grim. it. TI\e buildings have fallen inro an extreme State ofdisrepair;
The bright paint covers the decay of the buildings, and the indeed, the school has been shut down for some time. Many of

pretense of "life" cannot hide the presence o( death. Wher·

the locals rc(cr co ir: as undergoing "renovntiOal.'' l)Ut, oddl)'
enough. nm: much progress seems to be tuking place.

The school hos slipped far cnO<tgh inro a scatt of decal'
that it now funclions as a Haunt for the local Restless. Some
rcsiclenr$ b;,lieve that spiritual cncr~l' is buiiJmg m rhe gym·
n:1.slumi others f1nd that notion lud icrous. Most of the wraiths
here spurn tics w cichcr rhe Hiemrchy or the Ilcrctics, although
they won'r tum """'Y the occasional Rcnqr.Kic pack (so long
as they're discr~t). lkrwecn IS nnd 20 wraich~ can be found
in the threc-stury building at :my given thnc.

The Haum rends to attract mnnydiscnchmucd Rcsde.\5,
including a number of Enfan1>. Tu help rhem om. and to en•
sure that their liulc piece of Arlanra isn't threatened by any
foolishly desrmcrive Enfant1, three of the rc>tdcnrs acr as
"tMchers" nnd even hold cla»c> in rhe classrooms. TI1e tench·
ers are able to ~iv<! advice ro rhe newly deceased - from a
slighrly biased viewpoint, of course.

One ofthe wraiths has auun<'ti himselfro a piece o(chalk,
which he uses to draw diagr.nns on rhe chalkboards. Unfol'llt·
nntcl)', a recent jou rney to thC' Par Shores lub rc~uhcd in hitn
forgetting how co write in Enuli>h, so srrangc symbols appear
on the chalkboard> in the middle of the night.

Tite buildme Is also uS<'d b1• some o(the tCi:n:O).OC runaway•

who come co Atl:mca. TI1e police rarely go ln<ide (oddly
enough) . The residents of Buss High tend to wm n blind eye
to any runaway whn winds up with a Skinridcr.

Theaters - Across the meet from the lugh school, a small
coffeehouse is nanlc.ed by two mdcpendent theaters. the "Sev·
enth Sr•ge" and rhe "Euclid Playhouse." Low·budge< produc·
tions arc alw:tys in progress, ::~nd most of the ~how:, are over b)1
:·•bnut nine o'clock.

Around 10 o'clock, a daily ruual rakes place. Some of the
wmiths g.nhcr U'{;erher for a competi<ion. Each compclltO<
w:1lks onto <he srage and does hi> rendi<ion of <he mosr amus·
ing oremotionnl sc~nc he suw the cl::ly heforc. Thi$ way, many
of the dead of Little Five keep up with rhe local scene.

Four Humours- Next Joor i.s a health fnnd srore. Soy
milk, vtgerorian foods, un1rc::ued ••egerohle< and other foods
can be found here. Thcsrore's wonh a good lnu~h - the people
who frequent ir rend ro die despite their nuLnttonal neuroses.
One section of the $tOre ha>the hesr sclccrion of hlnck candles
In the area.

Urban Primiti"e - African~American cuhurc meets '90s
mve in this cuuing.-cdge clothin)! srorc. The f)\\'nerssell more
than just doLhcs. Two room!i in rhe- b:lck nllow private sc:,~
siuns wirh anyone deslrh\g bodypic1·cings ur lltlltJ()S. Nb squcrs
often hang out in the back room ru pick up" few (lOinters.

Colquitt ano Euclio

TI1e illtersection ofColquiu ami Euclid is ju!t to the north
o( Urban Pri1ni1ivc. A fc\v nnmhle stores ore wonh mention·
ing.

Gargoyle'• -This used to be a somewhat wild clothing A few wraiths hangout near the bongo players and havea
store until it got a linle "encouragement.• Now it has ooe of son of spectral jam session. One wraith who regularly docs
the !.reese collections ofgoth f:tshion in the cicy. Tile owner, this is Red Feadlcr, a Castigator who uses his drums as a focus
Gene, is a rather slender, p<1le fellow. He docs acrually come for his an. This partly explains the calming inOuence of the
out during the day. In fact, he's rarelyseen nt night. Gene holds Zone. Red Feather isn't a Native American. l·le's just a 40·
rituals in the gymnasium of llAA1 High after the sun goco down. year-old white guy who does a rnther weak jobol rt)ing to act
He doesn't realize thar he's being watched while he's perform- like one.
ing them...
Thrift Stores - TI1rce thrift .rores, a T·shirt place and a
Crossroads - This popular hangout recently changed irs store that sells Deadhead ()lltaphemalia, frisbees and kiruar<
focus from bookshop to coffeehouse. The only parr ofthiutore adjacent to rhe Zone. The thrift Stores close around 6 P.M.
that currently sells books is a small room in the back; most of The owner of one of them re.fuses ro believe in the concept of
the bonks deal with fantasy, New Age or occult subjects (as "inventory," so wraiths who get the permission of rh c local
well as a modest selection of Black Dog games). The ren of Restless often Inhabit and create some rather unusual relics.
the store is now a coffeeshop. During the day, the employees
try ro open a few minds as they widen a few eyes with indus· Magenta - A lavender sign with painted crystals advcr·
trial-strength coffee. Ar sunset, the store is locked up, the cur- tises this purveyor of New Ase and pagan marcrials. Wind
tains arc drawn, and the nighr shift come< ln. Only the dead chimes, crysrnls and dreamcatcherS hang in the window. In·
arc nllowed inside. side, New Age music plays continually, and the store do.:s its
best to keep up with the needs of the local pagan community.
On the left side of the b.~ck wall is a large mirror In a The store gets its name from its m~ema d~-cor.
window frame. The window used to prtH'ide a dear view inro a
video store behind the booksmre. Now that the ownerS ofborh The owner of the store is always referred to rather crw•i·
stores have been bought out, the window hns been replaced to cally, mainly because she's rarely ever there. Some current n1·
provide a greater degree of privacy for both stores. mors in the mortal world say that she's either going on
"visionquests" in the distant casr, living a life of ribaldry in
Among the regulars at the Crossroads, wraiths ntay en· California, or raising money tO buy out the abandoned club
countN a Silem Strider werewolf who reportedly brings rnle< nearby. All three n1mors are correct..
from the spirit world, and a Malkavian vampire calling him·
self Devon Null who "feeds" on an unusual section of the Pawn Shop - Across the streer is a r"therunusual pawn
Internet. shop that keeps its supply of pistols and Uzis a shon disrnnce
away from the ~rial Killer tradilllt cards and underground com· -
Ray Gunn Video- Behind the Crossroads is asmall video ics. Paranoid mortals can bo1• guns here (If they can wait a
store. The old owner was bought out, although he did take his week before picking them up), but walking around little Five
selection ofobscure and !)$ychcclclic films with him. The new heavily armed is a little roo extreme even for the locals.
owner is even more unusual. Rnymond Gunn has a very aGdvt
interest in the occult, so along with the foreign films, In addition, rhere are usually one or two police officers
!)$ychorropia, '50s propagando, anime and science fiction he ncar rhe Zone. They're rather relaxed about dealing with mos1
USIIally rents, Rny deals under the counter in some more eso· weird people, but would-be hunters waving fireannsand rhrcat·
teric items. He fervently believe< dlat both his store and the ening to kill invisible tourists will wind up in jail very quickly.
Crossroads are haunted, and he holds ase.mce ever friday nighr
in his store for a few of his friends. Doring t.hc seance on Fri- The cops are also used by Jameson as pan ofhis Hicrnrchy
day, or for Rayat any time, the Shroud in the video store Isa 6. duties (see below).

Gregory LDavis plaz~

Near the comer of Euclid and MorelAnd is a triangular, One the other side of rhe thrift stores is an area wirh a
parklike area with plenty of shade trees and park benches. small plaza. There's a coffee shop, a piua place, benches, patio
During the day, a few doten people can be found hanging out, scats for people eating ice cream and pju.a, $treet musicinns, a
ccyin11 to out·c<lOI one another. In the Zone, visitors see jug- notice board advertising local b.1nds and political gatherings,
glers, activists handing out Oyers, shirtless bongo-drum play· and an an g-dllcry. The gallery, after a little bit ol influence, is
er8, vendors of everything from hair wraps to cheap patchouli currently showine a collection of renderings of "death-imag.
and perfumes, and people whom the news media have dubbed ery." Some of the local gorhs find it fascinating. Some of rhe
"slackers." The activiru deal with a variety of issues, ranging local ghosts find it hilarious.
from environmentalism and gay rights to marijuana lecaliz:.1·
tlon and Native American issues. One of the wroiths who hangs our here quite a bit is Neon
(li$ted below), a dead an student who usually keeps !liN on
the local art scene and rhe locnl drug culture.

Between the Zone and the plaza is " Jorge building that
has been used as a rcstaurdnt by three different ownerS in rhe
last two yearS. The coffeehouse currendy tl1ere is slowly going

••

•• •• •



out of bu>incss. There are mmo!$ th3t the pro~rty is available The store's owner is an insomniac, and he often walks rhe
at a low price, ahhough rhere are al.o nomoi$ rhot rhe m)'Steri-
ous owner of Ma~nm is inreresred in it. three blocks from his nearby loft to rhe store lare at night. By

Across rhe street from the restaurant/coffeehouse is an· andleloght, he halfheanedly reads through 10 to 20 comic
other row of buildings, including a feminlsr bookstore, a shoe books a night. Of course, he often has someone reading O\'cr
store •pcciall:lng In Doc Martens, a Narive American book· hisshoulder. 11le local Restless often get inro arguments about
store, :md nn Ethiopian restaurant. which tide rhey should make h im re~d on ~ny p~rticular night.

Aroun~ t~e Corner factions

Pasr Greg Davis PIMa, a number of rcnauranrs and stores As smted e~rlier, most of the wraiths in little Five Points
are open during the day. A variety of food is ovoilable, includ- hold allegiance to no one. About 15 to 20 of them are presenr
ing vegetarian, Ethiopian, Mexican and Jamaican food. in the high school at any rime.

Madame ]unkmao - One major spot for touriscs is Ma· Only a few members of rhe various factions are present at
dame Junkman, a huge alternative clothing store. Skinriding any given time.
is a favorite :ocrh•iry here, as locoIs and rourists try on rhe lat·
Clit fashions while wraiths try on locals anJ tourists. ~enega~es

Freedom of Thought - A few don,. down, a comic shop There's usu~lly one pack of Rencgndcs hiding in the school
nnd record store feeds the voracious appetites ofdie-hard fans. t\t nny JliVCil l ime. 11tey try nOt to nnunt rhcir :1Crivitie-S1 m:linly
The srore lsn'r afraid ro be a lirrle more hard-core than most of because rhey don't wanr to be considered "criminals" by the
the shops in other ports of Atlanta. The srore almost moved Hierarchy. They olso know rhat the Restless of little Five won't
away at one pnont ro seek a better locotion, but the owner has turn theon away.
been di5COIIrnged from doing so by some of his "nocturnal"
The Hierarchy knows it could sweep In and mke our rhe
custom~rs. Reneg:odes, bur rhtre wouldn't be much point. 11le wmiths of

Bass High would put up resistance just for having their indc. Pathos: 6
pendence challenged. WUipower: 5
Anglit: 3/3
There's only one permanent Renegade in the Haunt.One Artifact: Blindfold of justice (2)
o( the reacheB is secretly recruiting (and corrupting) souls for
h is faction. Use of this artifact is a sign of Hierarchy shuck rroops.
The device doesn't block out all si~hr, jusc ;ocrivities that are
Hierarchy
"exrraneom" to the ~rfonnance of an Enforc~r's duties. Of
The only permanent Hierarchy repr=nrative is jameson
(listed below). Rather than strictly enforcing the Hierarchy's course, the Hierarchy Amfker investing power in the rehc
laws, he prefers merely to report extreme activities. There's a def'iltes what is "exrraneous."11te Perception of an Enforcer
sort of ongoing truce between the Hierarchy "cop" and the wc;oring one of these is increased 10 5. Three dice are added 10
IOC<ll deoc!. jameson knows if he brought in the big guns, there'd Investigation, but only if the Enforcer's activities arc part o{
be war, which could threaten the secrecy o(wraiths' Influence
in the city. The local dead know that Ifthey took out jameson, an active invesrig:ttlon.
the lliemrchy would send someone worse in his piHcc.
If the leader ofa squad o( EnforceB needs his grunts to be
Jnmcson does have oock·up available ifhe ever really needs oblivious to misconduct or wishes to engage in illc~r•l acriv1·
it. He can summon four Enforcers in about 10 minutes. The tics as he performs his job, a series of mystic gest ures will pre•
Enforcers are misty, vacuely humanoid figures cloaked in dark· vent che Enforcersfrom witnessing rhe event.
ness, and each weaB a relic blindfold ro assisc in carrying out
duties. Heretics

Only two cultists are present in Linle Five. One of them
is a sleeper agent for the Heretics who has been slowly infil·
tratinR local wraith !OCiety. The other has found a host to as·
sist him in his duties.

Recently, a mortal preacher hos been seen wandering
through Little Five for an hour each day. l11is is mrhcr un·
usual for the neighborhood, but bccuusc he doesn't yell nt or
hnmss anyone, he's pretty rnuch tolerated in the morral world.
The Preacher Man quietly walks up to anyone he thinks needs
guidance, and he quietly hands out religious tracts. He'llalso
leave a few pamphlets lying about ar "sinful" places.

rersonalities

When you're characters flut come to Little Five, thc'Y'Il
no doubt want to mcer a few of the locals,sevenll ofwhomare
listed below.

The li~ng

Enforcer Suki

Attributes: Strength 4, Dexterity 4,Stamina 3, C harisma Lost Runnwny
1, Manipulation 4, Appearance 2, Perception 5, Intelligence Demeanor: Survivor
2, Wits 4
Nature: Child
Abilities: Alertness 3, Athletics 2, Brawl J, Dodge 3, In· Attributes: Stre!lgth 2, Dexterity 2, Stamina 2, Cbarisma

timldation 2, Strectwise 2, Subterfuge 2. Fireanl\$ 1, Melee 2, 3, Manipulation J, Appearance 4. Perception 1, Intelligence
3, Wirs 2
Stealth J, Investigation 3, Law 2
Abilities: A lermess 2, Br•wl I, Dodge 2, Srreetwise J,
AIC:lno.;: Ar;:os I, Castigate 1, Moliate 3 Subterfuge 2, Stealth 3

Passions: Serve the Hierarchy (Pride) 5, Punish crimi· Backgrounds: Allies I
nals (Anger) 4 (pill$ one point of personal Passion). Willpower: 3

Image: Suki is 17. Her clothes are alw:lysa little tom, and Abilities: Alertness 2, Emp.1th)• 2, Expro.'l!ton 2, Pcrfor·
herslight despcrmion is alwnys noticeable. She's half.Ja!X'nese, mance I, Computer 2, Linguistics I (poor French), Occult I
half-American, and completely cast out from the world.
Backgrounds: Conrncrs 4
Rolc,,h,yint:: Hints1 You've got to survive on inntitinn.
You're nor sure whnt you're doing, but you've been getting by Willpower: 4
long enough on your own that it doesn't really mauer if what Image: Ray is about 5' 2' and over 250 pounds. His cloth·
you do is ''right•' or ••wrong." ing is usually a shamerul mockery or whatever is currently in iJ~~~

History: Suki grew up in an abusive family. She was the fashion. Then again, although he often trocs to follow other'>
tcSUit ofan affair her mother had on the '70s, and although her
&ther didn't leave Suki's mother, he took out his anger on ideas, by getting them wrong, he usually expresses his true selr.
Suki. She ran UW'dY at the age of 16 and never looked back.
Roleplaying Hints: You must fnlluw :he current fashions.
Getting by on the streets was hard, but Suki's managed to Even if you don't understand, follow. You cle<peratcly wam lO
avoid the worst pitfalls. She's never used drujlS, she's never Or in with the "cool" people. llumllitl' shouldn't get in rhe
committed a felony, and she's never sold hersdf, although she \Vny. At that S..'lme dme, when you mi~inlCq)rCt the ide-as o(
almost did once. others, you often wind up giving those ideas a piece of your
o wn ''distinctive" individuality.
She's never really been dose to anyone, but she cines be·
lieve that she has a sort of "guardian angel" who looks after History: Raymond Gunn is a flake, but n hnnnless one.
her. Now she's pa1111ing though Atlanta, and she'll do anything He's uied to be on the c rest of every fadl1nn~blc W~I\'C since
to find n steady Rtoup of friends. She's hoping that.she can find about 1972. He's camped out in communes, p.111i!ed out 31 rock
"' least one pe,.,.on who really cares. That's the one hope that conctru, s.1livared over movie s lars ami thrown aw3)' his (or4
keeps her going. tune on the dreams of others. He doesn't c.~re.

Quote: ''I ley, you got any changer Hey, yougotanycloange! His lat<'lit interest is the occult. Afterseeing 3 trendy mo,·ie
Ycm gm "cigareue, manl,., about the living dead (abom 13 time> in the fihl week), he
has been fascinated with the idea of ghosrs :md >pirics. He's
Raymond Gunn even convince-d himself that the store next to his is h"unoL-d.
Well, ocnoolly, it is. Raymond's considcrin~t working ns n ''spiel·
Wannabe Psychic tunI ndvisor'' and believes thor he is uncovering his uiJili<y to
Nature: Bon Vivant chnnncl souls.

Demtanor: Confonnist Quore: "One mout follow what interests one, yes! Life ban
explormion of the mind, an explorminn nf realioy. Care for some
Al!ributes: Strength 2, Dexterity 2, Stamina 3, Charisma briel"

3, Manipulation 3, Appenronce 2, Perception 2, Intelligence

4, Wits 2

D emeanor: Caregiver Sarah
Renegade Sun,;vor
Nature: Martyr
Cause of Death: Suicide
Attributes: Strength 2, Dexterity 3, Srom ina 3, Charisma
Year of Death: 1991
3, Manipulation 3, Appc:monce 2, Perception 2, Intelligence
2, W~rd Demeanor: loner

Abilities: Alertness 2, Brawl 2, Dodge 2, Intimidation 2, Nature: Devian t
Etiqueue3, Firc-.mns (Shotgun) 4. Securil)•2,lnvestigation 2,
Anribures: Srrength 3. Dexterity 2, StaminaJ, ChariJma
Occult (Fringe Religion) 2 4. Manipulation 3, Appcaroncc 4, Perception 2, lmelligence
3, Wits3
Backgrounds: Allies I
WillpOwer: 2 Abilities: Alermess 2. Brawl I, Dodge I, Strcctwtsc 3,
Subterfuge 3, Etiquette 2, S1ealth 3, Enigma.s 3, Lingttistics I
Image: Nice cheap suit for going to church. Cheap shoes (latin), SeiCt\Ce 2
with holes to show how far he~ wnlktx.l. Don't have time to wnsh
his clothes. Don't lmve time rn wash his blond, stringy hair. Don't Arcanos: Argos 3. Puppetry 3
have time ro wl!Sh his sunburned skin. Too busy loving )""'"'·
Backgrounds: Allies I, Status (Renegades) I
Roleplaying Tips: Obey. Obey. Serve God. Serve God.
Pathos: 7
jesus loves you. jcsw loves you.
Willpower: 6
Hisrory: Preacher Man almost died two )'tal$ ago. After
he""" hit by a car, he had visions ofGod calling to him through Image: Sarah rarely allows herselfto be seen. She has long
a tunnel of light. He gave up htsllfe on the farm, put down his blond hair and blue eyes, and srill wears her bloodstained so-
:.h(ugun andhis whiskey, and started trovclin' (romcity to chy, rorit)' sweatshirt. She'll always look like the sweetheartofSil,'ll\!1
rnlkin' about the word of the L<wd. Chi.

Preacher Man is " "mea1· puppet" of a desperate llcrctic Roleplaying Hints: You've bought into the "systctn" your
cultist who uses Puppcrry to manipulate him. The cultist wurks whole life, and it gor you nowhere. You were at the Lop of your
cia'S in high school, you were the darling o( your somrii"Y• and
a.'alone and is terri£ied of being discovered, but long M he can people still treated you like your success was a way to prove

hide in Preacher Mun, Preacher Man's 1:0nna stay safe. Lheir usystem" was right. No more. You get by on your

Quote: "God""-"-' yoc•. 1011. Hatll! afimny boolc! Tlvu's rig/u, own ...with the help of someone who works for you now.
ir'safim'II'J book. 'catUeonce yocr'~~<~ God, ,aucan't hef/lbtllfat(g/1.

I fa1~ rhe lat<Rh o{Moses,wvf dnnu rhedtmaofrhe lsmt~tes...•

History: Samh was always Mom and Dad's linle an~>el. Roleplaying Hints: Propriety is your foremost conc<rn.
As long as her grades were fine and she didn't gtt into nouble, O rhers m;oy lx: lcssccspcctful ofthe etiquette ofsocial discourse,
everyonelovtd Sorah. She dod her best to live up to everyone's but you must remain aloof from their ignom11ce. Despite the
expectations, but when she blew her chance at an Ivy u:ague rigid demands of the Hierarchy, one moosenor lnsc sight ofsuch
school, losr the opportunity to get into the "cool" sorority, and thing• ;os honor ancl01obility.
was humiliottd by her thoughtless boyfriend, Sarah wanted
out - the fast wny. Her hnlf·henr~td suicide attempt gm a History : Jameson has workc..J for the Hiemrchy for over a
linlc om of cnntrol, and now Sarah has a few incompletes on century. When he flrst began his career, he was faomic about
her transcript. enforcing all laws prceisel)' to the letter. When he oaw the
effect this had on those who didn't fully Ot In with the law, he
Now Snrnh's got someone she can use. Her victim's name: began to understand rhe spirit of laws inucsd.
is Suki, and thc~•'vc been surviving together for the past year.
Jameson is v<cy proper, but he admirs his faults. His efft·
uuSuki's gullible cnnoogh to just about anything that Sarah ciency has not earned him promotions; in fuc:t, hos oruosrcncc
on "gentlemanly" behavior has prevented him from rbing in
sa1•s. Sarah just wants to make sure her meal ticket doesn't the Hiemrchy. As long as the sinoarion in his district doesn't
uan,c, though. Sarah sees nothing wrong with the relation· get out ofcontrol, he'll treat thecitizensoflinle Five as people,
!hip. Suki c.1n'r live without Sarah, and Sarah gets all the "sup· If that's what it rake.• ro keep the peace.
port" she needs from Suki.
Occasionally, though, he must pm on a dbplay of power
Passions: Find another boyfriend (Lust) 2, Stay on the to nppcm;c his superiors. He genuinely doesn't want w sec
<tete~> (Desperntion) 3, Make sure Suki's always alone (Envy) Charon's Code broken, but he often finds himself running in·
4, Prevent Suki's suicide (Regret) I terference between his superiors and the citizcnsofliule Five.
Onl1' his skillful handling of situations allows him w play off
Quote: "Ddlll D.!lra D.!lra mJ ass, honey.• one side against the other, although both the Hierarchy and
the little Five wraiths wonder if he'll ever fully commit to one
An;;sr: 4/4 side or the other.

Shadow: Pusher Passions: Uphold the law (Pride) 4, Serve Stygln (Honor)
3, IO\'estigat< the Unknown (Curoosity) 3
Thorns: Trick of the Light
Agend:o: Sar:oh has no remorse over using Sukl, so her Quote: "R<~U:godes, I presumt! (Jig/t) Far be i1 from rru! tO
Shadow feels perfectly justified in leading Sarah to her destruc• nun JOOtr evening, bur cloose draued Hierarchs lwltht tt~IJ 10
tion. l'crhOJ>S she cn11 take Suki's soul down wirh her. She's tiUlCt an edict forbiJJing the sponutnLOoLS combcLSiion of mortem'
earned it, hmm't she? ooncu.'rgannents, and as Charon's duly appoonltd r<J>W<Jtwti'"..."

Jameson Angst: 5/4

llierarchy Officer

Demeanor: Tmditionalist
Nature: Jood~;'<:

Cause of Death: Kolltd by anarchists in Northern Ireland
Year of Death: 1892

Attributes: Strength 3, Dexterity 3,Stamina J, Chorisma
3, Manipulation 4, Appear:mce 3, Perception 3, Intelligence
4, Wits 3

Ahilitieo: Alcrtne., 3, Athletics 2, Brawl 4, Dodge 2,
Streerwlse 2, S11bterf\lgc 2, Etiquette 4, Fircanns 2, leadership

2, Melee 2, Stealth 3, Bureaucracy 2, Investigation 4, law 3,

Occult 2, Politic.< 2

Arcnnos: Argo$ I, Co,tigate 2, Keening 2, Lifeweb 2,
Molinte 3

Pathos: 8
Willpower: 7
Baekgroundso Allies (Enforcers) 4, Contacts I (Police),
Stan" (Hierarchy) 2

Image: Jameson ,. the model of a Victorian gcouleman.
His clothes nrc in the style of the 1890s, complerc with a mp
ha< onrl chorkem:d >"jl<:Ctacles. He's tall and lanky and has ape·
culiar mannerism of tw05ting the whiskers of his mutton-chop
sideburns when he's worried.

Shndow: PerfectiOltist Think ofG loria Swanson walking up to you and saying, "Mr.
T horns: Shadow Coli, Spectre Prestige DeMille, I'm ready for my close-up..." She is a fiend for atten-
tion, bur once she gel$ it, she shies aw-•y and act$ really nlj'Ste·
Agenda: Specrre$ would like to "r<.'Cruit" Jame$0n away nous.
from rhe Hierarchy. He's I(Ot eonncwons, skill and style. He'd
do a damn fine job in the service of Oblivion. Tho Hierarchy History: Magcnfl'l can't rtmember her realn::ttnc nnymore.
makes so many miswkes, after all. Porhnps j ameson's Perfec· She can't remember the self-destnoctivc life she followed out
tionist Shadow is a bit resentful of rhat ... in California, either, although she does vaguely remember
wanting to be a m<wie star. She also remember> rhe Holly·
Mogenta wood party where she ended her life.
Flighry Mysric/Mot~ )rmlae
Cause of Death: Drug overdose M a party in Los Angeles Wh en she first began her afrerlife, she spent a lot of time
In movie theaters, Wllrching the same films overand over. Life
Year of Death: 1975
was never really as good as the movies, and de..1Lh never was
Demeanor! Vi.sionary
Nature: Bon Vivant eirher.

Attributes: Strength 2, Dexterity 4,Scamina 3, Charisma To get away from rhe "re.ll world," Magenta has gone on
3, Manipulation 3, Appearance 3, Perception 2, lmelligence many epic journeys Into the TempcSI. She knows a lot about
2, Wlrs3 the worlds beyond the Tempc.r, bur because she wants to pre-
serve her "spooky mysric" facade, she'll only him ut wha<'s out
Abilit.ies: Alertness 2, Expression 3, Subterfuge 3, Eti· there.
queue 2, Leaden;hip 2, Performance 2, Occult 3
She can't remember who she really w:u, so any ideas she
Arcanos: Argos 2, Embody 4, Famlism 3, Keening 2, can rip off from the cinema will have to provide her pcn;onal·
Moliate 2, Phanrasno 1 ity for" while.

Backgrounds: Haunt 3 Passions: Escape from Re>rliry (Fear) 3, Explore the Un·
Pathos: 9 known (Curiosity) 2, Perfonn (Vanity) 4, Find Losr Brorher
Willpower: 5 (Love) I

lmiiKe: Magenta Is usually dressed in the height of goth Q uote: "lr 's so dreamy... So, fmuasy, free m~! So you can't
fashion, nlthough she likes to chango her nppearance nnd ciOLh· see me. No, nor acall."
ing. Her early years living in • movie theater have affected her
roste in f~rshion, although she does have a favorite form: Ma· Angst: 3/3
gcnta has seen 'Tht Rocky HOITOr Picture Show over 300 times.
Shadow: Oire<tor
Roleplaying Hints: Macenta is the ultimate escupisr. Take Thorns: Shadow Life
~ny movie (preferably a horror one). Add a little goth to it.
Agenda: Magenta's "visionqucsts" arc a li rtle more txten,
sivc than she realizes. Waking from slumber in the middle of
an unfumiliar realm isa bir disorienting, but it does m:oke leam·
ing about those re.llms a bit easier. Magenta has many meth-
orls for finding hidden knowledge, including some her Psyche
doesn't know she hns.

Daniel Du'Bois

Rerugacle Rtcn•ir..'1'
Cause of Death: Killed in protest riotS in France

Yea r of Death: 1968
Demeanor: Conformist

Nature: Rebel
Attributes: Strength l, Dexterity 2, Stamina 3, Charisma
3, M~nipulation 3, Appearance 3, Perception 3, Intelligence
4, Wits 2
Abi.litics: Alertness 2, Brawl 2, Dodge 2, Subterfuge 3,

Fircurrn.• I, Le~detshlp 3, Melee 1, lnvc.<rigarion 2, Linguistics

2, Politics 2
Areanos: Puppetry 3, Usu<)' 3
'Backgrounds: Status (Renc~;todcs) 3

Pathos: 7
Willpower: 5

Neon

Sun't<llist Artist

Cause of Death: l eapt from me top of Georgoa State
University while under the influence of LSD

Year of Death: 1985

Demeanor: jester

Nature: Deviant

AttributeS! Strengm 2, Dexterity 3, Sramina J,Charisma
3, Manipulation 4. Appearance 3, Perception 4, Intelligence

3, Wits 2
AbilitieS! Alertness 2, Brow! 3, Dodge 2, Expression 4,

Intimidation 3, Subterfuge 2, Crofts 4, Melee 2, Performance

3, Stealth 2. Occult 2
Arcanos: Pandemonium 4. Moliarc 4, Keening I

Backgrounds: Allies 2, Artifacts I , Hounr I (art g-•llcr)•),

Status (Heretics) I

Pathos: 7

Willpower: 6

ID13ge: Reality is an option. Neon loves using Pondemo-
nium and Moliate to alter himself and his environment. He

Image: Buzz cut, blue eyes, slouched shoulders, fuzzy usually appears to be a 19·year·old kid with glowmg n<'On hair,
swearer, irone-d slacks and dress shoes. Small round glasses. swim trunks and sandals. He also seems to have access to an
unlimited supply of Salvador O.li T-shirts.
Rolepbyinc 11po: Teaching at the school is JU$t a job.
You've got to tench to get by, bur you make up for it by giving Roleplaying Hints: You are inspired. Anything yuu say is
rime ro the really imponnnt ca.usts. In life, your cause was op, brilliant, especially if it contradicts what other people nonnally
posing the srnre. Now, in death, you seek to end the Hierarchy's believe. Create! Destroy! Live!
oppression. You've got co be really subtle, but you ore in a po·
sition to find the most promising wraiths for your cell. History: Neon was just too cool to live...or hold a job...or
have a steady girlfriend...or conform in any way. The world is
Hi.cory: When Daniel began as a teacher, he passion· his canvas, and he wants to rake up sculpting.

arely believed In lnsnlling h is ideas in the youth of his coun·

try. After the third time he was fired, he learned to be a bit
more cautious. Teaching became a front. He was extremely

good 31 It, bm his most impassioned activities were as a pro·

tester. Someone had to instnoct the members of his organlz.1·
rion in philosophy, kitchen chemistry and freestyle anarchy.

Daniel was morked for recruitment from the first doy of his

dcoch.

Passions: Tear down the smte (Vengeance) 3, Teach the

tools of onorchy (Hatred) J

Quote• "Thar's an intriguing idea. Not everyone q~<csrions
rhe awhorir, of rloc Hierarch, like rhar. You know, I've heard 11

rarher inl<!rt!liT1g rumor about a group hiding out neorlry..."

Angst: 212

Shadow: Rationalist

Thorns: Tainted Touch

Agenda: The entire system of oppression establl$hed by
rhe HierArchy is wrong. The Hierarchy is forcing omers tO suf·
fer in this afterlife. Clearly me Masses must be libernted. Those

who cannot fit Into our uropia must be destroyed.

There w~s only one option for a kid like Neon. With his At first she was content to "warch ewer'' her love, bur when
abysmal grndcs and the assistance of his doting parents, Neon he slowly turned from nn idealistic youne man ro a broken.
wound up in an school. Thert he discovered the work of his
"personal lord and savior," Salvador Dali. Neon has been a •ubservicnt thmll ofa la'!;e corporillion, Lucille couldn't "'"'d
die-hard surrealist ever since, In every sense of the word.
to see him fall npart. She began to feel like: there was no place
Passions: Cn.11te Art (Joy) 5, Defy Reality (Impish Glee) (or love in the world.

3, Serve Heretics (Devotion) 2 l11cn she ~n her mission. Lucille feels like she'll be
alone for erem ity, but she still warches o••cr people. The one
Quote: "The trt<e orrin m«.ll be open to anything! Expand thing th.r keeps her ~oing is helping other$ find what she lost.
yottr mind, man; srteiCh it like a big red balloon! You think char's
crau! Look nc all lhL unJrapp, ptOple,look"' aU the conf(lnruty, Passions: Protect young lovers (Envy) 5, Warch over her
and I'll tell you what's rtallJ crau. Whee! Ants!" lost love (Pain) 2, Sacrifice for others (Despair) 3

Angst: 4/4 Quote: "I'mno angel. If you ger em my bad side, yo«'ll find
that 0111 real /rut.•
Shadow: Freak
Thorns: Shadow Famill~r (a small, ratlike creature who Angst: 5/3
loves to come out to "play"), Shadow Arcanos (Moliate: the
creature can distort i~:~elf into many differtnr surreal mon.suosi· Shadow: Parent
ties.)
Agenda: Neon de<:$n't ~long; reality itself does nor ac· Thorns: &d Luck
cept his surreal visions. Why hold back? Why shouldn't he
reshape the world into something that will accept him1 He's Agenda: Obviou5ly, Lucille should lcnrn a little about re·
~en shur out long enough. allry. Tn:e love does not conquer all. Ho w foolish she is to
~lieve in "young love." Stories like that alwa)>s end in tears.
Lucille Her romance cenainly d:d. Seeing )'OUI\g lovers mocks Lucille's
Shodow, lx.'dlme it reminds her of her own pain - the p.1in
The Fallen •Angel" her Psyche and her need for blissful po$$lon gave her.

Demeanor: Caregiver

Nature: Martyr

Cau.se of Death: Shot out.sidc her home in Stone Moun·
rain,GA

Year of Death: 1962

Attributes: Snength 3, Dexterity 3, Sramino 2, Charisma
3, Manipulntiol\ 2, Appearance 3, Perception 3, Intelligence

3, Wirs 3

Abilities: Alertness 3, Bmwl 3, Dodge 3, Empathy 4,

Streetwise 2, Meditation 2, Srealth I, Investigation 4

Arcanos: Argos 2, Casrig;~te 4, Keening 3

Backgrounds: Allies 2

Pathos: 9
Willpower: 6
Image: Lucille usually wears a black ro~ and sandals. Her

head has been shaved. She also openly wears a p.1ir of wings
made our ofcrow feathers (see "Wings ofEcstasy" under Relics,
pg. 248).

Roleplaying Hints: Your life was violently taken away from
you. Your r,rue love no longer wants you. The world M longer
cares for you. The only solace you'll ever find is in the perfor·
rnance of your mission.

History: Lucille fell in love completely and to111lly when
she was 22. She dropped out ofcollege, ran ro her lover's side,
and gave him her body and soul. There were only three com··
plicaLions: Lucille was black, her lover was white, and the year
was 1962. l-ucille was shot outside her home in Georgia.

Aoventure ioeas ro climinare rhe compctirion personally, so a liule haunting Is

in order.. . Ca.re ro earn a few favorsr

Salvation ~oom 666

The ch~mcrers meet Sukl and m~y even discover her One of the classrooms at Bass High has a new groop of
"gu.>r(linn angel." Sarah. Ifthey have any compassion or mercy, inhabitants. A local gang has taken over and i> using the build·
they'll probably want to help her. Salvarion does evcnru~lly ing as a base of opernrions. This is a chance ro do :t llnle \'lgi..
oome ro Suki: .he fall$ in love with a S<udentat a nearby high lante work for the neighborhood.
5ehool.S.1mh, however, doesn't want to relinquish her control
o{ her. The dulrdCtcn have a chance to inlcrcc..-de. inspection Tour

it's showtime! jameson has gotten a tip: a Stygian represenmtive is go·
ing to be examining the neighborhood to make sore the tr..di·
At the Seventh Stage, a locally wriuen play is bcmg pro-
duced. The show, howeve·r~ is undergoing a few ..rewrites..... lions of the Empire are being upheld. lr's rime ro cover 60mc
oourtesyofa Renegade gang. jameson, the local Hierarchy rep.
resent1uive, is gctlin.: rca.Jy to call in his Enforcers, bur he supemaruml activity, and fast.
offers rhe chHrncren; a chance ro "keep rhe pence" by making
sme the show goes on ... l'Enfant terrible

rreacher Man A very inexperienced wraith has breezed into Little Five,
and he has no respc<:t for the rules. The characters have l<l
The Heretic's plan is going n little too well. He's ROt nc•
cess to a loft ncnr Little Five, nnd iL looks like he's rccruilins; a teach him m me che line.. . the easy way. or the hard way.
li11lcculrofmorr:.l. The Hierarchy would pay well for a Circle
of advenw rous wraiths who could deal with the situation. Channeler Surling

lhe Witching Hour Raymond Gunn has discovered an llnusulll wa}' of chnn ·

Gene's ceremonies ht the Bnss lligh gymnasium nrc get• neling the dead. He's found o way to summon them through
ling a litde out of hand. A few cxLrcmc supcrmtturdl m:mifeip the television set in his video store. Perhaps n powerful entity
Ullions have rakcn place in rhc building. Many of the wraiths
ore clueless obom how to resolve the situation, which means is using him, o r perhaps a Byway has been esmblishcd 10 his
that the characters could gain quite 11 bit ofclout by resolving
video store. He's not quite sure what's going Olt, or eveI\ what
iL. he's doing, and he's summoned up somcLhing he can't pur
down...
imaginary friends
fire Walk With Me
A six-year-old boy and hiS fumlly have moved into the
nearby neighborhood. The kid really likes the A new wraith in the neighborhood has the power ofPh:m·
neighborhood...and he's really surprised to sec the characters! msm, and he's discovered that many ofthe people In the nel~h·
He doesn't notice any n( rhe other wraiths, but he dO« seem borhood are having the same fatalistic dream: that the neigh·
ro h.we .10me .!Ort of gift for seeing the unsten. So what hap· borhood is going to bum down. Is he a chance for the chamc·
pens when the local Restless demand that the characters do ters to solve the problem, or could he be the cause of It1
SOn'lcthing to preserve thc1r sc..-c:rc:cyl
lhe Haunting of Bass High
clu~·Hopping
Someone h,-u bought oot the high school. Aprivate school
is making a big show oot of rehabilitating the building. The
characters have one goal on this one: make the invaden' hvc:s
a living hell.

Magc11t~• is investing in the nbnndoncd nir;htclub, bur she
appcan; 10 have some opposition. She's too busy making plans

'
This thingis aman. Lookatwhatyou ar~ andwhat
awaitsyou. Gaze on ~isimageandleam whatyour
own endwillbe.
- grave epitaph in Greece

They found the dog in several pieces in rhc rmshcan, OC•
cult •ymbols carved into its fur anclsomcthmg horrtble in its
mouth. The)' found the old mnn honging from 1he ceiling in
his study, the plastic nn the floor was arranged SO thnt none of
the blood stained the lily whue C.1r(Jet. They discovered the
child hunched down in a closet covered in her own waste, the

• rs ~ried awa,r, the hollow eyes looking out at nothing.

n.•~Y nl ro go into the Fifth Street alley nt night -

11' ;~\.o;\•fc. The say thnt the library is haunted- that

sometimes you can feel the crinkle of plastic under )"OUr feet.

dmnt ofthe Guilds

el~ of the hierarchy

R.~ven's ay ~~Is nas~i~
felpest'srou
flo« uea~~
~~r~n!tf. '111lat word do fOO bring?
folte~eist: Who do you fear?

Cr)in~o lausb~ Steadfas!, .-at~

ta;R!- ~!hin~ ratiinl. waitill!
thanteur. What do you ~n!? Monitor. Who do you ~·atcll?

iron rollars
Cra.sll and bum

Black whips

rarooner: '111lodo yoo clean~e? Srnalll and track

Sand sliining

"Leam rhe rn<e wpogrii/Jhy; tht monsrmu.1 and tuondtrf~<l ar·

chtt~pes are nm infide you, not inside )'Ottr consciotdncss; )'OU art

insitk rhem , rrapp~d and howlinR ro ~er our ."

- R.A. Lafferty, The Devil i.! Dead

Wroith is curs«!. There's no other way to say it. Mind the sphincter ofsome enormo.ascreature and new
you, I don't believe in cur>es, bur you can't argue "'ith the into a pool of molten lava. E.•ch nme they cried
facts- something's goong on. Oetting this far has been a real to crnwl om, I had fO<ol minion demons armed
mimcle. Even as I write these lan words, I keep looking be· with pitchforks push them back. I described
hind my back, half expecting something ro spring. their prolonged agony in excnociaring dernil,
and reveled in my cxpmhory skills. They
It's been such a long hard srrug~le, It's hard to believe it's nnly climbed out nfter Iwnsgooclnnd readI'·
ncnrly over. Everything thnt could go wrong did go wrong.
1•vc never seen anything like il. Contr"dcts gor screwed up, (Let me tell you, I was on a storytelling
schedules got mangled, write,. and artim disagreed and every• hi)lh. I had the playc,. completely under
my rhumb. Ifonly they were as thrilled as
unc involved argued and fought endle$Sly. There was no end I was...)

of em.rgencies. Nothing ever seemed to work our. Every· It didn't stop there. After they
thin.st good about this project came about only with agonizing mounred a nearby precipice, n black bat·
effon. All in all, it socked. winged demon suddenly appeared before A~~~
them. 1stood over11l)1 hapless victims
The curse began years ago, back in the earlydays ofWhite
(all sirring on the couch) nnd began «·~~
Wolf before the idea of Vampire was even a glimmer in my
ro chuckle my trademarked mnnic
mind. At the time I was working on a brand new concept, fl laugh. Lenning uver them, I yelled
game I called Inferno, something I was very excited by. wirh impassioned venom about their
Impending doom- when suddenly
The idea was that you played someone trapped In 1-lell, there "'liS a huge crush and all rhe
and your the goal, basically, was to either become a powerful lights went our in rhe house.
demon or to escape. (You can probably sec the similaritie! m
Wraith olre11dy.) Nc..'<ilcss co say, ir '""sa grim and loothsome For a few seconds, no one spoke.
setting, and I did everything I could to make it as dark as pos· No one moved. To tell the tnnh, 1rhink
we were scared shirless- no ont knew what
!!hie. I su~ that's really when nw predilection for dark to think, least of all me. Finnll}•, I fo~'\lred I'd go outside and
see what the hell had happened.
horror began.
Sitting at the bottom of our ncxt·door neighbor's drive·
Naturally, no one w:u very excited about playing a chnr· way was a pizza delivery cor chnt hnd crashed into a clecrric:ol
ncrcr who would be tortured nod branded and tricked on a tmnsformerbox. The idiot h:odn't pur his brakeson while dash·
regular basis - but as a favor co me, four of my friends c.::une ing inside to deliver Ius pi::a (30 minutes or free!) and never
over for a playtcst. realited he was p.~rked on a dnmn hill.

We got together at the company offices (just a house) In To make matters worse, b1• the rime I got rhcre, rhe ass·
the early evening and quickly created characters. I had pre· munch \\,d. S inside his car trying tO tum On the ignition. Un..
pored what I considered ro be o rother "fitting" welcome to
Hell, and was all set to make them pee their pants. 1staned
out by killing offtheir characters one by one in the m()S( grue·
some and macabre "'"}" I could Invent. Once they'd bit the
buller, I pulled them down Into hell. The)• came nying out of

1\'ni!L:]beohl~».l ..,_....,.

derneath the real axle I could see rhe flicker of flames.... For a got so weird that I began to make preparations just in CllSe...
second !thought I was hallucinating. It was like my imagina- Stewart even made jokes about how he'd put my ashes in rhe
ink when rhe book was printed. Was someone planning to kill
tion come to life. me?Damn, who needs enemies?

After Ichilled out from my panic, I ran halfway down the Strangely enough, this makes me all the more proud of
hill and yelled at him to get the hell out of the car. The moron what we've accomplished. I think this game is something spe·
didn't listen, so I cried again. Finally, I went down to the car cia!, and some of the blood spilled in irs creation has strength·
and practically dragged him from the burning wreckage. encd it and made it more powerful. I find our cre.;~rion ro be
beautiful, in spite of the pain (and perhaps because of It), and
A few minutes later, the car exploded into flames. A half I hope you do as well. I hope you get something out of it,
minute after that, the gas t'ank blew up with a dull thump. I something real and true.
tried calling 911, bur halfway through my call, an electrical
spike took out every phone In the house (and the fux machine Remember, I don't believe in curses, but ifbad things start
happening In your life... you have been warned.
'"well, damn it all).

Well, the whole neighborhood was without power now,
so everyone came over to watch d"te bonOre ::tnd roasr marsh~

mallows. The big news was that the pizta driver didn't have

insurance, which didn't please me any. The firetrucks eventu-

ally arrived. It was hours before it was all done and rhe excite·

mcnt had died down.

Needless to say, the game was over for the night (well, for

eternity, acnaally). The lights weren't working, the phones

weren't working, and no one much wanted co face Mr. Demon

again, so everyone wenr home. I w·as left ln an empty house,

without power, with a car hulk in my front yard. I had some

strange dreams that night. P.S. It just won't stop! Sutanne, my girlfriend, just woke

The next day I resolved that Mama Fare had given me a up in a cold sweat, muttering about her car. Now I'm afmid to

warning, and I packed away all my notes and called it quits go to sleep...

with Demonsand Doom. Enough strange things had happened

that I figured it just wasn't wise to go on. After they towed P.P.S. As I slowly emerge from adolescence, I am becom-
away the car, all that was left was a swarch of burned grass and Ing increasingly aware of how much I depend on others, not
a sharp, twisted lump of meralwirh bits of glass imbedded in only for my bread and shelter, but for the mana of life, the
it. I kept it as a momcnro and used it on my desk as a paper- ideas and thoughts that make existence worthwhile. The
weight. A few months later, J came up with the idea for Vam- people here at White Wolf provide just such a refuge. A spe-
pire and the World of Darkness. Over rime, I forgot all about cial thanks ro all who are members of this fine and strange
Inferno. Ifonly it had forgotten me. fellowship. My affection for you knows no bounds.

When It came rime to work on Wraith (or Ghost, as it

was then known) , Mr. Demon arose from the dead. Josh

Timbrook had the temerity to suggest that I use some of Filmography: Flarliners,The Haunring, The Shining, The
the stuff from my old game. I had the lack of sense to Haunring of Hill House, The Omen, The Nesting, The Enrity,
agree, having forgotten about the curse. Thus was rhe Dark Forces, The Uady in \'ilhire, Ghost Story, The Green Man,
curse reborn... Exorcisr, Po!rergeisr, The Shining, I Married A \'ilirch, Topper,
HeatJen Can Wait, Tetsuo, Hellraiser, Candyman , Our Town,
From rhat moment on, nothing went Human Comedy, It's a \'iltmderful Life, \'ilings of Desire, jacob's
right. I've never had so much crouble, Ladder, Ghost, All of Me, The Fog, Alien, Ghosrlm.srers, Low
pandemonium and bad blood getting a and Dearh, Comics: Sandman, Specrre, Spawn, Mage, Swamp
project to rhe finish line. Now, here I am, Thing, Hellbla<er, Deadman, Authors: Dante , William Blake,
dle last night before we have to ship every· Algemon Blackwood, lewis Theobald Ill, Joyce Carol Oates,
rhingoffto the printers, and I'm trying to come up with clever
words. It's four in the morning, :md chis is rny rhird try on this E.A.Poe, Mary Shelly.
essay. (You should see the gibbering I've been writing so far.)

Even i( these words suck, l'm nor starting overagain. Take it

or leave it, I'm just gl;;ld it's over.

Throughout the design of Wroith, I had rhis strange feel-

i n ·· '' rli P p' o ·.

index

~1tn muhipk ltllries m li11!d. Or!us of~eep 166 ~tnd 1>9 Allribe!es 110·111
~111m of ouili's l'ill!f 158
JtfmitiM11rei~ italics fllfy W"lllidra~lllO Allunemellll~ 161
.ndpriury !ldri!sart in iloldface. ~equitA II>
dysia M Aut011atic SIKms 91
Altoolctllll 109-!10 ~de the ~«Iron ki!hwaym Avani·Gltde ~~htl)~cli~U, 116
fllpower II! AWI!Iii!S$ ~~ilitj) Ill
~'lOHll SRiptl58
rruhroud111 511151 chaosl61 II<I!IIOnd 101, m.n;
..lilooltll
£ltha~tl\ltt m 511151 Grullio 111 8l~U61, !11
~ll
fatal Yisioo 119 5eJ151llmlli6 lldsiclt tandltlli
AwnatN Owlf191
Ai•[ll! l!O ~(~till Se\'11 !!mol 61 kllt.llnli I l l
Al!tfnrss (a~~trll!l
Allies (~arl,oundllll fO!Ik-ll sb~liS lloct!l!
~JodH6
All kallow'sl!l m Glow 158 ~de Ill !olysb.lll

Anarreoo 66 Gre.fililt l>l 14lUo Yoctlll Body1o1t\tr n
An!SI ll. 09, Ill·1M
ljlfflllltlll! i~itJitlS8 14lulfad 61 !on rR'IIII (a~) 10~ Di

nArtt'IOS l!a-01 interpmation U9 14lubi!h11Cl lookoflirs m
Splitt Sltll1d li6
Arrws fottll inve~i ,fllllll ~!Jia DollhoUSt !18
Statue Ul ~tth 99
l !llftl! jumpIll
1.1-.1110 Stonehaod fimth 161 lnlnSutler II
ki~~~tlll9 Soddflt ~ltll!nll68
11na1 111 81110 la~lle~,l t0l116
l.athsil Hmurt 1>0 So~ Ill
~~~~ICIIIlliJ leapof 1\l!t ~I &rawl ~bili~)l!l
rltlpcstpeek ~~o
Bodrshapr 160 ~lt-ii-DNtl118 tawlin! !18
fecpfD!iJ164
BllwukIll loalt [!Uer 156 tawlinJ Colfliulioc.s !I!
rllli HO
CaUili! Oullll l.Mir16S rnr.si11uo 1)'11J1ll ~

Charitiblt J111U Ill ltd ISO '~frMc!1>6 Slt alse .ltJos
weird.-!tss 161 loo~·
claim II! lliiAlaia Hlleri~ fnll6
(OIJ Ill ~lliS?Ifllll Cltl!illf b~ht!Jlf) 104·06
(rt!(tllll~ Ill lllrtiaily 119
Olll!fr Senlt 119 Wraiiligrasp 161 CIUipltii~UI
Dlrllllwr Ill MlsltrsroiceiS8
Almom ll.ll1·118 Catharsis 181
on Statts Ill Halerializt 118 Altildyp~s 101. 116·110
c.a~n
O!IB'sJe.<\161 MuS! 1>4 Itt also shadow Anhllyp~s
An!iltd ~rchdyp!) tOt 116 Cltlluri~n 61
O!fimUI OMil!ratt tilt loul169
A1Jos larca1101IIIO·IIl tilins61
Oetld foss!IWrl Ill 0Mivialt l6!
Ari~all Gan~tli t~~~l~~m
Oif1! Ill Ori!nteerins iiO
.V.Ut ~~ns!rtic~s !19
OuMilltt Ill
!lt also 1!®1tt daootr Crulioi iOI-111
f'll/td fit<l1>4 Anilld~~
Attilart II. !MB ~m-IR
,.,nlll&i!ON "'
Athktin b~1ir) U4 daoo!t Cttatiae ~ 101
,.,:1111110
Alln~ult99 daoo11 Ct.lctf!IO!·IOl
,.,_~Ill daoo!t ~1!1.91

fi1!161 ~bltribe!tlUI
~~
1~1"P,'ti"n'i'n ~~ Nilld 168

~~t T•lln ltilfntlils91 [nns~r16 l!tllrA [!Ills faoNh) lGI
~t!d« (lallcypt)IOI. 113 firtl!lll ~ Ill
dli!d ~~all ll6 f~ttfi~I118-Ul ~llmnlO.U4
Di!.lra Ul fo~fish1 CompliuliomUD·Ul
duonidt n.1941. 91 Dod~e U4 lltllll
O~n! liB !•lit lU
<rtl!s ~I Do-ainII,40, l! lteiiLound ll
fi~ 41
dia~ill! Ill Dwal8 lienol Cninebrm H.18-19
n·l1Lm86
doll of NiPt 118 liooolldly lL ll m 11~ t.u Words
!Kfpdpl!lf l l l n.s~: ollijuid kalt16 m .r~ Di!it•l wt~>
Colt of dwon 48
lldOtldl! !Wfrt&n k!t!tin 1>.Jl. w. 61
Cc&~lll-116 l!imrtflrlUIw. 61
llonlilt, f'! lO; ll-16
wlilllaurCblll> fos ~" ~;
llramatir S)'S!Illl al·lll fDt\iiYin<t 1~ kostll
~fllaylllt free~e foills 108, 09 lmi!OI~it1li011 UO
DrtllllnAerprtlllion 111 fmlora Com~at U4·1l6 inillbil ~~•nos) l~·lll
c.llid 1!4
Dre1m llquenre 8~ fwii·Auto Ul Initiative no
Ccc.!or~isl ~rditlype) lOt IU Drilt ~ility} U~
Conni11rb~heljlf)IOl. 111 Gli~An!IIIU Injury 191·101
DrOlll M,SI GaftMt ~rdtlj-pt} Jl4
ComonH llon•ls101·l0!
lll!ois ll8 GM!ll
Ccn~ds lll ~Ill
rdipsts liO G¥ov
Cc!pus 99. IIi ri&lo., I! 5I! \l'trtl~ltl lakltillicr lO
Em~ody brunos) 146·118
Ctllicled l'lliD Ill Gaui\118 ~~ bttriard UJ
Caolesr J1 Emll,ulr(lbility) U4 GhoulsW
ltttf!G!ltiol bMity)!ll
c..tlllt Enfantlt 18 GionnniUO ~limi41lion (ability} u;
c~flslllil~rl Ui
liiforrer Olitnrd!J} !il Goroolll fnlri!UI 61
Crtli~lity n> liiitmll (ab~ity) 119 ln~e~is•tion Milil)) 119
Got~it-j'uk )j.Ji
Crttp~ow H Eqa!IMill Ivory Quetl 46
~Ul
Critic ~«~It!!I104.111 nlllll r~ 111 Pdtr.w46
Grtlt IIHistro.s
Crulldtn 19 ffiq:ltte !II!~ Ll6 J-Ill
48. 49, lllk 14
cdll Euthl111t0! w Gria ~den II jesuf~)allDS
~L~allaa GuiMll, ~1. U9
Eu:pleof flayllH19 .1-d!t We~-pt) all 113
o.l.~j~s 4.1 bperitntt chart 19> ArtilirtBm
~mpill!111
lllrl ti.as of !tory bptrienrefointsi9H91 has\i~tr HO
flpmsion (a~ility)I!S ju~i!! 66
and)* 46 flt~t!ed Adiom 9l" ~Utr1ll8 keenin! ~rr1nosllll·lll
Dill ijn~011 ol o~sil!itn ~·
Oa~ ftlsions li'l, 181 f10~W lmtors Iii tick Ul

Ouhletll99 flll! 199 ~fl"~'Hl kao•led~t~L116. U9~M
Illy ~ tit Orad 149
flillieLrdtlj-pt) 101. Ill friXIors 146 In IJO
O!*'JII lO,i6 fllppelrtB 167
»r1r s~.om lttdd;p b~ll1
O!Uid ll61 Sandmen161 ~ll
f•si·JIIk 111 ~irtsi;
Otllluis61 fa~lism 14%0 Spooh 161
lt•qrt lt Ill
O!Mtlll«lilll91 futs ol Strenstb Ill Uwrm OO
0!~1nt ~«~Hype) 104, 118 ~fe•e~ (maiiO~ 116·111
D!lltrity ~ltributel UO fll!)111n II. 44. 68 IIMro•iRS ll ~lesi!lu W

Oi<e fnter IO. lt 101. 114. oa lbn!IIJI ~nl'iUirs ~bililf) IJO

11t'olbll! Diet lflill! f~~ttr~191 IL"'IIlll. .lllO.llt Ill ~uk f,1t fGiriS 110-261
l!t~ins 19t-199
Oict fool99 filtUt;.e>! lnt-klillll

"Sfli~· Dirt reols l09 fire lll~~~~t 199 lo!ias~ Ill

lticlllHottn 41 t.i!lt !60

~inlrr"

Damajt 100 Ontioo11) l!e111 91. 99.107·108 llrm•ise ~~lnl1110 I
O~ic Ci~tle 1!3 ltr!lljl~ ~llrib.t!l) 110
~tall8 l!ioo ~Mity) no I,
~lll·lll Oat121t f.tri<101l161·16! ll)~lt/Hl
11100\!f ll I
ll!lfe~1 Jl. "·m ~" ll)'jilt Htt~ l4
Sell . , IEIIllip ltl •
Hasltt &I r~m hm1101l161161 S.bterlu!f (il,itrtrl lli
Masque.,( [ra~y 148 ~e.n 10
HaCildel6t fltT'f m IIIIi lit
"Seati6~6S !<ln~erins 19
Ita ·,dltiu !lttrilctelIll passionsl01
~~" S«t of ll. jamesll1 suless Sea 10
!lll1Jr wcletype) 104,118 losillj l'assiCllll9& le&K1ioa 114
Sri~~ larneq!f) Wll,ll9
Heal II r& 11.99.m. H Setltt ti
Meai·C~aills II Sj'lboi"ISII ~
r~~ro~s 6s ~"· !11-lll
H i b (lhilil)lno reiCfjltioo ~trributel Ill SJ~Itl99
lle&t.ioa Wit)l Ill performaJXe~bility) 118 S~a~ow ll
~ al!4 C~apler Siren seulso d.1111 Nine
Melee ~bility) 118 PtrformaJX!I116 [alilts and cL~s
Melee 118 sblowmile~-pes m·tl'l
~ llmoosJ16S.If4 ~ Cmt51 116-11 -~lit
~C11<11NI
~9.18.11 lbiow [ndr 109 in~ uperm fds 191
ll!!ee CIIOifttuliell m
Htlee fea~ ra& Ul ~·rer 11 Sha~O>Ju~e ll>D~ 181·184 Bra•lill! d.~ 2lt
S~a~01<ill! lU C~arader Cr!ation Chart 101
Memoria; {\uqr~ndllll points99
ftlitics ~~i~ty) UO sblowlandslll9 Uimbat S.Uarr Chan lli
Hemal Attributes IU·Ill De~;.,* [!11ailll9
fll.OO Mil !S6 slwood 19,99, !l)j
ll!ntor (baclvmd) Ill f~ o-..'fito.a, 191
rrd*IIHII stbt l.salil
Himr.,!.mil 217 firnrms durt Ul
projectors II Silljlle Action 99
Mit!Jll firefis~t CAimp!iratilnsUl
Holtttea ll runrnzu Skeldon's ley lt) futs of Slrtll~~ [aWe Ill
Moliate ~aoosl 1>8·1!6
Mooah 100·101 l'il"'try brrMJOI) 16H69 Skills 106, U6-129 fts r&104

MGitlll!nA lll )'nitlll ~.lsll freebie~ IOl D9
H.lfi~ .lclilll!09 Maelstrom llllljt 100
fsJOrlli s!ab!r ~~ 198
rsptlltin!. DKt pool~ Melee WeapOGS [able Ul
quill ll see al!4 HHitation Hooal bea~n! 101
Mdtip!esllots lll \tnst uo
Snealill! lll HocUI lit~ lmls100
~arci1111s' Maslll6 1\lr Guanlil Sa<i.ll illri~ules Ut-1/l
1\roed fa~ 104
ll!anli! P.;tiii!S 91 Sols ofrdlurila ll6
Warlill!chart lli
Nf?handi ll fpjl!t Ll. ~~ II l«ilH l'tzjlQZ 1ft
~iu~n 41 ~I ~rd!e~?f}I04. 119 fa! JJ
1\tfres~ 99 Soulfire 116
lfletoomf"'ropt ltl> [alttl.sl06. 111·116
l,tyel &6 Soulsll, 17
~ll.to ~lti!I IIO fua!IOR 91
Notorittr w!JO!It~ m l,dit 10, J~ lUG
obolus II, 61 !9!fllt IUJI·Ill T•ll. H. II. lUI
tpllr.des 14, JHl. "
Oblivioo ll,ll, WI ~ (illl firtfj~ lll [1111i111h II
~ep;i ~~ilj11lB
Occuh ~ldity) no ~esearc~ ~~ility) 111 Sllai111 llttributesl 110 [~mr i6
~esist!il.4dioos 91, 99 StallS tkck!oo~ Ill
tlljtfntrll ~less I~ ·;t SteJiili (alility) 119 (1orm t~·18l

~j~l6 Slo11111~ II Am of Comptioa 110
~~lill! Diet 91
!tory!HUI wltdta
Ell1ples 96·98
Stlll)teRer n. 99 llarL\I~es 119
~om.tnce 7&
lto~1elli111 li, 1&, JHI Death's Si!ilt80
a.uJe of0111 91 ~treellise ~~i~ty) ll>
~li6 Oeril's Out 181
Stullllil! uo
1Jorptll1D!!f J8l
Stull.m!llt fru:!!~ ~ Ill

infamy 1!0 Jbret·~ovn~ 8u~t Ul jum 91, 108·100 Wardill!m
Undmorld II, 19, ll, ll,J8.l9 \\'talth II>
1\Jctof Ooom IW j\~lls lJ, 58 Usury wrano~ IJO·In Were•~lves lll·lil
~!low C!ll 180 Yampires ll9·1ll WitlpoT!I 9l. 91. 99. IOi, D9
~\dow familiar 181 Fthe lJ VMOIIS Stair I) Win!! of [(stacy lt8
shdow ~ft 181 jrnklll \'elrti Glo11 119 '\\'innini 17
jraditionaliu ~r~ypt) 101,110 Wits (ability) Ill
shadw jraits180 l'ictorian Eta >z.>l
Jfl1ldrJ> Viliolllry (arrlietwel 101, UO I'IWi Sl
Spectrt rre~i!e U9 jrait99 Void ll,l9 I'IWiiSl
jainted ~elic ISO jranr«n~ence 18, lO
jremert 110 VoidEn!inttr14S J.l'l
jainted fourli 181 jroupe 99
[riel oft!.e ~~ 181

Nature: Lfe:

Demeanor: Death:

shadow: ~~I:

~ Attri~utesC' a ... a a Cl a Cl a a a Cl a ca ., a a a a c =- aa o a a " a a a 1:1 Cl Cl a: a a a Cl a a.

-,_--_--_--_--_-~.•0oo0o0o0 Social Mental
,_ _ _ _ _. 0000
Charisma,______e oooo Perception._ _ _ _ _...:e o o o o

Manipulation e OOOO Intelligence e OOOO
Appearance Wits
e oooo eoooo

~ Abilitiesa Cl CJ C2 Cl 0 Cl 0 0 Cl a c:a a a a a a a Cl : acacaaaa:c:~:aaaage~a:c::~ac a••

Ta!en~ %lis kno~~

00000 Crafts 00000 Bureaucracy

00000 Drive 00000 Computer

00000 Etiquette 00000 Enigmas 00000

Brawl 00000 Firearms 00000 Investigation 00000
Dodge 00000 Leadership \ 00000 Law 00000

Empathy 00000 Meditatio!\ 00000 Linguistics 00000

Expression 00000 Melee 00000 Medici~>e 00000
00000 Perfonnance 00000 Occult 00000
Intimidation

00000 Repair 00000 Politics 00000
00000 Stealth 00000 Science 00000

'.... " a .... C>-OG"'"' .. .. a .. a a a .. a .. A~vantages 0 .. O'l:f'G .... a Q a. . . . a . . . a • • '

Back~ fassions ~os
00000
00000 00000 00000
00000 00000
00000 00000 00000
00000 00000
.. 00000 00000 00000
00000 00000 00000
00000
00000

00000

00000

;roe acacr G~Uers fo'Oa aa cac lacaaaaa CorpUS ;.acaoac ~:aaac::~ c Combat ag : a~
Weapon Difficulty Dam"lle Pathos
_ __ _ _ _00000 0 00 000 00 00
_ _ _ _ _ _ _ _00000
• a a a a o Willpower r ca m a a c
_________00000
0000000000
~~:1§)11J _ _ _ _ _ _ _00000
0000000000
00000
_ _ _ _ _ _ _ _00000

a c o a o< ExperieJn o a a a o c · aaaa ~c rat~OS OCIC:.OGG

I I0000000000

l




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