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Published by Fijsar the Buccaneer, 2022-05-27 06:34:56

Legend of Spelljammer (3)

Legend of Spelljammer, Book 3

Octopus Wtapons Stations

1 square = 5 feet

Main Deck 1 Cargo Deck Lower Deck

(Reverse Gravity From T(Reverse Gravity From Upper Decks)
515
Upper Decks)

Crow's Deck I 17 5 5. 6

(Reverse Gravity
From Upper Decks)

6 ©:

nram^niiiB 2 3
—>
i6

Crow's Deck Cargo Deck Lower Deck Steerage Deck
1. Private Quarters 1. Cargo Bay Doors 1. Access Passage to Cargo Deck
2. Private Mess 2. Main Cargo Bay 2. Officer's Quarters—Master Mechanic •1991 TSR. Inc. All Rlahta
3. Flying Bridge 3. Access Passage to Lower Deck 3. Officer's Quarters— Weapons Master
4. Lesser Cargo Bays 4. Tentacle Control Winches
Main Deck 5. Meeting Hall and Muster Room 5. Crew Quarters
1. Bowsprit 6. Cargo Crew Quarters 6. Officers' Quarters
2. Forecastle 7. Ship's Armory
3. Bridge/Helm 7. Cargo Master's Quarters 8. Detention Cells
4. Day Room
5. Captain's Quarters Steerage Deck
6. Ship's Mage Quarters 1. Stowage
7. Officers' Quarters
8. Galley and Larder
9. Ship's Mess
10. Sterncastle
11. Mizzenmast

OCTOPUS

Built by: Humans, mind flayers Power Type: Major helm or pool helm
Used by: Humans, mind flayers Ship's Rating As helmsman
Tonnage: 70 tons Armament: 2 heavy catapults
Hull Points: Cargo: 2 heavy ballistas
Crew: 70 Keel Length: 35 tons
Maneuver Class: Beam Length 100 ft. (not including tentacles)
Landing—Land: 13/70 50 ft.
Landing—Water:
Armor Rating: D
Saves As: Yes

No
7

Wood

Ollister Stardawn

Level/Class/Race: 7th level human fighter Level/Class /Race: 6th elven elf fighter (male).
(male).
Headquarters: Area #36.
Headquarters: Area #13 or #34. Allies: Highstar, the elves, Arcane.
Allies: Leoster, the Guild, the Hooded Soldier,
Foes: Goblins, other captains.
Brother Burke, the Xenos (though he is
unaware of their terrorist acts). Goals: Take command of the Spelljammer and
Foes: None. bring her back to the elven admiralty.
Goals: Have a ripping good time.
Secrets: Member of the Xenos; the Fool was a Secrets: Listed goal is a secret mission; has had
story created by his grandfather. dealings with Arcane; stole the master seed to
pay Arcane for information; knows that the
Orik new captain will be carrying a symbol of
power to identify himself.
Level/Class/Race: timber hulk.
Headquarters: Area #28 or #27. Suza the Brass"**
Allies: timber hulks, neogi, Coh.
Foes: Anyone who threatens Coh. Level/Class/Race: Mature brass dragon.
Goals: Protect Coh; convince others that
Headquarters: Area #41. f|
everyone should belong to Coh.
Secrets: Coh battles the Fool, but no one wants Allies: Dracons, Arvanon.

to help him. Foes: Neogi.

Selura Goals: Have a good time talking with all these

Level/Class/Race: 18th level human jhter fantasy characters.
(female).
.Local gossip.
Headquarters: Area #33.
Allies: Korvok, hill giants, Long Fangs. iaja
Foes: All other leaders (including Korvok). Level/Class/Race: Frost giant.
Goals: Kill all other leaders; start senseless Headquarters: Area #29.
Allies: giants, humans.
bloodbath; steal away Taja's hill giants. Foes: Breakox, Coh, neogi, beholders.
Secrets: Hates Korvok; was rejected by Goals: Keep her people independent; make ties

Stardawn. with humanity; collect new songs and tales.
Secrets: Knows recent history, appearance of the
ShiCaga
Fool; knows cycle of the dark times.
Level/Class/Race: Ogre mage chieftess.
Headquarters: Area #23. eorx
Allies: ogres, hobgoblins, her sons, Hobgoblin
Level/Class /Race: 13th level priest of Odin
Prophet, Breakox. (male).
Foes: Trebek, CassaRoc.
Goals: Free goblin races from mind flayers; Headquarters: Area #38.
Allies: Miark, Jokarin.
bring ship under nonhuman control, with her Foes: None.
in charge. Goals: Play chess, write.
Secrets: Fool is story created by good to slander Secrets: Theorx was a former captain of the
evil; will gladly send Breakox to his death.
Spelljammer.
Si Loo
Trebek
Level/Class/Race: 8th level human bushi/
fighter (male). Level/Class/Race: Mind flayer.
Headquarters: Area #16.
Headquarters: Area #30. Allies: Mind flayers, goblins, Father Goat.
Allies: Nagasimi, the Shou. Foes: Elves, any who stand in his way.
Foes: All who oppose his rule. Goals: Enslave the Spelljammer's races.
Goals: Rule the Spelljammer wisely in the name Secrets: Does not believe in the Fool; has

of the Shou emperor. charmed Father Goat.
Secrets: Si Loo is not a member of the Xenos,

though the Xenos believe him to be.

e1991 TSR, Inc. All Rights Reserved.

Hobgoblin Prophet Kristobar

Leuel/Class /Race: 6th level hobgoblin shaman. Level/Class/Race: 5th level halfling fighter
Headquarters: Area #23. (male).
Allies: ShiCaga, hobgoblin refugees.
Foes: Highstar, Trebek, mind flayers, ogres, Headquarters: Area #6 or #14.
Allies: Hancherback, Astor, halflings, humans.
ShiCaga's children. Foes: None (that he will admit to).
Goals: Free his people from the mind flayers; set Goals: Gather information; serve drinks.
Secrets: Local gossip; secret captains control
up Utopia ruled by his people.
Secrets: None—"In Utopia, we know everything." everything on the ship; the Fool is a myth.

Hooded Soldier Leoster

Level/Class/Race: Zombie. Level/Class/Race: 20th level human fighter/
Headquarters: Area #34. 13th level wizard.
Allies: Fool, Xenos, Brother Burke, Ollister,
Headquarters: Area #13.
Nagasimi. Allies: The Guild, all humans, Chaladar.
Foes: All living things. Foes: All who attack the human collective.
Goals: Serve the Fool by manipulating the Goals: Lead by good example, punish those who

Xenos. attack the collection; work on coin collection.
Secrets: Is a zombie controlled by the Fool. Secrets: His advisor created the story of the Fool.

Jokarin Miark the Blind

Level/Class/Race: 10th level human fighter Level/Class /Race: 12th level beholder wizard.
(male). Headquarters: Area #38.
Allies: Theorx.
Headquarters: Area #38. Foes: None.
Allies: Theorx, Miark. Goals: When lucid, escape and destroy other
Foes: The Spelljammer, Shivaks.
Goals: Escape the dark tower; ragain captaincy. beholders; play chess.
Secrets: Jokarin is a former captain. Secrets: Miark was a former captain of the

Kaba Danel Spelljammer.

Level/Class/Race: Dracon leader. Mostias
Headquarters: Area #40.
Allies: Dracons, Suza. Level/Class/Race: Centaur.
Foes: Neogi, beholders. Headquarters: Area #41.
Goals: Protect and lead his people. Allies: Humans, wemics, centaurs.
Secrete: None. Foes: None.
Goals: Party hearty.
Korvok Secrets: None.

Level/Class/Race: 17th level human thief Nagasimi
(male).
Level/Class/Race: 12th level wu jen or wizard
Headquarters: Area #32. (male).
Allies: Selura, Tenth Pit, any who pay him to kill.
Foes: All who get in his way. Headquarters: Area #30.
Goals: Discover secrets; use same to stir trouble. Allies: Si Loo, the Shou, the Hooded Soldier.
Secrets: Has a crush on Selura. Foes: All non-Shou and nonhumans.
Goals: Eliminate all nonhumans, enslave all
Kova
non-Shou.
Level/Class/Race: 12th level dwarf fighter Secrets: Sends Si Loo's representative to the
(male).
Xenos; provided smoke powder to destroy
Headquarters: Area #25. elven academy; the Fool is an outlander fairy
Allies: All dwarves, Firespitter. story.
Foes: None.
Goals: Continue to build and create; protect his

people by keeping other races at distance.
Secrets: The dwarves provide the motive force

for the Spelljammer, the ship is ruled by a
secret cabal of elder dwarves.

Illithid Dreadnought

1 square = 5 feet

Meditation Level Meditation Level
1. Back-Up Bridge—Ma|or Helm Command Level

Command Level Weapons
1. Captain's Chair Level

2. Captain's Day Room °1M1 TSR, Inc. All Rights
3. Open to Lower Levels

Bridge Level Bridge Level
1. Weapons Officer Station
2. Navigation Officer Station Cargo
3. Morale Officer Station Level

4. Maintenance Officer Station
5. Access to Command Level (PaMlrtetSd)
6. Open to Lower Levels

Weapons Level

1. Battle Stations

2. Hatches and/or Illusionary Walls
3. Muster Area for Boarding Parties
4. Pool of Immature Illlthids
5. Pool Helm

6. Open Lower Levels

Cargo Level

1. Cargo Area
2. Crew Quarters
3. Galley
4. Mess and Larder

Quarter Level

1. Captain's Quarters
2. Mess/Day Room
3. Chart Room

4. Officer's Quarters

Command Hull

1. Jettison and Storage
2. Crew Quarters
3. Morale Area
4. Mess

5. Private State Room

Battle Hull Com mand Battle
1. Guard Quarters Hull
2. Guard Post Hull
3. Slave Quarters

4. Interrogation Section

ILLITHID DREADNOUGHT

Built by: Mind flayers
Used by: Mind flayers
Tonnage: 100 tons
Hull Points:
Crew: 100

Maneuver Class: 20/100 (usually 100
Landing—Land: mind flayers)
Landing—Water:
Armor Rating: E
Saves As: No
Power Type:
Ship's Rating: Yes
4

Thick wood
Pool helm

5

Armament: 2 large catapults
Cargo: 4 medium ballistas
Keel Length: 1 large jettison
Beam Length: piercing ram
45 tons
175 ft.
95 ft.

Chila Firespitter

Level/Class/Race: 18th level human fighter Level/Class/Race: 10th level dwarf fighter
(male).
(female).
Headquarters: Area #12. Headquarters: Area #23.
Allies: CassaRoc, humans, halflings. Allies: Free dwarves, kova, gnomes.
Foes: Those who threaten her charges. Foes: Talentless critics, Arcane, Trebek.
Goals: Protect her people, make money. Goals: Preserve the creativity and artistic
Secrets: The Fool is a force of elemental evil,
freedom of the dwarvish people.
balanced by the secret captains of good. Secrets: The Fool was created by the Kovans; the

Coh Spelljammer was created by the dwarven gods
and flies through dwarven creativity.
Level/Class/Race: 8th level neogi wizard.
Headquarters: Area #27. Fool
Allies: Neogi, Umber hulks, Orik.
Foes: Beholders, all other races. Level/Class/Race: Master fich.
Goals: Defeat the beholders, enslave all other Headquarters: Area #42.
Allies: Hooded Soldier, Argargon.
races on the Spelljammer, become captain. Foes: All living things, the Spelljammer.
Secrete: Is in communication with the Fool; the Goals: Destroy the Spelljammer.
Secrets: Was once captain of the Great Ship;
Fool chooses the next captain; the captain
must be a magician. communicates through his zombies and
" controls their actions.
Demets I
Level/Class/Race: Beholder '
Level/Class/Race: 9th level lizard king plUst. Headquarters: Area #24.
Allies: Beholders of area 24.
Headquarters: Area #2. Foes: Astor, all other beholders, neogi.
Allies: Arvanon, lizard men. Goals: Kill other beholders; kill neogi; find a new
Foes: Those who threaten the gardens.
Goals: Use food as a weapon to control the slave race (perhaps minotaurs or ogres).
Secrets: Has undead beholder-mummies in
captain and the ship.
Secrets: Own sister killed in deal with Arcane; tower; Fool moves his base around in the
warrens.
captain must bring an artifact on board to
become captain. Hancherback

"Diamondtip" Level/Class/Race: 10th level halfling thief
(male).
Level/Class/Race: Giff commander.
Headquarters: Area #18. Headquarters: Area #14 or #6.
Allies: Humans, those who pay for his services. Allies: Kristobar, halflings, humans.
Foes: Gnolls, beholders, evil creatures. Foes: None.
Goals: Gather smoke powder; make giffs the Goals: Protect his people, make money at it.
Secrets: The Fool is a parasite from a lower
major military force on the ship; collect maps.
Secrets: Has extensive map collection; worries plane.

about getting old. Highstar

Father Goat Level/Class/Race: 8th level elf fighter/7th level
wizard (male).
Level/Class/Race: Satyr.
Headquarters: Area #19. Headquarters: Area #36.
Allies: Communal Church, humans, Trebek, Allies: Elves, Stardawn.
Foes: Goblins, Trebek.
Breakox. Goals: Eliminate the goblin menace; defeat evil;
Foes: Those who attack his people.
Goals: To protect members of minority races teach other races to live as elves.
Secrets: The Fool is part of a goblin plot.
under his care.
Secrets: Fool is created by violence; has secretly e1991 TSR, Inc. All Rights Reserved.

been charmed by Trebek.

DM's Summary of NPCs
Onboard the Spelljammer

The Spelljammer is a huge ship, filled with a large number of individuals, races, and factions, all with
their own goals and secrets. To help the DM in moderating adventures on the Spelljammer, this summary
sheet has been provided. Reference to the personalities section of Captains and Ships is recommended
for full details on any individual.

Information listed as Secrets is not necessarily true; check the character's full description in the
Captains and Ships book for full details on accuracy and whether the NPC is willing to share his
information.

Arcane Breakox

Level/Class/Race: Arcane. Level/Class/Race: Hill giant/minotaur.
Headquarters: Area #22.
Headquarters: Area #31. Allies: Minotaurs, ShiCaga, hill giants, Father
Allies: Gnomes.
Goat.
Foes: The Fool, other captains. Foes: neogi, beholders, mind flayers.
Goals: Keep the minotaurs free; steal the hill
Goals: Escape the Spelljammer.
giants from Taja.
Secrets: Understands everything about the Secrets: Hates ShiCaga; wants to kill Taja.
Spelljammer, is insane; has sold information
to Demets and Stardawn. Brother Burke

Argargon Level/Class/Race: 7th level human wizard
(male).
Level/Class/Race: Gnoll chieftain, now zombie.
Headquarters: Area #42. Headquarters: Area #34.
Allies: The Fool. Allies: Xenos, Hooded Soldier, Ollister, Si Loo
Foes: All living things.
Goals: Serve the Fool. (presumed).
Foes: All nonhumans.
Secrets: Survived destruction of the gnoll citadel Goals: Destroy all nonhumans.
but then made undead by the Fool. Secrets: Front man for terrorist organization; Si

Loo is the Hooded Soldier; Burke is geased
never to reveal these facts.

Arvanon CassaRoc

Level/Class/Race: 13th level lizard priest. Level/Class/Race: 15th level human fighter
Headquarters: Area #2.
Allies: Lizard men, Demets, Suza. (male).
Foes: Those who attack the gardens. Headquarters: Area #11.
Goals: To maintain the balance and the cycle of Allies: Humans, halflings, Chaladar, Chila,

the Spelljammer. Kristobar.
Secrets: The gardens close upon arrival of a new
Foes: ShiCaga, those who attack humans.
captain; Smalljammers are grown in the Goals: Protect humanity, have a good time at it.
gardens. Secrets: The Fool is the secret captain of the

Spelljammer.

Astor Chaladar

Level/Class/Race: Beholder. Level/Class/Race: 19th level human paladin
Headquarters: Area #6. (male).
Allies: Halflings, Kristobar.
Headquarters: Area #10.
Foes: Other beholders. Allies: Humans, CassaRoc, Leoster.
Goals: Act as ship's steward; prevent anyone Foes: All evil creatures, those who threaten

from becoming captain; destroy all those who humanity.
have insulted him. Goals: Protect humanity, eliminate evil.
Secrets: All but three of his eyes are functioning. Secrets: Was not a hero in the War of the Lance;

the Fool was created by evil humans.


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