NEOGI MINDSPIDER Built By:
Used Primarily By
Tonnage:
Hull Points:
Crew:
Maneuverability C
Landing-Land:
Landing-Water:
Armor Rating:
Saves As:
Power Type:
Ship's Rating:
Standard Armament:
2 medium catapults
Crew: 3 each
1 medium jettison
Crew: 3
Forward grappling/pi
Rear piercing ram
Cargo:
Keel Length:
Beam Length:
MINDSPIDER
One Square = 5 Feet
Primary Deck
1 Spelljamming Helm
2 Chart Room
3 Umber Hulk & Lower Neogi Quarters
4 Captain/Owner 's Quarters
5 Open Port to Secondary Deck
Secondary Deck
1 Jettison
2 Prisoners & Cargo Area
3 Hatch to Weapons Pit
4 Open Port to Primary Deck
Weapons Pit
1 Catapults
2 Open Port to Secondary Deck
3 Retractable Dome
Mattia Leoncini (Order #34831023)
Primary Deck
,,,.. Weapons Pit
I
nl et]
3
~
c,1989 TSR , Inc. All Rights Reserved .
'\
'\
~~~~~~~~
~~
~~
~~
~~
Directions : Cut ship counters out along dark lines.
Fold along dotted lines and place in base provided .
ARMADA ARMADA ARMADA .w..I .w..I
FLITTER
aw: CC
I- .! .!
I-
00
:::i
; ;a>zw: wz>a:
LL
CC
FLITTER FLITTER
FLITTER
MOSQUITO MOSQUITO
; ; ; ; ; ;a: a: a: a: a: a:
0z z0 z0 0z z0 z0
<:(a: :<(a: :<(a: <( <:a( : <:a( : MOSQUITO MOSQUITO
:a:
DRAGONFLY DRAGONFLY DRAGONFLY DRAGONFLY DRAGONFLY
c,1989 TSR, Inc . All Rights Reserved .
. ....•.-•••,•••• •••••••• .••••.~•••
..•·•••••• •a •••••'
.........'•·•.•.•.••••••~.•,•••••·_••~-•.•••.•~••·•••••••••••••••
...•.·.•.·~..-·~.••:•••..••••-•.•••,•,.,•~•,.~•'•.••...•·
.......••• •••••
TYRANT TYRANT TYRANT MINDSP-IDER TYRANT SHIP TYRANT SHIP
SHIP SHIP SHIP
GNOME CLIPPER TYRANT SHIP DRAGON SHIP DRAGON SHIP
SPELLJAMMER
DAMSELFLY DAMSELFLY
DAMSELFLY DAMSELFLY
GALLEON GALLEON GALLEON GALLEON
c 1989 TSR, Inc . All Rights Reserved.
- -- =l ► 'C' =l ► t'
_ _,e,e,_ _e, '-' -~~ _...,,
WASP WASP WASP WASP WASP
NAUTILOID NAUTILOID NAUTILOID NAUTILOID NAUTILOID
DEATHSPIDER HAMMERSHIP HAMMERSHIP HAMMERSHIP
DEATHSPl DER SQUIDSHIP SQUIDSHIP SQUIDSHIP
TRADESMAN TRADESMAN TRADESMAN TRADESMAN TRADESMAN
" 1989 TSR, Inc . All Rights Reserved.
A A A BSIZE B BSIZE
SIZE SIZE SIZE SIZE
SIZE
D cD,■...SIZE
B C C CSIZE C SIZE
SIZE SIZE SIZE
SIZE
C D D DSIZE ~
SIZE SIZE SIZE
...2 ...
D D D ESIZE SIZE ,.. ~
SIZE SIZE SIZE SIZE
EF EF ..SIZE
E E F FSIZE 3
SIZE SIZE SIZE ....
SIZE .... ~
F G G GSIZE SIZE
SIZE SIZE SIZE SIZE
GJ HJ ~SIZESIZE
H HSIZE I SIZE I
SIZE SIZE 5 ..
A E E,YPE FTYPE ■TYPE
TYPE TYPE TYPE FTYPE
FTYPE
A A E E-ypE ,. ~
TYPE TYPE TYPE FTYPE wTYPE
FTYPE 7 ...
A A E Fv"'E TYPE
TYPE TYPE TYPE wTYPE ,.. "I
E F"'l"V TYPE w"'l"V~E 8 ..
TYPE TYPE
,.. ~
E E FTYi.. ,:>E ..9...
TYPE TYPE TYPE ,. ~
wwTYPE
A E E FTYPE 10.. ..I
TYPE TYPE TYPE
w ■TYPE
E E FTYPE
TYPE' TYPE TYPE
E E FTYPE TYPE wTYPE ~
TYPE; TYPE TYPE
...1.2...
.... .... ....•SHAPE
• • tSHAPE 6SHAPE 0SHAPE ,, ~
SHAPE SHAPE 13 ...
SHAPE. SHAPE. SHAPE. tSHAPE 6SHAPE 0SHAPE .. "I
14
6SHAPE ..I
6SHAPE
SHAPE. SHAPE. SHAPE. tSHAPE 0SHAPE ,.. "
SHAPE □ 15
SHAPE. SHAPE. SHAPE. SHAPE t o ■SHAPE
SHAPE. SHAPE. SHAPE 0 ,..SHAPE "I
SHAPE. SHAPE. SHAPE. SHAPE ++
SHAPE. SHAPE. SHAPE ++ SHAPE □ SHAPE ...1.7 ....
SHAPE. SHAPE. SHAPE ◊ SHAPE ++ .... ~
SHAPE. SHAPE. SHAPE ◊ SHAPE ++ *SHAPE □ SHAPE
SHAPE ◊ ..18 ...
SHAPE ◊ ++ * ..SHAPE □ SHAPE
* *SHAPE ~
SHAPE
19 ..
.. "
20
... ..I
C1>989 TSR , Inc . All Rights Reserv ed .
SIZE SIZE SIZE SIZE SIZE SIZE
SIZE SIZE SIZE
1 SIZE SIZE SIZE SIZE SIZE SIZE
SIZE SIZE SIZE SIZE SIZE
SIZE SIZE SIZE SIZE SIZE SIZE
SIZE SIZE SIZE SIZE SIZE
2 SIZE SIZE SIZE SIZE SIZE
SIZE SIZE TYPE TYPE TYPE
SIZE TYPE TYPE TYPE
TYPE TYPE TYPE
3 TYPE TYPE TYPE
TYPE TYPE TYPE
SIZE TYPE TYPE TYPE
TYPE TYPE TYPE
4 TYPE TYPE TYPE
SHAPE SHAPE SHAPE
SIZE SHAPE SHAPE SHAPE
SHAPE SHAPE SHAPE
5 SIZE SHAPE SHAPE SHAPE
SHAPE SHAPE SHAPE
6 TYPE TYPE TYPE SHAPE SHAPE SHAPE
SHAPE SHAPE SHAPE
7 TYPE TYPE TYPE SHAPE SHAPE SHAPE
TYPE TYPE SHAPE SHAPE SHAPE
8 TYPE TYPE TYPE
TYPE TYPE
TYPE TYPE TYPE
TYPE TYPE
9 TYPE TYPE
TYPE
10
TYPE
11
TYPE
12 TYPE
13 SHAPE SHAPE SHAPE
14 SHAPE SHAPE SHAPE
SHAPE SHAPE SHAPE
SHAPE SHAPE
15 SHAPE SHAPE
SHAPE SHAPE
SHAPE SHAPE SHAPE
SHAPE SHAPE
16
SHAPE
17
SHAPE
18 SHAPE
19 SHAPE
20 SHAPE SHAPE SHAPE
--------,_,- ....
..
---
--·------------ ---------- ---------------- ----------
I I/ / 11II
I
/
//
- - - -,,,,,,,- ----
/ II
II
,,,,,,,
I I ..I -
-- , ,.
//
//
SIZE SHAPE
1
2
3
4
5
6
7
8
9
10
TYPE PLANET SIZE SHAPE TYPE
11
12
13
14
15
16
17
18
19
20
M
Nautiloid shown for scale
TheSpelY
0
Name: Spelljammer
Built by: Unknown
Used Primarily By: Unknown
Tonnage: 1.5 million (est)
Hull Points: 1,500,000
Crew: 1(?)/5240(?)
Maneuverability Class:
Landing: B
Armor Rating: Land No
Saves As: Water No
Power Type: 5
Ship's Rating: 20th level wizard
Armament (estimated): Unknown
8
Cargo:
Keel Length: 30 large catapu lts
Beam Length: 15 small catapults
40 large ballistas
20 small ballistas
15 large jettisons
20 bombards (rumored only)
750,000 tons (est)
1,575 feet
3,100 feet
0 100 200 300 400 500
Scale in feet
iJelYammer
The Spelljammer is an enigma of space. It is obviou
great size (three-quarters of a mile across) should pre,
and maneuverability that are always attributed to it. T
it has been reported destroyed on several occasions c
a phoenix rising from its ashes. It has been said to h
elves, illithids, and beholders, yet usually when enc01
central control, but speeds along aimlessly on its 011
The Spelljammer is the size of a small city, its surf,
citadels. The interior of the Spelljammer is hollo,
decks, storage areas, even Internal greenhouses u1
ferent creatures make their homes in the Spelljam
is a continual war between the various factions. A
are currently aboard the ship, along with a mind
ships, a small herd of umber hulks who escaped fr
stranger creatures. These wars take the form of
sides, while each faction searches for their ultima
The ultimate goal aboard the Spelllammer, of course
actions of the ship. Bringing another standard helm
no good; the Spel/jammeris too large for standard he
Spel/jammer is even Immune to the Crown of the S
tions on board state that it is a similar magical artifa
"ultimate helm" which controls the Spel/jammer r
changing form, which could explain its differing app,
0
D
y a constructed item, but its The gods themselves are silent when it comes to matters of the Spel/jammer; com-
ntit from attaining the speeds mune and contact higher plane spells produce negligible or misleading information
reapparently is only one, but (the gods hate to admit that they do not know about something, but some sages have
y to reappear again later, like suggested (quietly) that the Spel/jammer Itself is outside the limit ofthe gods' knowl-
e been commanded by men, edge). Such spells operate normally on board the Spel/jammer when dealing with
ered it has no master and no other objects, but when the subject turns to the Spel/jammer itself and its elusive
course. helm, the gods grow strangely quiet.
e dotted by huge castles and The Spelljammer is an erratic beast, often going unseen in the Known Spheres
as well, and laced with huge for generations, then making a rapid series of appearances throughout the
ermagical illumination. Dif- spheres. In some worlds its appearance is connected with dark times and upcom -
er's various parts, and there ing tragedy, in others it is a symbol of the involvement of the gods, and in still
east three beholder nations others merely a pretty astronomical occurance, no more sinister than the north -
ayer outpost, several pirate ern lights or a lunar eclipse.
m the neogi, and other, even
mall raids against the other The listed weapons are those that are known to be on board the Spelljammer.
goal. There are stories of great armories deep within its hull, protected by magical
guardians. The armories include all manner of additional equipment, including
sthe helm which controls the the rumored bombards, as well as other, even more powerful weapons. The listed
nboard the Spel/jammer does weapons are those currently mounted on the ship. Many of these are already in
s to have any effect on it. The the hands of one faction or another. Those approaching the Spelljammer with in-
tention to land may find themselves the target of a group effort of the established
though several of the fac- factions who are not looking for any further competition for the helm.
which controls the ship. This
y even have a versatile and Where did the Spelljammer come from? Who built it? And for what purpose?
anee in different tales. How does it move through space like some huge radiant dragon? Who steers it
now? These are unkown and unanswerable questions that surround the Spe/1-
jammer like a great fog, making the monstrous ship the great mystery of the
spheres, an enigma of space.
Low City High City
I
"The Edge"
Underside
Naval Base The Citadel
7
M
Prince/ Andrus• Castle
------- ___._--./___--------- Gravity Plane
1
1) Docks · 15) Arena of Frun
2) Drydock 16) Festival Ground
3) Shou Embassy 17) Greater Market
4) Warehouses 18) The Forest (Elven
5) Lesser Market (Thieves' Market) 19) Dungeon
6) lllithid Embassy 20) Graveyard
7) The Burrows (Halflings) 21) Noble Estates
8) Dwarven District 22) Lake Bral
9) Dracon Enclave 23) Barracks
10) Giff-Town 24) Castle of Prince A
11) Temple of Ptah 25) Opper Lake
12) House of the Path and The Way 26) Monument to Prir
13) Polygot Shrines 27) Royal Docks
14) Pantheist College
District) The Rock of
ndru Bral
ce Cozar 0 200 400 600 800 1000
Scale in feet
1049XXX0704 c, 1989 TSR, Inc. All Rights Reserved.