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Published by Sibby Sibster, 2024-02-20 14:01:34

Dark Heresy - Ascension

Dark Heresy - Ascension

X : The Red Wake 250 The Powers of Ruin Master Rothber Sydom Rothber Sydom Profile WS BS S T Ag Int Per WP Fel (9) 55 38 40 51 42 38 42 38 50 Movement: 4/8/12/24 Wounds: 37 Mastered Skills: Forbidden Lore Mastery, Observation Mastery Skills: Blather (Fel), Carouse (T), Ciphers (Occult, Commercia) (Int), Common Lore (Imperium, Imperial Creed, Commercia) (Int), Command (fell) +10, Deceive (Fel) +20, Intimidate (S) +10, Invocation (WP) +10, Performer (Fel) +10, Psyniscience (Per) +20, Secret Tongue (Menagerie) (Int) +10, Speak Language (Low Gothic, High Gothic, Void Cant) (Int), Trade (Merchant, Slaver, Seer) (Int). Talents: Favored of the Warp, Foresight, Lightning Reflexes, Sorcerer, Master Sorcerer (Psy 4), Sublime Arts, Touched By the Fates (3 Fate Points), Melee Weapon Training (Primitive), Pistol Training (SP), Resistance (Psychic, Poisons, Disease) Traits: Dark Pact, From Beyond, Unnatural Toughness (x3), Unnatural Willpower (x3). Special Traits Beyond Flesh: By passing a Challenging (+0) Willpower Test, Sydom may use either the Mask of Flesh Arcana or duplicate (at will) the effects of any single physical mutation from the Minor or Major Mutations listed in Dark Heresy. This ability is a Full Action to employ and entails no Power Roll or risk of failure. This effect will last until he chooses to dismiss it or take another form. Warping Touch: Sydom’s touch is imbued with the twisting power of the warp. He can sculpt flesh as if it was wet clay and rip through the strongest metal like brushing away a cobweb. The crudest use of this power can make him a terrifyingly effective combatant, his bare hands literally digging though his enemies’ bodies like wet sand. Mastery of the Fates: Favoured by the twisting skeins of destiny, Sydom perceives the tangled webs of possibilities and the surface of what humans call reality for the frail and mutable thing it truly is. A master of the Menagerie may reroll a single failed Test or Damage dice per Round and may use the equivalent of the Psychic Power Soul Sight at will as an innate ability. Dark Rituals: Sydom knows many dark and nightmarish rituals, and has the Sorcery† Talent. Minor Arcana: Touch of Madness (13), Whisper of the Warp (13), Weaken Veil (11), White Noise (10), Revelation of Truth (13), Sense Presence (7), Space Slip (13), Time fade (15). Major Arcana: Compel (21), Flesh Like Iron (20), Hellish Blast (22), Mind Scan (25), Personal Augury (16), Time Distortion (20) plus others as the GM decides. † See Disciples of the Dark Gods for more details Armour: None Weapons: Warping touch (2d10+4†† R; Warp Weapon), †† Includes Strength Bonus. Gear: Decent quality merchant’s clothing, assorted dataslates, minor seal, auto-quill. Sadu’sen Daemons These creatures are daemonic shapeshifters whose true form is that of a smoking column of rippling incandescent flesh filled with baleful glowing eyes and fire-dripping fanged maws. When in human guise, they appear strangely still and speak only reluctantly, but otherwise appear ‘normal.’ Sadu’sen Daemon Profile WS BS S T Ag Int Per WP Fel (6) 40 40 35 35 30 29 29 40 20 Movement: 3/6/9/– Wounds: 15 Skills: Awareness (Per), Psyniscience (WP) +10, Deceive (Fel) +10, -plus as victim last devoured. (In the case of Sydom’s Sadu’sen at the Aleph Carouse (T), Charm (Fel), Common Lore (Imperium), Speak Language (low Gothic), Acrobatics (Ag), Performer (Mime) (Fel) Talents: None Traits: Daemonic (TB 6), Fear 2‡ , Flyer 5, From Beyond, Incorporeal†‡, Warp Instability‡ ‡True form only Special: Daemonic Presence: When in its true form, all living creatures take a –10 penalty to Willpower Tests. False Form: The Sadu’sen may assume the physical shape and voice of the last human they have physically devoured and will also retain their memories and basic skills (no advanced skills). If physically injured they must pass a Challenging (+0) Willpower test or transform into their true selves. Sadu’sen may be detected for what they are in the same way that a possessing sprit can be. Phase: Sadu’sen may become incorporeal at will (during which the daemon grows pale and seems to flicker). When incorporeal both consecrated barriers and energy fields designed to hold back the warp (such as a starship’s Gellar Field) block the passage the Sadu’sen and they are vulnerable to psychically charged or Holy attacks and powers. While incorporeal, these entities may still attack through the use of their Ætheric fire. Weapons: Ætheric fire (20m; –/2/–; 1d10+1 E; Pen 5; Unlimited), flaming maws (1d10+3 R; Tearing, Warp Weapon) Gear: None or as carried in human form


X : The Red Wake 251 Player Handout I: Map of The Temple of Aleph


X : The Red Wake 252 Player Handout II: Map of The Tabernacle


Appendix 253 CharaCter Name __________________________________________________ Player Name ____________________________________________ home World ____________________________________________________ Quirk __________________________________________________ BaCkgrouNd PaCkage ______________________________________________ traNsitioN PaCkage _______________________________________ Career Path _________________ asCeNded Career Path ________________________________________ raNk ___________________________ diviNatioN _______________________________________________________ordo (aNd/or FaCtioN) ____________________________________ desCriPtioN ______________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ HEAD (1-10) Type: BODY (31-70) Type: LEFT ARM (1-10) Type: RIGHT ARM (1-10) Type: RIGHT LEG (1-10) Type: LEFT LEG (1-10) Type: ARMOUR WOUNDS total _________________________________ CurreNt ______________________________ CritiCal damage ________________________ Fatigue _______________________________ FATE POINTS total _________________________________ CurreNt ______________________________ INSANITY CurreNt PoiNts ________________________ degree oF madNess ______________________ disorders _____________________________ CORRUPTION CurreNt PoiNts ________________________ degree oF CorruPtioN ___________________ maligNaNCies ___________________________ MOVEMENT Half Action _________ Full Action __________ Charge ____________ Run ________________ SKILLS Acrobatics (Ag) o o o o Awareness (Per) n o o o Barter (Fel) n o o o Blather (Fel) o o o o Carouse (T) n o o o Charm (Fel) n o o o Chem-Use (Int) o o o o Ciphers (Int)† o o o o _______________________ o o o o _______________________ o o o o Climb (S) n o o o Command (Fel) n o o o Common Lore (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Concealment (Ag) n o o o Contortionist (Ag) n o o o Deceive (Fel) n o o o Demolition (Int) o o o o Disguise (Fel) n o o o Dodge (Ag) n o o o Drive (Ag)† o o o o _______________________ o o o o _______________________ o o o o Evaluate n o o o Forbidden Lore (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Gamble (Int) n o o o Inquiry (Fel) n o o o Interrogation (WP) o o o o Intimidate (S) n o o o Invocation (WP) o o o o Lip Reading (Per) o o o o Literacy (Int) o o o o Logic (Int) n o o o Medicae (Int) o o o o Navigation (Int)† o o o o Performer (Fel)† o o o o _______________________ o o o o _______________________ o o o o Pilot (Ag)† o o o o _______________________ o o o o _______________________ o o o o Psyniscience (Per) o o o o Scholasic Lore (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Scrutiny (Per) n o o o Search (Per) n o o o Secret Tongue (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Security (Ag) o o o o Shadowing (Ag) o o o o Silent Move (Ag) n o o o Sleight of Hand (Ag) o o o o Speak Lagnuage (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Survival (Int) o o o o Swim (S) n o o o Tech-Use (Int) o o o o Tracking (Int) o o o o Trade (Int)† o o o o _______________________ o o o o _______________________ o o o o _______________________ o o o o Wrangling (Int) o o o o _________________________ o o o o Basic Trained +10% +20% Basic Trained +10% +20% Basic Trained +10% +20% CHARACTERISTICS WeaPoN skill (Ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) Will PoWer (WP) FelloWshiP (Fel) Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o INFLUENCE startiNg ______________________________ CurreNt ______________________________ modiFiers _____________________________ orgaNizatioNs aNd Notes _________________ ______________________________________ MASTERED SKILLS __________________ __________________ __________________ __________________ __________________ __________________ __________________ __________________ __________________ __________________ †denotes Sklill Group Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com


Appendix 254 EXPERIENCE XP to Spend___________________ Total XP Spent________________ GEAR _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ TALENTS AND TRAITS _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ PARAGON TALENTS _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ MUTATIONS _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ CHARACTERISTICS Weapon Skill (WS) BalliStic Skill (BS) Strength (S) toughneSS (t) agility (ag) intelligence (int) perception (per) Will poWer (Wp) FelloWShip (Fel) Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o Characteristic Advances o o o o o o WEALTH _____________________________ ____________________________ _____________________________ ____________________________ _____________________________ ____________________________ Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MISSILE WEAPONS NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MISSILE WEAPONS NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MISSILE WEAPONS NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MELEE WEAPONS NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MELEE WEAPONS NAME CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD SPECIAL RULES MELEE WEAPONS


Appendix 255 Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ PSYCHIC POWERS Psy Rating___________________________________________ Psychic Discipline______________________________________ Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________ Power_____________________________________ Threshold_______________ Focus Time_________ Sustained_______________ Range_____________ Description_________________________________ __________________________________________ __________________________________________


Take your rightful place amongst the ranks of the Holy Inquisition itself—no longer are you a pawn, but one who can change the very nature of the contest. Advanced character generation, including transition packages to take your Dark Heresy characters from Acolytes to Throne Agents—and even the position of Inquisitor. Eleven other Ascended Careers include Sage, Storm Trooper and Vindicare Assassin. New Ascended Psychic Powers, plus a section on ascended adversaries, from Greater Daemons to renegade Imperial Governors. Systems of infl uence and reputation for a different scale of wealth and power in the Imperium, plus Paragon Talents and Mastered Skills to enhance your character’s abilities. This book takes your Dark Heresy campaign to greater heights of power, responsibility, and peril in the grim darkness of the far future. Suitable for players of all levels. A copy of the DARK HERESY Core Rulebook is needed to use this supplement. IT IS TIME TO ASCEND TO A HIGHER PURPOSE! WWW.FANTASYFLIGHTGAMES.COM ™ ™ 716DEC09 Ascension DH11 ISBN: 978-1-58994-711-5 9 781589 947115 54995


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