Pokémon Mystery Dungeon
D&D 5e Race Expansion
Version 1.3.0
It's basically Pokémon Mystery Dungeon.
But with 35 Pokémon to play, and 38 total evolutions.
The following is a homebrew compendium for use in Dungeons and Dragons 5th edition.
created by xbubba1995x
Image also created by xBUBBA1995x
Image Source
Current Version: 1.3.0 Index
You can view the newest version of Bubba's 5th Edition Chapter 1: Pokémon................................................................... 1
Expansion using the following link: Chapter 2: Pokémon Details.................................................... 12
Chapter 3: Magic Items............................................................. 16
Thehomebrewery link! Chapter 4: Pokémon Deities..................................................... 18
Google Drive Change Log ................................................................................. 19
Last Update On...
April 3, 2018 | 2:50 PM Mountain Time
Special Thanks To...
My friends, for early feedback
My players, for playtesting a few things
Reddit for all the feedback
Reddit Feedback
To give feedback, please post a comment on this reddit page.
Bubba's Note
Did everything make it into this Homebrewed compendium?
Absolutely not. In Dungeons & Dragons terms, not
everything has a weakness, unlike Pokémon. Having to
homebrew a simple feature to weaken a type of Pokémon
was very difficult, and balancing the Water Weakness for fire
and ground type Pokémon was a hassle itself. I'm thankful
that fire elementals provided a base to work with, but having
a level 20 Charizard get one shot by a level 5 wizard casting
tidal wave would have been bullcrap. Trying to come up with
features to work with every type would have taken months
and a lot of playtesting that I just don't have time to do. So
instead I balanced things by providing more features to
Pokémon with a lot of weaknesses and provided fewer
features to Pokémon with a lot going for them (for the most
part).
An example is Grass-type Pokémon. They gain other more
features or strong features because of their fire and cold
weakness. While Fire-type Pokémon's weakness to water, it's
balanced out with their resistance to fire and cold damage.
Ground-type Pokémon are an example as well. They also have
the water weakness but have lightning immunity. Some
Pokémon types are just strong, period. An example is
Psychic-Type Pokémon. They are strong because they have
powerful minds, and are quite skilled, but don't have much
going for them in combat other than a teleport skill.
As for Pokémon moves... Do you want to be a Chazard that
can throw out flames like their's no tomorrow? Then play a
Draconic Sorcerer. Do you want to play a Machop who walks
up to people, and breaks their face in with a single punch?
Play a barbarian that multi-classed into monk. If you can't tell
what I'm saying, then let me spell it out for you.
Your Pokémon race isn't what gives you your powers.
This is still Dungeons & Dragons 5th Edition. Your class
gives you your powers. If you really want to roleplay your
Pokémon 100%, then work with what they can do, and use
the system to do it! If a playtester of mine was able to, so can
you!
Chapter 1: Pokémon Bulbasaur
There are several types of Pokémon in the Bulbasaur is regarded as both a rare and well-behaved
world. Fire-Types, Water-Type, Grass-Types, Pokémon. It is known to be extremely loyal, even after long-
Normal-Type, Fighting-Type, Ground-Type, the term abandonment. They are hardy, loving, and make great
list goes on. Below, you will find several types lifelong friends. They typically spread the seeds that they
of Pokémon, and in those types, you'll find a collect in their free time, and are most commonly found in
variety of Pokémon you can play. Each type of lush forests.
Pokémon has traits and abilities that specific
to that type, in addition to the Pokémon itself. Pick the Ability Score Increase. Your Wisdom and Charisma
Pokémon type that fits you, and work with other players to scores increase by 1.
have a balanced team!
Size. Your size is tiny.
Grass-Types Pokémon Speed Your base walking speed is 20 feet.
Part Poison-type. You have advantage on saving throws
Overall, Grass-Types Pokémon are well rounded. Offensively, against poison and have resistance against poison damage.
they're not the strongest Pokémon around, and defensively, Loyal. You have advantage on saving throws against being
they are somewhat lacking, but what they lack in those charmed.
features they make up for it with their overall connection with Vine Whip. You have two vines that extend out of your
the world and their large array of traits. They have a body to use as appendages. These Vines function as two
weakness to fluctuating temperatures but make up for it with working arms and can extend out up to 10 feet. Because
their long-lasting, tough exteriors. They are found all through these Vines are an extension of your body, if they are
the world and are often times timid of newcomers, but once damaged then you are damaged. Use your Strength to
you make friends with them, they'll be by your side for a determine how much you are able to lift with these vines. If
lifetime. you are using your vines to hold objects, then they act like
normal arms and provide no reach bonus with melee
Grass-Type Traits weapons.
Your Grass-Types character has a number of traits common No Hands. You do not have hands. Instead, you may hold
with all other Grass-Types. one-handed objects in your mouth and use them normally,
while still audible. In addition, because you have no hands,
Ability Score Increase. Your Constitution score increases you've learned to cast spells without the somatic components,
by 1. but it's still obvious you're casting a spell.
Evolve. As a Bulbasaur, you can evolve into Ivysaur at level
Age. All Grass-Types Pokémon mature quickly and become 7. As Ivysaur, you can evolve into a Venasaur at level 14.
adults at the age of 3, and can live for several centuries. Follow the standard rules for evolution in chapter 2.
Alignment. Most Grass-Types are good but tend towards Chikorita
neutral or chaotic rolls. They believe in the rules of nature
and going with the flow of things. Chikorita is an uncommon Pokémon that is considered very
docile. They typically spend most of their time playing, or
Grass-Type Weakness. Grass-Types Pokémon are relaxing under the sun, and are most commonly found in
vulnerable to fire and cold damage. grasslands. They make good friends and help solve problems
that other nearby Pokémon may be having.
Grass-Type Resistances. Grass-Types Pokémon have
resistance to lightning damage, and have advantage on saving Ability Score Increase. Your Charisma score increases by
throws aginst being knocked prone. 2.
Solar Powered. You do not need to eat. Instead, you Size. Your size is small.
require at least 4 hours of sunlight to sustain yourself. When Speed Your base walking speed is 25 feet.
sunlight is not available, you are able to eat food instead. Tough Little Leaf. You gain proficiency in Constitution
saving throws.
Food does not include water. You still require water Sweet Smell. Thanks to the sweet smells coming from the
whether you get 4 hours of sunlight or not leaf on your head, you gain proficiency in Persuasion Skill.
Vine Whip. You have two vines that extend out of your
Living Nature. You gain proficiency in the Nature skill. body to use as appendages. These Vines function as two
Grass-Types Moves. As a Grass-Types Pokémon, you working arms and can extend out up to 10 feet. Because
know the thorn whip cantrip. Once you reach 3rd level, you these Vines are an extension of your body, if they are
can cast the earthbind spell once per day as a 2nd-level spell. damaged then you are damaged. Use your Strength to
Once you reach 5th level, you can also cast the spike growth determine how much you are able to lift with these vines. If
spell once per day. Constitution is your spellcasting ability for you are using your vines to hold objects, then they act like
these spells. normal arms and provide no reach bonus with melee
Languages. You can speak, read, and write Common and weapons.
Pokémon. No Hands. You do not have hands. Instead, you may hold
Different Pokémon. There are several types of Grass- one-handed objects in your mouth and use them normally,
Types Pokémon in the world. The following seven Grass- while still audible. In addition, because you have no hands,
Types Pokémon are available for you to play as. Pick between
Bulbasaur, Chikorita, Treecko, Turtwig, Snivy, Chespin, or
Rowlet.
1
you've learned to cast spells without the somatic components, Ability Score Increase. Your Dexterity score increases by
but it's still obvious you're casting a spell. 2.
Evolve. As a Chikorita, you can evolve into Bayleef at level Size. Your size is tiny.
7. As Bayleef, you can evolve into a Meganium at level 14. Speed Your base walking speed is 25 feet.
Sun's Embrace. While in direct sunlight, you gain 5 feet
Treecko additional movement speed.
Sly and Scary. You gain proficiency in the Deception and
Treecko are brave and territorial Pokémon that travel in Intimidation skills.
packs. They typically spend most of their time under the sun, Vine Whip. You have two vines that extend out of your
defending their home from invaders, and foraging for food. body to use as appendages. These Vines function as two
When they evolve, they separate from their packs to find working arms and can extend out up to 10 feet. Because
mates to claim their own territory. these Vines are an extension of your body, if they are
damaged then you are damaged. Use your Strength to
Ability Score Increase. Your Dexterity score increases by determine how much you are able to lift with these vines. If
2. you are using your vines to hold objects, then they act like
normal arms and provide no reach bonus with melee
Size. Your size is tiny. weapons.
Speed Your base walking speed is 25 feet. Evolve. As a Snivy, you can evolve into Servine at level 7.
Quick. You can take the dash action as a bonus action. As Servine, you can evolve into a Serperior at level 14. When
Brave. You have advantage on saving throws against being you do so, you gain the No Hands feature, and your Vine
scared. Whip length is doubled.
Perceptive. You gain proficiency in the Perception skill.
Evolve. As a Treecko, you can evolve into Grovyle at level 7. Chespin
As Grovyle, you can evolve into a Sceptile at level 14.
Chespin are very friendly Pokémon that are rarely seen.
Turtwig While exploring their forest home, tend to be docile and enjoy
the beauty in the nature around them. They often defend the
Turtwig is a hardy Pokémon. They travel alone in forests and forests they live in and their fellow Pokémon from attackers,
are most commonly found foraging for fallen barriers. They invaders, and any other hostile threats.
are known to be very helpful Pokémon that are able to carry
great burdens for their size. When they evolve, they tend to Ability Score Increase. Your Strength score increases by
migrate to mountains. 2.
Ability Score Increase. Your Strength and Constitution Size. Your size is tiny.
scores both increases by 1. Speed Your base walking speed is 20 feet.
Head Spikes. The spikes on your head are natural
Size. Your size is tiny. weapons, which you can use to make unarmed strikes. If you
Speed. Your base walking speed is 20 feet. hit with them, you deal piercing damage equal to 1d4 + your
Pokémon of Burden. You are considered one size large for Strength modifier, instead of bludgeoning damage for an
the purpose of determining your carrying capacity and the unarmed strike. When they are not used for combat, these
weight you can push, drag, or lift. spikes become soft.
Strong Grip. Turtwigs can use heavy weapons without any Great Oak. Your hit-point maximum increases by 1, and it
penalty because of their size. increases by 1 every time you gain a level.
Vine Whip. You have two vines that extend out of your Vine Whip. You have two vines that extend out of your
body to use as appendages. These Vines function as two body to use as appendages. These Vines function as two
working arms and can extend out up to 10 feet. Because working arms and can extend out up to 10 feet. Because
these Vines are an extension of your body, if they are these Vines are an extension of your body, if they are
damaged then you are damaged. Use your Strength to damaged then you are damaged. Use your Strength to
determine how much you are able to lift with these vines. If determine how much you are able to lift with these vines. If
you are using your vines to hold objects, then they act like you are using your vines to hold objects, then they act like
normal arms and provide no reach bonus with melee normal arms and provide no reach bonus with melee
weapons. weapons.
No Hands. You do not have hands. Instead, you may hold Evolve. As a Chespin, you can evolve into Quilladin at level
one-handed objects in your mouth and use them normally, 7 As Quilladin, you can evolve into a Chesnaught at level 14.
while still audible. In addition, because you have no hands, When you do, you gain the Bulletproof and Part Fighting-
you've learned to cast spells without the somatic components, Type feature listed in chapter 2.
but it's still obvious you're casting a spell.
Evolve. As a Turtwig, you can evolve into Grotle at level 7. Rowlet
When you do, you gain the Heavy Loader & Siege Pokémon
features listed in chapter 2. As Grotle, you can evolve into a Rowlet are very loyal and quiet Pokémon. They tend to do
Torterra at level 14. When you do, you gain the Part Ground- nothing but watch those around them, but they have a
Type feature listed in chapter 2. fondness for observing other creatures and Pokémon that
enter the forests or mountains that they live in.
Snivy
Ability Score Increase. Your Dexterity and Wisdom
Snivy is regarded as an uncommon and solitary Pokémon. scores increase by 1.
They typically spend most of their time looking for the
strongest foes to face in battle or defending their home from Size. Your size is tiny.
invaders. They can be seen in grasslands, forests, and Speed Your base walking speed is 10 feet.
mountain ranges.
2
Part Flying-type. You have a fly speed of 40 feet when Languages. You can speak, read, and write Common and
you're not wearing medium or heavy armor. Pokémon.
Flyby. You don't provoke opportunity attacks when you fly Different Pokémon. There are several types of Fire-Types
out of an enemy's reach. Pokémon in the world. The following seven Fire-Types
Pokémon are available for you to play as. Pick between
Talons. You have talons that act like hands, and allow you Charmander, Cyndaquil, Torchic, Chimchar, Tepig, Fennekin,
to hold objects, such as a weapon or a potion. These talons or Litten.
also act as natural weapons, which you can use to make
unarmed strikes. If you hit with them, you deal slashing Charmander
damage equal to 1d4 + your Strength modifier, instead of
bludgeoning damage for an unarmed strike. Charmander are some of the friendliest Pokémon around, but
are also some of the most territorial Pokémon in existence.
Vine Whip. You have two vines that extend out of your They spend their days playing and relaxing or battling
body to use as appendages. These Vines function as two whoever they can find. When they evolve, all they wish for is
working arms and can extend out up to 10 feet. Because to become stronger. Charmander can be found all over, but
these Vines are an extension of your body, if they are when they evolve, they move to mountains to train.
damaged then you are damaged. Use your Strength to
determine how much you are able to lift with these vines. If Ability Score Increase. Your Strength and Dexterity
you are using your vines to hold objects, then they act like scores increase by 1.
normal arms and provide no reach bonus with melee
weapons. Size. Your size is tiny.
Speed. Your base walking speed is 20 feet.
Evolve. As a Rowlet, you can evolve into Dartrix at level 7. Guiding Light. So long as you are alive, the flame on your
As Dartrix, you can evolve into a Decidueye at level 14. When tail will burn. It can't be put out by any means, and will only
you do, you gain the Part Ghost-type feature listed in chapter be extinguished if you die. Your tail flame sheds dim light in a
2, but lose the Part Flying-type feature. 10-foot radius.
Claws. You have claws that act as natural weapons, which
Fire-Types Pokémon you can use to make unarmed strikes. If you hit with them,
you deal slashing damage equal to 1d4 + your Strength
Fire-Types Pokémon are strong, aggressive, loyal, and loving modifier, instead of bludgeoning damage for an unarmed
to those they care for. They're a force to fear and a force to strike.
respect. They're willing to fight for what they believe in and Evolve. As a Charmander, you can evolve into Charmeleon
are willing to face any foe, no matter how strong that foe is, at level 7. As Charmeleon, you can evolve into a Charizard at
even if they are at a disadvantage. level 14. When you do, you gain the Part Flying-Type feature
listed in chapter 2, but thanks to your powerful strength, you
Fire-Type Traits can still fly while wearing medium or heavy armor.
Your Fire-Types character has a number of traits common
with all other Fire-Types. Cyndaquil
Ability Score Increase. Your Strength score increases by Cyndaquil are some of the most intelligent and tactical
1. Pokémon around. You'll find them playing, having a fun time,
or using the flames on their back as a deterrent to avoid
Age. All Fire-Types Pokémon mature quickly, reaching battle. Until Cyndaquil evolves into Quilava, they tend to be
adult age by 10, and live roughly 250 years. passive and will avoid battle.
Alignment. Fire-Types are other lawful or chaotic. They Ability Score Increase. Your Intelligence score increases
take the harder paths in life and finding enjoyment in what by 2.
they can. They tend towards good as well, with strong ties to
power and respect. Those that are lawful tend to follow the Size. Your size is tiny.
ideals of the world, while those that are chaotic tend to Speed Your base walking speed is 20 feet.
believe freedom is the best option. Mind Fire. You use Intelligence for your spellcasting ability
for Fire-Type Moves instead of Constitution. You also learn
Water Weakness. As a Fire-Types Pokémon, you are weak the Fire Bolt and the Produce Flame cantrips. Consider
to water. For every 15-feet you move in water, or for every 3 these cantrips Fire-Types Moves.
gallons of water splashed on you, you take 1 acid damage. Fire Starter. As a reaction to being attacked by a melee
However, attacks and effects that splash water on you, such weapon, you may cast produce flames at your attacker.
as Tidal wave or the "Geyser" effect from Decanter of Evolve. As a Cyndaquil, you can evolve into Quilava at level
Endless water, only deal double damage to you, instead of 7. As Quilava, you can evolve into a Typhlosion at level 14.
their overpowered and broken damage numbers.
Torchic
Fire-Types Resistance. As a Fire-Type Pokémon, you have
resistance to fire damage and cold damage. Torchic are very rare and friendly Pokémon. They help
communities grow with how helpful they are, they are always
Fire-Types Moves. As a Fire-Type Pokémon, you know the willing to lend a hand, even if they don't have a hand to lend,
Control Flames cantrip. Once you reach 3rd level, you can and they're always seen in a group.
cast the burning hands spell once per day as a 2nd-level spell.
Once you reach 5th level, you can also cast the Pyrotechnics Ability Score Increase. Your Dexterity score increases by
spell once per day as a 2nd-level spell, but can only pick fire 2.
damage. Constitution is your spellcasting ability for these
spells. Size. Your size is tiny.
Speed Your base walking speed is 20 feet.
3
Peck. Your beak is a natural weapon, which you can use to Fennekin
make unarmed strikes. Your beak is considered a finesse
weapon. If you hit with it, you deal piercing damage equal to Fennekin are mischievous Pokémon, that are often eating
1d4 + your Strength or Dexterity modifier, instead of twigs for energy. They tend to make friends quickly, are very
bludgeoning damage normal for unarmed strike. clever, but can also be very ferocious when they are
intimidated or put in a corner. More often than not Fennekin
Talons. You have talons that act like hands, and allow you are seen exploring the wilderness that they called home, or
to hold objects, such as a weapon or a potion. These talons spending time playing with other Pokémon. As they evolve,
also act as natural weapons, which you can use to make this does not change.
unarmed strikes. If you hit with them, you deal slashing
damage equal to 1d4 + your Strength modifier, instead of Ability Score Increase. Your Intelligence and Charisma
bludgeoning damage for an unarmed strike. scores increase by 1.
No Hands. You do not have hands. Instead, you may hold Size. Your size is tiny.
one-handed objects in your mouth and use them normally, Speed. Your base walking speed is 20 feet.
while still audible. In addition, because you have no hands, Little Trickster. Fennekin is proficient is the Sleight of
you've learned to cast spells without the somatic components, Hand Skill.
but it's still obvious you're casting a spell. Mind Fire. You use Intelligence for your spellcasting ability
for Fire-Type Moves instead of Constitution. You also learn
Evolve. As a Torchic, you can evolve into Combusken at the Fire Bolt and the Produce Flame cantrips. Consider
level 7. When you do you lose the No Arms because you grow these cantrips Fire-Types Moves.
arms, and you gain the Part Fighting-Type feature listed in Hot Headed. As a bonus action, you may attempt to
chapter 2. As Combusken, you can evolve into a Blaziken at intimidate an opponent by puffing hot air out of your ears.
level 14. Pick a creature within 30 feet of you that can see and hear
you. Make a Charisma (Intimidation) check contested by the
Chimchar target's Wisdom (Insight) check. If your check succeeds, the
target is frightened until the end of your next turn. If your
Chimchar are mostly wild Pokémon pranksters, that are also check fails, the target can't be frightened by you in this way
brave and friendly. They know when it's time to fight, time to for 1 hour.
run, time to play, or time to sleep, and it's always time to take No Hands. You do not have hands. Instead, you may hold
a nap. They are most commonly found in forests but move to one-handed objects in your mouth and use them normally,
urban areas when they evolve into Monferno, and when they while still audible. In addition, because you have no hands,
evolve into Infernape, they tend to abandon their prankster you've learned to cast spells without the somatic components,
ways. but it's still obvious you're casting a spell.
Evolve. As a Fennekin, you can evolve into Braixen at level
Ability Score Increase. Your Strength and Charisma 7. When you evolve, you lose the No hands feature because
scores increase by 1. you grow hands. As Braixen, you can evolve into a Delphox at
level 14. When you evolve, you gain the Part Psychic-Type
Size. Your size is tiny. feature listed in chapter 2.
Speed Your base walking speed is 25 feet.
Nimble Climber. You have a climb speed equal to your Litten
base walking speed, and you have advantage on Athletic and
Acrobatics skill checks that involve climbing and swinging. Lazy but friendly, Litten is a simple Pokémon. They spend
Evolve. As a Chimchar, you can evolve into Monferno at most of their time relaxing or sleeping and are most
level 7. When you do, you gain the Part Fighting-Type commonly found in forests. They hate being touched by those
feature listed in chapter 2. As Monferno, you can evolve into they do not trust, and will openly attack others that come too
an Infernape at level 14. close to them. However, they are very loving and loyal to
those they see are their friends. As they evolve, they become
Tepig more open, but also more territorial.
Small but strong, Tepig are mighty little Pokémon with a Ability Score Increase. Your Strength and Dexterity
curious nature. They'll play as much as they work, but spend scores increase by 1.
most of their time foraging for food. When push comes to
shove, these little Pokémon are a force of nature. Size. Your size is tiny.
Speed Your base walking speed is 20 feet.
Ability Score Increase. Your Strength and Constitution Darkvision. You are gifted with great vision and have
scores increase by 1. superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in
Size. Your size is tiny. darkness as if it were dim light. You can't discern color in
Speed Your base walking speed is 20 feet. darkness, only shades of gray.
Tough Explorer. You are proficient in the Athletic and Claws. You have claws that act as natural weapons, which
Investigation Skills. you can use to make unarmed strikes. If you hit with them,
No Hands. You do not have hands. Instead, you may hold you deal slashing damage equal to 1d4 + your Strength
one-handed objects in your mouth and use them normally, modifier, instead of bludgeoning damage for an unarmed
while still audible. In addition, because you have no hands, strike.
you've learned to cast spells without the somatic components, Well Balanced. You have advantage on Acrobatic Skill
but it's still obvious you're casting a spell. checks that rely on balance.
Evolve. As a Tepig, you can evolve into Pignite at level 7.
When you do you lose the No Arms because you grow hands,
and you gain the Part Fighting-Type feature listed in chapter
2. As Pignite, you can evolve into an Emboar at level 14.
4
No Hands. You do not have hands. Instead, you may hold Ability Score Increase. Your Constitution and Charisma
one-handed objects in your mouth and use them normally, scores increase by 1.
while still audible. In addition, because you have no hands,
you've learned to cast spells without the somatic components, Size. Your size is tiny.
but it's still obvious you're casting a spell. Speed Your base walking speed is 20 feet.
Shell. You have a hard and tough shell. This shell cannot be
Evolve. As a Litten, you can evolve into Torracat at level 7. removed without killing you. Increase your Armor Class by 2,
As Torracat, you can evolve into Incineroar at level 14. When regardless if you are wearing armor or not.
you do, you lose the No Hands feature because you grow In addition to your increased armor class, your shell
hands, and you also gain the Part Dark-Type feature listed in provides you three-quarters cover when you would normally
chapter 2. gain half cover, and total cover when you would normally gain
three-quarters cover.
Water-Type Pokémon Evolve. As a Squirtle, you can evolve into Wartortle at level
7. As Wartortle, you can evolve into a Blastoise at level 14.
Overall, Water-Type Pokémon are fast, strong, and while
some may lack defense, others make up for it tenfold. They Totodile
are loyal, caring, the most outgoing type of Pokémon around,
and will do their best to face their weaknesses with a smile. Totodile are joy-filled Pokémon, that tend to bite those they
You can find Water-Type Pokémon everywhere, even in the love by mistake. They tend to hunt weaker pray, but when
most chaotic of places. They tend to travel in groups, and threatened, will willingly face deadly foes. However, Totodile
stronger water Pokémon, such as Blastoise, act like tend to befriend creatures and Pokémon they don't hunt for
guardians for weaker Pokémon, such as a nest of Squirtle or food and are known to start rivalries with their stronger
a small village near a body of water. friends.
Water-Type Traits Ability Score Increase. Your Strength score increases by
Your Water-Type character has a number of traits common 2.
with all other Water-Types.
Size. Your size is tiny.
Ability Score Increase. Your Constitution score increases Speed Your base walking speed is 20 feet.
by 1. Tough Hide. Your hit-point maximum increase by 1, and it
increases by 1 every time you gain a level.
Age. All Water-Type Pokémon mature quickly, reaching Bite. Your sharp teeth act as natural weapons, which you
adult age by 7, and live roughly a century. can use to make unarmed strikes. If you hit with them, you
deal piercing damage equal to 1d4 + your Strength modifier,
Alignment. Most Water-Types are neutral and typically go instead of bludgeoning damage for an unarmed strike.
with the flow of things. They tend towards good as well, but Evolve. As a Totodile, you can evolve into Croconaw at
some are chaotic depending on how much fun they wish to level 7. When you do, the damage your Bite deals becomes
have. 1d8. As Croconaw, you can evolve into a Feraligatr at level 14.
When you do, the damage your Bite deals becomes 1d12.
Amphibious. Water-Type Pokémon can breath in both air
and water and have a swim speed of 30 feet. Mudkip
Fire Resistance. Water-Type Pokémon gain resistance to Mudkip are docile Pokémon. They spend most of their time
fire damage. doing nothing or relaxing. While they are easy to befriend and
are very loyal, most tend to keep to themselves and allow
Lightning Weakness. Water-Type Pokémon are vulnerable other Pokémon to approach them first. This trait vanishes as
to Lightning damage. they evolve into a Marshtomp and Swampert as they become
more active and involved with the world.
Water-Type Moves. As a Water-Type Pokémon, you know
the Shape Water cantrip. Once you reach 3rd level, you can Ability Score Increase. Your Strength and Constitution
cast the Create or Destroy Water spell once per day as a 2nd- scores increase by 1.
level spell. Once you reach 5th level, you can also cast the
Create Food and Water spell once per day, but can only pick Size. Your size is tiny.
to create water. Constitution is your spellcasting ability for Speed Your base walking speed is 20 feet.
these spells. Mud Slap. When you take the Attack action on your turn,
you can replace one attack you make with this feature, and
Languages. You can speak, read, and write Common and fire mud from your mouth at a target. Select a creature or
Pokémon. object within 30 feet of you that you can see. The target
creature makes a Dexterity saving throw. Objects
Different Pokémon. There are several types of Water-Type automatically fail this save. On a failed save, the target takes
Pokémon in the world. The following seven Water-Type 1d4 bludgeoning damage, and has mud splashed in their
Pokémon are available for you to play as. Pick between eyes, giving them disadvantage on all attack rolls until the
Squirtle, Totodile, Mudkip, Piplup, Oshawott, Froakie, or mud is removed with an action. The DC is 8 + your
Popplio. Constitution modifier + your proficiency bonus. You are able
to do this a number of times between long rests equal to your
Squirtle Constitution modifier.
A creature that does not have eyes or does not rely on sight
Squirtles spend most of their time relaxing or playing. is immune to this effect.
Thanks to their hard shells, they tend to take more risks than
other Pokémon. Some Squirtles become protectors early on, 5
while some wait to evolve to take up that role. Squirtles can
be found near the coasts or a river, or in urban environments.
No Hands. You do not have hands. Instead, you may hold Seashell Sword feature, and gain the Seashell Armor
one-handed objects in your mouth and use them normally, feature listed in chapter 2.
while still audible. In addition, because you have no hands,
you've learned to cast spells without the somatic components, Froakie
but it's still obvious you're casting a spell.
Froakie are very prideful Pokémon, that spend more of their
Evolve. As a Mudkip, you can evolve into Marshtomp at time training to become stronger, and are most commonly
level 7. When you do, you lose the No Hands feature because found near ponds or rivers. They tend to be loners, even after
you grow hands, and you gain the Part Ground-Type feature they evolve, but are loyal to those who show great strength or
listed in chapter 2. As Marshtomp, you can evolve into a pride.
Swampert at level 14.
Ability Score Increase. Your Dexterity score increases by
Piplup 2.
Piplup is a Pokémon that has a high sense of self-pride and Size. Your size is tiny.
respect. While they can be very friendly, most Piplup are seen Speed. Your base walking speed is 20 feet.
as snobby and uptight, until you befriend them. They spend Gymnastics You can use your Dexterity score instead of
most of their time hunting, watching for trespassers on their your Strength score when you calculate how high you can
territory, and are most commonly found near frozen lakes or high jump and how far you can leap. You're also able to your
rivers, or near the poles of the world. Their snobby and Acrobatics skill, instead of your Athletics skill, when you
uptight nature leaves them as they evolve, and they become attempt to climb or leap.
more open and friendly. Naturally Stealthy. You have proficiency in the Stealth
skill.
Ability Score Increase. Your Dexterity and Constitution Evolve. As a Froakie, you can evolve into Frogadier at level
score increases by 1. 7. As Frogadier, you can evolve into a Greninja at level 14.
When you do, you gain the Part Dark-Type feature listed
Size. Your size is tiny. chapter 2.
Speed Your base walking speed is 20 feet.
Winter Maister. You are used to the cold and cold Popplio
environments. You gain resistance to cold damage, and you
ignore difficult terrain that involves ice or snow. Popplio are some of the most loving, loyal, and playful Water-
Ice Moves. You also learn the Frostbite and Ray of Frost Type Pokémon, and can quickly become lifelong friends to
cantrips. Consider these cantrips Water-Type Moves. anyone they meet. They are mostly found in colder coastal
Evolve. As a Piplup, you can evolve into Prinplup at level 7. environments, but are known to travel south. Because of how
As Prinplup, you can evolve into an Empoleon at level 14. beautiful and handsome Primarina are, they are sometimes
When you do, you gain the Part Steel-Type feature listed in found in urban environments entertainers for the masses.
chapter 2.
Ability Score Increase. Your Charisma score increases by
Oshawott 2.
Oshawott, both loving and brave, is a Pokémon that will Size. Your size is tiny.
battle as much as they play. They spend most of their time Speed Your base walking speed is 15 feet.
protecting others, honing their skills, or just simply having Charming. You have proficiency in the Persuasion skill.
fun with friends or even enemies. Most Oshawotts are most Sea Lion. You do not have legs to walk on. Instead, you
commonly found near frozen lakes or rivers, or near the poles have a seal like tail. Because of this tail, you have a swim
of the world, but most can be found near docks or rivers with speed of 60 feet.
average population sizes. As they evolve, their protective Evolve. As a Popplio, you can evolve into Brionne at level 7.
nature grows. As Brionne, you can evolve into a Primarina at level 14. When
you do, you gain the Part Fairy-Type. feature listed in
Ability Score Increase. Your Strength and Charisma chapter 2.
scores increase by 1.
Normal-Type Pokémon
Size. Your size is tiny.
Speed. Your base walking speed is 20 feet. Normal-Type Pokémon are strong, well balanced, and overall,
Seashell Sword. You have a large Seashell with you at all great Pokémon with little weaknesses. Their personalities
times. You are aware of its location so long as it’s on the same mirror this, as almost all Normal-Types are confident and
plane of existence as you are. This Seashell acts like a ready to go. Some may be timid, while others may be brave
Martial Melee Weapon Scimitar when in your hands, and you and strong. Either way, Normal-Type Pokémon can be found
are proficient with it. It weighs 1 lb, and is 2 inches wide, 2 all through the world.
inches tall, and is 1/2 inch thick.
If the Seashell is destroyed or lost, you may spend time Normal-Type Traits
scavenging around a beach to find a new Seashell to use. Your Normal-Type character has a number of traits common
Alternatively, you may acquire a seashell by buying one. Once with all other Normal-Types.
you acquire another seashell, you must spend 6 hours with to
make it yours. Ability Score Increase. Your Constitution score increases
Evolve. As an Oshawott, you can evolve into Dewott at level by 1.
7. When you do, you gain a second seashell. The new seashell
acts the same as the old seashell. As Dewott, you can evolve Age. While most Normal-Type Pokémon all age differently,
into a Samurott at level 14. When you evolve, you lose the the following three Pokémon age quickly, reaching adulthood
6
at the age of 3, and live roughly half a century. Each Evolution becomes a diffrent type, see page 14 for
Alignment. Most Normal-Types are good. They live simple details, as explaining it here would be too complex.
lives, but love to have fun. They tend towards Neutral as well,
but some are chaotic depending on the life they wish to live. Buneary
I Ain't Afraid Of No Ghost. You gain resistance to any
damage that undead creatures deal to you, so long as that Buneary is a common, friendly, and loving Pokémon, and are
damage is not one of the following: Force, Necrotic, Psychic, most commonly found in forest areas. They tend to help
or Radiant. others quite a bit, and are well known to for their beauty;
Normal-Type Moves. As a Normal-Type Pokémon, you even the males.
know the Guidance cantrip. Once you reach 3rd level, you can
cast the Longstrider spell once per day. Once you reach 5th Ability Score Increase. Your Charisma score increases by
level, you can also cast the Jump spell once per day. 2.
Constitution is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Size. Your size is tiny.
Pokémon. Speed. Your base walking speed is 20 feet.
Different Pokémon. There are several types of Normal- Charming. You have proficiency in the Persuasion skill.
Type Pokémon in the world. The following three Normal-Type Strong Legs. The distance you cover with your long jump
Pokémon are available for you to play as. Pick between increases by 10 feet, and the hight you can leap into the air
Meowth, Eevee, and Buneary. increases by 5 feet.
Evolve. As a Buneary, you can evolve into Lopunny at level
Meowth 12.
Meowth is a common, loving, friendly, and playful Pokémon, Ground-Type Pokémon
and are most commonly found in urban or forest areas.
Ground-Type Pokémon are strong, stoic, and durable. They
Ability Score Increase. Your Dexterity increase by 2 love the land, and respect those that are honest. They're
Size. Your size is tiny. simple, to the point, and loving. They often gather near dry
Speed Your base walk speed is 25 feet. areas, but can be spotted near coasts or urban areas.
Dark Vision. You are gifted with great vision, and have
superior vision in dark and dim conditions. You can see in Ground-Type Traits
dim light within 60 feet of you as if it were bright light, and in Your Ground-Type character has an assortment of inborn
darkness as if it were dim light. You can't discern color in abilities, part and parcel of Ground-Type nature.
darkness, only shades of gray.
Claws. Your claws are natural weapons, which you can use Ability Score Increase. Your Constitution score increases
to make unarmed strikes. Your claws are considered a finesse by 1.
weapon. If you hit with them, you deal slashing damage equal
to 1d4 + your Strength or Dexterity modifier, instead of Age. While most Normal-Type Pokémon all age differently,
bludgeoning damage normal for unarmed strike. the following two Pokémon age quickly, reaching adulthood
Well Balanced. You have advantage on Acrobatic Skill at the age of 5, and live roughly two centuries.
checks that rely on balance.
Evolve. As a Meowth, you can evolve into Persian at level Alignment. Most Ground-Types are good and live simple
12. When you do, you gain the No Hands feature listed in lives. They tend towards Neutral as well, and it is very rare to
chapter 2. see a evil Ground-Type Pokémon.
Eevee Lightning Immunity. As a Ground-Type Pokémon, you are
immune to Lightning damage.
Eevees are friendly Pokémon, that are gifted with a very
flexible evolution path. They are very friendly, and dream to Water Weakness. As a Ground-Type Pokémon, you are
be everything and anything. Eevees can be found everywhere. weak to water. For every 15-feet you move in water, or for
every 3 gallons of water splashed on you, you take 1 acid
Ability Score Increase. Your Dexterity and Charisma damage. However, attacks and effects that splash water on
scores increase by 1. you, such as Tidal wave or the "Geyser" effect from Decanter
of Endless water, only deal double damage to you, instead of
Size. Your size is tiny. their overpowered and broken damage numbers.
Speed. Your base walking speed is 20.
Nimble Escape. You can take the Disengage or Hide Ground-Type Moves. As a Ground-Type Pokémon, you
action as a bonus action on each of your turns. know the Mold Earth cantrip. Once you reach 3rd level, you
No Hands. You do not have hands. Instead, you may hold can cast the Earth Tremor spell once per day as a 2nd-level
one-handed objects in your mouth and use them normally, spell. Once you reach 5th level, you can also cast the Hunter's
while still audible. In addition, because you have no hands, Mark spell once per day. Constitution is your spellcasting
you've learned to cast spells without the somatic components, ability for these spells.
but it's still obvious you're casting a spell.
Evolve. As an Eevee, you can evolve into a Vaporeon with a Languages. You can speak, read, and write Common and
water stone, a Jolteon with a Thunder Stone, a Flareon with a Pokémon.
Fire stone, a Espeon with the Sun Stone, an Unbreon with a
Moon Stone, Lefeon with a Leaf Stone, a Glaceon with a Ice Different Pokémon. There are several types of Ground-
Stone, or a Sylveon with a Shiny Stone. Type Pokémon in the world. The following two Ground-Type
Pokémon are available for you to play as. Pick between
Sandshrew or Cubone.
Sandshrew
Sandshrew is a common, simple Pokémon, is good at stealth,
thanks to their yellow brick like bodies, and digging. They are
7
most commonly found in deserts or urban areas, but can Evolve. As a Cubone, you can evolve into Marowak at level
sometimes be found in dry forests. 12. When you do, your Skull Mask fuses to your body and can
no longer be removed, the damage your Bone weapon deals
Ability Score Increase. Your Dexterity and Constitution is now magical, and your bone weapon now acts like one of
score increase by 1. the following martial melee weapons: Flail, Rapier, or
Scimitar.
⠀ Size. Your size is tiny.
Speed. Your base walking speed is 20 feet. Fighting-Type Pokémon
Darkvision. You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim Fighting-Type Pokémon always enjoy a good bought, and are
light. You can't discern color in darkness, only shades of gray. very dependable Pokémon. They are quick to make friends,
Stone Camouflage. You have advantage on Dexterity rivals, and enemies. They stand by what they believe in and
(Stealth) checks made to hide in rocky terrain. are always there to help those they like.
Claws. You have claws that act as natural weapons, which
you can use to make unarmed strikes. If you hit with them, Fighting-Type Traits
you deal slashing damage equal to 1d4 + your Strength Your Fighting-Type character has an assortment of inborn
modifier, instead of bludgeoning damage for an unarmed abilities, part and parcel of Fighting-Type nature.
strike.
You may also dig with these claws, and have advantage on Ability Score Increase. Your Strength score increases by
Athletic checks made to dig with them. 1.
Tremorsense. You are attuned to vibrations in the ground,
gaining tremor-sense out to a range of 5 feet. This works like Age. All Fighting-Type Pokémon mature fast and become
blind-sense, but only if you and the creature to be pinpointed adults at the age of 8, and can live for almost a century.
are in contact to the ground.
Evolve. As a Sandshrew, you evolve into Sandslash at level Alignment. Most Fighting-Types are Lawful or Chaotic.
10. They other devote themselves to their training and beliefs, or
seek only one thing; a good fight. Either way, Fighting-Type
Cubone Pokémon train themselves to be stronger, but rarely do they
do things for evil.
Cubone is a rare Pokémon, that's protective of its family and
friends. They take pride in their Bone Weapon and Skull Powerful Build. You count as one size larger when
mask, and are easily insulted when another insult said items. determining your carry capacity and the weight you can push,
They are most commonly found in forests or urban areas. drag, or lift.
Ability Score Increase. Your Strength and Constitution Fighting-Type Pokémon. You deal an additional +2
score increase by 1. damage with melee weapons.
Size. Your size is tiny. Psychic Weakness. Fighting-Type Pokémon are
Speed Your base walking speed is 20 feet. vulnerable to psychic damage.
Bone Weapon. You have a bone with you at all times. You
are aware of its location so long as it’s on the same plane of Fighting-Type Moves. As a Fighting-Type Pokémon, you
existence as they are. This bone acts like one of the following know the Resistance cantrip. Once you reach 3rd level, you
simple melee weapon: Dagger, Club, or Sickle (your choice). can cast the Compelled Duel spell once per day. Once you
You are proficient with your bone weapon regardless of what reach 5th level, you can also cast the Wrathful Smite spell
it is. If the bone weapon is destroyed or lost, you may spend once per day. Constitution is your spellcasting ability for
five hours scavenging around to find a new bone to replace these spells.
the old one. The Bone Weapon weighs 2 lbs, regardless of
the type of Bone Weapon it is. Languages. You can speak, read, and write Common and
Skull Mask. You wear the skull of another Pokémon on Pokémon.
your head. This skull holds great value to you. It could be the
skull of your mother, who lost their life while you were young, Different Pokémon. There are several types of Fighting-
or of a Pokémon that heavily affected your life. Type Pokémon in the world. The following two Fighting-Type
An example of this could be an Aggron that you killed, and Pokémon are available for you to play as. Pick between
you took its skull to wear as trophy, or someone very close to Machop or Riolu.
you who died saving your life. Regardless of how you got the
Skull Mask, you are aware of its location so long as it’s on the Machop
same plane of existence as you are. If the Skull is destroyed
or lost, you may spend eight hours scavenging around to find Machops are strong and noble. They enjoy a good workout, a
a new skull to replace the old one. Even if the new skull is not good fight, and anything that puts their body to the test.
as valuable to you as the old one, the new skull mask They're reliable, but are also known to do insane stuns to
functions the same way. The Skull Mask weighs 4 lbs, prove how powerful they are.
regardless of the type Skull it is.
Serenity. When you are wearing your Skull Mask and are Ability Score Increase. Your Strength and Constitution
welding your Bone Weapon, you gain the following bonuses: scores increase by 1.
Your AC increases by half of your proficency bonus
(rounded down). Size. Your size is small.
Your Bone Weapon gains a bonus to hit and damage eqil Speed. Your base walking speed is 25 feet.
to half your proficency bonus (rounded down). Strong Grip. You can use heavy weapons without any
penalty because of your size.
8 Built Tough. You can take a take a licking and keep on
ticking. Your hit-point maximum increases by 1, and it
increases by 1 every time you gain a level.
Evolve. As a Machop, you evolve into Machoke at level 8.
As Machoke, you evolve into Machamp at level 16.
Riolu Nimbleness. You can move through the space of any
creature that is of a size larger than yours.
Riolu are a brave and loyal Pokémon, that specializes in aura
to aid them in combat and day to day life. Weak Electricity. Because the electric pouches on your
cheeks are so small, you can't store much electricity with
Ability Score Increase. Your Dexterity and Wisdom them. When you cast a spell or use one of your Pokémon
scores increase by 1. moves that deal lightning damage, the damage is reduced by
5 minus your Constitution modifier.
Size. Your size is small.
Speed. Your base walking speed is 35 feet. Quick. You can use the dash action as a bonus action.
Detect Life. As an action, you can magically sense the Little Lightning. You also learn the Shocking Grasp and
presence of living creatures up to 30 feet away. You know the the Thunderclap cantrips. Consider these cantrips Electric-
general direction they are in but not their exact locations. Type Moves.
Force Palm. Your unarmed strikes use a d6 for damage, Evolve. As a Pichu, you evolve into Pikachu at level 4.
and gain the finesse property. When you do, you lose the Weak Electricity feature. As a
Evolve. As a Riolu, you evolve into Lucario at level 9. When Pikachu, you can evolve into Raichu with a Thunder Stone.
you do, you gain the Part Steel-Type feature, and your Force
Palm unarmed strike damage become a d8. Elekid
Electric-Type Pokémon Elekid is a strong, brave Electric-Type Pokémon. They love
fighting, making friends, and do everything in their power to
Electric-Type Pokémon are always full of energy. They got a protect their territory, friends, family, and loved ones. They
skip in their step, a craving for adventure, and are always thrive in forests and urban areas.
found near civilization or in caves with lots of natural
magnetic rocks, metals, or gems. Ability Score Increase. Your Intelligence score increases
by 2.
Electric-Type Traits
Your Electric-Type character has an assortment of inborn Size. Your size is small.
abilities, part and parcel of Electric-Type nature. Speed. Your base walking speed is 25 feet.
Vital Spirit. You can't be put to sleep through magical
Ability Score Increase. Your Dexterity score increases by means.
1. Lightning Punch. Your body is a natural conductor that
you use to empower your unarmed strikes. Your unarmed
Age. The Electric-Type Pokémon found here reach strikes deal an additional 1d6 lightning damage.
adulthood by the age of 4, and live roughly a 75 years before Evolve. As an Elekid, you evolve into a Electabuzz at level
passing. 12. When you do, the bonus lightning damage your unarmed
strikes deals becomes 1d8. As an Electabuzz, you evolve into
Alignment. Most Electric-Type Pokémon are Chaotic. They a Electivire when you touch a Thunder Stone. When you do,
go with the flow, follow the path that's easiest, and do their the bonus lightning damage your unarmed strikes deals
best to get everything they can out of life. However, with their becomes 1d10.
chaotic nature, they can be both good and evil.
Psychic-Type Pokémon
⠀ Battery. You are always conducting electricity. The
natural levels you produce are unharmful, to you and those Psychic-Type Pokémon are smart and wise. Their physical
around you. qualities may be below average, but they are stubborn in what
they believe in, loyal, and are amazing problem solvers. They
Lightning Resistance. You are resistant to lightning are loyal to those who they love, and are always doing their
damage. best to improve themselves and others. Puzzles and things
that challenge their mind are their favorite pastime.
Electric-Type Moves. As an Electric-Type Pokémon, you
know the Lightning Lure cantrip. Once you reach 3rd level, Psychic-Type Traits
you can cast the thunderwave spell once per day at 2nd level. Your Psychic-Type character has an assortment of inborn
Once you reach 5th level, you can also cast the Thunderous abilities, part and parcel of Psychic-Type nature.
Smite spell once per day. Constitution is your spellcasting
ability for these spells. Ability Score Increase. Your Intelligence score increases
by 1.
Languages. You can speak, read, and write Common and
Pokémon. Age. The two psychic Pokémon you can play as age quickly,
reaching adulthood at the age of 6. Both can live up to a
Different Pokémon. There are several types of Electric- century.
Type Pokémon in the world. The following two Electric-Type
Pokémon are available for you to play as. Pick between Pichu Alignment. Most Psychic-Types are Lawful or Chaotic.
or Elekid. They other follow the rules because they understand what
order is, or they wish to be free, and won't let simple things
Pichu stop them from exploring the world and its vast knowledge. It
is not common to see an evil Psychic-Type Pokémon, but it is
Pichu is a small, shy Pokémon, with lots of energy. They enjoy not rare either.
playing, exploring, and making friends. They are most
commonly found in forests, but also thrive in urban areas. Strong Mind. You are resistant to psychic damage.
Strong Will. You have advantage on saving throws against
Ability Score Increase. Your Dexterity and Charisma being charmed.
scores increase by 1.
Size. Your size is tiny.
Speed. Even though you're tiny, your base walking speed is
30 feet.
9
Vast Knowledge. Thanks to your Intelligence, you gain Once you use this feature, you can't use it again until you
proficiency in one skill, tool, or language of your choice. complete a short or long rest.
Trance. Psychic-Type Pokémon don't need to sleep. Part Fairy-Type. You have advantage on saving throws
Instead, they meditate deeply, remaining semiconscious, for 4 against spells and effects casted by Dragon-Type Pokémon
hours a day. (The common word for such meditation is and creatures.
"trance.") While meditating, you can dream after a fashion;
such dreams are actually mental exercises that have become Evolve. As a Ralts, you evolve into a Kirlia at level 6. As a
reflexive through years of practice. After resting in this way, Kirlia, you evolve into Gardevoir at level 12, or, if you are a
you gain the same benefit that other Pokémon gain from 8 male Kirlia, into Gallade if exposed to a Dawn Stone. As
hours of sleep. Gallade, you lose the Part Fairy-Type feature, and gain the
Part Fighting-Type feature.
Psychic-Type Moves. As a Psychic-Type Pokémon, you
know the Message cantrip. Once you reach 3rd level, you can Dragon-Type Pokémon
cast the Comprehend Languages spell once per day. Once
you reach 5th level, you can also cast the Detect Magic spell Dragon-Type Pokémon are the definition of prideful. They
once per day. Intelligence is your spellcasting ability for these each hold something close to their hearts, it may be others
spells. that they love, their own strength, their family, or so on. They
Different Pokémon. There are several types of Psychic- will defend what they take pride into the death, and seak out
Type Pokémon in the world. The following two Psychic-Type strength to make sure they can face any challenge.
Pokémon are available for you to play as. Pick between Abra,
or Ralts. Dragon-Type Traits
Your Dragon-Type character has an assortment of inborn
Abra abilities, part and parcel of Dragon-Type nature.
Abra is a simplistic Pokémon. They see every problem they Ability Score Increase. Your Strength score increases by
face in a different light. They live to learn, and enjoy a 1.
challenge that tests their minds. Because of this, they always
seem tired, as they always overwork their brains. Age. Dragon-Type Pokémon age fast, reaching adulthood at
8, and can live for almost three centuries.
Ability Score Increase. Your Intelligence and Wisdom
score increases by 1. Alignment. Most Dragon-types are Lawful. They hold
themselves to a self-made code, and will defend what they
Size. Your size is small. believe in. They can be good, neutral, or evil.
Speed. Your base walking speed is 25 feet.
Teleport. As a reaction to being attacked, but before you Dragon's Resistance. You are resistant to fire damage, but
take damage, you may choose to teleport to an unoccupied are vulnerable to cold damage.
space within 60 feet of you. If no unoccupied space is
available within that rage, you appear in the nearest Dragon-Type Moves. As a Dragon-Type Pokémon, you
unoccupied space (chosen at random if more than one space know the Thaumaturgy cantrip. Once you reach 3rd level, you
is equally near). can cast the Cause Fear spell once per day. Once you reach
Once you use this feature, you can't use it again until you 5th level, you can also cast the Compelled Duel spell once per
complete a short or long rest. day. Constitution is your spellcasting ability for these spells.
High IQ. You have a powerful mind, and learn two cantrips
of your choice from the Wizard spell list. Languages. You can speak, read, and write Common,
Evolve. As an Abra, you can evolve into a Kadabra at level Pokémon, and Draconic.
7. As a Kadabra, you can evolve into a Alakazam when you
touch a Dawn Stone. Different Pokémon. There are several types of Dragon-
Type Pokémon in the world. The following two Dragon-Type
Ralts Pokémon are available for you to play as. Pick between Gible
or Axew.
Ralts are loving, loyal Pokémon. They feel the emotions of
others, and fear negative emotions such as hate and anger. Gible
They make friends quickly, and cherish the memories they
make with them. Gible are territorial and very aggressive, but are known to be
clumsy. They hate to lose, and have very powerful bond with
Ability Score Increase. Your Intelligence and Charisma those they like. However, they often bite those they like, and
score increase by 1. with their sharp teeth, cause a lot of problems.
Size. Your size is tiny. Ability Score Increase. Your Strength and Constitution
Speed. Your base walking speeding is 20. scores increase by 1.
Emotion Sence. As a bonus action, using your red horns,
you can feel the emotions of every living creature within 15 Size. Your size is small.
feet of you. Speed. Your base walking speed is 25.
Teleport. As a reaction to being attacked, but before you Part Ground-Type. You are immune to lightning damage.
take damage, you may choose to teleport to an unoccupied Stone Camouflage. You gain advantage on Dexterity
space within 60 feet of you. If no unoccupied space is (Stealth) checks made to hide in rocky terrain.
available within that rage, you appear in the nearest Darkvision. You have a dog's keen sense, especially in the
unoccupied space (chosen at random if more than one space dark. You can see in dim light within 60 feet of you as if it
is equally near). were bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
10 Bite. Your teeth are natural weapons, which you can use to
make unarmed strikes. If you hit with them, you deal piercing
damage equal to 1d4 + your Strength modifier, instead of Different Pokémon. There are several types of Dark-Type
bludgeoning damage normal for unarmed strikes. Pokémon in the world. The following two Dark-Type
Pokémon are available for you to play as. Pick between
Evolve. As Gible, you evolve into Gabite at level 9. As Sneasel or Zorua.
Gabite, you evolve into a Garchomp at level 16.
Sneasel
Axew
Sneasel are savage Pokémon, that use their claws to rake and
Axew is a territorial Pokémon. They often battle those that ravage those they face in battle. They are also clever, using
trespass on their land or protect those they have been strategy to hunt and fight close in combat. They believe
allowed to live on their territory. They are loyal, but brash, working with others is best, but only the strong must lead.
and are always testing their strength.
Ability Score Increase. Your Dexterity score increases by
Ability Score Increase. Your Strength and Charisma 2.
scores increase by 1.
Size. Your size is small.
Size. Your size is small. Speed. Your base walking speed is 30.
Speed. Your base walking speed is 25. Part Ice-Type. You gain resistant to cold damage, but are
Brave. You have advantage on saving throws against being vulnerable to fire damage. You can also handle cold
frightened. temperatures, even temperatures below freezing, with no
Loyal. You have advantage on saving throws against being problem.
charmed. Darkvision. You have a keen scenes, especially in the dark.
Tusk. You have two strong tusks are natural weapons, You can see in dim light within 60 feet of you as if it were
which you can use to make unarmed strikes. If you hit with bright light, and in darkness as if it were dim light. You can't
them, you deal piercing damage equal to 1d4 + your Strength discern color in darkness, only shades of gray.
modifier, instead of bludgeoning damage normal for unarmed Claws. Because of your sharp Claws, you have a climb
strike. speed of 20 feet. In addition, your claws are natural weapons,
Evolve. As Axew, you evolve into Fraxure at level 9. As which you can use to make unarmed strikes. In you hit with
Fraxure, you evolve into a Haxorus at level 16. them, you deal slashing damage equal to 1d4 + your Strength
Modifier, instead of Bludgeoning damage normal for an
Dark-Type Pokémon unarmed strike.
Evolve. As a Sneasel, you evolve into a Weavile at level 9.
Dark-Type Pokémon are seen as evil, chaotic Pokémon that
do anything they wish. However, they are just like any other Zorua
type of Pokémon out there. Because of the preconceived
notions, they live their lives under a veil of suspicion. Their Zorua are sly Pokémon that use illusions to hide from danger.
trust must be earned, and because of their past experiences, They are clever, and do their best to outwit their enemies.
making friends is not easy for them. Most Dark-Type However, because of their sly nature and their type, most
Pokémon hide themselves from others, other through Pokémon fear them, and learn to not trust them if they are
illutions or simply wearing something that covers most of fooled one too many times.
their body.
Ability Score Increase. Your Dexterity and Charisma
Dark-Type Traits scores increase by 1.
Your Dark-Type character has an assortment of inborn
abilities, part and parcel to Dark-Type Pokémon. Size. Your size is tiny.
Speed. Your base walking speed is 25.
Ability Score Increase. Your Wisdom score increases by Master of Deception. You are proficient in the Deception
1. skill.
Master of Disguise. For you, the duration of disguise self
Age. Surprisingly, most Dark-Type Pokémon age rapidly, is 8 hours. In addition, creatures have disadvantage on
reaching adulthood by the age of 2. However, most don't live Intelligence (Investigation) checks made against your spell
past 50. save DC.
Claws. Your claws are natural weapons, which you can use
Alignment. Most Dark-Types are Chaotic. They play by to make unarmed strikes. If you hit with them, you deal
their own rules, take life one day at a time, and can be found slashing damage equal to 1d4 + your Strength Modifier,
as both good and evil. instead of Bludgeoning damage normal for an unarmed
strike.
Psychic Immunity. Because you are a Dark-Type Evolve. As a Zorua, you evolve into a Zoroark at level 9.
Pokémon, you are immune to Psychic damage.
Amazing, you know?
Dark Nature. You gain advantage on Dexterity (Stealth)
checks made to hide in the shadows. There's a total of 35 Pokémon you can pick from. With all of
their evolutions added, that becomes 73 playable options. Are
Languages. You can speak, read, and write Common and they all balanced? For the most part. Different situations can
Pokémon. cause some Pokémon to shine over others.
Dark-Type Moves. As a Dark-Type Pokémon, you know the
Minor Illusions cantrip. Once you reach 3rd level, you can
cast the Disguise Self spell once per day. Once you reach 5th
level, you can also cast the Silent Image spell once per day.
Wisdom is your spellcasting ability for these spells.
11
Chapter 2: Pokémon Details
The exact high, weight, and size of Pokémon
varies greatly, and changes as they evolve. The Height, Weight, & Sizes
lists below give details on the exact hight,
weight, and sizes of all 73 playable Pokémon Pokemon Height Weight Size
found in this Dungeons & Dragons 5th Edition 20 lb. Tiny
Fennekin 1'04" 32 lb. Tiny
83 lb. Medium
Player Race Expansion. The Pokemon are Braixen 3'03" 9 lb. Tiny
listed as they appear in this PDF. 55 lb. Tiny
Delphox 4'11" 185 lb. Medium
20 lb. Tiny
Height, Weight, & Sizes Litten 1'04" 50 lb. Small
188 lb. Medium
Pokemon Height Weight Size Torrcat 2'04" 21 lb. Tiny
55 lb. Medium
Bulbasaur 2'04" 15 lb. Tiny Incineroar 5'11" 195 lb. Medium
16 lb. Tiny
Ivysaur 3'03" 28 lb. Small Squirtle 1'08" 61 lb. Small
16 lb. Tiny
Venusaur 6'07" 220 lb. Large Wartortle 3'03" 12 lb. Tiny
50 lb. Small
Chikorita 2'11" 14 lb. Small Blastoise 5'03" 186 lb. Medium
13 lb. Tiny
Bayleef 3'11" 34 lb. Small Tododile 2'00" 65 lb. Small
208 lb. Medium
Meganium 5'11" 221 lb. Medium Croconaw 3'07" 15 lb. Tiny
24 lb. Tiny
Treecko 1'08" 11 lb. Tiny Feraligator 7'07" 88 lb. Medium
16 lb. Tiny
Sceptile 2'11" 47 lb. Small Mudkip 1'04" 36 lb. Small
97 lb. Medium
Sceptile 5'07" 115 lb. Medium Marshtomp 2'04" 9 lb. Tiny
70 lb. Small
Turtwig 1'01" 22 lb. Tiny Swampert 1'04" 14 lb. Tiny
64 lb. Small
Grotle 3'07" 214 lb. Medium Piplup 1'04" 54 lb. Small
55 lb. Small
Torterra 7'03" 683 lb. Large Prinplup 2'07" 58 lb. Small
60 lb. Small
Snivy 2'00" 17 lb. Tiny Empoleon 5'07" 56 lb. Small
57 lb. Small
Servine 2'07" 35 lb. Tiny Oshawott 1'08" 51 lb. Small
12 lb. Tiny
Serperior 10'01" 138 lb. Large Dewott 2'07" 73 lb. Small
26 lb. Tiny
Chespin 1'04" 20 lb. Tiny Samurott 4'11"
Quilladin 2'04" 64 lb. Small Froakie 1'00"
Chesnaught 5'03" 198 lb. Medium Frogadier 2'00"
Rowlet 1'00" 3 lb. Tiny Greninja 4'11"
Dartix 2'04" 35 lb. Tiny Popplio 1'04"
Decidueye 2'04" 80 lb. Medium Brionne 2'00"
Charmander 1'03" 18 lb. Tiny Primarina 5'11"
Charmeleon 3'07" 42 lb. Small Meowth 1'04"
Charazard 5'07" 200 lb. Medium Persian 3'07"
Syndaquil 1'08" 18 lb. Tiny Eevee 1'00"
Quilava 2'11" 41 lb. Small Vaporeon 3'03"
Typhlosion 5'07" 175 lb. Medium Jolteon 2'07"
Torchic 1'04" 5 lb. Tiny Flareon 2'11"
Combusken 2'11" 43 lb. Small Espeon 2'11"
Blaxiken 6'03" 114 lb. Medium Umbreon 3'03"
Chimchar 1'08" 14 lb. Tiny Leafeon 3'03"
Monferno 2'11" 49 lb. Small Glaceon 2'07"
Infernape 3'11" 121 lb. Medium Sylveon 3'03"
Tepig 1'08" 22 lb. Tiny Buneary 1'04"
Pignite 3'03" 122 lb. Small Lopunny 3'11"
Emboar 5'03" 330 lb. Medium Sandshrew 2'00"
12
Height, Weight, & Sizes If a player is at the specified level or has acquired the
specified item, then he or she can choose to evolve. Evolving
Pokemon Height Weight Size requires an action. Pokémon that require a stone to evolve,
65 lb. Small do not automatically evolve upon touching the stone. This
Sandslash 3'03" 14 lb. Tiny change is to allow players to choose what they change into,
100 lb. Small and to prevented evolutions forced onto them by other
Cubone 1'04" 43 lb. Small players who might be angry, an NPC who has a grudge
155 lb. Medium against the character, or even a jerk DM who's just pissed off.
Marowak 3'03" 286 lb. Medium Once a Pokémon reaches the requirments to evolve, they'll be
45 lb. Small fully aware they can evolve, and may choose to do so when
Machop 2'07" 119 lb. Small they like.
4 lb. Tiny
Machoke 4'11" 13 lb. Tiny Bonus Evolution Speed
60 lb. Small
Machamp 5'03" 52 lb. Small When a Pokémon evolves, they gain additional speed because
66 lb. Small of they're stronger, larger bodies. When a Pokémon evolves
Riolu 2'04" 305 lb. Medium for the first time, their speed increases by 10 feet.
43 lb. Small
Lucario 3'11" 121 lb. Medium Bonus Evolution Features
105 lb. Medium
Puchu 1'00" 14 lb. Tiny Some Pokémon gain features when they evolve. The details
44 lb. Small for this can be found in each Pokémon's Evolve feature. The
Pikachu 1'04" 106 lb. Medium following list is made up of features that Pokémon gain when
114 lb. Medium they evolve. The list is in ABC order.
Raichu 2'07" 45 lb. Small
123 lb. Medium Bulletproof. You gain resistance to piercing damage, and
Elekid 2'00" 209 lb. Medium you gain immunity to ballistic damage.
40 lb. Small
Electabuzz 3'07" 79 lb. Small Heavy Loader. You ignore the negative effects of being
232 lb. Medium encumbered and heavily encumbered, and your speed is only
Electivire 5'11" 61 lb. Small reduced to 15 feet when you push, drag, or life something
75 lb. Small that exceeds your carrying capacity.
Abra 2'11" 27 lb. Tiny
179 lb. Medium No Hands. You do not have hands. Instead, you may hold
Kadabra 4'03" one-handed objects in your mouth and use them normally,
while still audible. In addition, because you have no hands,
Alakazam 4'11" you've learned to cast spells without the somatic components,
but it's still obvious you're casting a spell.
Ralts 1'04"
Part Dark-Type. You gain proficient in the Deception and
Kirlia 2'07" Intimidation skills, and you gain darkvision out to a range of
60 feet. If you already have darkvision, its range increases by
Gardevoir 5'03" 30 feet.
Gallade 5'03" Part Fairy-Type. You have advantage on saving throws
against spells and effects casted by Dragon-Type Pokémon
Gible 2'04" and creatures.
Gabite 4'07" Part Fighting-Type. You deal an additional +2 damage
with melee weapons.
Garchomp 6'03"
Part Flying-type. You have a fly speed of 40 feet when
Axew 2'00" you're not wearing medium or heavy armor.
Fraxure 3'03" Part Ghost-type. You gain a fly speed 40 feet and can
hover. You also gain resistance to bludgeoning, piercing, and
Haxorus 5'11" slashing damage from nonmagical weapons.
Sneasel 2'11" Part Ground-Type. You are immune to lightning damage.
Part Psychic-Type. You gain resistance to psychic damage
Weavile 3'07" and have advantage on saving throws against being charmed.
Part Steel-Type. You become immune to poison damage
Zorua 2'04" and can no longer be poisoned. You also gain vulnerability to
fire damage.
Zoroark 5'03" Seashell Armor. When you are attacked, and the attack is
a critical hit, you can use your reaction to make the attack
Why these Heights & Weights? against you become a normal hit.
These are the heights and weights listed on Bulbapedia! Siege Pokémon. You do double damage to objects and
They're taken straight from Nintendo. So no complaining. structures.
Evolve 13
Each of the 35 starting Pokémon you can play as can evolve
at least once. As listed in the features of each Pokémon, a
Pokémon can evolve at a specified level, or with a specific
item. Those with a keen eye might have noticed that
Pokémon who normally evolve through joy, training, or
holding a specific item, now evolve through the use of an
evolution stone or simply through leveling. The requirements
for joy, training, or just holding an item while leaving up, are
just too complex for D&D, and have been changed and
altered to make things much, much easier.
Evolution Features Gained Cantrip Normal-Type Pokémon Moves Attribute
Vaporeon Water-Type Shape Water ⠀⠀⠀⠀⠀⠀ Constitution
Jolteon Electric-Type Lightning Lure ⠀⠀⠀⠀⠀⠀ Constitution
Flareon Fire-Type, Water Weakness Control Flames ⠀⠀⠀⠀⠀⠀ Constitution
Espeon Psychic-Type, Trance Mage Hand ⠀⠀⠀⠀⠀⠀ Intelligence
Umbreon Dark-Type Minor Illusions ⠀⠀⠀⠀⠀⠀ Charisma
Leafeon Grass-Type, Solar Powered Thorn Whip ⠀⠀⠀⠀⠀⠀ Constitution
Glaceon Ice-Type Ray of Frost ⠀⠀⠀⠀⠀⠀ Constitution
Sylveon Fairy-Type Friends ⠀⠀⠀⠀⠀⠀ Charisma
Eevee's Evolution Water-Type. You gain a resistance to fire damage, you
become venerable to lightning damage, you can breath in air
Because of how complex Eevee's evolution is, it will be placed and in water, and you gain a swim speed of 30 feet.
here instead of chapter 1.
Water Weakness. As a Fire-Type Pokémon, you are weak
When you (an Eevee) evolve, you are no longer a Normal- to water. For every 15-feet you move in water, or for every 3
Type Pokémon, and because of that, you lose the I Ain't gallons of water splashed on you, you take 1 acid damage.
Afraid Of No Ghost feature. In turn, you each gain new However, attacks and effects that splash water on you, such
features based off of the Pokémon you become. Depending as Tidal wave or the "Geyser" effect from Decanter of
on the evolution, your Normal-Type Moves may use a Endless water, only deal double damage to you, instead of
diffrent attribute for casting. Regardless of the evolution, their overpowered and broken damage numbers.
however, you do gain a new cantrip based off of which
eeveelution you evolve into. See the charge for details. Staying Pre-Evolved
It is fully up to a player if they stay pre-evolved. Evolution,
Eevee Evolution Features unlike the Pokémon games and the Pokémon anime, is a
choice you can mane whenever you like, so long as you meet
The following list are the features gained from an Eevee the requirements. At times, a player may choose to stay as the
evolving. See the charge above for which evolution gains first form of a Pokémon, and never evolve. In such cases, the
which feature. Dungeon Master is required to provide them a simple boon to
balance out how slow they will be. Such a boon can be equal
Electric-Type. You gain resistance to lightning damage. to the Evolution Speed boon listed above, or an ability score
Fire-Type. You gain resistance to fire and cold damage. improvement. Below, I've left two suggestions on simple
Dark-Type. You gain proficient in the Deception and boons a DM can give to a player that chooses to stay
Intimidation skills, immunity to psychic damge, and you gain unevolved. Alternatively, a Dungeon Master may homebrew a
darkvision out to a range of 60 feet. boon for a player, or in the case of Pichu, remove their Weak
Fairy-Type. You have advantage on saving throws against Electricity feature. The following list is just a few examples
spells and effects casted by Dragon-Type Pokémon and of what boons you can give a player:
creatures. You also learn
Grass-Type. You gain resistance to lightning damage, and Ability Score Improvement. You can increase one ability
you have advantage on saving throws aginst being knocked score of your choice by 2, or you can increase two ability
prone, but you also become venerable to fire and cold scores of your choice by 1. As normal, you can't increase an
damage. ability score above 20 by using this feature.
Ice-Type. You are immune to cold damage, and can handle
cold temperatures with no difficulty, but you become Bonus Feat. You gain a feat from chapter 6 in the Player's
venerable to fire damage. Handbook or a feat from one of the expansion packs, such as
Psychic-Type. You gain resistance to psychic damage, have Xanathar's Guide to Everything.
advantage on saving throws aginst being charmed, and gain
proficiency in one skill, tool, or language of your choice. Additional Pokémon Moves. A player can be rewarded a
Solar Powered. You do not need to eat. Instead, you new cantrip or spell based off of their Pokémon. For example,
require at least 4 hours of sunlight to sustain yourself. When a Ground-Type Pokémon can gain the Wall of Stone spell and
sunlight is not available, you are able to eat food instead. can cast it once per day.
Food does not include water. You still require water
whether you get 4 hours of sunlight or not Epic Boons. In later levels, a play may be rewarded an
Trance. Psychic-Type Pokémon don't need to sleep. Epic Boon because of their tenacity. While the Epic Boons
Instead, they meditate deeply, remaining semiconscious, for 4 are saved for characters above level 20, several of them are
hours a day. (The common word for such meditation is weak enough to provide to the players as rewards for staying
"trance.") While meditating, you can dream after a fashion; pre-evolved. Boon of High Magic is one, while the Boon of
such dreams are actually mental exercises that have become Fortitude is always welcomed.
reflexive through years of practice. After resting in this way,
you gain the same benefit that other Pokémon gain from 8 Gain Resistance. A simple reward is providing a player
hours of sleep. resistance to a damage type they face quite often. For Grass-
Type Pokémon, you may give them full immunity to poison
damage, and the poison status effect.
14
How to Implement Pokémon Why No Alola Pokémon
Including Pokémon in a game of Dungeons and Dragons isn't The simple answer is that I just didn't want to take the time
that hard, and there are two ways I'm aware of to use them. If to add yet another type to the list. It takes a lot of time and
you're able to come up with a third, then you're able to do so, work to do such things. Let's say I allowed Meowth and
but the two options are just what came to my mind. Sandshrew be Alola. First, I would have to add Meowth to the
Dark-Type Pokémon list. That's not that hard. They'll get two
Option 1: Dungeons and Dragons Style features changed from the normal one. I'd also have to add
one more Pokémon to the list of heights and weights. Now
The first option is to just accept that Pokémon are not the let's talk about Alola Sandshrew. For them, I would need to
only things in the world. While the manga, games, and anime make a full new section for Ice-Type Pokémon. Coming up
suggest that Pokémon are the only other things around, all with their features would be easy, as we already have a few
three also subtly suggest that animals are a thing, we just examples of Ice-Type Pokémon already. But I would also have
never see them. We'll be taking this approach to D&D. In to add other Pokémon to the list, so you have options. Just
game just removed humans, elves, dwarves, and all the one is no fun... Who would those Pokémon be? Cubchoo and
humanoid races, along with the occasional odd species found Smoochum are the only two that comes to mind.
in D&D. Dragons (D&D dragons) are also removed, as
Dragon-Type Pokémon are a thing. Some fish people, like Doing so would force me to add another page, and to move
Triton and Marid needed to be removed. Giants (hill giants, everything below down one page. I would have to add in all
fire giants, etc) all needed to be removed, but their stats can the correct page numbers because It's not automatic. I would
be given to Pokémon like Snorlax. But things like fire also have to edit all page references through this
elementals, water elementals, golems, Griffons, and compendium to mention the right page. And that's just from
Homunculus are alright to use. Summons that creature adding something to any section or page. Editing and
creaturs require the use of these creatures to be in the game, balancing are another thing. In the end, it's a lot of work, and
so having them is a must. Vampires, undead, and thralls can I would rather refine what I have already over adding more.
simply be other creatures or even Pokémon. Even ANIMALS Will I add them later? We'll see.
are a thing, and they act like they do in our world. A Lucario
could have a Mastiff as a pet, and since Lucario is a short Pokémon Language
Pokémon, he or she could use the Mastiff as a mount into While other races may be able to understand Pokémon if they
battle. A dog Pokémon riding a dog (get your head out of the learn the Pokémon language, they will be unable to speak
gutter). Pokémon unless it's through magical means. This method
will allow Pokémon to be placed in a D&D setting, and still
Option 2: Just Use Pokémon have their standard troop of only being able to speak their
Pokémon cry (while speaking Pokémon).
The second option is to just use Pokémon. Everything you
summon is just a corporeal Pokémon. Everything people eat However, if a Pokémon were to learn another language
is fruits, vegetables, and other Pokémon. Berries are a thing, (common, giant, orc, etc...), then they would be able to speak
but some Pokémon have been noted to eat other Pokémon in that language fully. An example would be Meowth from the
the Pokédex entries. It's grimmer this way, but you can work anime. He was able to speak after long hours of study and
with it. Pokémon that are noble and pure could just stick to a self-motivation.
fruit and vegetable diet, and sear to never eat another
Pokémon. Evil Pokémon can just go out and slaughter a Exotic Language
Pokémon for food, and as the heros kick in their door, they
find the evil Pokémon having dinner, with a roasted Pignite Language Typical Speakers Script
dead on the table with an apple in his mouth. Is it horrible? Unknown
Yes, but it's up to you how you wish to handle this. Pokémon Pokémon
Note: The Unknown script is what the script is called. The
script sorce can be found here, on my Deviant Art.
15
Chapter 3: Magic Items
While Pokéballs are not a thing in Pokémon
Mystery Dungeon, evolution stones, magical Heal Ribbon
orbs, magical ribbons, and other mysterious
items are. These items range from simple Wounderus item, uncommon (requires attunment)
seeds that can explode, magical orbs, and While wearing this ribbon, whenever you heal fom a spell of
stones stones that allow some Pokémon to 1st level or higher, you regain additional hit points eqial to 2 +
evolve. the spell's level.
Blast Seed Ice Stone
Seed, common Evolution stone, rare
A small seed infused with explosive magic. You can throw the A pale blue stone that is cold to the touch. Use to evolve some
seed with a ranged attack roll or hurling it with a sling. If Pokémon. If used to evolve a Pokémon, the stone vanishes.
throw, the seed has a range of 30 feet. On hit, the target takes Leaf Stone
2d6 fire damage. On a miss, the seed harmlessly falls to the
ground within 5 feet of the missed target. Alternatively, if the Evolution stone, uncommon
seed takes damage, it will explode in a 2-foot radius. A small stone with a fossilized leaf present on one side. Used
Creatures in the radius can make a Dexterity saving throw, to evolve some Pokémon. If used to evolve a Pokémon, the
DC 10. On a failed save, a creature takes 2d6 fire damage. stone vanishes.
Bound Band Moon Stone
Wounderus item, rare (requires attunment) Evolution stone, rare
While wearing this band, all ranged weapon attacks against A pale blue and grey stone that shines like the moon. Use to
you are made with disadvantage. evolve some Pokémon. If used to evolve a Pokémon, the
stone vanishes.
Dawn Stone
Orb of Blowback
Evolution stone, rare
A teal stone that sparkles, even in darkness. Use to evolve Orb, rarity varies
some Pokémon. If used to evolve a Pokémon, the stone
vanishes. This orb has 4 charges, regardless of rarity. It regains 1d4
expended charges daily at dawn. If you expend the orb's last
Dusk Stone charge, roll a d20. On a 1, the orb crumbles into ash and is
destroyed. As an action, you can expend 1 of its charges and
Evolution stone, rare choose a target within 5 feet of you. The target can be a
A dark purple stone with a black core. Use to evolve some creature or an object. If an object is chosen, it has to weight
Pokémon. If used to evolve a Pokémon, the stone vanishes. less than 200 lbs and fit in a 5-foot cube. An object that's
currently being worn or carried can't be chosen. The target
Fire Stone must make a Strength saving throw, DC varies. Objects
automatically fail this check. On a failed saving throw, the
Evolution stone, uncommon target is violently pushed away from you 30 feet, taking force
A yellow stone with a fire like a pattern on the inside. Used to damage (see table) and falls prone.
evolve some Pokémon. If used to evolve a Pokémon, the
stone vanishes. Creatures size large have advantage on the saving throw,
and creatures size huge or larger automatically pass the
Friend Bow saving throw. Once this orb's effect is used, the orb turns to
dust.
Wounderus item, uncommon (requires attunment)
While wearing this golden bow, creatures have disadvantage Orb Rarity Orb DC Orb Damage
on saving throws against being charmed by you.
Common 10 2d10
Golden Apple
Uncommon 15 4d10
Wounderus item, common
A small apple, infused with magical power and turned gold Rare 20 8d10
because of it. The apple will never spoil or rot. Once eaten,
any creature of any size, regardless of apatite, will be Very Rare 25 12d10
provided enough nourishment to sustain them for one day.
Orb of Cleansing
Orb, common
This orb allows the holder to cast prestidigitation at will, but
can only choose to clean objects with the cantrip.
16
Orb of Drought to evolve some Pokémon. If used to evolve a Pokémon, the
stone vanishes.
Orb, uncommon
This orb allows the holder to cast create or destroy water at Other magical items
will, but can only choose to destroy water.
Some orbs or items from Pokemon Mystery
Orb of Evasion Dungeon don't need to be listed here. Why?
Because they're just simple spell scrolls. All you
Orb, common need to do is reflavor a spell scroll to be an orb,
While holding this orb, you can use an action to cast Blur. and you're good. Other items, such as the colors
Once the this orb's effect it turns to dust. ribbons, can be a reflavored lucky stone, or a
ring/cloak of protection. What I have listed is, for
Orb of Hurl the most part, all I needed to make to give you all
an idea how these items work. You the DM can
Orb, uncommon homebrew a few items just be reflavoring things.
While holding this orb, you can cast catapult at will at 1st
level. The DC for the spell is 15.
Orb of Luminous
Orb, common
While holding this orb, you can cast light at will, but can only
target the orb.
Power Band
Wounderus item, uncommon (requires attunment)
While wearing this band, your gain a +2 bonus to damage
made with melee weapon attacks.
Scope Lens
Wounderus Item, uncommon (requires attunment)
While attuned to this lens, your weapon attacks score a
critical hit on a roll of 19 or 20. This magic item stacks with
other critical rage boosting effects, but not itself.
Shiny Stone
Evolution stone, rare
A pale green stone with a faint glowing light coming from a
gold core. Use to evolve some Pokémon. If used to evolve a
Pokémon, the stone vanishes.
Sun Stone
Evolution stone, rare
An orange stone that is warm to the touch, and shines
brightly. Use to evolve some Pokémon. If used to evolve a
Pokémon, the stone vanishes.
Thunder Stone
Evolution stone, uncommon
A green stone with a yellow lightning bolt pattern inside.
Used to evolve some Pokémon. If used to evolve a Pokémon,
the stone vanishes.
Water Stone
Evolution stone, uncommon
A dark blue stone with a water bubbles trapped inside. Used
17
Chapter 4: Pokémon Deities
The deities of the Pokémon world where chosen for their stature and power. While some Legendary Pokémon are
strong enough to rival the Legendary Pokémon on the list below, they are not deities. Deoxys is an example. He's
strong enough to face Raquaza, however, he is not a deity because he's just a powerful Pokémon from space. Other
legendary Pokémon are nothing more than guardians, like the Regi-trio. While Regigigas is a Pokémon deity, he
gained that status because he stands above the others. Pokémon like Articuno, Zapatos, and Moltres are powerful
keepers of Ice, Lightning, and Fire, and other work under, or are aligned with another who is already a deity. Some
Legendary Pokémon, however, gained their status as a deity because they hold the power to end the world. Those
Pokémon include Tornadus, Thundurus, Groudon, and Kyogre. While other Legendary Pokémon are not on the list, they can still
be worshiped, and mentioned in your game, such as Darkrai, Manaphy, Creselia, and so on.
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Note: A Pokémon deity cares not if you're chaotic or lawful, only if you're good, nutral or evil.
Deities ⠀Alignment⠀ Suggested⠀Domains⠀ ⠀Symbol
Arceus, lord of all G Any A genesis rune made up of triangles and circles
Azelf, lake guardian of willpower N Knowledge, War A blue lake with a lantern floating atop it
Celebi, voice of the forest G Life, Nature A clock gear with foliage growing over it
Dialga, lord of time N Knowledge, Nature A blue hexagon clock gear
Girantina, lord of antimatter N Any A three-sided triangle divided into three
Groudon, lord of land N Nature, War A red circle with three lines coming down from it
Kyogre, lord of water N Tempest, War A blue circle with four lines coming down from it
Ho-Oh, guardian of skies G Life, Light A gold heart shaped like Ho-Oh's wings
Jirachi, wish granter G Light, Trickery A shotting star
Landorus, keeper of peace G Tempest, War A orange storm cloud inside a brown bolder
Lugia, guardian of the seas G Nature, Tempest A silver tear shaped like Lugia's body
Lunala, lord of the moon G Nature, Trickery A cresent moon
Mesprit, lake guardian of Emotion N Life, Trickery A violet lake with a red floating atop it
Mew, goddess of creation G Any A pink orb with Mew's tail carved in black
Palkia, lord of space N Knowledge, Nature A purple orb with six spikes in a hexagon pattern
Regigigas, king of titans E Life, War Three orbs of red, blue, and grey on top each other
Reshiram, dragon lord of flame N Life, Nature A white torch light ablaze in red flame
Solgaleo, lord of the sun G Life, Light A blazing sun
Thundurus, lightning storms bringer E Tempest, War A cloud shooting lightning
Tornadus, wind storms bringer E Tempest, War A tornado
Uxie, lake guardian of Knowledge N Knowledge, Life A gold lake with a book floating atop it
Xerneas, of eternal life G Life, Light A white tree with rainbow leaves
Yeltal, of endless death E Death, War A black egg with three grey pentagon on said egg
Zagarde, the unknown guardian N Nature, War A hexagon made up of hexagons
Zekrom, dragon lord of lightning N Tempest, Wat A black torch light ablaze in blue lightning
Other Legendary Pokémon they're here to destroy the sun and moon, casting the world
As stated above, not all Legendary Pokémon are listed. into darkness. Just be creative.
However, you still have the right to use them. These Pokémon
are strong and can be guardians of legend within your world. Physical Beings
Heatran may be a powerful Pokémon in the Underdark that The deities are physical beings, and with the exception of one
is causing massive earthquakes and is activating volcanoes, or two of them, they exist alongside their followers and in the
and your players may have to hunt him down and stop him. world. A player may spot Oh-oh flying through the sky, or see
Kyurem might be a myth brought to life, here to end mew exploring a forest and pulling a prank on someone.
Reshiram and Zekrom and bring them to chains. Necrozma Most of the time, they wish to be left alone, however.
may be brought to life with the help of evil Pokémon, and
18
Change Log
This is a simple log for all the balance changes I make for
this hombrewed compendium.
1.0.1
March 26, 2018 | 9:20 AM Mountain Time
Fixed sevral spelling mistakes thanks to Reddit.
Fixed the wording on Orb of Evasion. It's still one charge,
but now it's not confusing.
Fixed Axuw showing up twice in chapter 1.
Fixed sevral oddball mistakes involving wording with
some of the orbs.
1.2.0
March 27, 2018 | 5:50 AM Mountain Time
Added the missing Languages that some types were...
missing.
Reworded the No Hands feature to allow spell with the
somatic component.
Increased the damage Tododile's bite does as they evolve.
Added a Grass-Type Resistances feature to Grass-Type
Pokémon. The feature is a balance change so that they're
a bit stronger to counter their fire and cold vulnerability.
Added a section in chapter 2 about the Pokémon
language, as well as an image for their script.
Added a section in chapter 2 about Pokémon choosing to
stay in their preevolved states.
1.2.1
March 27, 2018 | 10:03 PM Mountain Time
Added a secion on Eevee, cause I FORGOT IT! Page 14.
Fixed the wording on the Evolution stones. They vanish
after use, and I forgot to add that.
1.3.0
April 3, 2018 | 2:50 PM Mountain Time
Fixed a DUMB ammont of mistakes. Spelling and stuffs...
Honestly, it's thanks to Reddit that they're fixed.
Rebalanced Cubone's Serenity feature to scale better in
the late game. The bonus AC, Damage, and To Hit are
based on half of your proficiency bonus.
Added a section of the Pokémon language, along with a
script for the language.
Reworded some of the magici items so they're easier to
understand.
Added Chapter 4: Pokémon Deities!
Expanded the section of Eevee's evoultion.
Expanded the section on Staying Pre-Evolved.
Added a section on how to implament Pokemon
Changed the Bound Band to only work on ranged weapon
attacks, not all ranged attacks.
This update took a lot of work, so enjoy it.
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