300 SWAVAIN BASILISK Pearl divers and seafloor scavengers sometimes tell tales of mysterious ocean gardens filled with statues of sea creatures and sailors-the underwater grottoes of the deadly Swavain basilisk. Though named for the Swavain Islands where they are most commonly found, these dangerous hunters have been known to wander inland waterways, and have even been spotted in subterranean sewer systems. Death's Slimy Embrace. Physically dissimilar to its land-based cousins, the Swavain basilisk is a thin, elongated sea serpent that commonly grows to lengths of twenty-five feet. Its sinuous body lets it move rapidly through the water and ensnare prey with equal ease. Unlike the deadly gaze of its land-based cousin, the Swavain basilisk secretes a thick oil that can turn other creatures to stone. Petrified prey sinks to the ocean floor, where the basilisk feeds at its leisure, the devoured bits returning to flesh once consumed. If processed properly under the supervision of an experienced alchemist, the basilisk's oil can be used to reverse the petrification effects it causes. Shipwreck Steward. Swavain basilisks occasionally hunt ashore under cover of night, but are more often drawn to hunt and nest near the sites of shipwrecks. When salvage parties and treasure hunters seek out those wrecks for profit, the Swavain basilisk adds more drowned stone to its collection. C HAPTER 7 I WILDEMOUNT BESTIARY Huge monstrosity, unaligned Armor Class 16 (natural armor) Hit Points 85 (10dl2 + 20) Speed 15 ft., swim 40 ft. STR 15 (+2) DEX 16 (+3) CON 15 (+2) Damage Immunities poison Condition Immunities poisoned INT 2 (-4) WIS 8 (-1) Senses darkvision 60 ft., passive Perception 9 Languages - Challenge 7 (2,900 XP) CHA 7 (-2) Amphibious. The basilisk can breathe air and water. Petrifying Secretions. A creature must make a DC 13 Constitution savi ng throw if it hits the basi lisk with a weapon attack while within 5 feet of it or ifit starts its turn grappled by the basilisk. U n less the save succeeds, the creature magically begins to turn to stone and is restrained, and it must repeat the savi ng th row at the end of its next turn. On a successful save, the effect ends. On a failure, the creature is petrified. ACTIONS Multiattack. The basilisk makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) piercing damage plus 10 (3d6) poison damage. Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2dl0 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).
UDAAK Known commonly as the brutes of Xhorhas, these enormous creatures resemble an immense, demonic cross between ox and gorilla. Udaaks are solitary wanderers, found most commonly along the edges of settled lands in the barrens of Eastern Wynandir. Though they often scavenge for food, a hungry udaak will attack almost any prey, its four sets of red eyes and its tangle of teeth and tusks striking fear into the heart of any creature. Living Siege Engine. Originally brought to Exandria from the Abyss, udaaks lost their connection to that realm after the Divergence and have roamed the world freely ever since. In recent years, the warmasters of the Kryn Dynasty have developed arcane collars that can keep an udaak under control, and they have begun using these dread creatures in the war against the Dwendalian Empire. UDAAK Gargantuan fiend, neutral evil Armor Class 18 (natural armor) Hit Points 165 (l Od20 + 60) Speed 50 ft. STR 26 (+8) DEX 14 (+2) CON 22 (+6) Saving Throws Str + 13, Con + 11 Damage Vulnerabilities thunder INT 3 (-4) WIS 11 (+O) CHA 10 (+O) Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities frightened, grappled, poisoned, restrained Senses darkvision 120 ft., passive Perception l 0 LanguagesChallenge 16 (15,000 XP) Charge. If the udaak moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 27 (6d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away from the udaak and knocked prone. Siege Monster. The udaak deals double damage to objects and structures. ACTIONS Multiattack. The udaak makes three attacks: one with its bite and two with its slam. Bite. Mefee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 21 (2dl2 + 8) piercing damage, and the target is grappled (escape DC 21). Until this grapple ends, the target is restrained, and the udaak can't bite another target. Slam. Melee Weapon Attack:+ 13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. Swallow. The udaak makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the udaak, and it takes 21 (6d6) acid damage at the start of each of the udaak's turns. If the udaak takes 30 damage or more on a single turn from a creature inside it, the udaak must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the udaak. If the udaak dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone. CHAPTER 7 I WILDEMOUNT BESTIARY 301
GLOSSARY Aeor was a flying city of mages who sought to destroy the gods before they themselves were destroyed during the Calamity. Aeor crashed into Eiselcross. Age of Arcanum is the previous age before the Calamity and the Divergence, a period known for its widespread use of magic and dangerous conflicts between prosperous mortal nations and the gods. All-Hammer is the alternative title for the god Moradin. Arch Heart is the alternative title for the god Corellon. Asmodeus is the Betrayer God of domination. Assembly refers to the Cerberus Assembly. Augen Trust is the spy network of the Dwendalian Empire, used to expose those responsible for creating unrest and sowing rebellion within the empire. Aurora Watch is the trained guard and military arm of the Kryn Dynasty. Avandra is the god of luck, freedom, and change. Bahamut is the god of justice, protection, and honor. Bane is the Betrayer God of conquest and tyranny. Betrayer Gods are the deities that turned to the dark, evil side of creation. Biting North is the northern, arctic region of Wildemount that is comprised of the Greying Wildlands and Eiselcross. Blightshore is the far-eastern shore of Eastern Wynandir once known as the Miskath Strand, scarred with deep corruption from the experiments of the Betrayer Gods. Blood Hunters are mistrusted monster hunters that live outside society, using blood magic to stalk their quarries. Bright Queen Leylas Kryn is the head of Den Kryn and heralded as the leader of the Kryn Dynasty ofXhorhas. Calamity is the name given for the collective wars and ensuing cataclysms that occurred at the end of the Age of Arcanum, which nearly destroyed all life and civilization across Exandria. Cerberus Assembly is a collection of eight powerful mages who work within the Dwendalian Empire under King Bertrand Dwendal, but often pursue their own interests. Change Bringer is the alternate title for the god Avandra. Children of Malice is a faction of followers of Lolth who are driven to undermine and ruin the Kryn Dynasty for their turning from the Spider Queen. Claret Orders is a loose faction of Blood Hunter organizations. Clovis Concord is the governing body of the Menagerie Coast, comprised of a union between the marquises who independently rule the major coastal cities. Cobalt Soul refers to the Library of the Cobalt Soul. Concord (Concordian) refers to the Clovis Concord (and members of that particular faction). Consecution is the Kryn ritual of binding a soul to a Luxon beacon, enabling the soul to be reborn in a new body when its previous body dies. GLOSSARY Corellon is the god of spring, beauty, and the art. Crown refers to the rulership of King Bertrand Dwendal and the Dwendalian Empire. Crownsguard are the trained guards who patrol the Dwendalian Empire and are often assigned to enforce laws in particular locations and cities. Dawn Father is the alternative title for the god Pelor. Diarchy ofUthodurn is a society of elves and dwarves in the Flotket Alps of the Greying Wildlands. Divergence is the term used to describe the moment that Prime Gods, after banishing the Betrayer Gods from Exandria following the Calamity, left Exandria and manifested the Divine Gate. Divine Gate is the boundary established by the Prime Gods between Exandria and the Outer Planes, preventing all major divinity from setting foot on the world. Draconblood are the former ruling class of dragonborn in Draconia before its fall, known for their tailed bodies and guile. Draconia was the once majestic dragonborn nation that now lays in ruins within the Dreemoth Ravine. Dranassar were tall, beautiful humanoids whom Bane transformed into goblins, hobgoblins, and bugbears to create his armies. Dunamancy is the arcane study and mastering of dunamis and dunamis-related magic. Dunamis is the mysterious arcane energy of potential, probability, and gravity studied and harnessed by spellcasters of the Kryn Dynasty. Dwendalian Empire refers to the Dwendalian Empire that rules over Western Wynandir. Dynasty refers to the Kryn Dynasty of Xhorhas. Eastern Wynandir is the eastern region of Wildemount, which includes Xhorhas and the Miskath Strand (Blightshore). Eiselcross is the cluster of icy islands that makes up the northern region of the Biting North. Elder Evils are ancient, esoteric entities of maddening malevolence that exist beyond the fringes of Exandria, their will subtly corrupting the minds and dreams of mortals. Empire refers to the Dwendalian Empire. Empire Gods refers to the members of the Prime Deities pantheon that remain approved for worship within the Dwendalian Empire. This includes Erathis, Bahamut, Moradin, Pelor, Ioun, and the Raven Queen. Erathis is the god of law, order, and civilization. Everlight is the alternative title for the god Raei. Exandria is the name of the world that includes the continent of Wildemount. It exists on the Material Plane. Expositors are highly trained spies and infiltrators working for the Cobalt Soul. Ghor Dranas was the central city of the Betrayer Gods and their armies. Destroyed in the Calamity, it has been rebuilt as the city of Rosohna. Glassblades are the trained soldiers and rangers that serve the Diarchy of Uthodurn.
Golden Grin is an Exandria-wide secret society that works to destroy political corruption, check the abuse of power, and inspire everyone to rise. Greying Wildlands is the southern region of the Biting North. Gruumsh is the Betrayer God of savagery and slaughter. Joun is the god of knowledge, philosophy, and lore. Julous Dominion was the society that resisted Dwendalian expansion in the mid-SOO's PD before being conquered and absorbed into the empire. Ki'Nau are the indigenous island people who reestablished society along the Menagerie Coast after the Calamity. King generally refers to King Bertrand Dwendal. King Bertrand Dwendal is the current ruler of the Dwendalian Empire and Western Wynandir. Knowing Mentor is the alternative title for the god Ioun. Kord is the god of strength, contests, and storms. Kryn refers to the Kryn Dynasty faction of Xhorhasian citizens and soldiers under its banner. Kryn Dynasty is the faction of largely drow and wastefolk that rules most of Xhorhas. Law Bearer is the alternative title for the god Erathis. Lolth is the Betrayer God of deceit and spiders. Library of the Cobalt Soul is a network of acolytes and scholars that believe in the gathering and open sharing of information and lore, many of whom worship Ioun. Luxon is a pre-pantheon entity of light that is worshiped by the Kryn Dynasty. Melora is the god of wilderness and nature. Marquet is the distant, largely arid continent far to the southwest of Wildemount. Marquis is generally the title of a city leader within the Clovis Concord. Marquessian refers to the language of Marquet, architecture and crafts from Marquet, or denizens who descend from citizens of Marquet. Miskath Strand is the far-eastern shore of Eastern Wynandir, scarred with deep corruption from the experiments of the Betrayer Gods. This region is now known as Blightshore. Molaesmyr is the ruined and cursed elven city that once ruled over the Greying Wildlands from within the forest now called the Savalirwood. Moon Weaver is the alternative title for the god Sehanine. Moradin is the god of craft and creation. Myriad are a scattered but powerful network of criminals and thieves throughout Wildemount. PD denotes a year that has occurred "Post-Divergence." For example, the Chroma Conclave's attack on Tal'Dorei occurred in 815 PD. Pelor is the god of the sun, summer, and the harvest. Platinum Dragon is the alternative title for the god Bahamut. Prime Deities are the gods who turn to the more orderly, good, and balanced view of creation. Quajath is a massive worm creature of powerful will sealed within the ice of Eiselcross. Raei is the god of atonement and compassion. Raven Queen is the god of winter, fate, and the transition of death. Ravenites are the surviving dragonborn previously held as a lower, slave-class under the Draconbloods of Draconia before its fall, known for their tailless bodies and hardy physique. Revelry is the faction and banner that most operating pirates across the Menagerie Coast are united under. Righteous Brand is the military army of the Dwendalian Empire. Scars of Scale and Tooth is a new faction of Ravenites and survivors of the destruction of Draconia, centered around the city of Xarzith Kitril. Sehanine is the god of moonlight, illusions, and misdirection. Starosta is the title of a settlement leader within the Dwendalian Empire. Storm Lord is the alternative title for the god Kord. Tal'Dorei is a continent southwest of Wildemount, across the Lucidian Ocean. Taskhands are high-ranking military leaders within the Kryn Dynasty, sometimes assigned to preside as judges in times of conflict. Tharizdun is the Betrayer God of madness and destruction. Tiamat is the Betrayer God of greed, envy, and wealth. Torog is the Betrayer God of imprisonment, torture, and enslavement. Tribes is a term often referring to the Tribes of Shadycreek Run. Tribes of Shadycreek Run is a collection of crime families that runs through the Dwendalian Empire and the Greying Wildlands. Truscan Vale is the far western plain within the Marrow Valley that is largely controlled by the Truscan noble family. Uk'otoa is a powerful serpent that is sealed within the Lucidian Ocean. Umavi are consecuted members of the Kryn Dynasty who have been reborn and lived enough lifetimes to believe they are perfect souls. Uthodurnian relates something to the society of the Diarchy of Uthodurn. Wastefolk are nomads who have adapted to life in the wastes of Xhorhas, which they call them home. Western Wynandir is the western, central valley of Wildemount, which includes the Zemni Fields and the Marrow Valley. Wild Mother is the alternative title for the god Melora. Wildemount is the continent described in this volume and the setting for the second campaign of the hit series Critical Role. Zhelezo are the standing military of the Clovis Concord up and down the Menagerie Coast. GLOSSARY
INDEX Aarakocra, 165 Darktow, 62 Goblinkin, 173 Marrow War, 15 Seasons, 8 Aasimar, 166 Darktow Isle, 62 Curse of strife, 1 74 Melora, 23 Sehanine, 25 Aeor Crash Site, 124 Darrington Brigade, 83 Golden Chain, 74 Menagerie Coast, 17, 59 Shadowghast, 299 Aeorian hunters, 282 Deastok, 83 Golden Grin, 56 Merrow shallowpriest, 294 Shadycreek Run, 1 16 Age of Arcanum, 12 Deepriver Mine, 138 NPCs, 56 Miskath Pit, 154 Shattered Teeth, 1 59 Alfield, 78 Desirat, 31 Goliaths, 175 Miskath Strand, 149 Silberquel Ridge, 1 08 Allowak's Sanctuary, 125 Devil toad, 296 Gravid Archipelago, 66 Molaesmyr, 18 Siltbasin Pass, 76 Amber Crossroads, 95 Diarchy of Uthodurn, 48, Graviturgy Magic, 184 Ruins ofMolaesmyr, US Skyships, 72 Arms of the Betrayers, l19 Gravity fissure (spell), 187 Moons, 9 Song of Dashilla, 63 30, 274 NPCs, 50 Gravity sinkhole (spell), Moorbounders, 132, 295 Sorrowseep Waters, 145 Asarius, 1 32 Diver's Grave, 64 187 Moradin, 24 Steamcasting, 66 Ashguard Garrison, 79 Dolithil Mine, 64 Gruumsh, 27 Mount Mentiri, 90 Stonecage Cliffs, 76 Ashkeeper Peaks, 80 Doralle Woods, 64 Greying Wildiands, 1 8, 111 Mutalos, 128 Swavain basilisk, 300 Asmodeus, 26 Draconia, 20 Grimgolir, 86 Myriad, the, 45 Syrinlya, 129 Avandra, 20 Ruins of Draconia, 145 Grinner, 200 NPCs, 46 Tabaxi, 178 Backgrounds, 200 Dragonborn, 168 Gwardan, 66 Mythburrow, l 14 Tal'Dorei, 159 Bahamut, 21 Dreemoth Ravine, 1 38 Hag Mother, the 32 Naviask, 32 Talonstadt, 90 Balenpost, 126 Druvenlode, 98 Half-elves, 176 Nergaliid, 296 Technology, 9 Bane, 26 Dumaran, 1 38 Half-ores, 177 New Haxon, 1 55 Temporal shunt (spell), 189 Barbed Fields, 134 Dunamancy, 1 82, 186 Halflings, 164 Nicodranas, 67 Tether essence (spell), 189 Barren Shores, 59 Dunrock Mountains, 99 Hearthstar Peaks, 67 Nogvurot, 100 Tharizdun, 28 Bazzoxan, 1 34 Dwarves, 162 Herethis Mines, 87 Odessloe, 101 Tiamat, 28 Berleben, 80 Dwendalian Empire, 5, Heroic chronicle, 190 Ole Skerry, 1 56 Tieflings, 1 79 Betrayer Gods, 26 15, 35 Holidays, 8, 9 Ores, 177 Time ravage (spell), 189 Bisaft Isle, 60 Laws of the empire, 38 Hollow One, 181 Othe, 68 Tomb of the Worm, 130 Bladegarden, 81 NPCs, 36 Horizonback tortoise, 292 Othemoor, 70 Tooth of Zehir, 158 Blightshore, 149 Dyolet fruit, 108 Humans, 164 Ounterloch, 90 Torog, 28 Contraband, 152 Eastern Wynandir, 18 Hupperdook, 87 Palebank Village, 1 14 Tortles, 180 Blood hunter, 284 Ebonglass Massif, 1 52 Husk zombie, 293 Pallid Grove, 70 Traveler, the, 32 Blooming Grove, 111 Echo Knight, 1 83 Icehaven, 99 Palma Fiora, 70 Tribes of Shadycreek Run, Blumenthal, 96 Egelin Quarry, 84 Icozrin Steelworks, 1 38 Pelor, 24 6, 50 Boroftkrah, 111 Eiselcross, 121 Immovable object (spell), Penumbra Range, 142 NPCs, 51 Brokenbank, 60 Islands, 1 23 187 Plumgroves, 71 Trostenwald, 91 Brokenveil Bluffs, 82 Random encounters, 122 Incanter's Rest, 154 Port Damali, 71 Tussoa, 76 Brokenveil Marsh, 1 36 Elder Evils, 281 Invulnerable Vagrant, Port Zoon, 74 Twinward Isles, 77 Bwualli, 60 Elves, 162 the, 94 Pride Silk, 103 Udaak, 301 Bysaes Tyl, 96 Pallid elf, 163 Iothia Moorland, 1 39 Pride's Call, 102 Uk'otoa, 33 Calamity, the, 13 Sea elf, 163 Ioun, 23 Prime Deities, 20 Uraliss, 1 19 Calendar, 8 Erathis, 22 Issyira, 159 Pulse wave (spell), 188 Urukayxl, 77 Cauldron Sea, 151 Erdeloch, 99 Ivory Lake, 1 14 Quajath, 32 Urzin, 146 Ceratos, 31 Eve of Crimson Midnight, Jigow, 1 39 Quoraska Jungle, 75 Ustaloch, 92 Cerberus Assembly, 41 16 Julous Dominion, 14 Raei, 24 Uthodurn, 1 19 NPCs, 42 Everplume, 64 Kaltenloch, 100 Rastum Den, 104 Vecna, 29 Charis, 136 Far Hharom, 1 53 Kamordah, 89 Raven Queen, the, 24 Velvin Thicket, 108 Children of Malice, 46 Felderwin, 84 Kenku, 176 Ravenous void (spell), 188 Vergesson Sanitarium, 109 NPCs, 47 Felderwin Tillage, 85 Ki'Nau, the, 17 Reality break (spell), 1 89 Vermaloc Wildwood, 147 Chroma Conclave, 20 Feolinn, 65 Kord, 23 Revelry, the, 56 Verstglade, 147 Chronurgy Magic, 1 84 Festerwill Pool, 66 Kravaraad, 1 14 NPCs, 57 Vesh, 33 Cinderrest Sanctum, 1 13 Fevergulf Lake, 138 Kryn Dynasty, 6, 19, 38 Rexxentrum, 104 Vezdaweald, 77 Claret Orders, 54 Firbolgs, 169 Laws of the dynasty, 40 Rime Plains, 1 15 Vide Cay, 78 NPCs, 55 Flotket Alps, 113 NPCs, 40 River Inferno, 128 Vol'antim, 92 Clovis Concord, 5, 18, 43 Fortress of the Dead Jar!, Languages, 9 Rockguard Garrison, 107 Volstrucker Agent, 202 Laws of the concord, 45 128 Lebenda Swamp, 90 Rosohna, 142 Vurmas, 131 NPCs, 44 Fortune's favor (spell), 1 86 Lesser Idols, 30 Rotthold, 156 Wastes ofXhorhas, 132 Copia Lake, 61 Founding, the, 11 Library of the Cobalt Soul, Ruins of Sepesca, 75 Western Wynandir, 14 Copia Wildwood, 61 Frigid Woe, 125 52 Ruins of Shattengrod, 108 Wormkin template, 130 Core spawn, 285 Frost giant zombie, 288 NPCs, 53 Rumblecusp, 76 Wristpocket (spell), 190 Corellon, 22 Frost worm, 289 Lolth, 27 Sahuagin warlock of Wuyun Gate, 93 Crispvale Thicket, 82 Gearkeeper construct, 290 Lotusden Greenwood, 140 Uk'otoa, 297 Wuyun Gorge, 78 Crystalsands Tundra, 1 13 Genasi, 170 Lushgut Forest, 67 Saltwallow Bog, 108 Xalicas, 33 Cults, 57 Ghor Dranas, 142 Luxon, the, 32, 33 Sapping sting (spell), 189 Xarzith Kitril, 148 Currency, 9 Ghor Veles, 1 54 Magnify gravity (spell), 188 Savalirwood, 1 16 Xhorhas, 132 Cyrengreen Forest, 82 Gift of alacrity (spell), 186 Many Hosts of lgrathad, Scars of Scale and Tooth, Yrrosa, 1 10 Cyrios End Forest, 61 Gilded Roadway, 66 141 53 Zadash, 93 Cyrios Mountains, 62 Gloomstalker, 291 Marque!, 1 59 NPCs, 54 Zehir, 29 Dark star (spell), 186 Gnomes, 173 Marrow Valley, 78 Sea fury, 298 Zemni Fields, 95 INDEX 304