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Published by Anthony.leluan96, 2019-05-02 02:54:37

Druid

Druid

Dntlook atemiboobs Druid 5 Hermit antoniustheawesome
BACKGROUND
CHARACTER NAME CLASS & LEVEL PLAYER NAME

Hill Dwarf (Milestone)
RACE EXPERIENCE POINTS

STRENGTH +0 Strength +2 ARMOR Max HP Current HP Temp HP
+2 Dexterity HIT POINTS
+0 +3 Constitution INITIATIVE 15 48 --
• +5 Intelligence
10 • +7 Wisdom CLASS
+2 Charisma
DEXTERITY Resistances - Poison Total 5d8 SUCCESSES
Saving Throw Modifiers FAILURES
+2 DEFENSES HIT DICE DEATH SAVES
Advantage Against
14 Poison

SAVING THROWS INSPIRATION

CONSTITUTION +2 Acrobatics DEX +3 PROFICIENCY BONUS === ARMOR ===
+4 Animal Handling WIS Light Armor, Medium Armor, Shields
+3 +2 Arcana INT ABILITY SAVE DC
+0 Athletics STR === WEAPONS ===
17 +2 Deception CHA 25 ft. (Walking) Battleaxe, Club, Dagger, Dart, Handaxe,
+2 History INT Javelin, Light Hammer, Mace, Quarterstaff,
INTELLIGENCE +4 Insight WIS SPEED Scimitar, Sickle, Sling, Spear, Warhammer
+2 Intimidation CHA
+2 +2 Investigation INT === TOOLS ===
P +7 Medicine WIS Alchemist's Supplies, Brewer's Supplies,
14 P +5 Nature INT Herbalism Kit
P +7 Perception WIS
WISDOM +2 Performance CHA === LANGUAGES ===
+2 Persuasion CHA Common, Druidic, Dwarvish, Goblin
+4 P +5 Religion INT
+2 Sleight of Hand DEX PROFICIENCIES & LANGUAGES
18 +2 Stealth DEX
+4 Survival WIS === ACTIONS === points, or die).
CHARISMA Standard Actions
SKILLS === BONUS ACTIONS ===
+2 Attack, Cast a Spell, Dash, Disengage, Dodge, Combat Wild Shape
Help, Hide, Ready, Search, Use an Object,
14 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
Wild Shape • 2 / Short Rest
As an action, you can magically assume the shape

of a beast that you have seen before twice per short
rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

You can stay in beast shape for 2 hours before
reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit

ACTIONS

NAME HIT DAMAGE/TYPE NOTES

22 PASSIVE WISDOM (PERCEPTION) Scimitar +5 1d6+2 Slashing Martial, Finesse, Light

14 PASSIVE WISDOM (INSIGHT) Unarmed Strike +3 1 Bludgeoning

17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Dntlook atemiboobs Druid 5 Hermit antoniustheawesome
CLASS & LEVEL PLAYER NAME
CHARACTER NAME BACKGROUND
Hill Dwarf (Milestone)

RACE EXPERIENCE POINTS

=== DRUID FEATURES === * Wild Shape Improvement • PHB 66 creature's mouth while it is speaking a language you
While using your Wild Shape feature, you can understand, you can interpret what it's saying by
* Hit Points • PHB 65 transform into beasts of CR 1/2 or lower that don't reading its lips. You have a +5 bonus to your passive
have a flying speed. Perception and passive Investigation scores.
* Proficiencies • PHB 65
* Ability Score Improvement • PHB 67
* Druidic • PHB 66
You know Druidic, the secret language of druids. === HILL DWARF RACIAL TRAITS ===

* Spellcasting • PHB 66 * Darkvision • PHB 20
You can cast prepared druid spells using WIS as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 15, Spell Attack +7)
and prepared druid spells as rituals if they have the * Dwarven Resilience • PHB 20
ritual tag. You can use a druidic focus as a spellcasting You have advantage on saves against poison and
focus. resistance against poison damage.

* Wild Shape • PHB 66 * Dwarven Combat Training • PHB 20
As an action, you can magically assume the shape of You have proficiency with the battleaxe, handaxe, light
a beast that you have seen before twice per short rest. hammer, and warhammer.

You can stay in beast shape for 2 hours before * Tool Proficiency • PHB 20
reverting back to your normal form (or as a bonus You gain proficiency with your choice of smith’s tools,
action earlier or if you fall unconscious, drop to 0 hit brewer’s supplies, or mason’s tools.
points, or die).
* Stonecunning • PHB 20
| 2 / Short Rest • 1 Action Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
* Druid Circle • PHB 67 proficient in the History skill and add double your
proficiency bonus to the check.
| Circle of the Moon
* Dwarven Toughness • PHB 20
* Combat Wild Shape • PHB 69 Your hit point maximum increases by 1, and it
You can use Wild Shape as a bonus action and you increases by 1 every time you gain a level.
can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended. === FEATS ===

| 1 Bonus Action * Observant • PHB 168
Increase your INT or WIS score by 1. If you can see a
* Circle Forms • PHB 69
When using Wild Shape, you can transform into beasts
with a CR of 1 or lower.

FEATURES & TRAITS

0CP NAME QTY WEIGHT NAME QTY WEIGHT
ATTUNED MAGIC ITEMS QTY WEIGHT
0SP Shield 1 6 lb.
Leather 1 10 lb.
0EP Scimitar 1 3 lb.
Backpack 1 5 lb.
5GP Bedroll 1 7 lb.
Mess Kit 1 1 lb.
0PP Tinderbox 1 1 lb.
Torch 10 10 lb.
WEIGHT CARRIED Rations (1 day) 10 20 lb.
Waterskin 1 5 lb.
87 lb. Rope, Hempen (50 feet) 1 10 lb.
Totem 1 --
ENCUMBERED Blanket 1 3 lb.
Clothes, Common 1 3 lb.
150 lb. Herbalism Kit 1 3 lb.

PUSH/DRAG/LIFT EQUIPMENT

300 lb.

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Dntlook atemiboobs GENDER AGE Medium HEIGHT WEIGHT
FAITH EYES HAIR
CHARACTER NAME Chaotic Good SIZE

CHARACTER APPEARANCE ALIGNMENT SKIN

ALLIES & ORGANIZATIONS I’ve been isolated for so long that I rarely
speak, preferring gestures and the occasional
grunt.

PERSONALITY TRAITS

Self-Knowledge. If you know yourself, there’s
nothing left to know. (Any)

IDEALS

My isolation gave me great insight into a great
evil that only I can destroy.

BONDS

I let my need to win arguments overshadow
friendships and harmony.

FLAWS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Druid WIS 15 +7
SPELLCASTING SPELLCASTING SPELL SAVE DC SPELL ATTACK
CLASS
ABILITY BONUS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
Druid
O Animal Friendship Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Charm Person Druid
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Cure Wounds Druid
O Detect Magic [R]<C> Druid -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Poison and Disease [R]<C> Druid
O Entangle <C> Druid -- 1A + 10m Self/30 ft. Sphere V,S PHB 231Concentration, up to 10 minutes D: 10m, 30 ft. Sphere, V/S
O Faerie Fire <C> Druid
O Absorb Elements Druid -- 1A + 10m Self/30 ft. Sphere V,S,M PHB 231Concentration, up to 10 minutes D: 10m, 30 ft. Sphere, V/S/M
O Beast Bond <C> Druid
O Fog Cloud <C> Druid STR 15 1A 90 ft./20 ft. Square V,S PHB 238Concentration, up to 1 minute D: 1m, 20 ft. Square, V/S
O Goodberry Druid
O Earth Tremor Druid DEX 15 1A 60 ft./20 ft. Cube V PHB 239Concentration, up to 1 minute D: 1m, 20 ft. Cube, V
O Healing Word Druid
O Ice Knife Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Snare Druid
O Jump Druid -- 1A Touch V,S,M EE 150Concentration, up to 10 minutes D: 10m, V/S/M
O Longstrider Druid
O Purify Food and Drink [R] Druid -- 1A 120 ft./20 ft. Sphere V,S PHB 243Concentration, up to 1 hour D: 1h, 20 ft. Sphere, V/S
O Speak with Animals [R] Druid
O Thunderwave -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

-- 1BA 60 ft. V Instantaneous PHB 250 V

DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

-- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

-- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

-- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

-- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

=== 2nd LEVEL === 3 Slots OOO -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
Druid
O Animal Messenger [R] Druid -- 1A Touch V,S,M PHB 217Concentration, up to 1 hour D: 1h, V/S/M
O Barkskin <C> Druid
O Beast Sense [R]<C> Druid -- 1A + 10m Touch S PHB 217Concentration, up to 1 hour D: 1h, S
O Darkvision Druid
O Enhance Ability <C> Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M
O Find Traps Druid
O Flame Blade <C> Druid -- 1A Touch V,S,M PHB 237Concentration, up to 1 hour D: 1h, V/S/M
O Flaming Sphere <C> Druid
O Dust Devil <C> Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Earthbind <C> Druid
O Gust of Wind <C> Druid +7 1BA Self V,S,M PHB 242Concentration, up to 10 minutes D: 10m, V/S/M
O Heat Metal <C> Druid
O Healing Spirit <C> Druid DEX 15 1A 60 ft./5 ft. Sphere V,S,M PHB 242Concentration, up to 1 minute D: 1m, 5 ft. Sphere, V/S/M
O Hold Person <C> Druid
O Skywrite [R]<C> Druid STR 15 1A 60 ft./5 ft. Cube V,S,M EE 154Concentration, up to 1 minute D: 1m, 5 ft. Cube, V/S/M
O Warding Wind <C> Druid
O Lesser Restoration Druid STR 15 1A 300 ft. V EE 154Concentration, up to 1 minute D: 1m, V
O Locate Animals or Plants [R] Druid
O Locate Object <C> Druid STR 15 1A Self V,S,M PHB 248Concentration, up to 1 minute D: 1m, V/S/M
O Moonbeam <C> Druid
O Pass without Trace <C> Druid -- 1A 60 ft. V,S,M PHB 250Concentration, up to 1 minute D: 1m, V/S/M
O Protection from Poison Druid
O Spike Growth <C> -- 1BA 60 ft./5 ft. Cube V,S XGtE 157Concentration, up to 1 minute D: 1m, 5 ft. Cube, V/S

WIS 15 1A 60 ft. V,S,M PHB 251Concentration, up to 1 minute D: 1m, V/S/M

-- 1A + 10m Sight V,S EE 165Concentration, up to 1 hour D: 1h, V/S

-- 1A Self/10 ft. Sphere V EE 170Concentration, up to 10 minutes D: 10m, 10 ft. Sphere, V

-- 1A Touch V,S Instantaneous PHB 255 V/S

-- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

-- 1A Self V,S,M PHB 256Concentration, up to 10 minutes D: 10m, V/S/M

CON 15 1A 120 ft./5 ft. Cylinder V,S,M PHB 261Concentration, up to 1 minute D: 1m, 5 ft. Cylinder, V/S/M

-- 1A Self V,S,M PHB 264Concentration, up to 1 hour D: 1h, V/S/M

-- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

-- 1A V,S,M PHB 277150 ft./20 ft. Sphere D: 10m, 20 ft. Sphere, V/S/M
Concentration, up to 10 minutes

=== 3rd LEVEL === 2 Slots OO

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Druid WIS 15 +7
SPELLCASTING SPELLCASTING SPELL SAVE DC SPELL ATTACK
CLASS
ABILITY BONUS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Druid DEX 15 1A D: 10m, 60 ft. Cylinder, V/S
O Call Lightning <C> Druid 120 ft./60 ft. Cylinder V,S PHB 220Concentration, up to 10 minutes Creatures: (See Description)*, D: 1h, V/S
O Conjure Animals <C> Druid D: 1h, 60 ft. Sphere, V/S
O Daylight Druid -- 1A 60 ft. V,S PHB 225Concentration, up to 1 hour V/S
O Dispel Magic Druid D: 1h, V/S/M
O Feign Death [R] Druid -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 20 ft. Cube, V/S/M
O Erupting Earth Druid D: 1h, V/S
O Flame Arrows <C> Druid -- 1A 120 ft. V,S Instantaneous PHB 234 V/S/M
O Tidal Wave Druid D: 10m, V/S/M
O Wall of Water <C> Druid -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 8h, V/S
O Meld into Stone [R] Druid V/S
O Plant Growth Druid DEX 15 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 D: 1h, V/S
O Protection from Energy <C> Druid D: 10m, V/S
O Speak with Plants Druid -- 1A Touch V,S EE 156Concentration, up to 1 hour D: 24h, V/S/M
O Water Breathing [R] Druid D: 1h, V/S/M
O Water Walk [R] Druid DEX 15 1A 120 ft. V,S,M Instantaneous EE 168 D: 1m, V/S/M
O Wind Wall <C> Druid D: 1m, 40 ft. Cylinder, V/S/M
O Sleet Storm <C> -- 1A 60 ft. V,S,M EE 170Concentration, up to 10 minutes

-- 1A + 10m Touch V,S 8 hours PHB 259

-- S 150 ft. V,S Instantaneous PHB 266

-- 1A Touch V,S PHB 270Concentration, up to 1 hour

-- 1A Self V,S 10 minutes PHB 277

-- 1A + 10m 30 ft. V,S,M 24 hours PHB 287

-- 1A + 10m 30 ft. V,S,M 1 hour PHB 287

STR 15 1A 120 ft. V,S,M PHB 288Concentration, up to 1 minute

DEX 15 1A 150 ft./40 ft. Cylinder V,S,M PHB 276Concentration, up to 1 minute

SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.


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