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Published by Anthony.leluan96, 2019-05-08 23:00:46

Battlehammer lvl 4

Battlehammer lvl 4

Gymla Battlehammer Barbarian 4 Outlander antoniustheawesome
BACKGROUND
CHARACTER NAME CLASS & LEVEL PLAYER NAME

Mountain Dwarf 2,700
RACE EXPERIENCE POINTS

STRENGTH • +7 Strength +3 ARMOR Max HP Current HP Temp HP
+3 Dexterity HIT POINTS
+5 INITIATIVE 18 53 --
• +7 Constitution
20 -1 Intelligence CLASS
-1 Wisdom
DEXTERITY -1 Charisma Resistances - Poison Total 4d12 SUCCESSES
FAILURES
+3 Saving Throw Modifiers DEFENSES HIT DICE DEATH SAVES

17 Advantage Against
Poison
Advantage on DEX INSPIRATION
against effects that you
+2 PROFICIENCY BONUS
SAVING THROWS
ABILITY SAVE DC
CONSTITUTION +3 Acrobatics DEX === ARMOR ===
-1 Animal Handling WIS 25 ft. (Walking) Light Armor, Medium Armor, Shields
+5 -1 Arcana INT
P +7 Athletics STR === WEAPONS ===
20 -1 Deception CHA Martial Weapons, Simple Weapons
-1 History INT
INTELLIGENCE -1 Insight WIS === TOOLS ===
P +1 Intimidation CHA Brewer's Supplies, Flute
-1 -1 Investigation INT
-1 Medicine WIS === LANGUAGES ===
8 -1 Nature INT Common, Dwarvish, Gnomish
P +1 Perception WIS
WISDOM -1 Performance CHA SPEED
-1 Persuasion CHA
-1 -1 Religion INT PROFICIENCIES & LANGUAGES
+3 Sleight of Hand DEX
8 +3 Stealth DEX === ACTIONS === spells while raging.
P +1 Survival WIS Standard Actions
CHARISMA Your rage ends early if you are knocked unconscious
SKILLS Attack, Cast a Spell, Dash, Disengage, Dodge, or if your turn ends and you haven’t attacked a hostile
-1 Help, Hide, Ready, Search, Use an Object, creature since your last turn or taken damage since
Opportunity Attack, Grapple, Shove, Improvise, then. You can also end your rage as a bonus action.
8 Two-Weapon Fighting, Interact with an Object

=== BONUS ACTIONS ===
Rage • 3 / Long Rest

As a bonus action enter a rage for up to 1 minute
(10 rounds).

You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
weapons, resistance to bludgeoning, piercing,
slashing damage. You can't cast or concentrate on

ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION) Greatsword +9 2d6+7 Slashing Martial, Heavy, Two-Handed

9 PASSIVE WISDOM (INSIGHT) Unarmed Strike +7 6 Bludgeoning

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Gymla Battlehammer Barbarian 4 Outlander antoniustheawesome
CLASS & LEVEL PLAYER NAME
CHARACTER NAME BACKGROUND
Mountain Dwarf 2,700

RACE EXPERIENCE POINTS

=== BARBARIAN FEATURES === You can cast beast sense and speak with animals as * Savage Attacker • PHB 169
rituals. Once per turn when you roll damage for a melee
* Hit Points • PHB 47 weapon attack, you can reroll the weapon’s damage
* Totem Spirit • PHB dice and use either total.
* Rage • PHB 48 You have adopted a totem spirit.
As a bonus action enter a rage for up to 1 minute (10
rounds). | Bear • PHB
While raging, you have resistance to all damage
You gain advantage on STR checks and saving throws except psychic damage.
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Ability Score Improvement • PHB 49
You can't cast or concentrate on spells while raging.
=== MOUNTAIN DWARF RACIAL TRAITS ===
Your rage ends early if you are knocked unconscious
or if your turn ends and you haven’t attacked a hostile * Darkvision • PHB 20
creature since your last turn or taken damage since You can see in darkness (shades of gray) up to 60 ft.
then. You can also end your rage as a bonus action.
* Dwarven Resilience • PHB 20
| 3 / Long Rest • 1 Bonus Action You have advantage on saves against poison and
resistance against poison damage.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX * Dwarven Combat Training • PHB 20
modifier + CON modifier + any shield bonus. You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can * Tool Proficiency • PHB 20
decide to attack recklessly, giving you advantage on You gain proficiency with your choice of smith’s tools,
melee weapon attack rolls using STR during this turn, brewer’s supplies, or mason’s tools.
but attack rolls against you have advantage until your
next turn. * Stonecunning • PHB 20
Whenever you make an Intelligence (History) check
* Danger Sense • PHB 48 related to the origin of stonework, you are considered
You have advantage on DEX saving throws against proficient in the History skill and add double your
effects that you can see while not blinded, deafened, proficiency bonus to the check.
or incapacitated.
* Dwarven Armor Training • PHB 20
* Primal Path • PHB 48 You have proficiency with light and medium armor.

| Path of the Totem Warrior === FEATS ===

* Spirit Seeker • PHB

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT
WEIGHT
0CP Greatsword 1 6 lb.

0SP ATTUNED MAGIC ITEMS QTY

0EP

GP 10

0PP

WEIGHT CARRIED

6 lb.

ENCUMBERED

300 lb.

PUSH/DRAG/LIFT

600 lb.

EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

Gymla Battlehammer Male 75 Medium 4 150

CHARACTER NAME GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER APPEARANCE Chaotic Good FAITH SKIN EYES HAIR

ALIGNMENT

ALLIES & ORGANIZATIONS I watch over my friends as if they were a litter of
newborn pups.
I watch over my friends as if they were a litter of
newborn pups.

PERSONALITY TRAITS

Glory. I must earn glory in battle, for myself
and my clan. (Any)

IDEALS

I am the last of my tribe, and it is up to me to
ensure their names enter legend.

BONDS

I remember every insult I’ve received
and nurse a silent resentment toward
anyone who’s ever wronged me.

FLAWS

Magic weapon
Add +2 to attack and damage roll on battle axe
When hit with a crit I can choose to kill any creature
with a health under 100 hp left

Magic owl (Giant Owl) can use every day for 8 hours,
ounce used have to wait until dawn the next day
before able to use again.

GIANT OWL
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5 ft., fly 60 ft.
STR 13(+1) DEX 15(+2) CON 12(+1) INT 8(−1) WIZ
13(+1) CHA 10(+0)
Skills€Perception€+5,€Stealth€+4
Senses€darkvision120 ft., passive Perception 15
Languages€GiantOwl, understands Common, Elvish,
and Sylvan but can’t speak them
Challenge€1/4(50 XP)
Flyby.€Theowl doesn’t provoke opportunity attacks
when it flies out of an enemy’s reach.
Keen Hearing and Sight.€Theowl has advantage on
Wisdom (Perception) checks that rely on hearing or
sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target.€Hit:€8(2d6 + 1) slashing damage.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

SPELLCASTING SPELLCASTING SPELL SAVE DC SPELL ATTACK
CLASS ABILITY BONUS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
Barbarian
=== 1st LEVEL === Barbarian -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Speak with Animals -- 1A Touch S PHB 217Concentration, up to 1 hour D: 1h, S

=== 2nd LEVEL ===

O Beast Sense <C>

SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.


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