Let’s Go To The Seaside
Windows is a registered trademark of Microsoft Corporation.
Macintosh is a trademark of Apple Computer, Inc.
Let’s Go To The Seaside was created using Macromedia
Director.
Director ® is © 1993 Macromedia, Inc.
Let’s Go To The Seaside is © 2004 Inclusive Technology Ltd.
Sassoon Font is © 1993 Sassoon and Williams.
No part of this publication or software may be reproduced or
transmitted in whole or part by any means without the written
permission of the publisher. Whilst every care has been taken with
this product, the author and publisher cannot be held responsible
for any errors it may contain. No liability is accepted for any loss or
damage resulting from the use of this product.
Let’s Go To The Seaside was designed by Rod Boyes with
Roger Bates, Melanie Jones and Nigel Wallace. Graphics by Mark
Ross. Main characters by Lee Tatlock. Programming by Guillermo
Ibanez and Mark Ross. Sound by Mark Ross and Graham Wright.
Voice artist: Louise Comerford-Boyes. Testing: David Barnes.
Documentation by Alison Littlewood. Cover artwork by David
Hornsey.
We welcome your comments on all Inclusive Technology products.
Inclusive Technology Ltd
Gatehead Business Park
Delph New Road
Delph
Oldham OL3 5BX
UK
Tel: +44 (0)1457 819790
Fax: +44 (0)1457 819799
email: inclusive@inclusive.co.uk
www.inclusive.co.uk
For information see the RNLI website: www.beachsafety.org.uk
Let’s Go To The Seaside
Introduction
Let’s Go To The Seaside is a delightful story-based program
which follows on from the popular Let’s Go To Town. Children are
encouraged to engage in creative activities, which are ideal for use
on an interactive whiteboard. Switch access support is included.
First, load the car and we’re off! Once at the seaside the learner
can go paddling, make a sandcastle, choose some beachwear,
make sandwiches, explore the coastline and see what they can
find in a rock pool. Finally they must clear up the beach before
going home.
There are 10 interactive story pages which promote creativity and
decision making, encourage discussion about preferences and
promote safety on the beach. Learners gain an understanding of
sequencing of events and they can practice early reading skills
too!
The characters in the story interact with the user to help overcome
any reluctance to engage with the computer and to motivate them
to explore the story. Linking images connect the interactive pages
together to provide cohesion and to involve the learner in the
‘journey’.
The story and presentation are aimed at students of all ages,
principally with severe learning difficulties and/or little reading
ability, but it is suitable for young children as well.
The large eye-catching animations are designed with the visually
impaired student in mind and fun for all of us! The interaction on
Let’s Go To The Seaside
each page (things to click on) has been intentionally limited, for
students learning scanning using one or two switches.
Installation
You will need to install Let’s Go To The Seaside before you can
run it. You only need to do this once.
Windows
Insert the CD.
If your computer is set to Auto-run CDs just follow the on-screen
instructions.
Otherwise, double-click on My Computer, then double-click on the
CD icon.
Double-click on Setup.exe to run the installer.
Apple Macintosh
Insert the CD.
When the Let’s Go To The Seaside CD icon appears on the
screen, double‑click on it.
Double-click the icon called ‘Install Let’s Go To The Seaside’ to
run the installer.
Running Let’s Go To The Seaside
Insert the CD.
Windows
If the Let’s Go To The Seaside icon is on the computer screen (the
desktop) double-click on it.
Alternatively, click on the Start button, then on Programs, then on
Inclusive Technology, then on Let’s Go To The Seaside.
Apple Macintosh
If the Let’s Go To The Seaside icon is on the computer screen
(the desktop), double-click on it. Otherwise go to where you chose
to install Let’s Go To The Seaside to find the icon.
Let’s Go To The Seaside
Stopping Let’s Go To The Seaside
Whilst playing an activity, press the Esc or M key on the computer’s
keyboard. This will take you to the Options screen.
To exit the program completely, click on the Exit button on the
Options screen.
Print
You can print out a picture from Let’s Go To The Seaside at any
time. You can also use the Print menu. See page 14 for further
information.
In Windows, hold down Control and press the P key. A standard
Windows Print Dialogue Box will appear. Click the Print button to
print.
Using an Apple Macintosh, hold down the Apple or Command
key and press the P key. A standard Print Dialogue Box will appear.
Click the Print button to print.
Activities
When Let’s Go To The Seaside begins, simply choose Story
Mode from the title screen.
The first page of the story will then appear. Each interactive page
has a series of animations which demonstrate real life activities.
In between each interactive page is a link page. The link pages do
not have interactivity but provide context within the story.
When the mouse pointer is moved over an interactive object the
pointer changes to a hand and a scan outline will appear around
the object. (When the program is set up to use switch scanning,
each interactive object will be highlighted automatically in turn.)
Now simply click to make something happen! Explore the page by
clicking different objects. Some of the pages involve sequencing (for
example, sandwich making) or sorting (the cleaning up scene).
Each page also has a short text or a single word of description.
Learners can click on the text to hear it spoken.
Let’s Go To The Seaside
The learner can navigate through the story using the following
buttons, which will appear at the bottom of the screen from time
to time:
Goes back to the previous story page.
Allows you to play the current activity again.
Goes to the next story page.
This button appears when using the program’s Picture menu
(see the Options section of this document). Click this button
to stop the current page and return to the Picture menu.
This button appears at the top right hand corner of each
page. It provides quick teachers’ instructions for the page.
Guide to the Interactive Pages
Loading the car
This is a choosing activity. Two
items appear. Choose one to take
to the seaside and see what the
on-screen children think. Some
items are not appropriate and the
children will reject them.
Appropriate items that may
appear: bucket and spade, beach
ball, beach umbrella, swimsuit and
towel, holdall, fishing net.
Inappropriate items: Television, toilet seat.
The children will leave when you have put four items in the car. The
Play Again button will then appear.
Let’s Go To The Seaside
Paddling
This is an exploring activity. Click on
the lifeguard and the safety flags and
see what they do.
Click on the children to make them
wave to the lifeguard or jump in the
water. Select them while they are in
the water to make them do different things.
They will jump back out of the water when a big wave crashes in.
Use this activity to talk about water safety. (This activity does not
have an end.)
The Sandcastle
Build your own sandcastle! Select
a bucket to make it appear on the
mound. The bucket will then move
over the mound on its own. If you
are using two switch scanning, press
switch one (space bar) to move it.
Wait until it moves to where you want
to make a ‘turret’ and click your mouse or switch.
Click on the curly arrow to see some flags and shells to decorate
your sandcastle in the same way. (Click on the curly arrow again to
go back to the buckets.)
To print your sandcastle, press Ctrl and P on the computer
keyboard (Apple-P on a Mac computer).
Buying Sunglasses
This is a choosing activity, with the girl
at the beach shop.
Select a pair of sunglasses to see her
try them on.
(This activity does not have an end.)
Let’s Go To The Seaside
Choosing a Hat
Click on a hat make the girl try it on and
hear a tune to go with it.
(This activity does not have an end.)
Relaxing on the Beach
This page is about safety on the beach.
The girl lies in the shade with her new
hat and sunglasses.
Click on her sun tan lotion and her
drink to see what happens.
Click on her little brother to make him dig a hole in the sand, and
sometimes get into trouble!
Making a Sandwich
It is lunchtime. First select the bread
to put a slice on the plate. Then select
any of the fillings to put them in your
sandwich.
Select the bread again to put on a top
slice and finish the sandwich. Finally
select the finished sandwich to serve it and start again.
The Telescope
In this page the boy is looking at different things you see at the
coast using a telescope. (It doesn’t matter if your learners don’t
understand the concept of a telescope.)
Let’s Go To The Seaside
Select the things you can see to
magnify them. Some things, such as
boats, are not on the screen all the
time. Just wait to see them appear.
Full list: sailing yacht, rowing boat,
oil tanker, balloon, lighthouse, buoy,
the rocks under the cliff. (This activity
does not have an end.)
The Rock Pool
This is an exploring and collecting
activity. Click on the seaweed or the
big rock to look underneath. Have you
caught something? Click on it to put it
in your bucket.
Click on the bucket to empty it back
into the rock pool. (This activity does
not have an end.)
Cleaning Up
This is a sorting activity, where the
children help to sort rubbish from
things to take home and things to
leave on the beach. Items appear one
at time at the bottom of the screen.
Select the boy with his rubbish bag if
you think it is rubbish. (Plastic cup, drinks can, crisp packet, half-
eaten sandwich, apple core, polystyrene take-away food box.)
Select the girl if it’s something to take home. (Towel, umbrella, sun
lotion, bucket and spade, beach ball, fishing net.)
Select the little boy on the rock if you think belongs on the beach.
(Crab, starfish.)
Let’s Go To The Seaside
Let’s Go To The Seaside Options
When the program starts, click the Options button to access the
Options menu. Alternatively, when a story page is displayed, press
the Esc key on the keyboard.
On the left hand side of the Options menu you will see a column
of buttons where different options can be set. Click on these to see
the changes you can make.
Story Access
Choose to play the story sequentially, or select pages from a
Picture Menu. The Picture Menu allows non‑literate students to
choose an activity. When the story is complete, the Picture Menu
will appear again.
Let’s Go To The Seaside
Skip Pages
Choose the pages that you wish to exclude from the story.
Simply click to select or de-select pages as required. Unselected
pages will not appear when the game is run sequentially or in the
Picture Menu (dependent upon the settings in Story Access).
This allows you to repeat favourite pages or to concentrate on one
aspect.
Switch Access
Here you can choose whether to use the mouse, touch screen,
keyboard, IntelliKeys or one or two switches. Select Mouse or
Touch Screen if you are using an interactive whiteboard.
10 Let’s Go To The Seaside
Set up Serial Switches
If you are using switches on a PC connected through a switch box
plugged into the serial port, you will need to configure the software
to recognise how the connection is made.
If you are using a Concept Keyboard with a PC as one or two
switches, you will also need to set up the software.
In either case, click on the box labelled Set Up Serial Switches. A
dialogue box will appear where you can configure the software.
Select the COM port through which your serial device is
connected.
Click on OK. The toolbar will disappear, but the serial switch
program will continue to run invisibly and it will need to be closed
separately from the main program when you have finished.
Set Up IntelliKeys
If you are using an IntelliKeys keyboard, click on the Set Up
IntelliKeys button. An overlay file will be sent to your board so that
it will operate as two switches (the board is divided vertically for two
switch operation).
You can also plug switches into the IntelliKeys keyboard. If you
have one or two switches plugged in, the board will operate
correctly as two switches.
Let’s Go To The Seaside 11
Scan Speed
This controls the single switch scanning function, which automatically
selects each interactive object on the screen in turn. It regulates the
length of time that each object is highlighted before moving on to
the next.
Delay
Let’s Go To The Seaside includes a ‘pre-acceptance delay’
function. This is useful for students who make brief involuntary
switch presses which you don’t want the program to recognise. For
example, if you set the delay to 0.4 seconds, the program will only
accept switch presses that last longer than 0.4 seconds.
12 Let’s Go To The Seaside
Sound
Here you can choose to have the program’s sound effects and the
scanning sounds on or off. You can also choose whether to have
speech support for the text.
Text Display
Each page in the story has accompanying text. The colour of the
text and its background can be edited here. You can also choose
to have full sentences or shorter expressions. If you do not want
any text to appear at all, simply set both the text and background
to the same colour.
Scan Colour
Let’s Go To The Seaside 13
The Scan Colour menu controls the colour of the scan outline that
appears when interactive objects on the screen are selected.
Print
This provides a quick and simple way to print out the pictures used
in Let’s Go To The Seaside, so that they can be used in activities
away from the computer. Also see the Print section on page 4.
Access Options
Mouse and Touch Screen
If the program is set for mouse access, simply point and click on
the required object.
Touch screens will also work as a single switch. Just touch
anywhere on the screen!
Keyboard
If Let’s Go To The Seaside is set up for single switch operation,
the Enter key or Spacebar will act as the switch.
If the software is set up for two switch use, then Spacebar and
Enter operate as two separate switches.
14 Let’s Go To The Seaside
Concept Keyboard
This option is only available for the Windows version of the
software.
You may use a Concept Keyboard as a single switch or as two
switches, using the left and right sides of the board.
Go to the menu screen and click on Set Up Serial Switches.
Select the COM port where your Concept Keyboard is attached.
IntelliKeys Keyboard
You may wish to use an IntelliKeys keyboard as either a single
switch or as two switches, using the left and right sides of the board.
The program comes with Overlay Sender and an overlay file.
Go to the Switch Access menu screen and click on the IntelliKeys
button. This will set up the IntelliKeys for use with Let’s Go To The
Seaside.
Switches
Switches can be connected to the computer in a variety of ways.
As a rule however, Let’s Go To The Seaside requires interface
boxes to act as if the Spacebar or Enter keys are pressed. The
descriptions below will cover many of the options:
Windows
• IntelliKeys
If you are connecting switches through an IntelliKeys
keyboard, go to the menu screen and click on IntelliKeys.
The relevant information will be sent automatically to
your IntelliKeys keyboard.
• Don Johnston Switch Box
Plug your switch(es) into the sockets identified for [1]
and [2].
Let’s Go To The Seaside 15
• Serial Switch Box
Go to the menu screen and click on Set Up Serial Switches.
Select the COM port through which your switch box is
connected.
• Mouser
Switches connected through a Mouser act in the same way as
mouse buttons. Go to the menu screen and select one switch or
two switch operation.
• USB Switch Box
If this has software, it should be set up to act like the Spacebar
and Enter keys.
• Inclusive SwITchBox
By default, switches plugged into sockets 1 and 2, Space and
Enter, should act like the Spacebar and Enter keys on the
keyboard. If not, run the software for the box.
• SwitchBoard
Plug your switches into the sockets marked Enter and Space.
Apple Macintosh
• IntelliKeys
If you are connecting switches through an IntelliKeys keyboard,
go to the menu screen and click on IntelliKeys. The relevant
information will be sent automatically to your IntelliKeys
keyboard.
• Don Johnston Switch Box
Plug your switch(es) into the sockets identified for [1] and [2].
• USB Switch Box
If this has software, it should be set up to act like the Spacebar
and Enter keys.
16 Let’s Go To The Seaside
The Inclusive Technology
Troubleshooting Guide
This is a simple guide to common problems when trying to
install, remove or use any new software. If you need any
further assistance, please contact us. Our online support
website is available at www.inclusive.co.uk (click on support),
e‑mail us on support@inclusive.co.uk or telephone
Technical Support on 01457 819723.
1. I put my CD in and nothing happens.
To install the software, do the following:
• Click on ‘My Computer’. This is either on the desktop of your
computer or in the Windows Start Menu.
• This will open a window showing all your computer drives. Double-
click on your CD drive (usually the D drive) and you will see a list of
everything on the CD. There will be an icon called ‘Setup’. Double-
click on this icon and the software installation will start.
2. I have installed the program but no text appears in the menu.
To complete the installation you must restart your machine. After a reboot, all text will
appear.
3. How do I set switches up?
It’s a popular misconception that switches plug directly into your computer when used
with switch accessible software. You actually need to plug them into a Switch Interface.
These come in various shapes and sizes including switch boxes and roller/joysticks
(see www.inclusive.co.uk).
The most popular interfaces are dedicated devices that sit between the switch and the
computer and convert the switch press into the press of a chosen keyboard key. The
software recognises this key press (usually Space and/or Enter) and acts accordingly.
When using two switches (one to scan, the other to select), all Inclusive Technology
software uses the same key presses: Space to scan and Enter to select. Some switch
interfaces are programmed using their own software; others are simply a case of plug-
in and play. If you require further help regarding switch set-up, please contact us.
Let’s Go To The Seaside 17
4. I would like to remove the software but don’t know how.
There are two ways to remove programs:
a) Go to the Windows Start menu. Click Settings and then Control
Panel.
Double-click on ‘Add or Remove Programs’. This will bring up a window
showing all software installed on your computer:
Click on the Change/Remove button and follow the prompts to remove the software.
b) Not all software appears in Add/Remove programs. If your software does not, follow
these steps:
• Open ‘My Computer’ (see Question 1).
• Double-click on the C drive.
• Double-click on the Inclusive folder.
• Highlight the folder with the software you want to remove and press ‘Delete’.
5. When I run the program, my screen goes black, or only some of the program is
displayed on the screen. (Windows only.)
This problem is sometimes caused by the program trying to fill your computer screen. It
is usually solved by installing the correct software drivers for your monitor. If this can’t be
done, there is a way to prevent the program from trying to fill up your screen.
a) Click the right mouse button on the program icon on the Desktop. This will make a
pop-up menu appear.
b) Click the left mouse button on Properties at the bottom of the pop-up menu. This will
make the following window appear:
18 Let’s Go To The Seaside
(If it doesn’t look much like this, click on the word Shortcut at the top of the window.)
c) Add “ /c” to the end of the text in the Target window.
For example, if the text ends SwitchIt Weather.exe”
Change this to SwitchIt Weather.exe” /c
Remember to type a space before /c. Also make sure the / is not a \.
d) Now click the OK button at the bottom of the window.
Now try running the program again. If the program runs but has a black border round the
edge, you can exit the program and try changing the “display resolution” to 800x600.
Extra help from Inclusive...
Don’t forget that there are over a thousand pages of information about using technology
to support your learners on our website. See: www.inclusive.co.uk
We organise Information Days around the country which are packed with advice,
inspiration and ideas. See: www.inclusive.co.uk/events
We also organise exhibitions about ICT for special needs.
See: www.inclusive.co.uk/exhibitions
Let’s Go To The Seaside 19
Notes
20 Let’s Go To The Seaside