200 The harmonic wave inverters are finally calibrated. I’m ready to try again. It turns out the mishap with the incorrect recipe for essence of melancholy did not damage the vibratory fluid viewer, after all. (C. is lucky I don’t flay him alive for that.) I’m quite close; if this works, I must find more tincture of albino bile at once. It definitely provides the aethera a much sweeter shade of euphoria. An abyssmal failure. Why am I cursed so? What am I missing? Perhaps I should go back and reset the helical stress dampers . . . I thought my measurements were accurate, but maybe that shuddering I detected has jostled some of the instruments. I am not sure what else to try. . . . Ack! I discovered the problem. C. and his infernal time-traveling has allowed some type of temporal maggots to infest my supply of decomposed jinn sulfur. The entire batch has actually recomposed! I had to get rid of it, container and all. This means I must scrub the charged warp assembly, too. These setbacks are infuriating! Player Handout 1
201 Player Handout 2
202 Day 3 - Located the complex of Charun worshipers along the Black River. They are suspicious of our motives, but their leader seems reasonable and I believe we can sway them. Day 5 - We were granted permission to descend and investigate the elemental disturbances here. The unnatural cold and fierce wind are wearying, but we set up camp in a spot sheltered from the wind where we can rest safely and keep warm. Something about it nags at Ravaulze and disturbs her sleep. Day 6 - Shurbei tripped a magical glyph that froze him solid. We built a fire, thinking to thaw him out, but the ice that was Shurbei simply melted away. He is gone forever, I fear. Day 7 - The heart of the evil here is an insatiable mouth to the Void. Freyghard, ever incautious, ap-proached it and was transfixed by lightning, then drawn into the Void before anyone could act to save her. We pray she is dead; the alternative is too horrible. Day 8 - Taking extensive precautions for safety, we approached the ebon globe again and uncovered an incredible revelation—something alive coexists in the same space! How that can be is beyond our comprehension. What sort of horror thrives at the boundary between material reality and nonexistence? I and Rathmida favor leaving immediately, but Ravaulze commands, and she insists we try to make contact. Tomorrow, we face it again. Player Handout 3
No matter how you slice it, magic is at the heart of fantasy—and nothing says magic like a massive tome of spells. This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for Fifth Edition series—more than 700 new and revised spells. And it adds a lot more: • 3 otherworldly patrons for warlocks, including the Sibyl; • expanded treatments of familiars and other wizardly servants; • and much more! command 700 New Spells For Fifth Edition ©2020 Open Design. Kobold Press logo is a trademark of Open Design. • 19 divine domains from Beer to Mountain and Speed to Winter; • 13 new wizard specialties, such as the elementalist and the timekeeper; • 6 new sorcerous origins, including the Aristocrat and the Farseer; This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Deep Magic contains nothing but magic from start to finish!
S Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north! The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details on 11 new races and 4 variants on standard races. Roll up a trollkin barbarian, a ravenfolk fighter, a kobold rogue, and more. You’ll also get more than four dozen new class options, including bard colleges and paladin oaths; martial, ranger, and rogue archetypes; cleric domains and a druid circle; sorcerous bloodlines, warlock pacts, and arcane traditions. There are also feats for new types of magic, 20 backgrounds, and nearly 300 new spells! The shadow roads are open, and the World Serpent stirs in its sleep. Adventure awaits the bold! Includes updated and expanded material from the fan-favorite Deep Magic series! PO Box 2811 | Kirkland WA 98083 MSRP $39.99 www.koboldpress.com ISBN 978-1-936781-83-6 Printed in the USA The flame of heroes must light a dark world BY DAN DILLON, RICHARD GREEN, AND CHRIS HARRIS TM TM TM HEROES HANDBOOK MIDGARD HEROES HANDBOOK The Midgard Campaign Setting is here! Now all it needs is heroes—to discover its wonders, battle its horrors, and forge new legends in a dark world of deep magic for 5th Edition Fantasy. MIDGARD WORLDBOOK Inspired by the myths and folklore of Eastern and Central Europe! In the north the giants prepare for Ragnarok, while the goblins in the west grow restless and the shadow of the vampire princes falls across the east. The World Serpent is stirring, and not even allknowing Baba Yaga can say what will happen next… MIDGARD HEROES HANDBOOK Everything you need to create a hero ready for adventure in Midgard, with details on races, variants, archetypes, and backgrounds—plus new cleric domains, weapons and equipment, and Deep Magic spells and traditions. BY WOLFGANG BAUR AND RICHARD GREEN TM TM TM WORLDBOOK MIDGARD WORLDBOOK I t is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next. Now more than ever, Midgard needs heroes to stand against the dark, driving it back with spell, steel, and cunning! PO Box 2811 | Kirkland WA 98083 www.koboldpress.com MSRP $49.99 ISBN 978-1-936781-82-9 Printed in the USA adventure in a dark world of deep magic! TM Midgard and the Kobold Press logo are trademarks of Open Design. Venture Forth in a Dark World of Deep Magic
From duels and intrigue in the courts of the shadow fey to a torchlit crawl through a buried pyramid, Kobold Press offers high‑quality 5th Edition adventures for characters at every level! Excellent Adventures The Queen o f ShadowS hroughout the land, legends of the Dusk Queen persist. They speak of a sometimes kind, other times cruel, yet always mysterious fey queen who ruled from her Dusk Tower—a tall spire of smooth, dark stone in the heart of a great, shadowy forest. Perhaps the most gripping legends, however, whisper of the Dusk Queen’s sudden and mysterious disappearance ... and her even more mysterious return. T PO Box 2811 | Kirkland WA 98083 www.koboldpress.com MSRP $19.99 ISBN 978-1-936781-87-4 MARC RADLE TheTomb ofMercySersa Victory A 5th-Edition Adventure for Five Characters of 8th Level BY JAMES J. HAECK, JERRY LENEAVE, MIKE SHEA, BILL SLAVICSEK www.KoboldPress.com Kobold Press logo is a trademark of Open Design.
Kobold Press logo is a trademark of Open Design. By Baur, Introcaso, Larwood, Pawlik, and Welham A MURDER OF MONSTERS FOR 5TH EDITION! Tome of Beasts 2 brings you: • Angelic enforcers and avalanche screamers • Imperial dragons and swordbreaker skeletons • Kami and clockwork tigers • Void drakes and zombie dragons • Death vultures and demon lords • Swamp nagas and magma octopuses • Chameleon hydras and shriekbats • Walled horrors and wraith bears! Keep your players surprised, entertained, and terrified with all-new opponents they’ve never seen before— and won’t ever see coming! www.KoboldPress.com
Kobold Press logo is a trademark of Open Design. By ethereal messengers and stealthy couriers, Kobold Press brings you WARLOCK: a black and white print booklet full of new material for your 5th Edition game. Focusing on the world of Midgard—but usable in any 5e campaign—WARLOCK offers new monsters, mini-adventures, magic items, and more! Plus, every once in a while, we’ll throw in a sticker, patch, or other special surprise… Dark Fantasy for 5th Edition www.patreon.com/koboldpress Become a patron today, and discover the dark magic of WARLOCK!
OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. 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COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. Deep Magic for 5th Edition. © 2020 Open Design LLC. Authors: Dan Dillon, Chris Harris, and Jeff Lee. The Scarlet Citadel. © 2021 Open Design LLC. Authors: Steve Winter, Wolfgang Baur, Scott Gable, and Victoria Jaczo.
$39.99 ISBN: 978-1-950789-08-5 Printed in China PO Box 2811 Kirkland WA 98083 Once a fortress where wizards honed their eldritch craft, the Scarlet Citadel now holds a sinister reputation—and for good reason. The dungeon’s well-trod stairs have seen few return from their journeys below. Now, malevolent creatures spin shadowy webs, enchant foul magics, and summon forth dark gods. But for those brave enough, ancient treasures and secrets still lie scattered everywhere. Inside the Scarlet Citadel, you’ll find: • A classic-style adventure for 10 levels of play, fully compatible with the 5th Edition of the world’s oldest roleplaying game. • Evocative combats and magical mysteries brimming with plots and subplots. • Tons of original traps and new monsters, as well as a complete write-up of the nearby town of Redtower, where the adventurers can set up a home base. • An adventure easily paired with the Scarlet Citadel Map Folio, a fold-out set of playable battle maps from Kobold Press. • Plus much more! Do you dare descend into the sorcerous gloom?