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(ENG) D&D 5a Ed. - Monster a Day Compendium 2.0

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Published by caio.gracco00, 2023-07-23 22:56:40

(ENG) D&D 5a Ed. - Monster a Day Compendium 2.0

(ENG) D&D 5a Ed. - Monster a Day Compendium 2.0

I L* w I 0 V \ * r l L * * \J ras'- 5 1 It wg\ v. i AW [f '«ÿ Fv [ M\ m.-'- I 9 • » fM M V i 4. 1 *.. x v.) iU _jlj a 7* J PW At will: inflKt wounds, shield. darkness. tosho’s htdtous hytna loughter 3/day each: doudktll. counterspett. royof enfeeblement 1/day each: heol. contogton ZAIDEN ’ Mediumfiend(gnoll). chooOc evil Armor Class 19 (natural armor) Hit Points 190 (20d8 100) Speed 40 ft. ACTIONS Multiottock. Zaiden makes two cruel barbs attacks, and one spell attack per round. CruelBarbs. Melee Weopon Anode -9 to hit.reach 15ft.one target. Hit: 18(2d10 + 9) piercing damage plus9(2d10) poison damage, and the target must succeed a DC 15 Dexterity saving throw or be restrained. At the beginning of each of Zaiden’s turns, each affectedcreature takes 14 (1d10 * 10) slashing damage plus 9 (2d10) poison damage. Bite. Melee WeoponAnode -10 to hit one target. Hit: 19 (2d10 10) pieremg damage, and the target must succeed ona DC 20 Constitution saving throw or take 9 (2d10) poison damage. STR DEX CON INT W1S CHA 20 (-5) 18 (*4) 20 (*5) 15 (*2) 13M) 22 (*6) Saving Throws Str *10. Wis -6. Dex -9. Con -10. Cha *11 Skills Intimidationoil.Religion -7. Persuasion -11. Perception Damage Resistances psychic necrotic Damage Immunities poison; bludgeoning, piercing, and slashing from non-magical weapons Condition Immunities Charmed; Poisoned Senses darkvision 60ft.. passive Perception 16 Languages Abyssal. Gnoll Challenge 16 (20.000 XP) LEGENDARY ACTIONS Zaiden can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zaiden regains spent legendary actions at the start of her turn. Charge. Zaiden moves half her speed. IronSpike. Zaiden causes an iron spike—5 feet tall and 1 inch in diameter—to burst from the ground at a point she can see within 100 feet from her.Any creature in the space where the spike emerges must make a DC 20 Dexterity saving throw.On a failed save, the creature takes 14 (4d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike. endmg the restrained condition. Savage (Costs 2Actions). Zaiden makes a bite attack against each creature within 5 feet of her. Legendary Resistance (i/Day). If Zaiden fails a saving throw, she can choose to succeed instead. Rampage, When Zaden reduces a creature to 0hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a bite attack. Magic Resistance. Zaiden has advantage on saving throws against spells and other magical effects. Magic Weopons. Zaiden’s weapon attacks are mag<al. Innate Spellcosting. Zaiden’s spellcasting ability is Charisma (spell save DC 19. 1to hit with spell attacks). Zaiden can innately cast the follow,ng spells,requiring no material components:


V c\ n ik. 'Wi'i \fJ v . r„ \ Bb \ - /Jj V w*. *? / J 0 6 > . I i £ >: > > veÿ / 4fc % * 'i , i J , A JJ v U IV * / , ; f V /x V, I ' ’i / I £ ' A • \ 7. %jf n v M • ' 1 J Tl > vr » LI I r r tv.- u - 'A I r TE £yClt 'NTr-fA NVf *J' . rv ;s t,) v V v'N r ZERGLING Small monstrosity, unaligned Armor Class 14 (natural armor) Hit Points 9 (2d6 + 2) Speed 40ft DEX CON INT 12 (+1) 16 (+3) 1 2 (+1 ) 3 (-4) 10 (+0) 3 (-4) STR WIS CHA Skills Perception +2 Senses darkvision 60 ft.f passive Perception 12 Languages Zerg Challenge 1/2 (100 XP) Burrow. The Zergling is able to burrow into the ground, but cannot move while burrowed. While burrowed, the Zergling is difficult to detect and requires a DC 20 Wisdom (Perception) check to notice. Pack Tactics. The Zergling has advantage on an attack roll against a creature if at least one of the zergling’s allies is within 5 feet of the creature and the ally isn’t incapacitated •• ACTIONS Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. —


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