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Published by xetock, 2019-10-19 15:10:25

PHB

Player's Handbook

""TIKA ANO ARTEMIS: ALIGNMENT •••

LANGUAGES

Your race indicates the languages your character can Tika Waylan is neutral good, fundamentally good-hearted
and striving to help others where she cano Artemis is lawful
speak by default, and your background might give you evil, unconcerned with the value of sentient life but at least
professional in his approach to murder.
access to one or more additionallanguages Df your
As an evil character, Artemis is not an ideal adventurer. He
choice. Note these languages on your character sheet. began his career as a villain, and only cooperates with heroes
when he must-and when it's in his own best interests. In
Choose your languages from the Standard Languages most games, evil adventurers cause problems in groups
alongside others who don't share their interests and objectives.
table, or choose one that is common in your campaign. Generally, evil alignments are for villains and monsters.

With your DM's permission, you can instead choose a ~~

language from the Exotic Languages table or a secret

language, such as thieves' cant or the tongue Df druids.

Some Df these languages are actually families

Df languages with many dialects. For example, the PERSONAL CHARACTERISTICS

Primordiallanguage includes the Auran, Aquan, Ignan, Fleshing out your character's personality-the array Df
traits, mannerisms, habits, beliefs, and flaws that give
and Terran dialects, one for each Df the four elemental a person a unique identity-will help you bring him
or her to life as you play the game. Four categories Df
planes. Creatures that speak different dialects Df the characteristics are presented here: personality traits,
ideais, bonds, and flaws. Beyond those categories,
same language can communicate with one another. think about your character's favorite words or phrases,
tics and habitual gestures, vices and pet peeves, and
STANDARD LANCUACES Seript whatever else you can imagine.
Common
Language Typieal Speakers Dwarvish Each background presented later in this chapter
Common Humans Elvish includes suggested characteristics that you can use
Dwarvish Dwarves Dwarvish to spark your imagination. You're not bound to those
Elvish Elves Dwarvish options, but they're a good starting point.
Giant Ogres, giants Dwarvish
Gnomish Gnomes Common PERSONALITY TRAITS
Goblin Goblinoids Dwarvish Give your character two personality traits. Personality
Halfling Halflings traits are small, simple ways to help you set your
Ore Ores character apart from every other character. Your
personality traits should tell you something interesting
EXOTIC LANCUAGES and fun about your character. They should be self.
descriptions that are specific about what makes your
Language Typical Speakers Seript character stand out. "I'm smart" is not a good trait,
Abyssal Demons Infernal because it describes a lot Df characters. "!'ve read every
Celestial Celestiais Celestial book in Candlekeep" tells you something specific about
Draconic Dragons, Draconic your character's interests and disposition.
dragonborn
Deep Speech Mind flayers, Infernal Personality traits might describe the things your
beholders Dwarvish character likes, his or her past accomplishments, things
Infernal Devils Elvish your character dislikes or fears, your character's sei f-
Primordial Elementals Elvish attitude or mannerisms, or the influence Df his or her
Sylvan Fey creatures ability scores.
Undercommon Underdark traders

ELVISH SCRIPT: SAM PLE ALPHABET

A B C DE FGH I J K LM

() O a S (J ( r6 !J 1 cf ri fJ (lJ

w

Nop Q RS T UVWx y z

dc) (9 -

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PART 1 J PERSONALllY ANO BACKGROlJ I.)

123

Ah

TIKA ANO ARTEMIS: PERSONAL CHARACTERISTICS IDEALS

Tika and Artemis have distinct personality traits. Tika Waylan Describe one ideal that drives your character. Your ideais
dislikes boastfulness and has a fear of heights resulting are the things that you believe in most strongly, the
from a bad fali during her career as a thief. Artemis Entreri fundamental moral and ethical principies that compel you
is always prepared for the worst and moves with a quick, to act as you do. Ideais encompass everything from your
precise confidence. life goals to your core belief system.

Consider their ideais. Tika Waylan is innocent, almost Ideais might answer any of these questions: What are
childlike, believing in the value oflife and the importance of the principies that you will neve r betray? What would
appreciating everyone. Neutral good in alignment, she c1eaves prompt you to make sacrifices? What drives you to act
to ideais of life and respec!. Artemis Entreri never allows and guides your goals and ambitions? What is the single
his emotions to master him, and he constantly challenges most important thing you strive for?
himself to improve his skills. His lawful evil alignment gives
him ideais of impartiality and a lust for power. Vou can choose any ideais you like, but your
character's alignment is a good place to start defining
Tika Waylan's bond is to the Inn ofthe Last Home. The them. Each background in this chapter includes six
inn's proprietor gave her a new chance at life, and her suggested ideais. Five of them are linked to aspects of
friendship with her adventuring companions was forged alignment: law, chaos, good, evit, and neutrality. The last
during her time working there. Its destruction by the one has more to do with the particular background than
marauding dragonarmies gives Tika a very personal reason to with moral or ethical perspectives.
hate them with a fiery passion. Her bond might be phrased
as "I will do whatever it takes to punish the dragonarmies for BONDS
the destruction ofthe Inn ofthe Last Home." Create one bond for your character. Bonds represent a
character's connections to people, places, and events in
Artemis Entreri's bond is a strange, almost paradoxical the world. They tie you to things from your background.
relationship with Drizzt Do'Urden, his equal in swordplay They might inspire you to heights of heroism, or lead
and grim determination. In his first battle with Drizzt, you to act against your own best interests if they are
Artemis recognized something of himself in his opponent, threatened. They can work very much like ideaIs,
some indication that if his life had gone differently, he driving a character's motivations and goals.
might have led a life more like the heroic drow's. From that
Bonds might answer any of these questions: Whom do
moment, Artemis is more than a criminal assassin-he is an you care most about? To what place do you feeI a special
connection? What is your most treasured possession?
antihero, driven by his rivalry with Drizz!. His bond might be
phrased as "I will not rest untill have proved myselfbetter Your bonds might be tied to your c1ass, your
than Drizzt Do'Urden." background, your race, or some other aspect of your
character's history or personality. Vou might also gain
Each of these characters also has an important flaw. new bonds over the course of your adventures.

Tika Waylan is naive and emotionally vulnerable, younger FLAWS

than her companions and annoyed that they still think Finally, choose a flaw for your character. Your
character's flaw represents some vice, compulsion, fear,
of her as the kid they knew years ago. She might even be or weakness-in particular, anything that someone
e1se could exploit to bring you to ruin ar cause you to
tempted to act against her principies if she's convinced that act against your best interests. More significant than
nega tive personality traits, a flaw might answer any
a particular achievement would demonstrate her maturity. of these questions: What enrages you? What's the one
person, concept, or event that you are terrified of? What
Artemis Entreri is completely walled offfrom any personal are your vices?

relationship and just wants to be left alone. ,.

~

A useful place to start thinking about personality
traits is to look at your highest and lowest ability scores
and define one trait related to each. Either one could be
positive or nega tive: you might work hard to overcome a
low score, for example, or be cocky about your high score.

DRACONIC SCRIPT: SAMPLE ALPHABET

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NO p Q R S T UVW X Y Z

t ,-r 0-- W "'J 1ff ::). ~ f 1f V J'"

PART I I PERSONALITY ANO BACKCROUND

124

INSPIRATION The sample backgrounds in this chapter provide
both concrete benetits (features, proticiencies, and
Inspiration is a rule the Dungeon Master can use to languages) and roleplaying suggestions.
reward you for playing your character in a way that's
true to his or her personality traits, ideal, bond, and flaw. PROFICIENCIES
By using inspiration, you can draw on your personality Each background gives a character proticiency in two
trait of compassion for the downtrodden to give you skills. SkilIs are described in chapter 7.
an edge in negotiating with the Beggar Prince. Or
inspiration can let you calI on your bond to the defense In addition, most backgrounds give a character
of your home village to push past the effect of a spelI proticiency with one or more tools. Tools and tool
that has been laid on you. proticiencies are detailed in chapter 5.

GAINING INSPIRATION If a character would gain the same proticiency from
two different sources, he or she can choose a different
Your DM can choose to give you inspiration for a variety proticiency of the same kind (skilI or tool) instead.
of reasons. TypicalIy, DMs award it when you play
out your personality traits, give in to the drawbacks LANGUAGES
presented by a flaw or bond, and otherwise portray your Some backgrounds also alIow characters to learn
character in a compelIing way. Your DM wilI telI you additional languages beyond those given by race.
how you can earn inspiration in the game. See "Languages" earlier in this chapter.

Vou either have inspiration or you don't-you can't EQUIPMENT
stockpile multi pie "inspirations" for later use. Each background provides a package of starting
equipmcnt. lf you use the optional rule from chapter 5
USING INSPIRATION to spend coin on gear, you do not receive the starting
equipment from your background.
lf you have inspiration, you can expend it when you make
an attack rolI, saving throw, or ability check. Spending SUGGESTED CHARACTERISTICS
your inspiration gives you advantage on that rol!. A background contains suggested personal
characleristics based on your background. Vou can
AdditionalIy, if you have inspiration, you can reward pick characteristics, rolI dice to determine
another player for good roleplaying, e1ever thinking, them randomly, or use the suggestions
or simply doing something exciting in the game. as inspiration for characteristics of
When another player characler does somelhing that your own creation.
realIy contributes to the story in a fun and interesting
way, you can give up your inspiration to give lhat CUSTOMIZING A
characler inspiration. BACKGROUND
Vou might want to tweak
BACKGROUNDS some of the features of a
background so it better
Every story has a beginning. Your character's tits your character
background reveals where you carne from, how you or the campaign
beca me an adventurer, and your place in the world. setting. To customize
Your tighter might have been a courageous knight or a a background, you can
grizzled soldier. Your wizard could have been a sage or replace one feature
an artisan. Your rogue might have gotten by as a guild with any other one,
thief or commanded audiences as a jester. choose any two
skills, and choose
Choosing a background provides you with important a total of two to01
story cues about your character's identity. The most proticiencies or
important question to ask about your background is languages from the
what changed? Why did you stop doing whatever your sample backgrounds.
background describes and start adventuring? Where Vou can either use
did you get the money to purchase your starting gear, or, the equipment
if you come from a wealthy background, why don't you package from your
have more money? How did you learn the skills of your background or spend
e1ass? What sets you apart from ordinary people who coin on gear as
share your background? described in chapter
5. (lf you spend
4, coin, you can't also
take the equipment
TIKA ANO ARTEMIS: BACKCROUNOS package suggestcd
for your c1ass.)
Tika Waylan and Artemis Entreri bolh lived lheir earliest years FinalIy, choose
as street urchins. Tika's later career as a barmaid didn't really two personality
change her, so she might choose the urchin background,
gaining proficiency in the Sleight of Hand and Stealth skills.

and learning the tools ofthe thieving trade. Artemis is more

defined by his criminal background, giving him skills in
Deception and Steallh, as well as proficiency wilh lhe tools of
lhievery and poison .

.r•-•-•-------------------JI"-



traits, one ideal. one bond, and one flaw. lfyou can't find d8 Personality Trail
a feature that matches your desired background, work 1 I idolize a parlicular hero of my faith, and conslanlly
with your DM to create one.
refer lo Ihal person's deeds and example,
ACOLYTE 2 I can find common ground belween lhe fiercesl

Vou have spent your life in the service of a temple enemies, empalhizing wilh Ih em and always working
to a specific god or pantheon of gods, Vou act as an loward peace.
intermediary between the realm of the holy and the 3 I see omens in every evenl and aclion. lhe gods Iry lo
mortal world, performing sacred rites and offering speak lo uso we jusl need lo lislen
sacrifices in order to conduct worshipers into the 4 NOlhing can shake my oplimislic altilude.
presence of the divine. Vou are not necessarily a S I quole (or misquole) sacred lexls and proverbs in
cleric-performing sacred rites is not the same thing aS almost every situation.
channeling divine power. 6 I am loleranl (or inloleranl) of olher failhs and respecl
(or condemn) lhe worship of olher gods.
Choose a god, a pantheon of gods, or some other 7 I've enjoyed fine food, drink, and high society among
quasi-divine being from among those listed in appendix my temple's elite. Rough living grates on me.
B or those specified by your DM, and work with your 8 I've spenl so long in the tem pie that I have liltle
DM to detail the nature of your religious service. practical experience dealing with people in the outside
Were you a lesser functionary in a temple, raised from world.
childhood to assist the priests in the sacred rites? Or
were you a high priest who suddenly experienced a call d6 Ideal
to serve your god in a different way? Perhaps you were 1 Tradilion. lhe aneient traditions of worship and
the leader of a small cult outside of any established
tem pIe structure, or even an occult group that served a sacrifice must be preserved and upheld. (Lawful)
fiendish master that you now deny. 2 Charily. I always try to help those in need, no matter

Skill Proficiencies: Insight, Religion what the personal cosI. (Good)
Languages: Two of your choice Change. We must help bring aboullhe changes lhe
Equiprnent: A holy symbol (a gift to you when you gods are constantly working in the world. ((haotic)
4 Power. I hope to one day rise to the top of my failh's
entered the priesthood), a prayer book or prayer religious hierarchy. (Lawful)
wheel, 5 sticks of incense, vestments, a set of common S Failh. I trust that my deity will guide my aclions. I have
clothes, and a belt pouch containing 15 gp faith that if I work hard, things will go well. (Lawful)
6 Aspiralion. I seek lo prove myself worthy of my god's
FEATURE: SHELTER OF THE FAITHFUL favor by matching my actions againsl his or her
As an acolyte, you command the respect of those who teachings. (Any)
share your faith, and you can perform the religious
ceremonies of your deity. You and your adventuring d6 Bond
companions can expect to receive free healing and 1 I would die lo recover an ancient relic of my faith that
care at a temple, shrine, or other established presence
of your faith, though you must provide any material was lost long ago.
components needed for spells. Those who share 2 I will someday get revenge on the corrupt temple
your religion will support you (but only you) at a
modest lifestyle. hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my
Vou might also have ties to a specific tem pIe dedicated
to your chosen deity or pantheon, and you have a parenls died.
residence there, This could be the temple where you 4 Everylhing I do is for the common people.
used to serve, if you remain on good terms with it, or a S I will do anylhing lo prolect the tem pie where I served.
temple where you have found a new home, While near 6 I seek to preserve a sacred text that my enemies
your temple. you can call upon the priests for assistance.
provided the assistance you ask for is not hazardous and consider heretical and seek to destroy.
you remain in good standing with your temple.
d6 Flaw
SUGGESTED CHARACTERISTICS
Acolytes are shaped by their experience in temples 1 I judge olhers harshly, and myself even more severely.
or other religious communities. Their study of the 2 I pulloo much Irusl in Ihose who wield power wilhin
history and tenets of their faith and their relationships
to temples, shrines, or hierarchies affect their my lemple's hierarchy.
mannerisms and ideaIs. Their flaws might be some 3 My piely somelimes leads me lo blindly Irusllhose
hidden hypocrisy or heretical idea, or an ideal or bond
taken to an extreme. that profess failh in my god.
4 Iam inflexible in my Ihinking.
5 I am suspicious af strangers and expect the worst cf

them.
6 Once I pick a goal, I become obsessed wilh it to the

detriment of everylhing else in my life.

P.\.l{f 11 PERSONAIITY D B \( KGROU. O

127

CHARLATAN d8 Personality Trait
1 I fali in and out of love easily, and am always pursuing
Vou have always had a way with people. Vou know
what makes them tick. you can tease out their hearts' someone.
desires after a few minutes of conversation, and with a 2 I have a joke for every occasion, especially occasions
few leading questions you can read them like they were
children's books. !t's a useful talent, and one that you're where humor is inappropriate.
perfectly willing to use for your advantage. 3 Flattery is my preferred trick for getting what I want,
4 I'm a born gambler who can't resist taking a risk for a
Vou know what people want and you deliver. or rather,
you promise to deliver. Common sense should steer potential payoff.
people away from things that sound toa good to be true, S I lie about almost everything. even when there's no
but common sense seems to be in short supply when
you're around. The bottle of pink-colored liquid will good reason to.
surely cure that unseemly rash, this ointment-nothing 6 Sarcasm and insults are my weapons of choice.
more than a bit of fat with a sprinkle of silver dust-can 7 I keep multiple holy symbols on me and invoke
restore youth and vigor, and there's a bridge in the city
thatjust happens to be for sale. These marvels sound whatever deity might come in useful at any given
implausible, but you make them sound like the real dea!. momento
8 I pocket anything I see that might have some value.
Skill Proficiencies: Deception, Sleight of Hand
Too! Proficiencies: Disguise kit, forgery kit d6 Ideal
Equiprnent: A set of fine c1othes, a disguise kit, tools 1 Independence. I am a free spirit-no one tells me what

of the con of your choice (ten stoppered bottles filled to do. ((haotic)
with colored liquid, a set of weighted dice, a deck of 2 Fairness. I never target people who can't afford to lose
marked cards, or a signet ring of an imaginary duke).
and a belt pouch containing 15 gp a few coins. (Lawful)
3 Charity. I distribute the money I acquire to the people
FAVORITE SCHEMES
Every charlatan has an angle he or she uses in who really need it. (Good)
preference to other schemes. Choose a favorite scam or 4 Creativity. I never run the same con twice. ((haotic)
roll on the table below. S Friendship. Material goods come and go. Bonds of

d6 Scam friendship last forever, (Good)
1 I cheat at games of chance. 6 Aspiration. I'm determined to make something
2 I shave coins or forge documents.
3 I insinuate myselfinto people's lives to prey on their of myself. (Any)

weakness and secure their fortunes. d6 Bond
4 I put on new identities like clothes. 1 I fleeced the wrong person and must work to ensure
S I run sleight-of.hand cons on street corners.
6 I convince people that worthless junk is worth their that this individual never crosses paths with me or
those I care about.
hard.earned money. 2 I owe everything to my mentor-a horrible person
who's probably rotting in jail somewhere.
FEATURE: FALSE IDENTITY 3 Somewhere out there, I have a child who doesn't
Vou have created a second identity that includes know me. I'm making the world better for him or her.
documentation, established acquaintallces, and 4 I come frem a noble family, and one day 1'11reelaim my
disguises that allow you to assume that persona. lands and title from those who stole them from me.
Additionally, you can forge documents including official S A powerful person killed someone I love. Some day
papers and personal letters, as long as you have seen an soon, 1'11have my revenge.
example of the kind of document or the handwriting you 6 I swindled and ruined a person who didn't deserve il. I
are trying to copy. seek to atone for my misdeeds but might never be able
to forgive myself.
SUGGESTED CHARACTERISTICS
Charlatans are colorful characters who conceal their d6 Flaw
true selves behind the masks they construcl. They 1 I can't resist a pretty face.
reflect what people want to see, what they want to 2 I'm always in debt. I spend my ill.gotten gains on
believe, and how they scc the world. But their true
sclves are sometimes plagued by an uneasy conscience, decadent luxuries faster than I bring them in..
a n old enemy, or deep-seated trust issues. 3 I'm convinced that no one could ever fool me the way

PART 1 I PERSONALlTY ANO BACKGROUNO I fool others.
4 I'm too greedy for my own good. I can'! resist taking a
128
risk if there's money involved.
S I can'! resist swindling people who are more powerful

than me.
6 I hate to admit it and will hate myself for it, but 1'11run

and preserve my own hide if the going gets tough.

CRIMINAL d6 Ideal
1 Honor. I don't steal from others in the trade. (Lawful)
Vou are an experienced criminal wilh a hislory of 2 Freedom. (hains are meant to be broken, as are those
breaking lhe law. Vou have spenl a 101of lime among
olher criminais and still have conlacls wilhin lhe who would forge them. ((haotie)
criminal underworld. You're far closer lhan mosl people 3 Charity. I steal from the wealthy so that I ean help
lo lhe world of murder, lhefl, and violence lhal pervades
lhe underbelly of civilizalion, and you have survived up lo people in need. (Good)
lhis poinl by f10uling lhe rules and regulalions of sociely. 4 Greed. I will do whatever it takes to beco me

Skill Proficiencies: Deceplion, Slealth wealthy. (Evil)
Tool Proficiencies: One lype of gaming seI, 5 People. I'm loyal to my friends, not to any ideais, and

lhieves' lools everyone else ean lake a trip down the Styx for ali I
Equiprnent: A crowbar, a seI of dark common clolhes eare. (Neutral)
6 Redemption. There's a spark of good in everyone.
including a hood, and a bell pouch conlaining 15 gp (Good)

CRIMINAL SPECIALTY d6 Bond
There are many kinds of criminais, and wilhin a lhieves' 1 I'm trying to pay o f!' an old debt I owe to a generous
guild or similar criminal organizalion, individual
members have particular speciallies. Even criminais benefaetor.
who operale oulside of such organizalions have slrong 2 My ill.gotten gains go to support my family.
preferences for cerlain kinds of crimes over olhers. 3 Something important was laken from me, and I aim to
Choose lhe role you played in your criminallife, or roll
on lhe lable below. sleal it baek.
4 I will beeome the greatest thief that ever lived.
d8 Specialty d8 Specialty 5 I'm guilty of a lerrible crime. I hope I ean redeem
1 Blaekmailer 5 Highway robber
2 Burglar 6 Hired killer myself for it.
3 Enforeer 7 Piekpocket 6 Someone I loved died beeause of I mistake I made.
4 Fenee 8 Smuggler
Thal will never happen again.

FEATURE: CRIMINAL CONTACT
Vou have a reliable and lruslworlhy conlacl who acls as
your liaison lo a network of olher criminais. Vou know
how lo gel messages lo and from your conlacl, even
over greal dislances; specifically, you know lhe local
messengers, corrupl caravan maslers, and seedy sailors
who can deliver messages for you.

SUGGESTED CHARACTERISTICS
Criminais mighl seem like villains on lhe surface,
and many of lhem are villainous lO lhe core. Sut some
have an abundance of endearing, if nol redeeming,
characlerislics. There mighl be honor among lhieves, bul
criminais rarely show any respecl for law or aUlhorily.

d8 Personality Trait
1 I always have a plan for whal to do when lhings go

wrong.
2 I am always ealm, no maller what the situation. I never

raise my voice ar let my emotions control me.
3 The firsl thing I do in a new plaee is note the loeations

of everything valuable-or where sueh things eould be
hidden.
4 I would rather make a new friend than a new enemy.
5 I am ineredibly slow to trust. Those who seem lhe
fairest often have the most to hide.
6 I don't pay attention to the risks in a siluation. Never
tell me the odds.
7 The best way to get me to do something is to tell me I
ean't do it.
8 I blow up at the slightest insult.








































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