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Published by Gabriel Eduardo, 2018-12-27 01:35:10

D&D - Player's Handbook

BEYOND THE MATERIAL of force. The depths of the plane, the Deep Ethereal, are
a region of swirling mists and colorful fogs.
Beyond the Material Plane. the various planes of The Astral Plane is the realm of thought and dream.
existence are realms of myth and mystery. They're where visitors traveI as disembodied souls to reach
not simply other worlds. but different qualities of the planes of the divine and demonic. It is a great,
being, formed and governed by spiritual and elemental silvery sea. the same above and below, with swirling
principIes abstracted fram the ordinary world. wisps of white and gray streaking among motes of light
resembling distant stars. Erratic whirlpools of color
PLANAR TRAVEL flicker in midair like spinning coins. Occasional bits of
When adventurers travei into other planes of existence, solid matter can be found here, but most of the Astral
they are undertaking a legendary journey acrass the Plane is an endless. open domain.
thresholds of existence to a mythic destination where
they strive to complete their quest. Such a journey is the INNER PLANES
stuff of legend. Braving the realms of the dead. seeking The Inner Planes surround and enfold the Material
out the celestial servants of a deity. or bargaining with Plane and its echoes, providing the raw elemental
an efreeti in its home city will be the subject of song and substance from which ali the worlds were made. The
story for years to come. four Elemental Planes-Ai r, Earth. Fire, and Water-
TraveI to the planes beyond the Material Plane can be form a ring araund the Material Plane. suspended
accomplished in two ways: by casting a spell or by using within the churning Elemental Chaos.
a planar portal. At their innermost edges. where they are closest
SpeJls. A number of spells allow direct or indirect to the Material Plane (in a conceptual if not a literal
access to other planes of existence. Plane shift and geographical sense). the four Elemental Planes
gate can transport adventurers directly to any other resemble a world in the Material Plane. The four
plane of existence. with different degrees of precision. elements mingle together as they do in the Material
Etherealness allows adventurers to enter the Ethereal Plane. forming land. sea. and sky. Farther from the
Plane and traveI fram there to any of the planes it Material Plane. though, the Elemental Planes are both
touches-the Shadowfell. the Feywild. or the Elemental alien and hostile. Here, the elements exist in their
Planes. And the astral projection spelllets adventurers purest form-great expanses of solid earth. blazing fire.
praject themselves into the Astral Plane and traveI to crystal-clear water, and unsullied air. These regions
the Outer Planes. are little-known. so when discussing the Plane of Fire.
Porta/s. A portal is a general term for a stationary for example, a speaker usually means just the border
interplanar connection that links a specific location region. At the farthest extents of the Inner Planes,
on one plane to a specific location on another. Some the pure elements dissolve and bleed together into an
portaIs are like doorways, a clear window, or a fog- unending tumult of clashing energies and colliding
shrauded passage, and simply stepping through it substance, the Elemental Chaos.
effects the interplanar traveI. Others are locations-
circles of standing stones, soaring towers. sailing ships, OUTER PLANES
or even whole towns-that exist in multiple planes at
once or flicker from one plane to another in turno Some If the Inner Planes are the raw matter and energy that
are vortices, typically joining an Elemental Plane with a makes up the multiverse, the Outer Planes are the
very similar location on the Material Plane. such as the direction. thought and purpose for such construction.
heart of a voleano (leading to the Plane of Fire) or the Accordingly. many sages refer to the Outer Planes as
depths of the ocean (to the Plane of Water). divine planes, spiritual planes. or godly planes, for the
Outer Planes are best known as the homes of deities.
TRANSITIVE PLANES When discussing anything to do with deities, the
language used must be highly metaphorical. Their
The Ethereal Plane and the Astral Plane are called the actual homes are not literally "places" at ali, but
Transitive Planes. They are mostly featureless realms exemplify the idea that the Outer Planes are realms of
that serve primarily as ways to traveI from one plane thought and spirit. As with the Elemental Planes, one
to another. Spells such as etherealness and astral can imagine the perceptible part of the Outer Planes as
projection allow characters to enter these planes and a sort of border region, while extensive spiritual regions
traverse them to reach the planes beyond. lie beyond ordinary sensory experience.
The Ethereal Plane is a misty, fog-bound dimension Even in those perceptible regions, appearances
that is sometimes described as a great oceano Its shores, can be deceptive. Initially. many of the Outer Planes
called the Border Ethereal. overlap the Material Plane appear hospitable and familiar to natives of the
and the lnner Planes, so that every location on those Material Plane. But the landscape can change at the
planes has a corresponding location on the Ethereal whims of the powerful forces that live on the Outer
Plane. Certain creatures can see into the Border Planes. The desires of the mighty forces that dwell on
Ethereal. and the see invisibility and true seeing spell these planes can remake them completely, effectively
grunt that ability. Some magical effects also extend fram erasing and rebuilding existence itself to bettcr fulfill
the Material Plane into the Border Ethereal. particularly their own needs.
effects that use force energy such as forcecage and wall



APPENDlx C I THE PL~NES Df FXISTENCE
3°1

Distance is a virtually meaningless concept on the planes. That argument might be circular, however,
Outer Planes. The perceptible regions of the planes for it is possible that the arrangement of the Outlands
often seem quite small, but they can also stretch on to inspired the idea of the Great Wheel in the first place.
what seems like infinity. It might be possible to take Around the outside edge of the circle, evenly spaced,
a guided tour of the Nine Hells, from the first layer to are the gate-towns: sixleen settlements, each built
the ninth, in a single day-if the powers of the Hells around a portal leading to one of the Outer Planes. Each
desire il. Or it could take weeks for travelers to make a town shares many of the characteristics of the plane
grueling trek across a single layer. where its gate leads.
The most well-known Outer Planes are a group of At the center of the Outlands, like the axle of the
sixteen planes that correspond to the eight alignments planar wheel, the Spire shoots impossibly high into the
(excluding neutrality) and the shades of distinction sky. Above this thin peak floats the ring-shaped city of
between them. Sigil, the City of Doors. This bustling planar metropolis
holds countless portais to other planes and worlds.
OUTER PLANES Sigil is a trader's city. Goods, merchandise, and
information come to it from across the planes. There
Outer Plane Alignment is a brisk trade in information about the planes, in
Mount Celestia, the Seven Heavens of LG particular in the command words or items required for
Bytopia, the Twin Paradises of NG, LG the operation of particular portais. These portal keys
Elysium, the Blessed Fields of NG are highly sought after, and many travelers within the
The Beastlands, the Wilderness of NG,CG city are looking for a particular portal or a portal key
Arborea, the Olympian Glades of CG to allow them to continue on their way.
Ysgard, the Heroie Domains of CN,CG
Limbo, the Ever-Changing Chaos of CN DEMIPLANES
Pandemonium, the Windswept Depths of CN,CE Demiplanes are small extradimensional spaces with
The Abyss, the Innnite Layers of CE their own unique rules. They are pieces of reality that
don't seem to fit anywhere else. Demiplanes come
Careeri, the Tarterian Depths of NE, CE into being by a variety of means. Some are created by
Hades, the Gray Waste of NE spells, such as demiplane, or generated at the desire of a
Gehenna, the Bleak Eternity of NE, LE powerful deity or other force. They may exist naturally,
The Nine Hells (of Baator) LE as a fold of existing reality that has been pinched olf
Aeheron, the Innnite Battleneld of LN, LE from the rest of the multiverse, or as a baby universe
Meehanus, the Cloekwork Nirvana of LN growing in power. A given demiplane can be entered
Areadia, the Peaeeable Kingdoms of LN, LG through a single point where it touches another plane.
Theoretically, a plane shift spell can also carry travelers
The planes with some element of good in their nature to a demiplane, but the proper frequency required
are called the Upper Planes. Celestial creatures such for the tuning fork is extremely hard to acquire. The
as angels and pegasi dwell in the Upper Planes. Planes gate spell is more reliable, assuming the caster knows
with some element of evil are the Lower Planes. Fiends of the demiplane.
such as demons, devils, and yugoloths dwell in the
Lower Planes. A plane's alignment is its essence, and THE FAR REALM
a character whose alignment doesn't match the plane's The Far Realm is beyond the known muItiverse. In fact,
experiences a profound sense of dissonance there. it might be an entirely separate multiverse with its own
When a good creature visits Elysium, for example, it physical and magical laws. Where stray energies from
feels in tune with the plane, but an evil creature feels the Far Realm leak onto another plane, life and matter
out of tune and more than a little uncomfortable. are warped and twisted into alien shapes that defy
ordinary geometry and biology.
OTHER PLANES The entities that abide in the Far Realm are toa alien
for a normal mind to accept without damage. Titanic
Existing somehow between or beyond the known planes creatures swim through nothingness, preoccupied
of existence are a variety of other realms.
with madness. Unspeakable things whisper awful
truths to those who dare listen. For mortais, knowledge
SIGIL AND THE OUTLANDS
The Outlands is the plane between the Outer Planes, a of the Far Realm Is a triumph of mind over the rude
plane of neutrality, but not the neutrality of nothingness. boundaries of matter, space, and eventually sanity.
Instead it incorporates a little of everything, keeping it There are no known portaIs lo the Far Realm, or
ali in a paradoxical balance-simultaneously concordant at least none that are still viable. Ancient elves once
and in opposition. It is a broad region of varied terrain, pierced the boundary of eons with a vast portal to the
with open prairies, towering mountains, and twisting, Far Realm within a mountain called Firestorm Peak,
shallow rivers, strongly resembling an ordinary world but their civilization imploded in bloody terror and
of the Material Plane. the portaI's location-even its home world-is long-
The Outlands is circular, like a great wheel-in fact, forgotten. Other portaIs might still exist, marked by the
Ihose who envlsion the Ouler Planes as a wheel point alien forces leaking through to corrupt the Material
to the Outlands as proof, calling il a microcosm of the Plane around them.


APPENDIX C I THE PLANES OF EXISTENCE
302

pOSITIVE PLANE


















































































APPENDIX C THE PL\NES OF EXISTENCE
'103

ApPENDIX D: CREATURE STATISTICS


PELLS AND CLASS FEATURES ALLOW CHARACTERS BOAR
to transform into animaIs, summon creatures Medium beasl, unaligned
to serve as familiars, and create undead.
Statistics for such creatures are grouped Armor Class 11 (natural armor)
in this appendix for your convenience. For Hit Points 11 (2d8 + 2)
information on how to read a stat block, see Speed 40 ft.
the Monster Manual.
STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)
BAT
Tiny beasl, unaligned Senses passive Perception 9
Languages -
Armar Class 12 Challenge 1/4 (50 XP)
Hit Points 1 (ld4 - 1)
Speed 5 ft., fly 30 ft.
Charge. If the boar moves at least 20 feet straight toward a
STR DEX CON INT WIS CHA creature right before hitting it with a tusk attack, the target
2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3) takes an extra 3 (1d6) slashing damage and must succeed on a
De 11 5trength saving throw or be knocked prone.
Senses blindsight 60 ft., passive Perception 11 Relentless (Recharges after the Boar Finishes a Short ar Long
Languages- Rest). If the boar takes damage that reduces it to O hit points,
Challenge 0(10 XP)
unless the damage is 7 or more or from a criticai hit, it drops to
1 hit point instead.
Echolocation. While it can't hear, the bat has no blindsight.
ACTlONS
Keen Heoring. The bat has advantage on Wisdom (Perception)
checks that rely on hearing. Tusk. Melee Weopon Atlack: +3 to hit, reach 5 ft., one target.
Hit: 4 (ld6 + 1) slashing damage.
ACTlONS
Bite. Melee Weapon Attaek: +0 to hit, reach 5 ft., one creature. BROWNBEAR
Hit: 1 piercing damage. Large beasl, una/igned

Armor Class 11 (natural armor)
BLACKBEAR Hit Points 34 (4d10 + 12)
Medium beasl, unaligned Speed 40 ft., c1imb 30 ft.
Armor Class 11 (natural armor) STR DEX CON INT WIS CHA
Hit Points 19 (3d8 + 6) 19 (+4) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2)
Speed 40 ft., climb 30 ft.
Skills Perception +3
STR DEX CON INT WIS CHA Senses passive Perception 13
15 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 7 (-2) Languages -
Challenge 1 (200 XP)
Skills Perception +3
Senses passive Perception 13
Languages - Keen Smell. The bear has advantage on Wisdom (Perception)
Challenge 1/2 (100 XP) checks that rely on smel!.

ACTIONS
Keen Smell. The bear has advantage on Wisdom (Perception) Multiattack. The bear makes two attacks, one with its bite and
checks that rely on smel!.
one with its c1aws.
ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Multiattack. The bear makes two attacks, one with its bite and H/t: 8 (ld8 + 4) piercing damage.
one with its c1aws.
Claws. Melee Weapon Attock: +5 to hit, reach 5 ft., one target.
Bite. Melee Weapon Attaek: +3 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
H/t: 5 (ld6 + 2) piercing damage.
Claws. Melee Weapon Atlaek: +3 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage.






APPENDIX o I CREATURE STATISTICS
3°4

CAT ACTIONS
Tiny beast, unaligned Bite. Melee Weopan Attaek: +4 to hit, reach 5 ft., one targel.
Hit: 7 (ldl0 + 2) piercing damage, and the target is grappled.
Armor Class 12 Until this grapple ends, the target is restrained, and the
Hit Points 2 (ld4) crocodile can't bite another targel.
Speed 40 ft., c1imb 30 fI.
STR DEX CON INT WIS CHA DIREWOLF
3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2) Large beast, unaligned
Skills Perception +3, Stealth +4 Armor Class 14 (natural armor)
Senses passive Perception 13 Hit Points 37 (5dl0 + 10)
Languages - Speed 50 fI.
Challenge O (10 XP)
STR DEX CON INT WIS CHA
Keen Smell. The cat has advantage on Wisdom (Perception) 17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
checks that rely on smel!.
Skills Perception +3, Stealth +4
ACTIONS Senses passive Perception 13
Languages -
Claws. Melee Weapan Attaek: +0 to hit. reach 5 ft., one targel. Challenge 1 (200 XP)
Hit: 1 slashing damage.

Keen Hearing and Smell. The wolf has advantage on Wisdom
CONSTRICTOR SNAKE (Perception) checks that rely on hearing or smel!.
Large beast, unaligned
Paek Taeti,s. The wolf has advantage on atlack rolls against a
Armor Class 12 creature if at least one of the wolf's allies is within 5 feet of the
Hit Points 13 (2dl0 + 2) creature and isn't incapacitated.
Speed 30 ft., swim 30 ft.
ACTIONS
STR DEX CON INT WIS CHA Bite. Melee Weapon Attaek: +5 to hit, reach 5 ft., one target.
15 (+2) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4) Hit: 10 (2d6 + 3) piercing damage. Ifthe target is a creature,
it must succeed on a De 13 Strength saving throw or be
Senses blindsight 10 fI.. passive Perception 10 knocked prone.
Languages -
Challenge 1/4 (50 XP)
FROG
Tiny beast, unaligned
ACTIONS
Bite. Melee Weapon Attaek: +4 to hit, reach 5 ft., one creature. Armor Class 11
Hit: 5 (ld6 + 2) piercing damage. Hit Points 1 (ld4 - 1)
Speed 20 fI., swim 20 ft.
Constriet. Melee Weapon Attaek: +4 to hit, reach 5 ft., one
creature. Hit: 6 (ld8 + 2) bludgeoning damage, and the target STR DEX CON INT WIS CHA
is grappled. Until this grapple ends, the creature is restrained, 1 (-5) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4)
and the snake can't constrict another target.
Skills Perception +1, Stealth +3
Senses darkvision 30 ft., passive Perception 11
CROCODILE Languages -
Large beast, unaligned Challenge O (O XP)
Armor Class 12 (natural armor)
Hit Points 19 (3dl0 + 3) Amphibious. The frog can breathe air and water.
Speed 20 ft., swim 30 fI. Standing Leap. As part ofits movement and without a running
start, the frog can long jump up to 10 feet and high jump
STR DEX CON INT WIS CHA up to 5 feel.
15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Skills Stealth +2
Senses passive Perception 10
Languages -
Ch~lIenge 1/2 (100 XP)

Hold Breath. The crocodile can hold its breath for 15 minutes.



APPENDIX o CRE \TURE STATISTICS
3 05

GIANTEAGLE Web (Recharge 5-6). Ranged Weapon Alloek: +5 lo hil, range
Large beast, neutral good 30 fl./60 fI., one crealure. H/I: The largel is reslrained by
webbing. As an aclion, lhe reslrained largel can make a DC
12 51renglh check, bursling lhe webbing on a success. lhe
Armar Class 13
Hil Poinls 26 (4dl0 + 4) webbing can also be allacked and deslroyed (AC 10; hp 5;
Speed 10 fI., Ay 80 fI. vulnerabilily lo fire damage; immunily lo bludgeoning, paison,
and psychic damage).
SIR DEX CON INI WIS CHA
16 (+3) 17 (+3) 13 (+1) 8 (-1) 14 (+2) 10 {+O} HAWK (FALCON)
Tiny beasl, unaJigned
Skills Perceplion +4
Senses passive Perceplion 14
Languages Gianl Eagle, underslands Common bul doesn'l Armar Class 13
speak il Hil Poinls 1 (ld4 - 1)
Challenge 1 (200 XP) Speed 10 fI., Ay 60 fI.
SIR DEX CON INT WIS CHA
Keen Sight. lhe eagle has advanlage on Wisdom (Perceplion) 5 (-3) 16 (+3) 8 (-1) 2 (-4) 14 (+2) 6 (-2)
checks Ihal rely on sighl.
Skills Perceplion +4
ACIIONS Senses passive Perceplion 14
Mu/tiattack. lhe eagle makes Iwo allacks, one wilh ils beak Languages -
Challenge O (10 XP)
and one wilh ils lalons.
Beak. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel.
Keen Sight. lhe hawk has advanlage on Wisdom (Perceplion)
H/t: 6 (ld6 + 3) piercing damage.
checks Ihal rely on sighl.
Talons. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one largel.
Hit: 10 (2d6 + 3) slashing damage. ACTIONS
Talons. Melee Weopon Altaek: +5 lo hil, reach 5 fI., one largel.
GIANT SPIDER Hit: 1 slashing damage.
Large beast, unaJigned
IMP
Armar Class 14 (nalural armar) Tiny fiend (devi/, shapechanger), lawful evil
Hil Poinls 26 (4dl0 + 4)
Speed 30 fI., c1imb 30 fI.
Armar Class 13
Hil Poinls 10 (3d4 + 3)
SIR DEX CON INI WIS CHA Speed 20 fI., Ay 40 ft. (20 fI. in ral form; 20 fI., Ay 60 fI. in raven
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+O) 4 (-3) form; 20 fI., c1imb 20 fI. in spider form)

Skills Sleallh +7 STR DEX CON INI WIS CHA
Senses blindsighll0 fI., darkvision 60 fI., passive Perceplion 10 6 (-2) 17 (+3) 13 (+1) 11 {+O} 12 (+1) 14 (+2)
Languages -
Challenge 1 (200 XP) Skills Deceplion +4, Insighl +3, Persuasion +4, Sleallh +5
Damage Resislances cold; bludgeoning, piercing, and slashing
Spider Climb. lhe spider can c1imb diflicull surfaces, including from nonmagical weapons Ihal aren'l silvered
Damage Immunilies fire, poison
upside down on ceilings, wilhoul needing lo make an
Condilion Immunilies poisoned
abilily check.
Senses darkvision 120 fI., passive Perceplion 11
Web Sense. While in conlacl wilh a web, lhe spider knows lhe Languages Infernal, Common
exacllocalion of any olher crealure in conlacl wilh lhe same web. Challenge 1 (200 XP)
Web Walker. lhe spider ignores movemenl reslriclions caused
by webbing. Shapechanger. lhe imp can use ils aclion lo polymorph inlo
lhe beasl form of a ral, a raven, ar a spider, ar inlo ils devil
ACTIONS formo 115slalislics are lhe same in each form, allhough ils
Bite. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one crealure. allack is dilferenl in some of Ihem. Any equipmenl il carries is
H/t: 7 (ld8 + 3) piercing damage, and lhe largel must make a nollransformed. If slain, lhe imp reverls lo ils devil formo
De 11 Conslilulion saving lhrow, laking 9 (2d8) poison damage Devil's Sight. Magical darkness doesn'l impede lhe
on a failed save, ar half as much damage on a successful one. If imp's darkvision.
lhe poison damage reduces lhe largel lo O hil poinls, lhe largel
is slable bul poisoned for 1 hour, and paralyzed while poisoned Magic Resistance. lhe imp has advanlage on saving lhrows
in lhis way. againsl spells and olher magical elfecls.






APPENDIX D I CREATURE STATISTlCS
306

ACTIONS Pounce. If the lion moves at least 20 feet straight toward a
target right before hitting it with a c1aw attack, the target must
Sting (Bite in Beast Form). Melee Weapon Attaek: +5 to hit, succeed on a DC 13 Strength saving throw or be knocked
reach 5 ft., one creature. Hit: 5 (ld4 + 3) piercing damage, and prone. If lhe largel is prone, the lion can lake a bonus aclion lo
the target must make on a DC 11 Constitution saving throw, make one bite attack against it.
taking lO (3d6) poison damage on a failed save, or half as
much damage on a successful one. Running Leal'. As parI of ils movement and after a 10-foot
running slart, the lion can long jump up to 25 feet.
Invisibility. lhe imp tums invisible until it attacks or until its
concentration ends. Anything the invisible imp is carrying or ACTlONS
wearing is invisible as long as it remains in contact with the imp.
Bite. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage.
LION
Large beast, unaligned Claw. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one larget.
Hit: 6 (ld6 + 3) slashing damage.
Armar Class 12
Hit Points 26 (4dl0 + 4) MASTIFF
Speed 50 ft. Medium beast, unaligned

STR DEX CON INT WIS CHA Armor elass 12
17 (+3) 15 (+2) 13 (+1) 3 (-3) 12 (+1) 8 (-1) Hit Points 5 (ld8 + 1)
Speed 40 ft.
Skills Perception +3, Stealth +6
Senses passive Perception 13 STR DEX eON INT WIS eHA
Languages - 13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)
Challenge 1 (200 XP)
Skills Perception +3
Keen Smell. lhe lion has advantage on Wisdom (Perception) Senses passive Perception 13
checks that rely on smell. Languages -
ehallenge 1/8 (25 XP)
Pack Tacties. The lion has advantage on attack rolls against a
creature if at least one of the lion's allies is within 5 feet of the
creature and isn't incapacitated. Keen Hearing and Smell. The masliffhas advantage on
Wisdom (Perception) checks thal rely on hearing or smel!.

ACTIONS
Bite. Melee Weapon Attaek: +3 lo hit, reach 5 fI., one target. Hit:
4 (ld6 + 1) piercing damage. Ifthe larget is a creature, it must
succeed on a DC 11 Slrength saving throw or be knocked prone.

MULE
Medium beast, unoligned

Armar elass 10
Hit Poinls 11 (2d8 + 2)
Speed 40 ft.

STR DEX eON INT WIS eHA
14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Senses passive Perception lO
Languages -
ehallenge 1/8 (25 XP)


Beast ofBurden. lhe mule is considered to be a Large animal
for the purpose of determining its carrying capacily.
Sure.Footed. Whenever the mule would be knocked prone, il
stays on ils feel ifil succeeds on a DC 10 Dexterily saving Ihrow.

ACTIONS
Hooves. Melee Weapon Attack: +2 to hit, reach 5 fI., one largel.
Hit: 4 (ld4 + 2) bludgeoning damage.





3 07

OWL POISONOUS SNAKE
Tiny beast, unaligned Tiny beast, unaligned
Armor Class 11 Armor Class 13
Hil Poinls 1 (ld4 - 1) Hil Poinls 2 (ld4)
Speed 5 fI., fly 60 fI. Speed 30 fI., swim 30 fI.

STR DEX CON INT WIS CHA STR DEX CON INI WIS CHA
3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2) 2 (-4) 16 (+3) 11 (+0) 1 (-5) 10 (+0) 3 (-4)
Skills Perceplion +3, 51eallh +3 Senses blindsighl10 fI., passive Perceplion 10
Senses darkvision 120 fI., passive Perceplion 13 Languages -
Languages - Challenge 1/8 (25 XP)
Challenge O (lO XP)

ACTIONS
F/yby. lhe owl provokes no opporlunily allacks when il flies
oul of an enemy's reach. Bile. Melee Weapon Attaek: +5 lo hil, reach 5 fI., one largel.
Hit: 1 piercing damage, and lhe largel musl make a DC 10
Keen Sight. lhe owl has advanlage on Wisdom (Perceplion) Conslilulion saving Ihrow, laking 5 (2d4) poison damage on a
checks Ihal rely on sighl. failed save, or half as much damage on a successful one.

ACTIONS
PSEUDODRAGON
Talons. Melee Weapon Attaek: +3 lo hil, reach 5 fI., one largel.
Hit: 1 slashing damage. Tiny dragon, neutral good
Armor Class 13 (nalural armor)
PANTHER Hil Poinls 7 (2d4 + 2)
Medium beast, unaligned Speed 15 fI., fly 60 ft.

Armor Class 12 STR DEX CON INI WIS CHA
Hil Poinls 13 (3d8) 6 (-2) 15 (+2) 13 (+1) 10 (+0) 12 (+1) 10 (+0)
Speed 50 fI., c1imb 40 fI.
Skills Perceplion +3, 51eallh +4
SIR DEX CON INT WIS CHA Senses blindsighl10 fI., darkvision 60 fI., passive Perceplion 13
14 (+2) 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2) Languages underslands Common and Draconic bul doesn'l
speak
Skills Perceplion +4, 51eallh +6 Challenge 1/4 (50 XP)
Senses passive Percepllon 14
Languages- Keen Senses. lhe pseudodragon has advanlage on Wisdom
Challenge 1/4 (50 XP)
(Perceplion) checks Ihal rely on sighl, hearing, or smell.
Magie Resistanee. lhe pseudodragon has advanlage on saving
Keen Smefl. lhe panlher has advanlage on Wisdom Ihrows againsl spells and olher magical effecls.
(Perceplion) checks Ihal rely on smell.
Limited Te/epathy. lhe pseudodragon can communicale
Pounee. If lhe panlher moves alleasl 20 feel slraighlloward sim pie ideas, emolions, and images lelepalhically wilh any
a crealure righl before hilling il wilh a c1awallack, lhe largel crealure wilhin 100 feel ofillhal can undersland a language.
musl succeed on a DC 12 51renglh saving Ihrow or be knocked
prone. Iflhe largel is prone, lhe panlher can lake a bonus ACTIONS
aclion lo make one bile allack againsl il.
Bite. Melee Weapon Attaek: +4 lo hil, reach 5 ft., one largel.
ACTlONS Hit: 4 (ld4 + 2) piercing damage.
Bite. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one largel. Sting. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one crealure.
Hit: 5 (ld6 + 2) piercing damage. Hit: 4 (ld4 + 2) piercing damage, and lhe largel musl succeed
on a DC 11 Conslilulion saving Ihrow or become poisoned for
Claw. Melee Weapon Attaek: +4 lo hil, reach 5 fI., one largel. 1 hour. If ils saving Ihrow resull is 6 or lower, lhe largel falls
Hit: 4 (ld4 + 2) slashing damage.
unconscious for lhe same duralion, or unlil illakes damage or
another creature uses an action to wake it.












APPENDlX D I CREATURE STATISTlCS
308

~UASIT . . ACllONS
Tiny fiend (demon, shapechanger), chaotlC evll Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one targel.
Hit: 1 piercing damage.
Armar Class 13
Hil Poinls 7 (3d4)
Speed 40 fI. (10 fI., fly40 fI. in bal form; 40 fI., c1imb 40 fI. in RAVEN
cenlipede form; 40 fI., swim 40 fI. in load form) Tiny beast, unaligned

SlR DEX CON INl WIS CHA Armor Class 12
5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0) Hit Points 1 (ld4 - 1)
Speed 10 ft., fly 50 fI.
Skills Sleallh +5
Damage Resislances cold, fire, lighlning; bludgeoning, STR DEX CON INT WIS CHA
piercing, and slashing from nonmagical weapons 2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2)
Damage Immunilies poison
Condilion Immunilies poisoned Skills Perception +3
Senses darkvision 120 fI., passive Perceplion 10 Senses passive Perception 13
Languages Abyssal, Common Languages -
Chalienge 1 (200 XP) Chalienge O (10 XP)

Shapechanger. lhe quasil can use ils aclion lo polymorph inlo Mimicry. The raven can mimic simple sounds it has heard,
lhe beasl form of a bal, cenlipede, or load, or into its demon such as a person whispering, a baby crying, or an animal
formo Its statistics are lhe same in each form, although its chittering. A creature that hears the sounds can tell they are
altack is different in some oflhem. Any equipment it carries is imitations with a successful DC 10 Wisdom (Insight) check.
not transformed. If slain, the quasit reverts lo its demon formo
ACTIONS
Magic Resislance. lhe quasit has advanlage on saving Ihrows
againsl spells and other magical effects. Beak. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one targel.
Hit: 1 piercing damage.
ACllONS
Claws (Bite in Beast Form). Melee Weapon Attack: +4 lo hit, REEF SHARK
reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage. Ifthe Medium beost, unaligned
target is a creature, it musl succeed on a DC 10 Constitulion
saving throw or take 5 (2d4) poison damage and become Armor Class 12 (natural armor)
poisoned for 1 minute. lhe crealure can repeat the saving Hit Points 22 (4d8 + 4)
throw at the end of each of its tums, ending the effect early Speed O fI., swim 40 ft.
on a success.
Scare (ljDay). One creature ofthe quasit's choice within 20 STR DEX CON INl WIS CHA
feet ofit must succeed on a DC 10 Wisdom saving throw or be 14 (+2) 13 (+1) 13 (+1) 1 (-5) 10 (+0) 4 (-3)
frightened for 1 minute. lhe target can repeat the saving throw
at the end of each of its tums, with disadvantage if the quasit is Skills Perception +2
within line of sight, ending the effect early on a success. Senses blindsight 30 fI., passive Perception 12
Languages -
Invisibility. lhe quasit tums invisible until it altacks or uses Challenge 1{2 (100 XP)
Scare, or until its concentration ends. Anything the invisible
quasit is carrying or wearing is invisible as long as it remains in Pack Tacties. The shark has advantage on altack rolls against a
contact with the quasit.
creature if at least one of the shark's allies is within 5 feet of the
creature and isn't incapacitated.
1
RAT Water Breathing. lhe shark can breathe only while u derwater.
Tiny beast, unaligned
ACTIONS
Armor Class 10 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one arget.
Hit Points 1 (ld4 - 1) Hit: 6 (ld8 + 2) piercing damage.
Speed 20 fI.

STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3)

Senses darkvision 30 ft., passive Perception 10
Languages -
Challenge O (10 XP)

Keen Smell. The rat has advantage on Wisdom (Perception)
checks that rely on smell.
I
APPENDTX D CRFA1 URE fATISTICS
309

RIDING HORSE
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed GOfI.
STR OEX CON INT WIS CHA
1G (+3) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2)
Senses passive Perception 10
Languages -
Challenge 1/4 (50 XP)


ACTIONS
Hooves, Melee Weapon Attaek: +2 lo hil, reach 5 fI., one target.
Hit: 8 (2d4 + 3) bludgeoning damage.

SKELETON
Medium undead, lawful evil

Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 fI.

STR OEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) G (-2) 8 (-1) 5 (-3)

Oamage Vulnerabilities bludgeoning
Oamage Immunities poison
Condition Immunities poisoned
Senses darkvision GOft., passive Perception 9 Shortbow, Ranged Weapon Attaek: +G to hit, range 40 ft.flGO
Languages understands languages it knew in life but can't speak
Challenge 1/4 (50 XP) fI., one targel. Hit: 1 piercing damage. If the target is a
creature, it must succeed on a DC 10 Constitution saving
throw or beco me poisoned for 1 minute. Ifits saving lhrow
ACTIONS result is 5 ar lower, the target falls unconscious for the same
duration, or until it takes damage ar another creature uses an
Shortsword. Melee Weapon Attaek: +4 to hit, reach 5 ft., one action to wake it.
targel. Hit: 5 (ldG + 2) piercing damage.
Heart Sight. The sprite louches a crealure and knows lhe
Shortbow. Ranged Weapon Attaek: +4 to hit, range 80 fl./320 creature's current emotional state. If the target fails a DC 10
ft., one targel. Hit: 5 (ldG + 2) piercing damage.
Charisma saving lhrow, the sprite also knows the creature's
alignment. Celestiais, fiends, and undead automatically fail the
SPRITE saving throw.
Tiny fey, neulral good Invisibility, The sprite turns invisible until it attacks or casts
a spell, ar until its concentration ends. Anything the invisible
Armor Class 15 (Ieather armor) sprite is carrying ar wearing is invisible as long as it remains in
Hit Points 2 (ld4) contact with the sprite.
Speed 10 fI., fly 40 ft.
•• ••
STR OEX CON INT WIS CHA VARIANT: WARHORSE ARMOR
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+O) An armored warhorse has an Armar Class based on the
type of barding worn (se e chapter 5 for more information
Skills Perception +3, Stealth +8 (the check is made with on barding). Its Armar Class includes the horse's Dexterity
disadvantage if the sprite is flying) modifier, where applicable.
Senses passive Perception 13
Languages Common, Elvish, Sylvan AC Barding AC Barding
Challenge 1/4 (50 XP) 12 Leather 1G Chain mail
13 Studded leather 17 Splint
14 Ring mail 18 Plate
ACTIONS •• 15 Scale mail ••
Longsword, Melee Weapon Atlaek: +2 to hit, reach 5 ft., one
largel. Hit: 1 slashing damage.

APPENDIX D I CREATURE STATlSTICS

TIGER WOLF
Large beast, una/igned Medium beast, una/igned
Armor Class 12 Armor Class 13 (nalural armar) I
Hil Poinls 37 (5d10 + 10) Hil Poinls 11 (2d8 + 2)
Speed 40 fI. Speed 40 fI.
--ST-R---O-E-X--C-O-N---IN-T---W-IS--~
STR OEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1) _12.(.+1.)_.15.(.+2.)_.12.(.+1.) __ 3_(-_4_)_1_2_(+_1_)_~
Skills Perceplion +3, Sleallh +6 Skills Perceplion +3, Sleallh +4 I
Senses passive Perceplion 13 Senses passive Perceplion 13
Languages - Languages -
Challenge 1 (200 XP) Challenge 1/4 (50 XP)


Keen Smell. The liger has advanlage on Wisdom (Perceplion) Keen Hearing and Smell. The wolf has advanlage on isdom
checks lhal rely on smel!. (Perceplion) checks lhal rely on hearing or smel!. I
Pounce. Iflhe liger moves alleasl 20 feel slraighlloward a Pack Tactics. The wolf has advanlage on allack rolls a~ainsl a
crealure righl before hilling il wilh a c1awallack, lhe largel crealure if alleasl one of lhe wolf's allies is wilhin 5 fe Iof lhe
musl succeed on a DC 13 Slrenglh saving Ihrow or be knocked crealure and isn'l incapacilaled.
prone. If lhe largel is prone, lhe liger can lake a bonus aclion
lo make one bile allack againsl il. ACTlONS
Bite. Melee Weapon Attack: +4 lO hil, reach 5 ft., one I rgel.
ACTIONS Hit: 7 (2d4 + 2) piercing damage. Iflhe largel is a crea ure,
Bile. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel. il musl succeed on a DC 11 Slrenglh saving lhrow or lle
Hit: 8 (ld10 + 3) piercing damage. knocked prone.
Claw. Melee Weapon Attack: +5 lo hil, reach 5 fI., one largel.
Hit: 7 (ld8 + 3) slashing damage. ZOMBIE
Medium undead, neutral evil
WARHORSE Armor Class 8
Large beast, unaligned Hil Poinls 22 (3d8 + 9)
Speed 20 fI.
Armar Class 11
Hil Poinls 19 (3d10 + 3) STR OEX CON INT WIS CHA
Speed 60 fI. 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
STR OEX CON INT WIS CHA Saving Throws Wis +0
18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2) Oamage Immunilies poison
Condilion Immunilies poisoned
Senses passive Perceplion 11 Senses darkvision 60 fI., passive Perceplion 8
Languages - Languages underslands lhe languages il knew in life uI can'l
Challenge 1/2 (100 XP) speak
Challenge 1/4 (50 XP)
Trampling Charge. Iflhe horse moves alleasl 20 feel slraighl
loward a crealure righl before hilling il wilh a hooves allack, Undead Fortitude. If damage reduces lhe zombre lo OI hil
lhe largel musl succeed on a DC 14 Slrenglh saving Ihrow ar poinls, il musl make a Conslilulion saving lhrow wilh a DC
be knocked prone. Iflhe largel is prone, lhe horse can lake a of 5 + lhe damage laken, unless lhe damage is radian or
bonus aclion lo make anolher allack wilh ils hooves againsl from a crilical hil. On a success, lhe zombie drops lo 1 hil
lhe largel. poinl inslead.
ACTIONS ACTlONS
Hooves. Melee Weapon Attack: +4 lo hil, reach 5 fI., one largel.
Hit: 11 (2d6 + 4) bludgeoning damage. Hit: 4 (ld6 + 1) bludgeoning damage.














APPENDlX D I CREATURf. S ATISTICS
3 11

ApPENDIX E: INSPIRATIONAL READING


NSPIRATION FORALLOFTHE FANTASYWORK I HAVE Farmer, Philipjose. MakerofUniverses and lhe rest ofthe
dane stems directly from the lave my father World of Tiers series.
showed when I was a lad, for he spent many Fax, Gardner. Kothar and the Conjurer's Curse and the rest of
r hours telling me stories he made up as he went the Kolhar series, and Kyrik and the Lost Queen and the rest
along, tales of cloaked old men who could grant of the Kyrik series.
wishes, of magic rings and enchanted swords, Froud, Brian & Alan Lee. Faeries.
ar wicked sorcerers and dauntless swordsmen .. Hickman, Tracy & Margarel Weis. Dragons ofAutumn TwiJight
and lhe rest of the Chronicles Trilogy.
. . A11 of us tend to get ample helpings of fantasy
Hodgson, William Hope. The Night Land.
when we are very young, fram fairy tales such as those Howard, Robert E. The Coming ofConan the Cimmerian and
written by the Brathers Grimm and Andrew Lang. the rest af the Canan series.
This often leads to reading books of mythology. paging jemisin, N.K. The Hundred Thousand Kingdoms and the
thraugh bestiaries, and consultation of compilations rest of the lnheritance series, The Killing Moon, and The
of the myths of various lands and peoples. Upon such Shadowed Sun.
a base J built my interest in fantasy. being an avid Jordan, Robert. The Eye of the World and the rest of the Wheel
reader of a11science fiction and fantasy literature af Time series.
since 1950. The fo11owing authors were ofparticular Kay, Guy Gavriel. Tigana.
King, Stephen. The Eyes ofthe Dragon.
inspiration to me. Lanier, Sterling. Hiero'sjourney and The Unforsaken Hiero.
-E. Gary Gygax, Oungeon Master's Guide (1979)
LeGuin, Ursula. A Wizard of Earthsea and the rest of the
Earthsea series.
A greal deal of fanlasy lileralure has been published Leiber, Fritz. Swords and Deviltry and the rest of the Fafhrd &
since lhe co.crealor of OUNGEONS& ORAGONSwrote Gray Mouser series.
lhose words, including breakthrough works seI in lhe Lovecraft, H.P. The Complete Works.
shared worlds of 0&0. The following lisl includes Lynch, Scott. The Lies of Locke Lamora and the rest of the
Gary's originallisl and some addilional works lhal have Gentlemen Bastard series.
inspired lhe game's designers in lhe years since. Martin, George RR. A Game ofThrones and the res! ofthe
Song of Ice and Fire series.
McKillip. Patricia. The Forgotten Beasts of Eld.
Ahmed, Saladin. Throne of the Crescent Moon. Merritt, A. Creep, Shadow, Creep; DweJlers in the Mirage; and
Alexander, L1oyd.The Book ofThree and lhe rest of the The Moon Pool.
Chronicles af Prydain series.
Anderson, Paul. The Broken Sword, The High Crusade, and Miéville, China. Perdido Street Station and the other
Bas-Lag novels.
Three Hearts and Three Lions.
Anthony, Piers. Split Infinity and the rest of the Apprentice Moorcock, Michael. Elric of Melniboné and the rest of the
Adept series. Elric series, and Thejewel in the SkuJl and lhe rest of the
Hawkmoon series.
Augusta, Lady Gregory. Gods and Fighting Men. Norton, Andre. Quag Keep and Witch World.
Bear, Elizabeth. Range ofGhosts and the rest of the Offutt, Andrew J., ed. Swords against Darkness fll.
Eternal Sky trilogy.
Bellairs,john. The Face in the Frost. Peake, Mervyn. Titos Groan and the rest of the
Gormenghast series.
Brackett, Leigh. The Best of Leigh Brackett, The Long Pratchelt, Terry. The Colour of Magic and lhe rest of the
Tomorrow, and The Sword of Rhiannon.
Brooks, Terry. The Sword of Shannara and the resl of the Discworld series.
Shannara noveis. Pratt, Fletcher. Blue Star.
Brown, Fredric. HaJl of Mirrors and What Mad Universe. Rothfuss, Patrick. The Name ofthe Wind and the rest ofthe
Kingkiller series.
Bulfinch, Thomas. Bulfinch's Mythology. Saberhagen, Fred. The Broken Lands and Changeling EartiJ.
Burroughs, Edgar Rice. At the Earth's Core and the rest Salvatore, RA. The Crystal Shard and the resl of The
ofthe Pellucidar series, Pirates ofVenus and the rest of
lhe Venus series, and A Princess of Mars and the rest of Legend of Drizzt.
the Mars series. Sanderson, Brandon. Mistborn and the rest of the
Carter, Lin. WarriorofWorlds End and the rest ofthe Mislborn trilogy.
World's End series. Smith, ClarkAshlon. The Return ofthe Sorcerer.
Cook, Glen. The Black Company and the rest of the Black SI. Clair, Margaret. Change the Sky and Other Stories, The
Shadow People, and Sign ofthe Labrys.
Company series.
de Camp, L. Sprague. The FaJJibleFiend and Lest Tolkien,j.R.R The Hobbit, The Lord ofthe Rings. and The
Silmarillion.
Darkness FaJl.
de Camp, L. Sprague & Fletcher Pratt. The Compleat Tolstoy, Nikolai. The Coming ofthe King.
Enchanter and the rest of the Harold Shea series, and Vance,jack. The Dying Earth and The Eyes ofthe Overworld.
Weinbaum, Stanley. VaJlcyof Drcams and The Worlds of Ir.
Carnelian Cube.
Derleth, August and H.P. Lovecraft. Watchers out ofTime. Wellman, Manly Wade. The Golgotha Dancers.
Williamson,jack.
The Cosmic Express and The Pygmy Planet.
Dunsany, Lord. The Book ofWonder, The Essential Lord Wolfe, Gene. The Shadowofthe Torturer and the rest ofThe
Dunsany CoJlection, The Gods of Pegana, The King of
Book of the New Sun.
Elfland's Daughter, Lord Dunsany Compendium, and The Zelazny, Roger.jack of Shadows and Nine Princes in Amber
Sword of WeJleran and Other Tales.
and the rest of the Amber series.
APPENDIX E I INSPIRATIONAL READING
3 12

~="~:~;l.,.,,'


INDEX Archery. See under fighting styles bear, bfack. See creature statisties Knowledge ofthe Ages
Archfey, the (warlock). See under bear, brown. See creature statistics (Knowledge domain), 59
o hit points. 5ee hít points: otherworldly patrons Beastlands, lhe. See planes of Preserve Ufe (Ufe domain), 60 eomponent, spell. SI casting a
dropping to o area of effect, 204-205 existence Radianee oflne Dawn (Ught spell: component
abilitycheek, 7, 12, 173-179, 186 armor and shields, 144-146 Beast Master (ranger). See under domain),61 See a/so material pell
contest, 174 barding, 155, 310 ranger archetypes Read Thougnls (Knowledge eomponent; som tie spell
graup, 175 casting a spell in. See casting a Beast Speech (warlock). See domain),59-60 component; verb I spell
passive, 175 spell: in armor eldritch invocations Turn Undead, 59 component
skill,174-175 getting into and out of, 146 Beast Spells (druid), 67 War God's Blessing (War concentration, 203-104
skills with different abilities Stealth. 144 Beguiling Defenses (warlock), 109 doma in), 63 conditions, 290-2921
(variant), 175 table, 145 Beguiling Influence (warlock). See Channel Divinity paladin options, cone. See area of elfect
working together, 175 ArmorClass (AC), 7, 14, 144, 177 eldritch invocations 86-88 conjuration, 116, 20l
ability modifier, 7, 13. 173 ArmorofShadows (warlock). See Bend Luek (sorcerer), 103 Abjure Enemy (Oath of school (wizard). ee under
determining, 13, 173 eldriteh invocations Benign Transposition (wizard), 116 Vengeance),88 arcane tradilions
table. 13, 173 armor proficiency, 144 Bestial Fury (ranger), 93 Nalure's Wrath (Oath ofthe canjur.ation Savant 'Hizard),116
ability seore, 7, 12-13, 173 See olso specific c1QSSentries Bewitching Whispers (warlock). Ancients),87 conjurer, 116
custornizing (variant), 13 Artificer's Lore (rock gnome), 37 See eldriteh invocalions Saered Weapon (Oath of Constltution, 12, 17 I
determining, 12-13 Ascendant Step (warlock). See Blessed Healer (e1erie), 60 Devotion).86 c~ecks, 177
increase. See under racial traits eldritch invocations Blessings ofKnowledge (e1erie), 59 Turn the Faithless (Oatll of the hlt points ando S~ h.it points
paint cosi lable, 13 Aspect of the Beasl (barbarian), Blessing ofthe Trickster (c1eric), 63 Ancients),87 conlainer capacity, 1.p3
rolling,13 50 blinded. See conditions Turn the Unholy (Oath of contes!. See under abillty eheek
slandard sei, 13 Assassin (rogue). See wnder Blindsense (rogue), 96 Devotion),86 Controlled Chaos (strcerer), 103
summary, 12, 173 roguish archetypes blindsignt, 183 Vow of Enmity (Oatn of Converting a spell si t to sorcery
using, 173-179 Assassinate (rogue), 97 bludgeoning damage. See damage Vengeance),88 points (sorcerer). See Font
Ability Seore Improvement. See Astral Plane. See planes of types chaotic evil. See alignment of Magic
specifrc ,Iou entries existence boar. See creature statistics chaotic goOO. See alignment eopper pieee (cp) S e eoinage
abjuration, l' 5, 203 Athletics (skill). See under bonds. See personality chaotic neutral. See alignment Corona of Light (ele c),61
5chool (wizard). See under Strength bonus, 7 character, 5,11-15 Countercharm (bard , 54
arcane traditions attack of opportunity. See bonus aetion, 189 advancement, 15 eover, 196
Abjuration Savan! (wizard), 115 opportunity attack See olso easting a spell; casting age. See speeific rQce entries crafting. See downtite activíty
Abjure Enemy (paladin). Set attack, H, 193-196 time alignment. See alignment crawling. See under ovement
under Channel Divinity paladin Attack aetion. See under action Book of Ancient Seerets (warlock). crealing a, 11-15 Create Thrall (warlo k), 110
options attack modifier, 14, 194 See eldriteh invocations deseribing your, 13-14 creating a character. See under
abjurer, 115 spell. See specific Spel/eosting Book ofSnadows (warlock), 108 equipping your, 14, 125, character I
Abyss. lhe. See planes af existente entries Border Etnereal. See planes of 143-157 creating spell slots (torcerer). See
Abyssal. See language attack reli, 7. 14, 176, 177, 194 existence height and weight, 121 Font of Magic ,
AC. See Armor Class ability modifier, 194 Brave (haIAing), 28 name, 121. See 0/$0 speeific roce creature statistics, 304-311
Acheron. See planes of existenee Dexterity-based, 177, 194 breaking concentration. See entries criminal. See under ackground
acid damage. See damage types modifiers to, 194 concentration personality. See personality Criminal Contact (c minal),129
acolyte. See under background proficiency bonus, 194 Breath ofWinter (monk). See sex and gender, 121
Aeolyte ofNature (elerie), 62 rolling a 1, 194 Elemental Disciplines charaeter sheet, 11, 317-319 ~~~~~.a~i~~~'S~~6crea~re statistics
Aerobaties (skill). See under rolling a 20, 194 Breath Weapon (dragonborn), 34 Charisma, 12, 178-179 cube. See area of e et
Dexterity spell. See spell attack roll bright Iignt. See light checks, 178-179 Cunning Action (ro e). 96
aetion, 189, 192-193 Strength.based, 176, 194 bringing back the dead. See under Deception, 178 eurrent hit points. S e hit poinls:
Attack aetion, 192 Auran. See language dead Intimidation, 179 current
east a spell. See easting a spell: Aura of Courage (paladin). 85 Brutal CriticaI (barbarian), 49 Performance, 179 Cuttmg Words (bar ,54-55
easting time Aura of Devotion (paladin), 86 buli rush. See shoving Persuasion, 179 cylinder. See area af ffect
Dash action, 192 Aura of Proleetion (paladin), 85 By Popular Demand (entertainer), eharlatan. See under background damage, 14, 196-197
Disengage aetion, 192 Aura ofWarding (paladin), 87 130 Charm Animais and plants at O hit points. ste underdeath
Dodge aetion, 192 automatic hit. See attack reli: Bytopia. See planes of existence (elerie). See under Channel saving throws
Help aetion, 192 rolling a 20 Calishite. See human ethnieities Divinity elerie options damage resistance, 97
Hide aetion, 192 automatic miss. See attack rell: campaign, 5, 6 eharmed. See conditions Damage Resistance (dragonborn),
improvising, 193 rolling a 1 cantrips, 201 eheck. See ability cneck 34
Ready aetion, 193 Avatar of Battle (elerie), 63 See Q/so Spel1casting: bard; Chondathan. See human damageroll, 14, 17,177,196
Search action, 193 Avenging Angel (paladin), 88 c1eric; druid; fighter, Eldritch ethnicities Dexterity-based, 77
Use an Objeet aetion, 193 Awakened Mind (warlock), 1lO Knight; rogue, Areane Trickster; Cirele Forms (druid), 69 spell, 196
Aetion Surge (fighter), 72 background, 11, 12, 1]-14, sorcerer; warlock; wizard (irele ofthe Land (druid). See Strength-based, 76
advancement. See undereharacter 125-141 Carceri. See planes of existence under druid cireles more than one t rget, 196
advantage, 7, 173 acolyte, 127 Careful Spell (sorcerer). See (irele ohhe Moon (druid). See weapon, 14, 196
adventure, 5, 7-8 charlatan, 128 Metamagic under druid circles damage types, 196
See also adventuring criminal. 129-130 carrying capacity. See wnder Iifting Cirele Spells (druid). 68 damage vulnerabili ,197
adventurer. See charaeter eustomizing, 125-126 and earrying Cily Seerets (urchin), 141 Damaran. See hum n ethnicities
adventuring, 181-187 enlertainer, 130-131 casting a spell, 201-205 Cleansing Touch (pafadin), 85 Dampen Elements leric),62
adventuring gear, 148, 150-153 equipment, 125 area of effect, 204-205 Cloak ofShadows (eleric). See Danger Sense (bar rian),48
table, 150 folk hero, 131-132 at a higher levei, 201 wnder Channel Divinity eleric Dark Delirium (war ck),109
age (eharacter). See specific roce gladiator (variant), 131 attack rolt, 205 options dark elf. See elf
entries guild artisan, 132-133 casting time, 202 {monk),80 darkness. See lighl
Agonizing Blast (warloek). See guild merchant (variant), 133 eombining effeets, 205 c1ass,11,45 Dark One's Blessin (warlock),109
eldritch invocatians hermit, 134-135 components, 203 choosing a, 11 Dark One's Own L k (warlock),
aHgnment, 122 languages. 125 duration, 203-204 features, 11, 15 109
of planes. See planes of noble, 135-136 in armor, 201 proficiencies, 12 darkvision, 183, 18
existence: alignment of noble knight (varianl), 136 range, 202-203 quick build, 11 See o/so speeific ce entries
Alter Memories (wizard), 117 outlander, 136-137 saving throw, 205 See o/so $peeific closs en/ries Dash aetion. See WlU action
ammunition (weapon property). pirate (variant), 139 targeting, 204 c1ear path to the target. See De. See Difficulty C ss
See weapon praperties proficiencies, 125 See Q/so specific SpellcQsting casting a spel1: targeting dead,197
Animal Handling (skill). See undu sage, 137-138 entries Clench ofthe North Wind (monk). bringing back th . See the spell
Wisdom sailor, 139 casting time. See under casting See Elemental Disciplines descriptionsfor aise dead,
Aquan. See language soldier, 140--141 a spell eleric, 45, 56-63 reinearnate, res rredion,
Arborea. See planes of existence spy (variant), 130 eat. See creature statistics divine domains. See divine revivify, true res rrection
Arcadia. See planes of existenee suggested characteristies, 125 Celestial. See language domains deafened. See cond tions
Arcana (skill). See under urehin,141 centipede, giant. See creature quick build, 57 death,197
Intelligenee Bad Reputation (pirate variant], statistics spelllist, 207-208 instant, 197
Areane Charge (fighter), 75 139 Cnains of Carceri (warlock). See climbing. See under movement monsters and, 1
areane magic, 205 barbarian, 45, 46-50 eldritch invocations coinage, 143 Death domain, 293
See also bard; martial primai paths. See primai paths Champion (fighter). See under cold damage. See damage types death saving throw ,197
arehetypes: Eldritch Knight; quick build, 47 martial arcnetypes College ofLore (bard). See undu damage at O hit oints, 197
roguish arehetypes: Areane bard, 45, 51-55 Channel Oivinity (eleric), 58-59 bard colleges rolling a 1 or 20 n,197
Trickster; sorcerer; warlock; eolleges. See bard eolleges multielassing ando See under College ofValor (bard). See under Death Strike (rogu ,97
wizard quick build, 52 multielassing bard colleges Deception (skill). S e under
Arcane Reeovery (wizard), 115 spelllist, 207 (paladin),85 Colossus Slayer (ranger). See Charisma
Arcane Tradition (wizard), 115 Bard College (bard), 54 See olso Channel Divinity eleric Hunter's Prey deep gnome. See gome
arcane traditions, 115-119 bard colleges, 54-55 options; Channel Divinity combat, 8, '&9-198 Deep Speech. See I nguage
School of Abjuration, 115-116 Col1ege of Lore, 54-55 paladin options mounted,198 Defense. See under ghting styles
School ofConjuration, 116 College ofValor, 55 Channel Divinity eleric options, step by step, 189 Defensive Tacties { nger),93
Sehool of Divination, 116-117 Bardie Inspiration (bard), 53-54 59-63 underwater, 198 DeAect Missiles ( nk), 78
Sehool of Enehantment, 117 barding. See under armor and Charm Animais and Plants Comhat lnspiration (bard), 55 dehydration. See fo d and drink:
Sehool of Evoeation, 117-118 shields (Nature Domain), 62 eombat round. See time: round water requirem nts
School af llIusion, 118 base aUack bonus. See proficiency Cloak ofShadows (Triekery Combat Superiority (fighter), 73 deities, 293-299
Sehool ofNecromancy, 118- bonus doma in), 63 Combat Wild Shape (druid), 69 Celtie, 297, 298
119 base save bonus. See proficiency Destroy Undead, 59 combining spell effects. See Dragonlance,2 3, 295
Sehool ofTransmutation, 119 bonus Destructive Wrath (Tempest casting a spell: combining Eberron, 293, 2 6
Areane Trickster (rogue). Su unda bat. See creature slatistics domain),62 effects Egyptian, 297- 8, 299
roguish archetypes Baule Magic (bard), 55 Guided Strike (War domain). 63 Commander's Strike maneuver Forgotten Real s, 293, 294
ArcaneWard (wizard), 115 Battle Master (fighter). See wnder lnvoke Duplieity (Triekery (fighter). See maneuvers Greek, 297, 298
Archdruid (druid), 67-68 martial archetypes domain),63 Common. See language Greyhawk, 293, 95
1 'OEX
3 13

nonhuman, 293, 296 druidicfocus, 150. 151 exotic language. See language Giant Kilter (ranger). See Hunter's holy symbol. See Spellcasting:
Norse, 298, 299 See 0150spellcasting focus: expenses. 157-158, 187 Prey eleric; paladin
See a/so e1eric; druid; paladin druid experience points (XP). 15 gladiator. See under background Horde Breaker (ranger). See
demiplanes. See planes of druids ilnd the gods, 69 multielassing and. See /)nder gnome, 35-37 Hunter's Prey
existence Dueling. See under fighting styles multiclassing Gnome Cunning (gnome), 37 Morse, riding. See creature
Destroy Undead. See under duergar. See dwarf Expert Divination (wizard), 116 gnome names, 36 statistics
Channel Divinity e1eric options Dungeon Master (DM), 5 Expertise (bard), 54 gnome traits, 36-37 See 0150mounts and vehieles
Destruetive Wrath (e1erie). See Durable Summons (wizard), 116 (rogue),96 Gnomish,37 how to play. See under rules
under Channel Divinity e1eric duration. See unducasting a spell exploration, 8 See language Huge. See size category
options dwarf, 1&-20 Extended Spell (sorcerer). See Goading Attack maneuver human, 29-31
Devil's Sight (warloek). Su dwarf names, 20 Metamagic (fighter). See maneuvers human ethnicities, 30--31
eldriteh invocations dwarf traits, 20 Extra Attack (barbarian), 49 gold dwarf. See dwarf human names, 30, 31
Dexterity. 12, 176-177 Owarven Armor Training (bard), 55 gold piece (gp), 14 human traits, 31
Acrobatics, 176 (mountain dwarf), 20 (fighter), 72 See also coinage variant,31
checks, 176-177 Owarven Combat Training, 20 (monk),79 Gong ofthe Summit (monk). See Hunter (ranger). See /)nder ranger
Sleight ofHand, 177 Dwarven Resilience, 20 {paladin),85 Elemental Disciplines archetypes
Stealth, 177 Dwarven Toughness (hill dwarf), {ranger),92 grappled. See conditions Hunter's Prey (ranger), 93
Diamond Soul (monk), 79 20 Eyes ofthe Rune Keeper (warlock). grappling, 195 Hurl Through Hell (warlock), 109
d (abbreviation). See dice Owarvish, 20 See eldritch invocations gray dwarf. See dwarf hustle. See action: Dash action
dice, 6-7 alphabet, 122 Faerie. Su planes of existence: Greater Portent (wizard), 117 Hypnotic Gaze (wizard), 117
d20rd3,7 See O/50 language Feywild, the Great Old One, the (warlock). See ideais. See personality
percentile,6 effect, 201 falling, 183 under otherworldly patrons Ignan. See language
difficult terrain. See under Elder Champion (paladin), 87 False Identity (charlatan), 128 Great Weapon Fighting. See under illusion, 118, 203
movement Eldritch Invocations (warlock), 107 familiar (warlock), 107 fighting styles school (wizard). See under
Difficulty Class (DC), 7, 174 eldritch invocations. 110--111 Fangs ofthe Fire Snake (monk). Great Wheel, the. See planes of arcane traditions
typical DCs table, 174 Eldritch Knight (fighter). See undu See Elemental Disciplines existence illusionist, 118
dim light. See lighl martial archetypes Far Realm. See planes of existence grid (variant), 192 IIlusion Savant (wizard), 118
disadvantage, 7, 173 Eldritch Master (warlock), 108 Fast Hands (rogue), 97 Grim Harvest (wizard), 118 IIluskan. See numan ethnicilies
Disarming Attack maneuver Eldritch Sight (warlock). See Fast Movement (barbarian), 49 group checks. See under ability IlIusory Reality (wizard), 118
(fighter). See maneuvers eldritch invocations Favored Enemy (ranger), 91 check lllusory Self (wizard), 118
Disciple oflife (e1eric), 60 Eldritch Spear (warlock). See feats, 165-170 Guided Strike (eleric). See under imp. See creature statistics
Disciple ofthe Elements (monk). eldritch invocations gaining, 165 Channel Divinity e1eric options Impostor (rogue). 97
80 Eldritch Strike (fighter), 75 prerequisites, 165 guild artisan. See under Improved Abjuration (wizard), 115
Discovery (hermit), 134 electrum piece (ep). See coinage Feinting Attack maneuver background Improved Combat Superiority
Disengage action. See under action Elemental Affinity (sorcerer), 103 (fighter). See maneuvers Guild Membership (guild artisan), (fighter), 74
Distant Spell (sorcerer). See Elemental AUunement (monk). Ferallnstinct (barbarian), 49 1lJ Improved Criticai (fighter), 72
Metamagic See Elemental Disciplines Feral Senses (ranger), 92 guild merchant. See under Improved Divine Smite (paladin),
Distracting Strike maneuver Elemental Chaos. See planes of FeyAncestry (elf) , 23 baekground 85
(fighter). See maneuvers existence (h,lf-eI0. 39 Hades. See planes of existence Improved Duplicity (eleric), 63
divination, 116-117,203 Elemental Disciplines (monk), 81 Fey Presence (warlock). 108 half cover. See cover Improved Fiare (e1eric), 61
school (wizard). See under Elemental Planes. See planes of Feywild, the. See planes of half-elf, 38-39 Improved Minor Illusion (wizard),
areane traditions existence existence nalr-elf names, 39 118
Divination Savant (wizard), 116 Elemental wild Shape (druid), 69 Fiendish Resilience (warlock), 109 half-elftraits,39 lmproved War Magic (fighter), 75
Divine Domain (deric), 58 elf,21-24 Fiendish Vigor (warlock). See halAing, 26-28 improvised weapons. See under
doma in spells, 58 elf names, 22-23 eldritch invocations HalAing (language), 28 weapon
divine domains, 59 elftraits, 23-24 Fiend, the (warlock). See /)nder See 0150language incapacitated. See conditions
Knowledge, 59-60 ElfWeapon Training, 23, 24 otherworldly patrons halAing names. 27 Indomitable (fighter), 72
life, 60 Elusive (rogue), 96 fighter, 45, 70-75 Halfling Nimbleness, 28 Indomitable Might (barbarian), 49
light,60-61 Elvish, 23 martial archetypes. See martial halAing traits, 28 Infernal. See language
Nature, 61-62 alphabet, 123 archetypes half-orc,4Q--41 Infernallegacy (tietling), 43
Tempest,62 See a/so language quick build, 71 halr-orc names, 41 Infiltration Expertise (rogue), 97
Trickery, 62-63 Elysium. See planes of existence Fighting Style (fighter), 72 half-orc traits, 41 initiative, 177, 189
War, 63 Empowered Evocation (wizard), (paladin),84 hawk. See creature statistics Inner Planes. See planes of
Divine Health (paladin), 85 117 {ranger),91 healing, 197 existence
Divine Intervention (c1eric), 59 Empowered Spell (sorcerer). See fighting styles, 72,84,91 hearing. See Wisdom: Perception Insight (skill). Ser: underWisdom
divine magic, 205 Metamagic Archery, 72, 91 See O/50conditions inspiration, 125
See o/so cleric; druid; paladin; Empty Body (monk), 79 Defense, 72, 84, 91 heavily obscured, 183 instantaneous (spell duration), 203
ranger encnantment, 117, 203 Dueling, 72, 84, 91 heavy (weapon property). See Instinctive Charm (wizard), 117
diviner,116 sehool (wizard). See under Great Weapon Fighting, 72, 84 weapon properties Intelligence, 12, 177-178
Divine Sense (paladin), 84 arcane traditions Protection, 72, 84 heavy armor. See armor and Arcana, 177
Divine Smite (paladin), 85 Enchantment Savant (wizard), 117 Two-Weapon Fighting, 72, 91 shields checks, 177-178
Divine Strike (e1eric, life domain), enchanter, 117 finding a hidden creature, 177 See a/50 movement: in heavy History, 177-178
60 encounters. See under travei finding a hidden object. 178 armor Investigation, 178
(e1erie, Tempest domain), 62 encumbrance. See under lifting finesse (weapon property). See heavy weapons and Small Nature, 178
(e1erie, Trickery domain), 63 and carrying weapon properties creatures, 147 Religion, 178
(e1eric. War domain), 63 entertainer. See under backgrollnd fire damage. See damage types height and weight. See under Intimidating Presence (barbarian),
DM. See Dungeon Master Entropic Ward (warlock). 110 Fist of Four Thunders (monk). See character 49-50
Dodge action. See under action environment, 183-185 Elemental Disciplines Heightened Spell (sorcerer). See Intimidation (skill). See under
doma in spells. See under Divine equipment, 14, 125. 143-161 Fist of Unbroken Air (monk). See Metamagic Charisma
Domain background,125 Elemental Disciplines Hellish Resistance (tiefling), 43 Inure<! to Undeath (wizard), 119
donning and doffing armar. See packs, 151 Flames ofthe phoenix (monk). Help action. See under action Investigation (skill). See under
armor and shields: getting into size (variant), 144 See Elemental Disciplines hermit. See under background lntelligence
and out of starting, 143 flaws. See personality hidden, 177, 178 invisible. See conditions
downtime activities, 187 See 0150adventuring gear; Fleet of Foot (wood elf), 24 See a/50 Dexterity: Stealth; See a/50 unseen attackers and
draconians, 34 armor and shields: tools; Flexible Casting (sorcerer). See finding a hidden creature; targets
Draconic, 34 mounts and vehieles; weapon; Font of Magic finding a hidden object; hiding; Invoke Duplícity (deric). See under
alphabet, 124 ond specifie boelc.ground entries Flurry of Blows (monk). See Ki unseen attackers and targets Channel Divinity e1eric options
See o/so language under boelc.grounds flying. See /)nder movement Hide action. See under action Jack of Ali Trades (bard), 54
Draconic Ancestry (dragonborn), equipment packs. See under Focused Conjuration (wizard), 116 Hide in Plain Sight (ranger), 92 jumping. See under movement
3' equipment Foe Slayer (ranger), 92 hiding, 177 Keen Senses (elf), 23
Draconic Presence (sorcerer), 102 See 0150speeifie c/ou entries: folk hero. See under background hign elf. See elf Ki (monk), 78
Draconic Resilience (sorcerer), 102 quick build Font of Inspiration (bard), 54 hill dwarf. See dwarf saving throws, 78
Dragon Ancestor (sorcerer), 102 Escape the Horde (ranger). See Font of Magic (sorcerer). 101 hirelings, 159 Ki.Empowered Strikes (monk), 79
dragonborn, 32-34 Defensive Tactics food and drink, 158, 185 History (skill). See under ki points, 78
dragonborn names, 33-34 escaping a grapple, 195 expenses, 158 Intel1igence spells and, 80
dragonborn traits, 34 Eternal Mountain Defense food requirements, 185 Hit Dice, 12 knighí. See background: noble
Dragon Wings (sorcerer), 103 (monk). See Elemental water requirements, 185 multielassing ando See under knight
draw or sheathe a weapon. See Disciplines foraging. See under traveI multielassing knocking a creature out, 198
objects: using during combat Ethereal Plane. See planes of force damage. See damage types See also speeifie c/oss entries KnowYour Enemy (fighter), 73-74
Dreadful Word (warlock). See existence forced march. See under hit point maximum, 12, 15, 177 Knowledge domain (e1eric). See
eldritch invocations Evasion (monk), 79 movement hit pOints, 12, 13, 15, 177, under divine domains
drink (expenses). 158 (ranger). See Superior Hunter's forest gnome. See gnome 196-198 Knowledge ofthe Ages (e1eric).
drop an object. See objects: using Defense Frenzy (barbarian), 49 Constitution and, 177 See under Channel Divinity
during combat (rogue),96 frigntened. See conditions current, 196 eleric options
drow. See elf Evasive Footwork maneuver frog. See creature statistics damage at O. See under death land's Stride (druid), 69
Drow Magic, 24 (fighter). See maneuvers gaining a levei, 15 saving throws (ranger),92
druid, 45. 64-69 evocation, 117-118,203 Gargantuan. See size category droppingtoO, 197-198 language, 17, 123, 125
druid cireles. See druid cireles school (wizard). See undu Gaze ofTwo Minds (warlock). See increasing with leveI, 15 Druidic. See Druidic
quick build, 65 arcane traditions eldritch invocations multiclassing ando See under thieves' can!. See thieves' cant
spelllist. 208 Evocation Savant (wizard), 117 Gehenna. See planes of existence multielassing large. See size category
Druid Cirele, 67 evoker, 117 gender. See character: sex and starting. 12, 13 lawful evil. See alignment
druid cireles, 68-69 Exceptional Training (ranger), 93 gender subtracting damage from, 196 lawful good. See alignment
Cirele ofthe land, 68-69 exception-based rules. See under getting into and out of armor. See temporary.198 lawful neutral. See alignment
Cirele ofthe Moon, 69 rules undu armor and shields holding breath. See suffocating lay on Hands (paladin), 84
Druidic,66 exhaustion, 181, 185, 291 Giant. See language Holy Nimbus (paladin), 86 learning spells. See specifie
INDEX

Spe/lco~ting entrie5 Elemental Disciplines 159,185,189,198 existence ral. See creature statis ics
lethal damage. See damage Misty Escape (warlock), 109 nonlethal damage. See damage Portent (wizard), 116 raven. See creature st.tistics
levei, 11, 15 Misty Visions (warlock). See N Pc. See nonplayer character Potent Canlrip (wizard), 117 reach (creature), 1951
life domain (deric). See under eldritch invocations Oalh of Devotion (paladin). See Potent Spellcasting (c1eric, reach (weapon pro~e1Y)' See
divine domains modifier,7 under sacred oaths Knowledge domain), 60 weapon propertles I
lifedrinker (warlock). See eldrilch ability, 7 Oath of the Ancients (paladin). (c1eric, light domain), 61 reaction, 190
invocations bonus, 7 See tmder sacred oaths Precision Attack maneuver R,,~~~::g':,:"(~~,:;r~:,,::::,g
lifestyle. See e.penses penalty, 7 Oath ofVengeance (paladin). See (fighter). See maneuvers
lifting and carrying, 176 monastic orders, 81 under sacred oaths preparing spel1s. See Spellcasting:
carrying capacity, 176 Monastic Tradition (monk), 78 oath spells. See under Sacred Oath c1eric: druid; paladin; wizard Channel Divlnity c1;ric oplions
encumbrance (variant), 176 monastic traditions, 79-81 objects, 185 Preserve life (cleric). See under Ready adion. See undfr action
size and, 176 Way of the Open Hand, 79-80 attacking, 185 Channel Divinity cleric options Reckless Attack (barb rian), 48
lighl,183 Way of Shadow, 80 interacting with, 185 Primai Champion (barbarian), 49 recovering ammunitiqn.
light (weapon property). See Way of the Four Elements, using during combat, 190 Primai Patn (barbarian), 48 See weapon prope ties:
weapon properties 80-81 ane with Shadows (warlock). See primai palhs, 49-50 ammunition
light armor. See armor and shields monk, 45,76-81 eldrilch invocations Path ofthe Berserker, 49-50 recuperating. See do
light domain (c1eric). See under monastic traditions. See Open Hand Technique (monk), 79 Path oflhe Totem Warrior, 50 activity
divine domains monastie lraditioos open locks. See thieves' tools PrimaI Strike (druid), 69 refitling plate armor.
lightly obscured, 183 quick build, 77 Opportunist (monk), 80 Primeval Awareness (ranger), 92 plate armor
lightning damage. See damage monk weapons, 78 opportunity attaek, 195 Primordial. See language Relentless (fighter), 7
types moon elf. See elf OrC,41 profession. See downtime activity Relentless Avenger (p,!.Iadin), 88
limbo. See planes of e.istence mount. See mounts and vehicles See 0150language proficiencies, 11, 12, 14, 155 Relentless Endurance ~half-orc), 41
line. See area of effect mountain dwarf. See dwarf orison. See cantrip multiclassing ando See under Relentless Rage (bar])arian), 49
line of sighl. See casting a spelJ: Mount Celestia. See planes of Dtherworldly leap (warlock). See multiclassing Reliable Talent (rogue!. 96
targeting existence eldritch invocations saving throw, 14 religion, 293
See 0150 cleric: dru d; paladin
Iion. See erealure statisties mounted combal. See under Otherwordly Patron (warlock), 107 skHl, 14 Intelligence l
listening. See Wisdom: Pereeption combat otherworldly patrons, 108-110 spell,14 Religion (skitl). See u~der
Ste a/ro eonditions mounts and vehicles, 155, 157 Archfey, lhe, 108-109 tool,14
loading (weapon property). See See a/ro under movement Fiend, the, 109 vehicle, 155 reloading. ~eeweapo properties:
weapon properties move aelion. See movement Greal Old Dne, the, 109-110 weapon,14 ammunllion
lock, opening or pieking. See movement, 181-183, 190--192 Outer Planes. See planes of proficiency bonus, 14, 173-174, See 0150 objects: u ing during
thieves' tools around ereatures, 191 existence 194 combat; weapon Rroperties:
lodging (expenses), 158 breaking up, 190 outlander. See under background adding, 14, 173 loading
lolth, 24, 296 dimbing, 182, 190 Outlands, lhe. See planes of dividing, 14, 173-174 Remarkable Athlete ( ghter), 72
long resto See resting crawling, 182, 191 existence increasing with levei, 15 Repelling Blast (warl ek). See
lower Planes. See planes of combat, 190-192 Overchannel (wizard), 118 multidassing ando See under eldritch invocatio s
existenee difficult terrain, 182, 190 owl. See creature statistics multiclassing researeh. See downti e activity
low.light vision. See darkvision flying, 191 Pact Boon (warlock), 107-108 multiplying, 14, 173-174 Researcher (sage), 1 8
lueky (halfling), 28 prone, 190-191 Pael ofthe Blade, 107-108 Projecled Ward (wizard), 115 resistanee. See dama e resistance
lunging Attack maneuver forced march, 181 Pact ofthe Chain, 107 projectile weapon. See weapon resting, 186
(fighler). See maneuvers in heavy armor, 144 Pael ofthe Tome, 108 properties: ammunition restrained. See condi ions
Mage Hand legerdemain jumping, 182, 190 Your Pact Boon, 108 prone, 190-191 resull. See lolal
(rogue),98 mounts and vehicles, 181-182 Pact Magic (warlock), 107 See a/50 conditions Retainers (noble vari nt), 136
Magical Ambush (rogue), 98 size, 191-192 multiclassing ando See under Protection. See tmderfighting styles Retaliation (barbaria ), 50
Magical Seerets (bard), 54 speed, 14, 17, 181 multiclassing pseudodragon. See crealure Ride the Wind (mon . See
magic, 8, 201-289 squeezing, 192 pact weapon (warlock), 107-108 stalistics Elemental Discipl nes
See a/so specific c1ass entries sland up, 190-191 paladin, 45, 82-88 psychic damage. See damage types Riposte maneuver (fi nler). See
magic item. See underwealth swimming, 182, 190 quick build, 83 punching. See under melee attack maneuvers
magic-user. See wizard travei pace, 181 sacred oaths. See sacred oaths Purity of Body (monk), 79 Ritual Casting. See S ellcasting:
See 0150arcane magie using diFferent speeds, 190 spel1lis1. 208-209 Purity ofSpirit (paladin), 86 bard; c1eric; druid wizard
Malleable lIIusions (wizard), 118 moving a grappled creature, 195 Pandemonium. See planes of Pushing Attack maneuver See 0150feals
maneuver (fighter), 73 Mulan. See human ethnicities existence (fighter). See maneuvers rituais, 201-202
Maneuvering Attaek maneuver mule. See creature statistics panther. See ereature statisties quasit. See crealure statistics See 0/50 casting a pell: casting
(fighter). See maneuvers Multiattack (ranger), 93 paralyzed. See eonditions quick build, 11 time
maneuvers, 73, 74 Multiattack Defense (ranger). See Parry maneuver (fighler). See See 0150 under specific c1a55 River of Hungry Fia e (monk).
,
list, 74 Defensive Tactics maneuvers entries See Elemental Oi iplines
saving throws, 73 multiclassing, 163-164 party (adventuring), 15 Quickened Spell (soreerer). See rock gnome. See gn
mapping. See under travei Channet Divinity, 164 passive check. See under ability Metamagie rogue, 45, 94-98
marching order. See tmder travei e.perience points, 163 cheek Quivering Paim (monk), 80 quick build, 95
Martial Archetype (fighter), 72 hit points and Hit Dice, 163 Path of the Berserker. See under race, 11 roguish archetyp See roguish
martial archetypes, 72-75 Pact Magic, 16-4 primai paths choosing a, 11, 17 archetypes
Battle Master, 73-74 prerequisites, 163 Path ofthe Totem Warrior. See traits. See racial traits Roguish Archetype ( gue),96
Champion, 72-73 proficiencies, 163-164 under primai palhs See a/so 5pecific roce entrie5 roguish archetypes, 7-98
Eldritch Knight, 74-75 proficieney bonus, 163 Patient Defense (monk). See Ki racial ability score increase. See Arcane Trickster, 7-98
Martial Arts (monk), 78 spell slots, 164 Peerless Skill (bard), 55 racial traits: ability score Assassin,97
martial weapon. See weapon Spcllcasting, 164 penalty,6 increase Thief,97
categories speJls known and prepared, 164 percentile (dice). See underdice racial traits, 11, 17 roleplaying, 8,185-1
Mask of Many Faces (warloek). Unarmored Defense, 164 Perception (skill). See under ability seore increase, 11, 12, roll,6-7
See eldritch invocations multiverse, 5-6, 293, 300 Wisdom 13, 17 round. See under ti
Mask oflheWild (wood eU), 24 Mystic Arcanum (warloek), 108 See 0150 travei: noticing threats age, 17 rounding numbers,
Masler of Myriad Forms name. See under character Perfect Self (monk), 79 alignment, 17 rowed vessel, 155-1
(warloek). See eldriteh Natural Explorer (ranger), 91 Performance (skill). See under languages, 17 rules,6-7
invoealions Naturallllusionist (forest gnome), Charisma size, 17 exceptions, 7
Master of Nature (c1erie), 62 J7 Persistent Rage (barbarian), 49 speed,17 how to play, 6
Master Transmuter (wizard), 119 Naturally Stealthy {Iightfoot personality (character), 122-124 subrace, 17 specific beats ge eral, 7
mastiff. See ereature statistics halfling),28 Persuasion (skill). See under See a/50 specific roce run. See action: Das action
See 0150mounts and vehicles Natural Recovery (druid), 68 Charisma entries Rush ohhe Cale Spi its (monk).
material spell component, 203 Nalure (skill). See under petrified. See conditions Radiance ofthe Oawn (cleric). See See Elemental Oi ciplines
Material Plane. See planes of Intelligence pick locks. See thieves' tools underChannel Divinity cleric Rustic Hospitality (~ Ik hero), 131
existenee Nature domain (cleric). See under pick pockets. See Dexterity: Sleight options Saered Oatn (paladi ),85
Mechanus. See planes of existenee divine domains ofHand radiant damage. See damage types oatn spells, 85
Medicine (skilt). See under Nature's Sanetuary (druid), 69 piercing damage. See damage Rage (barbarian), 48 sacred oaths, 85-88
Wisdom Nature's Ward (druid), 69 types Rally maneuver (fighler). See breaking, 86
Medium. See size category Nature's Wrath (paladin). See pirale. See under background maneuvers Dath of Oevotio 85-86
medium armor. See armor and under Channel Divinity paladin planar travei, 301 range, 195 Oath of the Anci nts, 86-87
shields options plane of Air. See planes of maximum, 147 Oath ofVengean e,87-88
melee attaek, 195 navigaling. See under travei e.istence normal. 147 sacred plants and w d (druid), 66
unarmed,195 necromancer, 118-119 plane of Earth. See planes of of spells. See casting a spell: Sacred Weapon (pai din). See
with a weapon that requires necromancy, 118, 203 e.istence range under Channel O inity paladin
ammunition, 147 school (wizard). See under Plane of Faerie. See planes of range (weapon property). See options
reach,195 areane traditions e.istence weapon properlies sage. Set under bac round
melee weapon, 14, 146, 149, 195 Necromancy Savant (wizard), 118 plane of Fire. See planes of ranged attack, 195 sailor. See under bac ground
Menacing (half-orc), 41 necrotic damage. See damage existence in melee, 195 Savage Attacks (hal orc),41
Menacing Attack maneuver types Plane ofShadow. See planes of ranged weapon, 14, 146, 149, 195 save. See saving thr w
(fighler). See maneuvers Negative Plane. See planes of existence ranger, 45, 89-93 saving throw, 7, 12, 79,205
Metamagie (soreerer), 101-102 existence Plane ofWater. See planes of quick build, 90 death. See death aving throws
Military Rank (soldier), 140 neutral. See alignment existenee ranger archetype. See ranger ki. See ki: saving hrows
Mindless Rage (barbarian), 49 neutral evil. See alignmenl planes of existence, 5, 300-303 archetypes maneuver. See neuvers:
Minions ofChaos (warlock). See neutral good. See alignment plalinum piece (pp). See coinage spelllisl, 209 saving throws
eldritch invocations Nine Hells, lhe. See planes of player eharacter. See character Ranger Archetype (ranger), 92 proficiency. See oficiencies:
Minor Alchemy (wizard), 119 e.istenee point of origino See area of effect ranger archetypes, 93 saving throw
Minor Conjuration (wizard), 116 noble. See under background poison damage. See damage types Beast Mastl':r, 93 spell. See spell s ving throws
Mire lhe Mind (warloek). See noble knight. See under poisoned. See conditions Hunter,93 saving throw modifi r, 12, 179,
eldritch invocations background Position of Privilege (noble), 135 Ranger's Companion (ranger), 93 205
Mist Stanee (monk). See nonplayer character (NPC), 8, Positive Plane. See planes of Rasnemi. See numan ethnicities
INDEX
3'5

School of Abjuration (wizard). See Slow fali (monk). 78 spider, giant. See creature tiefling.42-43 Upper Planes. See planes ef
under arcane traditions Small. See size category statislics tiefling names, 43 existence
School of Conjuration (wizard). snake, constrictor. See creature Spirit Seeker (barbarian), 50 tiefling traits, 43 urchin. See under background
See under arcane traditions statistics Spirit Walker (barbarian), 50 tiers of play, 15 Use an Objecl action. See under
School of Divination (wizard). See snake, poisonous. See creature Split Enchantment (wizard), 117 tiger. See creature statistics action
under arcane traditions statistics sprite. See creature statistics time, 181 Use Magic Device (rogue), 97
School of Enchantment (wizard). Sneak Attack (rogue). 96 spy. See under background day, 181 using this book, 6
See under arcane traditions social interaction. 8,185-186 squeezing. See under movement minute, 181 Vanish (ranger), 92
School of Evocation (wizard). See soldier. See underbackground stabili.zing a creature, 197 round. 181, 189 vehicle. See mounts and vehicles
under arcane traditions somatic spell component, 203 stable, 197-198 turn, 189 verbal spell component, 203
School of IIlusion (wizard). See Song of Rest (bard), 54 staeking. See casting a speJl: Timeless 80dy (druid), 67 versalile (weapon property). See
under arcane traditions sorcerer, 45, 99-104 combining effects (monk),79 weapon properties
School of Necromancy (wizard). quick build, 100 See 0150advantage; Tinker (roek gnome), 37 Versatile Trickster (rogue), 98
See under arcane traditions sorcerous origino See soreerous disadvantage Tiny. See size category vision, 183
School ofTransmutation (wizard). origins standard action. See action Tongue oftne Sun and Moon See 0150blíndsight; darkvision;
See under areane traditions spell list, 209 standard language. See language (monk),79 truesight; Wisdom: Perceplion
sehools of magic. See areane Sorcerous Origino 101 Stand Against the Tide (ranger). tools, 154 Visions of Distant Realms
traditions sorcerous origins, 102-104 See Superior Hunter's Defense total, 7 (warlock). See eldritch
Sculptor of Flesh (warloek). See Draconic Bloodline, 102-103 starting wealth. See underweallh total cever. See cover invocations
eldritch invoeations Wild Magic, 103-104 starvation. See food and drink: Totemic Attunement (barbarian), Visions ofthe Past (cleric), 60
Seulpt Spells (wizard), 117 Sorcerous Restoration, 102 food requirements 50 Voice ofthe Chain Master
Second.Story Work (rogue), 97 Sorcery Points (sorcerer). See Font Stealth (skill). See under Dexterity Totem Spirit (barbarian), 50 (warJock). See eldritch
Second Wind (fighter), 72 ofMagic See a/50 armor and shields: tracking. See undertravel invocations
Search action. See under action Sou I ofVengeance (paladin), 88 Stealth; hiding; travei trade goods, 144, 157 Volley (ranger). See Multiattack
searching. See under travei space. See under size Steel Will (ranger). See Defensive training. See downtime activity Vow of Enmity (paladin). See
See 0/50 IntelJigence: Speak with Small Beasts (forest Tactics traits. See under personality under Channel Divinity paladin
Investigation; Wisdom: gnome),37 Step ofthe Wind (monk). See Ki See a/50 spec!fic roce troít entries options
Perceplion special (weapon property). See StiIJness of Mind (monk), 79 Trance (elf), 23 vulnerability. See damage
self. See casting a spell: range; weapon properties Stonecunning (dwarf), 20 Transitive Planes. See planes of vulnerability
targeting speed. See under movement Stormborn (cleric), 62 existence Wanderer (outlander), 136
selling treasure. See under wealth See a/50 mounts and vehieles; Stout Resilience (stout halfling), Tranquility (monk), 80 Warding Fiare (cleric), 61
services, 159 radal traits; travei 28 transmutation, 119,203 War domain (cleric), See under
sexo See character: sex and gender speJl,201 Strength, 12, 175-176 school (wizard). See under divine domains
Shadow Arts (monk), 80 spell attack modifier. See spec!fic Athletics, 175 arcane traditions War God's Blessing (cleric). See
Shadowfell, the. See planes ef Spellcosling entries checks, 175 Transmutation Savant (wizard), under Channel Divinity cleric
existenee spell attack roll, 205 Stroke of luck (rogue), 96 119 options
Shadow Step (monk), 80 See a/so spec!fic Spellcasting strongheart halfling. See halfling: transmuter, 119 warhorse. See creature statistics
Shapechanger (wizard), 119 entries stout Transmuter's Stone (wizard), 119 See 0150mounts and vehicles
Shape the Flowing River (monk). Spell Bombardment (sorcerer), 103 Student ofWar (fighter), 73 traps, finding. See Wisdom: War Magic (fighter), 75
See Elemental Disciplines Spellbook (wizard), 114 stunned, See conditions Perception War Priest (deric), 63
Share Spells (ranger), 93 spellcaster.201 Stunning Strike (monk), 79 See 0150 Intelligence: WaterWhip (monk). See
shark, reef. See creature statistics spellcasting, 201-205 subrace, 17 Investigation Elemental Disciplines
Shelter ofthe Faithful (acolyte), Spellcasting (bard), 52-53 Subtle Spell (sorcerer), See traps, removing or disabling. See warlock, 45, 105-111
127 (e1eric), 58 Metamagic thieves' tools quick build, 106
shield. See armor and shields (druid),66 suffocating, 183 travei. 181-183 otherworldly patrono See
shield dwarf. See dwarf: mountain (fighter, Eldritch Knight), 75 sun elf. See elf drawing a map, 183 otherworfdly patrons
Ship's Passage (sailor), 139 (paladin),84-85 Sunlight Sensitivity (drow), 24 encounters, 183 spell Iist, 210
short rest. See resting (ranger),91-92 Superior Criticai (fighter), 73 foraging, 183 Wave of Rolling Earth (monk). See
Sheu. See human ethnidties (rogue, Arcane Trickster), Superior Darkvision (drow), 24 marching order, 182 Elemental Disciplines
shoving, 195 97-98 Superior Hunter's Defense navigating, 183 wealth,143-144
Sigil. See planes of existenee (sorcerer),101 (ranger),93 noticing threats, 182-183 magic item, 144
Signature Spells (wizard), 115 (warlock). See Pact Magic Superior Inspiration (bard), 54 pace, 181 sellíng treasure, 144
silvered weapon. See under (wizard), 114 superiority dice (fighter), 73 searching, 183 slarting, 143
weapon See 0150under multiclassing Supreme Healing (cleric), 60 stealtn, 182 See a/50 expenses
silver piece (sp). See coinage spellcasling ability, 178, 179,205 Supreme Sneak (rogue). 97 surprise, 183 weapon, 14, 146-148, 149
simple weapon. See weapon See 0150spec!fic Spel/costing surprise, 189 tracking, 183 improvised,147-148
categories entries See a/50 travei: surprise Trickery doma in (clericJ. See under silvered,148
size, 176, 191-192 spellcasting focus. See Survival (skill). See underWisdom divine domains table, 149
and weapons. See weapon Spellcasting: bard; e1er!c; See 0/50 traveI: foraging, trinkets, 160-161 Weapon Bond (fighter), 75
properties: heavy druid; paladin; sorcerer; navigating, or tracking Trip AUack maneuver (fighter). See weapon categories, 146
lifting and carrying. See lifting warlock; wlzard Survivor (fighter), 73 maneuvers weapon preficiency, 14, 146
and carrying: size and spell components. See easting a svirfneblin. See gnome truesight, 185 See 0/50 spec!fic classes:
of equipment. See equipment: spell: components Sweeping AUack maneuver Turami. See numan ethnicities proficiencies; and spec!fic roce
size See 0150 material spell (fighter). See maneuvers turno See under time traít entries
space, 191-192 componenl; somatic spell Sweeping Cinder Strike (monk). turn, taking yeurs, 189-190 weapon properties, 146-147
See 0150 racial traits; and compenent; verbal spell See Elemental Disciplines See a/50 action; bonus action; Weave, the, 205
spec!fic roce trail entries component Sylvan. See language movement Whirlwind Attack (ranger). See
size category, 191 spell descriptions, 211-289 targeting a spetl. See casting a Turn the Faithless (paladin). See Multiatlack
skeleton. See creature statistics spell leveI, 201 spell: targeting under Chanoel Divinity paladin Whispers ofthe Grave (warlock).
skill check. SeI! ability check: skill spell list, 207-211 target number, 7 options See eldritch invocations
Skill Versatility (half.elf), 39 Spell Mastery (wizard). 115 Armor Class (AC), 7 Turn the Unholy (paladin). See Wholeness ofBody (monk), 79-80
skills with different abilities spell preparation. See Difficulty Class (DC). 7 under Channel Divinity paladin wild elf. See elf
(variant). See under abihty check Spellcasting: e1eric; druid; Tempest doma in (cleric). See options wild Magic (sorcerer). See under
slashing damage. See damage paladin: wizard underdivine domains Turn Undead. See undu Channel sorcerous origins
types See 0150under multiclassing temporary hlt points. See undu Dívinity e1eric options Wild Magic Surge (sorcerer), 103
Sleight ofHand (skill). See under SpelJ Resislance (wizard). 116 hit points Twinned Spell (sorcerer). See table, 104
Dexterity spell save DC, 205 Tenets of Devotion (paladin), 86 Metamagic Wild Shape (druid), 66-67
Slippery Mind (rogue), 96 See a/50 spec!fic Spellcosling Tenets ofthe Ancients (paladin), two.handed (weapon property). Wisdom, 12, 178
entries 86-87 See weapon properties Animal Handling, 178
spell saving throws, 205 Tenets ofVengeance (paladin), 88 two.weapon fighting, 195 checks, 178
spells known, 201 Terran. See language Two.Weapon Fighting (class Insight, 178
See a/50 Spellcasting: bard; Tethyrian. See human ethnicities feature). See undu fighting Medicine, 178
fighter, Eldritch Knight; ranger; THACO. See attack roll styles Perception, 178
rogue, Arcane Trickster; Thief (rogue). See undu roguish unarmed. See under melee attack Survival, 178
sorcerer; warlock; ond archetypes Unarmored Defense (barbarian), Witch Sight (warlock). See eldritch
multiclassing Toief of Five Fates (warlock). See 48 invocations
spell slots, 201 eldrítch invocatíons (monk),78 wizard, 45, 112-119
See a/50 specific Spellcosting Thief's Reflexes (rogue), 97 Unarmored Movement (monk), 78 arcane tradition. See arcane
entries; ond multielassing thieves' cant (rogue), 96 Uncanny Dodge (ranger). See Iraditions
Spell Thief (rogue), 98 thieves' 10015, 154 Superior Hunter's Defense quick build, 113
sphere. See area of effect Third Eye, The (wizard), 116-117 (rogue),96 spell Iist, 210-211
Thirsting Blade (warlock). See Undead Thralls (wizard), 119 wolf, dire. See creature statístics
eldritch invocations Underdark, 17 wolf. See creature statistics
Thought Shield (warlock), 1lO Undying Sentinel (paladin), 87 wood elf. See elf
Theusand Forms (druid), 69 uncommon races, 33 world, 5-6, 8
three.quarters cover, See cover unconscious, 197, 198 See also planes ef existence:
thrown (weapon property). See See a/50 conditions Material Plane
weapon properties Undercommon. See language Wrath ofthe Storm (e1eric), 62
Thunderbolt Strike (cleric), 62 underwater combato See undu XP. See experience points
tnunder damage. See damage combat Ysgard. See planes of existence
types unseen attackers and targets, zombie. See creature statistics
lides ofChaos (sorcerer), 103 194-195

DUNGEONS &DRAGONS@


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