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Published by viniciuspsbmatos, 2023-08-05 12:30:12

BESM 4e

Besm 4th e CORE

Keywords: TTRPG RPG BESM BESM4e

NI DEX Templates, Chapter 3...................................... 30 Templates, Choose.......................................... 31 Templates, Class.............................................. 56 Templates, Converting to.............................236 Templates, Duplicate Entries with Other...... 37 Templates, Ignoring Size................................. 34 Templates, Race.............................................. 36 Templates, Reading......................................... 31 Templates, Selecting Your.............................. 31 Templates, Size................................................ 32 Temporary Items...........................................198 Tentacles, Naughty........................................265 Terrible Cooks................................................266 Theme and Villains Must Match..................289 Theme, Game Concept and.........................284 Then There’s Power Variation......................259 Thick Leather Jacket......................................210 Thief, Master................................................... 63 Things and Stuff............................................197 Thrower, Flame .............................................201 Throwing Axe ................................................199 Throwing Melee Weapons...........................190 Thug .............................................................251 Time is a Precious Element..........................307 Time, Game...................................................176 TN (Target Numbers)....................................177 Tokyo..............................................................269 Tokyo Tower..................................................266 Tomahawk Missile ........................................203 Tone is Set by the GM...................................306 Totals, Approximate Point (Animals) ...........254 Tough Attribute.............................................128 Tournament Encyclopaedia, Combat Technique ................................ 84 Tournament Lance........................................199 Tower, Tokyo..................................................266 Toxic, Limiter, Weapon..................................143 Track, Getting Back On .................................292 Trainer, Pet Monster....................................... 65 Transfer Attribute..........................................128 Transformation Sequences..........................266 Transforming Mecha.....................................266 Transmutation (see Transmute Attribute) ..128 Transmute Attribute .....................................128 Trap, Enhancement, Weapon......................141 Tri-Stat System (see Brief History of BESM).. 11 Tropes, Anime ...............................................261 Trust the Game Master................................275 Tunnelling Attribute......................................129 Turn Enemies into Friends, Shojo................300 Turn Friends into Enemies, Shojo................300 Two Dice, Beyond .........................................182 Two-Dimensional Form.................................. 79 Types of Actions............................................188 Types, Roll......................................................179 U Ueno .............................................................270 Unaffected Attribute.....................................129 Unappealing Defect......................................166 Unarmed Combat, Superstrength...............124 Unarmed Damage ........................................193 Unarmed: The Free Weapon.......................134 Understanding Antagonist Motivations......289 Understanding Target Numbers..................178 Understanding the Henchmen Role............289 Undetectable Attribute ................................131 Unfamiliar Action..........................................182 Uniforms, School...........................................266 Unique Attribute...........................................131 Weaknesses, Character.................................. 27 Wealth Attribute...........................................132 Weapon Attribute.........................................132 Weapon Damage..........................................193 Weapon Damage Default.............................193 Weapon Encyclopaedia, Combat Technique 84 Weapon Enhancements, Table-09 ..............135 Weapon Levels, Examples............................134 Weapon Uses, Alternate ..............................134 Weapons.......................................................199 Weapons, and Area ......................................145 Weapons, and Duration ...............................146 Weapons, Archaic Melee.............................199 Weapons, Archaic Ranged ...........................200 Weapons, Archaic Siege...............................201 Weapons, Customising.................................133 Weapons, Futuristic Modern.......................203 Weapons, Futuristic Ranged........................203 Weapons, Modern Melee............................201 Weapons, Modern Ranged..........................201 Weapons, Muscle, Superstrength ...............124 Weapons, Splash...........................................199 Weapons, Table-17.......................................204 Weapons, Throwing Melee..........................190 Web, Cosmic and Waylines..........................309 Weighted Chain ............................................200 Werewolf......................................................... 54 Wet Suit.........................................................214 What do you Want in an RPG? ...................... 10 What is a Role-Playing Game?....................... 10 What is Anime? Manga?.................................. 7 What Makes BESM an Anime/Manga RPG?. 12 What’s in a Name? ......................................... 27 What’s New in BESM Fourth Edition?........... 13 Which Attribute to Choose? ........................260 Whip .............................................................200 Whip, Energy.................................................203 Who Rolls the Dice?......................................176 Wind-Powered (see Environmental Limiter) ...............150 Wire, Garrotte...............................................199 Wolf Form, Werewolf..................................... 54 Wolverpotamus............................................235 Wood (Shield Material) ................................212 Wood, Limiter, Telekinesis............................125 Wooden Stake...............................................200 Woolie.............................................................. 55 World Building...............................................286 World Gates (Stat Block) ..............................222 World Gates..................................................309 World, Fantasy ..............................................283 Worlds, Blowing up.......................................225 Worlds, Connecting......................................284 Worlds, Inner.................................................310 Worlds, Outer................................................310 Worlds, Prime................................................310 X-Y-Z Yakuza ............................................................273 Yo-Yo, Battle...................................................201 Your Adventure Awaits.................................257 Your Character, Defining................................. 27 Your Character’s Framework.......................... 26 Yurie ............................................................... 55 Zen Direction, Special Movement...............122 Zero, Session ................................................... 21 Zombie...........................................................251 Unique Defect...............................................167 Unique Limiter..............................................152 Unique, Enhancement, Weapon.................141 Unique, Limiter, Weapon .............................143 Unknown Power Attribute...........................132 Unlimited Combinations..............................281 Unopposed Melee Attack Rolls....................189 Unopposed Ranged Attack Rolls..................189 Unpredictable Limiter...................................153 Unreliable, Limiter, Weapon ........................143 Unskilled Attempts.......................................180 Untrackable, Special Movement .................122 Unusable Entries............................................. 32 Unused Points...............................................155 Urchin, Street................................................248 Useful Attributes...........................................215 Useful Defects...............................................215 Uses Energy (see Deplete Limiter)...............149 Uses, Weapon, Alternate .............................134 Using Advancement Points..........................303 Using Attributes............................................179 Using Mecha .................................................215 Using Portal on Others.................................112 V Value, Combat...............................................169 Values, Derived, Chapter 8...........................168 Values, Reading Stat ....................................... 72 Vampire ........................................................... 52 Vampiric, Enhancement, Weapon...............141 Variables (see Enhancements).....................145 Variation, Power, Attribute...........................114 Variations, Companion.................................236 Vehicle, Defending in a.................................192 Vehicles and Mecha......................................215 Vehicles, Archaic ...........................................216 Vehicles, Future.............................................219 Vehicles, Modern..........................................216 Vessel, Sailing ................................................216 Villains Must Match the Theme...................289 Villains, Presenting the.................................289 Virtual Reality Set..........................................222 Vision, Night, Goggles...................................222 Visitors, Alien.................................................278 Volatile (see Achilles Heel Defect)...............156 VR Set.............................................................222 Vulnerability Defect......................................167 W Wagon ...........................................................216 Wakizashi.......................................................200 Walk, Dimension, Attribute............................ 89 Walking Speed ..............................................191 Wall-Bouncing, Special Movement.............122 Wall-Crawling, Special Movement ..............122 Wanted Defect..............................................167 War Lance......................................................199 Warder............................................................. 69 Warhammer..................................................200 Warrior, Shadow............................................. 68 Water Cannon...............................................203 Water Speed Attribute .................................132 Water-Walking, Special Movement.............122 Water, Limiter, Telekinesis............................125 Way-Bound....................................................310 Waylines and the Cosmic Web....................309 Weak Point Defect........................................167 Weaknesses are Important..........................289 Weaknesses as Strengths.............................306 INDEX PAGE 349 Greg Donachie (Order #24950847)


BODY COMBAT VALUE ATTACK DEFENCE ENERGY POINTS HEALTH POINTS DAMAGE MULTIPLIER Character Name Player Name Total Character Points Game Master Name Race / Species Class / Occupation Home World / Habitat Size / Height / Weight / Gender RANK POINTS DEFECT DEFECTS LEVEL POINTS ATTRIBUTE ATTRIBUTES GAME NOTES Armour, Weapons, Companions, Items, Vehicles, NPCs, etc. BESM Fourth Edition © 2020 White Wolf Entertainment AB • Permission granted to make copies of this page for personal use only MIND SOUL Greg Donachie (Order #24950847)


BODY COMBAT VALUE ATTACK DEFENCE ENERGY POINTS HEALTH POINTS DAMAGE MULTIPLIER Character Name Player Name Total Character Points Game Master Name Race / Species Class / Occupation Home World / Habitat Size / Height / Weight / Gender RANK POINTS DEFECT DEFECTS LEVEL POINTS ATTRIBUTE ATTRIBUTES GAME NOTES Armour, Weapons, Companions, Items, Vehicles, NPCs, etc. BESM Fourth Edition © 2020 White Wolf Entertainment AB • Permission granted to make copies of this page for personal use only MIND SOUL Greg Donachie (Order #24950847)


Your anime and manga characters can’t be expected to keep all their notes on random pieces of paper They deserve their own BESM CHARACTER FOLIO This is the ultimate character sheet and bookkeeping journal for detailing characters from any style of campaign. The folio includes: a deluxe multi-page character sheet with expanded areas for game stats and descriptions; sections for detailing your character’s abilities, background, history, and personality; and journal pages on which you can record your character’s adventures. Explore, learn, and connect at BESM4.life Greg Donachie (Order #24950847)


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