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Conan D20 1e Conan Rpg Atlantean Edition

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Published by Omega_Wanderer, 2023-07-10 22:39:13

Conan D20 1e Conan Rpg Atlantean Edition

Conan D20 1e Conan Rpg Atlantean Edition

Keywords: d20,Conan,Barbarian

348Index Index A Ability Checks 77 Ability Checks & Caster Level Checks 77 Ability Modifi ers 9 Ability Scores 9 Ability Score Loss & Healing 164 Acheron 248 Acheronian Demon-Fire 228 Acolytes 230 Acrobatic 102 Actions in Combat 154 Action Types 154 Adept 102 Adventures 331 Adventuring Gear 141 Agents & Agendas 337 Agile 102 Agonising Doom 210 Aid Another 77, 171 Ajuju 284 Akbitanan Smith 102 Akbitanan Weapons 131 Alchemical Items 227 Alertness 103 Aliases 73 Allegiance 70 Allegiances & Infl uence 70 Pledging Allegiance 70 Animals 299 Animal Affi nity 103 Animal Ally 207 Apples of Derketa 224 Appraise 79, 83 Aquilonia 248 Aquilonians 249 Archer’s Bane 103 Argos 253 Argossean 23 Armour 132, 150 Armour Qualities 132 Breastplate 134 Brigandine Coat 134 Getting into & out of Armour 136 Great Helm 134 Layering Armour 135 Leather Jerkin 134 Mail Hauberk 134 Mail Shirt 134 Plate Armour 134 Quilted Jerkin 134 Scale Corselet 135 Scale Hauberk 135 Steel Cap 135 Superior Armour 136 Visored Helm 135 Armoured Stealth 103 Armour & Damage Reduction 153 Armour & Encumbrance for Other Base Speeds 12 Armour Profi ciency (Heavy) 103 Armour Profi ciency (Light) 103 Armour Profi ciency (Medium) 103 Armour Quality & Availability 135 Army Campaign 345 Astrological Prediction 200 Asura 284 Athletic 103 Attack 156 Attacks of Opportunity 152, 158 Attack Bonus 147 Attack Roll 147 Attack Rolls 157 Augment Summoning 103 Automatic Failures & Successes 151 Automatic Misses & Hits 157 Awful Rite of the Were-Beast 197 B Background Skills 17 Badger 299 Balance 79, 83 Narrow Surface Modifi ers 79 Bane Knife of Khosatral Khel 222 Barachan 23 Barachan Isles & Western Ocean 254 Barbarian 40 Base Attack Bonus 39 Base Dodge Bonus 39 Base Parry Bonus 39 Base Save Bonuses 39 Base Saving Throw Bonuses 39 Bear 300 Bel 285 Bêlit’s Black Corsairs 298 Beyond Worship: Priests 283 Bhalkhana Warhorse 304 Big & Little Creatures in Combat 168 Black Coast, The 266 Black Fiend 315 Black Lotus Blossom 225 Black Lotus Juice 225 Black Lotus Powder 225 Black Lotus Wine 225 Black Plague 211 Black Plague, Greater 212 Black Stygian Scorpion Venom 226 Blind-Fight 103 Bluff 80, 84 Boar 300 Bodiless Slimer 313 Bonuses to Speed 166 Bonus Feats 18 Borderer 43 Border Kingdom 255 Bori 285 Bossonian 23 Bossonian Marches 249 Brawl 103 Breaking Items 15 Breaking Objects 14 Brythunia 255 Bull’s Charge 179 Bull Rush 171 Burst Barrier 215 Buying & Selling Magical, Herbal & Alchemical Items 222 C Calendar 246 Calm of the Adept 213 Camel 300 Carouser 106 Carrying Capacity 11 Casting on the Defensive 158 Casting Time 158, 192 Cast a Spell 158, 161 Cat’s Parry 179 Cattle 302 Cease Concentration on Spell 162 Chaga 29 Changing Ability Scores 10 Characters 6 Character Classes 38 Character Creation Summary 9 Character Races 16 Charge 172 Children of the Night 209 Child of the Dark 316 Cimmeria 256 Cimmerian 18, 256 Cimmerian Pantheon 285 Class & Level Bonuses 39 Class Features 40 Class Skills 38 Class Table 38 Class Tools & Skill Kits 143 Cleave 106 Climb 81, 85 Clothing 139 Codes of Honour 68 Barbaric Code of Honour 68 Restrictions of the Barbaric Code of Honour 68 Benefi ts of a Code of Honour 68 Civilised Code of Honour 69 Losing a Code of Honour 69 Combat How Combat Works 147 Combat Expertise 106 Combat Manoeuvres 179 Combat Modifi ers 169 Combat Refl exes 106, 109 Combat Statistics 147 Commencing an Adventure 331 Commoners 294 Components 192 Conans & Canons 337 Concealment 170 Concentrating to Maintain a Spell 158 Concentration 82, 85, 158, 187, 194 Conjuring 215 Consequences of Magic 188 Constitution 10 Containers & Carriers 142 Corinthia 256 Corruption 340 Corruption & Insanity 189 Corruption Effects 191 Corruption Saves 189 Cosmology 293 Counterspells 194 Coup de Grace 171 Cover 169 Craft 83, 86


Index 349 Creating a Were-Beast 328 Creatures 296 Critical Hits 158 Crom 285 Crom & the Cimmerian Pantheon 285 Crushing Grip 106, 109 Crystal Ball 222 Crystal Ball of Speech & Vision 222 Currency 122 Curses 197 Curse of Yizil 198 Customs & Society 246 D Dabbler 106, 109 Dagon 286 Damage 147 Damage Rolls 157 Dance of the Changing Serpent 198 Dance of the Cobras 204 Darfar 266 Darfari 34 Darting Serpent 214 Death Touch 212 Decapitating Slash 179 Deceitful 106 Decipher Script 86, 89 Deer 302 Defence 148 Defence Modifi ers 156 Defence Value 148 Defensive Martial Arts 107 Deft Hands 107 Delay 178 Demonic Pact 217 Demonic Pact, Greater 218 Demon Killer 107 Derketa 286 Derketo 286 Desperate Stab 179 Devastating Sweep 179 Dexterity 9 Diehard 107 Diffi culty Class Examples 75 Diffi cult Terrain 167 Diligent 107 Diplomacy 86, 89 Direct or Redirect a Spell 160 Disable Device 86, 90 Disarm 172 Disguise 87, 90 Dismiss a Spell 159 Divination 200 Dodge 107 Dodging 149 Dog 303 Domination 205 Draw Forth the Heart 213 Draw Forth the Soul 199 Draw or Sheathe a Weapon 159 Dread Serpent 205 Dream of Wisdom 200 Drop an Item 162 Drop Prone 162 Drugs, Poisons & Herbal Preparations 223 E Eagle, Giant 303 Eastern Desert 257 Effects of Hit Point Damage 163 Elementals 318 Elemental, Air 318 Elemental, Earth 319 Elemental, Fire 320 Elemental, Water 321 Elephant 304 Elk 303 Encumbrance 166 Encumbrance by Armour 11 Endurance 108 Energy Drains 183 Entrance 204 Escape Artist 88, 91 Ex-nobles 50 Exotic Weapon Profi ciency 108 Expanding the Acolyte Background 229 Experience 336 Experience & Level Dependent Benefi ts 40 Eyes Of The Cat 108 F Far Shot 108 Fast Mount or Dismount 160 Fate Points 65 Gaining More Fate Points 66 Using Fate Points 65 Favourable & Unfavourable Conditions 76 Favoured Classes 17 Feat Descriptions 102 Feint 173 Fighting-Madness 108 Fighting Defensively as a Standard Action 158 Fighting on the Run 159 Finesse 154 Flagon of Wine, A 164 Flame-Powder 228 Flanking 171 Flat-Footed 151 Fleet-Footed 108 Fling Aside 179 Flyby Attack 109 Focused Magical Link 109 Food, Drink & Lodging 145 Forgery 88, 91 Free Actions 162 Full-Round Actions 160 Full Attack 160 G Gaining & Losing Power Points 183 Games Master’s Role, The 8 Gather Information 89 Gazal 273 Gelid Bones 199 Ghanata 29 Ghost 322 Ghost Snake 308 Ghoul 323 Ghulistan 259 Golden Lotus Juice 226 Golden Wine of Xuthal 228 Goods & Services 138 Grapple 173 Greater Critical 109 Greater Sunder 109 Greater Telekinesis 216 Greater Warding 194 Greater Weapon Focus 109 Greater Weapon Specialisation 109 Great Cleave 109 Great Fortitude 109 Great Serpent Venom 226 Green Lotus Blossom 226 Grey Ape 304 Grey Lotus Blossom 226 Group Tactics 334 Gunderland Pike-&-Shield Fighting 110 H Hampered Movement 166 Handle Animal 89 Hanuman 287 Hardness 15 Heal 90 Healing 164 Healing Limits 164 Helmets 135 Helpless Defenders 171 Heroic Death 341 Hero & Sidekick 345 Hexer 110 Hide 91 High Living 122 Himelian Tribesman 20 Hit Die 38 Hit Points 15, 150 Honour 340 Hooking Parry 180 Horde 110 Human Shield 180 Hyborian 20 Hyborian Warhorse 305 Hyena 306 Hyperborea 260 Hyperborean 24 Hypnotic Suggestion 206 Hypnotic Suggestion, Mass 206 Hypnotism 203 Hyrkania 261 Hyrkanian or Turanian 25 I Ibis 287 Ill-Fortune 199 Ill-Fortune, Greater 200 Improved Bull Rush 110 Improved Critical 110 Improved Disarm 110 Improved Feint 111 Improved Grapple 111 Improved Initiative 111 Improved Overrun 111 Improved Precise Shot 111 Improved Sunder 111 Improved Trip 111 Improved Two-Weapon Combat 112


350Index Index Improved Unarmed Strike 112 Inaction 152 Incantation of Amalric’s Witchman 196 Inevitable Death 340 Initiative 151 Intelligence 10 Intimidate 91 Intra-Party Confl ict 339 Intricate Swordplay 112 Investigator 112 Iranistan 262 Iron Will 112 Isle of the Black Ones 254 J Jhebbal Sag 288 Joining a War of Souls 221 Jump 92 K Keshan 267 Khauran 262, 294 Khitai 262 Khitan 27 Khitan Pantheon 288 Khoraja 263 Kingdom of Acheron, The 245 Knowledge 93 Knowledgeable 112 Koth 264 Kothic Demon-Fire 228 Kushite or Northern Black Kingdom Tribesman 27 Kushite Warhorse 305 Kush & the Black Kingdoms 266 Kuthchemes 257 L Languages 17 Law & Order 246 Leadership 112 Leaping Charge 180 Left for Dead 163 Lesser Ill-Fortune 197 Level-Dependent Benefi ts 39 Lifting & Dragging 11 Light-Footed 114 Lightning Refl exes 114 Light Sources & Illumination 14 Listen 93 Loss of Hit Points 163 Lotus Smoke 229 Love Found & Lost 341 M Magic Attack Roll, The 194 Magical, Herbal & Alchemical Items 221 Magical Healing 164 Magical Items 222 Major & Minor Races of the Hyborian Age 18 Major Insanities 190 Man-ape 324 Manipulate an Item 160 Martial Weapon Profi ciency 114 Massive Damage 163 Master-Words & Signs 217 Melee Attacks 156 Menacing Aura 114 Mercenary Campaign 344 Mighty Spells & Runaway Magic 188 Military Forces 247 Mind-Reading 201 Minor Insanities 190 Miscellaneous Actions 162 Mitra 289 Mobility 114 Monster Slayer 114 Mount/Dismount a Steed 160 Mounted Archery 114 Mounted Combat 115, 176 Mounts & Related Gear 146 Move 159 Movement 12 Basic Movement 13 Forced March 13 Hampered Movement 13 Hustle 13 Mounted Movement 13 Overland Movement 13 Run 13 Tactical Movement 12 Terrain 13 Terrain & Overland Movement 13 Walk 13 Movement, Position, & Distance 166 Movement in Combat 166 Move 5 Feet through Diffi cult Terrain 162 Move Actions 159 Move Silently 94 Moving through a Square 166 Multiattack 115 Multiclassing 40 Multiclassing & Nobles 50 Multiple Attacks 157 Multiple Combatants in a War of Souls 221 Multiple Opponents 181 N Natural Healing 164 Nature Magic 207 Navigation 115 Necromancy 210 Negotiator 115 Nemedia 268 Nimble Fingers 115 Noble 46 Noble Regional Features 47 Nomad 51 Non-Player Characters 331 Nonlethal Damage 165 Dealing Nonlethal Damage 165 Healing Nonlethal Damage 165 Staggered & Unconscious 165 Nordheim 269 Nordheimer 30 No Honour 115 O Object Hardness & Hit Points 15 Obstacles 167 Ollam-Onga 289 Open Lock 95 Ophir 270 Opportunistic Sacrifi ce 115 Opposed Checks Examples of Opposed Checks 75 Opposed Skill Check 75 Oriental Magic 213 Outfi tting an Alchemist’s Laboratory 227 Overrun 167, 176 P Pacing 333 Pantheons & Gods 282 Panther 307 Pantherish Twist 180 Parry 115 Optional Parrying Rules 150 Parrying 149 Parry or Dodge? 149 Pelishtim 33 People of the Southern Desert 273 Perform 95 Performer 115 Perils of Using Poison 227 Persuasive 115 Pict 31 Pictish Ornamentation 271 Pictish Wilderness 270 Picts on the Warpath 298 Pirate 53 Pirate Codes 342 Pirate Code Expert 115 Players’ Role, The 8 Point Blank Shot 116 Poison Immunities 227 Poison Use 116 Power Attack 116 Power Points 182 Gaining & Losing Power Points 183 Power Point Cost 192 Power Rituals 184 Precise Shot 116 Preparing Sorcery 182 Prestidigitation 215 Priest 116 Priests 283 Primitive Weapons 131 Profession 95 Prohibited Classes 17 Property 143 Psychometry 201 Punt 267 Purple Lotus Juice 226 Pushing It 184 Q Quick Draw 116 R Racial Descriptions 17 Raise Corpse 210 Ranged Attacks 156 Ranged Finesse 116


Index 351 Ranged Hypnotism 206 Rapid Shot 117 Raven 307 Ready 178 Ready or Loose a Shield 160 Recovering from Insanity 190 Recovering Without Help 164 Recovering With Help 164 Refl exive Parry 117 Reputation 70 Average Reputation Scores 71 Generating Reputation 72 Reputation & Travel 73 Reputation by Location 72 Reputation Effects 72 Reputation Modifi ers 71 The Nature of Reputation 73 Using Reputation 72 Requirements for Sorcery 182 Retinue Campaign 345 Ride 96 Ride-By Attack 117 Riding Horse 305 Risen Dead 325 Ritual Sacrifi ce 117 Rounding Out Your Character 65 Rule of Defence 185 Rule of Impermanence 185 Rule of Obsession 185 Rule of Success 184 Rule of the Master 186 Rule of the Sorcerer’s Soul 187 Run 117, 161 Rune of Jhebbal Sag 197 Running Combat 334 S Sabre-Tooth 307 Sacrifi ces 183 Sacrifi ces & Energy Drains 183 Savage Beast 206 Saving Throws 151 Saving Throw Diffi culty Class 151 Saving Throw Types 151 Scholar 56 Scholar Bonus Spells 59 Search 96 Self-Suffi cient 117 Selling Loot 123 Sense Motive 97 Set 290 Shape-Shifter 214 Shem 271 Shemite 32 Shemite, Meadow 32 Shemite Pantheon 291 Shields 136 Shield Profi ciency 117 Shooting or Throwing into a Melee 157 Shot On The Run 118 Silvery Mirror 223 Simple Weapon Profi ciency 118 Size & Base Defence Of Objects 15 Skill Checks 75 Taking 10 76 Taking 20 76 Skill Checks without Rolls 76 Combining Skill Checks 77 Opposed Checks 75 Purchasing Skills 74 Skill Synergy 77 Time & Skill Checks 76 Trying Again 76 Untrained Skills 77 Using a Skill 75 Skills by Class 78 Aid Another 77 Diffi culty Class 75 Skill Focus 118 Slaves 146 Sleep Mastery 118 Sleight of Hand 97 Smashing an Object 14 Smear Another 50 Smoke-Serpent 317 Sneak Attack 177 Sneak Subdual 118 Soldier 60 Son of Set 309 Sorcerer’s Boon 118 Sorcerous Garden 209 Sorcerous News 201 Sorcerous News, Greater 202 Sorcery Styles 195 Southern Black Kingdoms 267 Southern Desert 273 Southern Islander or Southern Black Kingdom Tribesman 33 Spawn of Dagoth Hill 118, 326 Special Attacks 171 Special Initiative Actions 178 Special Movement Rules 168 Speed 151 Spellbooks 223 Spells & Spellcasting 191 Spells for Hire 144 Spell Components 158 Spell Durations 193 Spell Failure 194 Spell Ranges 192 Spider, Giant 311 Spirited Charge 118 Spot 98 Squeezing 167 Stable Characters & Recovery 164 Staff of Death 223 Standard Actions 156 Starting Equipment & Money 66 Starting Equipment by Character Class 67 Starting Money 68 Stealthy 118 Steely Gaze 118 Strength 9 Stunning Attack 119 Stygia 275 Stygian 35 Stygian Tomb-Dust 229 Stygian Warhorse 305 Summoner 119 Summonings 216 Summon Beast 207 Summon Beast, Greater 210 Summon Demon 219 Summon Elemental 219 Sunder 177 Sundering Parry 180 Superior Armourer 119 Surprise 152 Survival 99 Swim 99 T Tactical Movement 166 Take a 5-Foot Step 162 Tauran 25 Telekinesis 216 Temporary Hit Points 165 Terrain & Obstacles 167 Terror of the Unknown 313 Thief 62 Throw Splash Weapon 177 Tombalku 274 Tortured Sacrifi ce 119 Total Defence 159 Touch Attacks & Flat-Footed Defence Values 150 Touch Spells in Combat 158 Toughness 119 To the Hilt 181 Track 120 Trample 120 Tremendous Strength 12 Trip 177 True Nature of the Hyborian Age, The 4 Tumble 100 Tumbling 167 Turan 277 Turanian & Hyrkanian Pantheon 292 Turanian Light Cavalry 299 Turanian Warhorse 305 Two-Weapon Combat Profi ciency 120 Two-Weapon Defence 121 Two-Weapon Fighting 178 Types of Campaign 344 U Unarmed Attacks 156 Uncanny Steed 318 Use Feat 162 Use Rope 101 Use Skill 162 Use Special Ability 159, 161 V Vampire 327 Variant Races 18 Vehicles 145 Vendhya 278 Vendhyan 36 Veteran Players 8 Vilayet Sea 279 Viper 310 Visions 202 Visions of Torment & Enlightenment 203 Vision & Lighting Conditions 14


352Index OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All Rights Reserved. 1. Defi nitions: (a)’Contributors’ means the copyright and/ or trademark owners who have contributed Open Game Content; (b)’Derivative Material’ means copyrighted material including derivative works and translations (including into other computer languages), potation, modifi cation, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)’Open Game Content’ means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identifi ed as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifi cally excludes Product Identity. (e) ‘Product Identity’ means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identifi ed as Product identity by the owner of the Product Identity, and which specifi cally excludes the Open Game Content; (f) ‘Trademark’ means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) ‘Use’, ‘Used’ or ‘Using’ means to use, Distribute, copy, edit, format, m o d i f y , translate and otherwise create Derivative Material of Open Game Content. (h) ‘You’ or ‘Your’ means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affi x such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have suffi cient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identifi cation: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorised version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich baker, Andy Collins, David noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. Conan the Roleplaying Game is (C) 2003 Conan Properties International LLC. CONAN(R), CONAN THE BARBARIAN(R) and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User. W Wanderers & Thieves Campaign 345 War, Peace, & Alliance 246 Warding 194 Warrior Trance 214 War of Souls 220 War of Souls Consequences 221 Wazuli 20 Weapons 123 Weapon Availability 130 Weapon Categories 123 Weapon Descriptions 125, 134 Arbalest 125 Axe 125 Bardiche 125 Battleaxe 125 Bill 125 Bow 125 Bow, Hyrkanian 126 Bow, Shemite 126 Bow, Stygian 126 Broadsword 126 Club 126 Club, War 126 Crossbow 126 Cutlass 126 Dagger 126 Gauntlet 126 Greatsword 126 Hatchet 127 Javelin 127 Knife 127 Knife, Ghanata 127 Knife, Yuetshi 127 Knife, Zhaibar 127 Lance, Heavy 127 Lance, Light\: 128 Longbow, Bossonian 128 Mace, Heavy or Light 128 Pike 128 Pollaxe 128 Pommel 128 Poniard 128 Sabre 128 Scimitar 129 Sling 129 Spear, Hunting 129 Spear, War 129 Staff 129 Stiletto 129 Strike, Unarmed 129 Sword, Arming 129 Sword, Short 129 Sword, War 129 Tulwar 130 Warhammer 130 Whip 130 Weapon Focus 121 Weapon Qualities 124 Weapon Quality 131 Weapon Specialisation 121 Web of Death 121 Werehyena 328 Werewolf 328 Western Ocean, The 255 Whirlwind Attack 121 Wisdom 10 Withdraw 161 Restricted Withdraw 161 Wolf 312 Work Horse 306 Worship 282 Benefi ts of Worshipping a God 283 Requirements of Worship 283 Wounds, Healing & Recovery 163 X Xuchotl 275 Xuthal 274 Y Yellow Lotus Resin 226 Yimsha’s Carpet 214 Ymir & the Nordheimir Pantheon 292 Yog 292 Z Zamboula 258 Zamora 280 Zamorian 36 Zamorian Pantheon 293 Zembabwei 268 Zingara 281 Zingaran 37 Zingaran Surprise 121


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