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Astonishing Adventures - Into the Idiot Box (Mastermind and Mutants)
What begins as a normal day fighting crime becomes an impossible
journey into a dimension of nostalgia-fueled television when a cosmic
trickster demands the heroes relieve his boredom. To make matters
worse, a luck-powered supervillain stows away for the ride and works
against the heroes at every opportunity. Can the heroes play along

with the trickster’s games and return to reality in time to disarm a se-
ries of ticking time bombs dotted across Freedom City? Do they have

enough pop-culture savvy to survive? Or will they be trapped forever
in a nightmare of cliched sitcoms and cheesy action tropes? Find out
as we travel... Into the Idiot Box!
Into the Idiot Box is an adventure for four to six PL 10 heroes. Much of
the adventure’s challenge comes from creative roleplaying, making it

appropriate for small or lower-PL hero teams by increasing or decreas-
ing the number or power level of the fictional opponents the heroes

encounter. While the adventure begins in Freedom City and includes
an iconic Freedom City opponent, it can easily be set anywhere on

Earth-Prime or your own setting and accommodate almost any antag-
onist.
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