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Vampire The Masquerade V1-Storytellers Handbook

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Published by William OConnor, 2022-03-20 01:36:13

Vampire The Masquerade V1-Storytellers Hand book

Vampire The Masquerade V1-Storytellers Handbook

Psychological Amnesia 2 pt.
Weak Willed 2 pt.
Merits Absent Minded 3 pt.

Code of Honor 1pt. Perception
Higher Purpose 1pt.
Beserker 2 pt. Merits
Dual Nature 2 pt.
Acute Hearing 1 pt.
Flaws Acute Sense of Smell 1pt.
Acute Sense of Taste 1pt.
Intolerance 1pt. Acute Vision 1pt.
Over-confident 1pt.
Mind Phobia 1pt. Flaws
Prey Exclusion 1pt.
Speech Impediment 1pt. Color Blindness 1pt.
Shy 1pt. Hard of Hearing 1 pt.
Compulsion 1pt. Bad Sight 2 pt.
Soft Hearted 1 pt. OneEye 2pt.
Nightmares 1pt. Deaf 4 pt.
Dark Secret 1pt. Blind 6 ut.
Low Self-image 1pt.
Short Fuse 2 pt. Aptitudes
Vengeance 2 pt.
Hatred 3 pt. Merits
Severe Phobia 3 pt.
Driving Goal 3 pt. Crack Driver 1pt.
Mechanical Aptitude 1 pt.
Mental Computer Aptitude 1 pt.
Pitiable 1pt.
Merits Eat Food 1 pt.
Ambidextrous 1pt.
Common Sense 1pt. Natural Linguist 2 pt.
Daredevil 3 pt.
.Concenaation 1pt Fast Learner 3 pt.

Lightning Calculator 1 pt. Flaws
Time Sense 1pt.
Light Sleeper2 pt. Illiterate 1pt.
Eidetic Memory 2 pt. Inept 5 pt.
Iron Will 3 pt. Unskilled 5 pt.
Uneducated 5 pt.
Calm Heart 3 pt.
Supernatural
Self-confident 5 pt.
Merits
Flaws
InoffensiveTo Animals. 1pt.
Deep Sleeper 1pt.
Confused 2 pt. The Storytellers Handbook

c 150

True Love 1pt. ~
Danger Sense 2 pt.
Clairaudience2 pt. Mortal Society
Faerie Affinity 2 pt.
Magic Resistance 2 pt. Merits
OccultLibrary 2 pt.
Unbondable 3 pt. Mansion 2 pt.
Werewolf Companion 3 pt. Nightclub 2 pt.
Luck 3 pt. Media Ties 2 pt.
Spirit Mentor 3 pt. Police Ties 3 pt.
Destiny 4 pt. Political Ties 3 pt.
Charmed Existence 5 pt. Underworld Ties 3 pt.
Guardian Angel 6 pt. CorporateTies 3 pt.
True Faith 7pt. Judicial Ties 2 pt.
Church Ties 3 pt.
Flaws CorporationCEO 5 pt.

Cursed 1-5pts. Flaws
Taint Of Corruption 1 pt.
Repulsed By Garlic 1 pt. Anachronism 2 pt.
Magic Susceptibility 2 pt. Ward 3 pt.
Repelled By Crosses 3 pt. Hunted 4 pt.
Can’t Cross Running Water 3 pt.
Haunted 3 pt. Physical
Dark Fate 5 pt.
Lig-ht Sensitive 5 pt. Merits

Kindred Ties Double-Jointed 1 pt.
“Baby Face” 2 pt.
Merits
Misplaced Heart 2 pt.
SpecialGift 1-3pts. Efficient Digestion 3 pt.

Boon 1-3pts. Huge Size 4 pt.
Prestigious Sire 1 pt.
Reputation 2 pt. Flaws
Pawn 3 pt.
Clan Friendship 3 pt. Allergic 1-3pts.
Short 1 pt.
Flaws Disfigured 2 pt.
Monstrous 2 pt.
Enemy 1-5pts. Selective Digestion 2 pt.
Permanent Wound 3 pt.
Sire’s Resentment 1F Thin Blooded 3 pt.
Child 3 pt.
Twisted Upbringing 1pt. Lame 3 pt.
Infamous Sire 1pt. Deformity 3 pt.
Insane Sire 1 pt. One Arm 3 pt.
Mistaken Identity 1pt. Mute 4 pt.
Diabolic Sire 2 pt. Paraplegic 6 pt.
Clan Enmity 2 pt.
Notoriety 3 pt. Appendix

151

ij

From the Depths of Imagination

There are no constants in this world - nothing remains the

same while Vampires,Werewolves, Magi and other creatures of

the night stalk this land. Only one mortal keeps a firm grasp on

the chaos circling us. "

TO the Horrors of Reality

The most difficult, most important and most rewardingIrole in
Vampire belongs to the Storyteller, the creator of the
Gothic-Punk world and the terror infesting it. To aid her in her
task comes The StorytellersHandbook, a tome designed to help
make her Stories into epics told throughout the ages.

The Storytellers Handbook includes:

extensive chapters on perfecting the Storytelling art,
including everything from handling settings, Stories and
Chronicles to motivating the-players to expanding your play
into the murky past or radiation-scarredfuture;

new Bloodlines and an army of other foes for your Vampir
to battle:

additional rules for combat, magic, flight and a host of other
dramatic systems

-4598B Stonegatehd Blvd Stone Mtn GA 30083 I ISBN 1-56504-024-4 I
WW 2222 $18.OOUS $26.OOCAN





Credits: Special Thanks To:

Written by: Andrew Greenberg, Graeme Davis, Dustin Mark " Piggly" Rein•Hagen , for scarfmg so many free-
Browder, Dan Greenberg, Steve Crow, Frank Frey, Danny bies at the ABA convention.
Landers, Rob Hatch, Mark Rein•Hagen, Stewart Wieck, Sam
Chupp, Travis Williams Stewart "Wiggly" Wieck, for learning how big people
enjoy traveling in coach.
Editing: Rob Hatch, Andrew Greenberg
T r avis " Has This City Gone Crazy" Williams, for learn-
Development: Andrew Greenberg, Rob Hatch ing firsthand the idiocy of Atlanta's finest.

Layout: Sam Chupp Ken "Double Daddy" C liffe, for learning what happens
when you feed lonely fish protein-enriched bloodworms.
Production: Richard Thomas
J osh "Joshtime" Timbrook, for telling Wes to be ready
Ar t: Richard Thomas, Josh Timbrook, Tony Harris, for the Cranes/Cure show by 6, and not getting there until
Gloria Yuh, John Cobb, Larry McDougal, Seri Mohrn, Jon
Skoglund, Chris DiNardo 8:45.

Cover: Clark Mitchell Wes "Axe Handle" Harris, for his reaction when his
roommate made him miss the Cranes.
Back Cover: Chris McDonough
Rene"Always a Bridesmaid" L illy, forher excruciating!y
735 PARK NORTH BLVD. high standards in the mating game ("Well, he is the same age
as I am").
SUITE 128
Rob 'The 1mpaler" Hatch, for the flight ofthe Bumblepen.
CLARKSTON, GA 30021
C hris "Ragmag" McDonough, for turning the magazine
wHITE w0 l f USA into an awesome-looking piece of art (and not leaving before
2 a.m. the whole time he was working on it).
GAM E ST UDIO
Richard "Free Lunch" Thomas, for knowing how to get
© 1992, 1997, 1998 White Wolf Publishing, Inc. A ll the production staff into a jolly mood.

righ ts reserved. Reproduction without the written Sam "Vacationtime" Chupp, for getting two whole days
permission of the publisher is expressly forbidden, off.
except for the purposes of reviews, and for blank
character sh eets, which may be reproduced for
personal use only. White Wolf, Vampire the Masquer-
ade, Vampire the Dark Ages, Mage the Ascension and
World of Darkness are registered trademarks of White
Wolf Publishing, Inc. All righ ts reserved. Werewo lf
the Apocalypse, Wraith th e Oblivion, C hangeling the
Dreaming, Werewo lf the Wild West, Trinity and The
Vampire Storytellers Han dbook are trademarks of
White Wolf Publishing, Inc. All rights reserved. All
characters, names, places and text herein are copy-
righ ted by White Wo lf Publishing, In c.
T he mention of or reference to any company or
product in these pages is n ot a challenge to the
trademark or copyright con cerned.
This book uses the supernatural for settings, characters
and th emes. All mystical and supernatural elements
are fiction and intended for entertainment purposes
o nly. Reader discretion is advised.
C h eck out White Wolf online at
h ttp://www.white-wo lf.com; alt.games.whitewo lf and
rec.games.frp.st o r y te lle r
PRINTED IN THE USA.

Chapter One: The Story .............................. 7
Chapter Two: The Chronicle .... .................. 25
Chapter Three: The Setting ........................41
Chapter Four: The Motive .......................... 57
Chapter Five: The Enemy ..........................79
Chapter Six: The Ways .................. .... ......... 105
Appendix One: Enchanted Items for Vampire ...... 139
Appendix Two: Lists for Storytellers .................... 143




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