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High Fantasy Brought Low

The sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts woke and magic lashed out.

You survived.

Will you seize power amidst the chaos, help rebuild civilization, remap the twisted remains of the world ... or will you even survive another day?

The story is yours to tell.

This book contains everything you need to play, including a complete setting, seven playable races, free-form magic rules and the Ubiquity Roleplaying System, which emphasizes story and streamlined gaming.

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Published by tetseng, 2023-01-08 03:21:02

Desolation

High Fantasy Brought Low

The sky turned red, the ground split, the oceans flooded, fire rained down, mythical beasts woke and magic lashed out.

You survived.

Will you seize power amidst the chaos, help rebuild civilization, remap the twisted remains of the world ... or will you even survive another day?

The story is yours to tell.

This book contains everything you need to play, including a complete setting, seven playable races, free-form magic rules and the Ubiquity Roleplaying System, which emphasizes story and streamlined gaming.

Bestiary | Creation

Weave-Touched Making Creatures Too Powerful

Weave-Touched plants and animals were infused with the When making an animal Weave-Touched or Broken,
power of the Weave, gaining spell-like attacks or abilities, it is important to realize that providing enhanced
which are considered Talents. Because these creatures use attributes and special abilities can quickly increase
their magic instinctively, they do not access the Weave the potency of the creature in combat. Obviously,
and do not suffer Burn. They are not casting spells, but this is the goal, but these modifications can quickly
the innate Weave-Touched abilities can mimic the spell make it overpowered if not kept in mind. See
effects found in any of the traditions. These magical gifts the Toughness rules on the next page for more
are hereditary. information.

Unlike Broken creatures, Weave-Touched creatures typi- For a quick comparison between creatures and
cally do not suffer physical and mental deformations. They characters: Most starting characters will have
are often indistinguishable from their normal brethren until Health ratings of 5 to 7, Defense ratings of 6 to 8,
their spell-like abilities are displayed — which is often too and Attack ratings of 8 to 12.
late for anyone who has approached them. Of course, a crea-
ture could be both Weave-Touched and Broken. Touched creatures are using magic innately, much as they
would a natural weapon, the Base Difficulty is used in place
When a new spell-like ability is taken as a Talent, the of an Attack Rating. The GM determines whether the tar-
GM determines its Base Difficulty using the rules in the get’s Defense or appropriate attribute is used to defend or
Magic chapter on page 131 and defines the Talent by noting resist the magical attack.
range, duration and spell effect.
Damage = Skill Rating + Base Difficulty
Weave-Touched attacks can take many forms. Creatures Of course, magic can be used for more than just attack-
may bite, claw, touch, spit, breathe, stare, sting or shoot ing. Weave-Touched Talents might permit a stonewyrm to
when magically attacking. Like non-magical attacks, these teleport out of danger, a carrion reaper to heal itself when
attacks require a Skill to reflect the creature’s ability and an wounded or an alligator to mentally stun its victims before
attack rating that is added to the new skill. This new skill physically attacking. Any spell effect could have been in-
always uses Willpower as its Base Attribute. Because Weave- fused into creatures during the Night of Fire.
Example: Sara wants to mimic a mythical gorgon, so she
Gorgon decides to create a Weave-Touched bull that is able to breathe on
people and turn them into stone. She looks at the Magic chapter
Archetype: Weave-Touched Motivation: Survival and decides this would be a very hard (5) Base Difficulty spell for
an elementalist to cast. She now defines the Talent by limiting its
Style: 0 Health: 7 use to three times a day, setting its duration to one day and giving
it a range of 25 ft.
Nutritional value: 4 Toughness: 3 She must also give the bull a skill to use its innate ability. This
is an important Skill for a gorgon, so she gives it a Breath Skill
Primary Attributes Level of 4. Added to a bull’s Willpower of 3, the Breath Skill Rating
is 7. The Base Difficulty of 5 plus the Size of 0 plus the Skill Rating
Body: 4 Charisma: 0 of 7 equals the gorgon’s Stone Breath attack of 12.
When the gorgon breathes on someone, Sara rolls 12 dice and
Dexterity: 2 Intelligence: 0 gets five successes. The target must roll its Willpower x2 to resist
the gorgon’s breath, or his Dexterity x2 to avoid it. If less than five
Strength: 4 Willpower: 3 successes are rolled, the target is turned to stone and will remain
that way for one day unless the effect is somehow dispelled. Hope-
Secondary Attributes fully the player saved some Style points to help him avoid or resist
the gorgon’s breath.
Size: 0 Initiative: 2
247
Move: 5 Defense: 6

Perception: 3 Stun: 4

Skills Base Levels Rating (Avg.)

Brawl 43 7 (3+)

Breath 34 7 (3+)

Survival 04 4 (2)

Talents

Weave-Touched: Stone Breath 3x per day, Base Difficulty: 5,
duration: one day, range: 25 ft.

Weapons Rating Size Attack (Avg.)

Stone Breath 5N 0 12N (6) N

Horns 1L 0 8L (4) L

Bestiary | Creation

Nutritional Value Size Nutritional Value (NV)

Most animals can be eaten once they have been defeated in -4 .5
combat. The nutritional value of a creature tells how many -2 1
people can be fed with the fresh carcass of the animal if properly -1 2
dressed (Survival 3). Unskilled characters can take half the 0 4
normal amount of food. Some creatures may be inedible, 1 12
including those that are diseased or poisonous. Plants provide 2 36
half the nutritional value of an animal the same size. 4 100
8 300

Common Animals

Animal Hlth NV Def Stun Init Per Mv Size Body Dex Str Int Chr Will Brwl Attacks

BIRDS

Bird of 3 25 2 2 2 4 -1 2 2 2 0 0 2 2 Talon 7L (3+L)
Prey, Large

Bird of 1 16 1 3 2 4 -2 1 3 1 0 0 2 1 Talon 5L (2+L)
Prey, Small

Flightless, 4 44 2 2 24 0 2 2 2 0 0 2 1 Kick 5N (2+N)
Large

Flock 3 45 2 3 14 0 2 3 1 0 0 1 1 Beak 2L (1L)

DOMESTICATED

Bull 7 46 4 2 36 0 4 2 4 0 0 3 2 Gore 8L (4L)

Camel 6 46 4 2 25 0 4 2 3 0 0 2 1 Bite 5L (2+L)

Cat 1 17 1 4 2 5 -2 1 4 1 0 0 2 0 Claw 1N (0+N)

Cow 5 12 3 3 1 14 1 3 1 3 0 0 1 1 Kick 4N (2N)

Dog, Large 3 25 2 2 2 4 -1 2 2 2 0 0 2 2 Bite 6L (3L)

Dog, Small 1 16 1 3 2 4 -2 1 3 1 0 0 2 1 Bite 5L (2+L)

Donkey 5 45 3 2 25 0 3 2 3 0 0 2 1 Kick 5N (2+N)

Goat 2 25 2 2 1 4 -1 2 2 2 0 0 1 0 Ram 2N (1N)

Horse 7 12 6 4 3 27 1 4 3 4 0 0 2 1 Kick 6L (3L)

Pig 2 25 2 2 1 4 -1 2 2 2 0 0 1 0 Bite 2L (1L)

Ox 6 12 5 4 2 16 1 4 2 4 0 0 1 1 Gore 6L (3L)

INSECTS AND ARACHNIDS

Insect, 1 16 1 3 2 4 -2 1 3 1 0 0 2 1 Sting 5N (2+L)
Giant

Insect 2 44 1 3 13 0 1 3 0 0 0 1 1 Sting 2N (1N)
Swarm

Scorpion -2 .5 7 1 2 1 2 -4 1 2 0 0 0 1 0 Stinger 2N (1N)

Scorpion, 3 25 2 2 2 3 -1 2 2 1 0 0 2 1 Stinger 4L (2L)
Giant

Spider, -2 .5 8 1 3 1 3 -4 1 3 0 0 0 1 0 Bite 3L (1+L)
Poisonous

Spider, 3 26 2 3 1 5 -1 2 3 2 0 0 2 1 Bite 5L (2+L)
Giant

MARINE

Barracuda 2 25 1 3 2 4 -1 1 3 1 0 0 2 1 Bite 4L (2L)

Dolphin 4 46 2 5 36 0 2 4 2 1 0 2 1 Bump 4N (2N)

Eel 1 16 1 3 2 4 -2 1 3 1 0 0 2 0 Shock 2N (1N)

Manta Ray 2 24 1 2 2 3 -1 1 2 1 0 0 2 1 Stinger 4L (2L)

Octopus 4 44 2 2 24 0 2 2 20 0 2 2 Squeeze
5N (2+N)

Piranha, 4 44 2 2 24 0 2 2 2 0 0 2 2 Bite 6L (3L)
School

Sharks 6 46 3 3 36 0 3 3 3 0 0 3 3 Bite 9L (4+L)

Squid, 6 12 3 2 2 35 1 2 2 30 0 3 2 Squeeze
Giant 6N (3N)

Swordfish 3 25 2 2 2 3 -1 2 2 1 0 0 2 1 Stab 4L (2L)

Whale 18 300 2 8 3 3 10 8 8 2 8 1 0 2 4 Slam 6N (3N)

248

Bestiary | Creation

Toughness Toughness Attribute Skill # of # of
Points Points Talents Flaws
The Toughness Rating is a general guideline of how dangerous 0 10
a creature is to fight. In general, a starting character should 1 12 10 0 1
be challenged by a creature with a Toughness Rating of 2. 2 15 10 1 1
A party of four should be challenged by two creatures with 3 18 10 1 1
Toughness Ratings of 4. 4 21 10 2 1
5 24 10 2 1
The Primary Attribute Points, Skill Points and Talents can 6 27 10 3 1
be swapped for one another using the following conversion: 7 30 10 3 1
8 33 10 4 1
1 Primary Attribute Point = 2 Skill Points = 1 Talent 10 4 1
Additional Flaws can be added to enhance the creature.
One Flaw can used to gain one of the following: 1 Primary is placed next to the Toughness Rating. These extra Attribute
Attribute Point, 2 Skill Points or 1 Talent. Points cannot be swapped out for Skills or Talents.
See the table to the right for examples of Toughness Rat-
ings in relation to Attributes, Skills, Talents and Flaws. Size 0 1 2 4 8
Larger creatures gain additional Attribute Points. Al-
though these do not increase Toughness, a plus (+) symbol Attribute Points 0 0 +3 +6 +12

Animal Hlth NV Def Stun Init Per Mv Size Body Dex Str Int Chr Will Brwl Attacks

WILD MAMMALS AND REPTILES

Alligator 5 46 3 3 27 0 3 3 4 0 0 2 2 Bite 8L (4L)

Ape, Large 6 12 6 3 4 28 1 3 4 4 0 0 2 2 Fist 7N (3+N)

Ape, Small 4 47 2 5 28 0 2 5 3 0 0 2 2 Fist 6N (3N)

Badger 2 16 2 2 2 3 -2 2 2 1 0 0 2 1 Bite 5L (2+L)

Bat -1 .5 8 1 3 2 3 -4 1 3 0 0 0 2 0 Bite 2N (1N)

Bat, Giant 2 17 2 3 2 4 -2 2 3 1 0 0 2 1 Bite 5L (2+L)

Bear, Large 9 12 6 5 2 37 1 5 2 5 0 0 3 3 Claw 10L (5L)

Bear, Small 6 45 3 2 35 0 3 2 3 0 0 3 2 Claw 7L (3+L)

Boar 6 45 3 2 35 0 3 2 3 0 0 3 3 Tusk 8L (4L)

Buffalo 7 12 5 4 2 26 1 4 2 4 0 0 2 2 Gore 7L (3+L)

Coyote 3 26 2 3 2 5 -1 2 3 2 0 0 2 1 Bite 5L (2+L)

Crocodile 5 4 6 3 3 27 0 3 3 4 0 0 2 2 Bite 8L (4L)

Deer 4 46 2 4 26 0 2 4 2 0 0 2 1 Antler 4N (2N)

Elephant 9 36 5 5 2 27 2 5 2 50 0 2 2 Stomp
7N (3+N)

Great Cat, 8 12 7 4 4 38 1 4 4 4 0 0 3 3 Claw 9L (4+L)
Large

Great Cat, 6 48 3 5 38 0 3 5 3 0 0 3 2 Claw 7L (3+L)
Small

Hippo 9 36 5 5 2 27 2 5 2 5 0 0 2 1 Bite 6L (3L)

Hyena 4 26 3 2 2 4 -1 3 2 2 0 0 2 1 Bite 5L (2+L)

Lizard, 3 25 2 2 2 4 -1 2 2 2 0 0 2 1 Bite 5L (2+L)
Giant

Lizard, -2 .5 7 1 2 1 2 -4 1 2 0 0 0 1 0 Bite 2L (1L)
Poisonous

Monkey 3 27 2 4 2 5 -1 2 4 1 0 0 2 1 Bite 4L (2L)

Rat -2 .5 8 1 3 1 3 -4 1 3 0 0 0 1 0 Bite 2N (1N)

Rat, Giant 3 26 2 3 2 4 -1 2 3 1 0 0 2 1 Bite 4L (2L)

Rhinoceros 9 36 6 5 3 28 2 5 3 5 0 0 2 2 Gore 7L (3+L)

Snake, 3 15 2 2 2 5 -1 2 2 30 0 2 1 Squeeze
Constrictor 6N (3N)

Snake, -1 .5 7 1 2 2 3 -4 1 2 1 0 0 2 0 Bite 3L (1+L)
Poisonous

Weasel -1 .5 8 1 3 2 3 -4 1 3 0 0 0 2 0 Bite 2L (1L)

Wolf 4 27 3 3 2 5 -1 3 3 2 0 0 2 2 Bite 6L (3L)

Wolverine 4 17 3 2 3 4 -2 3 2 20 0 3 1 Bite/Claw
6L (3L)

Note: All common animals have a Toughness Rating of 1 or less

249

Index

A B Chirs . . . . . . . . . . . . . . . . . . . . . . . . 225
Chorus, The . . . . . . . . . . . . . . . . . . . 159
Actions . . . . . . . . . . . . . . . . . . . . . . 164 Banishment, The . . . . . . . . . . . . . . . . 22
Active Defense . . . . . . . . . . . . . . . . 181 See also Penury See also Elves
Advanced Talents . . . . . . . . . . . . . . . 83 See also Penury
Aim . . . . . . . . . . . . . . . . . . . . . . . . . 176 Baranthum . . . . . . . . . . . . . . . . . . . . 157 Church of the Divine Mother . . . . . 154
Alcohol . . . . . . . . . . . . . . . . . . . . . . 191 Barren . . . . . . . . . . . . . . . . . . . . . . . . 19 Circle of Dust, The . . . . . . . . . . . . . . 19
Aldhelm, Tobias . . . . . . . . . . . . . . . . 52 Beggar’s Bloat . . . . . . . . . . . . . . . . . 187 Combat Actions . . . . . . . . . . . . . . . 176
Aldwair . . . . . . . . . . . . . . . . . . . . . . 158 Beguiling . . . . . . . . . . . . . . . . . . . . . 138 Combat Maneuvers . . . . . . . . . . . . . 176
Combat Overview . . . . . . . . . . . . . . 174
See also Cair Dhurn See also Rovers Communities in the After . . . . . . . . . 49
See also Dwarves Bitter Reach . . . . . . . . . . . . . . . . . . . 13 Concordea, The . . . . . . . . . . . . . . . . . 10
All Within, The . . . . . . . . . . . . . . . . 161 Black Wing Invasion . . . . . . . . . . . . . . 9 Continuous Damage . . . . . . . . . . . . 184
See also Loranthians Blight of Reminding . . . . . . . . . . . . . 18 Core Delvers . . . . . . . . . . . . . . . . . . 226
See also Lorant’s Scythe Block . . . . . . . . . . . . . . . . . . . . . . . . 176 Corpse Fungi . . . . . . . . . . . . . . . 50, 241
Alter/Enchant Objects . . . . . . . . . . . 132 Body . . . . . . . . . . . . . . . . . . . . . . . . . 71 Corvalas, Lentine . . . . . . . . . . . . . . . 10
Ancestral Stream . . . . . . . . . . . . 83, 160 Bogdon, Kalba . . . . . . . . . . . . . . . . . 50 Council of Captains . . . . . . . . . . . . . . 31
See also Gearhaven Bogdon’s Raiders . . . . . . . . . . . . . . . 49 Council of Magores . . . . . . . . . . . . . . 10
See also Gnomes Botch . . . . . . . . . . . . . . . . . . . . . . . . 169 Council of Servians . . . . . . . . . . . . . . 10
Animals . . . . . . . . . . . . . . . . . . 224, 248 Brew witches . . . . . . . . . . . . . . . . . . . 20 Council of Swords . . . . . . . . . . . . . . . 10
Animism . . . . . . . . . . . . . . . . . . . . . 137 Broad Skills . . . . . . . . . . . . . . . . . . . . 76 Cover . . . . . . . . . . . . . . . . . . . . . . . . 181
Archetypes . . . . . . . . . . . . . . . . . . . . 63 Broken Bend . . . . . . . . . . . . . . . . . . . 38 Create/Conjure . . . . . . . . . . . . . . . . 133
Broken Boars . . . . . . . . . . . . . . . . . 224 Cult of Baranthum . . . . . . . . . . . . . . 157
Academic . . . . . . . . . . . . . . . . . . . 63 Broken Creatures . . . . . . . . . . . . . . 246 See also Oruskans
Craftsman . . . . . . . . . . . . . . . . . . 64 Broken Dog . . . . . . . . . . . . . . . . . . . 246 See also Oruskan Wilderness, The
Criminal . . . . . . . . . . . . . . . . . . . . 64 Brotherhood of Silent Voices . . . . . 155 Cult of Kull . . . . . . . . . . . . . . . . . . . . 50
Everyman . . . . . . . . . . . . . . . . . . 64 Brotula . . . . . . . . . . . . . . . . . . . . . . . 231 Cushulain . . . . . . . . . . . . . . . . . . 17, 45
Healer . . . . . . . . . . . . . . . . . . . . . . 64 Burn . . . . . . . . . . . . . . . . . . . . . 129, 135 Cynosure . . . . . . . . . . . . . . . . . . . . . . 30
High Born . . . . . . . . . . . . . . . . . . 64 Burn Damage . . . . . . . . . . . . . . . . . 184
Holy Person . . . . . . . . . . . . . . . . . 64 D
Merchant . . . . . . . . . . . . . . . . . . . 64 C
Outdoorsman . . . . . . . . . . . . . . . 64 Damage . . . . . . . . . . . . . . . . . . 133, 184
Performer . . . . . . . . . . . . . . . . . . . 64 Cair Dhurn . . . . . . . . . . . . . . . . . 15, 44 Damage, Caustic . . . . . . . . . . . . . . . 182
Scoundrel . . . . . . . . . . . . . . . . . . . 65 See also Dwarves Dead . . . . . . . . . . . . . . . . . . . . . . . . 186
Spell Caster . . . . . . . . . . . . . . . . . 65 Deep Horrors, The . . . . . . . . . 209, 234
Traveler . . . . . . . . . . . . . . . . . . . . 65 Calendar, The . . . . . . . . . . . . . . . . . 206
Warrior . . . . . . . . . . . . . . . . . . . . . 65 Called Shot . . . . . . . . . . . . . . . . . . . 177 See also Cair Dhurn
Area of Effect Attacks . . . . . . . . . . . 182 Carr, Anlaf . . . . . . . . . . . . . . . . . . . . 55 See also Saikin Wastes, The: Oukal
See also Modifiers, Magic: Carr City . . . . . . . . . . . . . . . . . . . . . . 24 Defense . . . . . . . . . . . . . . . . . . . 75, 180
Area of Effect Carr, Gravisk . . . . . . . . . . . . . . . . 24, 55 Dehydration . . . . . . . . . . . . . . . . . . . 187
Argent Path . . . . . . . . . . . . . . . . . . . 156 Carrion Reaper . . . . . . . . . . . . . . . . 225 Dexterity . . . . . . . . . . . . . . . . . . . . . . 71
Armor . . . . . . . . . . . . . . . . . . . 181, 200 Castle Theign . . . . . . . . . . . . . . . . . . 30 Dice . . . . . . . . . . . . . . . . . . . . . 163, 164
Artifacts . . . . . . . . . . . . . . . . . . . . . . 148 Caustic Damage . . . . . . . . . . . . . . . 182 Dice Pool . . . . . . . . . . . . . . . . . . . . . 166
Ascondea Central . . . . . . . . . . . . . . . 12 Cautious Attack . . . . . . . . . . . . . . . . 177 Dice Pool, Magic . . . . . . . . . . . . . . 135
Attack . . . . . . . . . . . . . . . . . . . . . . . 179 Celendran Chain . . . . . . . . . . . . . . . . 13 Difficulty . . . . . . . . . . . . . . . . . 166, 196
Attacking Objects . . . . . . . . . . . . . . 192 Chance Dice . . . . . . . . . . . . . . . . . . 171 Dirk Wasps . . . . . . . . . . . . . . . . . . . 225
Attributes, Primary . . . . . . . . . . . . . . 71 Character Concept . . . . . . . . . . . . . . . 63 Disabled . . . . . . . . . . . . . . . . . . . . . 185
Attributes, Secondary . . . . . . . . . . . . 74 Charge . . . . . . . . . . . . . . . . . . . . . . . 177 Disarm . . . . . . . . . . . . . . . . . . . . . . . 177
Average, Taking The . . . . . . . . 167, 181 Charisma . . . . . . . . . . . . . . . . . . . . . . 72 Disease . . . . . . . . . . . . . . . . . . . . . . 187
Awoken . . . . . . . . . . . . . . . . . . . . . . 231 Charl of Hillsborough . . . . . . . . . . . . 52 Divine Mother . . . . . . . . . . . . . . . . . 154

250

INDEX

Dodge . . . . . . . . . . . . . . . . . . . . . . . 177 Fatigue . . . . . . . . . . . . . . . . . . . . . . . 189 Unlucky . . . . . . . . . . . . . . . . . . . 103
Dragons . . . . . . . . . . . . . . . . . . . . . . 232 Vengeful . . . . . . . . . . . . . . . . . . . 103
Drakes . . . . . . . . . . . . . . . . . . . . . . . 232 Fellowship of the Father’s Fury . . . 155 Vow . . . . . . . . . . . . . . . . . . . . . . . 103
Drowning . . . . . . . . . . . . . . . . . . . . 188 Zealot . . . . . . . . . . . . . . . . . . . . . 103
Dual Wield . . . . . . . . . . . . . . . . . . . 178 Fern Spiders . . . . . . . . . . . . . . . . . . 227 Flurry . . . . . . . . . . . . . . . . . . . . . . . . 178
Duration . . . . . . . . . . . . . . . . . . . . . 134 Forgetting, The . . . . . . . . . . . . . . . . . 26
Dwarves . . . . . . . . . . . . . . 65, 210, 211 Fertile Fields . . . . . . . . . . . . . . . . . . . 51 Fungi . . . . . . . . . . . . . . . . . . . . . . . . 241

See also Dwarves, Desert Finders . . . . . . . . . . . . . . . . . . . . . . . . 26 G
See also Dwarves, Mountain
Dwarves, Desert . . . . . . . . . . . . . . . . 65 Fire . . . . . . . . . . . . . . . . . . . . . . . . . 189 Gahr Dahl . . . . . . . . . . . . . . . . . . . . 161
See also Saikin Wastes, The Game Session . . . . . . . . . . . . . . . . . 164
Dwarves, Mountain . . . . . . . . . . . . . . 66 First Aid . . . . . . . . . . . . . . . . . . . . . 186 Gearhaven . . . . . . . . . . . . . . . . . . 25, 47
See also Cair Dhurn
Dying . . . . . . . . . . . . . . . . . . . . . . . . 186 Five Pillars, The . . . . . . . . . . . . . . . 158 See also Gnomes
Gerinty . . . . . . . . . . . . . . . . . . . . . . . 13
E See also Cair Dhurn Gnomes . . . . . . . . . . . . . . . . . . . 67, 211

Elemental Magic . . . . . . . . . . . . . . . 139 See also Dwarves, Mountain See also Gearhaven
See also Elves Goblins . . . . . . . . . . . . . . . . . . . . . . 236
Flaws . . . . . . . . . . . . . . . . . . . . . . . . . 98 Gorgon . . . . . . . . . . . . . . . . . . . . . . 247
Elementals . . . . . . . . . . . . . . . . . . . . 242 Graith, Halivar . . . . . . . . . . . . . . . . . . 10
Elven Chokers . . . . . . . . . . . . . . . . . 242 Addiction . . . . . . . . . . . . . . . . . . . 98 Grapple . . . . . . . . . . . . . . . . . . . . . . 177
Elves . . . . . . . . . . . . . . . . . . . . . 67, 211 Amnesia . . . . . . . . . . . . . . . . . . . . 98 Grave Tea . . . . . . . . . . . . . . . . . . . . 192
Blind . . . . . . . . . . . . . . . . . . . . . . . 99 Grent, Kenly . . . . . . . . . . . . . . . . . . . 57
See also Penury Braggart . . . . . . . . . . . . . . . . . . . . 99 Greulk . . . . . . . . . . . . . . . . . . . . . . . 158
Empire, The . . . . . . . . . . . . . . . . . . 9, 43 Callous . . . . . . . . . . . . . . . . . . . . . 99 Griffon . . . . . . . . . . . . . . . . . . . . . . . 234
Clumsy . . . . . . . . . . . . . . . . . . . . . 99 Guides . . . . . . . . . . . . . . . . . . . . . . . . 21
Provinces . . . . . . . . . . . . . . . . . . . 12 Condescending . . . . . . . . . . . . . . 99
Empyrean Demesne of Coward . . . . . . . . . . . . . . . . . . . . 99 H
Antithetical Efficacy, The . . . . . . . . 154 Criminal . . . . . . . . . . . . . . . . . . . 100
Encounters . . . . . . . . . . . . . . . . . . . . . 41 Curious . . . . . . . . . . . . . . . . . . . 100 Hammer Hold . . . . . . . . . . . . . . . . . . 30
Day Blindness . . . . . . . . . . . . . . 100 Healing . . . . . . . . . . . . . . . . . . . . . . 186
Aged Community . . . . . . . . . . . 42 Deaf . . . . . . . . . . . . . . . . . . . . . . 100 Healing, Magical . . . . . . . . . . . . . . . 133
Ash Dunes . . . . . . . . . . . . . . . . . . 42 Delusion . . . . . . . . . . . . . . . . . . . 100 Health . . . . . . . . . . . . . . . . . . . . 75, 185
Bone Forest . . . . . . . . . . . . . . . . . 42 Denial . . . . . . . . . . . . . . . . . . . . . 100 Hillsborough . . . . . . . . . . . . . . . . . . . 52
Chasms/Pits . . . . . . . . . . . . . . . . 42 Depressed . . . . . . . . . . . . . . . . . 100 Hirnir . . . . . . . . . . . . . . . . . . . . . . . . 158
Craters . . . . . . . . . . . . . . . . . . . . . 42 Despised . . . . . . . . . . . . . . . . . . 100 History, Character . . . . . . . . . . . . 70, 71
Ever-burning Forests . . . . . . . . . 42 Disfigured . . . . . . . . . . . . . . . . . 100 Holding Actions . . . . . . . . . . . . . . . 176
Ever-fruiting Forests . . . . . . . . . 42 Dying . . . . . . . . . . . . . . . . . . . . . 100 Horizon’s Call, The
Glaciers . . . . . . . . . . . . . . . . . . . . 42 Gullible . . . . . . . . . . . . . . . . . . . 100 See Tsai’zhil, The Horizon’s Call
Glass Plains . . . . . . . . . . . . . . . . . 43 Guttersnipe . . . . . . . . . . . . . . . . 100 Humans . . . . . . . . . . . . . . . . . . . 68, 211
Hot springs . . . . . . . . . . . . . . . . . 43 Hard of Hearing . . . . . . . . . . . . 100 Hurle, Camson . . . . . . . . . . . . . . . . . 30
Lava Lakes . . . . . . . . . . . . . . . . . . 43 Height Complex . . . . . . . . . . . . 101
Villages of Undead . . . . . . . . . . . 43 Honest . . . . . . . . . . . . . . . . . . . . 101 I
Volcanoes . . . . . . . . . . . . . . . . . . . 43 Hunted . . . . . . . . . . . . . . . . . . . . 101
Encumbrance . . . . . . . . . . . . . . . . . . 183 Impulsive . . . . . . . . . . . . . . . . . . 101 Infection Rating . . . . . . . . . . . . . . . 187
End Father . . . . . . . . . . . . . . . . . . . . 155 Intolerant . . . . . . . . . . . . . . . . . . 101 Initiative . . . . . . . . . . . . . . . . . . 75, 174
Exhausted . . . . . . . . . . . . . . . . . . . . 185 Mentally Unstable . . . . . . . . . . 101 Intelligence . . . . . . . . . . . . . . . . . . . . 73
Experience Points . . . . . . . . . . . . . . 172 Merciful . . . . . . . . . . . . . . . . . . . 101 Island Folk
Experience Points, Starting . . . . . . . 103 Mute . . . . . . . . . . . . . . . . . . . . . . 101
Exposure . . . . . . . . . . . . . . . . . . . . . 189 Obsession . . . . . . . . . . . . . . . . . . 101 See Loranthians
Extended Actions . . . . . . . . . . . . . . 165 One Arm . . . . . . . . . . . . . . . . . . 101
One Eye . . . . . . . . . . . . . . . . . . . 102 251
F Overconfident . . . . . . . . . . . . . . 102
Pacifist . . . . . . . . . . . . . . . . . . . . 102
Fall Fishers . . . . . . . . . . . . . . . . . . . 226 Paranoia . . . . . . . . . . . . . . . . . . . 102
Falling . . . . . . . . . . . . . . . . . . . . . . . 189 Perfectionist . . . . . . . . . . . . . . . 102
Phobia . . . . . . . . . . . . . . . . . . . . 102
Poor Vision . . . . . . . . . . . . . . . . 102
Secret . . . . . . . . . . . . . . . . . . . . . 102
Shy . . . . . . . . . . . . . . . . . . . . . . . 102
Sickly . . . . . . . . . . . . . . . . . . . . . 102
Small . . . . . . . . . . . . . . . . . . . . . . 103
Speech Impediment . . . . . . . . . 103
Superstitious . . . . . . . . . . . . . . . 103

Index

J Gearhaven . . . . . . . . . . . . . . . . . . 25 P
Jherlind . . . . . . . . . . . . . . . . . . . . 18
Jherlind . . . . . . . . . . . . . . . . . . . . 18, 46 Kar’Danan . . . . . . . . . . . . . . . . . . 19 Pakite, Brem . . . . . . . . . . . . . . . . . . . 59
Loslolin . . . . . . . . . . . . . . . . . . . . 20 Palantra . . . . . . . . . . . . . . . . . . . . . . . 13
K Nascency . . . . . . . . . . . . . . . . . . . 21 Pallipoon, Gensh . . . . . . . . . . . . . . . . 38
Penury . . . . . . . . . . . . . . . . . . . . . 21 Parry . . . . . . . . . . . . . . . . . . . . . . . . 178
Kala . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Verelanar . . . . . . . . . . . . . . . . . . . 24 Passive Defense . . . . . . . . . . . . . . . . 181
Kar’Danan . . . . . . . . . . . . . . . . . . 19, 46 Merene . . . . . . . . . . . . . . . . . . . . . . . 13 Penury . . . . . . . . . . . . . . . . . . . . . 21, 47
Keepers . . . . . . . . . . . . . . . . . . . . . . . 26 Methyn’s Keep . . . . . . . . . . . . . . . . . 30
Keshek Kel . . . . . . . . . . . . . . . . . 30, 53 Modifiers . . . . . . . . . . . . . . . . . . . . . 166 See also Elves
Khran’doral . . . . . . . . . . . . . . . . . . . . . 9 Modifiers, Attack . . . . . . . . . . . . . . 179 Perception . . . . . . . . . . . . . . . . . . . . . 75
Killing Blow . . . . . . . . . . . . . . . . . . 185 Modifiers, Defense . . . . . . . . . . . . . 181 Personality . . . . . . . . . . . . . . . . . . . . . 70
Knockback . . . . . . . . . . . . . . . . . . . 184 Modifiers, Magic . . . . . . . . . . . . . . . 134 Plants & Fungi . . . . . . . . . . . . . . . . 241
Knockdown . . . . . . . . . . . . . . . . . . . 184 Poisons . . . . . . . . . . . . . . . . . . . . . . 190
Knocked Out . . . . . . . . . . . . . . . . . . 184 Area of Effect . . . . . . . . . . . . . . 134 Pools of Nhirain . . . . . . . . . . . . . . . . 19
Kobolds . . . . . . . . . . . . . . . . . . . . . . 237 Duration . . . . . . . . . . . . . . . . . . 134 Potency, Spell . . . . . . . . . . . . . . . . . 131
Kresk, Janal . . . . . . . . . . . . . . . . . . . . 38 Line of Sight . . . . . . . . . . . . . . . 134 Potions . . . . . . . . . . . . . . . . . . . . . . . 150
Kull, Charek . . . . . . . . . . . . . . . . . . . 50 Range . . . . . . . . . . . . . . . . . . . . . 134 Primalism . . . . . . . . . . . . . . . . . . . . 160
Mohzaik Pantheon, The . . . . . . . . . 157
L Mongrels . . . . . . . . . . . . . . . . . . 69, 211 See also Mongrels
See also Saikin Wastes, The Primal Magic . . . . . . . . . . . . . . . . . . 143
Last Bastion . . . . . . . . . . . . . . . . . . . 30 Morihan . . . . . . . . . . . . . . . . . . . . . . 157 Primary Attributes . . . . . . . . . . . . . . . 71
Latrine Duty . . . . . . . . . . . . . . . . . . 192 Motivation . . . . . . . . . . . . . . . . . . . . . 70 Provinces of the Empire . . . . . . . . . . 12
Lesh’Tal . . . . . . . . . . . . . . . . 27, 48, 49 Move . . . . . . . . . . . . . . . . . . . . . 74, 183
Lethal Damage . . . . . . . . . . . . . . . . 184 Move Rating . . . . . . . . . . . . . . . . . . 183 Q
Lightning . . . . . . . . . . . . . . . . . . . . . 189 MPH . . . . . . . . . . . . . . . . . . . . . . . . 212
Line of Sight . . . . . . . . . . . . . . . . . . 134 Multiple Attackers . . . . . . . . . . . . . 182 Quill Apes . . . . . . . . . . . . . . . . . . . . 229
Llevalak . . . . . . . . . . . . . . . . . . . . . . 156 Muzgi . . . . . . . . . . . . . . . . . . . . . 27, 49
Long Winter, The . . . . . . . . . . . 36, 206 Mystics . . . . . . . . . . . . . . . . . . . . . . . 26 R
Loranthians . . . . . . . . . . . . . . . . 69, 211
N Range . . . . . . . . . . . . . . . . . . . 134, 180
See also Lorant’s Scythe Ready Weapon . . . . . . . . . . . . . . . . 178
Lorant’s Scythe . . . . . . . . . . . . . . 16, 45 Nascency . . . . . . . . . . . . . . . . . . . 21, 47 Reflexive actions . . . . . . . . . . . . . . . 165
Lor Taril . . . . . . . . . . . . . . . . . . . 30, 49 See also Religions: Argent Path Regnant . . . . . . . . . . . . . . . . . . . . . . 234
Loslolin . . . . . . . . . . . . . . . . . . . . 20, 46 Reld, Oken . . . . . . . . . . . . . . . . . . . . 53
Natural Hazards . . . . . . . . . . . . . . . 190 Religions . . . . . . . . . . . . . . . . . . . . . 152
M Necromancy . . . . . . . . . . . . . . . . . . 142
All Within, The . . . . . . . . . . . . . 161
Magical Traditions . . . . . . . . . . . . . 135 See also Kar’Danan See also Lorant’s Scythe
Animism . . . . . . . . . . . . . . . . . . 137 New Beda . . . . . . . . . . . . . . . . . . . . . 55 Argent Path . . . . . . . . . . . . . . . . 156
Beguiling . . . . . . . . . . . . . . . . . . 138 Night of Fire, The . . . . . . . . . . . 33, 205 See also Nascency
Elemental Magic . . . . . . . . . . . . 139 Nonlethal Damage . . . . . . . . . . . . . 184 Brotherhood of Silent Voices . . 155
Necromancy . . . . . . . . . . . . . . . 142 Non-Player Characters . . . . . . . . . . 213 Chorus, The . . . . . . . . . . . . . . . . 159
Primal Magic . . . . . . . . . . . . . . . 143 Nutritional Value . . . . . . . . . . . . . . . 248 See also Elves
Rune Magic . . . . . . . . . . . . . . . . 145 Church of the Divine Mother . 154
Sorcery . . . . . . . . . . . . . . . . . . . . 146 O Cult of Baranthum . . . . . . . . . . 157
See also Oruskans
Magic Items . . . . . . . . . . . . . . . . . . 148 Ollender, Lem . . . . . . . . . . . . . . . . . . 32 Empyrean Demesne of Antithetical
Artifacts . . . . . . . . . . . . . . . . . . . 148 Onyx Falls . . . . . . . . . . . . . . . . . . . . . 56 Efficacy, The . . . . . . . . . . . . . . . 154
Potions . . . . . . . . . . . . . . . . . . . . 150 Opposed Actions . . . . . . . . . . . . . . . 165 Fellowship of the Father’s Fury 155
Orcs . . . . . . . . . . . . . . . . . . . . . . . . . 238 Five Pillars, The . . . . . . . . . . . . 158
Magic Skills . . . . . . . . . . . . . . . . . . . 76 Oruskans . . . . . . . . . . . . . . . . . . . . . 236 See also Cair Dhurn
Marches, The . . . . . . . . . . . . . . . . . . . 17 Oruskan Wilderness, The . . . . . . 26, 48 See also Dwarves
Ostovhores . . . . . . . . . . . . . . . . . . . 228 Mohzaik Pantheon, The . . . . . 157
Cushulain . . . . . . . . . . . . . . . . . . 17 See also Warlands, The

252

Index

Primalism . . . . . . . . . . . . . . . . . 160 Melee . . . . . . . . . . . . . . . . . . . . . . 81 Blessing . . . . . . . . . . . . . . . . . . . . 85
Tsai’zhil, The Horizon’s Call . 159 Performance . . . . . . . . . . . . . . . . 81 Blind Fight . . . . . . . . . . . . . . . . . . 85
See also Rovers Ride . . . . . . . . . . . . . . . . . . . . . . . 81 Block . . . . . . . . . . . . . . . . . . . . . . . 86
See also Zamai Sailing . . . . . . . . . . . . . . . . . . . . . 81 Blunt Strike . . . . . . . . . . . . . . . . . 86
Ridge River . . . . . . . . . . . . . . . . . . . . 57 Scavenge . . . . . . . . . . . . . . . . . . . 82 Bold Attack . . . . . . . . . . . . . . . . . 86
Rovers . . . . . . . . . . . . . . . . . . . . 70, 211 Stealth . . . . . . . . . . . . . . . . . . . . . 82 Bold Defense . . . . . . . . . . . . . . . . 86
See also Tsai’zhil, The Horizon’s Call Survival . . . . . . . . . . . . . . . . . . . . 82 Borrow Skill . . . . . . . . . . . . . . . . 86
See also Zamai Warfare . . . . . . . . . . . . . . . . . . . . . 82 Borrow Talent . . . . . . . . . . . . . . . 86
Rules Overview . . . . . . . . . . . . . . . . 163 Sleepers . . . . . . . . . . . . . . . . . . . . . . . 26 Broken Talents and Flaws . . . . 246
Run . . . . . . . . . . . . . . . . . . . . . . . . . 178 Smoke Rise . . . . . . . . . . . . . . . . . . . . 59 Burn Conversion . . . . . . . . . . . . 87
Rune Magic . . . . . . . . . . . . . . . . . . . 145 Sorcery . . . . . . . . . . . . . . . . . . . . . . 146 Burn Diversion . . . . . . . . . . . . . . 87
See also Dwarves Specializations . . . . . . . . . . . . . . . . . 76 Burn Reduction . . . . . . . . . . . . . . 87
Spell Categories . . . . . . . . . . . . . . . 132 Burn Transfer . . . . . . . . . . . . . . . 87
S Calculated Attack . . . . . . . . . . . . 87
Alter/Enchant Characters . . . . 132 Calculated Defense . . . . . . . . . . 87
Saikin Wastes, The . . . . . . . . . . . 27, 48 Alter/Enchant Objects . . . . . . . 132 Captivate . . . . . . . . . . . . . . . . . . . 88
Damage . . . . . . . . . . . . . . . . . . . 133 Charismatic . . . . . . . . . . . . . . . . . 88
Algiz . . . . . . . . . . . . . . . . . . . . . . . 28 Disrupt Spells . . . . . . . . . . . . . . 133 Combat Aptitude . . . . . . . . . . . . 88
Eoliane . . . . . . . . . . . . . . . . . . . . . 28 Healing . . . . . . . . . . . . . . . . . . . 133 Combat Skill . . . . . . . . . . . . . . . . 88
Oukal . . . . . . . . . . . . . . . . . . . . . . 29 Increase/Decrease Attribute . . 133 Conversation . . . . . . . . . . . . . . . . 88
Sal Kallar . . . . . . . . . . . . . . . . . . . . . 13 Increase/Decrease Skill . . . . . . 133 Danger Sense . . . . . . . . . . . . . . . 89
Sanctahl . . . . . . . . . . . . . . . . . . . . . . . 21 Perform Tasks . . . . . . . . . . . . . . 134 Diehard . . . . . . . . . . . . . . . . . . . . 89
Sansehl . . . . . . . . . . . . . . . . . . . . . . 156 Spell Damage . . . . . . . . . . . . . . . . . . 131 Direction Sense . . . . . . . . . . . . . . 89
Scab Rats . . . . . . . . . . . . . . . . . . . . . 229 Spell Potency . . . . . . . . . . . . . . . . . 131 Divine Intervention . . . . . . . . . . 89
Scab Rot . . . . . . . . . . . . . . . . . . . . . 188 Spells, Defending . . . . . . . . . . . . . . 135 Dual Wield . . . . . . . . . . . . . . . . . 89
Scairdaihn . . . . . . . . . . . . . . . . . . . . 157 Spells, Resisting . . . . . . . . . . . . . . . 135 Enhanced Potency . . . . . . . . . . . 89
Scene . . . . . . . . . . . . . . . . . . . . . . . . 164 Splint Weed . . . . . . . . . . . . . . . . . . . 191 Evade . . . . . . . . . . . . . . . . . . . . . . 90
Schlekks . . . . . . . . . . . . . . . . . . . . . 230 Sprint . . . . . . . . . . . . . . . . . . . . . . . . 178 Fearsome . . . . . . . . . . . . . . . . . . . 90
Schrous, Waylan . . . . . . . . . . . . . . . . 51 Stabilizing . . . . . . . . . . . . . . . . . . . . 186 Final Stand . . . . . . . . . . . . . . . . . 90
Secondary Attributes . . . . . . . . . . . . . 74 Standard Actions . . . . . . . . . . . . . . . 164 Finesse Attack . . . . . . . . . . . . . . . 90
Seethe Warriors . . . . . . . . . . . . . . . . 234 Stand Up . . . . . . . . . . . . . . . . . . . . . 178 Flurry . . . . . . . . . . . . . . . . . . . . . . 90
Shipwreck . . . . . . . . . . . . . . . . . . . . . 57 Starvation . . . . . . . . . . . . . . . . . . . . 187 Focused Attack . . . . . . . . . . . . . . 90
Silver Steppes . . . . . . . . . . . . . . . . . . 21 Stoneson, Valin . . . . . . . . . . . . . . 15, 29 Focused Defense . . . . . . . . . . . . . 90
Size . . . . . . . . . . . . . . . . . . 74, 180, 181 Stonewyrm . . . . . . . . . . . . . . . . . . . 233 Giant . . . . . . . . . . . . . . . . . . . . . . . 90
Skeletons . . . . . . . . . . . . . . . . . . . . . 244 Story . . . . . . . . . . . . . . . . . . . . . . . . 164 Guardian . . . . . . . . . . . . . . . . . . . 91
Skills . . . . . . . . . . . . . . . . . . . . . . 76, 79 Strength . . . . . . . . . . . . . . . . . . . . . . . 72 Headstrong . . . . . . . . . . . . . . . . . 91
Structure . . . . . . . . . . . . . . . . . . . . . 192 Higher Faith . . . . . . . . . . . . . . . . 91
Academics . . . . . . . . . . . . . . . . . . 76 Stun . . . . . . . . . . . . . . . . . . . . . . . . . . 75 High Pain Tolerance . . . . . . . . . . 91
Acrobatics . . . . . . . . . . . . . . . . . . 77 Stunned . . . . . . . . . . . . . . . . . . . . . . 184 Improved Connection . . . . . . . . 91
Animal Handling . . . . . . . . . . . . 77 Style Points . . . . . . . . . . . . . . . . . . . 170 Inconspicuous Casting . . . . . . . 91
Archery . . . . . . . . . . . . . . . . . . . . 77 Style Points, Starting . . . . . . . . . . . . 103 Inspire . . . . . . . . . . . . . . . . . . . . . 91
Art . . . . . . . . . . . . . . . . . . . . . . . . . 78 Suffocation . . . . . . . . . . . . . . . . . . . 188 Instant Reload . . . . . . . . . . . . . . . 92
Athletics . . . . . . . . . . . . . . . . . . . . 78 Surprise . . . . . . . . . . . . . . . . . . . . . . 176 Intelligent . . . . . . . . . . . . . . . . . . 92
Brawl . . . . . . . . . . . . . . . . . . . . . . 78 Swamp Fever . . . . . . . . . . . . . . . . . . 188 Iron Jaw . . . . . . . . . . . . . . . . . . . . 92
Brew Magic Potion . . . . . . . . . . . 78 Iron Will . . . . . . . . . . . . . . . . . . . . 92
Con . . . . . . . . . . . . . . . . . . . . . . . . 78 T Keen Sense . . . . . . . . . . . . . . . . . . 92
Craft . . . . . . . . . . . . . . . . . . . . . . . 79 Knockout Blow . . . . . . . . . . . . . . 92
Create Magic Item . . . . . . . . . . . 79 Talents . . . . . . . . . . . . . . . . . . . . . . . . 83 Know-It-All . . . . . . . . . . . . . . . . . 92
Empathy . . . . . . . . . . . . . . . . . . . 79 Lethal Blow . . . . . . . . . . . . . . . . . 92
Gambling . . . . . . . . . . . . . . . . . . . 80 Accuracy . . . . . . . . . . . . . . . . . . . 83 Lifesaver . . . . . . . . . . . . . . . . . . . 93
Intimidation . . . . . . . . . . . . . . . . 80 Agile . . . . . . . . . . . . . . . . . . . . . . . 83 Long Shot . . . . . . . . . . . . . . . . . . 93
Investigation . . . . . . . . . . . . . . . . 80 Alertness . . . . . . . . . . . . . . . . . . . 83 Lucky . . . . . . . . . . . . . . . . . . . . . . 93
Larceny . . . . . . . . . . . . . . . . . . . . 80 Ancestral Stream . . . . . . . . . . . . 83 Magical Adept . . . . . . . . . . . . . . 93
Linguistics . . . . . . . . . . . . . . . . . . 80 Aquatic . . . . . . . . . . . . . . . . . . . . . 85 Magical Aptitude . . . . . . . . . . . . 93
Magic . . . . . . . . . . . . . . . . . . 80, 130 Attractive . . . . . . . . . . . . . . . . . . . 85 Mobile Attack . . . . . . . . . . . . . . . 94
Medicine . . . . . . . . . . . . . . . . . . . 81 Battle Mage . . . . . . . . . . . . . . . . . 85
253

Index

Mounted Combat . . . . . . . . . . . . 94 Unshattered . . . . . . . . . . . . . . . . . . . . 18 Tables
Parry . . . . . . . . . . . . . . . . . . . . . . . 94 Untrained Skill Rolls . . . . . . . . . . . . . 76
Prayer Circle . . . . . . . . . . . . . . . . 94 Use Item . . . . . . . . . . . . . . . . . . . . . 179 Aim Modifiers . . . . . . . . . . . . . . 177
Provoke . . . . . . . . . . . . . . . . . . . . 94 Use Skill . . . . . . . . . . . . . . . . . . . . . 179 Animals . . . . . . . . . . . . . . . . . . . 248
Quick Draw . . . . . . . . . . . . . . . . . 94 Uyln . . . . . . . . . . . . . . . . . . . . . . . . . 158 Armor . . . . . . . . . . . . . . . . . . . . . 201
Quick Healer . . . . . . . . . . . . . . . . 94 Attacking Objects . . . . . . . . . . . 192
Quick Reflexes . . . . . . . . . . . . . . 95 V Attributes, Primary . . . . . . . . . . 71
Rapid Shot . . . . . . . . . . . . . . . . . . 95 Attributes, Secondary . . . . . . . . 74
Robust . . . . . . . . . . . . . . . . . . . . . 95 Venom . . . . . . . . . . . . . . . . . . . . . . . 192 Conversation Talent Difficulty . 89
Run . . . . . . . . . . . . . . . . . . . . . . . . 95 Verelanar . . . . . . . . . . . . . . . . 24, 47, 55 Cover . . . . . . . . . . . . . . . . . . . . . 181
Skill Aptitude . . . . . . . . . . . . . . . 95 Visibility . . . . . . . . . . . . . . . . . . . . . 180 Damaging Temperatures . . . . . 189
Skill Mastery . . . . . . . . . . . . . . . . 95 Vitiate . . . . . . . . . . . . . . . . . . . . . . . 235 Degrees of Successes . . . . . . . . 169
Spring Up . . . . . . . . . . . . . . . . . . 95 Vrewl of Onyx Falls . . . . . . . . . . . . . 56 Difficulty . . . . . . . . . . . . . . . . . . 166
Staggering Blow . . . . . . . . . . . . . 96 Vyernir . . . . . . . . . . . . . . . . . . . . . . 158 Difficulty Finding Items . . . . . 197
Stalwart . . . . . . . . . . . . . . . . . . . . 96 Encumbrance . . . . . . . . . . . . . . 184
Strong . . . . . . . . . . . . . . . . . . . . . . 96 W Experience Points . . . . . . . 103, 172
Strong Defense . . . . . . . . . . . . . . 96 Fire Damage . . . . . . . . . . . . . . . 190
Style Study . . . . . . . . . . . . . . . . . 96 Walker, the . . . . . . . . . . . . . . . . . . . . 21 Flaws . . . . . . . . . . . . . . . . . . . . . . 99
Subsist . . . . . . . . . . . . . . . . . . . . . 97 Wampus Cat . . . . . . . . . . . . . . . . . . 230 Languages . . . . . . . . . . . . . . . . . . 80
Subtle Strike . . . . . . . . . . . . . . . . 97 Warlands, The . . . . . . . . . . . . . . . 29, 49 Magic Difficulties . . . . . . . . 131-134
Swift . . . . . . . . . . . . . . . . . . . . . . . 97 Weapons . . . . . . . . . . . . . . . . . . . . . 196 Magical Traditions . . . . . . . 93, 137
Time Sense . . . . . . . . . . . . . . . . . . 97 Weapons, Melee . . . . . . . . . . . . . . . 197 Magic Item Creation Difficulties 79
Tinker . . . . . . . . . . . . . . . . . . . . . . 97 Weapons, Ranged . . . . . . . . . . . . . . 199 Melee Weapons . . . . . . . . . . . . . 197
Total Defense . . . . . . . . . . . . . . . . 97 Weave, The . . . . . . . . . . . . . . . . . . . . 35 Motivation . . . . . . . . . . . . . . . . . . 70
Total Recall . . . . . . . . . . . . . . . . . 97 Weave-Touched . . . . . . . . . . . . . . . . 247 Move . . . . . . . . . . . . . . . . . . 74, 183
Tough . . . . . . . . . . . . . . . . . . . . . . 97 Weylinth . . . . . . . . . . . . . . . . . . . . . 157 Natural Hazards . . . . . . . . . . . . 190
Tough Attack . . . . . . . . . . . . . . . . 98 Weylinth’s Kiss . . . . . . . . . . . . . . . . 192 NPC Creation . . . . . . . . . . . . . . 213
True Faith . . . . . . . . . . . . . . . . . . . 98 Whan Cho . . . . . . . . . . . . . . . . . . . . . 58 Poison Severity . . . . . . . . . . . . . 191
Vigorous Defense . . . . . . . . . . . . 98 Willpower . . . . . . . . . . . . . . . . . . . . . 73 Racial Physiological Traits . . . . 65
Weave Warped . . . . . . . . . . . . . . 98 Wood Warps . . . . . . . . . . . . . . . . . . 245 Ranged Weapons . . . . . . . . . . . 199
Ten-Hour Invasion . . . . . . . . . . . . . . . 24 Wyvern . . . . . . . . . . . . . . . . . . . . . . 233 Religions . . . . . . . . . . . . . . . . . . 154
Shock Damage . . . . . . . . . . . . . 189
Thaw, The . . . . . . . . . . . . . . . . . 37, 207 Z Size . . . . . . . . . . . . . . . . . . . . . . . . 74
Skill List . . . . . . . . . . . . . . . . . . . . 77
Throw . . . . . . . . . . . . . . . . . . . . . . . 178 Zamai . . . . . . . . . . . . . . . . . . . . . 31, 49 Skill Rating . . . . . . . . . . . . . . . . . 76
See also Rovers Spell Duration . . . . . . . . . . . . . . 134
Time . . . . . . . . . . . . . . . . . . . . . . . . 164 Spell Examples
Zombies . . . . . . . . . . . . . . . . . . . . . . 244
Total Attack . . . . . . . . . . . . . . . . . . . 178 Air/Fire Elementalist . . . . . . . . . . 140
Animism . . . . . . . . . . . . . . . . . 137
Total Defense . . . . . . . . . . . . . . . . . 179 Beguiling . . . . . . . . . . . . . . . . 138
Earth/Water Elementalist . . 140
Touch Attacks . . . . . . . . . . . . . . . . . 182 Necromancy . . . . . . . . . . . . . . 143
Primal . . . . . . . . . . . . . . . . . . . 144
Toughness . . . . . . . . . . . . . . . . . . . . 249 Rune Magic . . . . . . . . . . . . . . 146
Sorcery . . . . . . . . . . . . . . . . . . 147
Toxins . . . . . . . . . . . . . . . . . . . . . . . 190 Structure Modifiers . . . . . . . . . 192
Talent List . . . . . . . . . . . . . . . . . . 84
Traditions Toughness . . . . . . . . . . . . . . . . . 249

See Magical Traditions

Trip . . . . . . . . . . . . . . . . . . . . . . . . . 179

Trolls . . . . . . . . . . . . . . . . . . . . . . . . 240

Tsai’zhil, The Horizon’s Call . . . . . 159

See also Rovers

See also Zamai

Turn, Combat . . . . . . . . . . . . . 164, 174

Tyee . . . . . . . . . . . . . . . . . . . . . . . . . . 20

U

Unconscious . . . . . . . . . . . . . . . . . . 186
Undead . . . . . . . . . . . . . . . . . . . . . . 244
Unique Talents . . . . . . . . . . . . . . . . . 83

254

Name Style Points Experience Points
Player
Archetype Charisma Health Lethal Damage Burn
Race Intelligence Defense
Nationality Willpower Nonlethal

Primary Attributes Initiative Active Passive
Stun
Body Talents and Racial Traits
Dexterity Perception
Strength
Base Levels Rating (Avg.)
Secondary Attributes

Size
Move

Skills

Skill

Flaws and Racial Traits

Combat Rating Size Attack (Avg.) Cond.

Weapon Languages

Armor Def. Str. Dex. Condition

MPH n Attributes: 15 pts. n Size = See race n Move = Dexterity + Strength
n Perception = Intelligence + Willpower n Initiative = Dexterity +
Motivation Intelligence n Defense = Body + Dexterity - Size
Personality
History n Health = Body + Willpower + Size n Stun = Body n Skills = 15 pts.
n Choose 1 Talent n Choose 1 Flaw

Equipment # Location Condition Description

Item Age:
Gender:
Height:
Eyes:
Hair:
Skin:

History

Valuables

Encumbrance Medium Load Heavy Load

Light Load

Notes







High Fantasy Brought Low

The sky turned red, the ground split, the oceans flooded,
fire rained down, mythical beasts woke and magic lashed out.

You survived.

Will you seize power amidst the chaos,
help rebuild civilization, remap the twisted remains
of the world ... or will you even survive another day?

The story is yours to tell.

This book contains everything you need to play, including a complete
setting, seven playable races, free-form magic rules and the Ubiquity
Roleplaying System™, which emphasizes story and streamlined gaming.

ISBN 0-9815281-2-0 GMD1000 $39.99 U.S.

Greymalkin U
Designs
Ubiquity
www.greymalkindesigns.com
Roleplaying System


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