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Published by muna813, 2022-12-14 09:13:16

Bloom Taxonomy and Rubric Development

Unit Audit KPMBM

A GUIDE TO
BLOOM'S TAXONOMY AND

RUBRIC DEVELOPMENT

UNIT AUDIT KPMBM
First Edition@2022


TABLE OF CONTENT

page 4 - Bloom Taxonomy
page 10 - MQF 2.0 Learning Outcomes
page 14 - PLO 1: Knowledge and Understanding

page 22 - PLO 2: Cognitive Skills
page 28 - Functional Work Skills
page 30 - PLO 3: Practical Skills
page 35 - PLO 4: Interpersonal Skills
page 39 - PLO 5: Communication Skills

page 43 - PLO 6: Digital Skills
page 56 - PLO 7: Numeracy Skills
page 64 - PLO 8: Leadership, Autonomy and

Responsibility
page 68 - Personal and Entrepreneurial Skills


TABLE OF CONTENT

page 69 - PLO 9: Personal Skills
page 72 - PLO 10: Entrepreneurial Skills
page 78 - PLO 11: Ethics and Professionalism

page 84 - Glossary
page 87 - Student Learning Time (SLT)

page 89 - Further Reference


SECTION 1:

BLOOM

TAXONOMY

"Bloom's taxonomy is a classification system
used to define and distinguish different levels
of human cognitionYt. i.e., thinking, learning, and
understanding."


Source: courses.dcs.wisc.edu


DOMAINS OF LEARNING

Source: http://gosiapytel83.net/


Source: Ivan Teh


Source: Ivan Teh


Source: Ivan Teh


SECTION 2:

MQF 2.0

LEARNING OUTCOMES

"Learning outcomes are a statement of what a
learner knows, understands and is able to do on
completion of a learning process, which are
defined in terms of knowledge, skills and
competence."


MAIN REFERENCE:

MQF 2.0


MQF 2.0


CLUSTER 1:

KNOWLEDGE AND
UNDERSTANDING


cluster 1:

PLO 1 : Knowledge and Understanding

Knowledge and This cluster enables the
understanding refers to a learners to relate their prior

systematic knowledge during their
comprehension of learning process as well as
theories, concepts, to expand to related fields.
principles, facts, ideas
information, technical, It provides the basis for
knowledge, regulations, applications of all other
numeracy, practical skills,
usage of tools, processes learning outcomes.

and system. Involves 'knowledge and
(MQF2.0 2017) understanding'

(C1 and C2 in Bloom's
Taxonomy) or C3-C6 for
higher cognitive levels.


KNOWLEDGE : ATTRIBUTES :




RECOGNIZE: Locating knowledge in
Exhibit memory long terms memory that is consistent
of previously
with presented material.
learned material (Verb sample: Identify)
by recalling


facts, terms and RECALL: Retrieving relevant knowledge
basic concepts from long term memory.
(Verb sample: Name, List)
UNDERSTANDING :
ATTRIBUTES :




Demonstrate understanding
of facts and ideas by INTERPRET: Changing from one form of
representation to another
organizing, comparing,
translating, interpreting, (Verb sample: Clarify, Paraphrase, Translate)
giving descriptions and CLASSIFY: Determining something - category (Verb

stating main ideas sample: Categorize)
SUMMARIZE: Abstracting a general theme or major

points (Verb sample: Abstract, Generalize)
COMPARE: Detecting correspondences between two

ideas, objects (Verb sample: Conclude, Contrast.
Match. Map)

EXPLAIN: Making clear of an idea or situation by
describing it in more detail or revealing relevant facts

(Verb sample: Describe, Explain)


eXAMPLES IN COURSES:

FIELD OF STUDIES knowledge and

SCIENCE Program: understanding
AND Software
Engineering Explain the theory
TECHNOLOGY and principles of


Course: information
Ethical Hacking security, element of

security hacking
cycle, hacktivism

and ethical
hacking

NON-SCIENCE Program: Identify the
AND Tourism concepts and

TECHNOLOGY
practice on
Course: product innovation
Innovation
Product in in tourism and
Tourism and hospitality industry
Hospitality


eXAMPLE of course assessment plan

(science and technology - 3 credits)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the

related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.


Explain the theory and principles of
information security, element of
COURSE LEARNING security, hacking, cycle, hacktivism
OUTCOME
and ethical hacking (C2)

MQF LOC Cluster 1

Delivery Method Case Analysis

Assessment Method Quiz (5%), Final Exam (10%)

Specific Task Discuss the theory and principles
Student Learning Time related to hacking and security
in the given cases

18 hours


eXAMPLE of course assessment plan

(non-science and non-technology - 3 credits)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the

related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.


Identify the concepts and

COURSE LEARNING practice on product innovation

OUTCOME in tourism and hospitality

industry (C1)

MQF LOC Cluster 1

Delivery Method Direct Instruction
Assessment Method Case Study

Quiz (5%), Final Exam (10%)

Specific Task Students will be given a case on
Student Learning Time tourism and hospitality industry to
identify the concepts and practice on

product innovation

18 hours


CLUSTER 2:

COGNITIVE SKILLS


cluster 2:

PLO 2 : Cognitive Skills

Relates to thinking or Such intellectual skills
intellectual enable the learner to
search and comprehend
capabilities and the new information from
ability to apply
knowledge skills different fields of
knowledge and practices



Critically analyze, evaluate and synthesize new,

complex and abstract ideas and current critical issues

in the most advanced frontiers of knowledge of a

field of study/discipline/practice and refine existing

concepts and practices.


attributes of cognitive skills:

PROBLEM PROBLEM i. Problem identification
SOLVING SOLVING ii. Analysis
AND SCIENTIFIC
SCIENTIFIC iii. Application
SKILLS SKILLS iv. Synthesis/Evaluation

v. Decision making

i. Generation of solutions
ii. Evaluation and selection

iii. Implementation
iv. Integration
v. Development
vi. Creation


eXAMPLE of course assessment plan



COURSE LEARNING Apply information technology
OUTCOME in food service management

(C3)

MQF LOC Cluster 2

Delivery Method Lecture, Practical, Case Study
Assessment Method
Assignment & Quiz (10%), Project
Specific Task (10%), Final Assessment (5%)
Student Learning Time
Student needs to apply information
technology such as e-commerce,
intranet/internet, web-technology
and telecommunication in food
service management

30 hours


CLUSTER 3:

FUNCTIONAL WORK
SKILLS


CLUSTER 3:

Functional Work Skills

PLO 3: PLO 4: PLO 5:
PRACTICAL INTERPERSONAL COMMUNICATION

SKILLS SKILLS SKILLS

PLO 6: PLO 7: PLO 8:
DIGITAL NUMERACY LEADERSHIP,
SKILLS AUTONOMY,
SKILLS RESPONSIBILITY

SKILLS


cluster 3:

PLO 3 : Practical Skills

Work skills and operational


skills applicable in common Include study skills and

employment environment preparations, undertaking

such as planning; procedures, scientific skills,

organisational skills; selection designs, research and so

of tools, material, technology forth.

methods and procedures.




Also includes specialised skills which are set by specific subject,

discipline, technical or occupation-related work skills and

professional practice which enhance professional competence.

EXAMPLE OF OUTCOMES:

Demonstrate ability to design and implement or adapt highly advanced,
specialized research methodologies which is at the forefront of one or
more area of specialization.


attributes of practical skills:


SCIENCE Build/Construct Organize (event), Creativity,
AND Calibrate Technical/Creative Writing,
Organize
TECHNOLOGY Technical/Multimedia
Operational or Production,
processing ability Techniques SOCIAL
SCIENCE
(drawing/instruments),
Visual storytelling,

Advocacy skill, Musical
performance.

Balance/Posture/

Alignment



Ability to control, Brings people together
(coordination), troubleshooting, ability to
handle pressure, procedures, designing skills,
precision, technical skills, attention to details,

confidence, risk-taking, observant,
performance review, ability to inquire/learn

new skills



GENERIC


eXAMPLE of course assessment plan

MANUFACTURING PROCESS (3 CREDITS)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the
related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.


Measure torque-speed
COURSE LEARNING characteristics of rotating
OUTCOME machines accurately (P4)




MQF LOC Cluster 3A

Delivery Method Labaratory work

Assessment Method Practical Test (10%)
Specific Task


Student Learning Time Student will operate
rotating machines during

practical test

12 hours


eXAMPLE of course assessment plan

keyboard harmony (2 CREDITS)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the
related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.


Demonstrate over a lead sheet
COURSE LEARNING while comping chords with
OUTCOME
their appropriate voicing (P5)




MQF LOC Cluste
r 3A

Delivery Method Demonstration in class

Assessment Method Practical Test (30%)
Specific Task


Student Learning Time Students will need to play chord
accompaniment on keyboard/piano to

support the given melodies of
existing popular songs by applying

their own chord voicing



24 hours


cluster 3:

PLO 4 : Interpersonal Skills

A range of skills which, amongst others, include interactive
communications; relationships and collaborative skills in
managing relationships in teams and within the

organisations; networking with people of different cultures; as
well as social skills/etiquette.


EXAMPLE OF OUTCOMES:



i. Work to deal with different people in learning and working
communities and other groups and networks, ethically and

professionally.



ii. Convey information, insights, ideas, problems and present solutions
cogently/coherently to peers, scholarly community and society at
large in the field of expertise.


attributes of interpersonal skills:

Collaborate SCIENCE & Listening skill
Network TECHNOLOGY Social responsibility
Negotiation Acting responsibly with
Non-verbal AND maturity
communication SOCIAL Teamwork
Decision making SCIENCE Socialize with skills and
Assertiveness etiquette
Respect Convey information/ideas
Tolerance Deal calmly and efficiently
with conflicting priorities


attributes definition

SELF-CONFIDENCE The ability to build good relationship,
SOCIAL COMMUNICATION interact with others and work effectively
with them to achieve common objectives
SELF AWARENESS
RESPECT The ability to converse and maintain
interactions with others and interchange
SOCIAL RESPONSIBILITY
roles between team leader and team
members

The ability to control emotions while
socializing and be ethical in carrying out

responsibilities to society

The ability to recognize and respect the
attitude, behaviour, belief and the rights

of other people

The ability to be responsible and take
initiative/volunteer to be engaged and
able to act as an agent of change in the

society


eXAMPLE of course assessment plan

strategic marketing (3 CREDITS)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the

related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.


Synthesize the Cluster feedbacks

COURSE LEARNING from the stakeholders with

OUTCOME regards to social and

cultural issues (A4)

MQF LOC Cluster 3B

Delivery Method Demonstration/simulation/
Assessment Method role play


Specific Task
Student Learning Time Peer review (5%)
Project proposal defence (15%)





Students need to synthesise feedback
received from stakeholders with regards

to their proposal related to university
social responsibility (USR) events




24 hours


cluster 3:

PLO 5 : Communication Skills

Ability to communicate/convey information/ideas/reports
cogently and professionally in appropriate language in
various medium, to a range of audience and different
situations.
The ability to communicate in more than one language is
encouraged.

EXAMPLE OF OUTCOMES:



i. Communicate effectively research findings to peers, scholarly
communities and society at large in the relevant field of expertise.


ii. Work to deal with different people in learning and working
communities and other groups and networks, ethically and

professionally.


attributes of communication skills:

Communicate effectively, speak Articulate/Convinve/Persuade
Negotiate/Influence
confidently, converse clearly Communicate in different
language
Ability to communicate/convey Promote amicable atmosphere
to achieve mutual benefits
information ideas and SCIENCE & (verbal/written)
reports cogently and TECHNOLOGY Express attitude and feelings
professionally in appropriate through body language and facial
language AND expressions
Convey characters, thoughts and
Critic, debate and argue SOCIAL emotions through music and
painting
Written, verbal and graphical SCIENCE
communication

Expression, interpretation

Advocacy communication


attributes definition

ORAL COMMUNICATION The ability to deliver ideas clearly and
effectively
WRITTEN
COMMUNICATION The ability to write an academic
discourse with a coherent flow that is
RESPONDING
TO QUESTION clear and easy to comprehend

EXPRESSION The ability to understand and respond
to questions using appropriate
language

I. The ability to read non-verbal cues such
as facial expressions, eye contact, spatial

distance and tone of voice
ii. The ability to make sense of artistic
expressions through music and painting
by exploring various rhythm, tempo,

structure, colours etc


eXAMPLE of course assessment plan

INDUSTRIAL law and relations (3 CREDITS)

*This table represents one (1) of the CLOs of the entire course.
*The SLT considers both Face-to-Face (F2F) and Non Face-to-Face (NF2F) learning time, type of assessment and the
related discipline. The percentage for assessment should approximate the SLT allocated for the CLO.

Defend effectively in both
COURSE LEARNING
objective and persuasive styles

OUTCOME appropriate to the circumstances

(A3)

MQF LOC

Cluster 3C

Delivery Method

Assessment Method Case study

Specific Task

Student Learning Time
Moot court (40%)




Students need to speak in
a clear, well-reasoned, and professional

manner in both objective and
persuasive styles in a series of moot

court sessions



48 hours


cluster 3:

PLO 6: Digital Skills

Ability to use information/digital technologies to support
work and studies.

The skills include sourcing and storing information,
processing data, using applications for problem solving and
communication, as well as ethics in applying digital skills.




EXAMPLE OF OUTCOMES:



Competently use a wide range of suitable digital technologies
and appropriate software to enhance study, research and/or

work/practice


Digital Design

FIVE Social Media
COMPONENTS
Device and Apps
OF
DIGITAL Digital
SKILLS Collaboration
Digital Ethics and
Netiquette


GRAPHIC DIGITAL APPLICATION
DESIGN
DESIGNER E-magazine, e-books,

e-newspapers,
SKILL SET television, web,
Digital design is a
method by which

advertising, marketing
graphic designs are and sales displays and
Generating visual promotions, aviation,
created using ideas, graphic,
computers, tablets, astronomy, remote
digital drawing tools for design, 2D and 3D sensing, architecture,
print, web, television, animation, web
electronic devices, photography, 3D
design, video game development,
multimedia design, special modelling,
presentations, social anthropology,
media collateral, email effects, advertising, product design,
and web ads, digital computer,
billboards and signage, animation, mapping,
applications, mark- etc.
pitch decks, 3D up languages,
modelling, 2D
animation, and other typography, colour,
media of innumerable project
nature and varieties
management,
communication and

social media


SOCIAL MEDIA skill

CREATIVITY content writing
curation

Consistently come up Able to tailor the Keep headlines community
with new and content and know magnetic and management
when to share, what captivating to
engaging ideas, to share and where to attract audience
creative initiatives and
share
campaigns

organization aptitude relationship Communicate
building with audience and

spread reach
organically

Create publishing Learn where audience Reach out to
schedules, track the is migrating to and influencers and make
crucial relationships in
content flow and when is the right time
maintain the social to switch social media order to grow
credibility
media profile platform


device and apps skill




Device or apps which Also can be defined as a
also known as gadget
mini app that stays on
can be defined as
smartphones, tablets screen to provide quick
and portable game
functionality. Search
and music players.

box, clock, weather,


calculator and stock

The gadget may be market gadgets are
static, such as a typical examples.
calculator, that


requires input from

the user, or be "live"

and changing such as

the weather and stock

market.


dIGITAL COLLABORATION skill

Using digital

technologies for THROUGH.....
collaboration, which • Online meetings
connect broader • Online team chat

network of rooms
participants. • Co-authoring
• Social media

• Shared task





SITUATION / CONDITION
Fluid movement through
different modes of working,
from real-time group work
to asynchronous group work


Digital ETHICS AND NETIQUETTE

*Both digital ethics and netiquette are

frequently used interchangeably.





Digital ethics is how to
Netiquette: hybrid word,

manage oneself ethically,
combination of network

or etiquette, defined as a
professionally and in a

set of rules for acceptable
clinically sound manner
online behaviour such as

via online and digital how to communicate,

media.

treat others, portray
ourselves, and protect
Digital ethics refer to the
ourselves online. Online
study of the implication of
ethic focuses on the
technology on the social,
acceptable use of online
political, and moral space
resources in an online
of society.

social environment.


several principles of digital ethics

Ethic of Effective Communication and Conversation
Netiquette: hybrid word, combination of network or etiquette, defined as a
set of rules for acceptable online behaviour such as how to communicate,

treat others, portray ourselves, and protect ourselves online. Online ethic
focuses on the acceptable use of online resources in an online social
environment



Ethic of
Images
Images include both photograph and video. Altering and manipulating

images in an ethical manner



Privacy and Security
Use of personal information such as financial, biometric, medical, and

biographical data with the owner’s consent




Copyright Infringement
Use of personal information such as financial, biometric, medical, and

biographical data with the owner’s consent


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