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Published by battlemaster198, 2022-11-28 18:51:47

Wayfinders Guide to Eberron

Wayfinders Guide to Eberron

Keywords: Dungeons & Dragons,Dungeons & Dragons 5e

THE PATH OF LIGHT THE UNDYING COURT

• ?M TQ^M QV IV IOM WN LIZSVM[[ ?M U][\ ÅVL • Our greatest champions and sages will
the path that leads to the light. never be lost to us. Their wisdom guides us,
and their power protects us all.
• Act with compassion and courage. Each
noble act is a step on the path. • Honor our past. Respect our traditions.
Perfect your skills and you may earn your
• Hone your body and your mind. You are place among the Deathless.
the tool you will use to change reality.
• Destroy those foul creatures that channel
The Path of Light is the faith of the kalashtar and the power of Mabar, for they consume the
has few followers in Khorvaire. A Lightspeaker essence of our world.
seeks to change reality—in the big picture by
ushering in an age of light, while on the small The elves of Aerenal refuse to allow their
[KITM Ja M`KQ[QVO VMOI\Q^M QVÆ]MVKM[ IVL greatest souls to be lost to Dolurrh. Using
performing good works. powerful magic, they raise these champions
as deathless, a form
While compassion is important, there are those of undead imbued
among the followers of the Path of Light who with positive energy.
believe in taking surgical action to eliminate The Undying Court
sources of evil. Where followers of the Silver is a council of the
Flame believe that all mortals can be brought to deathless, ancient
the Flame, some who follow the Path of Light elves who have guided
JMTQM^M \PI\ Q\¼[ UWZM M`XMLQMV\ \W MTQUQVI\M IV their descendants
QVNMK\QWV IVL \W ITTW_ I [W]T \W ÅVL \PM TQOP\ QV Q\[ for twenty thousand
VM`\ QVKIZVI\QWV years. As individuals, a
deathless councilor is
no more powerful than
a traditional lich. But
working in concert, the Undying Court creates
a pool of energy that empowers their divine
spellcasters.

Of all of these religions, the Undying Court
is the most grounded in reality. You can go to
Shae Mordai and seek an audience with the
Court. As a follower of the Undying Court,
consider why you are so far from home. Were
you sent from Aerenal with a mission? Is it for
the Court as a whole or are you acting as an
IOMV\ WN I [XMKQÅK KW]V[MTWZ¸XMZPIX[ aW]Z W_V
ancestor? Followers of the Undying Court despise
negatively charged undead, so without a concrete
mission, one should seek to destroy the undead
and the necromancers who rouse them.

CHAPTER 2 | FAITHS OF KHORVAIRE 51


CULTS OF THE DRAGON BELOW DISTANT LANDS

• There is a paradise within the world, a vale This ?IaÅVLMZ¼[ /]QLM focuses on the continent of
bathed in the light of the Inner Sun. Earn Khorvaire and the city of Sharn. But Khorvaire
your passage with the blood of worthy foes. is only one continent of many, and in time
IL^MV\]ZMZ[ UIa _Q[P \W M`XTWZM LQ[\IV\ TIVL[
• 7]Z M`Q[\MVKM Q[ I KPZa[ITQ[ [\I\M XZMXIZQVO Here is an overview of the other regions of
us for transcendent immortality within the Eberron. If you wish to know more, refer to the
JW_MT[ WN \PM /QJJMZQVO 5W]\PMZ [W]ZKM[ XZM[MV\ML QV \PM IXXMVLQ`

• The Lord of Eyes sees all secrets. His AERENAL
gaze elevates the worthy and slays the
unbeliever. Drive all doubt from your heart 1V )MZMVIT aW] UQOP\°
and you will see reality through new eyes. • Consult an elven archmage who’s been
dead for twenty thousand years.
The Cults of the Dragon Below are wildly
diverse. The tenets above describe the beliefs • Battle sinister forces that have crawled into
of three LQ‫ٺ‬MZMV\ cults, and the image of the holy Eberron from a realm of eternal night.
[aUJWT Q[ WVM KWUUWV M`IUXTM¸I XQMKM WN
volcanic glass—not something shared by all • Learn secrets of arcane magic unknown on
cults. There are warlocks who draw power from Khorvaire.
demon overlords and daelkyr cultists who serve
UQVL ÆIaMZ[ IVL JMPWTLMZ[ 7\PMZ[ IZM [QUXTa The massive island of Aerenal is the ancient
driven by deep convictions that others see as kingdom of the elves. Its jungles are a source
UILVM[[ 7]\[QLMZ[ ][M \PM \MZU ¹+]T\ WN \PM of strange and valuable lumbers: the soarwood
Dragon Below” as a blanket term to describe used for the hulls of airships, tough bronzewood,
all of these things, but the cultists themselves even trees that remain alive after being felled.
don’t use this name or see themselves as part Beyond this, the island is close to the planes of
of a greater whole. New cults can spring up 1ZQIV IVL 5IJIZ° ITTW_QVO \PM TQVM[ JM\_MMV
anywhere at any time, as a seed of madness takes life and death to become blurred. This can be
root and spreads. dangerous, with dark forces creeping in from the
plane known as the Endless Night. But it’s also
If your character is part of a cult, work with the allowed the elves to perform feats of necromancy
,5 \W LMÅVM aW]Z XMZ[WVIT JMTQMN[ ITWVO _Q\P unmatched in Eberron. Among the Aereni elves,
the size and scope of your cult. Does your faith the honored dead walk among the living. Heroes
have wide support across the Shadow Marches? who died in glorious battle return to serve the
Or are you and your family the only people who Sibling Kings. And in the depths of Shae Mordai,
share your particular beliefs? the deathless lords of the Undying Court study
the shifting balance of the planes and the path of
the Draconic Prophecy.

While necromancy is a pillar of Aereni
society, it isn’t the dark force you’re used to.
The deathless undead of Aerenal are sustained
by positive energy—the light of Irian and the
devotion freely given by their descendants. The
elves of Aerenal despise necromancy that draws
on the negative energy of Mabar, and agents of
the Undying Court are charged to seek out and
destroy vampires, liches, and other such undead.

52 CHAPTER 2 | DISTANT LANDS


Aereni civilization is over twenty thousand ARGONNESSEN
years old. They’ve watched nations of goblins
and humans rise and fall, secure in their island In Argonnessen, you could...
sanctuary. The Aereni possess many secrets and • Clash with tribes of dragon-worshipping
powers the Five Nations have yet to discover. barbarians.
But the elves are more interested in practicing
and perfecting these ancient traditions than in • -`XTWZM IV IVKQMV\ KQ\a WN LZIOWV[
innovation and discovery. An Aereni wizard
UQOP\ [XMVL I LMKILM ZMÅVQVO \PM XZWV]VKQI\QWV • Discover mighty artifacts and epic spells.
of a single spell’s incantation. For now humanity
can’t match the power of the elves. If that balance Argonnessen is home to the oldest civilization
begins to change, will Aerenal take action? on Eberron. The dragons wield epic magic, and
their homeland is shielded against divination and
teleportation. Tribes of barbarians roam Seren
Islands and the coastlines of Argonnessen; these
include members of almost every humanoid
race, perhaps collected by dragons in ages past.
These Seren barbarians worship the dragons
and protect the coasts from invaders. To date,
no one from the Five Nations has ever ventured
into the interior of the continent and returned to
speak of it.

CHAPTER 2 | DISTANT LANDS 53


No one knows just how many dragons there remain: the mighty empire of Riedra and the
are in Argonnessen, but people tell stories of mountain sanctuary of Adar. Riedra is ruled by
^I[\ KI^MZV KWUXTM`M[ ÅTTML _Q\P \PM \ZMI[]ZM[ the Inspired P]UIV[ \QML \W M`\ZIXTIVIZ [XQZQ\[
of fallen civilizations, of prisons holding bound and imbued with psychic powers. Adar is the
demons, of cities made from diamond and homeland of the Kalashtar. Riedra maintains an
adamantine. Is there any truth to these tales, or is endless siege of Adar, and both nations have little
it all myth? contact with Khorvaire.

EVERICE AND THE FROSTFELL XEN’DRIK

In Everice or the Frostfell, you might... In Xen’drik, you could...
• Discover an ancient civilization hidden • Seek to destroy ancient mystical weapons
beneath the ice. before they fall into the hands of villains.

• ;MIZKP NWZ \PM []Z^Q^WZ[ WN I TW[\ M`XMLQ\QWV • Battle savage giants in the ruins of their
ancient cities.
• Find the source of a mysterious mystical
signal. • Match wits with cunning drow in the
depths of a primordial jungle.
The poles of Eberron are almost as mysterious
as Argonnessen. Some dwarves believe that
their ancestors originally came to Khorvaire
from the Frostfell, but there’s been no contact
with Frostfell dwarves in modern times. Legends
[XMIS WN ]VLMIL PWZLM[ NZMM ZWIUQVO ÅMVL[ IVL
terrifying monsters in these arctic lands.

SARLONA

In Sarlona, you could...
• 1VÅT\ZI\M IV MUXQZM Z]TML Ja
psychic overlords.

• Defend an ancient mountain
monastery.

• Disable a monolith used to control
the dreams of a city.

Tens of thousands of years ago, the
vast continent of Sarlona was the
cradle of human civilization. Three
\PW][IVL aMIZ[ IOW \PM ÅZ[\ P]UIV
colonists set forth from Sarlona,
setting in motion the events that
would shape modern-day Khorvaire.
Once Sarlona was home to over
a dozen distinct kingdoms, but
today only two established nations

54 CHAPTER 2 | DISTANT LANDS


In the distant past, Xen’drik was home to the EBERRON: ABOVE AND BEYOND
civilizations of the giants. Now it is a place of
mysteries and ruins. The giants were destroyed While planar travel is uncommon, it can help to
by the dragons of Argonnessen, and the epic have an understanding of Eberron’s cosmology
magics unleashed in that battle warped the land. IVL PW_ \PM QVÆ]MVKM WN \PM XTIVM[ KIV I‫ٺ‬MK\
Space and time are unreliable in Xen’drik. But your story.
it is a land that holds untold treasures, and the
richest source of rare Siberys dragonshards. In THE MATERIAL PLANE
addition to savage giants, Xen’drik is home to
the enigmatic drow and many other races and Eberron is the heart of the material plane. It
creatures never seen in Khorvaire. is surrounded by the Ring of Siberys, a band
of golden dragonshards. Beyond this, twelve
The port city of Stormreach serves as the moons orbit the world. To date, no creature from
OI\M_Ia \W @MV¼LZQS 1\¼[ XZW^MV LQ‫ٻ‬K]T\ \W -JMZZWV PI[ M^MZ M`XTWZML \PM UWWV[ 6WVM KIV
maintain colonies within Xen’drik, though the say whether they are lifeless rocks or thriving
end of the Last War has created a new interest in worlds in their own right. Some sages believe that
M`XTWZI\QWV the moons are actually connected to the planes,
WZ \PI\ \PMa UQOP\ M^MV JM XPa[QKIT M`\MV[QWV[ WN
øÊ㮑 Dƒ¦®‘͍ the planes, but this remains a mystery.

2QH LGHD VXJJHVWHG LQ WKLV FKDSWHU LV WKDW To date, no other planets have been discovered
H[SORUHUV FDQ GLVFRYHU P\VWLFDO VHFUHWV LQ within Eberron’s material plane. However,
GLVWDQW ODQGV %XW ZKDW GRHV WKDW PHDQ" the underworld of Khyber contains a host of
+RZ GR \RX JLYH WKH $HUHQL HOYHV RU JLDQWV LMUQXTIVM[" \QVa XWKSM\[ WN ZMITQ\a \PI\ M`Q[\
RI ;HQ·GULN VSHOOV QR RQH KDV VHHQ EHIRUH" within the underworld. As such, venturing below
the surface of Eberron can lead you to a network
6SHOOV DQG PDJLF LWHPV DUH FRQVWDQWO\ WN KI^MZV[ IVL XI[[IOM[° J]\ QN aW] ÅVL \PM
EHLQJ LQWURGXFHG LQ QHZ VRXUFHERRNV DQG right passage, it can take you to fantastic and
RQOLQH FRQWHQW 2QH RSWLRQ LV IRU D '0 WR OLPLW LMILTa _WZTL[ QVPIJQ\ML Ja ÅMVL[ IJMZZI\QWV[
DFFHVV WR VRPH RU DOO RI WKLV QHZ PDWHULDO ,I and other children of Khyber. This is one way
D SOD\HU ZDQWV WR XVH D VSHOO IURP ;DQDWKDU·V to adapt material from Out of the Abyss and
*XLGH WR (YHU\WKLQJ WKH\ KDYH WR ÀQG LW Mordenkainen’s Tome of Foes to Eberron. There
:KHQ D FKDUDFWHU KDV DQ RSSRUWXQLW\ WR OHDUQ may be realms of demons and devils deep within
QHZ PDJLF³ZKHWKHU E\ VWXG\LQJ ZLWK D 3PaJMZ TWVO PMTL I\ JIa Ja \PM QVÆ]MVKM WN
PHPEHU RI WKH 8QG\LQJ &RXUW RU UHDGLQJ WKH Siberys and the Silver Flame.
FUXPEOLQJ SDJHV RI D JLDQW·V VSHOOERRN³WKH
'0 FDQ DOORZ WKHP WR H[FKDQJH DQ H[LVWLQJ THE PLANES OF EBERRON
VSHOO IRU D QHZ VSHOO
The material plane is enfolded by thirteen
7KLV DSSOLHV WR DUFDQH PDJLF DV ZHOO DV XTIVM[ WN M`Q[\MVKM 5IVa WN \PM[M PI^M I[XMK\[
GLYLQH 7KH 6LOYHU )ODPH LV ZRUVKLSSHG of both outer and inner planes. All of the planes
LQ PDQ\ GLIIHUHQW ZD\V DURXQG WKH ZRUOG overlap with Eberron in some way, and they
DQG WKH JLDQWV KDG WKHLU RZQ IRUP RI WKH QVÆ]MVKM IVL IZM QVÆ]MVKML Ja \PM UI\MZQIT
6RYHUHLJQ +RVW ZKLOH H[SORULQJ DQ DQFLHQW XTIVM <PQ[ QVÆ]MVKM _I`M[ IVL _IVM[# [KPWTIZ[
WHPSOH D FOHULF FRXOG OHDUQ QHZ ZD\V WR often depict the planes as orbiting Eberron,
LQYRNH WKH SRZHU RI WKH GLYLQH though this purely a metaphor for their shifting

CHAPTER 2 | EBERRON: ABOVE AND BEYOND 55


QVÆ]MVKM ?PMV \PM QVÆ]MVKM WN I XTIVM Q[ Dal Quor: The Region of Dreams. With
especially strong it is said to be coterminous. I NM_ M`KMX\QWV[ []KP I[ MT^M[ SITI[P\IZ IVL
?PMV Q\[ QVÆ]MVKM Q[ _MIS I XTIVM Q[ ZMUW\M warforged), mortal creatures touch Dal Quor
These states can be important for epic rituals, when they dream. The outer fringes of the plane
the creation of eldritch machines or interaction are morphic and shaped by the memories and
_Q\P M`\ZIXTIVIZ MV\Q\QM[ <PMZM IZM IT[W UIVQNM[\ M`XMZQMVKM[ WN LZMIUMZ[ <PMZM Q[ I LIZS KWZM I\
zones: places in the material plane where the the heart of the plane, shaped by the nightmare
barriers are thin and where some aspects of a force known as the Dreaming Dark. For reasons
XTIVM KIV JTMML \PZW]OP /PW[\[ UIa TQVOMZ QV I unknown to the general populace, Dal Quor is
manifest zone to Dolurrh, while a manifest zone always remote and only touched in dreams.
tied to Lamannia might have wild vegetation
and enhance druidic magic. Dolurrh: The Realm of the Dead. When
a mortal soul dies, it is drawn to Dolurrh. It is a
Daanvi: The Perfect Order. Daanvi XTIKM LMÅVML Ja LM[XIQZ IVL IXI\Pa# W^MZ \QUM
embodies the ideas of law and order, civilization memories are leached out of the trapped spirits
IVL LQ[KQXTQVM 1\ Q[ ÅTTML _Q\P XMZNMK\ KQ\QM[ IVL until only a husk remains. While this seems bleak,
KIZMN]TTa WZLMZML ÅMTL[ _Q\P QUUWZ\IT KW]Z\[ IVL most religions maintain that Dolurrh isn’t the
endless archives holding every law ever imagined. end; it is a gateway to whatever lies beyond. Such

56 CHAPTER 2 | EBERRON: ABOVE AND BEYOND


faiths assert that what appears to be dissolution is Shavarath: The Battleground. This is the
the natural process of the soul moving to a higher XTIVM WN _IZ IVL Q\ Q[ OZQXXML Ja I KWVÆQK\ \PI\
XTIVM WN M`Q[\MVKM \PI\ UWZ\IT[ KIV VM^MZ \W]KP" _QTT VM^MZ MVL )ZUQM[ WN ÅMVL[ IVL KMTM[\QIT[
joining with the Sovereigns, merging with the have fought in Shavarath since the dawn of time,
Silver Flame, or simply rejoining the cycle of life I[[MZ\QVO \PI\ \PMQZ [\Z]OOTM[ IZM ZMÆMK\ML QV \PM
in a new form. Nonetheless, Dolurrh is a gloomy balance of good and evil across all reality.
XTIVM ÅTTML _Q\P \PM TQVOMZQVO \ZIKM[ WN \PM LMIL
When Dolurrh is remote it is impossible to Syrania: The Azure Sky. Crystal spires
resurrect the dead. When it’s coterminous ghosts ÆWI\ QV I XMZNMK\ JT]M [Sa .IZU[ IVL KITU
become more common. Resurrection spells are communities stretch across clouds. This is
easier to perform, but carry the risk of bringing \PM XTIVM WN XMIKM IVL ITT \PQVO[ \PI\ ÆW]ZQ[P
back unwanted spirits. in times of peace. This includes commerce;
the Immeasurable Market of Syrania draws
Fernia: The Sea of Fire. This plane merchants and travelers from across reality.
MVKWUXI[[M[ JW\P \PM ZI_ MTMUMV\IT NWZKM WN ÅZM
and the idea WN ÅZM" ÆIUM ][ML I[ I _MIXWV I[ I Thelanis: The Faerie Court. Similar to
force that holds darkness at bay, as a destructive the Feywild of the core cosmology, Thelanis is
power and force for change. It is home to all the plane of stories and the home of the fey. It
UIVVMZ WN ÅZM MTMUMV\IT[ IVL IT[W \W KMTM[\QIT[ is one of the easiest planes to reach, and many
IVL ÅMVL[ \PI\ MUJWLa \PM[M QLMI[ tales begin with a hero unintentionally crossing
into Thelanis.
Irian: The Eternal Dawn. A plane of light
and hope, Irian is the source of positive energy in Xoriat: The Realm of Madness. Xoriat is
Eberron. alien, the plane of things that are fundamentally
unnatural. It challenges ideas of what is possible.
Kythri: The Churning Chaos. The plane Some can look upon Xoriat and see it as a place
of chaos and change, Kythri is a morphic realm of revelations; but most mortals who come to
QV KWV[\IV\ Æ]` close to Xoriat fall prey to madness. Xoriat is
the source of many aberrations, along with the
Lamannia: The Twilight Forest. While terrifying daelkyr.
Q\ Q[ KITTML I ¹.WZM[\º 4IUIVVQI MUJWLQM[
primordial nature, and contains every possible ASTRAL AND ETHEREAL
natural environment. It is home to massive
beasts, lycanthropes, elementals, and other things The planes of Eberron are bound together in
\PI\ ZMÆMK\ \PM XW_MZ WN VI\]ZM their own cosmology. But the astral and ethereal
planes surround and enfold them, functioning
Mabar: The Endless Night. Mabar is the M`IK\Ta I[ \PMa LW QV \PM KWZM KW[UWTWOa 1N
darkness that hungers to consume light and life. you wish to facilitate contact between Eberron
It is the source of negative energy in Eberron, and other settings, passage through the Deep
and largely serves the same role as the Shadowfell Ethereal is the simplest way to accomplish it. The
in the core cosmology. potential impact of contact between Eberron and
other realms is discussed in chapter 1.
Risia: The Plain of Ice. The counterpart of
Fernia, Risia embodies water, winter, and all the
ideas that can be embodied by them.

CHAPTER 2 | EBERRON: ABOVE AND BEYOND 57


CELESTIALS, GODS, AND FIENDS • Bel Shalor, the Shadow in the Flame.
A spirit of corruption, Bel Shalor is said
Eberron has no parallel to the gods of other to be bound in the temple-citadel of
settings. It’s possible that the Progenitor Flamekeep. It whispers to all those who
Dragons were such beings, but many assume follow the Silver Flame, trying to lead them
that the Progenitor Dragons are entirely astray.
metaphorical. As an Eberron DM, you decide
the truth of this. • Rak Tulkhesh, the Rage of War. The
embodiment of aggression, Rak Tulkhesh
The people of Eberron believe their gods are feeds of hatred and drives mortals to battle.
omnipresent—not bound to a single coherent
form but rather present in all places at all times. • Sul Khatesh, the Keeper of Secrets. A
If you revere the Silver Flame, its power is spirit of forbidden knowledge, Sul Khatesh
always with you. The Sovereign Onatar guides possesses a wealth of arcane secrets and
the hand of every smith if they know how to PQLLMV SVW_TMLOM° J]\ PMZ [MKZM\[
listen for his voice, and Dol Arrah and Dol inevitably lead to tragedy.
,WZV IZM XZM[MV\ WV M^MZa JI\\TMÅMTL O]QLQVO
every soldier. ?PMV ILIX\QVO M^QT OWL[ WZ IZKPÅMVL[ \W
Eberron, one option is to make them Overlords.
This means religion is driven by faith as .WZ M`IUXTM <QIUI\ KW]TL JM IV 7^MZTWZL
opposed to the concrete actions of deities. The embodying the pride and potential for evil within
faithful believe \PI\ \PMQZ \ZQ]UXP[ ZMÆMK\ \PM dragons, while Lolth could be an Overlord who
PIVL WN \PM LQ^QVM <PMa LWV¼\ M`XMK\ I OWL \W preys on the elves.
physically show up and solve their problems.
The rakshasa are the most common native
.QMVL[ IVL KMTM[\QIT[ KMZ\IQVTa M`Q[\ PW_M^MZ ÅMVL[ <PMa [\QTT [KPMUM QV \PM [PILW_[ [MMSQVO
Some have powers rivalling deities in other \W NZMM \PMQZ 7^MZTWZL[ 0W_M^MZ IVa ÅMVL¸IVa
[M\\QVO[ -`\ZIXTIVIZ QUUWZ\IT[ IZM OMVMZITTa devil, demon, or other evil immortal—could be
invested in the own planes and have little a spawned by Khyber if it suits your story. Such
interest in Eberron. There are demons and ÅMVL[ UIa JM JW]VL \W IV 7^MZTWZL WZ \PMa UIa
archons battling in Shavarath, but they’ve been be independent incarnations of evil unleashed on
ÅOP\QVO WVM IVW\PMZ [QVKM JMNWZM P]UIVQ\a \PM _WZTL <PM UW[\ XW_MZN]T ÅMVL[ IZM JW]VL
M`Q[\ML IVL \PMa KIV¼\ TMI^M \PMQZ XW[\[ \W NWWT by the same powers that hold the Overlords at
IZW]VL QV -JMZZWV :IZM M`KMX\QWV[ WKK]Z bay, and interacting with or summoning such a
such as the Daelkyr or the Dreaming Dark, but creature requires the use of magic.
M`\ZIXTIVIZ QUUWZ\IT[ IZM UW[\Ta KWVKMZVML
with their planes. What about native celestials? The primary
celestials of Eberron are the couatl. However, in
As such, player characters are more likely to the dawn of time the vast majority of Eberron’s
encounter native immortals on Eberron: spirits KMTM[\QIT[ [IKZQÅKML \PMU[MT^M[ \W JQVL \PM
spawned by Khyber or Siberys. overlords. This is why Eberron needs heroes.
The Silver Flame holds the essence of this power,
The Overlords are the most powerful native but it takes a mortal champion to wield it.
ÅMVL[ ) NM_ WN \PM JM[\ SVW_V 7^MZTWZL["

58 CHAPTER 2 | EBERRON: ABOVE AND BEYOND


CHAPTER 3: RACES OF EBERRON

<PM *IbIIZ QV ;PIZV Q[ ÆWWLML _Q\P UMZKPIV\[ ÅMZKM _IZZQWZ[ IVL \PM <ITMV\I PITÆQVO[ IZM JZI^M
IVL K][\WUMZ[ )V )MZMVQ MTN [KW_T[ JMPQVL I OWTLMV VWUIL[ _PW KZW[[ \PM XTIQV[ WV LQVW[I]Z UW]V\[
LMI\PUI[S I[ [PM IZO]M[ _Q\P I L_IZN UMZKPIV\
)[ I <ITMV\I PITÆQVO UISM[ PQ[ _Ia \PZW]OP \PM <PQ[ KPIX\MZ XZW^QLM[ IV W^MZ^QM_ WN \PM
KZW_L XMWXTM [KZIUJTM \W OM\ W]\ WN \PM _Ia WN \PM common races and their role in the world. It
JIZJIZQIV¼[ ZMX\QTQIV UW]V\ 7VM KZMI\]ZM PWTL[ PQ[ IT[W XZM[MV\[ NW]Z VM_ ZIKM[ \PI\ _MZM WZQOQVITTa
OZW]VL¸I \ITT ÅO]ZM NWZUML NZWU [\MMT IVL TMI\PMZ LM^MTWXML NWZ \PM -JMZZWV KIUXIQOV [M\\QVO
_PW OTIZM[ I\ \PM PITÆQVO _Q\P OTMIUQVO KZa[\IT MaM[
<PQ[ _IZNWZOML [XMV\ \_MV\a aMIZ[ WV \PM JI\\TMÅMTL • Changelings IZM KTM^MZ [PIXM[PQN\MZ[ \PI\
IVL Q\ PI[ VW NMIZ WN \PM PITÆQVO _IZZQWZ 6MQ\PMZ WVM can disguise themselves as members of
VW\QKML \PM KPIVOMTQVO _PW [\WTM \PM PITÆQVO[ X]Z[M W\PMZ ZIKM[ -`KMX\QWVIT [XQM[ IVL ZWO]M[
J]\ [PM IT\MZ[ PMZ NMI\]ZM[ IVa_Ia \ISQVO \PM NWZU WN \PMa TQ^M QV \PM [PILW_[ WN P]UIVQ\a

IV WTL UIV I[ [PM UW^M[ IZW]VL \PM KWZVMZ • Kalashtar IZM P]UIV[ JW]VL \W [XQZQ\[
NZWU \PM XTIVM WN LZMIU[ QUJ]ML _Q\P
EBERRON CAN BE HOME TO ANY OF THE _Q[LWU IVL \MTMXI\PQK \ITMV\
creatures found across the multiverse
of DUNGEONS & DRAGONS. Humans, • Shifters LZI_ WV \PMQZ LQ[\IV\ TaKIV\PZWXQK
heritage to manifest bestial traits for short
gnomes, elves, and orcs have all XMZQWL[ WN \QUM ) LQ^MZ[M ZIKM [PIXML Ja
\PM JMI[\[ _Q\PQV \PMU [PQN\MZ[ WN\MV XZMNMZ
made their marks on the continent the wilds to the civilized world.

of Khorvaire. However, the creatures of Eberron • Warforged IZM IZ\QÅKQIT TQNMNWZU[ J]QT\ \W
KIV JM Y]Q\M LQ‫ٺ‬MZMV\ NZWU \PMQZ KW]V\MZXIZ\[ WV ÅOP\ QV \PM 4I[\ ?IZ +ZMI\ML I[ \WWT[ WN
other worlds. The orcs of Eberron include druids JI\\TM \PMa U][\ VW_ ÅVL \PMQZ XTIKM IVL
IVL XITILQV[ _PW ÅOP\ \W LMNMVL \PM _WZTL NZWU X]ZXW[M JMaWVL \PM _IZ
demons and aberrations. The Valenar elves are

CHAPTER 3 | RACES OF EBERRON 59


CHANGELINGS

4WVO IOW \PMZM _I[ I _WUIV VIUML 2M[ IVL [PM PIL WVM P]VLZML
KPQTLZMV 0MZ ZQ^IT[ KWV[XQZML IOIQV[\ PMZ IVL [_WZM \W SQTT PMZ
KPQTLZMV 2M[ JMOOML \PM ;W^MZMQOV[ NWZ PMTX J]\ \PMQZ WVTa IV[_MZ
_I[ \PM _QVL IVL ZIQV 1V \PM LMX\P[ WN PMZ LM[XIQZ I TWVMTa
\ZI^MTMZ \WWS PMZ PIVL »1 _QTT XZW\MK\ aW]Z KPQTLZMV QN \PMa NWTTW_
Ua XI\P 4M\ \PMU _IVLMZ \PM _WZTL <PMa UIa JM [P]VVML
IVL NMIZML J]\ \PMa _QTT VM^MZ JM LM[\ZWaML ¼ 2M[ IOZMML IVL
\PM \ZI^MTMZ OI^M PMZ PQ[ KTWIS ?PMV [PM LZIXML Q\ W^MZ PMZ
KPQTLZMV \PMQZ WTL NIKM[ UMT\ML I_Ia IVL \PMa KW]TL JM _PWM^MZ
\PMa _IV\ML \W JM )VL [W Q\ ZMUIQV[ <PW]OP \PM +PQTLZMV IZM
[P]VVML Ja ITT \PM OQN\ WN \PM <ZI^MTMZ XZW\MK\[ \PMU [\QTT

¸+PIVKM KPIVOMTQVO XZQM[\

A changeling can shift its face and form with a MASKS
\PW]OP\ 5IVa KPIVOMTQVO[ ][M \PQ[ OQN\ I[ I NWZU
WN IZ\Q[\QK IVL MUW\QWVIT M`XZM[[QWV J]\ Q\¼[ IV AND PERSONAS
QV^IT]IJTM \WWT NWZ OZQN\MZ[ [XQM[ IVL W\PMZ[ _PW
_Q[P \W LMKMQ^M <PQ[ TMIL[ UIVa XMWXTM \W \ZMI\ In their natural form changelings are slender and
SVW_V KPIVOMTQVO[ _Q\P NMIZ IVL [][XQKQWV XITM _Q\P KWTWZTM[[ MaM[ IVL [QT^MZ _PQ\M PIQZ
) KPIVOMTQVO KIV IT\MZ Q\[ XPa[QKIT IXXMIZIVKM
HIDDEN PEOPLE _Q\P I \PW]OP\ ?PQTM \PQ[ KIV JM ][ML \W LMKMQ^M
W\PMZ[ Q\ Q[ I VI\]ZIT NWZU WN M`XZM[[QWV NWZ \PM
?PMZM^MZ P]UIV[ KIV JM NW]VL \PMZM IZM KPIVOMTQVO ) KPIVOMTQVO [PQN\[ [PIXM[ \PM _Ia
changelings; the question is whether their W\PMZ[ UQOP\ KPIVOM KTW\PM[ ) KI[]IT [PIXM¸WVM
XZM[MVKM Q[ SVW_V KZMI\ML WV \PM [X]Z WN \PM UWUMV\ _Q\P VW LMX\P
WZ PQ[\WZa¸Q[ KITTML I UI[S. A mask can be used
+PIVOMTQVO[ IZM JWZV \W WVM WN \PZMM XI\P[ \W M`XZM[[ I UWWL WZ \W [MZ^M I [XMKQÅK X]ZXW[M
A few are raised in stable communities where IVL \PMV VM^MZ ][ML IOIQV 0W_M^MZ UIVa
changelings are true to their nature and deal KPIVOMTQVO[ LM^MTWX QLMV\Q\QM[ \PI\ PI^M UWZM
WXMVTa _Q\P \PM XMWXTM IZW]VL \PMU ;WUM IZM LMX\P <PMa J]QTL IV QLMV\Q\a W^MZ \QUM KZIN\QVO
WZXPIV[ ZIQ[ML Ja W\PMZ ZIKM[ _PW ÅVL \PMQZ a XMZ[WVI _Q\P I PQ[\WZa IVL JMTQMN[ <PQ[ NWK][ML
_Ia QV \PM _WZTL _Q\PW]\ M^MZ SVW_QVO IVW\PMZ QLMV\Q\a PMTX[ I KPIVOMTQVO XQVXWQV\ I XIZ\QK]TIZ
TQSM \PMU[MT^M[ 7\PMZ[ IZM XIZ\ WN VWUILQK
KPIVOMTQVO KTIV[ [XZMIL IKZW[[ \PM .Q^M 6I\QWV[ skill or emotion. A changeling adventurer might
_PW SMMX \PMQZ \Z]M VI\]ZM PQLLMV NZWU \PM PI^M XMZ[WVI[ NWZ UIVa [Q\]I\QWV[ QVKT]LQVO
single-skins. Some clans maintain safe havens in
UIRWZ KQ\QM[ IVL KWUU]VQ\QM[ J]\ UW[\ XZMNMZ \W negotiation, investigation, and combat. Personas
_IVLMZ \PM ]VXZMLQK\IJTM XI\P WN \PM <ZI^MTMZ KIV JM [PIZML Ja U]T\QXTM KPIVOMTQVO[# \PMZM
UQOP\ JM \PZMM PMITMZ[ QV I KWUU]VQ\a J]\
In creating a changeling adventurer, consider
\PM KPIZIK\MZ¼[ ZMTI\QWV[PQX[ _Q\P XMWXTM IZW]VL
them. Does the character conceal their true
KPIVOMTQVO VI\]ZM' ,W \PMa MUJZIKM Q\' ,W \PMa
PI^M KWVVMK\QWV[ \W W\PMZ KPIVOMTQVM[ WZ IZM \PMa
ITWVM IVL QV [MIZKP WN KWUXIVQWV['

60 +0)8<-: d +0)6/-416/;


_PWM^MZ Q[ WV L]\a _QTT ILWX\ \PM XMZ[WVI WN Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
<MS \PM SQVLTa WTL UMLQK 8MZ[WVI[ KIV M^MV IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
JM XI[[ML LW_V \PZW]OP I NIUQTa ITTW_QVO I UWLQÅMZ"
aW]VOMZ KPIVOMTQVO \W \ISM IL^IV\IOM WN KWV\IK\[
M[\IJTQ[PML Ja XZM^QW][ ][MZ[ WN \PM XMZ[WVI ^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϰ

CHANGELING NAMES ,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϭ ŝŶĐŚ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
ŝŶĐŚĞƐ
) KPIVOMTQVO UQOP\ ][M I LQ‫ٺ‬MZMV\ VIUM NWZ
MIKP UI[S IVL XMZ[WVI IVL ILWX\ VM_ VIUM[ tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϭϭϱ н ;ϮĚϰ п LJŽƵƌ ƐŝnjĞ
I[ MI[QTa I[ \PMa LM^MTWX VM_ NIKM[ <PM \Z]M ŵŽĚŝĮĞƌͿ
VIUM WN I KPIVOMTQVO \MVL[ \W JM [QUXTM IVL
UWVW[aTTIJQK# PW_M^MZ \PMZM IZM WN\MV IKKMV\[ Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
\W I KPIVOMTQVO¼[ VIUM \PI\ IZM M`XZM[[ML Shapechanger. )[ IV IK\QWV aW] KIV KPIVOM
\PZW]OP [PIXM[PQN\QVO [WUM\PQVO [QVOTM [SQV[ aW]Z IXXMIZIVKM IVL aW]Z ^WQKM AW] LM\MZUQVM
_QTT TQSMTa UQ[[ ;W \_W KPIVOMTQVO[ UQOP\ PI^M \PM [XMKQÅK[ WN \PM KPIVOM[ QVKT]LQVO aW]Z
the name 2QV, but one is 2QV _Q\P ^Q^QL JT]M MaM[ coloration, hair length, and sex. You can also
and one is 2QV _Q\P OWTLMV KPMMS[. ILR][\ aW]Z PMQOP\ IVL _MQOP\ J]\ VW\ [W U]KP
\PI\ aW]Z [QbM KPIVOM[ AW] KIV UISM aW]Z[MTN
+PIVOMTQVO[ PI^M I Æ]QL ZMTI\QWV[PQX _Q\P IXXMIZ I[ I UMUJMZ WN IVW\PMZ ZIKM \PW]OP
gender, seeing it as one characteristic to change VWVM WN aW]Z OIUM [\I\Q[\QK[ KPIVOM AW] KIV¼\
IUWVO UIVa W\PMZ[ L]XTQKI\M \PM IXXMIZIVKM WN I KZMI\]ZM aW]¼^M
VM^MZ [MMV IVL aW] U][\ ILWX\ I NWZU \PI\
Changeling Names: Bin, Cas, Dox, Fie, has the same basic arrangement of limbs that
0IZ[ 2QV 4IU 5I[ 6Q` 7\ 8IQS :]b ;QU aW] PI^M AW]Z KTW\PQVO IVL MY]QXUMV\ IZMV¼\
Toox, Vil, Yug. KPIVOML Ja \PQ[ \ZIQ\
AW] [\Ia QV \PM VM_ NWZU ]V\QT aW] ][M IV
CHANGELING TRAITS IK\QWV \W ZM^MZ\ \W aW]Z \Z]M NWZU WZ ]V\QT aW]
die.
Your changeling character has the following Changeling Instincts. AW] OIQV XZWÅKQMVKa
traits. _Q\P \_W WN \PM NWTTW_QVO [SQTT[ WN aW]Z KPWQKM"
,MKMX\QWV 1V[QOP\ 1V\QUQLI\QWV IVL 8MZ[]I[QWV
Ability Score Increase. Your Charisma Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
[KWZM QVKZMI[M[ Ja 1V ILLQ\QWV WVM IJQTQ\a [KWZM +WUUWV IVL \_W W\PMZ TIVO]IOM[ WN aW]Z
WN aW]Z KPWQKM QVKZMI[M[ Ja choice.

Age. +PIVOMTQVO[ UI\]ZM [TQOP\Ta NI[\MZ \PIV
P]UIV[ J]\ [PIZM I [QUQTIZ TQNM[XIV¸\aXQKITTa I
KMV\]Za WZ TM[[ ?PQTM I KPIVOMTQVO KIV \ZIV[NWZU
\W KWVKMIT \PMQZ IOM \PM M‫ٺ‬MK\[ WN IOQVO I‫ٺ‬MK\
\PMU [QUQTIZTa \W P]UIV[

Alignment. Changelings tend toward
XZIOUI\QK VM]\ZITQ\a IVL NM_ KPIVOMTQVO[
embrace evil.

+0)8<-: d +0)6/-416/; 61


KALASHTAR

1 IU SITI[P\IZ JWZV WN \_W _WZTL[ 7^MZ I \PW][IVL aMIZ[ IOW Ua
IVKM[\WZ JW]VL PMZ JTWWLTQVM \W \PM [XQZQ\ 3I[P\IQ IVL 1 IU I KPQTL
WN \PI\ ]VQWV 3I[P\IQ UW^M[ _Q\PQV UM 0MZ UMUWZQM[ KWUM \W UM QV
LZMIU[ IVL I\ \QUM[ PMZ ^WQKM _PQ[XMZ[ QV \PM [QTMVKM WN Ua UQVL )[
TWVO I[ I\ TMI[\ WVM WN Ua [Q[\MZ[ Q[ ITQ^M 3I[P\IQ _QTT []Z^Q^M¸IVL
I[ TWVO I[ [PM TQ^M[ [PM _QTT ÅOP\ QT 4I[P\I^IZ

¸4ISI[P\IQ [MZ^IV\ WN \PM TQOP\

<PM SITI[P\IZ IZM I KWUXW]VL ZIKM KZMI\ML <ƒ½ƒÝ«ãƒÙ Yç®Ù»Ý
NZWU \PM ]VQWV WN P]UIVQ\a IVL ZMVMOILM [XQZQ\[
NZWU \PM XTIVM WN LZMIU[¸[XQZQ\[ KITTML Y]WZQ 1d10 YƵŝƌŬ
3ITI[P\IZ IZM WN\MV [MMV I[ _Q[M [XQZQ\]IT XMWXTM
_Q\P OZMI\ KWUXI[[QWV NWZ W\PMZ[ *]\ \PMZM Q[ ϭ zŽƵ ƚƌLJ ƚŽ ƵŶĚĞƌƐƚĂŶĚ ƚŚĞ ŵŽƟǀĞƐ ĂŶĚ
IV ]VUQ[\ISIJTM ITQMV Y]ITQ\a \W \PM SITI[P\IZ ĨĞĞůŝŶŐƐ ŽĨ LJŽƵƌ ĞŶĞŵŝĞƐ͘
I[ \PMa IZM PI]V\ML Ja \PM KWVÆQK\[ WN \PMQZ
W\PMZ_WZTLTa [XQZQ\[ Ϯ zŽƵ ƉƌĞĨĞƌ ƵƐŝŶŐ ƚĞůĞƉĂƚŚLJ ŽǀĞƌ ƐƉĞĂŬŝŶŐ
ĂůŽƵĚ͘
BOUND TO SPIRITS
3 zŽƵ ĨĞĞů Ă ĚƌŝǀĞ ƚŽ ƉƌŽƚĞĐƚ ƚŚĞ ŝŶŶŽĐĞŶƚ͘
-^MZa SITI[P\IZ PI[ I KWVVMK\QWV \W I [XQZQ\ WN
TQOP\ [PIZML Ja W\PMZ UMUJMZ[ WN \PMQZ JTWWLTQVM ϰ zŽƵ ĂƉƉůLJ ĚƌĞĂŵ ůŽŐŝĐ ƚŽ ŵƵŶĚĂŶĞ
3ITI[P\IZ IXXMIZ P]UIV J]\ \PM [XQZQ\]IT ƐŝƚƵĂƟŽŶƐ͘
KWVVMK\QWV I‫ٺ‬MK\[ \PMU QV I ^IZQM\a WN _Ia[
3ITI[P\IZ PI^M [aUUM\ZQKIT [TQOP\Ta IVO]TIZ ϱ zŽƵ ĚŝƐĐƵƐƐ ƚŚŝŶŐƐ ŽƵƚ ůŽƵĚ ǁŝƚŚ LJŽƵƌ ƋƵŽƌŝ
NMI\]ZM[ <PM MaM[ WN I SITI[P\IZ WN\MV OTW_ _PMV ƐƉŝƌŝƚ͘
it is focused on a task or feeling strong emotions.
6 zŽƵ ƐƵƉƉƌĞƐƐ LJŽƵƌ ĞŵŽƟŽŶƐ ĂŶĚ ƌĞůLJ ŽŶ
<PM SITI[P\IZ KIV¼\ LQZMK\Ta KWUU]VQKI\M ůŽŐŝĐ͘
_Q\P \PMQZ Y]WZQ [XQZQ\[ ) SITI[P\IZ UQOP\
M`XMZQMVKM \PQ[ ZMTI\QWV[PQX I[ I [MV[M WN QV[\QVK\ 7 zŽƵ ĂƌĞ ƐƚƌŽŶŐůLJ ŝŶŇƵĞŶĐĞĚ ďLJ ƚŚĞ ĞŵŽƟŽŶƐ
IVL QV[XQZI\QWV LZI_QVO WV \PM UMUWZQM[ WN ŽĨ ƚŚŽƐĞ ĂƌŽƵŶĚ LJŽƵ͘
\PM [XQZQ\ _PMV \PMa LZMIU <PQ[ KWVVMK\QWV
OZIV\[ SITI[P\IZ UQVWZ X[QWVQK IJQTQ\QM[ I[ _MTT 8 zŽƵ ƉƌĞĨĞƌ ƚŽ ĮŶĚ ŶŽŶǀŝŽůĞŶƚ ƐŽůƵƟŽŶƐ ƚŽ
I[ XZW\MK\QWV NZWU X[aKPQK I\\IKS[ )TT WN \PM[M ƉƌŽďůĞŵƐ ǁŚĞŶĞǀĞƌ ƉŽƐƐŝďůĞ͘
LZMIU [XQZQ\[ IZM ^QZ\]W][ J]\ [WUM IZM _IZZQWZ[
IVL W\PMZ[ IZM UWZM KWV\MUXTI\Q^M ?WZS 9 zŽƵ ĂƌĞ ĚƌŝǀĞŶ ďLJ Ă ǁĂƌƌŝŽƌ ƐƉŝƌŝƚ ĂŶĚ ǁŝůů
together with the DM to determine the nature of ĮŐŚƚ ĨŽƌ ĂŶLJ ŶŽďůĞ ĐĂƵƐĞ͘
\PM TQVSML [XQZQ\ <aXQKITTa I SITI[P\IZ SVW_[ \PM
VIUM IVL VI\]ZM WN \PMQZ [XQZQ\ J]\ NWZ [WUM¸ ϭϬ zŽƵ ĂƌĞ ŽďƐĞƐƐĞĚ ǁŝƚŚ ƌĞĂŵŝŶŐ ĂƌŬ
NWZ QV[\IVKM IV WZXPIV SITI[P\IZ ZIQ[ML IUWVO ĐŽŶƐƉŝƌĂĐŝĞƐ͘
W]\[QLMZ[¸UIa SVW_ VW\PQVO WN \PMQZ [XQZQ\ WZ \PM
[W]ZKM WN \PMQZ X[aKPQK OQN\[ HUNTED BY NIGHTMARES

<PM JWVL \W \PM [XQZQ\ KIV KI][M [WUM SITI[P\IZ <PM ^QZ\]W][ [XQZQ\[ \QML \W \PM SITI[P\IZ ÆML NZWU
\W LQ[XTIa ]V][]IT Y]QZS[ WN JMPI^QWZ AW] KIV \PM LZMIU ZMITU WN ,IT 9]WZ \W M[KIXM M^QT [XQZQ\[
roll or select a trait from the following table. that dominate the realm. The rebel quori believe
\PI\ \PZW]OP UMLQ\I\QWV IVL LM^W\QWV \PMa KIV

62 +0)8<-: d 3)4);0<):


change the fundamental nature of Dal Quor, Alignment. <PM VWJTM [XQZQ\ \QML \W I
shifting the balance from darkness to light. Most kalashtar drives it toward lawful and good
kalashtar communities focus on acts of devotion
SVW_V I[ \PM 8I\P WN 4QOP\ *]\ \PM LIZS XW_MZ[ behavior. Most kalashtar combine strong self-
WN ,IT 9]WZ PI^M \PMQZ W_V XTIV[ WV -JMZZWV LQ[KQXTQVM _Q\P KWUXI[[QWV NWZ ITT JMQVO[ J]\
Through the force known as the Dreaming Dark, [WUM SITI[P\IZ ZM[Q[\ \PM ^QZ\]W][ QVÆ]MVKM WN
\PM[M UWV[\MZ[ UIVQX]TI\M \PM NWTS WN 3PWZ^IQZM \W \PMQZ [XQZQ\
MTQUQVI\M SITI[P\IZ _PMVM^MZ XW[[QJTM
Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
5IVa SITI[P\IZ LMNMVL \PMU[MT^M[ NZWU \PM IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
,ZMIUQVO ,IZS Ja NWK][QVO WV LM^W\QWV \W \PM UWLQÅMZ"
8I\P WN 4QOP\ J]\ [WUM IUWVO \PM SITI[P\IZ [MMS
W]\ \PM IOMV\[ WN \PM ,ZMIUQVO ,IZS IVL WXXW[M ^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϲ
\PMQZ XTIV[ WZ XZW\MK\ \PM QVVWKMV\ PW_M^MZ
\PMa KIV ;WUM SITI[P\IZ OZW_ ]X Q[WTI\ML NZWU ,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϰ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
others, knowing nothing about Dal Quor or the ŝŶĐŚĞƐ
,ZMIUQVO ,IZS ;]KP WZXPIV[ UIa ][M \PMQZ
IJQTQ\QM[ NWZ XMZ[WVIT OIQV WZ W\PMZ_Q[M IK\ IOIQV[\ tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϭϭϬ н ;ϭĚϲ п LJŽƵƌ ƐŝnjĞ
\PM ^QZ\]W][ QV[\QVK\[ WN \PMQZ Y]WZQ [XQZQ\[# \PQ[ KIV ŵŽĚŝĮĞƌͿ
KI][M QV\MZVIT KWVÆQK\[ IVL ^QWTMV\ UWWL [_QVO[
Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
KALASHTAR NAMES Dual Mind. You have advantage on all
?Q[LWU [I^QVO \PZW_[
) SITI[P\IZ VIUM UQ`M[ I XMZ[WVIT XZMÅ` \W \PM Mental Discipline. You have resistance to
VIUM WN \PM Y]WZQ [XQZQ\ _Q\PQV \PM SITI[P\IZ -IKP X[aKPQK LIUIOM
[XQZQ\ PI[ I OMVLMZ QLMV\Q\a J]\ \PQ[ UQOP\ VW\ Mind Link. AW] KIV [XMIS \MTMXI\PQKITTa \W
UI\KP \PM OMVLMZ QLMV\Q\a WN \PM SITI[P\IZ PW[\ IVa KZMI\]ZM aW] KIV [MM XZW^QLML \PM KZMI\]ZM Q[
) NMUITM SITI[P\IZ UIa PI^M _PI\ W\PMZ[ _W]TL _Q\PQV I V]UJMZ WN NMM\ WN aW] MY]IT \W \QUM[
KWV[QLMZ I UI[K]TQVM VIUM JMKI][M [PM¼[ \QML \W I aW]Z TM^MT AW] LWV¼\ VMML \W [PIZM I TIVO]IOM
[XQZQ\ _Q\P I UI[K]TQVM QLMV\Q\a 3ITI[P\IZ WZXPIV[ _Q\P \PM KZMI\]ZM NWZ Q\ \W ]VLMZ[\IVL aW]Z
IZM ]VTQSMTa \W SVW_ \PM VIUM WN \PMQZ [XQZQ\ IVL \MTMXI\PQK ]\\MZIVKM[ J]\ \PM KZMI\]ZM U][\ JM
take names from another source. able to understand at least one language.
?PMV aW]¼ZM ][QVO \PQ[ \ZIQ\ \W [XMIS
Male Quori Names: Hareth, Khad, Kosh, \MTMXI\PQKITTa \W I KZMI\]ZM aW] KIV ][M aW]Z
Melk, Tash, Ulad, Vash IK\QWV \W OQ^M \PI\ KZMI\]ZM \PM IJQTQ\a \W [XMIS
\MTMXI\PQKITTa _Q\P aW] NWZ PW]Z WZ ]V\QT aW]
Female Quori Names: Ashana, Ashtai, MVL \PQ[ M‫ٺ‬MK\ I[ IV IK\QWV <W ][M \PQ[ IJQTQ\a
Ishara, Nari, Tana, Tari, Vakri \PM KZMI\]ZM U][\ JM IJTM \W [MM aW] IVL U][\ JM
_Q\PQV \PQ[ \ZIQ\¼[ ZIVOM AW] KIV OQ^M \PQ[ IJQTQ\a
Kalashtar Names: Coratash, Dalavash, \W WVTa WVM KZMI\]ZM I\ I \QUM# OQ^QVO Q\ \W I
Dolishara, Halakosh, Khoratari, Koratana, KZMI\]ZM \ISM[ Q\ I_Ia NZWU IVW\PMZ KZMI\]ZM _PW
4IVPIZM\P 5WTI^ISZQ 6M^Q\I[P ;WZI[PIVI has it.
Torashtai, Valakhad, Vishara Severed from Dreams. 3ITI[P\IZ [TMMX
J]\ \PMa LWV¼\ KWVVMK\ \W \PM XTIVM WN LZMIU[
KALASHTAR TRAITS as other creatures do. Instead, their minds draw
NZWU \PM UMUWZQM[ WN \PMQZ W\PMZ_WZTLTa [XQZQ\
Your kalashtar character has the following traits. _PQTM \PMa [TMMX )[ []KP aW] IZM QUU]VM \W
Ability Score Increase. AW]Z ?Q[LWU [XMTT[ IVL W\PMZ UIOQKIT M‫ٺ‬MK\[ \PI\ ZMY]QZM aW]
to dream, like LZMIU J]\ VW\ \W [XMTT[ IVL W\PMZ
[KWZM QVKZMI[M[ Ja IVL aW]Z +PIZQ[UI [KWZM UIOQKIT M‫ٺ‬MK\[ \PI\ X]\ aW] \W [TMMX TQSM [TMMX.
QVKZMI[M[ Ja Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
Common, Quori, and one other language of
Age. Kalashtar mature and age at the same aW]Z KPWQKM
rate as humans.

+0)8<-: d 3)4);0<): 63


SHIFTERS

/M\P¼[ IVKQMV\ PMZQ\IOM ZW[M ]X NZWU LMMX _Q\PQV PQU [XZMILQVO W]\
NZWU \PM KWZM WN PQ[ JMQVO ;WUM [PQN\MZ[ UIVQNM[\ML \MZZQJTM KTI_[
W\PMZ[ UI[[Q^M NIVO[ [\QTT W\PMZ[ I[\W]VLQVO [XMML WZ PMQOP\MVML
[MV[M[ /M\P¼[ OQN\ NZWU PQ[ TaKIV\PZWXM IVKM[\WZ[ _I[ [PMMZ
\W]OPVM[[ ;\ZMVO\P [MMXML QV\W PQ[ JWVM[ IVL ÆWWLML PQ[
ÆM[P 0Q[ [SQV PIZLMVML IVL PQ[ PIQZ JMKIUM KWIZ[M
TQSM IV IVQUIT¼[ \W]OP PQLM ) [MV[M WN QV^QVKQJQTQ\a
[XZMIL \PZW]OP PQU .WZ \PM UWUMV\ I\ TMI[\ PM NMT\
]V[\WXXIJTM

—Don Bassingthwaite,
<PM *QVLQVO ;\WVM

Shifters are sometimes called the weretouched, <PQ[ JMI[\ _Q\PQV Q[ ZMÆMK\ML Ja \PM [PQN\MZ¼[
I[ UIVa JMTQM^M \PI\ \PMa IZM \PM LM[KMVLIV\[ WN []JZIKM .W]Z []JZIKM[ IZM M[XMKQITTa KWUUWV"
P]UIV[ IVL TaKIV\PZWXM[ <PMa IZM P]UIVWQL[
_Q\P I JM[\QIT I[XMK\# _PQTM \PMa KIVVW\ N]TTa • Beasthide WN\MV [QOVQÅM[ \PM JMIZ WZ JWIZ"
KPIVOM [PIXM \PMa KIV \MUXWZIZQTa MVPIVKM \PMQZ stoic, stubborn and thick-skinned.
IVQUITQ[\QK NMI\]ZM[¸I [\I\M \PMa KITT [PQN\QVO
?PI\M^MZ \PMQZ WZQOQV[ [PQN\MZ[ PI^M M^WT^ML QV\W • Longtooth [PQN\MZ[ \aXQKITTa PI^M T]XQVM
I ]VQY]M ZIKM ) [PQN\MZ _ITS[ WV \PM SVQNM¼[ MLOM \ZIQ\[ IVL XZMNMZ \W Z]V _Q\P I XIKS
between the wilds and the world around them.
,W \PMa MUJZIKM \PMQZ XZQUIT QV[\QVK\[ WZ \PM • Swiftstride IZM WN\MV XZMLI\WZa IVL NMTQVM
XI\P WN KQ^QTQbI\QWV' but a swiftstride could also be a cunning rat
who darts through the shadows.
THE BEAST WITHIN
• Wildhunt [PQN\MZ[ IZM JWZV NZWU IVa
-IZTa QV KPQTLPWWL I [PQN\MZ NWZU[ I JWVL _Q\P KZMI\]ZM \PI\ \ZIKS[ Q\[ XZMa
I JMI[\ _Q\PQV" I \W\MUQK NWZKM \PI\ [PIXM[ \PMQZ
JWLa IVL UQVL ;WUM [PQN\MZ[ JMTQM^M \PI\ \PM[M ?PQTM \PM JMI[\ _Q\PQV KMZ\IQVTa PI[ I XPa[QKIT
[XQZQ\[ IZM QVLMXMVLMV\ MV\Q\QM[ IVL \PMa UIa QUXIK\ WV I [PQN\MZ Q\ PI[ I [XQZQ\]IT IVL
[XMIS WN *MIZ WZ ?WTN I[ IVKM[\WZ[ WZ O]QLM[ X[aKPWTWOQKIT M‫ٺ‬MK\ <_W JMI[\PQLM [PQN\MZ[ [PIZM
Most just see the beast within as a formidable \PM [IUM [XMKQIT IJQTQ\a J]\ QN WVM PI[ \PM I[XMK\
M`XZM[[QWV WN \PMQZ QVVMZ VI\]ZM [WUM\PQVO \PI\ of the boar and the other is more like a bear,
MUMZOM[ W^MZ \QUM I[ \PM [PQN\MZ¼[ XMZ[WVITQ\a \PMa¼TT JM Y]Q\M LQ‫ٺ‬MZMV\ QV XMZ[WVITQ\a ?Q\P IVa
\ISM[ [PIXM <PM JMI[\ _Q\PQV Q[ I XWWT WN [PQN\MZ QLMV\QNaQVO \PM JMI[\ _Q\PQV Q[ I KZ]KQIT
XW_MZN]T QV[\QVK\[ IVL Q\[ QVÆ]MVKM Q[ ZM^MITML XIZ\ WN ]VLMZ[\IVLQVO \PM KPIZIK\MZ
Ja I [PQN\MZ¼[ XMZ[WVITQ\a" I NMTQVM [PQN\MZ UIa JM
KWWT IVL LQ[\IV\ LZQ^MV Ja XZMLI\WZa QV[\QVK\[
_PQTM I [PQN\MZ _Q\P I T]XQVM [XQZQ\ Q[ LZI_V \W
ÅVL IVL XZW\MK\ I XIKS ?PMV I [PQN\MZ N]TTa
MUJZIKM[ \PQ[ JMI[\ _Q\PQV \PMa XPa[QKITTa
transform for a short time.

64 CHAPTER 3 | SHIFTERS


SIMILAR AND DIVERSE Shifter Names: Badger, Bear, Cat, Fang,
/ZIKM /ZQU 5WWV :IQV :ML ;KIZ ;\ZQXM
Shifters are similar to humans in height and build ;_QN\ <ITWV ?PQ[SMZ[ ?WTN
J]\ IZM UWZM VI\]ZITTa TQ\PM IVL ÆM`QJTM <PMQZ
NIKQIT NMI\]ZM[ PI^M I JM[\QIT KI[\ _Q\P TIZOM MaM[ SHIFTER TRAITS
ÆI\ VW[M[ IVL XWQV\ML MIZ[# UW[\ [PQN\MZ[ IT[W
PI^M XZWUQVMV\ KIVQVM \MM\P <PMa OZW_ N]Z TQSM Your shifter character has the following traits.
PIQZ WV VMIZTa M^MZa XIZ\ WN \PMQZ JWLQM[
Age. Shifters are quick to mature both
<PM \ZIQ\[ WN \PM JMI[\ _Q\PQV I‫ٺ‬MK\ I [PQN\MZ¼[ XPa[QKITTa IVL MUW\QWVITTa ZMIKPQVO aW]VO
IXXMIZIVKM I[ _MTT ) [_QN\[\ZQLM [PQN\MZ UIa IL]T\PWWL I\ IOM <PMa ZIZMTa TQ^M \W JM UWZM
PI^M KI\TQSM MaM[ IVL LMTQKI\M J]QTL _PQTM I \PIV aMIZ[ WTL
beasthide shifter might be a massive brute built
TQSM I JMIZ ?PQTM I [PQN\MZ¼[ IXXMIZIVKM UQOP\ Alignment. ;PQN\MZ[ \MVL \W_IZL VM]\ZITQ\a
ZMUQVL IV WVTWWSMZ WN IV IVQUIT \PMa ZMUIQV JMQVO UWZM NWK][ML WV []Z^Q^IT \PIV KWVKMX\[ WN
KTMIZTa QLMV\QÅIJTM I[ [PQN\MZ[ M^MV _PMV I\ \PMQZ OWWL IVL M^QT ) TW^M WN XMZ[WVIT NZMMLWU KIV
most feral. drive shifters toward chaotic alignments.

THE JOURNEY YET TO COME Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\
IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
;PQN\MZ[ PI^M I [\ZWVO XZM[MVKM QV \PM -TLMMV UWLQÅMZ"
:MIKPM[ IVL \PMa WN\MV TQ^M IUWVO P]UIV[
and can be found in rural areas across ^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϴ
3PWZ^IQZM ?PQTM \PMa NWZU XW_MZN]T JWVL[
\W NZQMVL[ IVL SQV [PQN\MZ[ XTIKM OZMI\ ^IT]M WV ,ĞŝŐŚƚ с ϰ ĨĞĞƚ н ϲ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
[MTN ZMTQIVKM IVL NZMMLWU 1\¼[ I [PQN\MZ XZW^MZJ ŝŶĐŚĞƐ
\W ¹IT_Ia[ JM XZMXIZML NWZ \PM RW]ZVMa aM\ \W
KWUM º IVL UW[\ [PQN\MZ[ [\ZQ^M \W JM ZMILa NWZ tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϵϬ н ;ϮĚϰ п LJŽƵƌ ƐŝnjĞ
KPIVOM WZ WXXWZ\]VQ\a ŵŽĚŝĮĞƌͿ

Shifters have a natural inclination toward Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
KTI[[M[ _Q\P I XZQUIT KWVVMK\QWV ) [PQN\MZ Darkvision. AW] PI^M []XMZQWZ ^Q[QWV QV LIZS
barbarian draws their rage from the beast within. and dim conditions. You can see in dim light
A shifter ranger indulges their urge to wander _Q\PQV NMM\ WN aW] I[ QN Q\ _MZM JZQOP\ TQOP\
and hunt. A shifter rogue harnesses their own IVL QV LIZSVM[[ I[ QN Q\ _MZM LQU TQOP\ AW] KIV¼\
XZMLI\WZa QV[\QVK\[ *]\ [PQN\MZ[ KIV X]Z[]M IVa LQ[KMZV KWTWZ QV LIZSVM[[ WVTa [PILM[ WN OZIa
XI\P WZ NIQ\P Shifting. )[ I JWV][ IK\QWV aW] KIV I[[]UM
I UWZM JM[\QIT IXXMIZIVKM <PQ[ \ZIV[NWZUI\QWV
SHIFTER NAMES TI[\[ NWZ UQV]\M ]V\QT aW] LQM WZ ]V\QT aW]
ZM^MZ\ \W aW]Z VWZUIT IXXMIZIVKM I[ I JWV][
Shifters have no language of their own and IK\QWV ?PMV aW] [PQN\ aW] OIQV \MUXWZIZa PQ\
often live in blended communities. Their names XWQV\[ MY]IT \W aW]Z TM^MT aW]Z +WV[\Q\]\QWV
\aXQKITTa W^MZTIX _Q\P \PM VIUM[ WN W\PMZ K]T\]ZM[ UWLQÅMZ UQVQU]U WN \MUXWZIZa PQ\ XWQV\
QV \PMQZ ZMOQWV 5IVa [PQN\MZ[ XZMNMZ \W SMMX AW] IT[W OIQV ILLQ\QWVIT JMVMÅ\[ \PI\ LMXMVL WV
\PMQZ XMZ[WVIT VIUM[ NWZ \PMQZ NZQMVL[ IVL ][M aW]Z [PQN\MZ []JZIKM LM[KZQJML JMTW_
“wandering names” with strangers. These are 7VKM aW] [PQN\ aW] KIV¼\ LW [W IOIQV ]V\QT aW]
][]ITTa \QML \W I XPa[QKIT WZ XMZ[WVITQ\a \ZIQ\ ÅVQ[P I [PWZ\ WZ TWVO ZM[\
Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
Common.
Subrace. <PM JMI[\ _Q\PQV [PIXM[ MIKP
[PQN\MZ XPa[QKITTa IVL UMV\ITTa <PM NW]Z UIRWZ
[]JZIKM[ WN [PQN\MZ QVKT]LM" JMI[\PQLM TWVO\WW\P
swiftstride, and wildhunt. Choose a subrace for
aW]Z [PQN\MZ

CHAPTER 3 | SHIFTERS 65


BEASTHIDE Graceful. AW] PI^M XZWÅKQMVKa QV \PM
Acrobatics skill.
Stoic and solid, a beasthide shifter draws strength
IVL [\IJQTQ\a NZWU \PM JMI[\ _Q\PQV *MI[\PQLM Shifting Feature. ?PQTM [PQN\ML aW]Z _ITSQVO
[PQN\MZ[ IZM \aXQKITTa \QML \W \PM JMIZ WZ \PM JWIZ [XMML QVKZMI[M[ Ja NMM\ )LLQ\QWVITTa aW] KIV
J]\ \PQ[ []JZIKM KW]TL MUJWLa IVa KZMI\]ZM UW^M ]X \W NMM\ I[ I ZMIK\QWV _PMV I KZMI\]ZM
known for its toughness. MVL[ Q\[ \]ZV _Q\PQV NMM\ WN aW] <PQ[ ZMIK\Q^M
UW^MUMV\ LWM[V¼\ XZW^WSM WXXWZ\]VQ\a I\\IKS[
Ability Score Increase. Your Constitution
[KWZM QVKZMI[M[ Ja IVL aW]Z ;\ZMVO\P [KWZM WILDHUNT
QVKZMI[M[ Ja
?QTLP]V\ [PQN\MZ[ IZM [PIZX IVL QV[QOP\N]T
Natural Athlete. AW] PI^M XZWÅKQMVKa QV \PM 5IVa IZM KWV[\IV\Ta ITMZ\ M^MZ _IZa NWZ XW[[QJTM
Athletics skill. threats. Others focus on their intuition, searching
_Q\PQV ?QTLP]V\ [PQN\MZ[ IZM M`KMTTMV\ P]V\MZ[
Shifting Feature. ?PMVM^MZ aW] [PQN\ aW] IVL \PMa IT[W \MVL \W JMKWUM \PM [XQZQ\]IT TMILMZ[
OIQV L ILLQ\QWVIT \MUXWZIZa PQ\ XWQV\[ ?PQTM of shifter communities.
[PQN\ML aW] PI^M I JWV][ \W aW]Z )ZUWZ
Class. Ability Score Increase. AW]Z ?Q[LWU [KWZM
QVKZMI[M[ Ja IVL aW]Z ,M`\MZQ\a QVKZMI[M[ Ja
LONGTOOTH
Natural Tracker. AW] PI^M XZWÅKQMVKa QV
4WVO\WW\P [PQN\MZ[ IZM ÅMZKM IVL IOOZM[[Q^M the Survival skill.
J]\ \PMa NWZU LMMX JWVL[ _Q\P \PMQZ NZQMVL[
5IVa TWVO\WW\P [PQN\MZ[ PI^M KIVQVM \ZIQ\[ \PI\ Shifting Feature. ?PQTM [PQN\ML aW] PI^M
JMKWUM UWZM XZWVW]VKML I[ \PMa [PQN\ J]\ \PMa IL^IV\IOM WV ?Q[LWU KPMKS[ IVL VW KZMI\]ZM
UQOP\ QV[\MIL LZI_ WV \QOMZ[ PaMVI[ WZ W\PMZ _Q\PQV NMM\ WN aW] KIV UISM IV I\\IKS ZWTT
XZMLI\WZ[ _Q\P IL^IV\IOM IOIQV[\ aW] ]VTM[[ aW]¼ZM
QVKIXIKQ\I\ML
Ability Score Increase. Your Strength score
QVKZMI[M[ Ja IVL aW]Z ,M`\MZQ\a [KWZM QVKZMI[M[
Ja

Fierce. AW] PI^M XZWÅKQMVKa QV \PM
Intimidation skill.

Shifting Feature. ?PQTM [PQN\ML aW] KIV
][M aW]Z MTWVOI\ML NIVO[ \W UISM IV ]VIZUML
[\ZQSM I[ I JWV][ IK\QWV 1N aW] PQ\ _Q\P aW]Z
NIVO[ aW] KIV LMIT XQMZKQVO LIUIOM MY]IT
\W L aW]Z ;\ZMVO\P UWLQÅMZ QV[\MIL
of the bludgeoning damage normal for an
unarmed strike.

SWIFTSTRIDE

Swiftstride shifters are graceful and quick.
<aXQKITTa NMTQVM QV VI\]ZM [_QN\[\ZQLM [PQN\MZ[ IZM
WN\MV ITWWN IVL LQ‫ٻ‬K]T\ \W XQV LW_V XPa[QKITTa WZ
[WKQITTa

Ability Score Increase. AW]Z ,M`\MZQ\a
[KWZM QVKZMI[M[ Ja IVL aW]Z +PIZQ[UI [KWZM
QVKZMI[M[ Ja

66 CHAPTER 3 | SHIFTERS


WARFORGED

¹8QMZKM _I[ J]QT\ Ja LM[QOV _PQTM aW] _MZM J]QT\ Ja IKKQLMV\ º
4ISI[P\IQ [IQL ¹<PM [W]T Q[ _PI\ UI\\MZ[ VW\ \PM [PIXM WN
\PM ^M[[MT º

¹?PI\ UISM[ aW] \PQVS PM PI[ I [W]T'º /MZZQWV [IQL

¹?PI\ UISM[ aW] \PQVS aW] LW'º

—Keith Baker, <PM ;PI\\MZML 4IVL

<PM _IZNWZOML _MZM J]QT\ \W ÅOP\ QV \PM 4I[\ [IUM JMVMÅ\[ \W
?IZ <PM ÅZ[\ _IZNWZOML _MZM UQVLTM[[ _IZNWZOML \PI\ \PMa LW \W W\PMZ P]UIVWQL[ )
automatons, but House Cannith devoted vast _IZNWZOML KIV NWK][ Q\[ UQVL WV Q\[ JWLa I[ Q\
ZM[W]ZKM[ \W QUXZW^QVO \PM[M [\MMT [WTLQMZ[ ZM[\[ ILR][\QVO Q\[ [PIXM IVL NWZU \W I[[]UM WVM
)V ]VM`XMK\ML JZMIS\PZW]OP XZWL]KML N]TTa WN I NM_ LMNMV[Q^M XW[\]ZM[ ) _IZNWZOML _PW
sentient soldiers, blending organic and inorganic M`XMK\[ PMI^a KWUJI\ UQOP\ NWK][ WV L]ZIJQTQ\a
UI\MZQIT[ ?IZNWZOML IZM UILM NZWU _WWL _PQTM L]ZQVO I \QUM WN XMIKM \PMa UQOP\ JM
IVL UM\IT J]\ \PMa KIV NMMT XIQV IVL MUW\QWV KWV\MV\ \W ILWX\ I TQOP\MZ TM[[ IOOZM[[Q^M NWZU
*]QT\ I[ _MIXWV[ \PMa U][\ VW_ ÅVL I X]ZXW[M
JMaWVL \PM _IZ ) _IZNWZOML KIV JM I [\MILNI[\ WARFORGED PERSONALITY
ITTa I KWTL PMIZ\ML SQTTQVO UIKPQVM WZ I
^Q[QWVIZa QV [MIZKP WN X]ZXW[M IVL UMIVQVO <PM _IZNWZOML _MZM J]QT\ \W [MZ^M IVL \W ÅOP\

LIVING STEEL AND STONE For most of their existence, warforged had a
KTMIZTa LMÅVML N]VK\QWV IVL _MZM MVKW]ZIOML
?IZNWZOML IZM NWZUML NZWU I JTMVL WN WZOIVQK \W NWK][ X]ZMTa WV \PI\ ZWTM <PM <ZMI\a WN
and inorganic materials. Root-like cords infused <PZWVMPWTL OI^M \PMU NZMMLWU J]\ UIVa
_Q\P ITKPMUQKIT Æ]QL[ [MZ^M I[ \PMQZ U][KTM[ _IZNWZOML [\Z]OOTM JW\P \W ÅVL I XTIKM QV \PM
_ZIXXML IZW]VL I NZIUM_WZS WN [\MMT LIZS_WWL XW[\ _IZ _WZTL IVL \W ZMTI\M \W \PM KZMI\]ZM[ \PI\
WZ [\WVM )ZUWZML XTI\M[ NWZU I XZW\MK\Q^M W]\MZ
shell and reinforce joints. All warforged share created them.
a common facial design, with a hinged jaw and <PM \aXQKIT _IZNWZOML [PW_[ TQ\\TM MUW\QWV
KZa[\IT MaM[ MUJMLLML JMVMI\P I ZMQVNWZKML
brow ridge. A sigil is engraved into the center of 5IVa _IZNWZOML MUJZIKM I KWVKZM\M X]ZXW[M¸
the forehead; this is unique to each warforged. XZW\MK\QVO ITTQM[ KWUXTM\QVO I KWV\ZIK\ WZ
*MaWVL \PM[M KWUUWV MTMUMV\[ WN _IZNWZOML
LM[QOV \PM XZMKQ[M UI\MZQIT[ IVL J]QTL WN I
_IZNWZOML ^IZa JI[ML WV \PM X]ZXW[M NWZ _PQKP Q\
was designed. A juggernaut warrior is a massive
JZ]\M _Q\P I PMI^a [\MMT NZIUM _PQTM I [SQZUQ[PMZ
can be crafted from wood and light mithral to
grant it lithe and elegant movement.

?PQTM \PMa¼ZM NWZUML NZWU [\WVM IVL [\MMT
warforged are living humanoids. Resting, healing
UIOQK IVL \PM 5MLQKQVM [SQTT ITT XZW^QLM \PM

+0)8<-: d ?):.7:/-, 67


W\PMZ X]Z[]Q\[¸IVL LM^W\M \PMU[MT^M[ \W \PQ[
\I[S I[ \PMa WVKM LQL \W _IZ 0W_M^MZ \PMZM
IZM _IZNWZOML _PW LMTQOP\ QV M`XTWZQVO \PMQZ

feelings and their freedom. Most warforged

have no interest in religion, but some embrace
NIQ\P IVL Ua[\QKQ[U [MMSQVO PQOPMZ X]ZXW[M IVL
LMMXMZ UMIVQVO

<PM \aXQKIT _IZNWZOML PI[ I U][K]TIZ [M`TM[[
JWLa [PIXM ;WUM _IZNWZOML QOVWZM \PM KWVKMX\
WN OMVLMZ MV\QZMTa _PQTM W\PMZ[ ILWX\ I OMVLMZ
QLMV\Q\a QV MU]TI\QWV WN KZMI\]ZM[ IZW]VL \PMU

QUIRKS WARFORGED NAMES

?PM\PMZ L]M \W [WUM ÆI_ QV \PMQZ KZMI\QWV WZ ?IZNWZOML _MZM I[[QOVML V]UMZQKIT LM[QOVI\QWV[
[QUXTM QOVWZIVKM WN PW_ W\PMZ KZMI\]ZM[ WXMZI\M NWZ ][M QV UQTQ\IZa [MZ^QKM 5IVa WN \PMU
_IZNWZOML WN\MV IKY]QZM IV WLL XMZ[WVITQ\a \ZIQ\ ILWX\ML VQKSVIUM[ WN\MV OQ^MV \W \PMU Ja \PMQZ
WZ \_W ) _IZNWZOML XTIaMZ KIV KPWW[M \W ZWTT WZ comrades. As free individuals, some have chosen
[MTMK\ I \ZIQ\ NZWU \PM ?IZNWZOML 9]QZS[ \IJTM VM_ VIUM[ I[ I _Ia \W M`XZM[[ \PMQZ XI\P QV TQNM
A few take on human names, often the name of a
tƒÙ¥ÊÙ¦›— Yç®Ù»Ý
fallen friend or mentor.
1d10 YƵŝƌŬ
Warforged Names: Anchor, Banner,
ϭ zŽƵ ĂŶĂůLJnjĞ ;ŽƵƚ ůŽƵĚͿ ƚŚĞ ƉŽƚĞŶƟĂů ƚŚƌĞĂƚ
ƉŽƐĞĚ ďLJ ĞǀĞƌLJ ĐƌĞĂƚƵƌĞ LJŽƵ ŵĞĞƚ͘ Bastion, Blade, Blue, Bow, Church, Crunch,
+Za[\IT ,IOOMZ ,MV\ .Q^M /TIQ^M 0IUUMZ
Ϯ zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ĞŵŽƟŽŶƐ ĂŶĚ ŽŌĞŶ 1ZWV 4]KSa 5IKM 8IV\[ 8QMZKM :ML :][\a
ŵŝƐƌĞĂĚ ĞŵŽƟŽŶĂů ĐƵĞƐ͘ ;KW]\ ;M^MV ;PQMTL ;TI[P ;UQ\P ;XQSM ;\WVM
<MUXTM >I]T\ ?ITT ?WWL
3 zŽƵ ĂƌĞ ĮĞƌĐĞůLJ ƉƌŽƚĞĐƟǀĞ ŽĨ ĂŶLJŽŶĞ LJŽƵ
ĐŽŶƐŝĚĞƌ Ă ĨƌŝĞŶĚ͘

ϰ zŽƵ ŽŌĞŶ ƐĂLJ ƚŚĞ ƚŚŝŶŐƐ LJŽƵ ĂƌĞ ƚŚŝŶŬŝŶŐ
ĂůŽƵĚ ǁŝƚŚŽƵƚ ƌĞĂůŝnjŝŶŐ ŝƚ͘

ϱ zŽƵ ƚƌLJ ƚŽ ĂƉƉůLJ ǁĂƌƟŵĞ ƚĂĐƟĐƐ ĂŶĚ
ĚŝƐĐŝƉůŝŶĞ ƚŽ ĞǀĞƌLJ ƐŝƚƵĂƟŽŶ͘

6 zŽƵ ĚŽŶ͛ƚ ŬŶŽǁ ŚŽǁ ƚŽ ĮůƚĞƌ LJŽƵƌ ĨĞĞůŝŶŐƐ
ĂŶĚ ĂƌĞ ƉƌŽŶĞ ƚŽ ĚƌĂŵĂƟĐ ĞŵŽƟŽŶĂů
ŽƵƚďƵƌƐƚƐ͘

7 zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ĐůŽƚŚŝŶŐ ďĞLJŽŶĚ ŝƚƐ
ƵƟůŝƚLJ ĂŶĚ ĂƐƐƵŵĞ ƚŚĂƚ ǁŚĂƚ Ă ĐƌĞĂƚƵƌĞ
ǁĞĂƌƐ ĚĞŶŽƚĞƐ ŝƚƐ ũŽď ĂŶĚ ƐƚĂƚƵƐ͘

8 zŽƵ ĂƌĞ ŽďƐĞƐƐĞĚ ǁŝƚŚ LJŽƵƌ ĂƉƉĞĂƌĂŶĐĞ͕
ĂŶĚ ĐŽŶƐƚĂŶƚůLJ ƉŽůŝƐŚ ĂŶĚ ďƵī LJŽƵƌ ĂƌŵŽƌ͘

9 zŽƵ ĂƌĞ ĚĞĞƉůLJ ĐŽŶĐĞƌŶĞĚ ǁŝƚŚ ĨŽůůŽǁŝŶŐ
ƉƌŽƉĞƌ ƉƌŽĐĞĚƵƌĞƐ ĂŶĚ ƉƌŽƚŽĐŽůƐ͘

ϭϬ tĂƌ ŝƐ ƚŚĞ ŽŶůLJ ƚŚŝŶŐ ƚŚĂƚ ŵĂŬĞƐ ƐĞŶƐĞ ƚŽ
LJŽƵ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ůŽŽŬŝŶŐ ĨŽƌ Ă ĮŐŚƚ͘

68 +0)8<-: d ?):.7:/-,


+0)8<-: d ?):.7:/-, 69


WARFORGED TRAITS Integrated Protection. AW]Z JWLa PI[ J]QT\
QV LMNMV[Q^M TIaMZ[ _PQKP KIV JM MVPIVKML _Q\P
Your warforged character has the following IZUWZ"
\ZIQ\[ ) NM_ WN \PM \ZIQ\[ OQ^M aW] I KPWQKM#
KWV[QLMZ PW_ aW]Z KPWQKM ZMÆMK\[ \PM X]ZXW[M NWZ • AW] OIQV I JWV][ \W )ZUWZ +TI[[
_PQKP aW]Z KPIZIK\MZ _I[ J]QT\
• AW] KIV LWV WVTa IZUWZ _Q\P _PQKP aW]
Ability Score Increase. Your Constitution PI^M XZWÅKQMVKa <W LWV IZUWZ aW] U][\
[KWZM QVKZMI[M[ Ja IVL WVM W\PMZ IJQTQ\a [KWZM QVKWZXWZI\M Q\ QV\W aW]Z JWLa W^MZ \PM
WN aW]Z KPWQKM QVKZMI[M[ Ja KW]Z[M WN PW]Z L]ZQVO _PQKP aW] ZMUIQV
QV KWV\IK\ _Q\P \PM IZUWZ <W LW‫ ٺ‬IZUWZ
Age. ) \aXQKIT _IZNWZOML Q[ JM\_MMV \_W aW] U][\ [XMVL PW]Z ZMUW^QVO Q\ AW]
IVL \PQZ\a aMIZ[ WTL <PM UI`QU]U _IZNWZOML KIV ZM[\ _PQTM LWVVQVO WZ LW‫ٻ‬VO IZUWZ QV
TQNM[XIV ZMUIQV[ I Ua[\MZa# [W NIZ _IZNWZOML \PQ[ _Ia
have shown no signs of deterioration due to age.
AW] IZM QUU]VM \W UIOQKIT IOQVO M‫ٺ‬MK\[ • ?PQTM aW] TQ^M aW]Z IZUWZ KIV¼\ JM
ZMUW^ML NZWU aW]Z JWLa IOIQV[\ aW]Z _QTT
Alignment. Most warforged take comfort in
WZLMZ IVL LQ[KQXTQVM \MVLQVO \W_IZL TI_ IVL Specialized Design. You gain one skill
VM]\ZITQ\a *]\ [WUM PI^M IJ[WZJML \PM UWZITQ\a XZWÅKQMVKa IVL WVM \WWT XZWÅKQMVKa WN aW]Z
WZ TIKS \PMZMWN WN \PM JMQVO[ _Q\P _PQKP \PMa choice.
served.
Languages. AW] KIV [XMIS ZMIL IVL _ZQ\M
Size. AW]Z [QbM Q[ 5MLQ]U <W [M\ aW]Z PMQOP\ +WUUWV IVL WVM W\PMZ TIVO]IOM WN aW]Z KPWQKM
IVL _MQOP\ ZIVLWUTa [\IZ\ _Q\P ZWTTQVO I [QbM
UWLQÅMZ"

^ŝnjĞ ŵŽĚŝĮĞƌ с ϮĚϲ

,ĞŝŐŚƚ с ϱ ĨĞĞƚ н ϭϬ ŝŶĐŚĞƐ н LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌ ŝŶ
ŝŶĐŚĞƐ

tĞŝŐŚƚ ŝŶ ƉŽƵŶĚƐ с ϮϳϬ н ;ϰ п LJŽƵƌ ƐŝnjĞ ŵŽĚŝĮĞƌͿ

Speed. AW]Z JI[M _ITSQVO [XMML Q[ NMM\
Constructed Resilience. You were created
\W PI^M ZMUIZSIJTM NWZ\Q\]LM ZMXZM[MV\ML Ja \PM
NWTTW_QVO JMVMÅ\["
• You have advantage on saving throws

IOIQV[\ JMQVO XWQ[WVML IVL aW] PI^M
ZM[Q[\IVKM \W XWQ[WV LIUIOM

• AW] LWV¼\ VMML \W MI\ LZQVS WZ JZMI\PM

• You are immune to disease.

• AW] LWV¼\ VMML \W [TMMX IVL UIOQK KIV¼\
X]\ aW] \W [TMMX

Sentry’s Rest. ?PMV aW] \ISM I TWVO ZM[\
aW] U][\ [XMVL I\ TMI[\ [Q` PW]Z[ QV IV QVIK\Q^M
UW\QWVTM[[ [\I\M ZI\PMZ \PIV [TMMXQVO 1V \PQ[
[\I\M aW] IXXMIZ QVMZ\ J]\ Q\ LWM[V¼\ ZMVLMZ
aW] ]VKWV[KQW][ IVL aW] KIV [MM IVL PMIZ I[
normal.

70 +0)8<-: d ?):.7:/-,


DWARVES As a dwarf of the Five Nations, consider how
_QLM[XZMIL aW]Z NIUQTa Q[ IVL _PMZM \PMQZ ZWW\[
¹/WTL Q[ \PM OQN\ WN \PM UW]V\IQV[ J]\ QZWV KWUM[ TQM )ZM \PMa [WTLQMZ[' 8ZQM[\[ WZ XWTQ\QKQIV['
NZWU JTWWL IVL JWVM º )ZKPQ\MK\[ WZ [\WVMUI[WV[' )ZM aW] KTW[M \W
aW]Z ZMTI\Q^M[ WZ PI^M aW] PIL I NITTQVO W]\¸
—Mror Proverb WZ XW\MV\QITTa TW[\ aW]Z SQV QV \PM 4I[\ ?IZ'
4QSM_Q[M KWV[QLMZ _PI\ aW] LQL QV \PM _IZ IVL
<PM WZQOQV WN \PM L_IZ^M[ Q[ [PZW]LML QV Ua[\MZa PW_ \PI\ ZMÆMK\[ WV aW]Z K]ZZMV\ IK\QWV[ ?MZM
<PMQZ TMOMVL[ [Ia \PI\ \PMa KIUM \W 3PWZ^IQZM aW] I [WTLQMZ IVL QN [W PW_ LQL \PI\ [MZ^QKM MVL'
from a land of endless ice; some believe this to 1N VW\ LQL aW] [MZ^M aW]Z VI\QWV QV IVW\PMZ _Ia
mean the arctic Frostfell, while others assert that WZ LQL aW] \]ZV aW]Z JIKS WV Q\'
\PM ÅZ[\ L_IZ^M[ U][\ PI^M KWUM NZWU \PM XTIVM
WN :Q[QI Q\[MTN ?PMZM^MZ \PMa JMOIV \PM L_IZ^M[ DWARVES OF THE MROR HOLDS
M[\IJTQ[PML I UQOP\a VI\QWV JMVMI\P \PM []ZNIKM
WN 3PWZ^IQZM <ITM[ [XMIS WN UQOP\a IZ\QNIK\[ IVL <PM 5ZWZ 0WTL[ IZM LQ[K][[ML QV KPIX\MZ
^I[\ \ZMI[]ZM[ KZIN\ML QV \PM LMMX[ IVL WN _IZ[ One question to consider is _Pa aW]¼^M TMN\ \PM
NW]OP\ IOIQV[\ \PM OWJTQV -UXQZM WN ,PISIIV 0WTL[ ?PM\PMZ aW]¼ZM IV PMQZ WN I VWJTM KTIV
No one knows where the line lies between truth WZ I [QUXTM O]QTL IZ\Q[IV _PI\ PI[ LZI_V aW]
IVL [\WZa <PM IVKM[\WZ[ WN \PM UWLMZV L_IZ^M[ I_Ia NZWU aW]Z PWUMTIVL' <PM 5ZWZ 8I[\ \IJTM
were exiles from this ancient kingdom, and the XZW^QLM[ I NM_ QLMI[
ZMITU JMTW_ _I[ LM[\ZWaML Ja \PM LIMTSaZ *WTL
adventurers can delve into the haunted darkness DWARVES AND DRAGONMARKS
WN \PM NITTMV SQVOLWU° J]\ TMOMVL[ IZM \PM WVTa
TMOIKa UWLMZV L_IZ^M[ PI^M WN \PQ[ IOM WN OTWZa 0W][M 3]VLIZIS KIZZQM[ \PM 5IZS WN ?IZLQVO
1V ILLQ\QWV \W XZW^QLQVO ITT UIVVMZ WN [MK]ZQ\a
DWARVES OF THE FIVE NATIONS 0W][M 3]VLIZIS LWUQVI\M[ \PM JIVSQVO QVL][\Za

,_IZ^M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM ,_IZN DÙÊÙ WƒÝã
[WTLQMZ[ IVL MVOQVMMZ[ _MZM XIZ\ WN \PM IZUQM[
that united the Five Nations, and dwarf masons 1d6 ZĞĂƐŽŶ ĨŽƌ >ĞĂǀŝŶŐ
laid the foundations of the greatest cities of
/ITQNIZ ?PQTM UIVa WN \PM L_IZ^M[ WN \PM .Q^M ϭ ĨĞƵĚ ǁŝƚŚ Ă ƌŝǀĂů ĐůĂŶ ŚĂƐ ŐŽƩĞŶ ŽƵƚ ŽĨ
6I\QWV[ [\QTT [XMIS \PM TIVO]IOM WN \PMQZ IVKM[\WZ[ ŚĂŶĚ͕ ĂŶĚ ŝƚ͛Ɛ ďĞƐƚ ƚŚĂƚ LJŽƵ ůĞĂǀĞ ƚŚĞ ,ŽůĚƐ
\PMa NMMT I JWVL \W \PM TIVL[ WN \PMQZ JQZ\P ) ĨŽƌ Ă ĨĞǁ ĚĞĐĂĚĞƐ͘
*ZMTQ[P L_IZN NMMT[ I LMMX XMZ[WVIT KWVVMK\QWV \W
\PM \W_MZ[ WN ;PIZV WZ \PM OZMI\ _ITT[ WN ?ZWI\# Ϯ zŽƵ͛ƌĞ ŝŶ Ă ůĂƌŐĞ ĨĂŵŝůLJ ĂŶĚ ƚŚĞƌĞ͛Ɛ ŶŽ ƌŽŽŵ
\PM \aXQKIT L_IZN Q[ IK\]ITTa UWZM XI\ZQW\QK \PIV ĨŽƌ LJŽƵ ƚŽ ƐŚŝŶĞ ŝŶ LJŽƵƌ ŚŽůĚ͖ LJŽƵ ŚŽƉĞ ƚŽ
the average human of the Five Nations. This ƉƌŽǀĞ LJŽƵƌƐĞůĨ ŝŶ ƚŚĞ ǁŝĚĞƌ ǁŽƌůĚ͘
XI[[QWV KI][ML UW[\ L_IZ^M[ \W [MZ^M \PMQZ VI\QWV
QV \PM 4I[\ ?IZ I\ TMI[\ NWZ I \QUM# \PQ[ Q[ \PM 3 zŽƵƌ ĐůĂŶ ŚĂƐ ĂƌƌĂŶŐĞĚ LJŽƵƌ ŵĂƌƌŝĂŐĞ ĂŶĚ
OMVMZIT JI[Q[ WN L_IZ^MV _MIXWV \ZIQVQVO 5W[\ LJŽƵƌ ĨƵƚƵƌĞ͖ LJŽƵ͛ǀĞ ĚĞĐŝĚĞĚ ƚŽ ŚĂǀĞ Ă ĨĞǁ
dwarves also have a strong bond to their families, ĂĚǀĞŶƚƵƌĞƐ ďĞĨŽƌĞ LJŽƵ ƐĞƩůĞ ĚŽǁŶ͘
[W \W I L_IZN NIUQTa IVL VI\QWV IZM \_W MLOM[ WN
the same blade. ϰ zŽƵ͛ƌĞ ƉƵƌƐƵŝŶŐ Ă ǀĞŶĚĞƩĂ ǁŝƚŚ Ă ƉĞƌƐŽŶĂů
ƌŝǀĂů͘ ƌĞ LJŽƵ ƐĞĞŬŝŶŐ ƚŽ ĚĞĨĞĂƚ ƚŚĞŵ ŝŶ
ďĂƩůĞ Žƌ ŝŶ ďƵƐŝŶĞƐƐ͍

ϱ zŽƵ͛ƌĞ ƐĞĂƌĐŚŝŶŐ ĨŽƌ Ă ůĞŐĞŶĚĂƌLJ ĚǁĂƌǀĞŶ
ĂƌƟĨĂĐƚ͕ ƌĞŵŽǀĞĚ ĨƌŽŵ ƚŚĞ DƌŽƌ ,ŽůĚƐ
ĐĞŶƚƵƌŝĞƐ ĂŐŽ ďLJ Ă <ĂƌƌŶĂƚŚŝ ŶŽďůĞ͘

6 zŽƵ ǁĂŶƚ ƚŽ ĂƐƐĞŵďůĞ Ă ďĂŶĚ ŽĨ ĐŚĂŵƉŝŽŶƐ
ǁŚŽ ĐĂŶ ŚĞůƉ LJŽƵ ĞdžƉůŽƌĞ ƚŚĞ ĂŶĐŝĞŶƚ ƌƵŝŶƐ
ďĞŶĞĂƚŚ LJŽƵƌ ĂŶĐĞƐƚƌĂů ŚŽŵĞ͘

+0)8<-: d ,?):>-; 71


ELVES ELVES OF AERENAL

+IMZa[ PMTL PMZ LW]JTM JTILM QV \PM NITKWV O]IZL TM^MT )MZMVIT Q[ Z]TML Ja \PM =VLaQVO +W]Z\ I KW]VKQT
_Q\P PMZ [PW]TLMZ[ IVL [XZMILQVO W]\ TQSM _QVO[ ¹1 WN ]VLMIL MT^M[ [][\IQVML Ja XW[Q\Q^M MVMZOa
KIUM QV [MIZKP WN TMOMVL[ <MV \PW][IVL aMIZ[ IOW <PM =VLaQVO +W]Z\ _QMTL[ OWLTQSM XW_MZ IVL
,IMITa\P WN <IMZQ [\WWL \PQ[ OZW]VL IVL NIKML aW]Z PI[ XZW\MK\ML aW]Z Q[TIVL PWUM NWZ \PW][IVL[ WN
IVKM[\WZ[ IVL \_MV\a NMTT JMNWZM PQ[ [QVOQVO JTILM[ aMIZ[ <PM OZMI\M[\ PMZWM[ WN aW]Z XMWXTM RWQV \PM
AW] IZM VW ,PISIIVQ WN WTL IVL I UMZM \_MV\a WN aW] =VLaQVO +W]Z\ IN\MZ LMI\P# QN aW] IKPQM^M OZMI\
_QTT JZQVO VW PWVWZ \W \PM <IMZQ º \PQVO[ QV aW]Z TQNM aW] \WW KW]TL IKPQM^M \PQ[
QUUWZ\ITQ\a
<PM _IZTWZL PQ[[ML QV N]Za IVL PQ[ ÆIQT ÆI[PML QV \PM
ÅZMTQOP\ <PM KPIQV _ZIXXML IZW]VL +IMZa[¼ JTILM J]\ The Aereni are isolationists who have little
[PM \_Q[\ML I_Ia <PM ÆIQT ÆM_ QV\W \PM LIZSVM[[ ;PM QV\MZM[\ QV \PM _WZTL JMaWVL \PMQZ Q[TIVL <PM
[X]V NWZ_IZL PMZ LW]JTM JTILM _MI^QVO I KQZKTM WN ÅZM .Q^M 6I\QWV[ IZM I XTIKM WN KPIW[ IVL _IZ ?Q\P
I[ [PM LIVKML \W_IZL \PM KPQMN\IQV 1V I UWUMV\ \PM \PQ[ QV UQVL _PI\ PI[ KI][ML aW] \W TMI^M aW]Z
[WVO WN [\MMT _I[ W^MZ Q[TIVL IVL _IVLMZ \PM _WZTL' )ZM aW] QV [MIZKP
WN I XW_MZ \PI\ KW]TL MIZV aW] aW]Z XTIKM QV \PM
+IMZa[ _I\KPML I[ \PM _IZTWZL NMTT \W \PM OZW]VL =VLaQVO +W]Z\' 0I^M aW] JMMV OQ^MV I Y]M[\ Ja
?Q\P I KWV\MUX\]W][ [VIX WN PMZ _ZQ[\ [PM ÆQKSML WVM WN aW]Z W_V LMI\PTM[[ IVKM[\WZ[' 7Z IZM aW]
\PM JTWWL NZWU PMZ JTILM QV\W \PM MaM[ WN \PM [\]VVML IV M`QTM JIVQ[PML NZWU aW]Z PWUMTIVL NWZ [WUM
WVTWWSMZ[ ;PM [UQTML JMPQVL PMZ [XQZQ\ ^MQT KW]V\QVO KZQUM IOIQV[\ \PM =VLaQVO +W]Z\'
\PM JTILM[ IZZIaML IOIQV[\ PMZ
)[ WVM WN \PM )MZMVQ \PQVS IJW]\ aW]Z PQ[\WZa
¹*]\ NWZ\a _QTT º ?PI\ Q[ aW]Z NIUQTa SVW_V NWZ IVL PW_ KIV aW]
XZW^M aW]Z[MTN \W JM I UI[\MZ WN \PM[M [SQTT[' ,W
Elven culture began on the distant continent of aW] PI^M IVKM[\WZ[ QV \PM =VLaQVO +W]Z\ IVL QN
@MV¼LZQS <MV[ WN \PW][IVL[ WN aMIZ[ IOW \PM [W _PI\¼[ aW]Z ZMTI\QWV[PQX _Q\P \PMU' ,W aW]
MT^M[ ZW[M ]X IOIQV[\ \PM OQIV\[ _PW Z]TML \PI\ ÅVL LMITQVO _Q\P \PM [PWZ\ TQ^ML ZIKM[ \W JM I
TIVL =T\QUI\MTa \PM MT^M[ ÆML NZWU @MV¼LZQS IVL KPITTMVOM WZ IZM aW] XI\QMV\ _Q\P \PMU'
[M\\TML \PM Q[TIVL VI\QWV WN )MZMVIT <PMZM \PMa
[XTQ\ QV\W \_W LQ[\QVK\ K]T\]ZM[" \PM QV\ZW[XMK\Q^M
)MZMVQ IVL \PM _IZTQSM <IQZVILIT ?PQTM
neither of these cultures have much interest in

human activities, a small number of elves have
QUUQOZI\ML \W 3PWZ^IQZM W^MZ \PM aMIZ[ IVL PI^M
integrated with the cultures of the Five Nations.

)[ I _PWTM MT^M[ IZM LZQ^MV Ja \ZILQ\QWV
IVL ZM[XMK\ NWZ \PM XI[\ ?PMZM P]UIV[ ^IT]M
QVVW^I\QWV MT^M[ [\ZQ^M \W XMZNMK\ \PM \MKPVQY]M[
WN \PMQZ IVKM[\WZ[ ?Q\P KMV\]ZQM[ \W LM^W\M \W
their studies, the elves are masters of their chosen
KZIN\[# I\ \PM [IUM \QUM \PMQZ [WKQM\a PI[ KPIVOML
^MZa TQ\\TM W^MZ \PM TI[\ Å^M \PW][IVL aMIZ[ _PQTM
3PWZ^IQZM Q[ KWV[\IV\Ta M^WT^QVO )[ IV MTN
KWV[QLMZ aW]Z ZMTI\QWV[PQX _Q\P \PM XI[\ ,W aW]
^IT]M \PM \ZILQ\QWV[ WN aW]Z IVKM[\WZ[' 7Z LW aW]
NMIZ \PI\ aW]Z XMWXTM IZM \WW UQZML QV \PM XI[\
IVL VMML \W ÅVL I _Ia NWZ_IZL'

72 +0)8<-: d -4>-;


½¥ sƒÙ®ƒÄãÝ who channels the same ancestor, or one who
KPIVVMT[ I ZQ^IT WN aW]Z IVKM[\WZ'
The Valenar and Aereni are physically similar
but culturally distinct. Aereni are typically 1\¼[ IT[W QUXWZ\IV\ \W \PQVS IJW]\ _Pa aW]
high elves, while Valenar are usually wood IZM \ZI^MTQVO _Q\P I OZW]X WN XTIaMZ KPIZIK\MZ[
elves; but both of these subraces are options instead of serving in a Valenar warband. Are
in these cultures. The Aereni place greater aW] LZQ^MV Ja ^Q[QWV[ NZWU aW]Z XI\ZWV IVKM[\WZ'
importance on perfecting a single skill than )ZM aW] X]Z[]QVO IV MXQK Y]M[\ \PI\ UQZZWZ[ \PMQZ
on training with weaponry, while the Valenar TMOMVLIZa LMML[' ,W aW] [MMS ^MVOMIVKM NWZ \PM
take pride in their skill with scimitars. These LMI\P WN I NZQMVL WZ ITTa' 7Z PI^M aW] \]ZVML
elves have a racial trait in place of the Elf I_Ia NZWU aW]Z XMWXTM MQ\PMZ Ja KPWQKM WZ
Weapon Training trait. If your DM allows because of the actions of a rival?
it, your elf character can forgo Elf Weapon
Training and instead take the elf trait based VALENAR DOUBLE SCIMITAR
on their culture:
<PM LW]JTM [KQUQ\IZ Q[ \PM [QOVI\]ZM _MIXWV WN
• An Aereni elf can choose one skill or >ITMVIZ MT^M[ ) PIN\ WN ÅVM _WWL []XXWZ\[ I
WRRO SURÀFLHQF\ <RXU SURÀFLHQF\ ERQXV long blade on either end. Forged with techniques
is doubled for any ability check you PWVML W^MZ \MV[ WN \PW][IVL[ WN aMIZ[ \PM[M
PDNH WKDW XVHV WKLV FKRVHQ SURÀFLHQF\ JTILM[ IZM [\ZWVO [PIZX IVL ZMUIZSIJTa TQOP\
-IKP [KQUQ\IZ Q[ I UI[\MZXQMKM IVL I[ I ZM[]T\
• A Valenar HOI JDLQV SURÀFLHQF\ ZLWK WKH \PM LW]JTM [KQUQ\IZ Q[ IV M`XMV[Q^M _MIXWV J]\
scimitar, double scimitar, longbow, and NM_ XMWXTM M^MZ PI^M IV WXXWZ\]VQ\a \W X]ZKPI[M
shortbow. WVM 1N aW]¼ZM IV MTN aW]Z JTILM KW]TL PI^M I
TWVO IVL [\WZQML PQ[\WZa 1N aW]¼ZM VW\ IV MTN aW]
ELVES OF VALENAR UQOP\ PI^M [\WTMV \PM _MIXWV NZWU I NITTMV NWM
WZ ZMKMQ^ML Q\ NZWU I LaQVO >ITMVIZ ITTa 1N aW]
AW]Z XMWXTM IZM LMLQKI\ML \W \PM IZ\[ WN _IZ _WZS _Q\P aW]Z ,5 \W KZMI\M \PM [\WZa JMPQVL
5QTTMVQI IOW aW]Z IVKM[\WZ[ NW]OP\ IV MXQK
_IZ IOIQV[\ UQOP\a OQIV\[ ?PMV \PMa KIUM \W
3PWZ^IQZM \PMa JI\\TML \PM KPIUXQWV[ WN \PM
OWJTQV MUXQZM <PM OZMI\M[\ PMZWM[ WN \PW[M
struggles live on after death, known as the XI\ZWV
IVKM[\WZ[ ?PMV aW] JMKIUM IV IL]T\ WVM WN \PM
XI\ZWV IVKM[\WZ[ NWZUML I JWVL _Q\P aW] 6W_
Q\ Q[ aW]Z L]\a \W NWTTW_ QV \PM NWW\[\MX[ WN aW]Z
XI\ZWV TQ^QVO aW]Z TQNM I[ \PMa TQ^ML \PMQZ[ ITTW_QVO
\PQ[ KPIUXQWV \W TQ^M WV \PZW]OP aW] <PQ[ Q[ _Pa
aW]Z XMWXTM KWV[\IV\Ta [MMS W]\ KWVÆQK\# aW] VMML
\W ÅVL KPITTMVOM[ _WZ\Pa WN I PMZW

1V KZMI\QVO I >ITMVIZ \PQVS IJW]\ aW]Z XI\ZWV
IVKM[\WZ AW]Z KTI[[ [PW]TL ZMÆMK\ \PMQZ KTI[[#
QN aW]¼ZM I _QbIZL aW]Z IVKM[\WZ _I[ TQSMTa I
TMOMVLIZa IZKPUIOM 1N aW]¼ZM I ZIVOMZ _I[
aW]Z IVKM[\WZ I NIUW][ JTILMUI[\MZ WZ I
[\MIT\Pa P]V\MZ' ?I[ aW]Z IVKM[\WZ KPQ^ITZW][
WZ UMZKQTM[[' *WTL WZ KTM^MZ' ?PI\M^MZ \PMQZ
VI\]ZM Q\¼[ aW]Z L]\a \W NWTTW_ \PMQZ M`IUXTM
1[ \PQ[ [WUM\PQVO aW] XZW]LTa MUJZIKM WZ LW
aW] ZM[Q[\ Q\' -IKP XI\ZWV IVKM[\WZ Q[ \QML \W
UIVa >ITMVIZ" LW aW] PI^M I XIZ\QK]TIZ ZQ^IT

+0)8<-: d -4>-; 73


Ê琽›Ͳ½ƒ—›— ^‘®Ã®ãƒÙ͗ DƒÙ㮃½ D›½›› t›ƒÖÊÄ

tĞĂƉŽŶ EĂŵĞ Cost ĂŵĂŐĞ tĞŝŐŚƚ WƌŽƉĞƌƟĞƐ
^ƉĞĐŝĂů͕ ƚǁŽͲŚĂŶĚĞĚ
ŽƵďůĞͲďůĂĚĞĚ ^ĐŝŵŝƚĂƌ ϭϬϬ ŐƉ ϮĚϰ ƐůĂƐŚŝŶŐ ϲ ůďƐ

aW]Z LW]JTM [KQUQ\IZ aW] KIV [\IZ\ _Q\P \PM
_MIXWV I\ [\ TM^MT QV XTIKM WN I UIZ\QIT _MIXWV
VWZUITTa OZIV\ML Ja aW]Z KTI[[ 0W_M^MZ Q\ KIV
JM LIVOMZW][ NWZ I VWV MTN \W KIZZa I LW]JTM
[KQUQ\IZ >ITMVIZ UIa LMUIVL Q\[ ZM\]ZV WZ
KPITTMVOM aW] \W XZW^M \PI\ aW]¼ZM _WZ\Pa \W

wield it.
Special. 1N aW] I\\IKS _Q\P I LW]JTM JTILML

[KQUQ\IZ I[ XIZ\ WN \PM )\\IKS IK\QWV WV aW]Z \]ZV
aW] KIV ][M I JWV][ IK\QWV QUUMLQI\MTa IN\MZ \W

make a melee attack with it. This attack deals
L [TI[PQVO LIUIOM WV I PQ\ QV[\MIL WN L

FEAT: REVENANT BLADE XMWXTM WN 3PWZ^IQZM _QTT [MM aW] WVTa I[ IV MTN
)[ IV MTN QV 3PWZ^IQZM aW] PI^M OZW_V ]X
8ZMZMY]Q[Q\M" -TN
IUWVO [PWZ\ TQ^ML ZIKM[ AW] UIa VW\ JM I[
You are descended from a master of the double- KWVKMZVML _Q\P PQ[\WZa IVL \ZILQ\QWV I[ \PM
JTILML [KQUQ\IZ IVL [WUM WN \PI\ UI[\MZa PI[ )MZMVQ IVL >ITMVIZ# aW] KW]TL M^MV TQ^M aW]Z
XI[[ML WV \W aW] AW] OIQV \PM NWTTW_QVO JMVMÅ\[" TQNM MV\QZMTa QV \PM UWUMV\ _Q\P VW KIZM NWZ aW]Z
NIUQTa WZ aW]Z TMOIKa 6WVM\PMTM[[ aW] UIa
• 1VKZMI[M aW]Z ,M`\MZQ\a WZ ;\ZMVO\P [KWZM PI^M W]\TQ^ML UIVa P]UIV NZQMVL[# PW_ LWM[
Ja \W I UI`QU]U WN \PI\ I‫ٺ‬MK\ aW]' ,QL aW] SVW_ \PM XIZMV\[ WZ
OZIVLXIZMV\[ WN IVW\PMZ UMUJMZ WN \PM XIZ\a°
• ?PQTM aW] IZM PWTLQVO I LW]JTM JTILML IVL QN [W UQOP\ aW] JM \ZaQVO \W ZMXIa I LMJ\ \W
[KQUQ\IZ _Q\P \_W PIVL[ aW] OIQV I \PI\ TWVO LMIL NZQMVL' ,W aW] ZMUMUJMZ I \QUM
bonus to Armor Class. JMNWZM \PM 4I[\ ?IZ' ,QL aW] ÅOP\ QV \PM _IZ

• ) LW]JTM JTILML [KQUQ\IZ PI[ \PM ÅVM[[M and if so, for which side?
XZWXMZ\a _PMV aW] _QMTL Q\

ELVES OF KHORVAIRE

<PZW]OPW]\ PQ[\WZa MT^M[ PI^M WKKI[QWVITTa
QUUQOZI\ML \W 3PWZ^IQZM¸[WUM Ja KPWQKM
[WUM \PZW]OP M`QTM 5IVa WN \PM ÅVM[\ _QbIZL[
in the Five Nations are high elves, along with
ZMVW_VML IZ\Q[IV[ ?WWL MT^M[ IZM NW]VL IUWVO
the rangers and druids of the Eldeen Reaches,
\PW]OP aW] KW]TL R][\ I[ MI[QTa JM I _WWL MTN _PW
P]V\[ QV \PM LIZSM[\ ITTMa[ WN ;PIZV ;]JZIKM Q[ I
UI\\MZ WN IX\Q\]LM I[ WXXW[ML \W OMVM\QK[ IVL \PM

74 +0)8<-: d -4>-;


THE DROW OF EBERRON Êٛ½½ÊÄ ƒÄ— >ʽã«

During the ancient war between giants of 7KH HOYHV RI (EHUURQ ZHUHQ·W FUHDWHG E\ WKH
@MV¼LZQS IVL \PMQZ MTN [TI^M[ \PM UIOMJZMMLMZ[ gods you may know from other settings. In
Eberron, the Sulat Giants created the drow
of the giants bound the essence of shadows into DV D ZHDSRQ WR ÀJKW WKH UHEHOOLRXV HOYHV
\PM TWaIT MT^M[ <PM[M _MZM \PM ÅZ[\ LZW_ I[[I[[QV there is a lingering enmity between drow
JZML \W ÅOP\ XZMa WV \PMQZ []VTQ\ SQV <PM LZW_ DQG HOI EXW LW·V QRW GULYHQ E\ WKH LQÁXHQFH
of Lolth. Meanwhile, the elves revere their
were made to kill elves, and while thousands ancestors—many of whom still linger and
WN aMIZ[ PI^M XI[[ML I LMMX MVUQ\a ZMUIQV[ guide them—as opposed to distant gods.

between them. This is an opportunity to explore these
<PM LZW_ ZMUIQVML WV @MV¼LZQS IVL _MZM traditional races in a new light. However, if
you want to incorporate Corellon and Lolth,
KI]OP\ QV \PM KWTTIX[M WN Q\[ KQ^QTQbI\QWV[ <WLIa WKHUH·V D IHZ ZD\V WR GR LW 2QH SRVVLELOLW\
\PMa TQVOMZ QV \PM [PILW_[ WN @MV¼LZQS IVL is that Eberron was created as a copy of
the distant realms of the multiverse, hidden
are all but unknown on Khorvaire. There are DZD\ WR SUHYHQW WKH JRGV IURP LQÁXHQFLQJ
it. As such, while the drow of Eberron have
three distinct drow cultures. The Vulkoori no knowledge of Lolth, if she found her way
IZM \ZQJIT P]V\MZ[ _PW _WZ[PQX \W\MU [XQZQ\[ through the Ring of Siberys and into Eberron,
M[XMKQITTa \PM [KWZXQWV >]TSWWZ <PMa P]V\ she might be able to poison their hearts and
OQIV\[ IVL UIa \PZMI\MV IVaWVM _PW \ZI^MT[ QV turn them to her service.

the shattered land. The Sulatar live in obsidian Alternately, you could present both
KQ\QM[ IVL _QMTL XW_MZN]T ÅZM UIOQK# \PMa [MMS Corellon and Lolth as legendary champions
\W WVM LIa ]VTMI[P ÅZM IKZW[[ \PM _WZTL )VL from the past. Corellon could be one of the
great heroes and patron ancestors of the
the Umbragen live in the underworld below Valenar, or one of the leaders of the Undying
@MV¼LZQS _QMTLQVO [WXPQ[\QKI\ML [PILW_ UIOQK[ &RXUW ZKLOH /ROWK FRXOG EH WKH OHJHQGDU\ ÀUVW
I[ \PMa JI\\TM IOIQV[\ IJMZZI\QWV[ IVL \PM LIMTSaZ commander of the drow, whose spirit lingers
and hungers for revenge.
5W[\ WN \PM XMWXTM WN 3PWZ^IQZM PI^M VM^MZ
[MMV I LZW_ IVL aW] TQSMTa SVW_ TQ\\TM IJW]\ \PM 8OWLPDWHO\ LW·V D TXHVWLRQ RI WKH VWRU\ \RX
.Q^M 6I\QWV[ )[ I LZW_ 8+ IZM aW] I >]TSWWZQ want to tell. Do you want to preserve the
P]V\MZ _PW [WUMPW_ UILM aW]Z _Ia \W XQLTXH FXOWXUHV RI (EHUURQ" ,QFRUSRUDWH
3PWZ^IQZM¸I XZQUQ\Q^M _IZZQWZ ÅVLQVO aW]Z _Ia Corellon and Lolth into those cultures
QV \PQ[ [\ZIVOM VM_ _WZTL' )ZM aW] IV =UJZIOMV RUJDQLFDOO\" 2U H[SORUH WKH LGHD RI WKHVH
[PILW_ _QMTLMZ [MMSQVO XW_MZ[ \PI\ KIV PMTX powers just discovering Eberron and
aW]Z XMWXTM QV \PMQZ MVLTM[[ _IZ' 7Z I ;]TI\IZ awakening hidden memories in the blood of
ÅZM JQVLMZ X]Z[]QVO I XMZ[WVIT XI\P \W OTWZa' HOI DQG GURZ"
,W aW] LM[XQ[M MT^M[ aW] MVKW]V\MZ IVL [MMS W]\
KWVÆQK\ WZ IZM aW] _QTTQVO \W NWZOM\ \PM IVKQMV\ ELVES AND DRAGONMARKS
_IZ JM\_MMV aW]Z XMWXTM'
<PM MT^MV PW][M[ WN 8PQIZTIV IVL <P]ZIVVQ KIZZa
\PM 5IZS WN ;PILW_ <PMa KWV\ZWT \PM J][QVM[[
WN M[XQWVIOM \PZW]OPW]\ 3PWZ^IQZM J]\ \PMa
IT[W WXMZI\M UWZM TMOQ\QUI\M J][QVM[[M[ ZMTI\ML \W
IZ\ IVL MV\MZ\IQVUMV\ 7VKM \PMa _MZM I [QVOTM
PW][M J]\ \PMa [XTQ\ L]ZQVO \PM 4I[\ ?IZ# VW_
\PMa IZM Z]\PTM[[ KWUXM\Q\WZ[ QV JW\P M[XQWVIOM
and entertainment.

+0)8<-: d -4>-; 75


GNOMES QV I NM_ WN \PMU KWV[]T\ \PM BQT ;KPMUM[ \IJTM
-^MV QN aW] PI^M I OWWL PMIZ\ IVL VWJTM OWIT[
¹.Q^M _WZL[ KIV LMNMI\ I \PW][IVL [_WZL[ º aW] UIa [\QTT XZMNMZ \W ][M \ZQKSMZa IVL K]VVQVO
QV[\MIL WN ZMTaQVO WV PWVM[\a WZ JZ]\M NWZKM
¸BQT XZW^MZJ
BQT OVWUM[ \aXQKITTa ][M \PM NWZM[\ OVWUM
/VWUM[ XW[[M[[ I TW^M WN SVW_TMLOM \PI\ UIVa []JZIKM <PM VI\]ZIT QTT][QWVQ[\ \ZIQ\ Q[ I XIZ\ WN
_W]TL LM[KZQJM I[ T][\ 5W[\ OVWUM[ PI\M XPa[QKIT LIQTa TQNM QV BQTIZOW ][ML JW\P NWZ MV\MZ\IQVUMV\
^QWTMVKM IVL XZMNMZ \W [WT^M \PMQZ XZWJTMU[ _Q\P IVL NWZ \ZQKSMZa <PM <P]ZQUJIZ ZWL is a common
_WZL[¸_PM\PMZ \PI\¼[ I _QbIZL¼[ _WZL WN XW_MZ UIOQK Q\MU \PI\ IUXTQÅM[ \PQ[ VI\]ZIT OQN\ NWZ
WZ I ZWO]M¼[ KIZMN]T \PZMI\ <PM KWUUWV ^QM_ X]ZXW[M[ WN KZMI\QVO U][QK <PM XW_MZ \W [XMIS
WN \PM OVWUM Q[ \PI\ WN I NZQMVLTa J][aJWLa
IT_Ia[ ZMILa \W TMVL I PIVL WZ [PIZM I [\WZa *]\ with small beasts is likewise something often
in fact, that cheerful gnome is often gathering X]\ \W XZIK\QKIT ][M IVL \PM BQT WN\MV ][M [UITT
QVNWZUI\QWV \PI\ KW]TL WVM LIa JM ][MN]T IVQUIT[ I[ UM[[MVOMZ[ WZ O]QLM[ ?PQTM BQT
OVWUM[ LWV¼\ I]\WUI\QKITTa PI^M XZWÅKQMVKa
GNOMES OF ZILARGO _Q\P ,MKMX\QWV WZ 8MZ[]I[QWV \PM[M [SQTT[ IZM
KWUUWV QV BQT [WKQM\a# aW] KW]TL \ISM \PM
1\ _W]TL JM IV M`IOOMZI\QWV \W [Ia \PI\ M^MZa BQT KPIZTI\IV WZ KZQUQVIT JIKSOZW]VL I[ I _Ia WN
gnome is a ruthless schemer. But intrigue is the ZMÆMK\QVO aW]Z BQT ]XJZQVOQVO
NI^WZQ\M XI[\QUM WN \PM BQT )[ I BQT OVWUM aW]¼^M
JMMV \I]OP\ \W UIVQX]TI\M IVL LMKMQ^M [QVKM )[ I XTIaMZ KPIZIK\MZ WVM Y]M[\QWV Q[ _Pa
KPQTLPWWL AW]¼^M JMMV QV^WT^ML QV LWbMV[ WN aW]¼^M TMN\ BQTIZOW IVL _PI\ \QM[ aW] [\QTT PI^M
[KPMUM[ IVL NM]L[ IVL aW]¼ZM TQSMTa [\QTT \QML ]X
to it. You could be a sage gathering information
NWZ \PM 4QJZIZa WN 3WZZIVJMZO WZ IV QV^M[\QOI\WZ
[MVLQVO [\WZQM[ WN aW]Z IL^MV\]ZM[ JIKS \W \PM
3WZZIVJMZO +PZWVQKTM .IUQTa Q[ ^MZa QUXWZ\IV\
\W \PM BQT IVL aW] KW]TL JM X]Z[]QVO \PM QV\MZM[\[

®½ ^‘«›Ã›Ý

1d10 ^ĐŚĞŵĞ

ϭ zŽƵƌ ĨĂŵŝůLJ ŝƐ ǁŽƌŬŝŶŐ ŽŶ Ă ŶĞǁ ĨŽƌŵ ŽĨ ĞůĞŵĞŶƚĂů ďŝŶĚŝŶŐ͕ ďƵƚ ƚŚĞLJ ŶĞĞĚ <ŚLJďĞƌ ĚƌĂŐŽŶƐŚĂƌĚƐͶ
ůŽƚƐ ŽĨ ƚŚĞŵ͘

Ϯ zŽƵ ŚĂǀĞ Ă ŵLJƐƚĞƌŝŽƵƐ ĐŽŶƚĂĐƚ ǁŚŽ ƐĞŶĚƐ LJŽƵ ŵŝƐƐŝŽŶƐ ǀŝĂ ƐĞŶĚŝŶŐ͖ ǁŚĞŶ LJŽƵ ĨŽůůŽǁ ƚŚĞŝƌ
ŝŶƐƚƌƵĐƟŽŶƐ͕ LJŽƵ ŝŶǀĂƌŝĂďůLJ ƌĞĐĞŝǀĞ Ă ƌĞǁĂƌĚ͘

3 zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ƉůŽƚ ŽĨ ůĂŶĚ ŝŶ yĞŶ͛ĚƌŝŬ͘ zŽƵ͛ǀĞ ŶĞǀĞƌ ďĞĞŶ ƚŚĞƌĞ͕ ĂŶĚ ŝĨ LJŽƵ ĚŽŶ͛ƚ ǀŝƐŝƚ ŝƚ ǁŝƚŚŝŶ Ă
LJĞĂƌ͕ LJŽƵ͛ůů ůŽƐĞ ƚŚĞ ĐůĂŝŵ͘

ϰ ƵĞ ƚŽ ĂŶ ƵŶƵƐƵĂů ƚǁŝƐƚ ŽĨ dƌŝƵŵǀŝƌĂƚĞ ůĂǁ͕ LJŽƵ ƐŚĂƌĞ ƚŚĞ ƐĂŵĞ ŶĂŵĞ ǁŝƚŚ Ă ŶƵŵďĞƌ ŽĨ ŽƚŚĞƌ ŝů ĂŶĚ
LJŽƵ͛ƌĞ Ăůů ůĞŐĂůůLJ ĐŽŶƐŝĚĞƌĞĚ ƚŽ ďĞ ƚŚĞ ƐĂŵĞ ƉĞƌƐŽŶ͘

ϱ zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ƐƉĞůůƐŚĂƌĚ ƚŚĂƚ ĐŽŶƚĂŝŶƐ Ă ǀĂƐƚ ĂŵŽƵŶƚ ŽĨ ƚĞdžƚ ŝŶ Ă ƐĞĞŵŝŶŐůLJ ƵŶďƌĞĂŬĂďůĞ ĐŽĚĞ͘

6 zŽƵ ŬŶŽǁ ƚŚĞ ůŽĐĂƟŽŶ ŽĨ Ă ǁĂŶƚĞĚ ǁĂƌ ĐƌŝŵŝŶĂů͘ tŝůů LJŽƵ ƚƵƌŶ ƚŚĞŵ ŝŶ͕ Žƌ ƚƌLJ ƚŽ ŐĞƚ ƐŽŵĞƚŚŝŶŐ ŝŶ
ĞdžĐŚĂŶŐĞ ĨŽƌ LJŽƵƌ ƐŝůĞŶĐĞ͍

7 zŽƵ͛ǀĞ ďĞĞŶ ƐĞůůŝŶŐ ĨĂůƐĞ ƚƌĞĂƐƵƌĞ ŵĂƉƐ͘ Ƶƚ ŶŽǁ LJŽƵ͛ǀĞ ĨŽƵŶĚ ŽŶĞ ƚŚĂƚ ŵŝŐŚƚ ďĞ ƌĞĂů͘

8 zŽƵ͛ǀĞ ĂĐƋƵŝƌĞĚ Ă ĐŽŶƚƌŽůůŝŶŐ ƐƚĂŬĞ ŝŶ Ă ĚŝƐƚĂŶƚ ĚƌĂŐŽŶƐŚĂƌĚ ŵŝŶĞ͕ ďƵƚ ƚŚĞ ŵŝŶĞ ǁĂƐ ĂďĂŶĚŽŶĞĚ
ĐĞŶƚƵƌŝĞƐ ĂŐŽ ĚƵĞ ƚŽ ͞ƉƌŽďůĞŵƐ͘͟ <ŽďŽůĚƐ͍ ďĞƌƌĂƟŽŶƐ͍ dŚĞƌĞ͛Ɛ ŽŶůLJ ŽŶĞ ǁĂLJ ƚŽ ĮŶĚ ŽƵƚ͘

9 zŽƵƌ ĨĂŵŝůLJ ŝƐ ĨĂĐŝŶŐ ĮŶĂŶĐŝĂů ƌƵŝŶ ĂŶĚ ƚŚĞLJ͛ǀĞ ƚĂŬĞŶ ŽƵƚ Ă ůƵĐƌĂƟǀĞ ůŝĨĞ ŝŶƐƵƌĂŶĐĞ ƉŽůŝĐLJ ŽŶ LJŽƵ͘ /ƚ
ŽŶůLJ ƉĂLJƐ ŽƵƚ ŝĨ LJŽƵ ĚŝĞ ƵŶĚĞƌ ƵŶƵƐƵĂů ĐŝƌĐƵŵƐƚĂŶĐĞƐ͕ ĂŶĚ ƚŚĞLJ͛ƌĞ ĞŶĐŽƵƌĂŐŝŶŐ LJŽƵ ƚŽ ƐĞĞŬ ŽƵƚ ĞǀĞƌ
ŵŽƌĞ ĚĂŶŐĞƌŽƵƐ ĂĚǀĞŶƚƵƌĞƐ͘

ϭϬ zŽƵ͛ƌĞ ƉĞĚĚůŝŶŐ Ă ůŝĨĞ ĞdžƚĞŶƐŝŽŶ ƐĐŚĞŵĞ ǁŚĞƌĞ ĐůŝĞŶƚƐ ĂƌĞ ƉĞƚƌŝĮĞĚ ďLJ Ă ŵĞĚƵƐĂ ĂŶĚ ƚŚĞŶ ƌĞƐƚŽƌĞĚ
ĂŌĞƌ Ă ƉƌĞĚĞƚĞƌŵŝŶĞĚ ĂŵŽƵŶƚ ŽĨ ƟŵĞ͘

76 CHAPTER 3 | GNOMES


WN aW]Z NIUQTa° WZ [MMSQVO \W QV\MZNMZM _Q\P IT[W PI^M KPW[MV \W ÅVL aW]Z W_V XI\P QV TQNM
\PM XTIV[ WN I ZQ^IT NIUQTa AW] KW]TL M^MV JM I^WQLQVO \PM QV\ZQO]M[ aW]Z KW][QV[ ILWZM
_WZSQVO NWZ \PM Ua[\MZQW][ <Z][\ \PM KWV[XQZIKa
\PI\ UIQV\IQV[ WZLMZ QV BQTIZOW 1N aW] IZM GNOMES AND DRAGONMARKS
_WZSQVO NWZ \PM <Z][\ aW] KW]TL PI^M I [XMKQÅK
UQ[[QWV J]\ aW] KW]TL IT[W JM I [TMMXMZ IOMV\¸ <PM OVWUM[ WN 0W][M ;Q^Q[ KIZZa \PM 5IZS
gathering information and allies and waiting for of Scribing. Members of the house are scribes
\PM LIa _PMV aW]Z [SQTT[ _QTT JM X]\ \W ][M IVL VW\IZQM[ J]\ \PMa IT[W UIQV\IQV \PM
sending stones that facilitate long-distance
ZIL NAMES communication in Khorvaire.

BQT [WKQM\a Q[ LQ^QLML QV\W UIRWZ PW][M[ MIKP WN HALF-ELVES
_PQKP Q[ KWUXW[ML WN U]T\QXTM NIUQTQM[ -IKP
OVWUM PI[ \PZMM VIUM[" \PMQZ XMZ[WVIT VIUM ¹1¼U VW\ »PITN¼ IVa\PQVO AW] P]UIV[ KWUM NZWU
\PMQZ NIUQTa VIUM IVL \PMQZ PW][M VIUM .WZ ;IZTWVI <PM MT^M[ IZM NZWU )MZMVIT 5M' 1¼U I \Z]M
M`IUXTM )TQVI 4WZZQLIV 4aZZQ[ IVL <ITTQIV KPQTL WN 3PWZ^IQZM º
<ITQ][ 4aZZQ[ IZM UMUJMZ[ WN LQ‫ٺ‬MZMV\ NIUQTQM[
_Q\PQV 0W][M 4aZZQ[ /VWUQ[P VIUM[ IZM TWVO —Nandon Tam, Khoravar activist
IVL TaZQKIT# I BQT XZW^MZJ KTIQU[ ¹\PM [_MM\M[\
song is the name of a friend.” Personal and clan 0ITN MT^M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM NZWU
VIUM[ I^MZIOM \PZMM [aTTIJTM[ QV TMVO\P IVL \PMZM \PM <W_MZQVO ?WWL[ WN \PM -TLMMV :MIKPM[
is a strong tradition of alliteration. to the slums of Sharn. New half-elves are born
QV M^MZa OMVMZI\QWV I[ I ZM[]T\ WN XIQZQVO[
Male Names" )TQIV +I[\IZ ,WZQ][ -TaUIZ between humans, elves, and half-elves, and these
0ITQIZ 0I[IT 1TTQIV 2I[[QIV 4I[[Q][ ;IVILIT VM_JWZV[ \aXQKITTa KTQVO \W \PM K]T\]ZM[ WN \PMQZ
Tallian, Torius XIZMV\[ 0W_M^MZ W^MZ \PM KW]Z[M WN KMV\]ZQM[
PITN MT^M[ PI^M LM^MTWXML \PMQZ W_V KWUU]VQ\QM[
Female Names: Alina, Cassia, Dalia, Jandia, IVL \ZILQ\QWV[# \PQ[ [MV[M WN QLMV\Q\a PI[ JMMV
4a[[M 5a[[QI :IVILITI ;IZITa[[I <ITQVI [\ZMVO\PMVML Ja \PM ZQ[M WN 0W][M 4aZIVLIZ IVL
Tandria, Tassi, Vassilia House Medani.

Family Names: )TaZM )Ta[[M +IVI\IZ In making a half-elf character, think about
,MT ,WZQIV 0IT 2W[QTaV 3IV 4QV 4WZZQLIV _PM\PMZ aW] _MZM JWZV QV\W I 3PWZI^IZ
4aZZQUIV ;QT ;]^Q][ ;aZZITIV <ITQ][ <QT KWUU]VQ\a WZ QN aW] _MZM JWZV \W XIZMV\[ WN
<WZZITaV LQ‫ٺ‬MZMV\ ZIKM[ 1[ aW]Z PITN MTN QLMV\Q\a I [W]ZKM
WN XZQLM WZ [WUM\PQVO \PI\ PI[ JMMV LQ‫ٻ‬K]T\ NWZ
Clan Names: Adredar, Clebdecher, Dalian, aW]' <PM MT^M[ WN )MZMVIT PI^M VM^MZ ITTW_ML I
Davandi, Harlian, Hebberdesh, Korrian, PITN MTN QV\W \PM =VLaQVO +W]Z\ IVL \PM >ITMVIZ
4WVILIZ 4aZZQ[ 6MbbMTMKP ;IV\QIZ <IZTQIKP MT^M[ LWV¼\ KWV[QLMZ PITN MT^M[ \W JM KIXIJTM WN
KPIVVMTQVO I >ITMVIZ IVKM[\ZIT [XQZQ\
GNOMES OF THE FIVE NATIONS
THE KHORAVAR
Gnomes are found across the Five Nations, and
most are well-integrated into the local cultures. ?PMV \_W PITN MT^M[ KWVKMQ^M \PM KPQTL Q[ IT_Ia[
Gnomes are often encountered as merchants, a half-elf. Over the course of generations, families
magewrights, chroniclers, scholars, and IVL KWUU]VQ\QM[ WN PITN MT^M[ PI^M LM^MTWXML
[KW]VLZMT[ ?PQTM \PM OVWUM[ WN \PM .Q^M 6I\QWV[ \PMQZ W_V K]T\]ZIT QLMV\Q\a 5MUJMZ[ WN \PM[M
IZMV¼\ I[ QVPMZMV\Ta LM^QW][ I[ \PMQZ BQT KW][QV[
NIUQTa Q[ ][]ITTa QUXWZ\IV\ \W \PMU AW] UIa
have a network of old favors and connections to
\PM KWUU]VQ\a aW] OZM_ ]X QV *]\ aW] UQOP\

+0)8<-: d 0)4. -4>-; 77


NIUQTQM[ OMVMZITTa LQ[TQSM \PM \MZU ¹PITN MTN#º HALF-ORCS
\PMa KITT \PMU[MT^M[ Khoravar, an Elven term
meaning “children of Khorvaire.” ¹?M¼ZM P]V\MZ[ QV I _WZTL WN [PMMX º

3PWZI^IZ K]T\]ZM XTIKM[ I [\ZWVO MUXPI[Q[ WV ¸3ITII[P¼IZZVI
OMVMZW[Q\a IVL PW[XQ\ITQ\a \W_IZL W\PMZ 3PWZI^IZ
AW] IZMV¼\ M`XMK\ML \W X]\ aW]Z[MTN QV LIVOMZ NWZ Tharashk Inquisitive
I [\ZIVOMZ J]\ _PMV XW[[QJTM PITN MT^M[ LW _PI\
\PMa KIV \W PMTX W\PMZ 3PWZI^IZ IVL \W [PIZM 0ITN WZK[ KIV JM NW]VL IVa_PMZM WZK[ IVL
QVNWZUI\QWV 3PWZI^IZ KWUU]VQ\QM[ PI^M _MMSTa P]UIV[ UMM\ <PM /PII[P¼SITI WZK[ WN \PM
]VQ\a LQVVMZ[ _PMZM TWKIT VM_[ IVL M^MV\[ IZM ,MUWV ?I[\M[ IZM LM^W]\ [MZ^IV\[ WN \PM ;QT^MZ
[PIZML# QN aW]¼ZM XTIaQVO I PITN MTN I ]VQ\a LQVVMZ Flame who devote their lives to containing
Q[ I OWWL WXXWZ\]VQ\a NWZ aW] \W PMIZ IJW]\ TWKIT \PM M^QT[ WN \PM ?I[\M[# I[ I PITN WZK XITILQV
events and rumors. Of course, this is a double- aW] UQOP\ PI^M JMMV [MV\ [W]\P WV I LQ^QVM
MLOML [_WZL# [PW]TL aW] OIQV I ZMX]\I\QWV I[ UQ[[QWV PWXQVO aW]Z P]UIV JTWWL _QTT PMTX
I KIXIJTM IL^MV\]ZMZ 3PWZI^IZ QV VMML UIa aW] LMIT _Q\P \PM[M [WN\ KZMI\]ZM[ AW] KW]TL
IXXZWIKP aW] IVL I[S NWZ aW]Z I[[Q[\IVKM JM \PM WZXPIV KPQTL WN IV ]V][]IT XIQZQVO
NWZKML \W ÅVL aW]Z W_V _Ia QV \PM _WZTL *]\
3PWZI^IZ [XMIS JW\P +WUUWV IVL -T^MV the greatest concentration of half-orcs is in the
IVL IUWVO \PMU[MT^M[ \PMa WN\MV JTMVL \PM[M Shadow Marches, where humans and orcs have
\_W \WOM\PMZ <PQ[ XQLOQV UISM[ XMZNMK\ [MV[M \W KWM`Q[\ML NWZ KMV\]ZQM[ ?Q\P \PM ZQ[M WN \PM
IVaWVM _PW [XMIS[ JW\P TIVO]IOM[ J]\ [WUMWVM dragonmarked House Tharashk, orcs and half-
_PW WVTa [XMIS[ WVM WN \PM \_W TIVO]IOM[ KW]TL WZK[ PI^M [XZMIL W]\ \PZW]OP \PM .Q^M 6I\QWV[
PI^M \W UISM IV 1V\MTTQOMVKM KPMKS ,+ \W IVL JMaWVL
understand the full meaning of a statement.
7^MZITT \PM XMWXTM WN \PM .Q^M 6I\QWV[ SVW_
?PQTM [WUM 3PWZI^IZ XZMNMZ \W NWTTW_ \PMQZ TQ\\TM IJW]\ PITN WZK[ <PM IZKPM\aXM WN \PM
W_V XI\P[ UIVa M[XW][M \PM QLMI WN ¹\PM JZQLOM <PIZI[PS PITN WZK Q[ \PI\ WN I JW]V\a P]V\MZ
JM\_MMV"º MVKW]ZIOQVO 3PWZI^IZ \W NIKQTQ\I\M WZ QVY]Q[Q\Q^M \PW]OP \PMZM¼[ IT[W I \W]KP WN
KWUU]VQKI\QWV IVL KWWXMZI\QWV JM\_MMV ¹[QUXTM\WV NZWU \PM [_IUX[ º 8MWXTM UIa JM
UMUJMZ[ WN LQ‫ٺ‬MZMV\ K]T\]ZM[ WZ [XMKQM[ ;]KP ]VMI[a IZW]VL aW] WZ I[[]UM \PI\ aW] SVW_ TQ\\TM
3PWZI^IZ WN\MV JMKWUM UMLQI\WZ[ LQXTWUI\[ IJW]\ \PM _Ia[ WN KQ^QTQbI\QWV ?Q\P \PI\ [IQL
\ZIV[TI\WZ[ WZ JIZL[ 7\PMZ[ IZM NI[KQVI\ML Ja _PQTM WZK[ IZM \aXQKITTa [MMV I[ XZQUQ\Q^M[ _PW
\PMQZ LQ[\IV\ KWVVMK\QWV \W \PM .Ma JMKWUQVO live on the fringes of civilization, in Eberron orcs
Greensinger druids or warlocks bargaining with IZMV¼\ QVPMZMV\Ta ->14 8MWXTM UIa JM INZIQL
)ZKPNMa )[ I 3PWZI^IZ LW IVa WN \PM[M XI\P[ WN aW] JMKI][M \PMa \PQVS aW]¼ZM I LIVOMZW][
IXXMIT \W aW]' JW]V\a P]V\MZ J]\ \PMZM¼[ VW QUUMLQI\M
I[[]UX\QWV \PI\ aW]¼ZM KZ]MT WZ JTWWL\PQZ[\a
HALF-ELVES AND DRAGONMARKS Most of the time.

0ITN MT^M[ NIUQTQM[ KIZZa \_W LZIOWVUIZS[ HALF-ORCS OF THE SHADOW MARCHES
House Medani holds the Mark of Detection,
IVL W‫ٺ‬MZ[ [MZ^QKM[ ZMTI\ML \W QV^M[\QOI\QWV ?PMZM \PM XMWXTM WN \PM .Q^M 6I\QWV[ SVW_
\PZMI\ I[[M[[UMV\ IVL [MK]ZQ\a 0W][M 4aZIVLIZ TQ\\TM WN aW]Z SQVL QV \PM [_IUX[ WN \PM ;PILW_
KIZZQM[ \PM 5IZS WN ;\WZU[ 4aZIVLIZ PI[ TWVO Marches half-orcs are celebrated. Human
LWUQVI\ML \PM [PQXXQVO QVL][\Za IVL \PM ZMKMV\ refugees settled in the Shadow Marches centuries
LM^MTWXUMV\ WN \PM IQZ[PQX PI[ QVKZMI[ML Q\[ IOW IVL \PM ÅZ[\ PITN WZK[ PMTXML \W KMUMV\ \PM
XW_MZ IVL XW\MV\QIT 0W][M 4aZIVLIZ XZM[MV\[ bond between these outsiders and the native orcs.
Q\[MTN I[ I XQTTIZ NWZ \PM 3PWZI^IZ IVL M^MV QN aW] 5IVa 5IZKPMZ[ NMMT \PI\ \PM PITN WZK KIZZQM[ \PM
LWV¼\ PI^M I LZIOWVUIZS aW] KW]TL _WZS NWZ \PM
house, whether as a sailor or a house agent.

78 +0)8<-: d 0)4. 7:+;


best traits of both races, with the strength of the HALFLINGS
orc and the cunning of the human.
¹BWUJQM[' 5QVW\I]Z[' <PW[M \PQVO[ LWV¼\ [KIZM UM I\
The rise of House Tharashk has brought ITT *]\ I PW_TQVO PITÆQVO _IZZQWZ KPIZOQVO aW] WV I
XZW[XMZQ\a \W \PM 5IZKPM[ 5IVa WN \PM 5IZKPMZ KTI_NWW\ ZIX\WZ' 5W[\ \MZZQNaQVO \PQVO 1¼^M M^MZ [MMV º
KTIV[ _WZS NWZ \PM PW][M QV [WUM KIXIKQ\a IVL
aW] KW]TL JM IV IOMV\ WN \PM PW][M M^MV QN aW] ¸;QZ ,IV\WV QZ¼4IQV
LWV¼\ KIZZa \PM 5IZS WN .QVLQVO _WZSQVO I[ I Brelish knight
JW]V\a P]V\MZ WZ I KTM^MZ QV^M[\QOI\WZ *]\ \PMZM
IZM W\PMZ XI\P[ aW] KW]TL NWTTW_ <PM PITÆQVO[ WN -JMZZWV JMOIV QV \PM MI[\ WN
Khorvaire, and nomadic tribes still wander
• <PM /I\MSMMXMZ LZ]QL[ WN \PM ;PILW_ \PM <ITMV\I 8TIQV[ 0W_M^MZ UIVa PITÆQVO[
Marches have defended Eberron from followed their dragonmarked houses into the
IJMZZI\QWV[ IVL \PM LIMTSaZ NWZ \PW][IVL[ TIVL[ \W \PM _M[\ IVL \PMa¼^M JMMV I XIZ\ WN \PM
WN aMIZ[ )[ I LZ]QL ZIVOMZ WZ JIZJIZQIV Five Nations since before the rise of Galifar.
aW] KW]TL JM I /I\MSMMXMZ QVQ\QI\M X]Z[]QVO
a quest in the wider world. 1V -JMZZWV PITÆQVO []JZIKM[ ZMXZM[MV\
XMZ[WVIT IX\Q\]LM I[ WXXW[ML \W OMVM\QK[ 5W[\
• The Cults of the Dragon Below also have PITÆQVO[ IZM TQOP\NWW\ M[XMKQITTa QV \PM <ITMV\I
LMMX ZWW\[ QV ;PILW_ 5IZKPM[ ?PQTM 8TIQV[ J]\ [\W]\ PITÆQVO[ KIV JM NW]VL QV IVa
cultists are often evil, the main thing about KWUU]VQ\a /PW[\_Q[M PITÆQVO[ IZM M`\ZMUMTa
\PM +]T\[ Q[ \PI\ \PMQZ JMTQMN[ OMVMZITTa [MMU ZIZM# QV \PM <ITMV\I 8TIQV[ \PMa IZM KWV[QLMZML
like madness to others. You could be a half- \W JM \W]KPML Ja \PM [XQZQ\[ IVL WN\MV JMKWUM
WZK JIZJIZQIV _PW¼[ ^MV\]ZML JMaWVL \PM ZM[XMK\ML LZ]QL[ _PQTM QV \PM .Q^M 6I\QWV[ \PMa
5IZKPM[ [W aW] KIV ÅVL _WZ\Pa MVMUQM[# IZM OMVMZITTa [MMV I[ WLLQ\QM[
[TIaQVO XW_MZN]T NWM[ Q[ \PM WVTa _Ia \W MIZV
aW]Z XI[[IOM \W \PM XIZILQ[M \PI\ TQM[ _Q\PQV HALFLINGS AND DRAGONMARKS
the heart of the hollow world. This is also a
TWOQKIT XI\P NWZ I _IZTWKS ][QVO \PM /ZMI\ 0ITÆQVO[ KIZZa \_W LZIOWVUIZS[ 0W][M 2WZI[KW
7TL 7VM XIK\ carries the Mark of Healing and dominates the
business of medicine. House Ghallanda holds the
• AW] KW]TL JM I [QUXTM P]V\MZ NZWU \PM 5IZS WN 0W[XQ\ITQ\a IVL Z]V[ QVV[ PW[\MT[ IVL
Shadow Marches. You might have fought taverns across Khorvaire.
I[ I UMZKMVIZa QV \PM 4I[\ ?IZ WZ aW]
KW]TL JM [MMSQVO aW]Z NWZ\]VM WZ I ZMIT
KPITTMVOM QV \PM _WZTL \PI\ TQM[ JMaWVL

HALF-ORCS AND DRAGONMARKS HALFLINGS OF THE FIVE NATIONS

<PM PITN WZK[ WN 0W][M <PIZI[PS KIZZa \PM 5IZS 0ITÆQVO[ KIV JM NW]VL QV M^MZa KQ\a QV 3PWZ^IQZM
WN .QVLQVO 0W][M <PIZI[PS TQKMV[M[ JW]V\a 9]QKS IVL KPIZUQVO PITÆQVO[ IZM WN\MV NW]VL I[
P]V\MZ[ QVY]Q[Q\Q^M[ IVL XZW[XMK\WZ[# QN aW] _IV\ UMZKPIV\[ XWTQ\QKQIV[ JIZZQ[\MZ[ IVL JIZL[ 7N
something found, turn to Tharashk.
course, these same talents are useful for grifters

and other criminals.
5W[\ VW\IJTa \PM PITÆQVO[ WN \PM Boromar

Clan IZM \PM UW[\ XW_MZN]T KZQUQVIT
WZOIVQbI\QWV QV *ZMTIVL <PMa IZM JI[ML QV
;PIZV J]\ \PMQZ QVÆ]MVKM KIV JM NMT\ IKZW[[ \PM
VI\QWV IVL M^MV QV \PM LQ[\IV\ KQ\a WN ;\WZUZMIKP
1N aW] LMKQLM \W XTIa I PITÆQVO ZWO]M¸WZ

+0)8<-: d 0)4.416/; 79


IVa KPIZIK\MZ _Q\P I KZQUQVIT WZ KPIZTI\IV TALENTA HALFLINGS
JIKSOZW]VL¸aW] [PW]TL LMKQLM QN aW] PI^M I
<PM <ITMV\I 8TIQV[ IVL Q\[ XMWXTM IZM LM[KZQJML
connection to the Boromar Clan, and discuss QV KPIX\MZ )[ I <ITMV\I PITÆQVO I KZQ\QKIT
\PQ[ _Q\P aW]Z ,5 AW] KW]TL JM I NZMMTIVKM question is _Pa aW]¼^M TMN\ \PM 8TIQV[ 8MZPIX[
WXMZI\Q^M _PW WKKI[QWVITTa OM\[ RWJ[ NZWU I aW] [MZ^ML I[ I UMZKMVIZa [KW]\ QV \PM 4I[\
?IZ IVL aW]¼^M ZMUIQVML _Q\P \PM KWUZILM[
Boromar underboss. You could have a cousin in aW] UM\ QV \PM KWVÆQK\ 5IaJM aW]Z \ZQJM _I[
\PM *WZWUIZ +TIV _PW WKKI[QWVITTa X]TT[ aW] _QXML W]\ Ja I NWZMQOV MVMUa¸\PM )]Z]U \PM
QV\W \PMQZ XZWJTMU[ 7Z aW] KW]TL M^MV JM \PM
ZMT]K\IV\ PMQZ WN I XW_MZN]T *WZWUIZ TMILMZ#
aW]¼^M OWVM WV \PM Z]V ZI\PMZ \PIV \ISQVO aW]Z
XTIKM QV \PQ[ KZQUQVIT MUXQZM J]\ [WUMLIa aW]Z
XI[\ UIa KI\KP ]X _Q\P aW]

dƒ½›Äム,ƒ½¥½®Ä¦ Yç®Ù»Ý

1d10 YƵŝƌŬ

ϭ zŽƵ ĂƌĞ ĐŽŶƐƚĂŶƚůLJ ĂŵĂnjĞĚ ďLJ ƚŚŝŶŐƐ ƚŚĞ ƉĞŽƉůĞ ŽĨ ƚŚĞ &ŝǀĞ EĂƟŽŶƐ ƚĂŬĞ ĨŽƌ ŐƌĂŶƚĞĚ͘
Ϯ zŽƵ ƉĂƩĞƌŶ LJŽƵƌ ďĞŚĂǀŝŽƌ ŽŶ Ă ƉĂƌƟĐƵůĂƌ ƐƉĞĐŝĞƐ ŽĨ ĚŝŶŽƐĂƵƌ͘
3 zŽƵ ĂƌĞ ĞdžƚƌĞŵĞůLJ ĐƵƌŝŽƵƐ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ƐĞĂƌĐŚŝŶŐ ĨŽƌ ŶĞǁ ĞdžƉĞƌŝĞŶĐĞƐ͘

ϰ zŽƵ ůŽǀĞ ƚŽ ďŽĂƐƚ͕ ĂŶĚ LJŽƵ͛ƌĞ ĂůǁĂLJƐ ƚĞůůŝŶŐ ĞdžĂŐŐĞƌĂƚĞĚ ƐƚŽƌŝĞƐ ŽĨ LJŽƵƌ ĂŵĂnjŝŶŐ ĂĚǀĞŶƚƵƌĞƐ͘
ϱ zŽƵ ǁĞĂƌ Ă ŵĂƐŬ ƚŚĂƚ LJŽƵ ďĞůŝĞǀĞ ŚŽůĚƐ ƚŚĞ ƐƉŝƌŝƚ ŽĨ LJŽƵƌ ĨŽƌŵĞƌ ŵŽƵŶƚ͕ ĂŶĚ LJŽƵ ƚĂůŬ ƚŽ ŝƚ ǁŚĞŶ

LJŽƵ ĂƌĞ ƚƌŽƵďůĞĚ͘
6 zŽƵ ĚŽŶ͛ƚ ƵŶĚĞƌƐƚĂŶĚ ƚŚĞ ĐŽŶĐĞƉƚ ŽĨ ͞ƚƌƵƚŚ͘͟ dŽ LJŽƵ͕ ĞǀĞƌLJƚŚŝŶŐ ŝƐ Ă ƐƚŽƌLJ ĂŶĚ ŝƚ͛Ɛ Ăůů ĂďŽƵƚ ŚŽǁ

LJŽƵ ƚĞůů ŝƚ͘
7 zŽƵ ĂƌĞ ĂŶŶŽLJĞĚ ďLJ ďƵŝůĚŝŶŐƐ ĂŶĚ ƚŽŽůƐ ĚĞƐŝŐŶĞĚ ǁŝƚŚŽƵƚ ĐŽŶƐŝĚĞƌĂƟŽŶ ĨŽƌ ƐŵĂůů ĐƌĞĂƚƵƌĞƐ͘

8 zŽƵ ƐĞĞŬ ǀĞŶŐĞĂŶĐĞ ĨŽƌ Ă ǁƌŽŶŐ ĚŽŶĞ ƚŽ LJŽƵƌ ƚƌŝďĞ Žƌ ĨĂŵŝůLJ͘

9 zŽƵ ŶĞǀĞƌ ĨŽƌŐĞƚ ĂŶ ŝŶƐƵůƚ Žƌ ŝŶũƵƌLJ͘

ϭϬ zŽƵ ƐĞĞ ƚŚĞ ŚĂŶĚ ŽĨ ƚŚĞ ƐƉŝƌŝƚƐ ŝŶ ĞǀĞƌLJƚŚŝŶŐ ƚŚĂƚ ŽĐĐƵƌƐ ĂƌŽƵŶĚ LJŽƵ͘

80 +0)8<-: d 0)4.416/;


-UMZITL +TI_¸IVL aW] IZM \ZI^MTQVO \PM _QLMZ CLAWFOOT RAPTOR

world in search of information and revenge. Medium Beast, Unaligned
8MZPIX[ aW]¼ZM O]QLML Ja \PM [XQZQ\[ _PW [MVL
aW] _PQ[XMZ[ IVL ^Q[QWV[ LZQ^QVO aW] WV aW]Z ƌŵŽƌ ůĂƐƐ͗ ϭϰ ;ŶĂƚƵƌĂů ĂƌŵŽƌͿ
IL^MV\]ZM[ AW] KW]TL JM IV W‫ٻ‬KQIT MV^Wa WN
aW]Z \ZQJM [MMSQVO ITTQM[ QV \PM _WZTL WZ [QUXTa ,ŝƚ WŽŝŶƚƐ͗ ϭϲ ;ϯĚϴнϯͿ
[MV\ \W TMIZV UWZM IJW]\ \PM TIVL[ JMaWVL \PM
XTIQV[ )ZM aW] IUIbML Ja \PM _WVLMZ[ WN \PM ^ƉĞĞĚ͗ ϱϬ Ō
.Q^M 6I\QWV[ IVL \PMQZ M^MZaLIa UIOQK WZ LW
aW] \ISM \PM _WZTL WN \PM JQO NWTS QV [\ZQLM' <PM ^dZ DEX KE /Ed t/^ ,
<ITMV\IV 0ITÆQVO 9]QZS[ \IJTM XZW^QLM[ _Ia[ \W ϭϳ ;нϯͿ ϭϳ;нϯͿ ϭϯ ;нϭͿ Ϯ;ͲϰͿ ϭϮ ;нϭͿ ϭϬ ;нϬͿ
ZMÆMK\ aW]Z W]\[QLMZ XMZ[XMK\Q^M
^ŬŝůůƐ ƚŚůĞƟĐƐ нϱ͕ WĞƌĐĞƉƟŽŶ нϱ͕ ^ƚĞĂůƚŚ нϱ
,QVW[I]Z[ XTIa IV QUXWZ\IV\ ZWTM QV <ITMV\IV
K]T\]ZM 0W_ LWM[ \PQ[ I‫ٺ‬MK\ aW]' ,W aW] PI^M I ^ĞŶƐĞƐ ƉĂƐƐŝǀĞ WĞƌĐĞƉƟŽŶ ϭϱ
KTI_NWW\ KWUXIVQWV' )[ I LZ]QL aW] KIV I[[]UM
LQVW[I]Z NWZU[# I[ I UWVS aW] KW]TL ][M ÅOP\QVO >ĂŶŐƵĂŐĞƐ Ͷ
[\aTM[ JI[ML WV LQ‫ٺ‬MZMV\ LQVW[I]Z[ 4QSM_Q[M
QV XTIaQVO I *MI[\ <W\MU JIZJIZQIV WZ +QZKTM ŚĂůůĞŶŐĞ ϭͬϮ ;ϭϬϬ yWͿ
WN \PM ;PMXPMZL LZ]QL KWV[QLMZ ZMXTIKQVO \PM
Pounce. /Ĩ ƚŚĞ ĐůĂǁĨŽŽƚ ŵŽǀĞƐ Ăƚ ůĞĂƐƚ ϯϬ ĨĞĞƚ
traditional totems with the following. ƐƚƌĂŝŐŚƚ ƚŽǁĂƌĚ Ă ĐƌĞĂƚƵƌĞ ĂŶĚ ƚŚĞŶ ŚŝƚƐ ŝƚ ǁŝƚŚ
Bear: 0IUUMZ\IQT IVSaTW[I]Z][ Ă ĐůĂǁ ĂƩĂĐŬ ŽŶ ƚŚĞ ƐĂŵĞ ƚƵƌŶ͕ ƚŚĂƚ ƚĂƌŐĞƚ ŵƵƐƚ
Eagle: /TQLM_QVO X\MZIVWLWV ƐƵĐĐĞĞĚ ŽŶ Ă ϭϯ ^ƚƌĞŶŐƚŚ ƐĂǀŝŶŐ ƚŚƌŽǁ Žƌ
Wolf: +TI_NWW\ ZIX\WZ ďĞ ŬŶŽĐŬĞĚ ƉƌŽŶĞ͘ /Ĩ ƚŚĞ ƚĂƌŐĞƚ ŝƐ ƉƌŽŶĞ͕ ƚŚĞ
ĐůĂǁĨŽŽƚ ĐĂŶ ŵĂŬĞ ŽŶĞ ďŝƚĞ ĂƩĂĐŬ ĂŐĂŝŶƐƚ ŝƚ ĂƐ Ă
ďŽŶƵƐ ĂĐƟŽŶ͘

‘ã®ÊÄÝ

Claws. DĞůĞĞ tĞĂƉŽŶ ƩĂĐŬ͗ нϱ ƚŽ Śŝƚ͕ ƌĞĂĐŚ ϱ
Ō͕͘ ŽŶĞ ƚĂƌŐĞƚ͘ ,ŝƚ͗ ϭϬ ;ϮĚϲнϯͿ ƐůĂƐŚŝŶŐ ĚĂŵĂŐĞ

Bite. DĞůĞĞ tĞĂƉŽŶ ƩĂĐŬ͗ нϱ ƚŽ Śŝƚ͕ ƌĞĂĐŚ ϱ Ō͕͘
ŽŶĞ ƚĂƌŐĞƚ͘ ,ŝƚ͗ ϴ ;ϮĚϰнϯͿ ƉŝĞƌĐŝŶŐ ĚĂŵĂŐĞ

+0)8<-: d 0)4.416/; 81


HUMANS )]VLIQZ Q[ I TWOQKIT WZQOQV NWZ I _QbIZL J]\ aW]Z
wizard could be a down-and-out arcanist from
¹<PM L_IZN Q[ [\WQK <PM MTN Q[ _Q[M <PM OVWUM Q[ \PM ITTMa[ WN ;PIZV WZ I 4PIbIIZ XQZI\M _Q\P I
K]VVQVO )VL P]UIV[' <PMa KIV¼\ UISM ]X \PMQZ SVIKS NWZ \PM Ua[\QK IZ\[
UQVL [W \PMa \Za \W JM ITT WN \PM[M \PQVO[ I\ WVKM º
<PM ^IZQIV\ P]UIV XZM[MV\ML QV \PM 8TIaMZ¼[
—Kessler, Sharn bard 0IVLJWWS XZW^QLM[ IV ILLQ\QWVIT WXXWZ\]VQ\a \W
KIX\]ZM [WUM WN \PM ÆI^WZ WN -JMZZWV ,WM[ aW]Z
Humans have dominated Khorvaire for KPWQKM WN [SQTT XZWÅKQMVKa IVL NMI\ ZMÆMK\ \PM
\PW][IVL[ WN aMIZ[ <PMa NW]VLML \PM .Q^M K]T\]ZM aW] _MZM ZIQ[ML QV'
6I\QWV[ IVL UISM ]X \PM UIRWZQ\a WN \PM
XWX]TI\QWV QV \PM[M KW]V\ZQM[ ,M[XQ\M \PMQZ HUMANS AND DRAGONMARKS
ZMTI\Q^MTa [PWZ\ TQNM[XIV¸WZ XMZPIX[ JMKI][M
WN Q\¸P]UIV[ IZM QVVW^I\Q^M ILIX\IJTM IVL 0]UIV[ XW[[M[[ I _QLM ZIVOM WN ,ZIOWVUIZS[
IOOZM[[Q^M IT_Ia[ X][PQVO \PMQZ TQUQ\[ IVL IVL \PMQZ PW][M[ IZM [XZMIL IKZW[[ 3PWZ^IQZM
X]Z[]QVO VM_ QLMI[ 0W][M +IVVQ\P Q[ WVM WN \PM UW[\ XW_MZN]T
houses, creating both magic and mundane
0]UIV[ IZM M`\ZMUMTa LQ^MZ[M# I JIZJIZQIV items with the Mark of Making. House Orien
NZWU \PM ,MUWV ?I[\M[ PI[ TQ\\TM QV KWUUWV UIQV\IQV[ \PM 4QOP\VQVO :IQT IVL \ZILM
_Q\P I *ZMTQ[P ZWO]M ?PMV aW]¼ZM KZMI\QVO I caravans that run across the continent. House
P]UIV KPIZIK\MZ KWV[QLMZ _PMZM aW]¼ZM NZWU ,MVMQ\P JZWSMZ[ \PM [MZ^QKM[ WN JWLaO]IZL[
and mercenaries. House Vadalis uses the Mark
IVL PW_ \PI\¼[ ZMÆMK\ML QV aW]Z KTI[[ WN 0IVLTQVO \W JZMML ÅVM UW]V\[ IVL W\PMZ
IVL JIKSOZW]VL +PIX\MZ XZM[MV\[ IV KZMI\]ZM[ 0W][M <PIZI[PS XZWL]KM[ JW]V\a
overview of the nations of Khorvaire and
ideas for characters tied to those nations. P]V\MZ[ XZW[XMK\WZ[ IVL
However, these are ideas— inquisitives.

not restrictions.

82 CHAPTER 3 | HUMANS


OTHER RACES NZWU \PMQZ L]\QM[ J]QTLQVO IV MUXQZM QV _M[\MZV
Khorvaire and clashing with the Dhakaani
<PM ZIKM[ LM[KZQJML [W NIZ IZM \PW[M KWUUWVTa goblinoids. This came crashing down when one
found in the Five Nations. However, there are of the ancient Overlords stirred, unleashing
UIVa W\PMZ KZMI\]ZM[ QV \PM _WZTL 0MZM¼[ I ÅMVL[ IVL KWZZ]X\QVO UIVa WN \PM LZIOWVJWZV
brief overview of some of these other races and \PMU[MT^M[ <PMQZ MUXQZM KWTTIX[ML IVL \PM
_PI\ aW] UQOP\ LW _Q\P \PMU 1\¼[ IT_Ia[ ]X LZIOWVJWZV ZM\ZMI\ML \W \PM LIZSVM[[ WN 9¼JIZZI
to the DM to decide if an unusual race is an <PMa PI^M ZMUIQVML \PMQZ M^MZ [QVKM ÅOP\QVO \PM
WX\QWV NWZ XTIaMZ KPIZIK\MZ# \PMZM¼[ I XTIKM NWZ forces of the Poison Dusk and guarding against
LZIOWVJWZV QV -JMZZWV J]\ QN I ,5 LWM[V¼\ N]Z\PMZ KWZZ]X\QWV
_IV\ \W ][M \PMU QV I KIUXIQOV \PMa ZMUIQV
hidden and unknown. <W LI\M \PM LZIOWVJWZV PI^M TIZOMTa QOVWZML
\PM P]UIV[ WN 9¼JIZZI IVL \PM NM_ P]UIV[
AASIMAR _PW¼^M MVKW]V\MZML LZIOWVJWZV JMTQM^M \PMa¼ZM
[WUM M`W\QK \aXM WN TQbIZLNWTS 1N aW]¼ZM I
1V -JMZZWV II[QUIZ IZMV¼\ I ZIKM I[ []KP LZIOWVJWZV 8+ _PI\ PI[ KI][ML aW] \W MUMZOM
Rather, each aasimar is a unique individual NZWU 9¼JIZZI' )ZM aW] WV I Y]M[\ \W PMTX aW]Z
\W]KPML Ja I KMTM[\QIT XW_MZ )V II[QUIZ JW]VL XMWXTM WZ \W WXXW[M \PM 4WZL[ WN ,][\' )ZM aW]
to the Silver Flame has a couatl as an angelic LZQ^MV Ja _IVLMZT][\ WZ K]ZQW[Q\a' ,QL aW] [MZ^M
O]QLM LZQ^QVO Q\ \W XZW\MK\ \PM QVVWKMV\ NZWU I[ I UMZKMVIZa QV \PM 4I[\ ?IZ'
[]XMZVI\]ZIT M^QT )V IZKPWV NZWU ;PI^IZI\P
KW]TL M`PWZ\ Q\[ II[QUIZ \W ÅOP\ \aZIVVa IVL GITHYANKI AND GITHZERAI
injustice in the name of Dol Arrah, while an
IVOMT NZWU ;aZIVQI UQOP\ MVKW]ZIOM Q\[ II[QUIZ <PM OQ\PaIVSQ KQ\a WN <]¼VIZI\P TQM[ QV \PM )[\ZIT
\W [MMS W]\ SVW_TMLOM IVL ]XPWTL \PM TI_ I[ I Plane, while the githzerai have established their
servant of Aureon. On the other side of things, [\ZWVOPWTL QV \PM KPIW[ WN 3a\PZQ 1N aW] _Q[P
I NITTMV II[QUIZ KW]TL PI^M I JWVL \W I [XQZQ\ \W PI^M \ZI‫ٻ‬K JM\_MMV -JMZZWV IVL \PM _QLMZ
WN 5IJIZ WZ I KZ]MT ÅMVL NZWU ;PI^IZI\P )V U]T\Q^MZ[M <]¼VIZI\P KIV TQM JM\_MMV -JMZZWV
aasimar could even be an elf channeling the IVL \PM XTIVM[ \PI\ TQM JMaWVL# IV QVK]Z[QWV Ja
XW_MZ WN \PM =VLaQVO +W]Z\ \PW]OP \PMa¼L \PM OQ\PaIVSQ KW]TL JM \PM ÅZ[\ [QOV WN KWV\IK\
XW[[M[[ \PM [\IVLIZL II[QUIZ \ZIQ\[ QV XTIKM WN IVa with the outer multiverse. On the other hand,
elf traits. Q\¼[ R][\ I[ MI[a \W [Ia \PI\ \PM OQ\P WN -JMZZWV IZM
\QML \W \PM [M\\QVO IVL PI^M VW \ZI‫ٻ‬K _Q\P \PM
<PM IXXMIZIVKM WN IV II[QUIZ _QTT LMXMVL WV broader multiverse.
the nature of their angelic guide. An aasimar
UQOP\ IXXMIZ \W JM I VWZUIT P]UIV WZ MTN ]V\QT <PM OQ\P IZM I ZIKM MV[TI^ML Ja \PM UQVL
\PMa ]VTMI[P \PMQZ KMTM[\QIT OQN\[ 5W[\ XMWXTM ÆIaMZ[ _PW W^MZ\PZM_ \PM[M KZ]MT UI[\MZ[ IVL
have heard stories of aasimars, but have never ZIQ[ML NWZ\ZM[[M[ QV \PM XTIVM[ <PQ[ [\WZa PWTL[
IK\]ITTa UM\ WVM \Z]M QV -JMZZWV _Q\P WVM \_Q[\ 1\ _I[ \PM LIMTSaZ
_PW QV^ILML \PM _WZTL WN \PM OQ\P <PM LIMTSaZ
DRAGONBORN KZMI\ML \PM ÅZ[\ UQVL ÆIaMZ[ NZWU OQ\P [\WKS
and turned these monsters against their own
<MV[ WN \PW][IVL[ WN aMIZ[ IOW \PM LZIOWV[ WN XMWXTM ;W Q\ _I[ \PM UQVL ÆIaMZ[ _PW LM[\ZWaML
Argonnessen established a garrison of dragonborn \PM OQ\P¸J]\ _WZ[M [\QTT \PM UQVL ÆIaMZ[ IZM
QV _PI\ Q[ VW_ 9¼JIZZI <PM[M _IZZQWZ[ _MZM \PMU[MT^M[ I \_Q[\ML ZMÆMK\QWV WN \PM OQ\P
I[[QOVML \W XZW\MK\ \PM ZMOQWV IOIQV[\ \PM QVÆ]MVKM
WN \PM 4WZL[ WN ,][\ 7^MZ \QUM \PMa LZQN\ML I_Ia <W LI\M \PM OQ\PaIVSQ IVL OQ\PbMZIQ PI^M
XTIaML VW [QOVQÅKIV\ ZWTM QV \PM PQ[\WZa WN
-JMZZWV IVL WVTa \PM _Q[M[\ [IOM _W]TL
ZMKWOVQbM WVM 1N aW] XTIa I OQ\P KPIZIK\MZ

CHAPTER 3 | OTHER RACES 83


KWV[QLMZ _PI\ JZQVO[ aW] \W -JMZZWV )ZM aW] I were defeated, the seeds of madness took root in
OQ\PaIVSQ [KW]\ OI\PMZQVO QVNWZUI\QWV NWZ I N]\]ZM \PM MUXQZM IVL \WZM Q\ IXIZ\ <WLIa \PMZM IZM
QVK]Z[QWV° WZ I ZMJMT _PW _IV\[ \W XZW\MK\ \PM NW]Z XZQUIZa OWJTQVWQL K]T\]ZM[ QV 3PWZ^IQZM
_WZTL NZWU []KP I NI\M' )ZM aW] PMZM \W P]V\
UQVL ÆIaMZ[ WZ \W WXXW[M \PM [KPMUM[ WN \PM CITY GOBLINS
LIMTSaZ' 7Z IZM aW] R][\ I K]ZQW][ M`XTWZMZ'
Goblins are found in most of the major cities
GNOLLS WN \PM .Q^M 6I\QWV[ ?PMV P]UIV[ ÅZ[\ KIUM
\W 3PWZ^IQZM \PMa MV[TI^ML UIVa OWJTQV[ IVL
In ancient times, the gnolls were servants of the built their cities on the foundations of Dhakaani
ÅMVLQ[P 7^MZTWZL[ ;WUM IZM [I^IOM KZMI\]ZM[ Z]QV[ /ITQNIZ MVLML \PM XZIK\QKM WN [TI^MZa IVL
that remain in the thrall of these demons. But \PM[M OWJTQV[ IZM \MKPVQKITTa KQ\QbMV[ WN \PM .Q^M
\PM TIZOM[\ XWX]TI\QWV WN OVWTT[ Q[ \PM BVQZ 8IK\ 6I\QWV[ J]\ UW[\ ZMUIQV I[ IV QUXW^MZQ[PML
WN ,ZWIIU <PW][IVL[ WN aMIZ[ IOW \PM[M OVWTT[ underclass found in slums and ghettos. However,
X]ZOML \PMU[MT^M[ WN LMUWVQK QVÆ]MVKM IVL gifted goblins can be found in all walks of life,
[_WZM \W VM^MZ ITTW_ IVa W\PMZ KZMI\]ZM \W PWTL and goblins served in the armies of the Five
dominion over them. The Znir Pact sell their 6I\QWV[ L]ZQVO \PM 4I[\ ?IZ
services as soldiers and trackers. Most of the
8IK\ K]ZZMV\Ta [MZ^M[ \PM ,I]OP\MZ[ WN ;WZI 3MTT THE GHAAL’DAR
QV ,ZWIIU J]\ [WUM NW]OP\ QV \PM 4I[\ ?IZ
as agents of House Tharashk, and Tharashk <PM /PIIT¼LIZ \ZQJM[ IZW[M NZWU \PM ZMUVIV\[
continues to broker their services. WN \PM ,PISIIVQ -UXQZM 0WJOWJTQV[ IZM \PM
TMILMZ[ WN \PM /PIIT¼LIZ MVNWZKQVO \PMQZ _QTT
)[ I OVWTT aW] KW]TL JM I NWZUMZ UMZKMVIZa WV \PM OWJTQV[ IVL J]OJMIZ[ <PM PQ[\WZa WN \PM
_PW¼[ KPW[MV \W [\Ia _Q\P KWUZILM[ aW] UM\ /PIIT¼LIZ Q[ ÅTTML _Q\P [\ZQNM# _PMV \PMa _MZMV¼\
L]ZQVO aW]Z [MZ^QKM# I[ I Z]TM BVQZ OVWTT[ IZM ÅOP\QVO _Q\P /ITQNIZ WZ BQTIZOW \PM \ZQJM[ ][]ITTa
LMMXTa TWaIT \W \PW[M \PI\ \PMa KWV[QLMZ \W JM turned on one another. This came to an end with
UMUJMZ[ WN \PMQZ XIKS AW] UQOP\ JM LZQ^MV \PM 4I[\ ?IZ 0W][M ,MVMQ\P PQZML /PIIT¼LIZ
Ja K]ZQW[Q\a MIOMZ \W M`XTWZM \PM _WZTL JMaWVL mercenaries, and this gave focus to the divided
,ZWIIU AW] KW]TL JM LZQ^MV Ja ^Q[QWV[ WN I tribes. A brilliant hobgoblin, Haruuc, united the
LMUWVQK XW_MZ ZQ[QVO QV \PM .Q^M 6I\QWV[ WZ /PIIT¼LIZ IVL ]VLMZ PQ[ TMILMZ[PQX \PMa [MQbML
working on behalf of the Daughters of Sora KWV\ZWT WN _PI\ Q[ VW_ ,IZO]]V [MM KPIX\MZ
3MTT 7Z aW] KW]TL JM I UMZKMVIZa [\QTT QV[Q[\QVO <PM IOQVO 4PM[P 0IZ]]K ZMUIQV[ I[ \PM Z]TMZ
WV ZMO]TIZ XIaUMV\ NWZ aW]Z WVOWQVO [MZ^QKM[ \W WN ,IZO]]V IVL UIVa NMIZ \PI\ PQ[ LMI\P KW]TL
\PM XIZ\a throw the region into chaos.

GOBLINOIDS )UWVO \PM /PIIT¼LIZ aW] PWTL aW]Z XTIKM
\PZW]OP K]VVQVO IVL [\ZMVO\P )[ I /PIIT¼LIZ
<PM OWJTQVWQL [XMKQM[¸QVKT]LQVO OWJTQV[ OWJTQVWQL aW] UIa PI^M JMMV I NWZUMZ
hobgoblins, and bugbears—were once the UMZKMVIZa VW_ [MMSQVO IL^MV\]ZM AW] KW]TL JM
dominant civilization in Khorvaire. The _WZSQVO I[ IV MUQ[[IZa NWZ WVM WN \PM /PIIT¼LIZ
OWJTQVWQL -UXQZM WN ,PISIIV Z]TML UW[\ WN \ZQJM[ WZ M^MV 4PM[P 0IZ]]K PQU[MTN 7Z aW]
3PWZ^IQZM NWZ \PW][IVL[ WN aMIZ[ 1\ _I[ KZQXXTML KW]TL PI^M JMMV LZQ^MV NZWU aW]Z \ZQJM Ja \PM
Ja I TWVO IVL JQ\\MZ KWVÆQK\ _Q\P \PM LIMTSaZ IVL IK\QWV[ WN I ZQ^IT# XMZPIX[ aW]¼ZM [MMSQVO ITTQM[ \W
\PMQZ IJMZZIV\ IZUQM[# M^MV \PW]OP \PM LIMTSaZ ZMKTIQU aW]Z JQZ\PZQOP\

84 CHAPTER 3 | OTHER RACES


THE MARGUUL <PM 0MQZ[ WN ,PISIIV IZM IV IOVW[\QK [WKQM\a
IVL LWV¼\ PI^M KTMZQK[ XITILQV[ WZ LZ]QL[ <PMQZ
<PM 5IZO]]T J]OJMIZ[ \PZM_ W‫\ ٺ‬PM aWSM WN NWK][ Q[ WV UIZ\QIT M`KMTTMVKM IVL \PMQZ [XQZQ\]IT
\PM /PIIT¼LIZ TWVO IOW [MQbQVO \MZZQ\WZa QV \PM TMILMZ[ IZM JIZL[ _PW QV[XQZM \PMQZ _IZZQWZ[ _Q\P
Seawall Mountains in the south of Darguun. \ITM[ WN XI[\ OTWZa
<PMa IZM QVNIUW][ ZIQLMZ[ IVL _PQTM \PMa PI^M
JZWSMZML I \Z]KM _Q\P \PM /PIIT¼LIZ IVaWVM Among the Dhakaan, all goblinoids work
venturing into the Seawall Mountains had best together, using their talents for the greater good.
travel with a Marguul guide. Hobgoblins are the strategists and commanders,
\aXQKITTa PI^QVO \PM [SQTT[ WN ÅOP\MZ[ JIZL[ WZ
)[ I 5IZO]]T J]OJMIZ aW] IZM [I^IOM IVL rangers. Bugbears cultivate a focused battle rage
XZW]L WN Q\ <PM 5IZO]]T _WZ[PQX \PM 5WKSMZa IVL IZM \aXQKITTa JIZJIZQIV[ [MZ^QVO I[ [PWKS
IVL JMTQM^M QV ^QK\WZa Ja IVa UMIV[ VMKM[[IZa" \ZWWX[ /WJTQV[ IZM TIZOMTa IZ\Q[IV[ IVL TIJWZMZ[
\PMZM Q[ VW []KP \PQVO I[ PWVWZ WV \PM JI\\TMÅMTL J]\ M`KMX\QWVIT OWJTQV[ RWQV \PM SPM[P¼LIZ ¹[QTMV\
1\¼[ KMZ\IQVTa IV ]V][]IT KPWQKM NWZ I XTIaMZ NWTSº TMIZVQVO \PM [SQTT[ WN ZWO]M UWVS WZ
KPIZIK\MZ J]\ QN aW]¼^M \ISMV I TQSQVO \W I ZIVOMZ <PM SPM[P¼LIZ IZM [XZMILQVO IOMV\[ IKZW[[
XIZ\QK]TIZ OZW]X WN \PM [UITT NWTS aW] KW]TL JM I \PM .Q^M 6I\QWV[ IVL aW] VM^MZ SVW_ _PMV I KQ\a
XW_MZN]T ITTa OWJTQV UQOP\ \]ZV W]\ \W JM I LMILTa I[[I[[QV

THE HEIRS OF DHAKAAN )[ IV IL^MV\]ZMZ NZWU I ,PISIIVQ KTIV _Pa
IZM aW] _WZSQVO _Q\P \PM W\PMZ XTIaMZ KPIZIK\MZ['
<PW]OP \PM ,PISIIVQ -UXQZM LMNMI\ML \PM ITQMV )ZM aW] I [KW]\ OI\PMZQVO QVNWZUI\QWV' )ZM
LIMTSaZ \PM _IZ TMN\ [MML[ WN UILVM[[ [\ZM_V aW] [MIZKPQVO NWZ ITTQM[ \W LMNMI\ I ZQ^IT KTIV
\PZW]OPW]\ \PM MUXQZM )[ ,PISIIV JMOIV WZ \W []XXWZ\ aW]Z W_V ]VTQSMTa JQL NWZ \PM
to fall, a number of generals and governors 1UXMZQIT \PZWVM' )ZM aW] IV M`QTM° IVL QN [W
gathered their forces and retreated into shelters LW aW] PWXM \W ZMOIQV aW]Z XW[Q\QWV WZ PI^M aW]
LMMX _Q\PQV \PM MIZ\P LM\MZUQVML \W XZM[MZ^M IJIVLWVML aW]Z \QM[ \W \PM ,PISIIVQ'
\PMQZ KQ^QTQbI\QWV ]V\QT \PM -UXQZM KW]TL ÅVITTa
JM ZM[\WZML )N\MZ \PW][IVL[ WN aMIZ[ \PMQZ KOBOLDS
LM[KMVLIV\[ PI^M ÅVITTa MUMZOML <PMa IZM
KWUXM\QVO IUWVO \PMU[MT^M[ \W LM\MZUQVM _PQKP 5IVa SWJWTL[ TQ^M QV [QUXTM \ZQJM[ [KI\\MZML
TMILMZ LM[MZ^M[ \PM 1UXMZQIT KZW_V# WVKM \PQ[ Q[ across Eberron. The Iredar kobolds claim
[M\\TML \PMa _QTT \]ZV \W \PM KWVY]M[\ WN ,IZO]]V to be descended from the Progenitor Dragon
and Khorvaire. -JMZZWV PMZ[MTN IVL OMVMZITTa TQ^M QV UW]V\IQV
caverns. The Irvhir KTIQU SQV[PQX _Q\P 3PaJMZ
The Dhakaani are far fewer in number than IVL TQ^M QV LMMX KI^MZV[ ?PQTM \PM[M KTIQU[ IZM
\PM /PIIT¼LIZ# \PMa PIL \W KIZMN]TTa TQUQ\ \PMQZ ]VTQSMTa UIVa SWJWTL[ LW LM^MTWX [WUM LMOZMM
XWX]TI\QWV QV \PMQZ LMMX ^I]T\[ 0W_M^MZ WN [WZKMZW][ IJQTQ\a 1V ILLQ\QWV \W \PM[M \ZQJIT
\PMa PI^M PMTL WV\W \PM UIZ\QIT LQ[KQXTQVM SWJWTL[ \PMZM¼[ I TIZOM XWX]TI\QWV WN SWJWTL[
and techniques that allowed their ancestors to QV \PM VI\QWV WN ,ZWIIU <ZILQ\QWVITTa \PM[M
LWUQVI\M \PM KWV\QVMV\ <PMQZ _MIXWV[UQ\P[ SWJWTL[ PI^M JMMV MV[TI^ML Ja UWZM XW_MZN]T
IZM []XMZQWZ M^MV \W \PM IZ\QÅKMZ[ WN 0W][M creatures; now the Daughters of Sora Kell have
+IVVQ\P IVL \PMa IZM M`XMZ\[ QV \PM _WZSQVO WN granted them their own domain under their
ILIUIV\QVM IVL W\PMZ M`W\QK UM\IT[ )VaWVM _IZTWZL 3M\PMTZI` \PM +]VVQVO *MaWVL \PQ[ I
who takes goblinoids for granted should be handful of Kobolds can be found scattered across
[]ZXZQ[ML Ja \PM [SQTT[ WN \PM ,PISIIVQ 3PWZ^IQZM [WUM\QUM[ UQVOTQVO _Q\P \PM KQ\a
goblins in the great cities.

CHAPTER 3 | OTHER RACES 85


LIZARDFOLK ORCS

The lizardfolk of Khorvaire dwell in the region The orcs are an ancient race. Their ancestors
SVW_V I[ 9¼JIZZI 5W[\ IZM XIZ\ WN I \ZQJIT _MZM [KI\\MZML Ja \PM ,PISIIVQ OWJTQV[ IVL
alliance known as the Cold Sun Federation. \PMa TIZOMTa TQ^M QV PIZ[P IVL ]V_IV\ML TIVL["
<PMQZ KQ^QTQbI\QWV Q[ IVKQMV\ J]\ \PMa IZM Y]Q\M \PM [_IUX[ WN \PM ;PILW_ 5IZKPM[ \PM ,MUWV
XZQUQ\Q^M Ja \PM [\IVLIZL[ WN \PM .Q^M 6I\QWV[ ?I[\M[ \PM LMX\P[ WN \PM 1ZWVZWW\ 5W]V\IQV[
IVL \PMa¼^M VM^MZ [W]OP\ \W M`XIVL JMaWVL
9¼JIZZI 7^MZ \PM TI[\ \PQZ\a aMIZ[ P]UIV[ PI^M <PM WZK[ WN -JMZZWV _MZMV¼\ NWZUML Ja
JMO]V \W [M\\TM 9¼JIZZI <ZMI\QM[ PI^M JMMV /Z]]U[P IVL \PMa IZMV¼\ QVPMZMV\Ta LZQ^MV \W
established with the Cold Sun Federation, but M^QT 0W_M^MZ \PMa IZM IV M`\ZMUMTa XI[[QWVI\M
KWUU]VQKI\QWV Q[ LQ‫ٻ‬K]T\ IVL \PMZM PI^M JMMV IVL XZQUIT ZIKM OQ^MV \W XW_MZN]T MUW\QWV IVL
KTI[PM[ [\IZ\ML Ja NWZKM[ WV JW\P [QLM[ LMMX NIQ\P <PM /PII[P¼SITI WZK[ WN \PM ,MUWV
?I[\M[ IZM [MZ^IV\[ WN \PM ;QT^MZ .TIUM _PW
)[ I TQbIZLNWTS aW] UIa JM I [KW]\ [MV\ W]\ LM^W\M \PMQZ TQ^M[ \W JI\\TQVO \PM ÅMVL[ WN \PM
into the wider world to learn more about these ?I[\M[ <PM /I\MSMMXMZ LZ]QL[ WN \PM ;PILW_
Ua[\MZQW][ [WN\ [SQVVML KZMI\]ZM[ AW] UQOP\ JM 5IZKPM[ _MZM \PM ÅZ[\ LZ]QL[ WV 3PWZ^IQZM
LZQ^MV Ja I Ua[\MZQW][ LZMIU AW] KW]TL PI^M <PM /I\MSMMXMZ[ XTIaML I KZ]KQIT ZWTM QV
JMMV LZQ^MV NZWU aW]Z \ZQJM NWZ I KZQUM# _PI\ LMNMI\QVO \PM ITQMV LIMTSaZ IVL JQVLQVO \PQ[ M^QT
_I[ Q\ IVL IZM aW] IK\]ITTa O]QT\a' QV 3PaJMZ IVL \PMQZ LM[KMVLIV\[ KWV\QV]M \W
UIQV\IQV \PM IVKQMV\ [MIT[ IVL ÅOP\ IJMZZI\QWV[
MINOTAURS 0W_M^MZ UIVa WZK[ _MZM KWZZ]X\ML Ja \PM
LIMTSaZ IVL MUJZIKML \PM UILVM[[ WN \PM +]T\[
In Eberron, minotaurs are found in the
monstrous nation of Droaam. Most minotaurs of the Dragon Below. These cultists also live
_WZ[PQX IV MV\Q\a KWUUWVTa KITTML \PM 0WZVML
8ZQVKM J]\ MIKP KTIV PI[ Q\[ W_V XMZ[WVIT in the Shadow Marches, and battles between
QV\MZXZM\I\QWV IVL VIUM NWZ \PM 8ZQVKM ;WUM /I\MSMMXMZ[ IVL \PM [MZ^IV\[ WN \PM ,ZIOWV
XZM[MV\ \PM 0WZVML 8ZQVKM I[ I [I^IOM LMUWV
who must be satiated with the blood of enemies. Below have diminished both sides.
7\PMZ KTIV[ [MM \PM XZQVKM I[ I VWJTM _IZ OWL¸ *MaWVL \PM /I\MSMMXMZ[ IVL \PM K]T\Q[\[ \PM
analogous to Dol Dorn and Dol Arrah—who
LMUIVL[ \PI\ PQ[ KPQTLZMV LQ[XTIa JW\P KW]ZIOM Shadow Marches are home to orcs who have
IVL PWVWZ WV \PM JI\\TMÅMTL ?PQTM \PM KZ]MT
UQVW\I]Z[ IZM XZQUIZQTa MVKW]V\MZML I[ ZIQLMZ[ joined with humans to create mixed clans. The
on the borders of Droaam, honorable minotaurs
often work with House Tharashk and serve as dragonmarked House Tharashk arose from this
mercenaries in the Five Nations. ]VQWV ?PQTM N]TT WZK[ KIVVW\ KIZZa \PM 5IZS WN
.QVLQVO \PMa IZM IV QUXWZ\IV\ XIZ\ WN \PM PW][M
)[ I UQVW\I]Z KPIZIK\MZ LMKQLM WV aW]Z ^MZ[QWV IVL KIV JM NW]VL IKZW[[ 3PWZ^IQZM I[ XIZ\ WN
WN \PM 0WZVML 8ZQVKM IVL PW_ \PQ[ I‫ٺ‬MK\[ aW] )ZM <PIZI[PS WXMZI\QWV[
aW] I NWZUMZ UMZKMVIZa [MMSQVO IL^MV\]ZM' )ZM
aW] NWTTW_QVO I LQ^QVM UQ[[QWV' )ZM aW] _WZSQVO )[ IV WZK aW] KW]TL JM I /PII[P¼SITI XITILQV
for House Tharashk, a minotaur warlord, or the [MMSQVO \W XZW\MK\ \PM QVVWKMV\ NZWU M^QT AW]
Daughters of Sora Kell? UQOP\ JM I /I\MSMMXMZ LZ]QL WZ ZIVOMZ P]V\QVO
IJMZZI\QWV[ _WZSQVO \W XZM^MV\ \PM ZM\]ZV WN
\PM LIMTSaZ AW] KW]TL JM I JIZJIZQIV WZ I
_IZTWKS LZQ^MV Ja \PM UIL LZMIU[ WN \PM +]T\[
WN \PM ,ZIOWV *MTW_ 7Z aW] KW]TL R][\ JM IV

unmarked member of House Tharashk, seeking
aW]Z NWZ\]VM QV \PM _QLMZ _WZTL

86 CHAPTER 3 | OTHER RACES


TIEFLINGS \QMÆQVO[ UIa JM JWZV QV UIVQNM[\ bWVM[ _PMV
XTIVM[ IZM KW\MZUQVW][ 8TIVIZ \QMÆQVO[ IZM
<QMÆQVO[ IZM ZIZMTa [MMV QV -JMZZWV J]\ \PMZM
IZM I NM_ XI\P[ NWZ I \QMÆQVO KPIZIK\MZ[ isolated oddities, often seen as exotic and strange,
J]\ VW\ VMKM[[IZQTa M^QT
5IVa \QMÆQVO[ IZM JWZV \W \PM +IZZQWV <ZQJM[
\PM JIZJIZQIV[ _PW TQ^M QV \PM ,MUWV ?I[\M[ <PMZM Q[ WVM \QMÆQVO VI\QWV QV 3PWZ^IQZM"
;]KP \QMÆQVO[ IZM \W]KPML Ja \PM ÅMVLQ[P NWZKM[ <PM >MVWUW][ ,MUM[VM I KQ\a [\I\M PQLLMV
JW]VL JMVMI\P \PM ?I[\M[ IVL IZM KWV[QLMZML WV \PM NIZ [QLM WN ,ZWIIU <PM \QMÆQVO[ WN
\W JM JTM[[ML Ja \PM \ZQJM[ 1N aW]¼ZM XTIaQVO
[]KP I \QMÆQVO _Pa PI^M aW] TMN\ \PM ?I[\M[' 1\ the Venomous Demesne are descended from
KW]TL JM \PI\ aW] _MZM LM[\QVML \W [MZ^M IV M^QT
X]ZXW[M¸XMZPIX[ M^MV [MZ^QVO I[ IV I^I\IZ NWZ Sarlonan mages who bargained with dark
IV QUXZQ[WVML LMUWV 7^MZTWZL¸IVL aW] IZM XW_MZ[ IVL \PM TWZL[ WN \PM ,MUM[VM IZM
ÆMMQVO NZWU \PI\ LM[\QVa XW_MZN]T _IZTWKS[ IVL _QbIZL[ <PM >MVWUW][
,MUM[VM PI[ PIL VW [QOVQÅKIV\ KWV\IK\ _Q\P \PM
7\PMZ \QMÆQVO[ IZM [PIXML VW\ Ja LMUWVQK .Q^M 6I\QWV[ IVL NM_ XMWXTM SVW_ Q\ M`Q[\[# aW]Z
XW_MZ[ J]\ Ja \PM QVÆ]MVKM WN \PM XTIVM[ ;]KP KPIZIK\MZ KW]TL JM IV MV^Wa IV M`QTM WZ [QUXTa
IV IL^MV\]ZMZ LZQ^MV Ja I LM[QZM \W [MM _PI\ TQM[
JMaWVL aW]Z UIOQKIT SQVOLWU

CHAPTER 3 | OTHER RACES 87


OTHERS

?PI\ IJW]\ SMVS] QV -JMZZWV' 0W_ IJW]\
\ZQ\WV[ WZ \IJI`Q' 0W_ LW OMVI[Q Å\ QV\W \PQVO['
<PMZM¼[ I XTIKM NWZ M^MZa\PQVO QV -JMZZWV J]\ Q\¼[
IT_Ia[ ]X \W \PM ,5 \W LMKQLM PW_ [QOVQÅKIV\
\PI\ XTIKM Q[ 1N aW] _IV\ \W XTIa I UMUJMZ WN I
ZIKM \PI\ PI[V¼\ JMMV ILLZM[[ML PMZM \ITS _Q\P
aW]Z ,5 IVL KWUM ]X _Q\P IV WX\QWV ?PI\
ZWTM LW aW] _IV\ \PM ZIKM \W XTIa QV \PM _WZTL'

Widespread. 1\¼[ IT_Ia[ XW[[QJTM \W KPIVOM
\PM LMNI]T\ I[[]UX\QWV[ WN \PM [M\\QVO 1N JW\P aW]
IVL aW]Z ,5 TQSM \PM QLMI \PI\ \PM ,PISIIVQ
-UXQZM _I[ I VI\QWV WN OWTQI\P[ ZI\PMZ \PIV
OWJTQVWQL[ aW] KIV UISM \PI\ KPIVOM ;W \PMZM¼[
nothing wrong with adding a new race into the
KWUUWV XWX]TI\QWV WN \PM .Q^M 6I\QWV[ I[ TWVO
I[ M^MZaWVM TQSM[ \PM QLMI WN Q\

Exotic. <PMZM IZM UIVa XTIKM[ QV -JMZZWV
_PMZM I [UITT XWX]TI\QWV WN ]V][]IT KZMI\]ZM[
KW]TL M`Q[\ 8MZPIX[ \PMZM¼[ I TW[\ KQ\a WN \IJI`Q
QV \PM R]VOTM[ WN @MV¼LZQS WZ I KTIV WN 3MVS]
L_MTTQVO I\ \PM \WX WN ;PIZV¼[ \ITTM[\ \W_MZ <PM
5W]ZVQVO KW]TL PI^M \ZIV[NWZUML I KQ\a WN
P]UIV[ QV\W JMM XMWXTM )[ _Q\P LZIOWVJWZV WZ
\QMÆQVO[ \PQ[ ITTW_[ \PM[M ZIKM[ \W PI^M [WUM [WZ\
WN K]T\]ZM \W QV\MZIK\ _Q\P J]\ SMMX[ \PMU NZWU
I‫ٺ‬MK\QVO \PM _WZTL QV I [QOVQÅKIV\ _Ia

Unique. ?PMV QV\ZWL]KQVO I KPIZIK\MZ WN IV
]V][]IT ZIKM WVM WX\QWV Q[ \W [Ia \PI\ aW]¼ZM
the WVTa UMUJMZ WN \PI\ ZIKM 8MZPIX[ aW]
_MZM KZMI\ML Ja \PM Ua[\MZQW][ LIMTSaZ
or the brilliant transmuter Mordain
\PM .TM[P_MI^MZ 5IaJM aW]¼ZM
the result of magebreeding
M`XMZQUMV\[ KWVL]K\ML Ja
0W][M >ILITQ[ IVL 0W][M 2WZI[KW 8MZPIX[ aW]
began life as a member of another race and were
\ZIV[NWZUML Ja \PM 5W]ZVQVO

?PQTM \PM ,5 IT_Ia[ PI[ \PM ÅVIT [Ia I[
to whether to allow an unusual race into the
KIUXIQOV \PM QUXWZ\IV\ \PQVO Q[ \W LM\MZUQVM
\PM [\WZa aW]¼ZM TWWSQVO NWZ

88 CHAPTER 3 | OTHER RACES


CHAPTER 4: DRAGONMARKS

A halfling healer touches a dying man; the and clinics. Only House Lyrandar heirs with
mark on her forehead blazes with blue the Mark of Storms can pilot airships. Control
fire as his wounds close and vanish. over vital services—medicine, transportation,
A half-orc bounty hunter reaches out communication, manufacturing— gives the
with the power of his mark to find houses tremendous power.
his prey. A human artificer touches
a creation forge and the symbol on In the past, the dragonmarked houses were
her hand flares as the eldritch machine held in check by the united kingdom of Galifar.
rumbles to life. But in the wake of the Last War, people
wonder if any one nation has the power to
EACH OF THESE PEOPLE enforce its wishes on the houses. Some say the
possesses a dragonmark, dragonmarked barons wield more power than
a symbol etched on the kings and queens.
skin in colors more vivid
than any tattoo. This
sigil is a source of mystical power. A
dragonmark enhances the user’s ability
to perform certain tasks. The Mark of
Making guides the hands of the smith,
while the Mark of Shadows helps its
bearer avoid enemies. The power of a
dragonmark can also manifest in more
dramatic ways. An heir with the Mark of
Storms can scatter enemies with a blast
of wind, while someone with the Mark
of Shadows can weave illusions. While
\PM[M M‫ٺ‬MK\[ UIa N]VK\QWV QV \PM [IUM
way as spells, the power is drawn and focused
through the dragonmark.

You can’t buy a dragonmark, or simply
choose to develop one. Each mark is tied to
[XMKQÅK JTWWLTQVM[ ) LZIOWVUIZS IXXMIZ[
around adolescence, but not every heir
manifests the mark. Long ago the families
that carry the marks joined together to form
the dragonmarked houses. Over the course of
centuries, the houses have used their gifts to
establish powerful economic monopolies. House
Jorasco holds the Mark of Healing, and Jorasco
maintains the vast majority of healing houses

CHAPTER 4 | DRAGONMARKS 89


CREATING A DRAGONMARKS

DRAGONMARKED CHARACTER AND BACKGROUNDS

Dragonmarks are associated with race, depicted Dragonmarks are bound to certain bloodlines,
by a combination of variant races and subraces. and by choosing a mark you are establishing
that your character has a blood connection to
• For humans and half-orcs, a dragonmark one of the families in the dragonmarked houses.
is a variant race that replaces normal traits However, it’s up to you to decide on your
associated with those races. relationship to the house. Were you brought up
in the house? Or are you completely independent
• For half-elves, a dragonmark is a variant from it? This is best represented by your
race. You keep some of the standard half- background. Consider the following options.
elf traits and replace others with the traits
associated with your mark. Agent. You have a close, ongoing relationship
with your house. The house agent background
• .WZ L_IZ^M[ MT^M[ OVWUM[ IVL PITÆQVO[ is a good choice if you are actively working for
the dragonmark replaces your subrace. the house. Alternately, you could take the noble
JIKSOZW]VL \W ZMÆMK\ I JTWWL \QM \W \PM TMILMZ[ WN
So, if you’re making an elf character, you can the house.
choose to take the Mark of Shadow instead of
being a wood elf or high elf. Independent Scion. You were raised or
trained by the house, but you’ve kept your
There is another option related to dragonmarks independence. This means you don’t have
if your group uses feats: the Aberrant many special privileges, but you also don’t have
Dragonmark feat grants potentially dangerous responsibilities. Guild artisan is a good choice to
magical abilities. Aberrant dragonmarks aren’t ZMÆMK\ JI[QK PW][M \ZIQVQVO J]\ aW] KW]TL KPWW[M
tied to the dragonmark houses and can be taken entertainer for the Mark of Shadow, sailor for the
by a character of any race. Mark of Storms, soldier for the Mark of Sentinel,
sage for the Mark of Scribing, and so on.
ك¦ÊÄÃƒÙ»Ý ƒÄ— ,ÊçÝ›Ý dƒ½›
'ƵŝůĚ ^ƉĞĐŝĂůƟĞƐ
Dragonmark ,ŽƵƐĞ ZĂĐĞ ŽĚLJŐƵĂƌĚƐ͕ /ŶǀĞƐƟŐĂƟŽŶ͕ ZŝƐŬ DĂŶĂŐĞŵĞŶƚ
ĞƚĞĐƟŽŶ DĞĚĂŶŝ Half-Elf ŽƵŶƚLJ ,ƵŶƟŶŐ͕ /ŶǀĞƐƟŐĂƟŽŶ͕ WƌŽƐƉĞĐƟŶŐ
&ŝŶĚŝŶŐ dŚĂƌĂƐŚŬ ,ƵŵĂŶ͕ ,ĂůĨͲKƌĐ ŶŝŵĂů dƌĂŝŶŝŶŐ ĂŶĚ ƌĞĞĚŝŶŐ
,ĂŶĚůŝŶŐ sĂĚĂůŝƐ ,ƵŵĂŶ ,ĞĂůŝŶŐ
,ĞĂůŝŶŐ :ŽƌĂƐĐŽ ,ĂůŇŝŶŐ &ŽŽĚ͕ >ŽĚŐŝŶŐ͕ hƌďĂŶ /ŶĨŽƌŵĂƟŽŶ
,ŽƐƉŝƚĂůŝƚLJ 'ŚĂůůĂŶĚĂ ,ĂůŇŝŶŐ DĂŶƵĨĂĐƚƵƌŝŶŐ
DĂŬŝŶŐ ĂŶŶŝƚŚ ,ƵŵĂŶ >ĂŶĚ dƌĂŶƐƉŽƌƚĂƟŽŶ
WĂƐƐĂŐĞ KƌŝĞŶ ,ƵŵĂŶ ŽŵŵƵŶŝĐĂƟŽŶ͕ dƌĂŶƐůĂƟŽŶ͕ sĞƌŝĮĐĂƟŽŶ
^ĐƌŝďŝŶŐ ^ŝǀŝƐ 'ŶŽŵĞ ŽĚLJŐƵĂƌĚƐ͕ DĞƌĐĞŶĂƌŝĞƐ
^ĞŶƟŶĞů ĞŶĞŝƚŚ ,ƵŵĂŶ ŶƚĞƌƚĂŝŶŵĞŶƚ͕ ƐƉŝŽŶĂŐĞ
^ŚĂĚŽǁ WŚŝĂƌůĂŶ Elf ŶƚĞƌƚĂŝŶŵĞŶƚ͕ ƐƐĂƐƐŝŶĂƟŽŶ
dŚƵƌĂŶŶŝ ŝƌ ĂŶĚ ^ĞĂ dƌĂŶƐƉŽƌƚĂƟŽŶ
^ƚŽƌŵ >LJƌĂŶĚĂƌ Elf ĂŶŬŝŶŐ͕ ^ƚŽƌĂŐĞ͕ WƌŝƐŽŶƐ
tĂƌĚŝŶŐ <ƵŶĚĂƌĂŬ
Half-Elf
ǁĂƌĨ

90 CHAPTER 4 | CREATING A DRAGONMARKED CHARACTER


Excoriate. ?PMV I LZIOWVUIZSML PMQZ LMÅM[ THE POWERS OF THE MARK
\PMQZ PW][M \PMa UIa JM K]\ W‫ ٺ‬NZWU Q\ 1V \PM
XI[\ aW]Z UIZS _W]TL JM ÆIaML NZWU aW]Z JWLa Each dragonmark grants a set of abilities that
Although this mutilation is no longer practiced, ZMÆMK\ \PM QVPMZMV\ XW_MZ[ WN \PM UIZS AW]Z
such exiles are still called excoriates. If you’re an dragonmarked race gives you a set of traits
excoriate, consider what you did to deserve this derived from the magic of your mark. If you
punishment. Were you a criminal? A charlatan? are a spellcaster, your dragonmark also fuels or
Or perhaps a sage who engaged in forbidden channels some of your spells. Each dragonmark’s
research? description includes a list of dragonmark spells
\PI\ ÆW_ NZWU \PM UIOQK WN \PM UIZS 1N aW] XTIa
Foundling. Your ancestors left the house a character with the Spellcasting or the Pact
long ago. You have no ties to the house and may Magic class feature, your dragonmark spells are
not have known you were connected by blood added to the spell list for each of your spellcasting
before you manifested your dragonmark. As an classes, thereby expanding the spell options
outlander or an urchin you might know nothing available to you.
about the houses. As an acolyte or hermit, you
could have put your faith ahead of worldly You might also consider your dragonmark
things, choosing not to pursue a connection the source of any or all of your spells or class
with the houses. Whatever you decide, this is an features. As a cleric with the Mark of Healing,
opportunity to talk with your DM about the role for example, you could say your mark is the
you’d like the house to play in a campaign. Do sole source of the healing and supportive spells
you want them to be your enemy? Would you you cast, or your magic might come from a
prefer to avoid them completely? Or do you want combination of your mark’s power and your
to work your way into a position of power in the faith in the gods. As a warlock, your aberrant
house, despite being an outsider? LZIOWVUIZS UQOP\ IK\]ITTa JM aW]Z ÅMVLQ[P
patron, the source of all your magic. These
LM[KZQX\QWV[ ILL ÆI^WZ \W aW]Z KPIZIK\MZ J]\
don’t change your character’s abilities, beyond
the dragonmark spells added to your spell list.

Over the centuries, the houses have developed
tools that enhance and channel the powers of a
mark, and these items give the houses much of
their economic power.

CHAPTER 4 | THE POWERS OF THE MARK 91


DRAGONMARK APPEARANCE

A dragonmark appears on the skin. There are
twelve known dragonmarks, each unique in
design and power. A dragonmark can appear on
any part of the body. One half-elf could have the
Mark of Detection across an eye, while another
has it in the palm of the hand. Dragonmarks
appear with vivid shades of blue and purple and
shimmer or even move slightly. When used, they
grow warm to the touch and sometimes glow
(though this doesn’t produce useful illumination).
A dragonmark can’t be removed—even if a
limb bearing a dragonmark is cut away, the
mark eventually manifests on another part of the
bearer’s body. All dragonmarks share a similar
initial appearance, but a dragonmark can grow
in size and complexity as a character gains levels
and uses it to cast more powerful magic.

While dragonmarks share the same general
appearance, your dragonmark could have a
unique quality. Roll on the Dragonmark Quirks
table for inspiration.

ك¦ÊÄÃٻ Yç®Ù»Ý

ϭĚϲ YƵŝƌŬ
1 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŝƐ ƵŶƵƐƵĂůůLJ ƐŵĂůů Žƌ
ƌĞŵĂƌŬĂďůLJ ůĂƌŐĞ͘
2 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƐůŽǁůLJ ŵŽǀĞƐ
ĂƌŽƵŶĚ LJŽƵƌ ďŽĚLJ͘
ϯ zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŐůŽǁƐ ĚƌĂŵĂƟĐĂůůLJ
ǁŚĞŶ LJŽƵ ƵƐĞ ŝƚ͘
4 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƟŶŐůĞƐ ǁŚĞŶ LJŽƵ͛ƌĞ
ŶĞĂƌ ƐŽŵĞŽŶĞ ǁŝƚŚ ƚŚĞ ƐĂŵĞ ŵĂƌŬ͘
5 zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ƟĐŬůĞƐ ǁŚĞŶ LJŽƵ
ƵƐĞ ŝƚ͘
ϲ zŽƵƌ ĚƌĂŐŽŶŵĂƌŬ ŝƐ ĂŶ ƵŶƵƐƵĂů ĐŽůŽƌ
ďƵƚ Ă ŶŽƌŵĂů ƐŚĂƉĞ͘

92 CHAPTER 4 | THE POWERS OF THE MARK


½½ Êçã 㫛 ,ÊçݛÝ͊

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houses are called Barons. Most houses
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a house and have no connection to it.

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heirs through a trial called The Test
of Siberys 7KH VSHFLÀF WULDOV YDU\
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Last War.

CHAPTER 4 | BACKGROUND 93


BACKGROUND ROLE

Here is an important background for Eberron. You are always gathering information for your
house. But when the barons come to you with a
HOUSE AGENT [XMKQÅK UQ[[QWV _PI\ [WZ\ WN _WZS LW aW] ][]ITTa
do? Choose your role or roll on the table below.
You have sworn fealty to a dragonmarked house,
one of the mighty mercantile guilds that shapes ,Êçݛ ¦›Äã Zʽ›
Khorvaire. If you possess a dragonmark, you’re
TQSMTa I UMUJMZ WN WVM WN \PM QVÆ]MV\QIT NIUQTQM[ d8 ZŽůĞ
within the house, otherwise you’re an outsider 1 ĐƋƵŝƐŝƟŽŶ
who hopes to make your fortune by allying with 2 /ŶǀĞƐƟŐĂƟŽŶ
this great power. Your primary task is to observe, 3 ZĞƐĞĂƌĐŚ Θ ĞǀĞůŽƉŵĞŶƚ
gathering useful information and serving as the 4 ^ĞĐƵƌŝƚLJ
eyes of your house. But you could be called upon 5 /ŶƟŵŝĚĂƟŽŶ
at any time to act as a hand of the house. Such 6 džƉůŽƌĂƟŽŶ
missions can be dangerous—but they’ll surely be 7 EĞŐŽƟĂƟŽŶ
lucrative. 8 ŽǀĞƌƚ KƉĞƌĂƟŽŶƐ

;SQTT 8ZWÅKQMVKQM[" Investigation, Persuasion
<WWT 8ZWÅKQMVKa" Two tools by house:
• Cannith: alchemist’s supplies and tinker’s

tools

• Deneith: one gaming set and vehicles (land)

• Ghallanda: brewer’s supplies and cook’s
utensils

• Jorasco: alchemist’s supplies and herbalism
kit

• Kundarak: tinker’s tools and thieves’ tools

• Lyrandar: vehicles (sea/air) and navigator’s
tools

• Medani: thieves’ tools and disguise kit

• Orien: vehicles (land) and one gaming set

• Phiarlan: disguise kit and one musical
instrument

• Sivis: calligrapher’s tools and forgery kit

• Tharashk: thieves’ tools and one gaming set

• Thuranni: poisoner’s kit and one musical
instrument

• Vadalis: vehicles (land) and herbalism kit
-Y]QXUMV\" ) [M\ WN ÅVM KTW\PM[ PW][M [QOVM\
ring, ID papers, and a purse containing 20 gp.

94 CHAPTER 4 | BACKGROUND


FEATURE: HOUSE CONNECTIONS Ěϲ /ĚĞĂů

As an agent of your house, you can always get 1 ŽŵŵŽŶ 'ŽŽĚ͘ DLJ ŚŽƵƐĞ ƐĞƌǀĞƐ Ă ǀŝƚĂů
food and lodging for your friends at a house ĨƵŶĐƟŽŶ͕ ĂŶĚ ŝƚƐ ƉƌŽƐƉĞƌŝƚLJ ǁŝůů ŚĞůƉ
enclave. When the house assigns you a mission, ĞǀĞƌLJŽŶĞ͘ ;'ŽŽĚͿ
it will usually provide you with necessary supplies
and transportation. Beyond this, you have many 2 dƌĂĚŝƟŽŶ͘ / ƵƉŚŽůĚ ƚƌĂĚŝƟŽŶƐ ŽĨ ŵLJ ŚŽƵƐĞ
old friends, mentors, and rivals in your house ĂŶĚ ďƌŝŶŐ ŚŽŶŽƌ ƚŽ ŵLJ ĨĂŵŝůLJ͘ ;>ĂǁĨƵůͿ
and you may encounter one of them when you
interact with a house business. As a Lyrandar 3 /ŶŶŽǀĂƟŽŶ͘ ďĂŶĚŽŶ ŽůĚ ƚƌĂĚŝƟŽŶƐ ĂŶĚ
agent you may know the captain of an airship; as ĮŶĚ ďĞƩĞƌ ǁĂLJƐ ƚŽ ĚŽ ƚŚŝŶŐƐ͘ ; ŚĂŽƟĐͿ
a Ghallanda agent you know a lot of innkeepers
and bartenders. The degree to which such ϰ WŽǁĞƌ͘ / ǁĂŶƚ ƚŽ ĞŶƐƵƌĞ ƚŚĞ ƉƌŽƐƉĞƌŝƚLJ ŽĨ
acquaintances will be willing to help you out will ŵLJ ŚŽƵƐĞ ĂŶĚ ǁŝĞůĚ ŝƚƐ ƉŽǁĞƌ ŵLJƐĞůĨ͘ ; ǀŝůͿ
depend on your current standing in your house.
5 ŝƐĐŽǀĞƌLJ͘ / ǁĂŶƚ ƚŽ ůĞĂƌŶ Ăůů / ĐĂŶ͕ ďŽƚŚ ĨŽƌ
SUGGESTED CHARACTERISTICS ŵLJ ŚŽƵƐĞ ĂŶĚ ĨŽƌ ŵLJ ŽǁŶ ĐƵƌŝŽƐŝƚLJ͘ ; ŶLJͿ

House agents are a diverse lot. Consider the 6 ŽŵĨŽƌƚ͘ / ǁĂŶƚ ƚŽ ĞŶƐƵƌĞ ƚŚĂƚ ŵĞ ĂŶĚ
house you serve and the type of work you do in ŵŝŶĞ ĞŶũŽLJ ƚŚĞ ďĞƐƚ ƚŚŝŶŐƐ ŝŶ ůŝĨĞ͘ ; ŶLJͿ
developing or selecting characteristics.
Ěϲ ŽŶĚ
Ěϴ WĞƌƐŽŶĂůŝƚLJ dƌĂŝƚ
1 / ŶĞǀĞƌ ůĞƚ ĞŵŽƟŽŶ ĐŽŵƉůŝĐĂƚĞ ǁŽƌŬ͘ 1 DLJ ŚŽƵƐĞ ŝƐ ŵLJ ĨĂŵŝůLJ͕ ĂŶĚ / ǁŽƵůĚ ĚŽ
2 /͛ŵ ĂůǁĂLJƐ ůŽŽŬŝŶŐ ƚŽ ŝŵƉƌŽǀĞ ĞĸĐŝĞŶĐLJ͘ ĂŶLJƚŚŝŶŐ ĨŽƌ ŵLJ ĨĂŵŝůLJ͘
3 / ƐŚĂƌĞ ƚƌŝǀŝĂ ĂďŽƵƚ ŵLJ ŚŽƵƐĞ͛Ɛ ďƵƐŝŶĞƐƐ
2 / ůŽǀĞ ƐŽŵĞŽŶĞ ĨƌŽŵ ĂŶŽƚŚĞƌ ŚŽƵƐĞ͕ ďƵƚ
;ŵĞĚŝĐŝŶĞ͕ ƐŚŝƉƐ͕ ǁĂƌĨŽƌŐĞĚͿ͘ ƐƵĐŚ ƌĞůĂƟŽŶƐŚŝƉƐ ĂƌĞ ĨŽƌďŝĚĚĞŶ͘
4 / ŚŽůĚ ŵLJƐĞůĨ ĂŶĚ ĂŶLJŽŶĞ / ǁŽƌŬ ǁŝƚŚ ƚŽ
3 ^ŽŵĞŽŶĞ / ůŽǀĞ ǁĂƐ ŬŝůůĞĚ ďLJ Ă ƌŝǀĂů
ĞdžƚƌĞŵĞůLJ ŚŝŐŚ ƐƚĂŶĚĂƌĚƐ͘ ĨĂĐƟŽŶ ǁŝƚŚŝŶ ŵLJ ŚŽƵƐĞ͕ ĂŶĚ / ǁŝůů ŚĂǀĞ
5 / ŶĞǀĞƌ ĨŽƌŐĞƚ ĂŶ ŝŶƐƵůƚ ŵĂĚĞ ĂŐĂŝŶƐƚ ƌĞǀĞŶŐĞ͘

ŵLJƐĞůĨ Žƌ ŵLJ ŚŽƵƐĞ͘ 4 / ĚŽŶ͛ƚ ĐĂƌĞ ĂďŽƵƚ ƚŚĞ ŚŽƵƐĞ ĂƐ Ă ǁŚŽůĞ͕
6 /͛ŵ ǀĞƌLJ ĞdžĐŝƚĞĚ ĂŶĚ ĞŶƚŚƵƐŝĂƐƟĐ ĂďŽƵƚ ďƵƚ / ǁŽƵůĚ ĚŽ ĂŶLJƚŚŝŶŐ ĨŽƌ ŵLJ ŽůĚ
ŵĞŶƚŽƌ͘
ĞǀĞƌLJƚŚŝŶŐ ŵLJ ŚŽƵƐĞ ĚŽĞƐ͘
7 /͛ŵ ƌĞƉƌĞƐĞŶƟŶŐ ŵLJ ŚŽƵƐĞ ĂŶĚ ƚĂŬĞ ŐƌĞĂƚ 5 / ďĞůŝĞǀĞ ŵLJ ŚŽƵƐĞ ŶĞĞĚƐ ƚŽ ĞǀŽůǀĞ ƚŽ
ƐƵƌǀŝǀĞ͕ ĂŶĚ / ŶĞĞĚ ƚŽ ůĞĂĚ ƚŚĂƚ ĐŚĂŶŐĞ͘
ƉƌŝĚĞ ŝŶ ŵLJ ƉĞƌƐŽŶĂů ĂƉƉĞĂƌĂŶĐĞ͘
8 /͛ŵ ĐƌŝƟĐĂů ŽĨ ŵŽŶĂƌĐŚŝĞƐ ĂŶĚ ŽƉƉŽƐĞĚ ƚŽ 6 / Ăŵ ĚĞƚĞƌŵŝŶĞĚ ƚŽ ŝŵƉƌĞƐƐ ƚŚĞ ůĞĂĚĞƌƐ ŽĨ
ŵLJ ŚŽƵƐĞ͕ ĂŶĚ ƚŽ ďĞĐŽŵĞ Ă ůĞĂĚĞƌ ŵLJƐĞůĨ͘
ĂŶLJ ƌĞƐƚƌŝĐƟŽŶƐ ŽŶ ƚŚĞ ŚŽƵƐĞƐ͘
Ěϲ &ůĂǁ

1 /͛ŵ ŽǀĞƌůLJ ĐŽŶĐĞƌŶĞĚ ǁŝƚŚ ĨŽůůŽǁŝŶŐ
ĞƐƚĂďůŝƐŚĞĚ ƉƌŽĐĞĚƵƌĞƐ ĂŶĚ ƉƌŽƚŽĐŽůƐ͘

2 /͛ŵ ŽďƐĞƐƐĞĚ ǁŝƚŚ ĐŽŶƐƉŝƌĂĐLJ ƚŚĞŽƌŝĞƐ ĂŶĚ
ǁŽƌƌŝĞĚ ĂďŽƵƚ ƐĞĐƌĞƚ ƐŽĐŝĞƟĞƐ ĂŶĚ ŚŝĚĚĞŶ
ĚĞŵŽŶƐ͘

3 / ďĞůŝĞǀĞ ƚŚĂƚ ŵLJ ŚŽƵƐĞ ĂŶĚ ďůŽŽĚůŝŶĞ
ŵĂŬĞƐ ŵĞ ďĞƩĞƌ ƚŚĂŶ ĞǀĞƌLJŽŶĞ ĞůƐĞ͘

4 /͛ŵ ĐŽŶĐĞĂůŝŶŐ Ă ƐĞĐƌĞƚ ƚŚĂƚ ĐŽƵůĚ ŐĞƚ ŵĞ
ĚƌŝǀĞŶ ĨƌŽŵ ŵLJ ŚŽƵƐĞ͘

5 / ŚĂǀĞ ƐƚƌŽŶŐ ƌĞůŝŐŝŽƵƐ ďĞůŝĞĨƐ ƚŚĂƚ ĂƌĞŶ͛ƚ
ƐŚĂƌĞĚ ďLJ ŽƚŚĞƌƐ ŝŶ ŵLJ ŚŽƵƐĞ͘

6 /͛ŵ ǁŽƌŬŝŶŐ ĨŽƌ Ă ŚŝĚĚĞŶ ĨĂĐƟŽŶ ŝŶ ŵLJ
ŚŽƵƐĞ ƚŚĂƚ ŐŝǀĞƐ ŵĞ ƐĞĐƌĞƚ ĂƐƐŝŐŶŵĞŶƚƐ͘

CHAPTER 4 | BACKGROUND 95


THE MARK OF DETECTION Rogue Folk Hero. You’re an inquisitive
trained by your house. You grew up in a bad
“If you want a wall of muscle to get between you neighborhood, and while you could make more
and a blade, go to House Deneith. If you want gold solving the problems of nobles, you’re more
someone to anticipate the threat and make sure you interested in helping your community.
aren’t even in the room with whoever’s holding
that blade… that’s what we do.” Sage Wizard. You’re a brilliant diviner and
inquisitive. You have a knack for uncovering
—Baron Trelib d’Medani conspiracies, and you found one in House Med-
ani. It might involve shape-changed demons or
The Mark of Detection is an inquisitive’s dream. dragons—or both. You don’t know how deep it
It sharpens powers of observation and intuition, goes, but you’re certain that other dragonmarked
allowing the bearer to draw connections and in- PW][M[ IVL VWJTM NIUQTQM[ PI^M JMMV QVÅT\ZI\ML
terpret clues others might miss. By actively draw-
ing on its powers, the bearer can detect poisons MARK OF DETECTION TRAITS
and study the energies of magic.
If your half-elf character has the Mark of De-
HOUSE MEDANI tection, the following traits replace the half-elf’s
Ability Score Increase and Skill Versatility traits
The Warning Guild of House Medani brokers in the Player’s Handbook.
the services of bodyguards and inquisitives.
Medani advisors specialize in risk assessment Ability Score Increase. Your Wisdom score
and management, protecting clients from both increases by 2, and one other ability score of your
physical and social threats. While Medani over- choice increases by 1.
laps with the inquisitives of House Tharashk and
the bodyguards of House Deneith, the Warning Deductive Intuition. When you make an
Guild specializes in subtle threats and complex Intelligence (Investigation) or a Wisdom (Insight)
mysteries. check, you can roll a d4 and add the number
rolled to the ability check.
The members of House Medani are half-elves
with deep roots in Breland. Medani has little Magical Detection. You can cast the detect
interest in the power struggles that sometimes magic and detect poison and disease spells with this
break out between the other dragonmarked trait. Starting at 3rd level, you can also cast the
houses. Many Medani heirs are more interested see invisibility spell with it. Once you cast any of
QV PMTXQVO \PMQZ KWUU]VQ\QM[ \PIV QV XZWÅ\ IVL these spells with this trait, you can’t cast that spell
Medani heirs often work with law enforcement or _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO ZM[\ 1V\MTTQ-
PMTX \PW[M _PW KIV¼\ I‫ٺ‬WZL \PMQZ [MZ^QKM[ gence is your spellcasting ability for these spells,
and you don’t require material components for
DRAGONMARKED CHARACTERS them.

Here are a few examples of characters with the Spells of the Mark. If you have the Spellcast-
Mark of Detection. ing or the Pact Magic class feature, the spells on
the Mark of Detection Spells table are added to
0W][M )OMV\ *IZL With the kind of threats the spell list of your spellcasting class.
your house deals with, words are often more
M‫ٺ‬MK\Q^M \PIV _MIXWV[ AW] [MZ^M I[ WVM WN \PM DƒÙ» Ê¥ ›ã›‘ã®ÊÄ ^֛½½Ý
eyes of the house, listening for rumors and watch-
ing for dangerous cabals and conspiracies. Along ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
the way you do your best to mediate disputes and
defuse dangerous situations. ϭƐƚ detect evil and good͕ detect poison
and disease
96 CHAPTER 4 | THE MARK OF DETECTION
ϮŶĚ detect thoughts͕ ĮŶĚ ƚƌĂƉƐ

ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ ŶŽŶĚĞƚĞĐƟŽŶ

4th ĂƌĐĂŶĞ ĞLJĞ͕ ĚŝǀŝŶĂƟŽŶ

5th ůĞŐĞŶĚ ůŽƌĞ


THE MARK OF FINDING MARK OF FINDING TRAITS

“My ancestors used their gift to track beasts in the If your half-orc or human character has the
[_IUX[ 1 ][M UQVM \W ÅVL N]OQ\Q^M[ QV \PM [T]U[ WN Mark of Finding, the following traits replace the
;PIZV 1¼U [\QTT I P]V\MZ 1 IT_Ia[ ÅVL Ua UIZS ” character’s racial traits in the Player’s Handbook,
aside from age, alignment, size, and speed.
—Hondar’Aashta,
Tharashk bounty hunter Ability Score Increase. Your Wisdom score
increases by 2, and your Constitution score
The Mark of Finding sharpens the senses, increases by 1.
guiding the hunter to prey. Alone among the
dragonmarks, the Mark of Finding is carried by Darkvision. You can see in dim light within
\_W ZIKM[" P]UIV[ IVL PITN WZK[ 1\ ÅZ[\ IXXMIZML 60 feet of you as if it were bright light, and in
in the Shadow Marches, where clan hunters darkness as if it were dim light. You can’t discern
][ML Q\ \W ÅVL \PMQZ XZMa <PM UIZS PMTXML ]VQ\M color in darkness, only shades of gray.
humans and orcs in the Marches and brought
House Tharashk to the Five Nations. Hunter’s Intuition. When you make a
Wisdom (Perception) or Wisdom (Survival) check,
HOUSE THARASHK you can roll a d4 and add the number rolled to the
ability check.
House Tharashk traditionally licenses inquisitives
and bounty hunters. Recently the Finder’s Guild Finder’s Magic. You can cast the hunter’s
has expanded into dragonshard prospecting. mark spell with this trait. Starting at 3rd level, you
Dragonshards are the lifesblood of the magical can also cast the locate object spell with it. Once
MKWVWUa ) \ITMV\ NWZ ÅVLQVO \PQ[ ZM[W]ZKM PI[ you cast either spell with this trait, you can’t cast
OQ^MV \PM PW][M VM_ _MIT\P IVL QVÆ]MVKM \PI\ [XMTT _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO
rest. Wisdom is your spellcasting ability for these
Tharashk is the youngest of the dragonmarked spells.
houses and hasn’t embraced all of the customs
of the Twelve. Heirs often use family names Languages. You can speak, read, and write
instead of the house surname and many hold on Common and Goblin.
to beliefs and traditions carried from the Shadow
Marches—like the druidic faith of the Gatekeepers Spells of the Mark. If you have the
or secretive cults of the Dragon Below. Spellcasting or the Pact Magic class feature, the
spells on the Mark of Finding Spells table are
DRAGONMARKED CHARACTERS added to the spell list of your spellcasting class.

Here are examples of characters with this mark. DƒÙ» Ê¥ &®Ä—®Ä¦ ^֛½½Ý
,Z]QL 0W][M )OMV\ House Tharashk is
^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
home to an ancient order of druids who protect
the world from aberrant threats. Although you ϭƐƚ ĨĂĞƌŝĞ ĮƌĞ͕ ůŽŶŐƐƚƌŝĚĞƌ
IZM W‫ٻ‬KQITTa IV WXMZI\Q^M WN \PM PW][M aW] IZM
truly an agent of the Gatekeepers, and investigate ϮŶĚ ůŽĐĂƚĞ ĂŶŝŵĂůƐ Žƌ ƉůĂŶƚƐ͕ ůŽĐĂƚĞ
the activities of mad cultists and the Daelkyr. object

Criminal Rogue. You’re an inquisitive who ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ ƐƉĞĂŬ ǁŝƚŚ ƉůĂŶƚƐ
works the mean streets of Sharn. You’ve got
friends on both sides of the law. Sometimes you 4th ĚŝǀŝŶĂƟŽŶ͕ ůŽĐĂƚĞ ĐƌĞĂƚƵƌĞ
walk a crooked line to unravel a tough case.
5th ĐŽŵŵƵŶĞ ǁŝƚŚ ŶĂƚƵƌĞ

CHAPTER 4 | THE MARK OF FINDING 97


THE MARK OF HANDLING don’t hold any druidic beliefs; rather, you believe
that your mark gives you rightful dominion over
“Don’t get sentimental. A beast is a tool. Our role the natural world.
Q[ \W ÅVL \PM ZQOP\ \WWT NWZ \PM \I[S IVL \W UISM
[]ZM \PMa¼ZM WN \PM ÅVM[\ Y]ITQ\a 6I\]ZM Q[ W]Z :IVOMZ 0W][M )OMV\ You’ve been trained
kingdom; never forget that we were born to rule it.” to track and handle the wildest monstrosities.
You’re still mastering your skills, but you want to
— Baron Hella d’Vadalis get out into the world and discover new creatures
that have never been harnessed.
The Mark of Handling gives its bearer a primal
connection to beasts and the natural world, Outlander Druid. Your dragonmark gives
granting the power to calm and coax. you a powerful connection to the natural world.
You hate what your house is doing with this
HOUSE VADALIS power—turning this gift into a business, exploiting
the creatures you’re connected to.
The ranches of House Vadalis play a key role in
daily life, producing meat, mounts, and more. MARK OF HANDLING TRAITS
Vadalis isn’t one of the most powerful houses, but
its barons are generally content; they’re more in- If your human character has the Mark of Han-
terested in discovering new creatures than engag- dling, the following traits replace the human’s
ing in the politics of the dragonmarked houses. Ability Score Increase trait in the Player’s Handbook.

House Vadalis breeds and trains beasts for Ability Score Increase. Your Wisdom score
a range of purposes. While they maintain vast increases by 2, and one other ability score of your
cattle ranches and train horses and hounds, choice increases by 1.
the Mark of Handling allows Vadalis to work
_Q\P UWZM M`W\QK KZMI\]ZM[ I[ _MTT /ZQ‫ٺ‬WV[ Wild Intuition. When you make a Wisdom
PQXXWOZQ‫ [ٺ‬IVL M^MV J]TTM\\M[ KIV JM JZML IVL (Animal Handling) or Intelligence (Nature) check,
trained. Vadalis also works with more intelligent you can roll a d4 and add the number rolled to
beasts, such as giant owls, displacers beasts, and the ability check.
pegasi. Even with the Mark of Handling, this is
dangerous work; there’s a lot of turnover at the Primal Connection. You can cast the animal
bullette ranch. But these exotic creatures aren’t friendship and speak with animals spells with this trait,
enough to satisfy the most innovative members requiring no material component. Once you cast
of the house, and this has led to the practice of either spell with this trait, you can’t cast that spell
magebreeding. Using the Mark of Handling and _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I [PWZ\ WZ TWVO ZM[\
dragonshard focus items, Vadalis has found ways Wisdom is your spellcasting ability for these spells.
to create magical creatures. Typically, this results
in a superior version of a mundane creature—an The Bigger They Are. Starting at 3rd level,
animal that is stronger, faster, and smarter. But you can target a beast or monstrosity when you
rumors claim that Vadalis has crafted monsters cast animal friendship or speak with animals, provided
of its own. Some rumors even insist that Vadalis the creature’s Intelligence score is 3 or lower.
has been trying to magebreed better humans.
Spells of the Mark. If you have the
DRAGONMARKED CHARACTERS Spellcasting or the Pact Magic class feature, the
spells on the Mark of Handling Spells table are
Some characters with the Mark of Handling: added to the spell list of your spellcasting class.
Noble Druid. Your family is one of the most
DƒÙ» Ê¥ ,ƒÄ—½®Ä¦ ^֛½½Ý
powerful in the house. You’re a druid, but you
^ƉĞůů >ĞǀĞů ^ƉĞůůƐ
98 CHAPTER 4 | THE MARK OF HANDLING
ϭƐƚ ĂŶŝŵĂů ĨƌŝĞŶĚƐŚŝƉ͕ ƐƉĞĂŬ ǁŝƚŚ ĂŶŝŵĂůƐ

ϮŶĚ ďĞĂƐƚ ƐĞŶƐĞ͕ ĐĂůŵ ĞŵŽƟŽŶƐ

ϯƌĚ ďĞĂĐŽŶ ŽĨ ŚŽƉĞ͕ ĐŽŶũƵƌĞ ĂŶŝŵĂůƐ

4th ĂƵƌĂ ŽĨ ůŝĨĞ͕ ĚŽŵŝŶĂƚĞ ďĞĂƐƚ

5th ĂǁĂŬĞŶ


THE MARK OF HEALING clerical abilities) and you feel that you’re just
beginning to unlock its power. Are you willing to
“What’s the price of a life? Well, I’ve got a rate devote your abilities to your house? Or do you
sheet right over here. I’d be happy to discuss it.” think that you may have a greater calling?

— Bessi d’Jorasco, Fairhaven healer .WTS 0MZW *IZL You served as a medic in
the Last War, using humor and stories to keep up
) PITÆQVO _Q\P \PM 5IZS WN 0MITQVO KIV [I^M I the spirits of your patients. You’ve seen too much
life with a touch, restoring vitality and the will to []‫ٺ‬MZQVO IVL aW] VMML \W LW [WUM\PQVO IJW]\ Q\
live. When dealing with mundane medicine, the You’ve broken away from the house and you’ve
UIZS PMTX[ Q\[ JMIZMZ [MV[M \PM VI\]ZM WN I‫ټ‬QK- been doing charitable work in your community.
\QWV[ IVL ÅVL \PM JM[\ [WT]\QWV ?PMV MY]QXXML *]\ aW] _IV\ \W ÅVL I _Ia \W LW UWZM
with dragonshard focus items, the mark can even
draw the dead back from the depths of Dolurrh. Criminal Rogue. You grew up as an orphan
in Sharn. One of your parents must have been
HOUSE JORASCO \QML \W 2WZI[KW J]\ aW] NW]VL I LQ‫ٺ‬MZMV\ NIU-
ily: the Boromar Clan, a criminal guild run by
The Healer’s Guild provides a vital service to PITÆQVO[ AW]¼^M TMIZVML PW_ \W PMIT IVL PW_ \W
Khorvaire, and the Last War ensured that there hurt people. Now you need to decide which path
was great need for healers. The guild runs the you want to follow.
schools that teach medicine and houses of healing
that provide both mundane and magical services. MARK OF HEALING TRAITS
If it could save a life, it’s probably tied to Joras-
co… and it will come with a cost. If you have 1N aW]¼ZM I PITÆQVO _Q\P \PM 5IZS WN 0MITQVO aW]
the gold, Jorasco healers can remove a disease have this subrace, with the following traits.
instantly with lesser restoration 1N aW] KIV¼\ I‫ٺ‬WZL
such a service, they will treat you with mundane Ability Score Increase. Your Wisdom score
techniques (the Medicine skill). House Jorasco is increases by 1.
also the source of potions of healing. While many
criticize Jorasco’s demands for payment, the Medical Intuition. When you make a
leaders of the house maintain that it’s not about Wisdom (Medicine) check or an ability check
greed; it’s about ensuring the survival and pros- using an herbalism kit, you can roll a d4 and add
perity of the house, so they can continue to help the number rolled to the ability check.
future generations.
Healing Touch. You can cast the cure wounds
While the public face of Jorasco is that of the spell with this trait. Starting at 3rd level, you can
healer, there are rumors that the house engaged also cast lesser restoration with it. Once you cast
in disturbing experiments during the Last War, either spell with this trait, you can’t cast that spell
working with House Vadalis to develop biological _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P I TWVO ZM[\ ?Q[LWU
weapons and strange new creatures … is your spellcasting ability for these spells.

DRAGONMARKED CHARACTERS Spells of the Mark. If you have the
Spellcasting or the Pact Magic class feature, the
Here are a few examples of characters who carry spells on the Mark of Healing Spells table are
the Mark of Healing. added to the spell list of your spellcasting class.

Noble Cleric. You are one of the heirs of DƒÙ» Ê¥ ,›ƒ½®Ä¦ ^֛½½Ý
Baron Ulara, the matriarch of House Jorasco.
Your mark is remarkable (and the source of your ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ

ϭƐƚ ĐƵƌĞ ǁŽƵŶĚƐ͕ ŚĞĂůŝŶŐ ǁŽƌĚ

ϮŶĚ ůĞƐƐĞƌ ƌĞƐƚŽƌĂƟŽŶ͕ ƉƌĂLJĞƌ ŽĨ ŚĞĂůŝŶŐ

ϯƌĚ ĂƵƌĂ ŽĨ ǀŝƚĂůŝƚLJ͕ ŵĂƐƐ ŚĞĂůŝŶŐ ǁŽƌĚ

4th ĂƵƌĂ ŽĨ ƉƵƌŝƚLJ͕ ĂƵƌĂ ŽĨ ůŝĨĞ

5th ŐƌĞĂƚĞƌ ƌĞƐƚŽƌĂƟŽŶ

CHAPTER 4 | THE MARK OF HEALING 99


THE MARK OF HOSPITALITY DRAGONMARKED CHARACTERS

“Welcome, welcome! So good to see you again. Let Here are some characters who carry this mark.
me get your drink—blackroot tal with honey, yes? 6WJTM ?IZTWKS )ZKPNMa Your parents
And then you have to listen to this story I’ve heard
about the strange things going on in the Cogs. ” run a score of Gold Dragon Inns. You’ve never
gotten your hands dirty with the family business;
¸ )TIZI L¼/PITTIVLI PITÆQVO JIZ\MVLMZ you’ve been too busy going to the best parties.
Just the other day, you were dancing with dru-
<PMa UIa VW\ IT_Ia[ PI^M OWTL J]\ I PITÆQVO ids, and they summoned an Archfey from Thel-
with the Mark of Hospitality is sure to be rich in anis. You don’t remember all the details—it was
friends. The magic of the mark allows the bearer one of those parties—but it seems like you made
to keep a place clean and to heat, chill, and a deal with the fey prince. You’re not sure what
season food. But it also helps the bearer connect aW] IOZMML \W# aW]¼L JM\\MZ ÅVL W]\
with others, setting troubled minds at ease.
/]QTL )Z\Q[IV *IZL AW] ZIV \PM ÅVM[\ JIZ QV
HOUSE GHALLANDA Cyre, until the Mourning destroyed it. You know
a group of adventurers—regulars from your lost
The majority of inns, taverns, and restaurants tavern—and you’re tagging along with them until
in the Five Nations are either directly owned by aW] ÅO]ZM W]\ aW]Z VM`\ [\MX
House Ghallanda or licensed by its Hosteler’s
Guild. Most people give little thought to House MARK OF HOSPITALITY TRAITS
Ghallanda; when compared to the soldiers of
House Deneith and the factories of House Can- 1N aW]¼ZM I PITÆQVO _Q\P \PM 5IZS WN 0W[XQ\ITQ\a
nith, an alliance of innkeepers seems harmless you have this subrace, with the following traits.
and inconsequential. But Ghallanda’s strength
lies in charm and connections. A Ghallanda Ability Score Increase. Your Charisma
innkeeper hears many things—if you want to score increases by 1.
know what’s really going on in a community, talk
\W \PM PITÆQVO JIZ\MVLMZ <PM TMILMZ[ WN 0W][M Ever Hospitable. When you make a Charis-
Ghallanda don’t sell information; they prefer to ma (Persuasion) check or an ability check involving
build friendship and deal in favors. But should brewer’s supplies or cook’s utensils, you can roll a
a Ghallanda baron every truly need something, d4 and add the number rolled to the ability check.
they likely have a favor they can call in.
Innkeeper’s Magic. You know the prestidigi-
Ghallanda has a number of “bound business- tation cantrip. You can also cast the purify food and
es”—franchises run directly by the house. The drink and unseen servant spells with this trait. Once
Gold Dragon Inn is such a business, and these you cast either spell with this trait, you can’t cast
inns can be found in every major city, each \PI\ [XMTT _Q\P Q\ IOIQV ]V\QT aW] ÅVQ[P TWVO ZM[\
serving a familiar menu and providing similar Charisma is your spellcasting ability for these spells.
services. But many Ghallanda heirs take pride in
creating their own unique businesses. There are Spells of the Mark. If you have the Spellcast-
also many independent restaurants, inns, and ing or the Pact Magic class feature, the spells on
taverns that are licensed by Ghallanda. The blink the Mark of Hospitality Spells table are added to
dog seal is an assurance that a locale meets Gha- the spell list of your spellcasting class.
llanda standards of health and quality—but not
M^MZa QVV Q[ Z]V Ja I PITÆQVO DƒÙ» Ê¥ ,ÊÝ֮ヽ®ãù ^֛½½Ý

100 CHAPTER 4 | THE MARK OF HOSPITALITY ^ƉĞůů >ĞǀĞů ^ƉĞůůƐ

ϭƐƚ ŐŽŽĚďĞƌƌLJ͕ ƐůĞĞƉ

ϮŶĚ ĂŝĚ͕ ĐĂůŵ ĞŵŽƟŽŶƐ

ϯƌĚ ĐƌĞĂƚĞ ĨŽŽĚ Θ ǁĂƚĞƌ͕ >ĞŽŵƵŶĚ͛Ɛ ƟŶLJ ŚƵƚ

4th ĂƵƌĂ ŽĨ ƉƵƌŝƚLJ͕ DŽƌĚĞŶŬĂŝŶĞŶ͛Ɛ ƉƌŝǀĂƚĞ
sanctum

5th ŚĂůůŽǁ


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