CHAPTER III
SCENE
SCENE : 1
NAME : Countryside
Color Palette :
SCENE : 2
NAME : Grave
Color Palette :
SCENE : 3
NAME : The Ruins
Color Palette :
SCENE : 4
NAME : Field of Fire
Color Palette :
WORKING PROCESS
UI Design : Phimphajee Lertthuedsakul
I do UI designs such as buttons and boss’ skills and help organize the content to
translate into English. This game is gothic and there is a boss fight. The game itself
has a rather dark theme and element skill so I went to look at how each game is
designed for both mobile and computer. To be used as an idea for me to design.
I want to make it the most suitable for the game. Without tearing too much from the
game concept . Every time I finish, I have consulted with teammates to see if it is ok
or not. How well it fits in the game right now. When we finished discussing with each
other, I went out to design several times until it got into the game.
BG Design : Piyakamon Sukpoom
I am responsible for making the backgroungs. In the process of the scene, it’s my
responsibility to find a sample, finding the color and drawing. I need to find the mood
of the scene, how I want it to feel about the scene and I will draw each piece intently.
Next step, It’s time to draw all the demons in the game. We choose the demons
together and then I draw By myself. I draw a sketch first and slowly cut the lines. I’ll
look at the information that I’ve gathered. I have to make sure that all drawings are
the same themes. These two functions are my main responsibilities, and I have helped
the creativity of the team, such as arranging time, expressing opinions, and helping
design and other things like UX and UI.
Character Design : Nantatchaporn Suttachai
I do character designs such as designing and painting all characters. They are based
on Castlevania and their clothes are gothic. This is my first time designing a
character set. There are 2 main characters in this game. Female characters look
Victorian but with it being a fighting game, it’s easy to find a type that the characters
wear and look like fighting. Male characters are designed to wear a suit. Later,
coloring as it is a gothic game. Therefore, the color is almost dark. The monsters
themselves are the same.
Developer : Chayut Chokedee
My main responsibilities are coding and design game mechanics. First, I have to plan
about the order of the boss. It’s based on the principles of interpretation and study of
the information gained from Solomon’sdemonic problem. After I study it , I decide
to have four directions in Hell and Under the demon rule. Next, I have to think about
the boss’ attack patterns like what kind of skill they should have and what elemental
should be. After that , I need to find an advantage- disadvantage from elements used
to fight against bosses such as to do more damage, nullification and reviving the life
of the boss. Lastly, I design system patterns in games such as System to
increase - decrease character level, collecting points to get items and Boss fights
using the Advantage Disadvantage of each character. I Collected artwork and sounds
from the team and adapted them to match positioning and gameplay.