CHAPTER 2 | FAITHS OF KHORVAIRE 51 THE PATH OF LIGHT • ?MTQ^MQVIVIOMWNLIZSVM[[?MU][\ÅVL the path that leads to the light. • Act with compassion and courage. Each noble act is a step on the path. • Hone your body and your mind. You are the tool you will use to change reality. The Path of Light is the faith of the kalashtar and has few followers in Khorvaire. A Lightspeaker seeks to change reality—in the big picture by ushering in an age of light, while on the small [KITMJaM`KQ[QVOVMOI\Q^MQVÆ]MVKM[IVL performing good works. While compassion is important, there are those among the followers of the Path of Light who believe in taking surgical action to eliminate sources of evil. Where followers of the Silver Flame believe that all mortals can be brought to the Flame, some who follow the Path of Light JMTQM^M\PI\Q\¼[UWZMM`XMLQMV\\WMTQUQVI\MIV QVNMK\QWVIVL\WITTW_I[W]T\WÅVL\PMTQOP\QVQ\[ VM`\QVKIZVI\QWV THE UNDYING COURT • Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. • Honor our past. Respect our traditions. Perfect your skills and you may earn your place among the Deathless. • Destroy those foul creatures that channel the power of Mabar, for they consume the essence of our world. The elves of Aerenal refuse to allow their greatest souls to be lost to Dolurrh. Using powerful magic, they raise these champions as deathless, a form of undead imbued with positive energy. The Undying Court is a council of the deathless, ancient elves who have guided their descendants for twenty thousand years. As individuals, a deathless councilor is no more powerful than a traditional lich. But working in concert, the Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an audience with the Court. As a follower of the Undying Court, consider why you are so far from home. Were you sent from Aerenal with a mission? Is it for the Court as a whole or are you acting as an IOMV\WNI[XMKQÅKKW]V[MTWZ¸XMZPIX[aW]ZW_V ancestor? Followers of the Undying Court despise negatively charged undead, so without a concrete mission, one should seek to destroy the undead and the necromancers who rouse them.
52 CHAPTER 2 | DISTANT LANDS CULTS OF THE DRAGON BELOW • There is a paradise within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. • 7]ZM`Q[\MVKMQ[IKPZa[ITQ[[\I\MXZMXIZQVO us for transcendent immortality within the JW_MT[WN\PM/QJJMZQVO5W]\PMZ • The Lord of Eyes sees all secrets. His gaze elevates the worthy and slays the unbeliever. Drive all doubt from your heart and you will see reality through new eyes. The Cults of the Dragon Below are wildly diverse. The tenets above describe the beliefs of three LQٺMZMV\cults, and the image of the holy [aUJWTQ[WVMKWUUWVM`IUXTM¸IXQMKMWN volcanic glass—not something shared by all cults. There are warlocks who draw power from demon overlords and daelkyr cultists who serve UQVLÆIaMZ[IVLJMPWTLMZ[7\PMZ[IZM[QUXTa driven by deep convictions that others see as UILVM[[7]\[QLMZ[][M\PM\MZU¹+]T\WN\PM Dragon Below” as a blanket term to describe all of these things, but the cultists themselves don’t use this name or see themselves as part of a greater whole. New cults can spring up anywhere at any time, as a seed of madness takes root and spreads. If your character is part of a cult, work with the ,5\WLMÅVMaW]ZXMZ[WVITJMTQMN[ITWVO_Q\P the size and scope of your cult. Does your faith have wide support across the Shadow Marches? Or are you and your family the only people who share your particular beliefs? DISTANT LANDS This ?IaÅVLMZ¼[/]QLM focuses on the continent of Khorvaire and the city of Sharn. But Khorvaire is only one continent of many, and in time IL^MV\]ZMZ[UIa_Q[P\WM`XTWZMLQ[\IV\TIVL[ Here is an overview of the other regions of Eberron. If you wish to know more, refer to the [W]ZKM[XZM[MV\MLQV\PMIXXMVLQ` AERENAL 1V)MZMVITaW]UQOP\° • Consult an elven archmage who’s been dead for twenty thousand years. • Battle sinister forces that have crawled into Eberron from a realm of eternal night. • Learn secrets of arcane magic unknown on Khorvaire. The massive island of Aerenal is the ancient kingdom of the elves. Its jungles are a source of strange and valuable lumbers: the soarwood used for the hulls of airships, tough bronzewood, even trees that remain alive after being felled. Beyond this, the island is close to the planes of 1ZQIVIVL5IJIZ°ITTW_QVO\PMTQVM[JM\_MMV life and death to become blurred. This can be dangerous, with dark forces creeping in from the plane known as the Endless Night. But it’s also allowed the elves to perform feats of necromancy unmatched in Eberron. Among the Aereni elves, the honored dead walk among the living. Heroes who died in glorious battle return to serve the Sibling Kings. And in the depths of Shae Mordai, the deathless lords of the Undying Court study the shifting balance of the planes and the path of the Draconic Prophecy. While necromancy is a pillar of Aereni society, it isn’t the dark force you’re used to. The deathless undead of Aerenal are sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the Undying Court are charged to seek out and destroy vampires, liches, and other such undead.
CHAPTER 2 | DISTANT LANDS 53 Aereni civilization is over twenty thousand years old. They’ve watched nations of goblins and humans rise and fall, secure in their island sanctuary. The Aereni possess many secrets and powers the Five Nations have yet to discover. But the elves are more interested in practicing and perfecting these ancient traditions than in innovation and discovery. An Aereni wizard UQOP\[XMVLILMKILMZMÅVQVO\PMXZWV]VKQI\QWV of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action? ARGONNESSEN In Argonnessen, you could... • Clash with tribes of dragon-worshipping barbarians. • -`XTWZMIVIVKQMV\KQ\aWNLZIOWV[ • Discover mighty artifacts and epic spells. Argonnessen is home to the oldest civilization on Eberron. The dragons wield epic magic, and their homeland is shielded against divination and teleportation. Tribes of barbarians roam Seren Islands and the coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. These Seren barbarians worship the dragons and protect the coasts from invaders. To date, no one from the Five Nations has ever ventured into the interior of the continent and returned to speak of it.
54 CHAPTER 2 | DISTANT LANDS No one knows just how many dragons there are in Argonnessen, but people tell stories of ^I[\KI^MZVKWUXTM`M[ÅTTML_Q\P\PM\ZMI[]ZM[ of fallen civilizations, of prisons holding bound demons, of cities made from diamond and adamantine. Is there any truth to these tales, or is it all myth? EVERICE AND THE FROSTFELL In Everice or the Frostfell, you might... • Discover an ancient civilization hidden beneath the ice. • ;MIZKPNWZ\PM[]Z^Q^WZ[WNITW[\M`XMLQ\QWV • Find the source of a mysterious mystical signal. The poles of Eberron are almost as mysterious as Argonnessen. Some dwarves believe that their ancestors originally came to Khorvaire from the Frostfell, but there’s been no contact with Frostfell dwarves in modern times. Legends [XMISWN]VLMILPWZLM[NZMMZWIUQVOÅMVL[IVL terrifying monsters in these arctic lands. SARLONA In Sarlona, you could... • 1VÅT\ZI\MIVMUXQZMZ]TMLJa psychic overlords. • Defend an ancient mountain monastery. • Disable a monolith used to control the dreams of a city. Tens of thousands of years ago, the vast continent of Sarlona was the cradle of human civilization. Three \PW][IVLaMIZ[IOW\PMÅZ[\P]UIV colonists set forth from Sarlona, setting in motion the events that would shape modern-day Khorvaire. Once Sarlona was home to over a dozen distinct kingdoms, but today only two established nations remain: the mighty empire of Riedra and the mountain sanctuary of Adar. Riedra is ruled by the InspiredP]UIV[\QML\WM`\ZIXTIVIZ[XQZQ\[ and imbued with psychic powers. Adar is the homeland of the Kalashtar. Riedra maintains an endless siege of Adar, and both nations have little contact with Khorvaire. XEN ’ DRIK In Xen’drik, you could... • Seek to destroy ancient mystical weapons before they fall into the hands of villains. • Battle savage giants in the ruins of their ancient cities. • Match wits with cunning drow in the depths of a primordial jungle.
CHAPTER 2 | EBERRON: ABOVE AND BEYOND 55 ffiøÊã®D¦®͍ 2QHLGHDVXJJHVWHGLQWKLVFKDSWHULVWKDW H[SORUHUVFDQGLVFRYHUP\VWLFDOVHFUHWVLQ GLVWDQWODQGV%XWZKDWGRHVWKDWPHDQ" +RZGR\RXJLYHWKH$HUHQLHOYHVRUJLDQWV RI;HQ·GULNVSHOOVQRRQHKDVVHHQEHIRUH" 6SHOOVDQGPDJLFLWHPVDUHFRQVWDQWO\ EHLQJLQWURGXFHGLQQHZVRXUFHERRNVDQG RQOLQHFRQWHQW2QHRSWLRQLVIRUD'0WROLPLW DFFHVVWRVRPHRUDOORIWKLVQHZPDWHULDO,I DSOD\HUZDQWVWRXVHDVSHOOIURP;DQDWKDU·V *XLGHWR(YHU\WKLQJWKH\KDYHWRÀQGLW :KHQDFKDUDFWHUKDVDQRSSRUWXQLW\WROHDUQ QHZPDJLF³ZKHWKHUE\VWXG\LQJZLWKD PHPEHURIWKH8QG\LQJ&RXUWRUUHDGLQJWKH FUXPEOLQJSDJHVRIDJLDQW·VVSHOOERRN³WKH '0FDQDOORZWKHPWRH[FKDQJHDQH[LVWLQJ VSHOOIRUDQHZVSHOO 7KLVDSSOLHVWRDUFDQHPDJLFDVZHOODV GLYLQH7KH6LOYHU)ODPHLVZRUVKLSSHG LQPDQ\GLIIHUHQWZD\VDURXQGWKHZRUOG DQGWKHJLDQWVKDGWKHLURZQIRUPRIWKH 6RYHUHLJQ+RVWffZKLOHH[SORULQJDQDQFLHQW WHPSOHDFOHULFFRXOGOHDUQQHZZD\VWR LQYRNHWKHSRZHURIWKHGLYLQH In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the dragons of Argonnessen, and the epic magics unleashed in that battle warped the land. Space and time are unreliable in Xen’drik. But it is a land that holds untold treasures, and the richest source of rare Siberys dragonshards. In addition to savage giants, Xen’drik is home to the enigmatic drow and many other races and creatures never seen in Khorvaire. The port city of Stormreach serves as the OI\M_Ia\W@MV¼LZQS1\¼[XZW^MVLQٻK]T\\W maintain colonies within Xen’drik, though the end of the Last War has created a new interest in M`XTWZI\QWV EBERRON: ABOVE AND BEYOND While planar travel is uncommon, it can help to have an understanding of Eberron’s cosmology IVLPW_\PMQVÆ]MVKMWN\PMXTIVM[KIVIٺMK\ your story. THE MATERIAL PLANE Eberron is the heart of the material plane. It is surrounded by the Ring of Siberys, a band of golden dragonshards. Beyond this, twelve moons orbit the world. To date, no creature from -JMZZWVPI[M^MZM`XTWZML\PMUWWV[6WVMKIV say whether they are lifeless rocks or thriving worlds in their own right. Some sages believe that the moons are actually connected to the planes, WZ\PI\\PMaUQOP\M^MVJMXPa[QKITM`\MV[QWV[WN the planes, but this remains a mystery. To date, no other planets have been discovered within Eberron’s material plane. However, the underworld of Khyber contains a host of LMUQXTIVM["\QVaXWKSM\[WNZMITQ\a\PI\M`Q[\ within the underworld. As such, venturing below the surface of Eberron can lead you to a network WNKI^MZV[IVLXI[[IOM[°J]\QNaW]ÅVL\PM right passage, it can take you to fantastic and LMILTa_WZTL[QVPIJQ\MLJaÅMVL[IJMZZI\QWV[ and other children of Khyber. This is one way to adapt material from Out of the Abyss and Mordenkainen’s Tome of Foes to Eberron. There may be realms of demons and devils deep within 3PaJMZTWVOPMTLI\JIaJa\PMQVÆ]MVKMWN Siberys and the Silver Flame. THE PLANES OF EBERRON The material plane is enfolded by thirteen XTIVM[WNM`Q[\MVKM5IVaWN\PM[MPI^MI[XMK\[ of both outer and inner planes. All of the planes overlap with Eberron in some way, and they QVÆ]MVKMIVLIZMQVÆ]MVKMLJa\PMUI\MZQIT XTIVM<PQ[QVÆ]MVKM_I`M[IVL_IVM[#[KPWTIZ[ often depict the planes as orbiting Eberron, though this purely a metaphor for their shifting
56 CHAPTER 2 | EBERRON: ABOVE AND BEYOND QVÆ]MVKM?PMV\PMQVÆ]MVKMWNIXTIVMQ[ especially strong it is said to be coterminous. ?PMVQ\[QVÆ]MVKMQ[_MISIXTIVMQ[ZMUW\M These states can be important for epic rituals, the creation of eldritch machines or interaction _Q\PM`\ZIXTIVIZMV\Q\QM[<PMZMIZMIT[WUIVQNM[\ zones: places in the material plane where the barriers are thin and where some aspects of a XTIVMKIVJTMML\PZW]OP/PW[\[UIaTQVOMZQVI manifest zone to Dolurrh, while a manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. Daanvi: The Perfect Order. Daanvi embodies the ideas of law and order, civilization IVLLQ[KQXTQVM1\Q[ÅTTML_Q\PXMZNMK\KQ\QM[IVL KIZMN]TTaWZLMZMLÅMTL[_Q\PQUUWZ\ITKW]Z\[IVL endless archives holding every law ever imagined. Dal Quor: The Region of Dreams. With INM_M`KMX\QWV[[]KPI[MT^M[SITI[P\IZIVL warforged), mortal creatures touch Dal Quor when they dream. The outer fringes of the plane are morphic and shaped by the memories and M`XMZQMVKM[WNLZMIUMZ[<PMZMQ[ILIZSKWZMI\ the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote and only touched in dreams. Dolurrh: The Realm of the Dead. When a mortal soul dies, it is drawn to Dolurrh. It is a XTIKMLMÅVMLJaLM[XIQZIVLIXI\Pa#W^MZ\QUM memories are leached out of the trapped spirits until only a husk remains. While this seems bleak, most religions maintain that Dolurrh isn’t the end; it is a gateway to whatever lies beyond. Such
CHAPTER 2 | EBERRON: ABOVE AND BEYOND 57 faiths assert that what appears to be dissolution is the natural process of the soul moving to a higher XTIVMWNM`Q[\MVKM\PI\UWZ\IT[KIVVM^MZ\W]KP" joining with the Sovereigns, merging with the Silver Flame, or simply rejoining the cycle of life in a new form. Nonetheless, Dolurrh is a gloomy XTIVMÅTTML_Q\P\PMTQVOMZQVO\ZIKM[WN\PMLMIL When Dolurrh is remote it is impossible to resurrect the dead. When it’s coterminous ghosts become more common. Resurrection spells are easier to perform, but carry the risk of bringing back unwanted spirits. Fernia: The Sea of Fire. This plane MVKWUXI[[M[JW\P\PMZI_MTMUMV\ITNWZKMWNÅZM and the idea WNÅZM"ÆIUM][MLI[I_MIXWVI[I force that holds darkness at bay, as a destructive power and force for change. It is home to all UIVVMZWNÅZMMTMUMV\IT[IVLIT[W\WKMTM[\QIT[ IVLÅMVL[\PI\MUJWLa\PM[MQLMI[ Irian: The Eternal Dawn. A plane of light and hope, Irian is the source of positive energy in Eberron. Kythri: The Churning Chaos. The plane of chaos and change, Kythri is a morphic realm QVKWV[\IV\Æ]` Lamannia: The Twilight Forest. While Q\Q[KITTMLI¹.WZM[\º4IUIVVQIMUJWLQM[ primordial nature, and contains every possible natural environment. It is home to massive beasts, lycanthropes, elementals, and other things \PI\ZMÆMK\\PMXW_MZWNVI\]ZM Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the source of negative energy in Eberron, and largely serves the same role as the Shadowfell in the core cosmology. Risia: The Plain of Ice. The counterpart of Fernia, Risia embodies water, winter, and all the ideas that can be embodied by them. Shavarath: The Battleground. This is the XTIVMWN_IZIVLQ\Q[OZQXXMLJaIKWVÆQK\\PI\ _QTTVM^MZMVL)ZUQM[WNÅMVL[IVLKMTM[\QIT[ have fought in Shavarath since the dawn of time, I[[MZ\QVO\PI\\PMQZ[\Z]OOTM[IZMZMÆMK\MLQV\PM balance of good and evil across all reality. Syrania: The Azure Sky. Crystal spires ÆWI\QVIXMZNMK\JT]M[Sa.IZU[IVLKITU communities stretch across clouds. This is \PMXTIVMWNXMIKMIVLITT\PQVO[\PI\ÆW]ZQ[P in times of peace. This includes commerce; the Immeasurable Market of Syrania draws merchants and travelers from across reality. Thelanis: The Faerie Court. Similar to the Feywild of the core cosmology, Thelanis is the plane of stories and the home of the fey. It is one of the easiest planes to reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of what is possible. Some can look upon Xoriat and see it as a place of revelations; but most mortals who come to close to Xoriat fall prey to madness. Xoriat is the source of many aberrations, along with the terrifying daelkyr. ASTRAL AND ETHEREAL The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning M`IK\TaI[\PMaLWQV\PMKWZMKW[UWTWOa1N you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1.
58 CHAPTER 2 | EBERRON: ABOVE AND BEYOND CELESTIALS, GODS, AND FIENDS Eberron has no parallel to the gods of other settings. It’s possible that the Progenitor Dragons were such beings, but many assume that the Progenitor Dragons are entirely metaphorical. As an Eberron DM, you decide the truth of this. The people of Eberron believe their gods are omnipresent—not bound to a single coherent form but rather present in all places at all times. If you revere the Silver Flame, its power is always with you. The Sovereign Onatar guides the hand of every smith if they know how to listen for his voice, and Dol Arrah and Dol ,WZVIZMXZM[MV\WVM^MZaJI\\TMÅMTLO]QLQVO every soldier. This means religion is driven by faith as opposed to the concrete actions of deities. The faithful believe \PI\\PMQZ\ZQ]UXP[ZMÆMK\\PM PIVLWN\PMLQ^QVM<PMaLWV¼\M`XMK\IOWL\W physically show up and solve their problems. .QMVL[IVLKMTM[\QIT[KMZ\IQVTaM`Q[\PW_M^MZ Some have powers rivalling deities in other [M\\QVO[-`\ZIXTIVIZQUUWZ\IT[IZMOMVMZITTa invested in the own planes and have little interest in Eberron. There are demons and archons battling in Shavarath, but they’ve been ÅOP\QVOWVMIVW\PMZ[QVKMJMNWZMP]UIVQ\a M`Q[\MLIVL\PMaKIV¼\TMI^M\PMQZXW[\[\WNWWT IZW]VLQV-JMZZWV:IZMM`KMX\QWV[WKK]Z such as the Daelkyr or the Dreaming Dark, but M`\ZIXTIVIZQUUWZ\IT[IZMUW[\TaKWVKMZVML with their planes. As such, player characters are more likely to encounter native immortals on Eberron: spirits spawned by Khyber or Siberys. The Overlords are the most powerful native ÅMVL[)NM_WN\PMJM[\SVW_V7^MZTWZL[" • Bel Shalor, the Shadow in the Flame. A spirit of corruption, Bel Shalor is said to be bound in the temple-citadel of Flamekeep. It whispers to all those who follow the Silver Flame, trying to lead them astray. • Rak Tulkhesh, the Rage of War. The embodiment of aggression, Rak Tulkhesh feeds of hatred and drives mortals to battle. • Sul Khatesh, the Keeper of Secrets. A spirit of forbidden knowledge, Sul Khatesh possesses a wealth of arcane secrets and PQLLMVSVW_TMLOM°J]\PMZ[MKZM\[ inevitably lead to tragedy. ?PMVILIX\QVOM^QTOWL[WZIZKPÅMVL[\W Eberron, one option is to make them Overlords. .WZM`IUXTM<QIUI\KW]TLJMIV7^MZTWZL embodying the pride and potential for evil within dragons, while Lolth could be an Overlord who preys on the elves. The rakshasa are the most common native ÅMVL[<PMa[\QTT[KPMUMQV\PM[PILW_[[MMSQVO \WNZMM\PMQZ7^MZTWZL[0W_M^MZIVaÅMVL¸IVa devil, demon, or other evil immortal—could be a spawned by Khyber if it suits your story. Such ÅMVL[UIaJMJW]VL\WIV7^MZTWZLWZ\PMaUIa be independent incarnations of evil unleashed on \PM_WZTL<PMUW[\XW_MZN]TÅMVL[IZMJW]VL by the same powers that hold the Overlords at bay, and interacting with or summoning such a creature requires the use of magic. What about native celestials? The primary celestials of Eberron are the couatl. However, in the dawn of time the vast majority of Eberron’s KMTM[\QIT[[IKZQÅKML\PMU[MT^M[\WJQVL\PM overlords. This is why Eberron needs heroes. The Silver Flame holds the essence of this power, but it takes a mortal champion to wield it.
CHAPTER 3 | RACES OF EBERRON CHAPTER 3 | RACES OF EBERRON 59 CHAPTER 3: RACES OF EBERRON <PM*IbIIZQV;PIZVQ[ÆWWLML_Q\PUMZKPIV\[ IVLK][\WUMZ[)V)MZMVQMTN[KW_T[JMPQVLIOWTLMV LMI\PUI[SI[[PMIZO]M[_Q\PIL_IZNUMZKPIV\ )[I<ITMV\IPITÆQVOUISM[PQ[_Ia\PZW]OP\PM KZW_LXMWXTM[KZIUJTM\WOM\W]\WN\PM_IaWN\PM JIZJIZQIV¼[ZMX\QTQIVUW]V\7VMKZMI\]ZMPWTL[PQ[ OZW]VL¸I\ITTÅO]ZMNWZUMLNZWU[\MMTIVLTMI\PMZ _PWOTIZM[I\\PMPITÆQVO_Q\POTMIUQVOKZa[\ITMaM[ <PQ[_IZNWZOML[XMV\\_MV\aaMIZ[WV\PMJI\\TMÅMTL IVLQ\PI[VWNMIZWN\PMPITÆQVO_IZZQWZ6MQ\PMZWVM VW\QKML\PMKPIVOMTQVO_PW[\WTM\PMPITÆQVO[X]Z[M J]\[PMIT\MZ[PMZNMI\]ZM[IVa_Ia\ISQVO\PMNWZUWN IVWTLUIVI[[PMUW^M[IZW]VL\PMKWZVMZ EBERRON CAN BE HOME TO ANY OF THE creatures found across the multiverse of DUNGEONS & DRAGONS. Humans, gnomes, elves, and orcs have all made their marks on the continent of Khorvaire. However, the creatures of Eberron KIVJMY]Q\MLQٺMZMV\NZWU\PMQZKW]V\MZXIZ\[WV other worlds. The orcs of Eberron include druids IVLXITILQV[_PWÅOP\\WLMNMVL\PM_WZTLNZWU demons and aberrations. The Valenar elves are ÅMZKM_IZZQWZ[IVL\PM<ITMV\IPITÆQVO[IZMJZI^M VWUIL[_PWKZW[[\PMXTIQV[WVLQVW[I]ZUW]V\[ <PQ[KPIX\MZXZW^QLM[IVW^MZ^QM_WN\PM common races and their role in the world. It IT[WXZM[MV\[NW]ZVM_ZIKM[\PI\_MZMWZQOQVITTa LM^MTWXMLNWZ\PM-JMZZWVKIUXIQOV[M\\QVO • Changelings IZMKTM^MZ[PIXM[PQN\MZ[\PI\ can disguise themselves as members of W\PMZZIKM[-`KMX\QWVIT[XQM[IVLZWO]M[ \PMaTQ^MQV\PM[PILW_[WNP]UIVQ\a • Kalashtar IZMP]UIV[JW]VL\W[XQZQ\[ NZWU\PMXTIVMWNLZMIU[QUJ]ML_Q\P _Q[LWUIVL\MTMXI\PQK\ITMV\ • Shifters LZI_WV\PMQZLQ[\IV\TaKIV\PZWXQK heritage to manifest bestial traits for short XMZQWL[WN\QUM)LQ^MZ[MZIKM[PIXMLJa \PMJMI[\[_Q\PQV\PMU[PQN\MZ[WN\MVXZMNMZ the wilds to the civilized world. • Warforged IZMIZ\QÅKQITTQNMNWZU[J]QT\\W ÅOP\QV\PM4I[\?IZ+ZMI\MLI[\WWT[WN JI\\TM\PMaU][\VW_ÅVL\PMQZXTIKMIVL X]ZXW[MJMaWVL\PM_IZ
60 +0)8<-:fld+0)6/-416/; CHANGELINGS 4WVOIOW\PMZM_I[I_WUIVVIUML2M[IVL[PMPILWVMP]VLZML KPQTLZMV0MZZQ^IT[KWV[XQZMLIOIQV[\PMZIVL[_WZM\WSQTTPMZ KPQTLZMV2M[JMOOML\PM;W^MZMQOV[NWZPMTXJ]\\PMQZWVTaIV[_MZ _I[\PM_QVLIVLZIQV1V\PMLMX\P[WNPMZLM[XIQZITWVMTa \ZI^MTMZ\WWSPMZPIVL»1_QTTXZW\MK\aW]ZKPQTLZMVQN\PMaNWTTW_ UaXI\P4M\\PMU_IVLMZ\PM_WZTL<PMaUIaJM[P]VVML IVLNMIZMLJ]\\PMa_QTTVM^MZJMLM[\ZWaML¼2M[IOZMMLIVL \PM\ZI^MTMZOI^MPMZPQ[KTWIS?PMV[PMLZIXMLQ\W^MZPMZ KPQTLZMV\PMQZWTLNIKM[UMT\MLI_IaIVL\PMaKW]TLJM_PWM^MZ \PMa_IV\ML\WJM)VL[WQ\ZMUIQV[<PW]OP\PM+PQTLZMVIZM [P]VVMLJaITT\PMOQN\WN\PM<ZI^MTMZXZW\MK\[\PMU[\QTT ¸+PIVKMKPIVOMTQVOXZQM[\ A changeling can shift its face and form with a \PW]OP\5IVaKPIVOMTQVO[][M\PQ[OQN\I[INWZU WNIZ\Q[\QKIVLMUW\QWVITM`XZM[[QWVJ]\Q\¼[IV QV^IT]IJTM\WWTNWZOZQN\MZ[[XQM[IVLW\PMZ[_PW _Q[P\WLMKMQ^M<PQ[TMIL[UIVaXMWXTM\W\ZMI\ SVW_VKPIVOMTQVO[_Q\PNMIZIVL[][XQKQWV HIDDEN PEOPLE ?PMZM^MZP]UIV[KIVJMNW]VL\PMZMIZM changelings; the question is whether their XZM[MVKMQ[SVW_V +PIVOMTQVO[IZMJWZV\WWVMWN\PZMMXI\P[ A few are raised in stable communities where changelings are true to their nature and deal WXMVTa_Q\P\PMXMWXTMIZW]VL\PMU;WUMIZM WZXPIV[ZIQ[MLJaW\PMZZIKM[_PWÅVL\PMQZ _IaQV\PM_WZTL_Q\PW]\M^MZSVW_QVOIVW\PMZ TQSM\PMU[MT^M[7\PMZ[IZMXIZ\WNVWUILQK KPIVOMTQVOKTIV[[XZMILIKZW[[\PM.Q^M6I\QWV[ _PWSMMX\PMQZ\Z]MVI\]ZMPQLLMVNZWU\PM single-skins. Some clans maintain safe havens in UIRWZKQ\QM[IVLKWUU]VQ\QM[J]\UW[\XZMNMZ\W _IVLMZ\PM]VXZMLQK\IJTMXI\PWN\PM<ZI^MTMZ In creating a changeling adventurer, consider \PMKPIZIK\MZ¼[ZMTI\QWV[PQX[_Q\PXMWXTMIZW]VL them. Does the character conceal their true KPIVOMTQVOVI\]ZM',W\PMaMUJZIKMQ\',W\PMa PI^MKWVVMK\QWV[\WW\PMZKPIVOMTQVM[WZIZM\PMa ITWVMIVLQV[MIZKPWNKWUXIVQWV[' MASKS AND PERSONAS In their natural form changelings are slender and XITM_Q\PKWTWZTM[[MaM[IVL[QT^MZ_PQ\MPIQZ )KPIVOMTQVOKIVIT\MZQ\[XPa[QKITIXXMIZIVKM _Q\PI\PW]OP\?PQTM\PQ[KIVJM][ML\WLMKMQ^M W\PMZ[Q\Q[IVI\]ZITNWZUWNM`XZM[[QWVNWZ\PM KPIVOMTQVO)KPIVOMTQVO[PQN\[[PIXM[\PM_Ia W\PMZ[UQOP\KPIVOMKTW\PM[)KI[]IT[PIXM¸WVM KZMI\MLWV\PM[X]ZWN\PMUWUMV\_Q\PVWLMX\P WZPQ[\WZa¸Q[KITTMLIUI[S. A mask can be used \WM`XZM[[IUWWLWZ\W[MZ^MI[XMKQÅKX]ZXW[M IVL\PMVVM^MZ][MLIOIQV0W_M^MZUIVa KPIVOMTQVO[LM^MTWXQLMV\Q\QM[\PI\PI^MUWZM LMX\P<PMaJ]QTLIVQLMV\Q\aW^MZ\QUMKZIN\QVO a XMZ[WVI_Q\PIPQ[\WZaIVLJMTQMN[<PQ[NWK][ML QLMV\Q\aPMTX[IKPIVOMTQVOXQVXWQV\IXIZ\QK]TIZ skill or emotion. A changeling adventurer might PI^MXMZ[WVI[NWZUIVa[Q\]I\QWV[QVKT]LQVO negotiation, investigation, and combat. Personas KIVJM[PIZMLJaU]T\QXTMKPIVOMTQVO[#\PMZM UQOP\JM\PZMMPMITMZ[QVIKWUU]VQ\aJ]\
+0)8<-:fld+0)6/-416/; 61 _PWM^MZQ[WVL]\a_QTTILWX\\PMXMZ[WVIWN <MS\PMSQVLTaWTLUMLQK8MZ[WVI[KIVM^MV JMXI[[MLLW_V\PZW]OPINIUQTaITTW_QVOI aW]VOMZKPIVOMTQVO\W\ISMIL^IV\IOMWNKWV\IK\[ M[\IJTQ[PMLJaXZM^QW][][MZ[WN\PMXMZ[WVI CHANGELING NAMES )KPIVOMTQVOUQOP\][MILQٺMZMV\VIUMNWZ MIKPUI[SIVLXMZ[WVIIVLILWX\VM_VIUM[ I[MI[QTaI[\PMaLM^MTWXVM_NIKM[<PM\Z]M VIUMWNIKPIVOMTQVO\MVL[\WJM[QUXTMIVL UWVW[aTTIJQK#PW_M^MZ\PMZMIZMWN\MVIKKMV\[ \WIKPIVOMTQVO¼[VIUM\PI\IZMM`XZM[[ML \PZW]OP[PIXM[PQN\QVO[WUM\PQVO[QVOTM[SQV[ _QTTTQSMTaUQ[[;W\_WKPIVOMTQVO[UQOP\PI^M the name 2QV, but one is 2QV_Q\P^Q^QLJT]MMaM[ and one is 2QV_Q\POWTLMVKPMMS[. +PIVOMTQVO[PI^MIÆ]QLZMTI\QWV[PQX_Q\P gender, seeing it as one characteristic to change IUWVOUIVaW\PMZ[ Changeling Names: Bin, Cas, Dox, Fie, 0IZ[2QV4IU5I[6Q`7\8IQS:]b;QU Toox, Vil, Yug. CHANGELING TRAITS Your changeling character has the following traits. Ability Score Increase. Your Charisma [KWZMQVKZMI[M[Ja1VILLQ\QWVWVMIJQTQ\a[KWZM WNaW]ZKPWQKMQVKZMI[M[Ja Age. +PIVOMTQVO[UI\]ZM[TQOP\TaNI[\MZ\PIV P]UIV[J]\[PIZMI[QUQTIZTQNM[XIV¸\aXQKITTaI KMV\]ZaWZTM[[?PQTMIKPIVOMTQVOKIV\ZIV[NWZU \WKWVKMIT\PMQZIOM\PMMٺMK\[WNIOQVOIٺMK\ \PMU[QUQTIZTa\WP]UIV[ Alignment. Changelings tend toward XZIOUI\QKVM]\ZITQ\aIVLNM_KPIVOMTQVO[ embrace evil. Size. AW]Z[QbMQ[5MLQ]U<W[M\aW]ZPMQOP\ IVL_MQOP\ZIVLWUTa[\IZ\_Q\PZWTTQVOI[QbM UWLQÅMZ" ^ŝnjĞŵŽĚŝĮĞƌсϮĚϰ ,ĞŝŐŚƚсϱĨĞĞƚнϭŝŶĐŚнLJŽƵƌƐŝnjĞŵŽĚŝĮĞƌŝŶ ŝŶĐŚĞƐ tĞŝŐŚƚŝŶƉŽƵŶĚƐсϭϭϱн;ϮĚϰпLJŽƵƌƐŝnjĞ ŵŽĚŝĮĞƌͿ Speed. AW]ZJI[M_ITSQVO[XMMLQ[flNMM\ Shapechanger. )[IVIK\QWVaW]KIVKPIVOM aW]ZIXXMIZIVKMIVLaW]Z^WQKMAW]LM\MZUQVM \PM[XMKQÅK[WN\PMKPIVOM[QVKT]LQVOaW]Z coloration, hair length, and sex. You can also ILR][\aW]ZPMQOP\IVL_MQOP\J]\VW\[WU]KP \PI\aW]Z[QbMKPIVOM[AW]KIVUISMaW]Z[MTN IXXMIZI[IUMUJMZWNIVW\PMZZIKM\PW]OP VWVMWNaW]ZOIUM[\I\Q[\QK[KPIVOMAW]KIV¼\ L]XTQKI\M\PMIXXMIZIVKMWNIKZMI\]ZMaW]¼^M VM^MZ[MMVIVLaW]U][\ILWX\INWZU\PI\ has the same basic arrangement of limbs that aW]PI^MAW]ZKTW\PQVOIVLMY]QXUMV\IZMV¼\ KPIVOMLJa\PQ[\ZIQ\ AW][\IaQV\PMVM_NWZU]V\QTaW]][MIV IK\QWV\WZM^MZ\\WaW]Z\Z]MNWZUWZ]V\QTaW] die. Changeling Instincts. AW]OIQVXZWÅKQMVKa _Q\P\_WWN\PMNWTTW_QVO[SQTT[WNaW]ZKPWQKM" ,MKMX\QWV1V[QOP\1V\QUQLI\QWVIVL8MZ[]I[QWV Languages. AW]KIV[XMISZMILIVL_ZQ\M +WUUWVIVL\_WW\PMZTIVO]IOM[WNaW]Z choice.
62 +0)8<-:fld3)4);0<): KALASHTAR 1IUSITI[P\IZJWZVWN\_W_WZTL[7^MZI\PW][IVLaMIZ[IOWUa IVKM[\WZJW]VLPMZJTWWLTQVM\W\PM[XQZQ\3I[P\IQIVL1IUIKPQTL WN\PI\]VQWV3I[P\IQUW^M[_Q\PQVUM0MZUMUWZQM[KWUM\WUMQV LZMIU[IVLI\\QUM[PMZ^WQKM_PQ[XMZ[QV\PM[QTMVKMWNUaUQVL)[ TWVOI[I\TMI[\WVMWNUa[Q[\MZ[Q[ITQ^M3I[P\IQ_QTT[]Z^Q^M¸IVL I[TWVOI[[PMTQ^M[[PM_QTTÅOP\QT4I[P\I^IZ ¸4ISI[P\IQ[MZ^IV\WN\PMTQOP\ <PMSITI[P\IZIZMIKWUXW]VLZIKMKZMI\ML NZWU\PM]VQWVWNP]UIVQ\aIVLZMVMOILM[XQZQ\[ NZWU\PMXTIVMWNLZMIU[¸[XQZQ\[KITTMLY]WZQ 3ITI[P\IZIZMWN\MV[MMVI[_Q[M[XQZQ\]ITXMWXTM _Q\POZMI\KWUXI[[QWVNWZW\PMZ[*]\\PMZMQ[ IV]VUQ[\ISIJTMITQMVY]ITQ\a\W\PMSITI[P\IZ I[\PMaIZMPI]V\MLJa\PMKWVÆQK\[WN\PMQZ W\PMZ_WZTLTa[XQZQ\[ BOUND TO SPIRITS -^MZaSITI[P\IZPI[IKWVVMK\QWV\WI[XQZQ\WN TQOP\[PIZMLJaW\PMZUMUJMZ[WN\PMQZJTWWLTQVM 3ITI[P\IZIXXMIZP]UIVJ]\\PM[XQZQ\]IT KWVVMK\QWVIٺMK\[\PMUQVI^IZQM\aWN_Ia[ 3ITI[P\IZPI^M[aUUM\ZQKIT[TQOP\TaIVO]TIZ NMI\]ZM[<PMMaM[WNISITI[P\IZWN\MVOTW__PMV it is focused on a task or feeling strong emotions. <PMSITI[P\IZKIV¼\LQZMK\TaKWUU]VQKI\M _Q\P\PMQZY]WZQ[XQZQ\[)SITI[P\IZUQOP\ M`XMZQMVKM\PQ[ZMTI\QWV[PQXI[I[MV[MWNQV[\QVK\ IVLQV[XQZI\QWVLZI_QVOWV\PMUMUWZQM[WN \PM[XQZQ\_PMV\PMaLZMIU<PQ[KWVVMK\QWV OZIV\[SITI[P\IZUQVWZX[QWVQKIJQTQ\QM[I[_MTT I[XZW\MK\QWVNZWUX[aKPQKI\\IKS[)TTWN\PM[M LZMIU[XQZQ\[IZM^QZ\]W][J]\[WUMIZM_IZZQWZ[ IVLW\PMZ[IZMUWZMKWV\MUXTI\Q^M?WZS together with the DM to determine the nature of \PMTQVSML[XQZQ\<aXQKITTaISITI[P\IZSVW_[\PM VIUMIVLVI\]ZMWN\PMQZ[XQZQ\J]\NWZ[WUM¸ NWZQV[\IVKMIVWZXPIVSITI[P\IZZIQ[MLIUWVO W]\[QLMZ[¸UIaSVW_VW\PQVOWN\PMQZ[XQZQ\WZ\PM [W]ZKMWN\PMQZX[aKPQKOQN\[ <PMJWVL\W\PM[XQZQ\KIVKI][M[WUMSITI[P\IZ \WLQ[XTIa]V][]ITY]QZS[WNJMPI^QWZAW]KIV roll or select a trait from the following table. <½Ý«ãÙYç®Ù»Ý 1d10 YƵŝƌŬ ϭ zŽƵƚƌLJƚŽƵŶĚĞƌƐƚĂŶĚƚŚĞŵŽƟǀĞƐĂŶĚ ĨĞĞůŝŶŐƐŽĨLJŽƵƌĞŶĞŵŝĞƐ͘ Ϯ zŽƵƉƌĞĨĞƌƵƐŝŶŐƚĞůĞƉĂƚŚLJŽǀĞƌƐƉĞĂŬŝŶŐ ĂůŽƵĚ͘ 3 zŽƵĨĞĞůĂĚƌŝǀĞƚŽƉƌŽƚĞĐƚƚŚĞŝŶŶŽĐĞŶƚ͘ ϰ zŽƵĂƉƉůLJĚƌĞĂŵůŽŐŝĐƚŽŵƵŶĚĂŶĞ ƐŝƚƵĂƟŽŶƐ͘ ϱ zŽƵĚŝƐĐƵƐƐƚŚŝŶŐƐŽƵƚůŽƵĚǁŝƚŚLJŽƵƌƋƵŽƌŝ ƐƉŝƌŝƚ͘ 6 zŽƵƐƵƉƉƌĞƐƐLJŽƵƌĞŵŽƟŽŶƐĂŶĚƌĞůLJŽŶ ůŽŐŝĐ͘ 7 zŽƵĂƌĞƐƚƌŽŶŐůLJŝŶŇƵĞŶĐĞĚďLJƚŚĞĞŵŽƟŽŶƐ ŽĨƚŚŽƐĞĂƌŽƵŶĚLJŽƵ͘ 8 zŽƵƉƌĞĨĞƌƚŽĮŶĚŶŽŶǀŝŽůĞŶƚƐŽůƵƟŽŶƐƚŽ ƉƌŽďůĞŵƐǁŚĞŶĞǀĞƌƉŽƐƐŝďůĞ͘ 9 zŽƵĂƌĞĚƌŝǀĞŶďLJĂǁĂƌƌŝŽƌƐƉŝƌŝƚĂŶĚǁŝůů ĮŐŚƚĨŽƌĂŶLJŶŽďůĞĐĂƵƐĞ͘ ϭϬ zŽƵĂƌĞŽďƐĞƐƐĞĚǁŝƚŚƌĞĂŵŝŶŐĂƌŬ ĐŽŶƐƉŝƌĂĐŝĞƐ͘ HUNTED BY NIGHTMARES <PM^QZ\]W][[XQZQ\[\QML\W\PMSITI[P\IZÆMLNZWU \PMLZMIUZMITUWN,IT9]WZ\WM[KIXMM^QT[XQZQ\[ that dominate the realm. The rebel quori believe \PI\\PZW]OPUMLQ\I\QWVIVLLM^W\QWV\PMaKIV
+0)8<-:fld3)4);0<): 63 change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion SVW_VI[\PM8I\PWN4QOP\*]\\PMLIZSXW_MZ[ WN,IT9]WZPI^M\PMQZW_VXTIV[WV-JMZZWV Through the force known as the Dreaming Dark, \PM[MUWV[\MZ[UIVQX]TI\M\PMNWTSWN3PWZ^IQZM\W MTQUQVI\MSITI[P\IZ_PMVM^MZXW[[QJTM 5IVaSITI[P\IZLMNMVL\PMU[MT^M[NZWU\PM ,ZMIUQVO,IZSJaNWK][QVOWVLM^W\QWV\W\PM 8I\PWN4QOP\J]\[WUMIUWVO\PMSITI[P\IZ[MMS W]\\PMIOMV\[WN\PM,ZMIUQVO,IZSIVLWXXW[M \PMQZXTIV[WZXZW\MK\\PMQVVWKMV\PW_M^MZ \PMaKIV;WUMSITI[P\IZOZW_]XQ[WTI\MLNZWU others, knowing nothing about Dal Quor or the ,ZMIUQVO,IZS;]KPWZXPIV[UIa][M\PMQZ IJQTQ\QM[NWZXMZ[WVITOIQVWZW\PMZ_Q[MIK\IOIQV[\ \PM^QZ\]W][QV[\QVK\[WN\PMQZY]WZQ[XQZQ\[#\PQ[KIV KI][MQV\MZVITKWVÆQK\[IVL^QWTMV\UWWL[_QVO[ KALASHTAR NAMES )SITI[P\IZVIUMUQ`M[IXMZ[WVITXZMÅ`\W\PM VIUMWN\PMY]WZQ[XQZQ\_Q\PQV\PMSITI[P\IZ-IKP [XQZQ\PI[IOMVLMZQLMV\Q\aJ]\\PQ[UQOP\VW\ UI\KP\PMOMVLMZQLMV\Q\aWN\PMSITI[P\IZPW[\ )NMUITMSITI[P\IZUIaPI^M_PI\W\PMZ[_W]TL KWV[QLMZIUI[K]TQVMVIUMJMKI][M[PM¼[\QML\WI [XQZQ\_Q\PIUI[K]TQVMQLMV\Q\a3ITI[P\IZWZXPIV[ IZM]VTQSMTa\WSVW_\PMVIUMWN\PMQZ[XQZQ\IVL take names from another source. Male Quori Names: Hareth, Khad, Kosh, Melk, Tash, Ulad, Vash Female Quori Names: Ashana, Ashtai, Ishara, Nari, Tana, Tari, Vakri Kalashtar Names: Coratash, Dalavash, Dolishara, Halakosh, Khoratari, Koratana, 4IVPIZM\P5WTI^ISZQ6M^Q\I[P;WZI[PIVI Torashtai, Valakhad, Vishara KALASHTAR TRAITS Your kalashtar character has the following traits. Ability Score Increase. AW]Z?Q[LWU [KWZMQVKZMI[M[JaIVLaW]Z+PIZQ[UI[KWZM QVKZMI[M[Ja Age. Kalashtar mature and age at the same rate as humans. Alignment. <PMVWJTM[XQZQ\\QML\WI kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong selfLQ[KQXTQVM_Q\PKWUXI[[QWVNWZITTJMQVO[J]\ [WUMSITI[P\IZZM[Q[\\PM^QZ\]W][QVÆ]MVKMWN \PMQZ[XQZQ\ Size. AW]Z[QbMQ[5MLQ]U<W[M\aW]ZPMQOP\ IVL_MQOP\ZIVLWUTa[\IZ\_Q\PZWTTQVOI[QbM UWLQÅMZ" ^ŝnjĞŵŽĚŝĮĞƌсϮĚϲ ,ĞŝŐŚƚсϱĨĞĞƚнϰŝŶĐŚĞƐнLJŽƵƌƐŝnjĞŵŽĚŝĮĞƌŝŶ ŝŶĐŚĞƐ tĞŝŐŚƚŝŶƉŽƵŶĚƐсϭϭϬн;ϭĚϲпLJŽƵƌƐŝnjĞ ŵŽĚŝĮĞƌͿ Speed. AW]ZJI[M_ITSQVO[XMMLQ[flNMM\ Dual Mind. You have advantage on all ?Q[LWU[I^QVO\PZW_[ Mental Discipline. You have resistance to X[aKPQKLIUIOM Mind Link.AW]KIV[XMIS\MTMXI\PQKITTa\W IVaKZMI\]ZMaW]KIV[MMXZW^QLML\PMKZMI\]ZMQ[ _Q\PQVIV]UJMZWNNMM\WNaW]MY]IT\W\QUM[ aW]ZTM^MTAW]LWV¼\VMML\W[PIZMITIVO]IOM _Q\P\PMKZMI\]ZMNWZQ\\W]VLMZ[\IVLaW]Z \MTMXI\PQK]\\MZIVKM[J]\\PMKZMI\]ZMU][\JM able to understand at least one language. ?PMVaW]¼ZM][QVO\PQ[\ZIQ\\W[XMIS \MTMXI\PQKITTa\WIKZMI\]ZMaW]KIV][MaW]Z IK\QWV\WOQ^M\PI\KZMI\]ZM\PMIJQTQ\a\W[XMIS \MTMXI\PQKITTa_Q\PaW]NWZPW]ZWZ]V\QTaW] MVL\PQ[MٺMK\I[IVIK\QWV<W][M\PQ[IJQTQ\a \PMKZMI\]ZMU][\JMIJTM\W[MMaW]IVLU][\JM _Q\PQV\PQ[\ZIQ\¼[ZIVOMAW]KIVOQ^M\PQ[IJQTQ\a \WWVTaWVMKZMI\]ZMI\I\QUM#OQ^QVOQ\\WI KZMI\]ZM\ISM[Q\I_IaNZWUIVW\PMZKZMI\]ZM_PW has it. Severed from Dreams. 3ITI[P\IZ[TMMX J]\\PMaLWV¼\KWVVMK\\W\PMXTIVMWNLZMIU[ as other creatures do. Instead, their minds draw NZWU\PMUMUWZQM[WN\PMQZW\PMZ_WZTLTa[XQZQ\ _PQTM\PMa[TMMX)[[]KPaW]IZMQUU]VM\W [XMTT[IVLW\PMZUIOQKITMٺMK\[\PI\ZMY]QZMaW] to dream, like LZMIUJ]\VW\\W[XMTT[IVLW\PMZ UIOQKITMٺMK\[\PI\X]\aW]\W[TMMXTQSM[TMMX. Languages. AW]KIV[XMISZMILIVL_ZQ\M Common, Quori, and one other language of aW]ZKPWQKM
64 CHAPTER 3 | SHIFTERS SHIFTERS /M\P¼[IVKQMV\PMZQ\IOMZW[M]XNZWULMMX_Q\PQVPQU[XZMILQVOW]\ NZWU\PMKWZMWNPQ[JMQVO;WUM[PQN\MZ[UIVQNM[\ML\MZZQJTMKTI_[ W\PMZ[UI[[Q^MNIVO[[\QTTW\PMZ[I[\W]VLQVO[XMMLWZPMQOP\MVML [MV[M[/M\P¼[OQN\NZWUPQ[TaKIV\PZWXMIVKM[\WZ[_I[[PMMZ \W]OPVM[[;\ZMVO\P[MMXMLQV\WPQ[JWVM[IVLÆWWLMLPQ[ ÆM[P0Q[[SQVPIZLMVMLIVLPQ[PIQZJMKIUMKWIZ[M TQSMIVIVQUIT¼[\W]OPPQLM)[MV[MWNQV^QVKQJQTQ\a [XZMIL\PZW]OPPQU.WZ\PMUWUMV\I\TMI[\PMNMT\ ]V[\WXXIJTM —Don Bassingthwaite, <PM*QVLQVO;\WVM Shifters are sometimes called the weretouched, I[UIVaJMTQM^M\PI\\PMaIZM\PMLM[KMVLIV\[WN P]UIV[IVLTaKIV\PZWXM[<PMaIZMP]UIVWQL[ _Q\PIJM[\QITI[XMK\#_PQTM\PMaKIVVW\N]TTa KPIVOM[PIXM\PMaKIV\MUXWZIZQTaMVPIVKM\PMQZ IVQUITQ[\QKNMI\]ZM[¸I[\I\M\PMaKITT[PQN\QVO ?PI\M^MZ\PMQZWZQOQV[[PQN\MZ[PI^MM^WT^MLQV\W I]VQY]MZIKM)[PQN\MZ_ITS[WV\PMSVQNM¼[MLOM between the wilds and the world around them. ,W\PMaMUJZIKM\PMQZXZQUITQV[\QVK\[WZ\PM XI\PWNKQ^QTQbI\QWV' THE BEAST WITHIN -IZTaQVKPQTLPWWLI[PQN\MZNWZU[IJWVL_Q\P IJMI[\_Q\PQV"I\W\MUQKNWZKM\PI\[PIXM[\PMQZ JWLaIVLUQVL;WUM[PQN\MZ[JMTQM^M\PI\\PM[M [XQZQ\[IZMQVLMXMVLMV\MV\Q\QM[IVL\PMaUIa [XMISWN*MIZWZ?WTNI[IVKM[\WZ[WZO]QLM[ Most just see the beast within as a formidable M`XZM[[QWVWN\PMQZQVVMZVI\]ZM[WUM\PQVO\PI\ MUMZOM[W^MZ\QUMI[\PM[PQN\MZ¼[XMZ[WVITQ\a \ISM[[PIXM<PMJMI[\_Q\PQVQ[IXWWTWN XW_MZN]TQV[\QVK\[IVLQ\[QVÆ]MVKMQ[ZM^MITML JaI[PQN\MZ¼[XMZ[WVITQ\a"INMTQVM[PQN\MZUIaJM KWWTIVLLQ[\IV\LZQ^MVJaXZMLI\WZaQV[\QVK\[ _PQTMI[PQN\MZ_Q\PIT]XQVM[XQZQ\Q[LZI_V\W ÅVLIVLXZW\MK\IXIKS?PMVI[PQN\MZN]TTa MUJZIKM[\PQ[JMI[\_Q\PQV\PMaXPa[QKITTa transform for a short time. <PQ[JMI[\_Q\PQVQ[ZMÆMK\MLJa\PM[PQN\MZ¼[ []JZIKM.W]Z[]JZIKM[IZMM[XMKQITTaKWUUWV" • Beasthide WN\MV[QOVQÅM[\PMJMIZWZJWIZ" stoic, stubborn and thick-skinned. • Longtooth [PQN\MZ[\aXQKITTaPI^MT]XQVM \ZIQ\[IVLXZMNMZ\WZ]V_Q\PIXIKS • Swiftstride IZMWN\MVXZMLI\WZaIVLNMTQVM but a swiftstride could also be a cunning rat who darts through the shadows. • Wildhunt [PQN\MZ[IZMJWZVNZWUIVa KZMI\]ZM\PI\\ZIKS[Q\[XZMa ?PQTM\PMJMI[\_Q\PQVKMZ\IQVTaPI[IXPa[QKIT QUXIK\WVI[PQN\MZQ\PI[I[XQZQ\]ITIVL X[aKPWTWOQKITMٺMK\<_WJMI[\PQLM[PQN\MZ[[PIZM \PM[IUM[XMKQITIJQTQ\aJ]\QNWVMPI[\PMI[XMK\ of the boar and the other is more like a bear, \PMa¼TTJMY]Q\MLQٺMZMV\QVXMZ[WVITQ\a?Q\PIVa [PQN\MZQLMV\QNaQVO\PMJMI[\_Q\PQVQ[IKZ]KQIT XIZ\WN]VLMZ[\IVLQVO\PMKPIZIK\MZ
CHAPTER 3 | SHIFTERS 65 SIMILAR AND DIVERSE Shifters are similar to humans in height and build J]\IZMUWZMVI\]ZITTaTQ\PMIVLÆM`QJTM<PMQZ NIKQITNMI\]ZM[PI^MIJM[\QITKI[\_Q\PTIZOMMaM[ ÆI\VW[M[IVLXWQV\MLMIZ[#UW[\[PQN\MZ[IT[W PI^MXZWUQVMV\KIVQVM\MM\P<PMaOZW_N]ZTQSM PIQZWVVMIZTaM^MZaXIZ\WN\PMQZJWLQM[ <PM\ZIQ\[WN\PMJMI[\_Q\PQVIٺMK\I[PQN\MZ¼[ IXXMIZIVKMI[_MTT)[_QN\[\ZQLM[PQN\MZUIa PI^MKI\TQSMMaM[IVLLMTQKI\MJ]QTL_PQTMI beasthide shifter might be a massive brute built TQSMIJMIZ?PQTMI[PQN\MZ¼[IXXMIZIVKMUQOP\ ZMUQVLIVWVTWWSMZWNIVIVQUIT\PMaZMUIQV KTMIZTaQLMV\QÅIJTMI[[PQN\MZ[M^MV_PMVI\\PMQZ most feral. THE JOURNEY YET TO COME ;PQN\MZ[PI^MI[\ZWVOXZM[MVKMQV\PM-TLMMV :MIKPM[IVL\PMaWN\MVTQ^MIUWVOP]UIV[ and can be found in rural areas across 3PWZ^IQZM?PQTM\PMaNWZUXW_MZN]TJWVL[ \WNZQMVL[IVLSQV[PQN\MZ[XTIKMOZMI\^IT]MWV [MTNZMTQIVKMIVLNZMMLWU1\¼[I[PQN\MZXZW^MZJ \W¹IT_Ia[JMXZMXIZMLNWZ\PMRW]ZVMaaM\\W KWUMºIVLUW[\[PQN\MZ[[\ZQ^M\WJMZMILaNWZ KPIVOMWZWXXWZ\]VQ\a Shifters have a natural inclination toward KTI[[M[_Q\PIXZQUITKWVVMK\QWV)[PQN\MZ barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and hunt. A shifter rogue harnesses their own XZMLI\WZaQV[\QVK\[*]\[PQN\MZ[KIVX]Z[]MIVa XI\PWZNIQ\P SHIFTER NAMES Shifters have no language of their own and often live in blended communities. Their names \aXQKITTaW^MZTIX_Q\P\PMVIUM[WNW\PMZK]T\]ZM[ QV\PMQZZMOQWV5IVa[PQN\MZ[XZMNMZ\WSMMX \PMQZXMZ[WVITVIUM[NWZ\PMQZNZQMVL[IVL][M “wandering names” with strangers. These are ][]ITTa\QML\WIXPa[QKITWZXMZ[WVITQ\a\ZIQ\ Shifter Names: Badger, Bear, Cat, Fang, /ZIKM/ZQU5WWV:IQV:ML;KIZ;\ZQXM ;_QN\<ITWV?PQ[SMZ[?WTN SHIFTER TRAITS Your shifter character has the following traits. Age. Shifters are quick to mature both XPa[QKITTaIVLMUW\QWVITTaZMIKPQVOaW]VO IL]T\PWWLI\IOM<PMaZIZMTaTQ^M\WJMUWZM \PIVfiaMIZ[WTL Alignment. ;PQN\MZ[\MVL\W_IZLVM]\ZITQ\a JMQVOUWZMNWK][MLWV[]Z^Q^IT\PIVKWVKMX\[WN OWWLIVLM^QT)TW^MWNXMZ[WVITNZMMLWUKIV drive shifters toward chaotic alignments. Size. AW]Z[QbMQ[5MLQ]U<W[M\aW]ZPMQOP\ IVL_MQOP\ZIVLWUTa[\IZ\_Q\PZWTTQVOI[QbM UWLQÅMZ" ^ŝnjĞŵŽĚŝĮĞƌсϮĚϴ ,ĞŝŐŚƚсϰĨĞĞƚнϲŝŶĐŚĞƐнLJŽƵƌƐŝnjĞŵŽĚŝĮĞƌŝŶ ŝŶĐŚĞƐ tĞŝŐŚƚŝŶƉŽƵŶĚƐсϵϬн;ϮĚϰпLJŽƵƌƐŝnjĞ ŵŽĚŝĮĞƌͿ Speed. AW]ZJI[M_ITSQVO[XMMLQ[flNMM\ Darkvision. AW]PI^M[]XMZQWZ^Q[QWVQVLIZS and dim conditions. You can see in dim light _Q\PQVffNMM\WNaW]I[QNQ\_MZMJZQOP\TQOP\ IVLQVLIZSVM[[I[QNQ\_MZMLQUTQOP\AW]KIV¼\ LQ[KMZVKWTWZQVLIZSVM[[WVTa[PILM[WNOZIa Shifting. )[IJWV][IK\QWVaW]KIVI[[]UM IUWZMJM[\QITIXXMIZIVKM<PQ[\ZIV[NWZUI\QWV TI[\[NWZUQV]\M]V\QTaW]LQMWZ]V\QTaW] ZM^MZ\\WaW]ZVWZUITIXXMIZIVKMI[IJWV][ IK\QWV?PMVaW][PQN\aW]OIQV\MUXWZIZaPQ\ XWQV\[MY]IT\WaW]ZTM^MTaW]Z+WV[\Q\]\QWV UWLQÅMZUQVQU]UWN\MUXWZIZaPQ\XWQV\ AW]IT[WOIQVILLQ\QWVITJMVMÅ\[\PI\LMXMVLWV aW]Z[PQN\MZ[]JZIKMLM[KZQJMLJMTW_ 7VKMaW][PQN\aW]KIV¼\LW[WIOIQV]V\QTaW] ÅVQ[PI[PWZ\WZTWVOZM[\ Languages. AW]KIV[XMISZMILIVL_ZQ\M Common. Subrace. <PMJMI[\_Q\PQV[PIXM[MIKP [PQN\MZXPa[QKITTaIVLUMV\ITTa<PMNW]ZUIRWZ []JZIKM[WN[PQN\MZQVKT]LM"JMI[\PQLMTWVO\WW\P swiftstride, and wildhunt. Choose a subrace for aW]Z[PQN\MZ
66 CHAPTER 3 | SHIFTERS BEASTHIDE Stoic and solid, a beasthide shifter draws strength IVL[\IJQTQ\aNZWU\PMJMI[\_Q\PQV*MI[\PQLM [PQN\MZ[IZM\aXQKITTa\QML\W\PMJMIZWZ\PMJWIZ J]\\PQ[[]JZIKMKW]TLMUJWLaIVaKZMI\]ZM known for its toughness. Ability Score Increase. Your Constitution [KWZMQVKZMI[M[JaIVLaW]Z;\ZMVO\P[KWZM QVKZMI[M[Ja Natural Athlete. AW]PI^MXZWÅKQMVKaQV\PM Athletics skill. Shifting Feature. ?PMVM^MZaW][PQN\aW] OIQVLffILLQ\QWVIT\MUXWZIZaPQ\XWQV\[?PQTM [PQN\MLaW]PI^MIJWV][\WaW]Z)ZUWZ Class. LONGTOOTH 4WVO\WW\P[PQN\MZ[IZMÅMZKMIVLIOOZM[[Q^M J]\\PMaNWZULMMXJWVL[_Q\P\PMQZNZQMVL[ 5IVaTWVO\WW\P[PQN\MZ[PI^MKIVQVM\ZIQ\[\PI\ JMKWUMUWZMXZWVW]VKMLI[\PMa[PQN\J]\\PMa UQOP\QV[\MILLZI_WV\QOMZ[PaMVI[WZW\PMZ XZMLI\WZ[ Ability Score Increase. Your Strength score QVKZMI[M[JaIVLaW]Z,M`\MZQ\a[KWZMQVKZMI[M[ Ja Fierce. AW]PI^MXZWÅKQMVKaQV\PM Intimidation skill. Shifting Feature. ?PQTM[PQN\MLaW]KIV ][MaW]ZMTWVOI\MLNIVO[\WUISMIV]VIZUML [\ZQSMI[IJWV][IK\QWV1NaW]PQ\_Q\PaW]Z NIVO[aW]KIVLMITXQMZKQVOLIUIOMMY]IT \WLffaW]Z;\ZMVO\PUWLQÅMZQV[\MIL of the bludgeoning damage normal for an unarmed strike. SWIFTSTRIDE Swiftstride shifters are graceful and quick. <aXQKITTaNMTQVMQVVI\]ZM[_QN\[\ZQLM[PQN\MZ[IZM WN\MVITWWNIVLLQٻK]T\\WXQVLW_VXPa[QKITTaWZ [WKQITTa Ability Score Increase. AW]Z,M`\MZQ\a [KWZMQVKZMI[M[JaIVLaW]Z+PIZQ[UI[KWZM QVKZMI[M[Ja Graceful. AW]PI^MXZWÅKQMVKaQV\PM Acrobatics skill. Shifting Feature. ?PQTM[PQN\MLaW]Z_ITSQVO [XMMLQVKZMI[M[JaNMM\)LLQ\QWVITTaaW]KIV UW^M]X\WNMM\I[IZMIK\QWV_PMVIKZMI\]ZM MVL[Q\[\]ZV_Q\PQVfflNMM\WNaW]<PQ[ZMIK\Q^M UW^MUMV\LWM[V¼\XZW^WSMWXXWZ\]VQ\aI\\IKS[ WILDHUNT ?QTLP]V\[PQN\MZ[IZM[PIZXIVLQV[QOP\N]T 5IVaIZMKWV[\IV\TaITMZ\M^MZ_IZaNWZXW[[QJTM threats. Others focus on their intuition, searching _Q\PQV?QTLP]V\[PQN\MZ[IZMM`KMTTMV\P]V\MZ[ IVL\PMaIT[W\MVL\WJMKWUM\PM[XQZQ\]ITTMILMZ[ of shifter communities. Ability Score Increase. AW]Z?Q[LWU[KWZM QVKZMI[M[JaIVLaW]Z,M`\MZQ\aQVKZMI[M[Ja Natural Tracker. AW]PI^MXZWÅKQMVKaQV the Survival skill. Shifting Feature. ?PQTM[PQN\MLaW]PI^M IL^IV\IOMWV?Q[LWUKPMKS[IVLVWKZMI\]ZM _Q\PQVflNMM\WNaW]KIVUISMIVI\\IKSZWTT _Q\PIL^IV\IOMIOIQV[\aW]]VTM[[aW]¼ZM QVKIXIKQ\I\ML
+0)8<-:fld?):.7:/-, 67 WARFORGED ¹8QMZKM_I[J]QT\JaLM[QOV_PQTMaW]_MZMJ]QT\JaIKKQLMV\º 4ISI[P\IQ[IQL¹<PM[W]TQ[_PI\UI\\MZ[VW\\PM[PIXMWN \PM^M[[MTº ¹?PI\UISM[aW]\PQVSPMPI[I[W]T'º/MZZQWV[IQL ¹?PI\UISM[aW]\PQVSaW]LW'º —Keith Baker, <PM;PI\\MZML4IVL <PM_IZNWZOML_MZMJ]QT\\WÅOP\QV\PM4I[\ ?IZ<PMÅZ[\_IZNWZOML_MZMUQVLTM[[ automatons, but House Cannith devoted vast ZM[W]ZKM[\WQUXZW^QVO\PM[M[\MMT[WTLQMZ[ )V]VM`XMK\MLJZMIS\PZW]OPXZWL]KMLN]TTa sentient soldiers, blending organic and inorganic UI\MZQIT[?IZNWZOMLIZMUILMNZWU_WWL IVLUM\ITJ]\\PMaKIVNMMTXIQVIVLMUW\QWV *]QT\I[_MIXWV[\PMaU][\VW_ÅVLIX]ZXW[M JMaWVL\PM_IZ)_IZNWZOMLKIVJMI[\MILNI[\ ITTaIKWTLPMIZ\MLSQTTQVOUIKPQVMWZI ^Q[QWVIZaQV[MIZKPWNX]ZXW[MIVLUMIVQVO LIVING STEEL AND STONE ?IZNWZOMLIZMNWZUMLNZWUIJTMVLWNWZOIVQK and inorganic materials. Root-like cords infused _Q\PITKPMUQKITÆ]QL[[MZ^MI[\PMQZU][KTM[ _ZIXXMLIZW]VLINZIUM_WZSWN[\MMTLIZS_WWL WZ[\WVM)ZUWZMLXTI\M[NWZUIXZW\MK\Q^MW]\MZ shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and KZa[\ITMaM[MUJMLLMLJMVMI\PIZMQVNWZKML brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. *MaWVL\PM[MKWUUWVMTMUMV\[WN_IZNWZOML LM[QOV\PMXZMKQ[MUI\MZQIT[IVLJ]QTLWNI _IZNWZOML^IZaJI[MLWV\PMX]ZXW[MNWZ_PQKPQ\ was designed. A juggernaut warrior is a massive JZ]\M_Q\PIPMI^a[\MMTNZIUM_PQTMI[SQZUQ[PMZ can be crafted from wood and light mithral to grant it lithe and elegant movement. ?PQTM\PMa¼ZMNWZUMLNZWU[\WVMIVL[\MMT warforged are living humanoids. Resting, healing UIOQKIVL\PM5MLQKQVM[SQTTITTXZW^QLM\PM [IUMJMVMÅ\[\W _IZNWZOML\PI\\PMaLW\WW\PMZP]UIVWQL[) _IZNWZOMLKIVNWK][Q\[UQVLWVQ\[JWLaI[Q\ ZM[\[ILR][\QVOQ\[[PIXMIVLNWZU\WI[[]UMWVM WNINM_LMNMV[Q^MXW[\]ZM[)_IZNWZOML_PW M`XMK\[PMI^aKWUJI\UQOP\NWK][WVL]ZIJQTQ\a _PQTML]ZQVOI\QUMWNXMIKM\PMaUQOP\JM KWV\MV\\WILWX\ITQOP\MZTM[[IOOZM[[Q^MNWZU WARFORGED PERSONALITY <PM_IZNWZOML_MZMJ]QT\\W[MZ^MIVL\WÅOP\ For most of their existence, warforged had a KTMIZTaLMÅVMLN]VK\QWVIVL_MZMMVKW]ZIOML \WNWK][X]ZMTaWV\PI\ZWTM<PM<ZMI\aWN <PZWVMPWTLOI^M\PMUNZMMLWUJ]\UIVa _IZNWZOML[\Z]OOTMJW\P\WÅVLIXTIKMQV\PM XW[\_IZ_WZTLIVL\WZMTI\M\W\PMKZMI\]ZM[\PI\ created them. <PM\aXQKIT_IZNWZOML[PW_[TQ\\TMMUW\QWV 5IVa_IZNWZOMLMUJZIKMIKWVKZM\MX]ZXW[M¸ XZW\MK\QVOITTQM[KWUXTM\QVOIKWV\ZIK\WZ
68 +0)8<-:fld?):.7:/-, W\PMZX]Z[]Q\[¸IVLLM^W\M\PMU[MT^M[\W\PQ[ \I[SI[\PMaWVKMLQL\W_IZ0W_M^MZ\PMZM IZM_IZNWZOML_PWLMTQOP\QVM`XTWZQVO\PMQZ feelings and their freedom. Most warforged have no interest in religion, but some embrace NIQ\PIVLUa[\QKQ[U[MMSQVOPQOPMZX]ZXW[MIVL LMMXMZUMIVQVO <PM\aXQKIT_IZNWZOMLPI[IU][K]TIZ[M`TM[[ JWLa[PIXM;WUM_IZNWZOMLQOVWZM\PMKWVKMX\ WNOMVLMZMV\QZMTa_PQTMW\PMZ[ILWX\IOMVLMZ QLMV\Q\aQVMU]TI\QWVWNKZMI\]ZM[IZW]VL\PMU QUIRKS ?PM\PMZL]M\W[WUMÆI_QV\PMQZKZMI\QWVWZ [QUXTMQOVWZIVKMWNPW_W\PMZKZMI\]ZM[WXMZI\M _IZNWZOMLWN\MVIKY]QZMIVWLLXMZ[WVITQ\a\ZIQ\ WZ\_W)_IZNWZOMLXTIaMZKIVKPWW[M\WZWTTWZ [MTMK\I\ZIQ\NZWU\PM?IZNWZOML9]QZS[\IJTM tÙ¥ÊÙ¦Yç®Ù»Ý 1d10 YƵŝƌŬ ϭ zŽƵĂŶĂůLJnjĞ;ŽƵƚůŽƵĚͿƚŚĞƉŽƚĞŶƟĂůƚŚƌĞĂƚ ƉŽƐĞĚďLJĞǀĞƌLJĐƌĞĂƚƵƌĞLJŽƵŵĞĞƚ͘ Ϯ zŽƵĚŽŶ͛ƚƵŶĚĞƌƐƚĂŶĚĞŵŽƟŽŶƐĂŶĚŽŌĞŶ ŵŝƐƌĞĂĚĞŵŽƟŽŶĂůĐƵĞƐ͘ 3 zŽƵĂƌĞĮĞƌĐĞůLJƉƌŽƚĞĐƟǀĞŽĨĂŶLJŽŶĞLJŽƵ ĐŽŶƐŝĚĞƌĂĨƌŝĞŶĚ͘ ϰ zŽƵŽŌĞŶƐĂLJƚŚĞƚŚŝŶŐƐLJŽƵĂƌĞƚŚŝŶŬŝŶŐ ĂůŽƵĚǁŝƚŚŽƵƚƌĞĂůŝnjŝŶŐŝƚ͘ ϱ zŽƵƚƌLJƚŽĂƉƉůLJǁĂƌƟŵĞƚĂĐƟĐƐĂŶĚ ĚŝƐĐŝƉůŝŶĞƚŽĞǀĞƌLJƐŝƚƵĂƟŽŶ͘ 6 zŽƵĚŽŶ͛ƚŬŶŽǁŚŽǁƚŽĮůƚĞƌLJŽƵƌĨĞĞůŝŶŐƐ ĂŶĚĂƌĞƉƌŽŶĞƚŽĚƌĂŵĂƟĐĞŵŽƟŽŶĂů ŽƵƚďƵƌƐƚƐ͘ 7 zŽƵĚŽŶ͛ƚƵŶĚĞƌƐƚĂŶĚĐůŽƚŚŝŶŐďĞLJŽŶĚŝƚƐ ƵƟůŝƚLJĂŶĚĂƐƐƵŵĞƚŚĂƚǁŚĂƚĂĐƌĞĂƚƵƌĞ ǁĞĂƌƐĚĞŶŽƚĞƐŝƚƐũŽďĂŶĚƐƚĂƚƵƐ͘ 8 zŽƵĂƌĞŽďƐĞƐƐĞĚǁŝƚŚLJŽƵƌĂƉƉĞĂƌĂŶĐĞ͕ ĂŶĚĐŽŶƐƚĂŶƚůLJƉŽůŝƐŚĂŶĚďƵīLJŽƵƌĂƌŵŽƌ͘ 9 zŽƵĂƌĞĚĞĞƉůLJĐŽŶĐĞƌŶĞĚǁŝƚŚĨŽůůŽǁŝŶŐ ƉƌŽƉĞƌƉƌŽĐĞĚƵƌĞƐĂŶĚƉƌŽƚŽĐŽůƐ͘ ϭϬ tĂƌŝƐƚŚĞŽŶůLJƚŚŝŶŐƚŚĂƚŵĂŬĞƐƐĞŶƐĞƚŽ LJŽƵ͕ĂŶĚLJŽƵ͛ƌĞĂůǁĂLJƐůŽŽŬŝŶŐĨŽƌĂĮŐŚƚ͘ WARFORGED NAMES ?IZNWZOML_MZMI[[QOVMLV]UMZQKITLM[QOVI\QWV[ NWZ][MQVUQTQ\IZa[MZ^QKM5IVaWN\PMU ILWX\MLVQKSVIUM[WN\MVOQ^MV\W\PMUJa\PMQZ comrades. As free individuals, some have chosen VM_VIUM[I[I_Ia\WM`XZM[[\PMQZXI\PQVTQNM A few take on human names, often the name of a fallen friend or mentor. Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch, +Za[\IT,IOOMZ,MV\.Q^M/TIQ^M0IUUMZ 1ZWV4]KSa5IKM8IV\[8QMZKM:ML:][\a ;KW]\;M^MV;PQMTL;TI[P;UQ\P;XQSM;\WVM <MUXTM>I]T\?ITT?WWL
+0)8<-:fld?):.7:/-, 69
70 +0)8<-:fld?):.7:/-, WARFORGED TRAITS Your warforged character has the following \ZIQ\[)NM_WN\PM\ZIQ\[OQ^MaW]IKPWQKM# KWV[QLMZPW_aW]ZKPWQKMZMÆMK\[\PMX]ZXW[MNWZ _PQKPaW]ZKPIZIK\MZ_I[J]QT\ Ability Score Increase. Your Constitution [KWZMQVKZMI[M[JaIVLWVMW\PMZIJQTQ\a[KWZM WNaW]ZKPWQKMQVKZMI[M[Ja Age. )\aXQKIT_IZNWZOMLQ[JM\_MMV\_W IVL\PQZ\aaMIZ[WTL<PMUI`QU]U_IZNWZOML TQNM[XIVZMUIQV[IUa[\MZa#[WNIZ_IZNWZOML have shown no signs of deterioration due to age. AW]IZMQUU]VM\WUIOQKITIOQVOMٺMK\[ Alignment. Most warforged take comfort in WZLMZIVLLQ[KQXTQVM\MVLQVO\W_IZLTI_IVL VM]\ZITQ\a*]\[WUMPI^MIJ[WZJML\PMUWZITQ\a WZTIKS\PMZMWNWN\PMJMQVO[_Q\P_PQKP\PMa served. Size. AW]Z[QbMQ[5MLQ]U<W[M\aW]ZPMQOP\ IVL_MQOP\ZIVLWUTa[\IZ\_Q\PZWTTQVOI[QbM UWLQÅMZ" ^ŝnjĞŵŽĚŝĮĞƌсϮĚϲ ,ĞŝŐŚƚсϱĨĞĞƚнϭϬŝŶĐŚĞƐнLJŽƵƌƐŝnjĞŵŽĚŝĮĞƌŝŶ ŝŶĐŚĞƐ tĞŝŐŚƚŝŶƉŽƵŶĚƐсϮϳϬн;ϰпLJŽƵƌƐŝnjĞŵŽĚŝĮĞƌͿ Speed. AW]ZJI[M_ITSQVO[XMMLQ[flNMM\ Constructed Resilience. You were created \WPI^MZMUIZSIJTMNWZ\Q\]LMZMXZM[MV\MLJa\PM NWTTW_QVOJMVMÅ\[" • You have advantage on saving throws IOIQV[\JMQVOXWQ[WVMLIVLaW]PI^M ZM[Q[\IVKM\WXWQ[WVLIUIOM • AW]LWV¼\VMML\WMI\LZQVSWZJZMI\PM • You are immune to disease. • AW]LWV¼\VMML\W[TMMXIVLUIOQKKIV¼\ X]\aW]\W[TMMX Sentry’s Rest. ?PMVaW]\ISMITWVOZM[\ aW]U][\[XMVLI\TMI[\[Q`PW]Z[QVIVQVIK\Q^M UW\QWVTM[[[\I\MZI\PMZ\PIV[TMMXQVO1V\PQ[ [\I\MaW]IXXMIZQVMZ\J]\Q\LWM[V¼\ZMVLMZ aW]]VKWV[KQW][IVLaW]KIV[MMIVLPMIZI[ normal. Integrated Protection.AW]ZJWLaPI[J]QT\ QVLMNMV[Q^MTIaMZ[_PQKPKIVJMMVPIVKML_Q\P IZUWZ" • AW]OIQVIJWV][\W)ZUWZ+TI[[ • AW]KIVLWVWVTaIZUWZ_Q\P_PQKPaW] PI^MXZWÅKQMVKa<WLWVIZUWZaW]U][\ QVKWZXWZI\MQ\QV\WaW]ZJWLaW^MZ\PM KW]Z[MWNPW]ZL]ZQVO_PQKPaW]ZMUIQV QVKWV\IK\_Q\P\PMIZUWZ<WLWٺIZUWZ aW]U][\[XMVLPW]ZZMUW^QVOQ\AW] KIVZM[\_PQTMLWVVQVOWZLWٻVOIZUWZQV \PQ[_Ia • ?PQTMaW]TQ^MaW]ZIZUWZKIV¼\JM ZMUW^MLNZWUaW]ZJWLaIOIQV[\aW]Z_QTT Specialized Design. You gain one skill XZWÅKQMVKaIVLWVM\WWTXZWÅKQMVKaWNaW]Z choice. Languages. AW]KIV[XMISZMILIVL_ZQ\M +WUUWVIVLWVMW\PMZTIVO]IOMWNaW]ZKPWQKM
+0)8<-:fld,?):>-; 71 DWARVES ¹/WTLQ[\PMOQN\WN\PMUW]V\IQV[J]\QZWVKWUM[ NZWUJTWWLIVLJWVMº —Mror Proverb <PMWZQOQVWN\PML_IZ^M[Q[[PZW]LMLQVUa[\MZa <PMQZTMOMVL[[Ia\PI\\PMaKIUM\W3PWZ^IQZM from a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that \PMÅZ[\L_IZ^M[U][\PI^MKWUMNZWU\PMXTIVM WN:Q[QIQ\[MTN?PMZM^MZ\PMaJMOIV\PML_IZ^M[ M[\IJTQ[PMLIUQOP\aVI\QWVJMVMI\P\PM[]ZNIKM WN3PWZ^IQZM<ITM[[XMISWNUQOP\aIZ\QNIK\[IVL ^I[\\ZMI[]ZM[KZIN\MLQV\PMLMMX[IVLWN_IZ[ NW]OP\IOIQV[\\PMOWJTQV-UXQZMWN,PISIIV No one knows where the line lies between truth IVL[\WZa<PMIVKM[\WZ[WN\PMUWLMZVL_IZ^M[ were exiles from this ancient kingdom, and the ZMITUJMTW__I[LM[\ZWaMLJa\PMLIMTSaZ*WTL adventurers can delve into the haunted darkness WN\PMNITTMVSQVOLWU°J]\TMOMVL[IZM\PMWVTa TMOIKaUWLMZVL_IZ^M[PI^MWN\PQ[IOMWNOTWZa DWARVES OF THE FIVE NATIONS ,_IZ^M[IZM[XZMILIKZW[[3PWZ^IQZM,_IZN [WTLQMZ[IVLMVOQVMMZ[_MZMXIZ\WN\PMIZUQM[ that united the Five Nations, and dwarf masons laid the foundations of the greatest cities of /ITQNIZ?PQTMUIVaWN\PML_IZ^M[WN\PM.Q^M 6I\QWV[[\QTT[XMIS\PMTIVO]IOMWN\PMQZIVKM[\WZ[ \PMaNMMTIJWVL\W\PMTIVL[WN\PMQZJQZ\P) *ZMTQ[PL_IZNNMMT[ILMMXXMZ[WVITKWVVMK\QWV\W \PM\W_MZ[WN;PIZVWZ\PMOZMI\_ITT[WN?ZWI\# \PM\aXQKITL_IZNQ[IK\]ITTaUWZMXI\ZQW\QK\PIV the average human of the Five Nations. This XI[[QWVKI][MLUW[\L_IZ^M[\W[MZ^M\PMQZVI\QWV QV\PM4I[\?IZI\TMI[\NWZI\QUM#\PQ[Q[\PM OMVMZITJI[Q[WNL_IZ^MV_MIXWV\ZIQVQVO5W[\ dwarves also have a strong bond to their families, [W\WIL_IZNNIUQTaIVLVI\QWVIZM\_WMLOM[WN the same blade. As a dwarf of the Five Nations, consider how _QLM[XZMILaW]ZNIUQTaQ[IVL_PMZM\PMQZZWW\[ TQM)ZM\PMa[WTLQMZ['8ZQM[\[WZXWTQ\QKQIV[' )ZKPQ\MK\[WZ[\WVMUI[WV[')ZMaW]KTW[M\W aW]ZZMTI\Q^M[WZPI^MaW]PILINITTQVOW]\¸ WZXW\MV\QITTaTW[\aW]ZSQVQV\PM4I[\?IZ' 4QSM_Q[MKWV[QLMZ_PI\aW]LQLQV\PM_IZIVL PW_\PI\ZMÆMK\[WVaW]ZK]ZZMV\IK\QWV[?MZM aW]I[WTLQMZIVLQN[WPW_LQL\PI\[MZ^QKMMVL' 1NVW\LQLaW][MZ^MaW]ZVI\QWVQVIVW\PMZ_Ia WZLQLaW]\]ZVaW]ZJIKSWVQ\' DWARVES OF THE MROR HOLDS <PM5ZWZ0WTL[IZMLQ[K][[MLQVKPIX\MZ One question to consider is _PaaW]¼^MTMN\\PM 0WTL[?PM\PMZaW]¼ZMIVPMQZWNIVWJTMKTIV WZI[QUXTMO]QTLIZ\Q[IV_PI\PI[LZI_VaW] I_IaNZWUaW]ZPWUMTIVL'<PM5ZWZ8I[\\IJTM XZW^QLM[INM_QLMI[ DWARVES AND DRAGONMARKS 0W][M3]VLIZISKIZZQM[\PM5IZSWN?IZLQVO 1VILLQ\QWV\WXZW^QLQVOITTUIVVMZWN[MK]ZQ\a 0W][M3]VLIZISLWUQVI\M[\PMJIVSQVOQVL][\Za DÙÊÙWÝã 1d6 ZĞĂƐŽŶĨŽƌ>ĞĂǀŝŶŐ ϭ ĨĞƵĚǁŝƚŚĂƌŝǀĂůĐůĂŶŚĂƐŐŽƩĞŶŽƵƚŽĨ ŚĂŶĚ͕ĂŶĚŝƚ͛ƐďĞƐƚƚŚĂƚLJŽƵůĞĂǀĞƚŚĞ,ŽůĚƐ ĨŽƌĂĨĞǁĚĞĐĂĚĞƐ͘ Ϯ zŽƵ͛ƌĞŝŶĂůĂƌŐĞĨĂŵŝůLJĂŶĚƚŚĞƌĞ͛ƐŶŽƌŽŽŵ ĨŽƌLJŽƵƚŽƐŚŝŶĞŝŶLJŽƵƌŚŽůĚ͖LJŽƵŚŽƉĞƚŽ ƉƌŽǀĞLJŽƵƌƐĞůĨŝŶƚŚĞǁŝĚĞƌǁŽƌůĚ͘ 3 zŽƵƌĐůĂŶŚĂƐĂƌƌĂŶŐĞĚLJŽƵƌŵĂƌƌŝĂŐĞĂŶĚ LJŽƵƌĨƵƚƵƌĞ͖LJŽƵ͛ǀĞĚĞĐŝĚĞĚƚŽŚĂǀĞĂĨĞǁ ĂĚǀĞŶƚƵƌĞƐďĞĨŽƌĞLJŽƵƐĞƩůĞĚŽǁŶ͘ ϰ zŽƵ͛ƌĞƉƵƌƐƵŝŶŐĂǀĞŶĚĞƩĂǁŝƚŚĂƉĞƌƐŽŶĂů ƌŝǀĂů͘ƌĞLJŽƵƐĞĞŬŝŶŐƚŽĚĞĨĞĂƚƚŚĞŵŝŶ ďĂƩůĞŽƌŝŶďƵƐŝŶĞƐƐ͍ ϱ zŽƵ͛ƌĞƐĞĂƌĐŚŝŶŐĨŽƌĂůĞŐĞŶĚĂƌLJĚǁĂƌǀĞŶ ĂƌƟĨĂĐƚ͕ƌĞŵŽǀĞĚĨƌŽŵƚŚĞDƌŽƌ,ŽůĚƐ ĐĞŶƚƵƌŝĞƐĂŐŽďLJĂ<ĂƌƌŶĂƚŚŝŶŽďůĞ͘ 6 zŽƵǁĂŶƚƚŽĂƐƐĞŵďůĞĂďĂŶĚŽĨĐŚĂŵƉŝŽŶƐ ǁŚŽĐĂŶŚĞůƉLJŽƵĞdžƉůŽƌĞƚŚĞĂŶĐŝĞŶƚƌƵŝŶƐ ďĞŶĞĂƚŚLJŽƵƌĂŶĐĞƐƚƌĂůŚŽŵĞ͘
72 +0)8<-:fld-4>-; ELVES +IMZa[PMTLPMZLW]JTMJTILMQV\PMNITKWVO]IZLTM^MT _Q\PPMZ[PW]TLMZ[IVL[XZMILQVOW]\TQSM_QVO[¹1 KIUMQV[MIZKPWNTMOMVL[<MV\PW][IVLaMIZ[IOW ,IMITa\PWN<IMZQ[\WWL\PQ[OZW]VLIVLNIKMLaW]Z IVKM[\WZ[IVL\_MV\aNMTTJMNWZMPQ[[QVOQVOJTILM[ AW]IZMVW,PISIIVQWNWTLIVLIUMZM\_MV\aWNaW] _QTTJZQVOVWPWVWZ\W\PM<IMZQº <PM_IZTWZLPQ[[MLQVN]ZaIVLPQ[ÆIQTÆI[PMLQV\PM ÅZMTQOP\<PMKPIQV_ZIXXMLIZW]VL+IMZa[¼JTILMJ]\ [PM\_Q[\MLI_Ia<PMÆIQTÆM_QV\W\PMLIZSVM[[;PM [X]VNWZ_IZLPMZLW]JTMJTILM_MI^QVOIKQZKTMWNÅZM I[[PMLIVKML\W_IZL\PMKPQMN\IQV1VIUWUMV\\PM [WVOWN[\MMT_I[W^MZ +IMZa[_I\KPMLI[\PM_IZTWZLNMTT\W\PMOZW]VL ?Q\PIKWV\MUX\]W][[VIXWNPMZ_ZQ[\[PMÆQKSML \PMJTWWLNZWUPMZJTILMQV\W\PMMaM[WN\PM[\]VVML WVTWWSMZ[;PM[UQTMLJMPQVLPMZ[XQZQ\^MQTKW]V\QVO \PMJTILM[IZZIaMLIOIQV[\PMZ ¹*]\NWZ\a_QTTº Elven culture began on the distant continent of @MV¼LZQS<MV[WN\PW][IVL[WNaMIZ[IOW\PM MT^M[ZW[M]XIOIQV[\\PMOQIV\[_PWZ]TML\PI\ TIVL=T\QUI\MTa\PMMT^M[ÆMLNZWU@MV¼LZQSIVL [M\\TML\PMQ[TIVLVI\QWVWN)MZMVIT<PMZM\PMa [XTQ\QV\W\_WLQ[\QVK\K]T\]ZM["\PMQV\ZW[XMK\Q^M )MZMVQIVL\PM_IZTQSM<IQZVILIT?PQTM neither of these cultures have much interest in human activities, a small number of elves have QUUQOZI\ML\W3PWZ^IQZMW^MZ\PMaMIZ[IVLPI^M integrated with the cultures of the Five Nations. )[I_PWTMMT^M[IZMLZQ^MVJa\ZILQ\QWV IVLZM[XMK\NWZ\PMXI[\?PMZMP]UIV[^IT]M QVVW^I\QWVMT^M[[\ZQ^M\WXMZNMK\\PM\MKPVQY]M[ WN\PMQZIVKM[\WZ[?Q\PKMV\]ZQM[\WLM^W\M\W their studies, the elves are masters of their chosen KZIN\[#I\\PM[IUM\QUM\PMQZ[WKQM\aPI[KPIVOML ^MZaTQ\\TMW^MZ\PMTI[\Å^M\PW][IVLaMIZ[_PQTM 3PWZ^IQZMQ[KWV[\IV\TaM^WT^QVO)[IVMTN KWV[QLMZaW]ZZMTI\QWV[PQX_Q\P\PMXI[\,WaW] ^IT]M\PM\ZILQ\QWV[WNaW]ZIVKM[\WZ['7ZLWaW] NMIZ\PI\aW]ZXMWXTMIZM\WWUQZMLQV\PMXI[\ IVLVMML\WÅVLI_IaNWZ_IZL' ELVES OF AERENAL )MZMVITQ[Z]TMLJa\PM=VLaQVO+W]Z\IKW]VKQT WN]VLMILMT^M[[][\IQVMLJaXW[Q\Q^MMVMZOa <PM=VLaQVO+W]Z\_QMTL[OWLTQSMXW_MZIVL PI[XZW\MK\MLaW]ZQ[TIVLPWUMNWZ\PW][IVL[WN aMIZ[<PMOZMI\M[\PMZWM[WNaW]ZXMWXTMRWQV\PM =VLaQVO+W]Z\IN\MZLMI\P#QNaW]IKPQM^MOZMI\ \PQVO[QVaW]ZTQNMaW]\WWKW]TLIKPQM^M\PQ[ QUUWZ\ITQ\a The Aereni are isolationists who have little QV\MZM[\QV\PM_WZTLJMaWVL\PMQZQ[TIVL<PM .Q^M6I\QWV[IZMIXTIKMWNKPIW[IVL_IZ?Q\P \PQ[QVUQVL_PI\PI[KI][MLaW]\WTMI^MaW]Z Q[TIVLIVL_IVLMZ\PM_WZTL')ZMaW]QV[MIZKP WNIXW_MZ\PI\KW]TLMIZVaW]aW]ZXTIKMQV\PM =VLaQVO+W]Z\'0I^MaW]JMMVOQ^MVIY]M[\Ja WVMWNaW]ZW_VLMI\PTM[[IVKM[\WZ['7ZIZMaW] IVM`QTMJIVQ[PMLNZWUaW]ZPWUMTIVLNWZ[WUM KZQUMIOIQV[\\PM=VLaQVO+W]Z\' )[WVMWN\PM)MZMVQ\PQVSIJW]\aW]ZPQ[\WZa ?PI\Q[aW]ZNIUQTaSVW_VNWZIVLPW_KIVaW] XZW^MaW]Z[MTN\WJMIUI[\MZWN\PM[M[SQTT[',W aW]PI^MIVKM[\WZ[QV\PM=VLaQVO+W]Z\IVLQN [W_PI\¼[aW]ZZMTI\QWV[PQX_Q\P\PMU',WaW] ÅVLLMITQVO_Q\P\PM[PWZ\TQ^MLZIKM[\WJMI KPITTMVOMWZIZMaW]XI\QMV\_Q\P\PMU'
+0)8<-:fld-4>-; 73 ffi½¥sÙ®ÄãÝ The Valenar and Aereni are physically similar but culturally distinct. Aereni are typically high elves, while Valenar are usually wood elves; but both of these subraces are options in these cultures. The Aereni place greater importance on perfecting a single skill than on training with weaponry, while the Valenar take pride in their skill with scimitars. These elves have a racial trait in place of the Elf Weapon Training trait. If your DM allows it, your elf character can forgo Elf Weapon Training and instead take the elf trait based on their culture: • An Aereni elf can choose one skill or WRROSURÀFLHQF\<RXUSURÀFLHQF\ERQXV is doubled for any ability check you PDNHWKDWXVHVWKLVFKRVHQSURÀFLHQF\ • A Valenar HOIJDLQVSURÀFLHQF\ZLWKWKH scimitar, double scimitar, longbow, and shortbow. ELVES OF VALENAR AW]ZXMWXTMIZMLMLQKI\ML\W\PMIZ\[WN_IZ 5QTTMVQIIOWaW]ZIVKM[\WZ[NW]OP\IVMXQK _IZIOIQV[\UQOP\aOQIV\[?PMV\PMaKIUM\W 3PWZ^IQZM\PMaJI\\TML\PMKPIUXQWV[WN\PM OWJTQVMUXQZM<PMOZMI\M[\PMZWM[WN\PW[M struggles live on after death, known as the XI\ZWV IVKM[\WZ[?PMVaW]JMKIUMIVIL]T\WVMWN\PM XI\ZWVIVKM[\WZ[NWZUMLIJWVL_Q\PaW]6W_ Q\Q[aW]ZL]\a\WNWTTW_QV\PMNWW\[\MX[WNaW]Z XI\ZWVTQ^QVOaW]ZTQNMI[\PMaTQ^ML\PMQZ[ITTW_QVO \PQ[KPIUXQWV\WTQ^MWV\PZW]OPaW]<PQ[Q[_Pa aW]ZXMWXTMKWV[\IV\Ta[MMSW]\KWVÆQK\#aW]VMML \WÅVLKPITTMVOM[_WZ\PaWNIPMZW 1VKZMI\QVOI>ITMVIZ\PQVSIJW]\aW]ZXI\ZWV IVKM[\WZAW]ZKTI[[[PW]TLZMÆMK\\PMQZKTI[[# QNaW]¼ZMI_QbIZLaW]ZIVKM[\WZ_I[TQSMTaI TMOMVLIZaIZKPUIOM1NaW]¼ZMIZIVOMZ_I[ aW]ZIVKM[\WZINIUW][JTILMUI[\MZWZI [\MIT\PaP]V\MZ'?I[aW]ZIVKM[\WZKPQ^ITZW][ WZUMZKQTM[['*WTLWZKTM^MZ'?PI\M^MZ\PMQZ VI\]ZMQ\¼[aW]ZL]\a\WNWTTW_\PMQZM`IUXTM 1[\PQ[[WUM\PQVOaW]XZW]LTaMUJZIKMWZLW aW]ZM[Q[\Q\'-IKPXI\ZWVIVKM[\WZQ[\QML\W UIVa>ITMVIZ"LWaW]PI^MIXIZ\QK]TIZZQ^IT who channels the same ancestor, or one who KPIVVMT[IZQ^ITWNaW]ZIVKM[\WZ' 1\¼[IT[WQUXWZ\IV\\W\PQVSIJW]\_PaaW] IZM\ZI^MTQVO_Q\PIOZW]XWNXTIaMZKPIZIK\MZ[ instead of serving in a Valenar warband. Are aW]LZQ^MVJa^Q[QWV[NZWUaW]ZXI\ZWVIVKM[\WZ' )ZMaW]X]Z[]QVOIVMXQKY]M[\\PI\UQZZWZ[\PMQZ TMOMVLIZaLMML[',WaW][MMS^MVOMIVKMNWZ\PM LMI\PWNINZQMVLWZITTa'7ZPI^MaW]\]ZVML I_IaNZWUaW]ZXMWXTMMQ\PMZJaKPWQKMWZ because of the actions of a rival? VALENAR DOUBLE SCIMITAR <PMLW]JTM[KQUQ\IZQ[\PM[QOVI\]ZM_MIXWVWN >ITMVIZMT^M[)PIN\WNÅVM_WWL[]XXWZ\[I long blade on either end. Forged with techniques PWVMLW^MZ\MV[WN\PW][IVL[WNaMIZ[\PM[M JTILM[IZM[\ZWVO[PIZXIVLZMUIZSIJTaTQOP\ -IKP[KQUQ\IZQ[IUI[\MZXQMKMIVLI[IZM[]T\ \PMLW]JTM[KQUQ\IZQ[IVM`XMV[Q^M_MIXWVJ]\ NM_XMWXTMM^MZPI^MIVWXXWZ\]VQ\a\WX]ZKPI[M WVM1NaW]¼ZMIVMTNaW]ZJTILMKW]TLPI^MI TWVOIVL[\WZQMLPQ[\WZa1NaW]¼ZMVW\IVMTNaW] UQOP\PI^M[\WTMV\PM_MIXWVNZWUINITTMVNWM WZZMKMQ^MLQ\NZWUILaQVO>ITMVIZITTa1NaW] _WZS_Q\PaW]Z,5\WKZMI\M\PM[\WZaJMPQVL
74 +0)8<-:fld-4>-; aW]ZLW]JTM[KQUQ\IZaW]KIV[\IZ\_Q\P\PM _MIXWVI\[\TM^MTQVXTIKMWNIUIZ\QIT_MIXWV VWZUITTaOZIV\MLJaaW]ZKTI[[0W_M^MZQ\KIV JMLIVOMZW][NWZIVWVMTN\WKIZZaILW]JTM [KQUQ\IZ>ITMVIZUIaLMUIVLQ\[ZM\]ZVWZ KPITTMVOMaW]\WXZW^M\PI\aW]¼ZM_WZ\Pa\W wield it. Special. 1NaW]I\\IKS_Q\PILW]JTMJTILML [KQUQ\IZI[XIZ\WN\PM)\\IKSIK\QWVWVaW]Z\]ZV aW]KIV][MIJWV][IK\QWVQUUMLQI\MTaIN\MZ\W make a melee attack with it. This attack deals Lffi[TI[PQVOLIUIOMWVIPQ\QV[\MILWNLffi FEAT: REVENANT BLADE 8ZMZMY]Q[Q\M"-TN You are descended from a master of the doubleJTILML[KQUQ\IZIVL[WUMWN\PI\UI[\MZaPI[ XI[[MLWV\WaW]AW]OIQV\PMNWTTW_QVOJMVMÅ\[" • 1VKZMI[MaW]Z,M`\MZQ\aWZ;\ZMVO\P[KWZM Ja\WIUI`QU]UWN • ?PQTMaW]IZMPWTLQVOILW]JTMJTILML [KQUQ\IZ_Q\P\_WPIVL[aW]OIQVI bonus to Armor Class. • )LW]JTMJTILML[KQUQ\IZPI[\PMÅVM[[M XZWXMZ\a_PMVaW]_QMTLQ\ ELVES OF KHORVAIRE <PZW]OPW]\PQ[\WZaMT^M[PI^MWKKI[QWVITTa QUUQOZI\ML\W3PWZ^IQZM¸[WUMJaKPWQKM [WUM\PZW]OPM`QTM5IVaWN\PMÅVM[\_QbIZL[ in the Five Nations are high elves, along with ZMVW_VMLIZ\Q[IV[?WWLMT^M[IZMNW]VLIUWVO the rangers and druids of the Eldeen Reaches, \PW]OPaW]KW]TLR][\I[MI[QTaJMI_WWLMTN_PW P]V\[QV\PMLIZSM[\ITTMa[WN;PIZV;]JZIKMQ[I UI\\MZWNIX\Q\]LMI[WXXW[ML\WOMVM\QK[IVL\PM XMWXTMWN3PWZ^IQZM_QTT[MMaW]WVTaI[IVMTN )[IVMTNQV3PWZ^IQZMaW]PI^MOZW_V]X IUWVO[PWZ\TQ^MLZIKM[AW]UIaVW\JMI[ KWVKMZVML_Q\PPQ[\WZaIVL\ZILQ\QWVI[\PM )MZMVQIVL>ITMVIZ#aW]KW]TLM^MVTQ^MaW]Z TQNMMV\QZMTaQV\PMUWUMV\_Q\PVWKIZMNWZaW]Z NIUQTaWZaW]ZTMOIKa6WVM\PMTM[[aW]UIa PI^MW]\TQ^MLUIVaP]UIVNZQMVL[#PW_LWM[ \PI\IٺMK\aW]',QLaW]SVW_\PMXIZMV\[WZ OZIVLXIZMV\[WNIVW\PMZUMUJMZWN\PMXIZ\a° IVLQN[WUQOP\aW]JM\ZaQVO\WZMXIaILMJ\\W \PI\TWVOLMILNZQMVL',WaW]ZMUMUJMZI\QUM JMNWZM\PM4I[\?IZ',QLaW]ÅOP\QV\PM_IZ and if so, for which side? Êç½Ͳ½^®Ã®ãÙ͗DÙ㮽D½tÖÊÄ tĞĂƉŽŶEĂŵĞ Cost ĂŵĂŐĞ tĞŝŐŚƚ WƌŽƉĞƌƟĞƐ ŽƵďůĞͲďůĂĚĞĚ^ĐŝŵŝƚĂƌ ϭϬϬŐƉ ϮĚϰƐůĂƐŚŝŶŐ ϲůďƐ ^ƉĞĐŝĂů͕ƚǁŽͲŚĂŶĚĞĚ
+0)8<-:fld-4>-; 75 THE DROW OF EBERRON During the ancient war between giants of @MV¼LZQSIVL\PMQZMTN[TI^M[\PMUIOMJZMMLMZ[ of the giants bound the essence of shadows into \PMTWaITMT^M[<PM[M_MZM\PMÅZ[\LZW_I[[I[[QV JZML\WÅOP\XZMaWV\PMQZ[]VTQ\SQV<PMLZW_ were made to kill elves, and while thousands WNaMIZ[PI^MXI[[MLILMMXMVUQ\aZMUIQV[ between them. <PMLZW_ZMUIQVMLWV@MV¼LZQSIVL_MZM KI]OP\QV\PMKWTTIX[MWNQ\[KQ^QTQbI\QWV[<WLIa \PMaTQVOMZQV\PM[PILW_[WN@MV¼LZQSIVL are all but unknown on Khorvaire. There are three distinct drow cultures. The Vulkoori IZM\ZQJITP]V\MZ[_PW_WZ[PQX\W\MU[XQZQ\[ M[XMKQITTa\PM[KWZXQWV>]TSWWZ<PMaP]V\ OQIV\[IVLUIa\PZMI\MVIVaWVM_PW\ZI^MT[QV the shattered land. The Sulatar live in obsidian KQ\QM[IVL_QMTLXW_MZN]TÅZMUIOQK#\PMa[MMS \WWVMLIa]VTMI[PÅZMIKZW[[\PM_WZTL)VL the Umbragen live in the underworld below @MV¼LZQS_QMTLQVO[WXPQ[\QKI\ML[PILW_UIOQK[ I[\PMaJI\\TMIOIQV[\IJMZZI\QWV[IVL\PMLIMTSaZ 5W[\WN\PMXMWXTMWN3PWZ^IQZMPI^MVM^MZ [MMVILZW_IVLaW]TQSMTaSVW_TQ\\TMIJW]\\PM .Q^M6I\QWV[)[ILZW_8+IZMaW]I>]TSWWZQ P]V\MZ_PW[WUMPW_UILMaW]Z_Ia\W 3PWZ^IQZM¸IXZQUQ\Q^M_IZZQWZÅVLQVOaW]Z_Ia QV\PQ[[\ZIVOMVM__WZTL')ZMaW]IV=UJZIOMV [PILW__QMTLMZ[MMSQVOXW_MZ[\PI\KIVPMTX aW]ZXMWXTMQV\PMQZMVLTM[[_IZ'7ZI;]TI\IZ ÅZMJQVLMZX]Z[]QVOIXMZ[WVITXI\P\WOTWZa' ,WaW]LM[XQ[MMT^M[aW]MVKW]V\MZIVL[MMSW]\ KWVÆQK\WZIZMaW]_QTTQVO\WNWZOM\\PMIVKQMV\ _IZJM\_MMVaW]ZXMWXTM' ÊÙ½½ÊÄÄ>ʽ㫠7KHHOYHVRI(EHUURQZHUHQ·WFUHDWHGE\WKH gods you may know from other settings. In Eberron, the Sulat Giants created the drow DVDZHDSRQWRÀJKWWKHUHEHOOLRXVHOYHVffl there is a lingering enmity between drow DQGHOIEXWLW·VQRWGULYHQE\WKHLQÁXHQFH of Lolth. Meanwhile, the elves revere their ancestors—many of whom still linger and guide them—as opposed to distant gods. This is an opportunity to explore these traditional races in a new light. However, if you want to incorporate Corellon and Lolth, WKHUH·VDIHZZD\VWRGRLW2QHSRVVLELOLW\ is that Eberron was created as a copy of the distant realms of the multiverse, hidden DZD\WRSUHYHQWWKHJRGVIURPLQÁXHQFLQJ it. As such, while the drow of Eberron have no knowledge of Lolth, if she found her way through the Ring of Siberys and into Eberron, she might be able to poison their hearts and turn them to her service. Alternately, you could present both Corellon and Lolth as legendary champions from the past. Corellon could be one of the great heroes and patron ancestors of the Valenar, or one of the leaders of the Undying &RXUWffZKLOH/ROWKFRXOGEHWKHOHJHQGDU\ÀUVW commander of the drow, whose spirit lingers and hungers for revenge. 8OWLPDWHO\LW·VDTXHVWLRQRIWKHVWRU\\RX want to tell. Do you want to preserve the XQLTXHFXOWXUHVRI(EHUURQ",QFRUSRUDWH Corellon and Lolth into those cultures RUJDQLFDOO\"2UH[SORUHWKHLGHDRIWKHVH powers just discovering Eberron and awakening hidden memories in the blood of HOIDQGGURZ" ELVES AND DRAGONMARKS <PMMT^MVPW][M[WN8PQIZTIVIVL<P]ZIVVQKIZZa \PM5IZSWN;PILW_<PMaKWV\ZWT\PMJ][QVM[[ WNM[XQWVIOM\PZW]OPW]\3PWZ^IQZMJ]\\PMa IT[WWXMZI\MUWZMTMOQ\QUI\MJ][QVM[[M[ZMTI\ML\W IZ\IVLMV\MZ\IQVUMV\7VKM\PMa_MZMI[QVOTM PW][MJ]\\PMa[XTQ\L]ZQVO\PM4I[\?IZ#VW_ \PMaIZMZ]\PTM[[KWUXM\Q\WZ[QVJW\PM[XQWVIOM and entertainment.
76 CHAPTER 3 | GNOMES GNOMES ¹.Q^M_WZL[KIVLMNMI\I\PW][IVL[_WZL[º ¸BQTXZW^MZJ /VWUM[XW[[M[[ITW^MWNSVW_TMLOM\PI\UIVa _W]TLLM[KZQJMI[T][\5W[\OVWUM[PI\MXPa[QKIT ^QWTMVKMIVLXZMNMZ\W[WT^M\PMQZXZWJTMU[_Q\P _WZL[¸_PM\PMZ\PI\¼[I_QbIZL¼[_WZLWNXW_MZ WZIZWO]M¼[KIZMN]T\PZMI\<PMKWUUWV^QM_ WN\PMOVWUMQ[\PI\WNINZQMVLTaJ][aJWLa IT_Ia[ZMILa\WTMVLIPIVLWZ[PIZMI[\WZa*]\ in fact, that cheerful gnome is often gathering QVNWZUI\QWV\PI\KW]TLWVMLIaJM][MN]T GNOMES OF ZILARGO 1\_W]TLJMIVM`IOOMZI\QWV\W[Ia\PI\M^MZaBQT gnome is a ruthless schemer. But intrigue is the NI^WZQ\MXI[\QUMWN\PMBQT)[IBQTOVWUMaW]¼^M JMMV\I]OP\\WUIVQX]TI\MIVLLMKMQ^M[QVKM KPQTLPWWLAW]¼^MJMMVQV^WT^MLQVLWbMV[WN [KPMUM[IVLNM]L[IVLaW]¼ZMTQSMTa[\QTT\QML]X QVINM_WN\PMUKWV[]T\\PMBQT;KPMUM[\IJTM -^MVQNaW]PI^MIOWWLPMIZ\IVLVWJTMOWIT[ aW]UIa[\QTTXZMNMZ\W][M\ZQKSMZaIVLK]VVQVO QV[\MILWNZMTaQVOWVPWVM[\aWZJZ]\MNWZKM BQTOVWUM[\aXQKITTa][M\PMNWZM[\OVWUM []JZIKM<PMVI\]ZITQTT][QWVQ[\\ZIQ\Q[IXIZ\WN LIQTaTQNMQVBQTIZOW][MLJW\PNWZMV\MZ\IQVUMV\ IVLNWZ\ZQKSMZa<PM<P]ZQUJIZZWLis a common UIOQKQ\MU\PI\IUXTQÅM[\PQ[VI\]ZITOQN\NWZ X]ZXW[M[WNKZMI\QVOU][QK<PMXW_MZ\W[XMIS with small beasts is likewise something often X]\\WXZIK\QKIT][MIVL\PMBQTWN\MV][M[UITT IVQUIT[I[UM[[MVOMZ[WZO]QLM[?PQTMBQT OVWUM[LWV¼\I]\WUI\QKITTaPI^MXZWÅKQMVKa _Q\P,MKMX\QWVWZ8MZ[]I[QWV\PM[M[SQTT[IZM KWUUWVQVBQT[WKQM\a#aW]KW]TL\ISM\PM KPIZTI\IVWZKZQUQVITJIKSOZW]VLI[I_IaWN ZMÆMK\QVOaW]ZBQT]XJZQVOQVO )[IXTIaMZKPIZIK\MZWVMY]M[\QWVQ[_Pa aW]¼^MTMN\BQTIZOWIVL_PI\\QM[aW][\QTTPI^M to it. You could be a sage gathering information NWZ\PM4QJZIZaWN3WZZIVJMZOWZIVQV^M[\QOI\WZ [MVLQVO[\WZQM[WNaW]ZIL^MV\]ZM[JIKS\W\PM 3WZZIVJMZO+PZWVQKTM.IUQTaQ[^MZaQUXWZ\IV\ \W\PMBQTIVLaW]KW]TLJMX]Z[]QVO\PMQV\MZM[\[ ®½^«ÃÝ 1d10 ^ĐŚĞŵĞ ϭ zŽƵƌĨĂŵŝůLJŝƐǁŽƌŬŝŶŐŽŶĂŶĞǁĨŽƌŵŽĨĞůĞŵĞŶƚĂůďŝŶĚŝŶŐ͕ďƵƚƚŚĞLJŶĞĞĚ<ŚLJďĞƌĚƌĂŐŽŶƐŚĂƌĚƐͶ ůŽƚƐŽĨƚŚĞŵ͘ Ϯ zŽƵŚĂǀĞĂŵLJƐƚĞƌŝŽƵƐĐŽŶƚĂĐƚǁŚŽƐĞŶĚƐLJŽƵŵŝƐƐŝŽŶƐǀŝĂƐĞŶĚŝŶŐ͖ǁŚĞŶLJŽƵĨŽůůŽǁƚŚĞŝƌ ŝŶƐƚƌƵĐƟŽŶƐ͕LJŽƵŝŶǀĂƌŝĂďůLJƌĞĐĞŝǀĞĂƌĞǁĂƌĚ͘ 3 zŽƵ͛ǀĞĂĐƋƵŝƌĞĚĂƉůŽƚŽĨůĂŶĚŝŶyĞŶ͛ĚƌŝŬ͘zŽƵ͛ǀĞŶĞǀĞƌďĞĞŶƚŚĞƌĞ͕ĂŶĚŝĨLJŽƵĚŽŶ͛ƚǀŝƐŝƚŝƚǁŝƚŚŝŶĂ LJĞĂƌ͕LJŽƵ͛ůůůŽƐĞƚŚĞĐůĂŝŵ͘ ϰ ƵĞƚŽĂŶƵŶƵƐƵĂůƚǁŝƐƚŽĨdƌŝƵŵǀŝƌĂƚĞůĂǁ͕LJŽƵƐŚĂƌĞƚŚĞƐĂŵĞŶĂŵĞǁŝƚŚĂŶƵŵďĞƌŽĨŽƚŚĞƌŝůĂŶĚ LJŽƵ͛ƌĞĂůůůĞŐĂůůLJĐŽŶƐŝĚĞƌĞĚƚŽďĞƚŚĞƐĂŵĞƉĞƌƐŽŶ͘ ϱ zŽƵ͛ǀĞĂĐƋƵŝƌĞĚĂƐƉĞůůƐŚĂƌĚƚŚĂƚĐŽŶƚĂŝŶƐĂǀĂƐƚĂŵŽƵŶƚŽĨƚĞdžƚŝŶĂƐĞĞŵŝŶŐůLJƵŶďƌĞĂŬĂďůĞĐŽĚĞ͘ 6 zŽƵŬŶŽǁƚŚĞůŽĐĂƟŽŶŽĨĂǁĂŶƚĞĚǁĂƌĐƌŝŵŝŶĂů͘tŝůůLJŽƵƚƵƌŶƚŚĞŵŝŶ͕ŽƌƚƌLJƚŽŐĞƚƐŽŵĞƚŚŝŶŐŝŶ ĞdžĐŚĂŶŐĞĨŽƌLJŽƵƌƐŝůĞŶĐĞ͍ 7 zŽƵ͛ǀĞďĞĞŶƐĞůůŝŶŐĨĂůƐĞƚƌĞĂƐƵƌĞŵĂƉƐ͘ƵƚŶŽǁLJŽƵ͛ǀĞĨŽƵŶĚŽŶĞƚŚĂƚŵŝŐŚƚďĞƌĞĂů͘ 8 zŽƵ͛ǀĞĂĐƋƵŝƌĞĚĂĐŽŶƚƌŽůůŝŶŐƐƚĂŬĞŝŶĂĚŝƐƚĂŶƚĚƌĂŐŽŶƐŚĂƌĚŵŝŶĞ͕ďƵƚƚŚĞŵŝŶĞǁĂƐĂďĂŶĚŽŶĞĚ ĐĞŶƚƵƌŝĞƐĂŐŽĚƵĞƚŽ͞ƉƌŽďůĞŵƐ͘͟<ŽďŽůĚƐ͍ďĞƌƌĂƟŽŶƐ͍dŚĞƌĞ͛ƐŽŶůLJŽŶĞǁĂLJƚŽĮŶĚŽƵƚ͘ 9 zŽƵƌĨĂŵŝůLJŝƐĨĂĐŝŶŐĮŶĂŶĐŝĂůƌƵŝŶĂŶĚƚŚĞLJ͛ǀĞƚĂŬĞŶŽƵƚĂůƵĐƌĂƟǀĞůŝĨĞŝŶƐƵƌĂŶĐĞƉŽůŝĐLJŽŶLJŽƵ͘/ƚ ŽŶůLJƉĂLJƐŽƵƚŝĨLJŽƵĚŝĞƵŶĚĞƌƵŶƵƐƵĂůĐŝƌĐƵŵƐƚĂŶĐĞƐ͕ĂŶĚƚŚĞLJ͛ƌĞĞŶĐŽƵƌĂŐŝŶŐLJŽƵƚŽƐĞĞŬŽƵƚĞǀĞƌ ŵŽƌĞĚĂŶŐĞƌŽƵƐĂĚǀĞŶƚƵƌĞƐ͘ ϭϬ zŽƵ͛ƌĞƉĞĚĚůŝŶŐĂůŝĨĞĞdžƚĞŶƐŝŽŶƐĐŚĞŵĞǁŚĞƌĞĐůŝĞŶƚƐĂƌĞƉĞƚƌŝĮĞĚďLJĂŵĞĚƵƐĂĂŶĚƚŚĞŶƌĞƐƚŽƌĞĚ ĂŌĞƌĂƉƌĞĚĞƚĞƌŵŝŶĞĚĂŵŽƵŶƚŽĨƟŵĞ͘
+0)8<-:fld0)4.-4>-; 77 WNaW]ZNIUQTa°WZ[MMSQVO\WQV\MZNMZM_Q\P \PMXTIV[WNIZQ^ITNIUQTaAW]KW]TLM^MVJM _WZSQVONWZ\PMUa[\MZQW][<Z][\\PMKWV[XQZIKa \PI\UIQV\IQV[WZLMZQVBQTIZOW1NaW]IZM _WZSQVONWZ\PM<Z][\aW]KW]TLPI^MI[XMKQÅK UQ[[QWVJ]\aW]KW]TLIT[WJMI[TMMXMZIOMV\¸ gathering information and allies and waiting for \PMLIa_PMVaW]Z[SQTT[_QTTJMX]\\W][M ZIL NAMES BQT[WKQM\aQ[LQ^QLMLQV\WUIRWZPW][M[MIKPWN _PQKPQ[KWUXW[MLWNU]T\QXTMNIUQTQM[-IKP OVWUMPI[\PZMMVIUM["\PMQZXMZ[WVITVIUM \PMQZNIUQTaVIUMIVL\PMQZPW][MVIUM.WZ M`IUXTM)TQVI4WZZQLIV4aZZQ[IVL<ITTQIV <ITQ][4aZZQ[IZMUMUJMZ[WNLQٺMZMV\NIUQTQM[ _Q\PQV0W][M4aZZQ[/VWUQ[PVIUM[IZMTWVO IVLTaZQKIT#IBQTXZW^MZJKTIQU[¹\PM[_MM\M[\ song is the name of a friend.” Personal and clan VIUM[I^MZIOM\PZMM[aTTIJTM[QVTMVO\PIVL\PMZM is a strong tradition of alliteration. Male Names")TQIV+I[\IZ,WZQ][-TaUIZ 0ITQIZ0I[IT1TTQIV2I[[QIV4I[[Q][;IVILIT Tallian, Torius Female Names: Alina, Cassia, Dalia, Jandia, 4a[[M5a[[QI:IVILITI;IZITa[[I<ITQVI Tandria, Tassi, Vassilia Family Names: )TaZM)Ta[[M+IVI\IZ ,MT,WZQIV0IT2W[QTaV3IV4QV4WZZQLIV 4aZZQUIV;QT;]^Q][;aZZITIV<ITQ][<QT <WZZITaV Clan Names: Adredar, Clebdecher, Dalian, Davandi, Harlian, Hebberdesh, Korrian, 4WVILIZ4aZZQ[6MbbMTMKP;IV\QIZ<IZTQIKP GNOMES OF THE FIVE NATIONS Gnomes are found across the Five Nations, and most are well-integrated into the local cultures. Gnomes are often encountered as merchants, magewrights, chroniclers, scholars, and [KW]VLZMT[?PQTM\PMOVWUM[WN\PM.Q^M6I\QWV[ IZMV¼\I[QVPMZMV\TaLM^QW][I[\PMQZBQTKW][QV[ NIUQTaQ[][]ITTaQUXWZ\IV\\W\PMUAW]UIa have a network of old favors and connections to \PMKWUU]VQ\aaW]OZM_]XQV*]\aW]UQOP\ IT[WPI^MKPW[MV\WÅVLaW]ZW_VXI\PQVTQNM I^WQLQVO\PMQV\ZQO]M[aW]ZKW][QV[ILWZM GNOMES AND DRAGONMARKS <PMOVWUM[WN0W][M;Q^Q[KIZZa\PM5IZS of Scribing. Members of the house are scribes IVLVW\IZQM[J]\\PMaIT[WUIQV\IQV\PM sending stones that facilitate long-distance communication in Khorvaire. HALF-ELVES ¹1¼UVW\»PITN¼IVa\PQVOAW]P]UIV[KWUMNZWU ;IZTWVI<PMMT^M[IZMNZWU)MZMVIT5M'1¼UI\Z]M KPQTLWN3PWZ^IQZMº —Nandon Tam, Khoravar activist 0ITNMT^M[IZM[XZMILIKZW[[3PWZ^IQZMNZWU \PM<W_MZQVO?WWL[WN\PM-TLMMV:MIKPM[ to the slums of Sharn. New half-elves are born QVM^MZaOMVMZI\QWVI[IZM[]T\WNXIQZQVO[ between humans, elves, and half-elves, and these VM_JWZV[\aXQKITTaKTQVO\W\PMK]T\]ZM[WN\PMQZ XIZMV\[0W_M^MZW^MZ\PMKW]Z[MWNKMV\]ZQM[ PITNMT^M[PI^MLM^MTWXML\PMQZW_VKWUU]VQ\QM[ IVL\ZILQ\QWV[#\PQ[[MV[MWNQLMV\Q\aPI[JMMV [\ZMVO\PMVMLJa\PMZQ[MWN0W][M4aZIVLIZIVL House Medani. In making a half-elf character, think about _PM\PMZaW]_MZMJWZVQV\WI3PWZI^IZ KWUU]VQ\aWZQNaW]_MZMJWZV\WXIZMV\[WN LQٺMZMV\ZIKM[1[aW]ZPITNMTNQLMV\Q\aI[W]ZKM WNXZQLMWZ[WUM\PQVO\PI\PI[JMMVLQٻK]T\NWZ aW]'<PMMT^M[WN)MZMVITPI^MVM^MZITTW_MLI PITNMTNQV\W\PM=VLaQVO+W]Z\IVL\PM>ITMVIZ MT^M[LWV¼\KWV[QLMZPITNMT^M[\WJMKIXIJTMWN KPIVVMTQVOI>ITMVIZIVKM[\ZIT[XQZQ\ THE KHORAVAR ?PMV\_WPITNMT^M[KWVKMQ^M\PMKPQTLQ[IT_Ia[ a half-elf. Over the course of generations, families IVLKWUU]VQ\QM[WNPITNMT^M[PI^MLM^MTWXML \PMQZW_VK]T\]ZITQLMV\Q\a5MUJMZ[WN\PM[M
78 +0)8<-:fld0)4.7:+; NIUQTQM[OMVMZITTaLQ[TQSM\PM\MZU¹PITNMTN#º \PMaKITT\PMU[MT^M[Khoravar, an Elven term meaning “children of Khorvaire.” 3PWZI^IZK]T\]ZMXTIKM[I[\ZWVOMUXPI[Q[WV OMVMZW[Q\aIVLPW[XQ\ITQ\a\W_IZLW\PMZ3PWZI^IZ AW]IZMV¼\M`XMK\ML\WX]\aW]Z[MTNQVLIVOMZNWZ I[\ZIVOMZJ]\_PMVXW[[QJTMPITNMT^M[LW_PI\ \PMaKIV\WPMTXW\PMZ3PWZI^IZIVL\W[PIZM QVNWZUI\QWV3PWZI^IZKWUU]VQ\QM[PI^M_MMSTa ]VQ\aLQVVMZ[_PMZMTWKITVM_[IVLM^MV\[IZM [PIZML#QNaW]¼ZMXTIaQVOIPITNMTNI]VQ\aLQVVMZ Q[IOWWLWXXWZ\]VQ\aNWZaW]\WPMIZIJW]\TWKIT events and rumors. Of course, this is a doubleMLOML[_WZL#[PW]TLaW]OIQVIZMX]\I\QWVI[ IKIXIJTMIL^MV\]ZMZ3PWZI^IZQVVMMLUIa IXXZWIKPaW]IVLI[SNWZaW]ZI[[Q[\IVKM 3PWZI^IZ[XMISJW\P+WUUWVIVL-T^MV IVLIUWVO\PMU[MT^M[\PMaWN\MVJTMVL\PM[M \_W\WOM\PMZ<PQ[XQLOQVUISM[XMZNMK\[MV[M\W IVaWVM_PW[XMIS[JW\PTIVO]IOM[J]\[WUMWVM _PWWVTa[XMIS[WVMWN\PM\_WTIVO]IOM[KW]TL PI^M\WUISMIV1V\MTTQOMVKMKPMKS,+\W understand the full meaning of a statement. ?PQTM[WUM3PWZI^IZXZMNMZ\WNWTTW_\PMQZ W_VXI\P[UIVaM[XW][M\PMQLMIWN¹\PMJZQLOM JM\_MMV"ºMVKW]ZIOQVO3PWZI^IZ\WNIKQTQ\I\M KWUU]VQKI\QWVIVLKWWXMZI\QWVJM\_MMV UMUJMZ[WNLQٺMZMV\K]T\]ZM[WZ[XMKQM[;]KP 3PWZI^IZWN\MVJMKWUMUMLQI\WZ[LQXTWUI\[ \ZIV[TI\WZ[WZJIZL[7\PMZ[IZMNI[KQVI\MLJa \PMQZLQ[\IV\KWVVMK\QWV\W\PM.MaJMKWUQVO Greensinger druids or warlocks bargaining with )ZKPNMa)[I3PWZI^IZLWIVaWN\PM[MXI\P[ IXXMIT\WaW]' HALF-ELVES AND DRAGONMARKS 0ITNMT^M[NIUQTQM[KIZZa\_WLZIOWVUIZS[ House Medani holds the Mark of Detection, IVLWٺMZ[[MZ^QKM[ZMTI\ML\WQV^M[\QOI\QWV \PZMI\I[[M[[UMV\IVL[MK]ZQ\a0W][M4aZIVLIZ KIZZQM[\PM5IZSWN;\WZU[4aZIVLIZPI[TWVO LWUQVI\ML\PM[PQXXQVOQVL][\ZaIVL\PMZMKMV\ LM^MTWXUMV\WN\PMIQZ[PQXPI[QVKZMI[MLQ\[ XW_MZIVLXW\MV\QIT0W][M4aZIVLIZXZM[MV\[ Q\[MTNI[IXQTTIZNWZ\PM3PWZI^IZIVLM^MVQNaW] LWV¼\PI^MILZIOWVUIZSaW]KW]TL_WZSNWZ\PM house, whether as a sailor or a house agent. HALF-ORCS ¹?M¼ZMP]V\MZ[QVI_WZTLWN[PMMXº ¸3ITII[P¼IZZVI Tharashk Inquisitive 0ITNWZK[KIVJMNW]VLIVa_PMZMWZK[IVL P]UIV[UMM\<PM/PII[P¼SITIWZK[WN\PM ,MUWV?I[\M[IZMLM^W]\[MZ^IV\[WN\PM;QT^MZ Flame who devote their lives to containing \PMM^QT[WN\PM?I[\M[#I[IPITNWZKXITILQV aW]UQOP\PI^MJMMV[MV\[W]\PWVILQ^QVM UQ[[QWVPWXQVOaW]ZP]UIVJTWWL_QTTPMTX aW]LMIT_Q\P\PM[M[WN\KZMI\]ZM[AW]KW]TL JM\PMWZXPIVKPQTLWNIV]V][]ITXIQZQVO NWZKML\WÅVLaW]ZW_V_IaQV\PM_WZTL*]\ the greatest concentration of half-orcs is in the Shadow Marches, where humans and orcs have KWM`Q[\MLNWZKMV\]ZQM[?Q\P\PMZQ[MWN\PM dragonmarked House Tharashk, orcs and halfWZK[PI^M[XZMILW]\\PZW]OP\PM.Q^M6I\QWV[ IVLJMaWVL 7^MZITT\PMXMWXTMWN\PM.Q^M6I\QWV[SVW_ TQ\\TMIJW]\PITNWZK[<PMIZKPM\aXMWN\PM <PIZI[PSPITNWZKQ[\PI\WNIJW]V\aP]V\MZ WZQVY]Q[Q\Q^M\PW]OP\PMZM¼[IT[WI\W]KPWN ¹[QUXTM\WVNZWU\PM[_IUX[º8MWXTMUIaJM ]VMI[aIZW]VLaW]WZI[[]UM\PI\aW]SVW_TQ\\TM IJW]\\PM_Ia[WNKQ^QTQbI\QWV?Q\P\PI\[IQL _PQTMWZK[IZM\aXQKITTa[MMVI[XZQUQ\Q^M[_PW live on the fringes of civilization, in Eberron orcs IZMV¼\QVPMZMV\Ta->148MWXTMUIaJMINZIQL WNaW]JMKI][M\PMa\PQVSaW]¼ZMILIVOMZW][ JW]V\aP]V\MZJ]\\PMZM¼[VWQUUMLQI\M I[[]UX\QWV\PI\aW]¼ZMKZ]MTWZJTWWL\PQZ[\a Most of the time. HALF-ORCS OF THE SHADOW MARCHES ?PMZM\PMXMWXTMWN\PM.Q^M6I\QWV[SVW_ TQ\\TMWNaW]ZSQVLQV\PM[_IUX[WN\PM;PILW_ Marches half-orcs are celebrated. Human refugees settled in the Shadow Marches centuries IOWIVL\PMÅZ[\PITNWZK[PMTXML\WKMUMV\\PM bond between these outsiders and the native orcs. 5IVa5IZKPMZ[NMMT\PI\\PMPITNWZKKIZZQM[\PM
+0)8<-:fld0)4.416/; 79 best traits of both races, with the strength of the orc and the cunning of the human. The rise of House Tharashk has brought XZW[XMZQ\a\W\PM5IZKPM[5IVaWN\PM5IZKPMZ KTIV[_WZSNWZ\PMPW][MQV[WUMKIXIKQ\aIVL aW]KW]TLJMIVIOMV\WN\PMPW][MM^MVQNaW] LWV¼\KIZZa\PM5IZSWN.QVLQVO_WZSQVOI[I JW]V\aP]V\MZWZIKTM^MZQV^M[\QOI\WZ*]\\PMZM IZMW\PMZXI\P[aW]KW]TLNWTTW_ • <PM/I\MSMMXMZLZ]QL[WN\PM;PILW_ Marches have defended Eberron from IJMZZI\QWV[IVL\PMLIMTSaZNWZ\PW][IVL[ WNaMIZ[)[ILZ]QLZIVOMZWZJIZJIZQIV aW]KW]TLJMI/I\MSMMXMZQVQ\QI\MX]Z[]QVO a quest in the wider world. • The Cults of the Dragon Below also have LMMXZWW\[QV;PILW_5IZKPM[?PQTM cultists are often evil, the main thing about \PM+]T\[Q[\PI\\PMQZJMTQMN[OMVMZITTa[MMU like madness to others. You could be a halfWZKJIZJIZQIV_PW¼[^MV\]ZMLJMaWVL\PM 5IZKPM[[WaW]KIVÅVL_WZ\PaMVMUQM[# [TIaQVOXW_MZN]TNWM[Q[\PMWVTa_Ia\WMIZV aW]ZXI[[IOM\W\PMXIZILQ[M\PI\TQM[_Q\PQV the heart of the hollow world. This is also a TWOQKITXI\PNWZI_IZTWKS][QVO\PM/ZMI\ 7TL7VMXIK\ • AW]KW]TLJMI[QUXTMP]V\MZNZWU\PM Shadow Marches. You might have fought I[IUMZKMVIZaQV\PM4I[\?IZWZaW] KW]TLJM[MMSQVOaW]ZNWZ\]VMWZIZMIT KPITTMVOMQV\PM_WZTL\PI\TQM[JMaWVL HALF-ORCS AND DRAGONMARKS <PMPITNWZK[WN0W][M<PIZI[PSKIZZa\PM5IZS WN.QVLQVO0W][M<PIZI[PSTQKMV[M[JW]V\a P]V\MZ[QVY]Q[Q\Q^M[IVLXZW[XMK\WZ[#QNaW]_IV\ something found, turn to Tharashk. HALFLINGS ¹BWUJQM['5QVW\I]Z['<PW[M\PQVO[LWV¼\[KIZMUMI\ ITT*]\IPW_TQVOPITÆQVO_IZZQWZKPIZOQVOaW]WVI KTI_NWW\ZIX\WZ'5W[\\MZZQNaQVO\PQVO1¼^MM^MZ[MMVº ¸;QZ,IV\WVQZ¼4IQV Brelish knight <PMPITÆQVO[WN-JMZZWVJMOIVQV\PMMI[\WN Khorvaire, and nomadic tribes still wander \PM<ITMV\I8TIQV[0W_M^MZUIVaPITÆQVO[ followed their dragonmarked houses into the TIVL[\W\PM_M[\IVL\PMa¼^MJMMVIXIZ\WN\PM Five Nations since before the rise of Galifar. 1V-JMZZWVPITÆQVO[]JZIKM[ZMXZM[MV\ XMZ[WVITIX\Q\]LMI[WXXW[ML\WOMVM\QK[5W[\ PITÆQVO[IZMTQOP\NWW\M[XMKQITTaQV\PM<ITMV\I 8TIQV[J]\[\W]\PITÆQVO[KIVJMNW]VLQVIVa KWUU]VQ\a/PW[\_Q[MPITÆQVO[IZMM`\ZMUMTa ZIZM#QV\PM<ITMV\I8TIQV[\PMaIZMKWV[QLMZML \WJM\W]KPMLJa\PM[XQZQ\[IVLWN\MVJMKWUM ZM[XMK\MLLZ]QL[_PQTMQV\PM.Q^M6I\QWV[\PMa IZMOMVMZITTa[MMVI[WLLQ\QM[ HALFLINGS AND DRAGONMARKS 0ITÆQVO[KIZZa\_WLZIOWVUIZS[0W][M2WZI[KW carries the Mark of Healing and dominates the business of medicine. House Ghallanda holds the 5IZSWN0W[XQ\ITQ\aIVLZ]V[QVV[PW[\MT[IVL taverns across Khorvaire. HALFLINGS OF THE FIVE NATIONS 0ITÆQVO[KIVJMNW]VLQVM^MZaKQ\aQV3PWZ^IQZM 9]QKSIVLKPIZUQVOPITÆQVO[IZMWN\MVNW]VLI[ UMZKPIV\[XWTQ\QKQIV[JIZZQ[\MZ[IVLJIZL[7N course, these same talents are useful for grifters and other criminals. 5W[\VW\IJTa\PMPITÆQVO[WN\PMBoromar Clan IZM\PMUW[\XW_MZN]TKZQUQVIT WZOIVQbI\QWVQV*ZMTIVL<PMaIZMJI[MLQV ;PIZVJ]\\PMQZQVÆ]MVKMKIVJMNMT\IKZW[[\PM VI\QWVIVLM^MVQV\PMLQ[\IV\KQ\aWN;\WZUZMIKP 1NaW]LMKQLM\WXTIaIPITÆQVOZWO]M¸WZ
80 +0)8<-:fld0)4.416/; IVaKPIZIK\MZ_Q\PIKZQUQVITWZKPIZTI\IV JIKSOZW]VL¸aW][PW]TLLMKQLMQNaW]PI^MI connection to the Boromar Clan, and discuss \PQ[_Q\PaW]Z,5AW]KW]TLJMINZMMTIVKM WXMZI\Q^M_PWWKKI[QWVITTaOM\[RWJ[NZWUI Boromar underboss. You could have a cousin in \PM*WZWUIZ+TIV_PWWKKI[QWVITTaX]TT[aW] QV\W\PMQZXZWJTMU[7ZaW]KW]TLM^MVJM\PM ZMT]K\IV\PMQZWNIXW_MZN]T*WZWUIZTMILMZ# aW]¼^MOWVMWV\PMZ]VZI\PMZ\PIV\ISQVOaW]Z XTIKMQV\PQ[KZQUQVITMUXQZMJ]\[WUMLIaaW]Z XI[\UIaKI\KP]X_Q\PaW] TALENTA HALFLINGS <PM<ITMV\I8TIQV[IVLQ\[XMWXTMIZMLM[KZQJML QVKPIX\MZ)[I<ITMV\IPITÆQVOIKZQ\QKIT question is _PaaW]¼^MTMN\\PM8TIQV[8MZPIX[ aW][MZ^MLI[IUMZKMVIZa[KW]\QV\PM4I[\ ?IZIVLaW]¼^MZMUIQVML_Q\P\PMKWUZILM[ aW]UM\QV\PMKWVÆQK\5IaJMaW]Z\ZQJM_I[ _QXMLW]\JaINWZMQOVMVMUa¸\PM)]Z]U\PM d½Äã,½¥½®Ä¦Yç®Ù»Ý 1d10 YƵŝƌŬ ϭ zŽƵĂƌĞĐŽŶƐƚĂŶƚůLJĂŵĂnjĞĚďLJƚŚŝŶŐƐƚŚĞƉĞŽƉůĞŽĨƚŚĞ&ŝǀĞEĂƟŽŶƐƚĂŬĞĨŽƌŐƌĂŶƚĞĚ͘ Ϯ zŽƵƉĂƩĞƌŶLJŽƵƌďĞŚĂǀŝŽƌŽŶĂƉĂƌƟĐƵůĂƌƐƉĞĐŝĞƐŽĨĚŝŶŽƐĂƵƌ͘ 3 zŽƵĂƌĞĞdžƚƌĞŵĞůLJĐƵƌŝŽƵƐ͕ĂŶĚLJŽƵ͛ƌĞĂůǁĂLJƐƐĞĂƌĐŚŝŶŐĨŽƌŶĞǁĞdžƉĞƌŝĞŶĐĞƐ͘ ϰ zŽƵůŽǀĞƚŽďŽĂƐƚ͕ĂŶĚLJŽƵ͛ƌĞĂůǁĂLJƐƚĞůůŝŶŐĞdžĂŐŐĞƌĂƚĞĚƐƚŽƌŝĞƐŽĨLJŽƵƌĂŵĂnjŝŶŐĂĚǀĞŶƚƵƌĞƐ͘ ϱ zŽƵǁĞĂƌĂŵĂƐŬƚŚĂƚLJŽƵďĞůŝĞǀĞŚŽůĚƐƚŚĞƐƉŝƌŝƚŽĨLJŽƵƌĨŽƌŵĞƌŵŽƵŶƚ͕ĂŶĚLJŽƵƚĂůŬƚŽŝƚǁŚĞŶ LJŽƵĂƌĞƚƌŽƵďůĞĚ͘ 6 zŽƵĚŽŶ͛ƚƵŶĚĞƌƐƚĂŶĚƚŚĞĐŽŶĐĞƉƚŽĨ͞ƚƌƵƚŚ͘͟dŽLJŽƵ͕ĞǀĞƌLJƚŚŝŶŐŝƐĂƐƚŽƌLJĂŶĚŝƚ͛ƐĂůůĂďŽƵƚŚŽǁ LJŽƵƚĞůůŝƚ͘ 7 zŽƵĂƌĞĂŶŶŽLJĞĚďLJďƵŝůĚŝŶŐƐĂŶĚƚŽŽůƐĚĞƐŝŐŶĞĚǁŝƚŚŽƵƚĐŽŶƐŝĚĞƌĂƟŽŶĨŽƌƐŵĂůůĐƌĞĂƚƵƌĞƐ͘ 8 zŽƵƐĞĞŬǀĞŶŐĞĂŶĐĞĨŽƌĂǁƌŽŶŐĚŽŶĞƚŽLJŽƵƌƚƌŝďĞŽƌĨĂŵŝůLJ͘ 9 zŽƵŶĞǀĞƌĨŽƌŐĞƚĂŶŝŶƐƵůƚŽƌŝŶũƵƌLJ͘ ϭϬ zŽƵƐĞĞƚŚĞŚĂŶĚŽĨƚŚĞƐƉŝƌŝƚƐŝŶĞǀĞƌLJƚŚŝŶŐƚŚĂƚŽĐĐƵƌƐĂƌŽƵŶĚLJŽƵ͘
+0)8<-:fld0)4.416/; +0)8<-: 81 -UMZITL+TI_¸IVLaW]IZM\ZI^MTQVO\PM_QLMZ world in search of information and revenge. 8MZPIX[aW]¼ZMO]QLMLJa\PM[XQZQ\[_PW[MVL aW]_PQ[XMZ[IVL^Q[QWV[LZQ^QVOaW]WVaW]Z IL^MV\]ZM[AW]KW]TLJMIVWٻKQITMV^WaWN aW]Z\ZQJM[MMSQVOITTQM[QV\PM_WZTLWZ[QUXTa [MV\\WTMIZVUWZMIJW]\\PMTIVL[JMaWVL\PM XTIQV[)ZMaW]IUIbMLJa\PM_WVLMZ[WN\PM .Q^M6I\QWV[IVL\PMQZM^MZaLIaUIOQKWZLW aW]\ISM\PM_WZTLWN\PMJQONWTSQV[\ZQLM'<PM <ITMV\IV0ITÆQVO9]QZS[\IJTMXZW^QLM[_Ia[\W ZMÆMK\aW]ZW]\[QLMZXMZ[XMK\Q^M ,QVW[I]Z[XTIaIVQUXWZ\IV\ZWTMQV<ITMV\IV K]T\]ZM0W_LWM[\PQ[IٺMK\aW]',WaW]PI^MI KTI_NWW\KWUXIVQWV')[ILZ]QLaW]KIVI[[]UM LQVW[I]ZNWZU[#I[IUWVSaW]KW]TL][MÅOP\QVO [\aTM[JI[MLWVLQٺMZMV\LQVW[I]Z[4QSM_Q[M QVXTIaQVOI*MI[\<W\MUJIZJIZQIVWZ+QZKTM WN\PM;PMXPMZLLZ]QLKWV[QLMZZMXTIKQVO\PM traditional totems with the following. Bear: 0IUUMZ\IQTIVSaTW[I]Z][ Eagle: /TQLM_QVOX\MZIVWLWV Wolf: +TI_NWW\ZIX\WZ CLAWFOOT RAPTOR Medium Beast, Unaligned ƌŵŽƌůĂƐƐ͗ϭϰ;ŶĂƚƵƌĂůĂƌŵŽƌͿ ,ŝƚWŽŝŶƚƐ͗ϭϲ;ϯĚϴнϯͿ ^ƉĞĞĚ͗ϱϬŌ ^dZ DEX KE /Ed t/^ , ϭϳ;нϯͿ ϭϳ;нϯͿ ϭϯ;нϭͿ Ϯ;ͲϰͿ ϭϮ;нϭͿ ϭϬ;нϬͿ ^ŬŝůůƐƚŚůĞƟĐƐнϱ͕WĞƌĐĞƉƟŽŶнϱ͕^ƚĞĂůƚŚнϱ ^ĞŶƐĞƐƉĂƐƐŝǀĞWĞƌĐĞƉƟŽŶϭϱ >ĂŶŐƵĂŐĞƐͶ ŚĂůůĞŶŐĞϭͬϮ;ϭϬϬyWͿ Pounce. /ĨƚŚĞĐůĂǁĨŽŽƚŵŽǀĞƐĂƚůĞĂƐƚϯϬĨĞĞƚ ƐƚƌĂŝŐŚƚƚŽǁĂƌĚĂĐƌĞĂƚƵƌĞĂŶĚƚŚĞŶŚŝƚƐŝƚǁŝƚŚ ĂĐůĂǁĂƩĂĐŬŽŶƚŚĞƐĂŵĞƚƵƌŶ͕ƚŚĂƚƚĂƌŐĞƚŵƵƐƚ ƐƵĐĐĞĞĚŽŶĂϭϯ^ƚƌĞŶŐƚŚƐĂǀŝŶŐƚŚƌŽǁŽƌ ďĞŬŶŽĐŬĞĚƉƌŽŶĞ͘/ĨƚŚĞƚĂƌŐĞƚŝƐƉƌŽŶĞ͕ƚŚĞ ĐůĂǁĨŽŽƚĐĂŶŵĂŬĞŽŶĞďŝƚĞĂƩĂĐŬĂŐĂŝŶƐƚŝƚĂƐĂ ďŽŶƵƐĂĐƟŽŶ͘ ã®ÊÄÝ Claws. DĞůĞĞtĞĂƉŽŶƩĂĐŬ͗нϱƚŽŚŝƚ͕ƌĞĂĐŚϱ Ō͕͘ŽŶĞƚĂƌŐĞƚ͘,ŝƚ͗ϭϬ;ϮĚϲнϯͿƐůĂƐŚŝŶŐĚĂŵĂŐĞ Bite. DĞůĞĞtĞĂƉŽŶƩĂĐŬ͗нϱƚŽŚŝƚ͕ƌĞĂĐŚϱŌ͕͘ ŽŶĞƚĂƌŐĞƚ͘,ŝƚ͗ϴ;ϮĚϰнϯͿƉŝĞƌĐŝŶŐĚĂŵĂŐĞ
82 CHAPTER 3 | HUMANS CHAPTER 3 | HUMANS HUMANS ¹<PML_IZNQ[[\WQK<PMMTNQ[_Q[M<PMOVWUMQ[ K]VVQVO)VLP]UIV['<PMaKIV¼\UISM]X\PMQZ UQVL[W\PMa\Za\WJMITTWN\PM[M\PQVO[I\WVKMº —Kessler, Sharn bard Humans have dominated Khorvaire for \PW][IVL[WNaMIZ[<PMaNW]VLML\PM.Q^M 6I\QWV[IVLUISM]X\PMUIRWZQ\aWN\PM XWX]TI\QWVQV\PM[MKW]V\ZQM[,M[XQ\M\PMQZ ZMTI\Q^MTa[PWZ\TQNM[XIV¸WZXMZPIX[JMKI][M WNQ\¸P]UIV[IZMQVVW^I\Q^MILIX\IJTMIVL IOOZM[[Q^MIT_Ia[X][PQVO\PMQZTQUQ\[IVL X]Z[]QVOVM_QLMI[ 0]UIV[IZMM`\ZMUMTaLQ^MZ[M#IJIZJIZQIV NZWU\PM,MUWV?I[\M[PI[TQ\\TMQVKWUUWV _Q\PI*ZMTQ[PZWO]M?PMVaW]¼ZMKZMI\QVOI P]UIVKPIZIK\MZKWV[QLMZ_PMZMaW]¼ZMNZWU IVLPW_\PI\¼[ZMÆMK\MLQVaW]ZKTI[[ IVLJIKSOZW]VL+PIX\MZXZM[MV\[IV overview of the nations of Khorvaire and ideas for characters tied to those nations. However, these are ideas— not restrictions. )]VLIQZQ[ITWOQKITWZQOQVNWZI_QbIZLJ]\aW]Z wizard could be a down-and-out arcanist from \PMITTMa[WN;PIZVWZI4PIbIIZXQZI\M_Q\PI SVIKSNWZ\PMUa[\QKIZ\[ <PM^IZQIV\P]UIVXZM[MV\MLQV\PM8TIaMZ¼[ 0IVLJWWSXZW^QLM[IVILLQ\QWVITWXXWZ\]VQ\a\W KIX\]ZM[WUMWN\PMÆI^WZWN-JMZZWV,WM[aW]Z KPWQKMWN[SQTTXZWÅKQMVKaIVLNMI\ZMÆMK\\PM K]T\]ZMaW]_MZMZIQ[MLQV' HUMANS AND DRAGONMARKS 0]UIV[XW[[M[[I_QLMZIVOMWN,ZIOWVUIZS[ IVL\PMQZPW][M[IZM[XZMILIKZW[[3PWZ^IQZM 0W][M+IVVQ\PQ[WVMWN\PMUW[\XW_MZN]T houses, creating both magic and mundane items with the Mark of Making. House Orien UIQV\IQV[\PM4QOP\VQVO:IQTIVL\ZILM caravans that run across the continent. House ,MVMQ\PJZWSMZ[\PM[MZ^QKM[WNJWLaO]IZL[ and mercenaries. House Vadalis uses the Mark WN0IVLTQVO\WJZMMLÅVMUW]V\[IVLW\PMZ KZMI\]ZM[0W][M<PIZI[PSXZWL]KM[JW]V\a P]V\MZ[XZW[XMK\WZ[IVL inquisitives.
CHAPTER 3 | OTHER RACES 83 OTHER RACES <PMZIKM[LM[KZQJML[WNIZIZM\PW[MKWUUWVTa found in the Five Nations. However, there are UIVaW\PMZKZMI\]ZM[QV\PM_WZTL0MZM¼[I brief overview of some of these other races and _PI\aW]UQOP\LW_Q\P\PMU1\¼[IT_Ia[]X to the DM to decide if an unusual race is an WX\QWVNWZXTIaMZKPIZIK\MZ#\PMZM¼[IXTIKMNWZ LZIOWVJWZVQV-JMZZWVJ]\QNI,5LWM[V¼\ _IV\\W][M\PMUQVIKIUXIQOV\PMaZMUIQV hidden and unknown. AASIMAR 1V-JMZZWVII[QUIZIZMV¼\IZIKMI[[]KP Rather, each aasimar is a unique individual \W]KPMLJaIKMTM[\QITXW_MZ)VII[QUIZJW]VL to the Silver Flame has a couatl as an angelic O]QLMLZQ^QVOQ\\WXZW\MK\\PMQVVWKMV\NZWU []XMZVI\]ZITM^QT)VIZKPWVNZWU;PI^IZI\P KW]TLM`PWZ\Q\[II[QUIZ\WÅOP\\aZIVVaIVL injustice in the name of Dol Arrah, while an IVOMTNZWU;aZIVQIUQOP\MVKW]ZIOMQ\[II[QUIZ \W[MMSW]\SVW_TMLOMIVL]XPWTL\PMTI_I[I servant of Aureon. On the other side of things, INITTMVII[QUIZKW]TLPI^MIJWVL\WI[XQZQ\ WN5IJIZWZIKZ]MTÅMVLNZWU;PI^IZI\P)V aasimar could even be an elf channeling the XW_MZWN\PM=VLaQVO+W]Z\\PW]OP\PMa¼L XW[[M[[\PM[\IVLIZLII[QUIZ\ZIQ\[QVXTIKMWNIVa elf traits. <PMIXXMIZIVKMWNIVII[QUIZ_QTTLMXMVLWV the nature of their angelic guide. An aasimar UQOP\IXXMIZ\WJMIVWZUITP]UIVWZMTN]V\QT \PMa]VTMI[P\PMQZKMTM[\QITOQN\[5W[\XMWXTM have heard stories of aasimars, but have never IK\]ITTaUM\WVM DRAGONBORN <MV[WN\PW][IVL[WNaMIZ[IOW\PMLZIOWV[WN Argonnessen established a garrison of dragonborn QV_PI\Q[VW_9¼JIZZI<PM[M_IZZQWZ[_MZM I[[QOVML\WXZW\MK\\PMZMOQWVIOIQV[\\PMQVÆ]MVKM WN\PM4WZL[WN,][\7^MZ\QUM\PMaLZQN\MLI_Ia NZWU\PMQZL]\QM[J]QTLQVOIVMUXQZMQV_M[\MZV Khorvaire and clashing with the Dhakaani goblinoids. This came crashing down when one of the ancient Overlords stirred, unleashing ÅMVL[IVLKWZZ]X\QVOUIVaWN\PMLZIOWVJWZV \PMU[MT^M[<PMQZMUXQZMKWTTIX[MLIVL\PM LZIOWVJWZVZM\ZMI\ML\W\PMLIZSVM[[WN9¼JIZZI <PMaPI^MZMUIQVML\PMQZM^MZ[QVKMÅOP\QVO\PM forces of the Poison Dusk and guarding against N]Z\PMZKWZZ]X\QWV <WLI\M\PMLZIOWVJWZVPI^MTIZOMTaQOVWZML \PMP]UIV[WN9¼JIZZIIVL\PMNM_P]UIV[ _PW¼^MMVKW]V\MZMLLZIOWVJWZVJMTQM^M\PMa¼ZM [WUMM`W\QK\aXMWNTQbIZLNWTS1NaW]¼ZMI LZIOWVJWZV8+_PI\PI[KI][MLaW]\WMUMZOM NZWU9¼JIZZI')ZMaW]WVIY]M[\\WPMTXaW]Z XMWXTMWZ\WWXXW[M\PM4WZL[WN,][\')ZMaW] LZQ^MVJa_IVLMZT][\WZK]ZQW[Q\a',QLaW][MZ^M I[IUMZKMVIZaQV\PM4I[\?IZ' GITHYANKI AND GITHZERAI <PMOQ\PaIVSQKQ\aWN<]¼VIZI\PTQM[QV\PM)[\ZIT Plane, while the githzerai have established their [\ZWVOPWTLQV\PMKPIW[WN3a\PZQ1NaW]_Q[P \WPI^M\ZIٻKJM\_MMV-JMZZWVIVL\PM_QLMZ U]T\Q^MZ[M<]¼VIZI\PKIVTQMJM\_MMV-JMZZWV IVL\PMXTIVM[\PI\TQMJMaWVL#IVQVK]Z[QWVJa \PMOQ\PaIVSQKW]TLJM\PMÅZ[\[QOVWNKWV\IK\ with the outer multiverse. On the other hand, Q\¼[R][\I[MI[a\W[Ia\PI\\PMOQ\PWN-JMZZWVIZM \QML\W\PM[M\\QVOIVLPI^MVW\ZIٻK_Q\P\PM broader multiverse. <PMOQ\PIZMIZIKMMV[TI^MLJa\PMUQVL ÆIaMZ[_PWW^MZ\PZM_\PM[MKZ]MTUI[\MZ[IVL ZIQ[MLNWZ\ZM[[M[QV\PMXTIVM[<PQ[[\WZaPWTL[ \Z]MQV-JMZZWV_Q\PWVM\_Q[\1\_I[\PMLIMTSaZ _PWQV^ILML\PM_WZTLWN\PMOQ\P<PMLIMTSaZ KZMI\ML\PMÅZ[\UQVLÆIaMZ[NZWUOQ\P[\WKS and turned these monsters against their own XMWXTM;WQ\_I[\PMUQVLÆIaMZ[_PWLM[\ZWaML \PMOQ\P¸J]\_WZ[M[\QTT\PMUQVLÆIaMZ[IZM \PMU[MT^M[I\_Q[\MLZMÆMK\QWVWN\PMOQ\P <WLI\M\PMOQ\PaIVSQIVLOQ\PbMZIQPI^M XTIaMLVW[QOVQÅKIV\ZWTMQV\PMPQ[\WZaWN -JMZZWVIVLWVTa\PM_Q[M[\[IOM_W]TL ZMKWOVQbMWVM1NaW]XTIaIOQ\PKPIZIK\MZ
84 CHAPTER 3 | OTHER RACES KWV[QLMZ_PI\JZQVO[aW]\W-JMZZWV)ZMaW]I OQ\PaIVSQ[KW]\OI\PMZQVOQVNWZUI\QWVNWZIN]\]ZM QVK]Z[QWV°WZIZMJMT_PW_IV\[\WXZW\MK\\PM _WZTLNZWU[]KPINI\M')ZMaW]PMZM\WP]V\ UQVLÆIaMZ[WZ\WWXXW[M\PM[KPMUM[WN\PM LIMTSaZ'7ZIZMaW]R][\IK]ZQW][M`XTWZMZ' GNOLLS In ancient times, the gnolls were servants of the ÅMVLQ[P7^MZTWZL[;WUMIZM[I^IOMKZMI\]ZM[ that remain in the thrall of these demons. But \PMTIZOM[\XWX]TI\QWVWNOVWTT[Q[\PMBVQZ8IK\ WN,ZWIIU<PW][IVL[WNaMIZ[IOW\PM[MOVWTT[ X]ZOML\PMU[MT^M[WNLMUWVQKQVÆ]MVKMIVL [_WZM\WVM^MZITTW_IVaW\PMZKZMI\]ZM\WPWTL dominion over them. The Znir Pact sell their services as soldiers and trackers. Most of the 8IK\K]ZZMV\Ta[MZ^M[\PM,I]OP\MZ[WN;WZI3MTT QV,ZWIIUJ]\[WUMNW]OP\QV\PM4I[\?IZ as agents of House Tharashk, and Tharashk continues to broker their services. )[IOVWTTaW]KW]TLJMINWZUMZUMZKMVIZa _PW¼[KPW[MV\W[\Ia_Q\PKWUZILM[aW]UM\ L]ZQVOaW]Z[MZ^QKM#I[IZ]TMBVQZOVWTT[IZM LMMXTaTWaIT\W\PW[M\PI\\PMaKWV[QLMZ\WJM UMUJMZ[WN\PMQZXIKSAW]UQOP\JMLZQ^MV JaK]ZQW[Q\aMIOMZ\WM`XTWZM\PM_WZTLJMaWVL ,ZWIIUAW]KW]TLJMLZQ^MVJa^Q[QWV[WNI LMUWVQKXW_MZZQ[QVOQV\PM.Q^M6I\QWV[WZ working on behalf of the Daughters of Sora 3MTT7ZaW]KW]TLJMIUMZKMVIZa[\QTTQV[Q[\QVO WVZMO]TIZXIaUMV\NWZaW]ZWVOWQVO[MZ^QKM[\W \PMXIZ\a GOBLINOIDS <PMOWJTQVWQL[XMKQM[¸QVKT]LQVOOWJTQV[ hobgoblins, and bugbears—were once the dominant civilization in Khorvaire. The OWJTQVWQL-UXQZMWN,PISIIVZ]TMLUW[\WN 3PWZ^IQZMNWZ\PW][IVL[WNaMIZ[1\_I[KZQXXTML JaITWVOIVLJQ\\MZKWVÆQK\_Q\P\PMLIMTSaZIVL \PMQZIJMZZIV\IZUQM[#M^MV\PW]OP\PMLIMTSaZ were defeated, the seeds of madness took root in \PMMUXQZMIVL\WZMQ\IXIZ\<WLIa\PMZMIZM NW]ZXZQUIZaOWJTQVWQLK]T\]ZM[QV3PWZ^IQZM CITY GOBLINS Goblins are found in most of the major cities WN\PM.Q^M6I\QWV[?PMVP]UIV[ÅZ[\KIUM \W3PWZ^IQZM\PMaMV[TI^MLUIVaOWJTQV[IVL built their cities on the foundations of Dhakaani Z]QV[/ITQNIZMVLML\PMXZIK\QKMWN[TI^MZaIVL \PM[MOWJTQV[IZM\MKPVQKITTaKQ\QbMV[WN\PM.Q^M 6I\QWV[J]\UW[\ZMUIQVI[IVQUXW^MZQ[PML underclass found in slums and ghettos. However, gifted goblins can be found in all walks of life, and goblins served in the armies of the Five 6I\QWV[L]ZQVO\PM4I[\?IZ THE GHAAL’DAR <PM/PIIT¼LIZ\ZQJM[IZW[MNZWU\PMZMUVIV\[ WN\PM,PISIIVQ-UXQZM0WJOWJTQV[IZM\PM TMILMZ[WN\PM/PIIT¼LIZMVNWZKQVO\PMQZ_QTT WV\PMOWJTQV[IVLJ]OJMIZ[<PMPQ[\WZaWN\PM /PIIT¼LIZQ[ÅTTML_Q\P[\ZQNM#_PMV\PMa_MZMV¼\ ÅOP\QVO_Q\P/ITQNIZWZBQTIZOW\PM\ZQJM[][]ITTa turned on one another. This came to an end with \PM4I[\?IZ0W][M,MVMQ\PPQZML/PIIT¼LIZ mercenaries, and this gave focus to the divided tribes. A brilliant hobgoblin, Haruuc, united the /PIIT¼LIZIVL]VLMZPQ[TMILMZ[PQX\PMa[MQbML KWV\ZWTWN_PI\Q[VW_,IZO]]V[MMKPIX\MZ <PMIOQVO4PM[P0IZ]]KZMUIQV[I[\PMZ]TMZ WN,IZO]]VIVLUIVaNMIZ\PI\PQ[LMI\PKW]TL throw the region into chaos. )UWVO\PM/PIIT¼LIZaW]PWTLaW]ZXTIKM \PZW]OPK]VVQVOIVL[\ZMVO\P)[I/PIIT¼LIZ OWJTQVWQLaW]UIaPI^MJMMVINWZUMZ UMZKMVIZaVW_[MMSQVOIL^MV\]ZMAW]KW]TLJM _WZSQVOI[IVMUQ[[IZaNWZWVMWN\PM/PIIT¼LIZ \ZQJM[WZM^MV4PM[P0IZ]]KPQU[MTN7ZaW] KW]TLPI^MJMMVLZQ^MVNZWUaW]Z\ZQJMJa\PM IK\QWV[WNIZQ^IT#XMZPIX[aW]¼ZM[MMSQVOITTQM[\W ZMKTIQUaW]ZJQZ\PZQOP\
CHAPTER 3 | OTHER RACES 85 THE MARGUUL <PM5IZO]]TJ]OJMIZ[\PZM_Wٺ\PMaWSMWN \PM/PIIT¼LIZTWVOIOW[MQbQVO\MZZQ\WZaQV\PM Seawall Mountains in the south of Darguun. <PMaIZMQVNIUW][ZIQLMZ[IVL_PQTM\PMaPI^M JZWSMZMLI\Z]KM_Q\P\PM/PIIT¼LIZIVaWVM venturing into the Seawall Mountains had best travel with a Marguul guide. )[I5IZO]]TJ]OJMIZaW]IZM[I^IOMIVL XZW]LWNQ\<PM5IZO]]T_WZ[PQX\PM5WKSMZa IVLJMTQM^MQV^QK\WZaJaIVaUMIV[VMKM[[IZa" \PMZMQ[VW[]KP\PQVOI[PWVWZWV\PMJI\\TMÅMTL 1\¼[KMZ\IQVTaIV]V][]ITKPWQKMNWZIXTIaMZ KPIZIK\MZJ]\QNaW]¼^M\ISMVITQSQVO\WI XIZ\QK]TIZOZW]XWN\PM[UITTNWTSaW]KW]TLJMI XW_MZN]TITTa THE HEIRS OF DHAKAAN <PW]OP\PM,PISIIVQ-UXQZMLMNMI\ML\PMITQMV LIMTSaZ\PM_IZTMN\[MML[WNUILVM[[[\ZM_V \PZW]OPW]\\PMMUXQZM)[,PISIIVJMOIV to fall, a number of generals and governors gathered their forces and retreated into shelters LMMX_Q\PQV\PMMIZ\PLM\MZUQVML\WXZM[MZ^M \PMQZKQ^QTQbI\QWV]V\QT\PM-UXQZMKW]TLÅVITTa JMZM[\WZML)N\MZ\PW][IVL[WNaMIZ[\PMQZ LM[KMVLIV\[PI^MÅVITTaMUMZOML<PMaIZM KWUXM\QVOIUWVO\PMU[MT^M[\WLM\MZUQVM_PQKP TMILMZLM[MZ^M[\PM1UXMZQITKZW_V#WVKM\PQ[Q[ [M\\TML\PMa_QTT\]ZV\W\PMKWVY]M[\WN,IZO]]V and Khorvaire. The Dhakaani are far fewer in number than \PM/PIIT¼LIZ#\PMaPIL\WKIZMN]TTaTQUQ\\PMQZ XWX]TI\QWVQV\PMQZLMMX^I]T\[0W_M^MZ \PMaPI^MPMTLWV\W\PMUIZ\QITLQ[KQXTQVM and techniques that allowed their ancestors to LWUQVI\M\PMKWV\QVMV\<PMQZ_MIXWV[UQ\P[ IZM[]XMZQWZM^MV\W\PMIZ\QÅKMZ[WN0W][M +IVVQ\PIVL\PMaIZMM`XMZ\[QV\PM_WZSQVOWN ILIUIV\QVMIVLW\PMZM`W\QKUM\IT[)VaWVM who takes goblinoids for granted should be []ZXZQ[MLJa\PM[SQTT[WN\PM,PISIIVQ <PM0MQZ[WN,PISIIVIZMIVIOVW[\QK[WKQM\a IVLLWV¼\PI^MKTMZQK[XITILQV[WZLZ]QL[<PMQZ NWK][Q[WVUIZ\QITM`KMTTMVKMIVL\PMQZ[XQZQ\]IT TMILMZ[IZMJIZL[_PWQV[XQZM\PMQZ_IZZQWZ[_Q\P \ITM[WNXI[\OTWZa Among the Dhakaan, all goblinoids work together, using their talents for the greater good. Hobgoblins are the strategists and commanders, \aXQKITTaPI^QVO\PM[SQTT[WNÅOP\MZ[JIZL[WZ rangers. Bugbears cultivate a focused battle rage IVLIZM\aXQKITTaJIZJIZQIV[[MZ^QVOI[[PWKS \ZWWX[/WJTQV[IZMTIZOMTaIZ\Q[IV[IVLTIJWZMZ[ J]\M`KMX\QWVITOWJTQV[RWQV\PMSPM[P¼LIZ¹[QTMV\ NWTSºTMIZVQVO\PM[SQTT[WNZWO]MUWVSWZ ZIVOMZ<PMSPM[P¼LIZIZM[XZMILQVOIOMV\[IKZW[[ \PM.Q^M6I\QWV[IVLaW]VM^MZSVW__PMVIKQ\a OWJTQVUQOP\\]ZVW]\\WJMILMILTaI[[I[[QV )[IVIL^MV\]ZMZNZWUI,PISIIVQKTIV_Pa IZMaW]_WZSQVO_Q\P\PMW\PMZXTIaMZKPIZIK\MZ[' )ZMaW]I[KW]\OI\PMZQVOQVNWZUI\QWV')ZM aW][MIZKPQVONWZITTQM[\WLMNMI\IZQ^ITKTIV WZ\W[]XXWZ\aW]ZW_V]VTQSMTaJQLNWZ\PM 1UXMZQIT\PZWVM')ZMaW]IVM`QTM°IVLQN[W LWaW]PWXM\WZMOIQVaW]ZXW[Q\QWVWZPI^MaW] IJIVLWVMLaW]Z\QM[\W\PM,PISIIVQ' KOBOLDS 5IVaSWJWTL[TQ^MQV[QUXTM\ZQJM[[KI\\MZML across Eberron. The Iredar kobolds claim to be descended from the Progenitor Dragon -JMZZWVPMZ[MTNIVLOMVMZITTaTQ^MQVUW]V\IQV caverns. The Irvhir KTIQUSQV[PQX_Q\P3PaJMZ IVLTQ^MQVLMMXKI^MZV[?PQTM\PM[MKTIQU[IZM ]VTQSMTaUIVaSWJWTL[LWLM^MTWX[WUMLMOZMM WN[WZKMZW][IJQTQ\a1VILLQ\QWV\W\PM[M\ZQJIT SWJWTL[\PMZM¼[ITIZOMXWX]TI\QWVWNSWJWTL[ QV\PMVI\QWVWN,ZWIIU<ZILQ\QWVITTa\PM[M SWJWTL[PI^MJMMVMV[TI^MLJaUWZMXW_MZN]T creatures; now the Daughters of Sora Kell have granted them their own domain under their _IZTWZL3M\PMTZI`\PM+]VVQVO*MaWVL\PQ[I handful of Kobolds can be found scattered across 3PWZ^IQZM[WUM\QUM[UQVOTQVO_Q\P\PMKQ\a goblins in the great cities.
86 CHAPTER 3 | OTHER RACES LIZARDFOLK The lizardfolk of Khorvaire dwell in the region SVW_VI[9¼JIZZI5W[\IZMXIZ\WNI\ZQJIT alliance known as the Cold Sun Federation. <PMQZKQ^QTQbI\QWVQ[IVKQMV\J]\\PMaIZMY]Q\M XZQUQ\Q^MJa\PM[\IVLIZL[WN\PM.Q^M6I\QWV[ IVL\PMa¼^MVM^MZ[W]OP\\WM`XIVLJMaWVL 9¼JIZZI7^MZ\PMTI[\\PQZ\aaMIZ[P]UIV[PI^M JMO]V\W[M\\TM9¼JIZZI<ZMI\QM[PI^MJMMV established with the Cold Sun Federation, but KWUU]VQKI\QWVQ[LQٻK]T\IVL\PMZMPI^MJMMV KTI[PM[[\IZ\MLJaNWZKM[WVJW\P[QLM[ )[ITQbIZLNWTSaW]UIaJMI[KW]\[MV\W]\ into the wider world to learn more about these Ua[\MZQW][[WN\[SQVVMLKZMI\]ZM[AW]UQOP\JM LZQ^MVJaIUa[\MZQW][LZMIUAW]KW]TLPI^M JMMVLZQ^MVNZWUaW]Z\ZQJMNWZIKZQUM#_PI\ _I[Q\IVLIZMaW]IK\]ITTaO]QT\a' MINOTAURS In Eberron, minotaurs are found in the monstrous nation of Droaam. Most minotaurs _WZ[PQXIVMV\Q\aKWUUWVTaKITTML\PM0WZVML 8ZQVKMJ]\MIKPKTIVPI[Q\[W_VXMZ[WVIT QV\MZXZM\I\QWVIVLVIUMNWZ\PM8ZQVKM;WUM XZM[MV\\PM0WZVML8ZQVKMI[I[I^IOMLMUWV who must be satiated with the blood of enemies. 7\PMZKTIV[[MM\PMXZQVKMI[IVWJTM_IZOWL¸ analogous to Dol Dorn and Dol Arrah—who LMUIVL[\PI\PQ[KPQTLZMVLQ[XTIaJW\PKW]ZIOM IVLPWVWZWV\PMJI\\TMÅMTL?PQTM\PMKZ]MT UQVW\I]Z[IZMXZQUIZQTaMVKW]V\MZMLI[ZIQLMZ[ on the borders of Droaam, honorable minotaurs often work with House Tharashk and serve as mercenaries in the Five Nations. )[IUQVW\I]ZKPIZIK\MZLMKQLMWVaW]Z^MZ[QWV WN\PM0WZVML8ZQVKMIVLPW_\PQ[IٺMK\[aW])ZM aW]INWZUMZUMZKMVIZa[MMSQVOIL^MV\]ZM')ZM aW]NWTTW_QVOILQ^QVMUQ[[QWV')ZMaW]_WZSQVO for House Tharashk, a minotaur warlord, or the Daughters of Sora Kell? ORCS The orcs are an ancient race. Their ancestors _MZM[KI\\MZMLJa\PM,PISIIVQOWJTQV[IVL \PMaTIZOMTaTQ^MQVPIZ[PIVL]V_IV\MLTIVL[" \PM[_IUX[WN\PM;PILW_5IZKPM[\PM,MUWV ?I[\M[\PMLMX\P[WN\PM1ZWVZWW\5W]V\IQV[ <PMWZK[WN-JMZZWV_MZMV¼\NWZUMLJa /Z]]U[PIVL\PMaIZMV¼\QVPMZMV\TaLZQ^MV\W M^QT0W_M^MZ\PMaIZMIVM`\ZMUMTaXI[[QWVI\M IVLXZQUITZIKMOQ^MV\WXW_MZN]TMUW\QWVIVL LMMXNIQ\P<PM/PII[P¼SITIWZK[WN\PM,MUWV ?I[\M[IZM[MZ^IV\[WN\PM;QT^MZ.TIUM_PW LM^W\M\PMQZTQ^M[\WJI\\TQVO\PMÅMVL[WN\PM ?I[\M[<PM/I\MSMMXMZLZ]QL[WN\PM;PILW_ 5IZKPM[_MZM\PMÅZ[\LZ]QL[WV3PWZ^IQZM <PM/I\MSMMXMZ[XTIaMLIKZ]KQITZWTMQV LMNMI\QVO\PMITQMVLIMTSaZIVLJQVLQVO\PQ[M^QT QV3PaJMZIVL\PMQZLM[KMVLIV\[KWV\QV]M\W UIQV\IQV\PMIVKQMV\[MIT[IVLÅOP\IJMZZI\QWV[ 0W_M^MZUIVaWZK[_MZMKWZZ]X\MLJa\PM LIMTSaZIVLMUJZIKML\PMUILVM[[WN\PM+]T\[ of the Dragon Below. These cultists also live in the Shadow Marches, and battles between /I\MSMMXMZ[IVL\PM[MZ^IV\[WN\PM,ZIOWV Below have diminished both sides. *MaWVL\PM/I\MSMMXMZ[IVL\PMK]T\Q[\[\PM Shadow Marches are home to orcs who have joined with humans to create mixed clans. The dragonmarked House Tharashk arose from this ]VQWV?PQTMN]TTWZK[KIVVW\KIZZa\PM5IZSWN .QVLQVO\PMaIZMIVQUXWZ\IV\XIZ\WN\PMPW][M IVLKIVJMNW]VLIKZW[[3PWZ^IQZMI[XIZ\WN <PIZI[PSWXMZI\QWV[ )[IVWZKaW]KW]TLJMI/PII[P¼SITIXITILQV [MMSQVO\WXZW\MK\\PMQVVWKMV\NZWUM^QTAW] UQOP\JMI/I\MSMMXMZLZ]QLWZZIVOMZP]V\QVO IJMZZI\QWV[_WZSQVO\WXZM^MV\\PMZM\]ZVWN \PMLIMTSaZAW]KW]TLJMIJIZJIZQIVWZI _IZTWKSLZQ^MVJa\PMUILLZMIU[WN\PM+]T\[ WN\PM,ZIOWV*MTW_7ZaW]KW]TLR][\JMIV unmarked member of House Tharashk, seeking aW]ZNWZ\]VMQV\PM_QLMZ_WZTL
CHAPTER 3 | OTHER RACES 87 TIEFLINGS <QMÆQVO[IZMZIZMTa[MMVQV-JMZZWVJ]\\PMZM IZMINM_XI\P[NWZI\QMÆQVOKPIZIK\MZ[ 5IVa\QMÆQVO[IZMJWZV\W\PM+IZZQWV<ZQJM[ \PMJIZJIZQIV[_PWTQ^MQV\PM,MUWV?I[\M[ ;]KP\QMÆQVO[IZM\W]KPMLJa\PMÅMVLQ[PNWZKM[ JW]VLJMVMI\P\PM?I[\M[IVLIZMKWV[QLMZML \WJMJTM[[MLJa\PM\ZQJM[1NaW]¼ZMXTIaQVO []KPI\QMÆQVO_PaPI^MaW]TMN\\PM?I[\M['1\ KW]TLJM\PI\aW]_MZMLM[\QVML\W[MZ^MIVM^QT X]ZXW[M¸XMZPIX[M^MV[MZ^QVOI[IVI^I\IZNWZ IVQUXZQ[WVMLLMUWV7^MZTWZL¸IVLaW]IZM ÆMMQVONZWU\PI\LM[\QVa 7\PMZ\QMÆQVO[IZM[PIXMLVW\JaLMUWVQK XW_MZ[J]\Ja\PMQVÆ]MVKMWN\PMXTIVM[;]KP \QMÆQVO[UIaJMJWZVQVUIVQNM[\bWVM[_PMV XTIVM[IZMKW\MZUQVW][8TIVIZ\QMÆQVO[IZM isolated oddities, often seen as exotic and strange, J]\VW\VMKM[[IZQTaM^QT <PMZMQ[WVM\QMÆQVOVI\QWVQV3PWZ^IQZM" <PM>MVWUW][,MUM[VMIKQ\a[\I\MPQLLMV WV\PMNIZ[QLMWN,ZWIIU<PM\QMÆQVO[WN the Venomous Demesne are descended from Sarlonan mages who bargained with dark XW_MZ[IVL\PMTWZL[WN\PM,MUM[VMIZM XW_MZN]T_IZTWKS[IVL_QbIZL[<PM>MVWUW][ ,MUM[VMPI[PILVW[QOVQÅKIV\KWV\IK\_Q\P\PM .Q^M6I\QWV[IVLNM_XMWXTMSVW_Q\M`Q[\[#aW]Z KPIZIK\MZKW]TLJMIVMV^WaIVM`QTMWZ[QUXTa IVIL^MV\]ZMZLZQ^MVJaILM[QZM\W[MM_PI\TQM[ JMaWVLaW]ZUIOQKITSQVOLWU
88 CHAPTER 3 | OTHER RACES OTHERS ?PI\IJW]\SMVS]QV-JMZZWV'0W_IJW]\ \ZQ\WV[WZ\IJI`Q'0W_LWOMVI[QÅ\QV\W\PQVO[' <PMZM¼[IXTIKMNWZM^MZa\PQVOQV-JMZZWVJ]\Q\¼[ IT_Ia[]X\W\PM,5\WLMKQLMPW_[QOVQÅKIV\ \PI\XTIKMQ[1NaW]_IV\\WXTIaIUMUJMZWNI ZIKM\PI\PI[V¼\JMMVILLZM[[MLPMZM\ITS_Q\P aW]Z,5IVLKWUM]X_Q\PIVWX\QWV?PI\ ZWTMLWaW]_IV\\PMZIKM\WXTIaQV\PM_WZTL' Widespread. 1\¼[IT_Ia[XW[[QJTM\WKPIVOM \PMLMNI]T\I[[]UX\QWV[WN\PM[M\\QVO1NJW\PaW] IVLaW]Z,5TQSM\PMQLMI\PI\\PM,PISIIVQ -UXQZM_I[IVI\QWVWNOWTQI\P[ZI\PMZ\PIV OWJTQVWQL[aW]KIVUISM\PI\KPIVOM;W\PMZM¼[ nothing wrong with adding a new race into the KWUUWVXWX]TI\QWVWN\PM.Q^M6I\QWV[I[TWVO I[M^MZaWVMTQSM[\PMQLMIWNQ\ Exotic. <PMZMIZMUIVaXTIKM[QV-JMZZWV _PMZMI[UITTXWX]TI\QWVWN]V][]ITKZMI\]ZM[ KW]TLM`Q[\8MZPIX[\PMZM¼[ITW[\KQ\aWN\IJI`Q QV\PMR]VOTM[WN@MV¼LZQSWZIKTIVWN3MVS] L_MTTQVOI\\PM\WXWN;PIZV¼[\ITTM[\\W_MZ<PM 5W]ZVQVOKW]TLPI^M\ZIV[NWZUMLIKQ\aWN P]UIV[QV\WJMMXMWXTM)[_Q\PLZIOWVJWZVWZ \QMÆQVO[\PQ[ITTW_[\PM[MZIKM[\WPI^M[WUM[WZ\ WNK]T\]ZM\WQV\MZIK\_Q\PJ]\SMMX[\PMUNZWU IٺMK\QVO\PM_WZTLQVI[QOVQÅKIV\_Ia Unique. ?PMVQV\ZWL]KQVOIKPIZIK\MZWNIV ]V][]ITZIKMWVMWX\QWVQ[\W[Ia\PI\aW]¼ZM the WVTaUMUJMZWN\PI\ZIKM8MZPIX[aW] _MZMKZMI\MLJa\PMUa[\MZQW][LIMTSaZ or the brilliant transmuter Mordain \PM.TM[P_MI^MZ5IaJMaW]¼ZM the result of magebreeding M`XMZQUMV\[KWVL]K\MLJa 0W][M>ILITQ[IVL0W][M2WZI[KW8MZPIX[aW] began life as a member of another race and were \ZIV[NWZUMLJa\PM5W]ZVQVO ?PQTM\PM,5IT_Ia[PI[\PMÅVIT[IaI[ to whether to allow an unusual race into the KIUXIQOV\PMQUXWZ\IV\\PQVOQ[\WLM\MZUQVM \PM[\WZaaW]¼ZMTWWSQVONWZ
CHAPTER 4 | DRAGONMARKS 89 CHAPTER 4: DRAGONMARKS A halfling healer touches a dying man; the mark on her forehead blazes with blue fire as his wounds close and vanish. A half-orc bounty hunter reaches out with the power of his mark to find his prey. A human artificer touches a creation forge and the symbol on her hand flares as the eldritch machine rumbles to life. EACH OF THESE PEOPLE possesses a dragonmark, a symbol etched on the skin in colors more vivid than any tattoo. This sigil is a source of mystical power. A dragonmark enhances the user’s ability to perform certain tasks. The Mark of Making guides the hands of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a blast of wind, while someone with the Mark of Shadows can weave illusions. While \PM[MMٺMK\[UIaN]VK\QWVQV\PM[IUM way as spells, the power is drawn and focused through the dragonmark. You can’t buy a dragonmark, or simply choose to develop one. Each mark is tied to [XMKQÅKJTWWLTQVM[)LZIOWVUIZSIXXMIZ[ around adolescence, but not every heir manifests the mark. Long ago the families that carry the marks joined together to form the dragonmarked houses. Over the course of centuries, the houses have used their gifts to establish powerful economic monopolies. House Jorasco holds the Mark of Healing, and Jorasco maintains the vast majority of healing houses and clinics. Only House Lyrandar heirs with the Mark of Storms can pilot airships. Control over vital services—medicine, transportation, communication, manufacturing— gives the houses tremendous power. In the past, the dragonmarked houses were held in check by the united kingdom of Galifar. But in the wake of the Last War, people wonder if any one nation has the power to enforce its wishes on the houses. Some say the dragonmarked barons wield more power than kings and queens.
90 CHAPTER 4 | CREATING A DRAGONMARKED CHARACTER CREATING A DRAGONMARKED CHARACTER Dragonmarks are associated with race, depicted by a combination of variant races and subraces. • For humans and half-orcs, a dragonmark is a variant race that replaces normal traits associated with those races. • For half-elves, a dragonmark is a variant race. You keep some of the standard halfelf traits and replace others with the traits associated with your mark. • .WZL_IZ^M[MT^M[OVWUM[IVLPITÆQVO[ the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or high elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race. DRAGONMARKS AND BACKGROUNDS Dragonmarks are bound to certain bloodlines, and by choosing a mark you are establishing that your character has a blood connection to one of the families in the dragonmarked houses. However, it’s up to you to decide on your relationship to the house. Were you brought up in the house? Or are you completely independent from it? This is best represented by your background. Consider the following options. Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately, you could take the noble JIKSOZW]VL\WZMÆMK\IJTWWL\QM\W\PMTMILMZ[WN the house. Independent Scion. You were raised or trained by the house, but you’ve kept your independence. This means you don’t have many special privileges, but you also don’t have responsibilities. Guild artisan is a good choice to ZMÆMK\JI[QKPW][M\ZIQVQVOJ]\aW]KW]TLKPWW[M entertainer for the Mark of Shadow, sailor for the Mark of Storms, soldier for the Mark of Sentinel, sage for the Mark of Scribing, and so on. Ù¦ÊÄÃÙ»ÝÄ,ÊçÝÝd½ Dragonmark ,ŽƵƐĞ ZĂĐĞ 'ƵŝůĚ^ƉĞĐŝĂůƟĞƐ ĞƚĞĐƟŽŶ DĞĚĂŶŝ Half-Elf ŽĚLJŐƵĂƌĚƐ͕/ŶǀĞƐƟŐĂƟŽŶ͕ZŝƐŬDĂŶĂŐĞŵĞŶƚ &ŝŶĚŝŶŐ dŚĂƌĂƐŚŬ ,ƵŵĂŶ͕,ĂůĨͲKƌĐ ŽƵŶƚLJ,ƵŶƟŶŐ͕/ŶǀĞƐƟŐĂƟŽŶ͕WƌŽƐƉĞĐƟŶŐ ,ĂŶĚůŝŶŐ sĂĚĂůŝƐ ,ƵŵĂŶ ŶŝŵĂůdƌĂŝŶŝŶŐĂŶĚƌĞĞĚŝŶŐ ,ĞĂůŝŶŐ :ŽƌĂƐĐŽ ,ĂůŇŝŶŐ ,ĞĂůŝŶŐ ,ŽƐƉŝƚĂůŝƚLJ 'ŚĂůůĂŶĚĂ ,ĂůŇŝŶŐ &ŽŽĚ͕>ŽĚŐŝŶŐ͕hƌďĂŶ/ŶĨŽƌŵĂƟŽŶ DĂŬŝŶŐ ĂŶŶŝƚŚ ,ƵŵĂŶ DĂŶƵĨĂĐƚƵƌŝŶŐ WĂƐƐĂŐĞ KƌŝĞŶ ,ƵŵĂŶ >ĂŶĚdƌĂŶƐƉŽƌƚĂƟŽŶ ^ĐƌŝďŝŶŐ ^ŝǀŝƐ 'ŶŽŵĞ ŽŵŵƵŶŝĐĂƟŽŶ͕dƌĂŶƐůĂƟŽŶ͕sĞƌŝĮĐĂƟŽŶ ^ĞŶƟŶĞů ĞŶĞŝƚŚ ,ƵŵĂŶ ŽĚLJŐƵĂƌĚƐ͕DĞƌĐĞŶĂƌŝĞƐ ^ŚĂĚŽǁ WŚŝĂƌůĂŶ Elf ffiŶƚĞƌƚĂŝŶŵĞŶƚ͕ffiƐƉŝŽŶĂŐĞ dŚƵƌĂŶŶŝ Elf ffiŶƚĞƌƚĂŝŶŵĞŶƚ͕ƐƐĂƐƐŝŶĂƟŽŶ ^ƚŽƌŵ >LJƌĂŶĚĂƌ Half-Elf ŝƌĂŶĚ^ĞĂdƌĂŶƐƉŽƌƚĂƟŽŶ tĂƌĚŝŶŐ <ƵŶĚĂƌĂŬ ǁĂƌĨ ĂŶŬŝŶŐ͕^ƚŽƌĂŐĞ͕WƌŝƐŽŶƐ
CHAPTER 4 | THE POWERS OF THE MARK 91 Excoriate. ?PMVILZIOWVUIZSMLPMQZLMÅM[ \PMQZPW][M\PMaUIaJMK]\WٺNZWUQ\1V\PM XI[\aW]ZUIZS_W]TLJMÆIaMLNZWUaW]ZJWLa Although this mutilation is no longer practiced, such exiles are still called excoriates. If you’re an excoriate, consider what you did to deserve this punishment. Were you a criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known you were connected by blood before you manifested your dragonmark. As an outlander or an urchin you might know nothing about the houses. As an acolyte or hermit, you could have put your faith ahead of worldly things, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you want them to be your enemy? Would you prefer to avoid them completely? Or do you want to work your way into a position of power in the house, despite being an outsider? THE POWERS OF THE MARK Each dragonmark grants a set of abilities that ZMÆMK\\PMQVPMZMV\XW_MZ[WN\PMUIZSAW]Z dragonmarked race gives you a set of traits derived from the magic of your mark. If you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells \PI\ÆW_NZWU\PMUIOQKWN\PMUIZS1NaW]XTIa a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options available to you. You might also consider your dragonmark the source of any or all of your spells or class features. As a cleric with the Mark of Healing, for example, you could say your mark is the sole source of the healing and supportive spells you cast, or your magic might come from a combination of your mark’s power and your faith in the gods. As a warlock, your aberrant LZIOWVUIZSUQOP\IK\]ITTaJMaW]ZÅMVLQ[P patron, the source of all your magic. These LM[KZQX\QWV[ILLÆI^WZ\WaW]ZKPIZIK\MZJ]\ don’t change your character’s abilities, beyond the dragonmark spells added to your spell list. Over the centuries, the houses have developed tools that enhance and channel the powers of a mark, and these items give the houses much of their economic power.
92 CHAPTER 4 | THE POWERS OF THE MARK DRAGONMARK APPEARANCE A dragonmark appears on the skin. There are twelve known dragonmarks, each unique in design and power. A dragonmark can appear on any part of the body. One half-elf could have the Mark of Detection across an eye, while another has it in the palm of the hand. Dragonmarks appear with vivid shades of blue and purple and shimmer or even move slightly. When used, they grow warm to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed—even if a limb bearing a dragonmark is cut away, the mark eventually manifests on another part of the bearer’s body. All dragonmarks share a similar initial appearance, but a dragonmark can grow in size and complexity as a character gains levels and uses it to cast more powerful magic. While dragonmarks share the same general appearance, your dragonmark could have a unique quality. Roll on the Dragonmark Quirks table for inspiration. Ù¦ÊÄÃÙ»Yç®Ù»Ý ϭĚϲ YƵŝƌŬ 1 zŽƵƌĚƌĂŐŽŶŵĂƌŬŝƐƵŶƵƐƵĂůůLJƐŵĂůůŽƌ ƌĞŵĂƌŬĂďůLJůĂƌŐĞ͘ 2 zŽƵƌĚƌĂŐŽŶŵĂƌŬƐůŽǁůLJŵŽǀĞƐ ĂƌŽƵŶĚLJŽƵƌďŽĚLJ͘ ϯ zŽƵƌĚƌĂŐŽŶŵĂƌŬŐůŽǁƐĚƌĂŵĂƟĐĂůůLJ ǁŚĞŶLJŽƵƵƐĞŝƚ͘ 4 zŽƵƌĚƌĂŐŽŶŵĂƌŬƟŶŐůĞƐǁŚĞŶLJŽƵ͛ƌĞ ŶĞĂƌƐŽŵĞŽŶĞǁŝƚŚƚŚĞƐĂŵĞŵĂƌŬ͘ 5 zŽƵƌĚƌĂŐŽŶŵĂƌŬƟĐŬůĞƐǁŚĞŶLJŽƵ ƵƐĞŝƚ͘ ϲ zŽƵƌĚƌĂŐŽŶŵĂƌŬŝƐĂŶƵŶƵƐƵĂůĐŽůŽƌ ďƵƚĂŶŽƌŵĂůƐŚĂƉĞ͘
CHAPTER 4 | BACKGROUND 93 ½½Êçãã«,ÊçÝÝ͊ Every house has traditions, cabals, and VHFUHWV+HUH·VDIHZIDFWVWKDWDSSO\WRPRVW RIWKHKRXVHV • 0RVW'UDJRQPDUNHGKRXVHVPDLQWDLQ enclavesLQPDMRUFLWLHV7KHVHVHUYH DVKXEVIRUKRXVHEXVLQHVVHVDQG VWURQJKROGVIRUWKHKRXVHIDPLOLHV $FLW\PD\DOVRKDYHDQ\QXPEHU RIEXVLQHVVHVWLHGWRWKHKRXVH³D *KDOODQGDLQQD&DQQLWKVPLWKD6LYLV PHVVDJHVWDWLRQ³EXWWKHVHDUHVLPSO\ SURYLGLQJVHUYLFHVDQGGRQ·WKDYHDQ\ GLUHFWFRQQHFWLRQWRKRXVHOHDGHUVKLS • $Q\KHLURIWKHKRXVHZKRGHYHORSV DGUDJRQPDUNLVDOORZHGWRDGGWKH G·SUHÀ[WRWKHKRXVHQDPHffl0HUUL[ G·&DQQLWK5HJLRQDOOHDGHUVZLWKLQWKH houses are called Barons. Most houses DUHOHGE\DPDWULDUFKRUSDWULDUFK WKRXJKVRPHDUHOHGE\FRXQFLOV • The Twelve is an organization WKDWIDFLOLWDWHVFRPPXQLFDWLRQ DQGFRRSHUDWLRQEHWZHHQWKH 'UDJRQPDUNHGKRXVHVExcoriates are GUDJRQPDUNHGKHLUVZKRKDYHEHHQFXW RIIIURPWKHLUKRXVHVFoundlings are SHRSOHZKRGHYHORSDPDUNRXWVLGHRI a house and have no connection to it. • 'UDJRQPDUNVPDQLIHVWDURXQG DGROHVFHQFH(DFKKRXVHSXWVLWV heirs through a trial called The Test of Siberys7KHVSHFLÀFWULDOVYDU\ E\KRXVHEXWWKH\SODFHWKHKHLULQ FLUFXPVWDQFHVZKHUHWKH\DUHOLNHO\WR PDQLIHVWWKHPDUNLIWKH\KDYHLW$ERXW KDOIRIWKHPHPEHUVRIDEORRGOLQH PDQLIHVWWKHPDUN • 7KHKorth Edicts SUHYHQWWKHKRXVHV IURPRZQLQJODQGKROGLQJQREOHWLWOHV RUPDLQWDLQLQJPLOLWDU\IRUFHVZLWKDQ H[FHSWLRQIRU'HQHLWK7KH(GLFWVZHUH HVWDEOLVKHGORQJDJRZKHQWKH)LYH 1DWLRQVZHUHXQLWHG7RGD\PDQ\LQ WKHKRXVHVIHHOWKH.RUWK(GLFWVKDYH EHFRPHREVROHWHLQWKHZDNHRIWKH Last War.
94 CHAPTER 4 | BACKGROUND BACKGROUND Here is an important background for Eberron. HOUSE AGENT You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re TQSMTaIUMUJMZWNWVMWN\PMQVÆ]MV\QITNIUQTQM[ within the house, otherwise you’re an outsider who hopes to make your fortune by allying with this great power. Your primary task is to observe, gathering useful information and serving as the eyes of your house. But you could be called upon at any time to act as a hand of the house. Such missions can be dangerous—but they’ll surely be lucrative. ;SQTT8ZWÅKQMVKQM["Investigation, Persuasion <WWT8ZWÅKQMVKa"Two tools by house: • Cannith: alchemist’s supplies and tinker’s tools • Deneith: one gaming set and vehicles (land) • Ghallanda: brewer’s supplies and cook’s utensils • Jorasco: alchemist’s supplies and herbalism kit • Kundarak: tinker’s tools and thieves’ tools • Lyrandar: vehicles (sea/air) and navigator’s tools • Medani: thieves’ tools and disguise kit • Orien: vehicles (land) and one gaming set • Phiarlan: disguise kit and one musical instrument • Sivis: calligrapher’s tools and forgery kit • Tharashk: thieves’ tools and one gaming set • Thuranni: poisoner’s kit and one musical instrument • Vadalis: vehicles (land) and herbalism kit -Y]QXUMV\")[M\WNÅVMKTW\PM[PW][M[QOVM\ ring, ID papers, and a purse containing 20 gp. ROLE You are always gathering information for your house. But when the barons come to you with a [XMKQÅKUQ[[QWV_PI\[WZ\WN_WZSLWaW]][]ITTa do? Choose your role or roll on the table below. ,ÊçݦÄãZʽ d8 ZŽůĞ 1 ĐƋƵŝƐŝƟŽŶ 2 /ŶǀĞƐƟŐĂƟŽŶ 3 ZĞƐĞĂƌĐŚΘĞǀĞůŽƉŵĞŶƚ 4 ^ĞĐƵƌŝƚLJ 5 /ŶƟŵŝĚĂƟŽŶ 6 ffidžƉůŽƌĂƟŽŶ 7 EĞŐŽƟĂƟŽŶ 8 ŽǀĞƌƚKƉĞƌĂƟŽŶƐ
CHAPTER 4 | BACKGROUND 95 FEATURE: HOUSE CONNECTIONS As an agent of your house, you can always get food and lodging for your friends at a house enclave. When the house assigns you a mission, it will usually provide you with necessary supplies and transportation. Beyond this, you have many old friends, mentors, and rivals in your house and you may encounter one of them when you interact with a house business. As a Lyrandar agent you may know the captain of an airship; as a Ghallanda agent you know a lot of innkeepers and bartenders. The degree to which such acquaintances will be willing to help you out will depend on your current standing in your house. SUGGESTED CHARACTERISTICS House agents are a diverse lot. Consider the house you serve and the type of work you do in developing or selecting characteristics. Ěϴ WĞƌƐŽŶĂůŝƚLJdƌĂŝƚ 1 /ŶĞǀĞƌůĞƚĞŵŽƟŽŶĐŽŵƉůŝĐĂƚĞǁŽƌŬ͘ 2 /͛ŵĂůǁĂLJƐůŽŽŬŝŶŐƚŽŝŵƉƌŽǀĞĞĸĐŝĞŶĐLJ͘ 3 /ƐŚĂƌĞƚƌŝǀŝĂĂďŽƵƚŵLJŚŽƵƐĞ͛ƐďƵƐŝŶĞƐƐ ;ŵĞĚŝĐŝŶĞ͕ƐŚŝƉƐ͕ǁĂƌĨŽƌŐĞĚͿ͘ 4 /ŚŽůĚŵLJƐĞůĨĂŶĚĂŶLJŽŶĞ/ǁŽƌŬǁŝƚŚƚŽ ĞdžƚƌĞŵĞůLJŚŝŐŚƐƚĂŶĚĂƌĚƐ͘ 5 /ŶĞǀĞƌĨŽƌŐĞƚĂŶŝŶƐƵůƚŵĂĚĞĂŐĂŝŶƐƚ ŵLJƐĞůĨŽƌŵLJŚŽƵƐĞ͘ 6 /͛ŵǀĞƌLJĞdžĐŝƚĞĚĂŶĚĞŶƚŚƵƐŝĂƐƟĐĂďŽƵƚ ĞǀĞƌLJƚŚŝŶŐŵLJŚŽƵƐĞĚŽĞƐ͘ 7 /͛ŵƌĞƉƌĞƐĞŶƟŶŐŵLJŚŽƵƐĞĂŶĚƚĂŬĞŐƌĞĂƚ ƉƌŝĚĞŝŶŵLJƉĞƌƐŽŶĂůĂƉƉĞĂƌĂŶĐĞ͘ 8 /͛ŵĐƌŝƟĐĂůŽĨŵŽŶĂƌĐŚŝĞƐĂŶĚŽƉƉŽƐĞĚƚŽ ĂŶLJƌĞƐƚƌŝĐƟŽŶƐŽŶƚŚĞŚŽƵƐĞƐ͘ Ěϲ /ĚĞĂů 1 ŽŵŵŽŶ'ŽŽĚ͘DLJŚŽƵƐĞƐĞƌǀĞƐĂǀŝƚĂů ĨƵŶĐƟŽŶ͕ĂŶĚŝƚƐƉƌŽƐƉĞƌŝƚLJǁŝůůŚĞůƉ ĞǀĞƌLJŽŶĞ͘;'ŽŽĚͿ 2 dƌĂĚŝƟŽŶ͘/ƵƉŚŽůĚƚƌĂĚŝƟŽŶƐŽĨŵLJŚŽƵƐĞ ĂŶĚďƌŝŶŐŚŽŶŽƌƚŽŵLJĨĂŵŝůLJ͘;>ĂǁĨƵůͿ 3 /ŶŶŽǀĂƟŽŶ͘ďĂŶĚŽŶŽůĚƚƌĂĚŝƟŽŶƐĂŶĚ ĮŶĚďĞƩĞƌǁĂLJƐƚŽĚŽƚŚŝŶŐƐ͘;ŚĂŽƟĐͿ ϰ WŽǁĞƌ͘/ǁĂŶƚƚŽĞŶƐƵƌĞƚŚĞƉƌŽƐƉĞƌŝƚLJŽĨ ŵLJŚŽƵƐĞĂŶĚǁŝĞůĚŝƚƐƉŽǁĞƌŵLJƐĞůĨ͘;ffiǀŝůͿ 5 ŝƐĐŽǀĞƌLJ͘/ǁĂŶƚƚŽůĞĂƌŶĂůů/ĐĂŶ͕ďŽƚŚĨŽƌ ŵLJŚŽƵƐĞĂŶĚĨŽƌŵLJŽǁŶĐƵƌŝŽƐŝƚLJ͘;ŶLJͿ 6 ŽŵĨŽƌƚ͘/ǁĂŶƚƚŽĞŶƐƵƌĞƚŚĂƚŵĞĂŶĚ ŵŝŶĞĞŶũŽLJƚŚĞďĞƐƚƚŚŝŶŐƐŝŶůŝĨĞ͘;ŶLJͿ Ěϲ ŽŶĚ 1 DLJŚŽƵƐĞŝƐŵLJĨĂŵŝůLJ͕ĂŶĚ/ǁŽƵůĚĚŽ ĂŶLJƚŚŝŶŐĨŽƌŵLJĨĂŵŝůLJ͘ 2 /ůŽǀĞƐŽŵĞŽŶĞĨƌŽŵĂŶŽƚŚĞƌŚŽƵƐĞ͕ďƵƚ ƐƵĐŚƌĞůĂƟŽŶƐŚŝƉƐĂƌĞĨŽƌďŝĚĚĞŶ͘ 3 ^ŽŵĞŽŶĞ/ůŽǀĞǁĂƐŬŝůůĞĚďLJĂƌŝǀĂů ĨĂĐƟŽŶǁŝƚŚŝŶŵLJŚŽƵƐĞ͕ĂŶĚ/ǁŝůůŚĂǀĞ ƌĞǀĞŶŐĞ͘ 4 /ĚŽŶ͛ƚĐĂƌĞĂďŽƵƚƚŚĞŚŽƵƐĞĂƐĂǁŚŽůĞ͕ ďƵƚ/ǁŽƵůĚĚŽĂŶLJƚŚŝŶŐĨŽƌŵLJŽůĚ ŵĞŶƚŽƌ͘ 5 /ďĞůŝĞǀĞŵLJŚŽƵƐĞŶĞĞĚƐƚŽĞǀŽůǀĞƚŽ ƐƵƌǀŝǀĞ͕ĂŶĚ/ŶĞĞĚƚŽůĞĂĚƚŚĂƚĐŚĂŶŐĞ͘ 6 /ĂŵĚĞƚĞƌŵŝŶĞĚƚŽŝŵƉƌĞƐƐƚŚĞůĞĂĚĞƌƐŽĨ ŵLJŚŽƵƐĞ͕ĂŶĚƚŽďĞĐŽŵĞĂůĞĂĚĞƌŵLJƐĞůĨ͘ Ěϲ &ůĂǁ 1 /͛ŵŽǀĞƌůLJĐŽŶĐĞƌŶĞĚǁŝƚŚĨŽůůŽǁŝŶŐ ĞƐƚĂďůŝƐŚĞĚƉƌŽĐĞĚƵƌĞƐĂŶĚƉƌŽƚŽĐŽůƐ͘ 2 /͛ŵŽďƐĞƐƐĞĚǁŝƚŚĐŽŶƐƉŝƌĂĐLJƚŚĞŽƌŝĞƐĂŶĚ ǁŽƌƌŝĞĚĂďŽƵƚƐĞĐƌĞƚƐŽĐŝĞƟĞƐĂŶĚŚŝĚĚĞŶ ĚĞŵŽŶƐ͘ 3 /ďĞůŝĞǀĞƚŚĂƚŵLJŚŽƵƐĞĂŶĚďůŽŽĚůŝŶĞ ŵĂŬĞƐŵĞďĞƩĞƌƚŚĂŶĞǀĞƌLJŽŶĞĞůƐĞ͘ 4 /͛ŵĐŽŶĐĞĂůŝŶŐĂƐĞĐƌĞƚƚŚĂƚĐŽƵůĚŐĞƚŵĞ ĚƌŝǀĞŶĨƌŽŵŵLJŚŽƵƐĞ͘ 5 /ŚĂǀĞƐƚƌŽŶŐƌĞůŝŐŝŽƵƐďĞůŝĞĨƐƚŚĂƚĂƌĞŶ͛ƚ ƐŚĂƌĞĚďLJŽƚŚĞƌƐŝŶŵLJŚŽƵƐĞ͘ 6 /͛ŵǁŽƌŬŝŶŐĨŽƌĂŚŝĚĚĞŶĨĂĐƟŽŶŝŶŵLJ ŚŽƵƐĞƚŚĂƚŐŝǀĞƐŵĞƐĞĐƌĞƚĂƐƐŝŐŶŵĞŶƚƐ͘
96 CHAPTER 4 | THE MARK OF DETECTION THE MARK OF DETECTION “If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with whoever’s holding that blade… that’s what we do.” —Baron Trelib d’Medani The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to draw connections and interpret clues others might miss. By actively drawing on its powers, the bearer can detect poisons and study the energies of magic. HOUSE MEDANI The Warning Guild of House Medani brokers the services of bodyguards and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of House Deneith, the Warning Guild specializes in subtle threats and complex mysteries. The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out between the other dragonmarked houses. Many Medani heirs are more interested QVPMTXQVO\PMQZKWUU]VQ\QM[\PIVQVXZWÅ\IVL Medani heirs often work with law enforcement or PMTX\PW[M_PWKIV¼\IٺWZL\PMQZ[MZ^QKM[ DRAGONMARKED CHARACTERS Here are a few examples of characters with the Mark of Detection. 0W][M)OMV\*IZLWith the kind of threats your house deals with, words are often more MٺMK\Q^M\PIV_MIXWV[AW][MZ^MI[WVMWN\PM eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations. Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping your community. Sage Wizard. You’re a brilliant diviner and inquisitive. You have a knack for uncovering conspiracies, and you found one in House Medani. It might involve shape-changed demons or dragons—or both. You don’t know how deep it goes, but you’re certain that other dragonmarked PW][M[IVLVWJTMNIUQTQM[PI^MJMMVQVÅT\ZI\ML MARK OF DETECTION TRAITS If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or a Wisdom (Insight) check, you can roll a d4 and add the number rolled to the ability check. Magical Detection. You can cast the detect magic and detect poison and disease spells with this trait. Starting at 3rd level, you can also cast the see invisibility spell with it. Once you cast any of these spells with this trait, you can’t cast that spell _Q\PQ\IOIQV]V\QTaW]ÅVQ[PITWVOZM[\1V\MTTQgence is your spellcasting ability for these spells, and you don’t require material components for them. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Detection Spells table are added to the spell list of your spellcasting class. Dٻʥãã®ÊÄ^Ö½½Ý ^ƉĞůů>ĞǀĞů ^ƉĞůůƐ ϭƐƚ detect evil and good͕detect poison and disease ϮŶĚ detect thoughts͕ĮŶĚƚƌĂƉƐ ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ŶŽŶĚĞƚĞĐƟŽŶ 4th ĂƌĐĂŶĞĞLJĞ͕ĚŝǀŝŶĂƟŽŶ 5th ůĞŐĞŶĚůŽƌĞ
CHAPTER 4 | THE MARK OF FINDING 97 THE MARK OF FINDING “My ancestors used their gift to track beasts in the [_IUX[1][MUQVM\WÅVLN]OQ\Q^M[QV\PM[T]U[WN ;PIZV1¼U[\QTTIP]V\MZ1IT_Ia[ÅVLUaUIZS” —Hondar’Aashta, Tharashk bounty hunter The Mark of Finding sharpens the senses, guiding the hunter to prey. Alone among the dragonmarks, the Mark of Finding is carried by \_WZIKM["P]UIV[IVLPITNWZK[1\ÅZ[\IXXMIZML in the Shadow Marches, where clan hunters ][MLQ\\WÅVL\PMQZXZMa<PMUIZSPMTXML]VQ\M humans and orcs in the Marches and brought House Tharashk to the Five Nations. HOUSE THARASHK House Tharashk traditionally licenses inquisitives and bounty hunters. Recently the Finder’s Guild has expanded into dragonshard prospecting. Dragonshards are the lifesblood of the magical MKWVWUa)\ITMV\NWZÅVLQVO\PQ[ZM[W]ZKMPI[ OQ^MV\PMPW][MVM__MIT\PIVLQVÆ]MVKM Tharashk is the youngest of the dragonmarked houses and hasn’t embraced all of the customs of the Twelve. Heirs often use family names instead of the house surname and many hold on to beliefs and traditions carried from the Shadow Marches—like the druidic faith of the Gatekeepers or secretive cults of the Dragon Below. DRAGONMARKED CHARACTERS Here are examples of characters with this mark. ,Z]QL0W][M)OMV\House Tharashk is home to an ancient order of druids who protect the world from aberrant threats. Although you IZMWٻKQITTaIVWXMZI\Q^MWN\PMPW][MaW]IZM truly an agent of the Gatekeepers, and investigate the activities of mad cultists and the Daelkyr. Criminal Rogue. You’re an inquisitive who works the mean streets of Sharn. You’ve got friends on both sides of the law. Sometimes you walk a crooked line to unravel a tough case. MARK OF FINDING TRAITS If your half-orc or human character has the Mark of Finding, the following traits replace the character’s racial traits in the Player’s Handbook, aside from age, alignment, size, and speed. Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hunter’s Intuition. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check. Finder’s Magic. You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once you cast either spell with this trait, you can’t cast \PI\[XMTT_Q\PQ\IOIQV]V\QTaW]ÅVQ[PITWVO rest. Wisdom is your spellcasting ability for these spells. Languages. You can speak, read, and write Common and Goblin. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your spellcasting class. Dٻʥ&®Ä®Ä¦^Ö½½Ý ^ƉĞůů>ĞǀĞů ^ƉĞůůƐ ϭƐƚ ĨĂĞƌŝĞĮƌĞ͕ůŽŶŐƐƚƌŝĚĞƌ ϮŶĚ ůŽĐĂƚĞĂŶŝŵĂůƐŽƌƉůĂŶƚƐ͕ůŽĐĂƚĞ object ϯƌĚ ĐůĂŝƌǀŽLJĂŶĐĞ͕ƐƉĞĂŬǁŝƚŚƉůĂŶƚƐ 4th ĚŝǀŝŶĂƟŽŶ͕ůŽĐĂƚĞĐƌĞĂƚƵƌĞ 5th ĐŽŵŵƵŶĞǁŝƚŚŶĂƚƵƌĞ
98 CHAPTER 4 | THE MARK OF HANDLING THE MARK OF HANDLING “Don’t get sentimental. A beast is a tool. Our role Q[\WÅVL\PMZQOP\\WWTNWZ\PM\I[SIVL\WUISM []ZM\PMa¼ZMWN\PMÅVM[\Y]ITQ\a6I\]ZMQ[W]Z kingdom; never forget that we were born to rule it.” — Baron Hella d’Vadalis The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. HOUSE VADALIS The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content; they’re more interested in discovering new creatures than engaging in the politics of the dragonmarked houses. House Vadalis breeds and trains beasts for a range of purposes. While they maintain vast cattle ranches and train horses and hounds, the Mark of Handling allows Vadalis to work _Q\PUWZMM`W\QKKZMI\]ZM[I[_MTT/ZQٺWV[ PQXXWOZQٺ]IVLM^MVJ]TTM\\M[KIVJMJZMLIVL trained. Vadalis also works with more intelligent beasts, such as giant owls, displacers beasts, and pegasi. Even with the Mark of Handling, this is dangerous work; there’s a lot of turnover at the bullette ranch. But these exotic creatures aren’t enough to satisfy the most innovative members of the house, and this has led to the practice of magebreeding. Using the Mark of Handling and dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis has been trying to magebreed better humans. DRAGONMARKED CHARACTERS Some characters with the Mark of Handling: Noble Druid. Your family is one of the most powerful in the house. You’re a druid, but you don’t hold any druidic beliefs; rather, you believe that your mark gives you rightful dominion over the natural world. :IVOMZ0W][M)OMV\You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills, but you want to get out into the world and discover new creatures that have never been harnessed. Outlander Druid. Your dragonmark gives you a powerful connection to the natural world. You hate what your house is doing with this power—turning this gift into a business, exploiting the creatures you’re connected to. MARK OF HANDLING TRAITS If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait, you can’t cast that spell _Q\PQ\IOIQV]V\QTaW]ÅVQ[PI[PWZ\WZTWVOZM[\ Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature’s Intelligence score is 3 or lower. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class. Dٻʥ,Ľ®Ä¦^Ö½½Ý ^ƉĞůů>ĞǀĞů ^ƉĞůůƐ ϭƐƚ ĂŶŝŵĂůĨƌŝĞŶĚƐŚŝƉ͕ƐƉĞĂŬǁŝƚŚĂŶŝŵĂůƐ ϮŶĚ ďĞĂƐƚƐĞŶƐĞ͕ĐĂůŵĞŵŽƟŽŶƐ ϯƌĚ ďĞĂĐŽŶŽĨŚŽƉĞ͕ĐŽŶũƵƌĞĂŶŝŵĂůƐ 4th ĂƵƌĂŽĨůŝĨĞ͕ĚŽŵŝŶĂƚĞďĞĂƐƚ 5th ĂǁĂŬĞŶ
CHAPTER 4 | THE MARK OF HEALING 99 THE MARK OF HEALING “What’s the price of a life? Well, I’ve got a rate sheet right over here. I’d be happy to discuss it.” — Bessi d’Jorasco, Fairhaven healer )PITÆQVO_Q\P\PM5IZSWN0MITQVOKIV[I^MI life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the UIZSPMTX[Q\[JMIZMZ[MV[M\PMVI\]ZMWNIټQK- \QWV[IVLÅVL\PMJM[\[WT]\QWV?PMVMY]QXXML with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh. HOUSE JORASCO The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured that there was great need for healers. The guild runs the schools that teach medicine and houses of healing that provide both mundane and magical services. If it could save a life, it’s probably tied to Jorasco… and it will come with a cost. If you have the gold, Jorasco healers can remove a disease instantly with lesser restoration1NaW]KIV¼\IٺWZL such a service, they will treat you with mundane techniques (the Medicine skill). House Jorasco is also the source of potions of healing. While many criticize Jorasco’s demands for payment, the leaders of the house maintain that it’s not about greed; it’s about ensuring the survival and prosperity of the house, so they can continue to help future generations. While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and strange new creatures … DRAGONMARKED CHARACTERS Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is remarkable (and the source of your clerical abilities) and you feel that you’re just beginning to unlock its power. Are you willing to devote your abilities to your house? Or do you think that you may have a greater calling? .WTS0MZW*IZLYou served as a medic in the Last War, using humor and stories to keep up the spirits of your patients. You’ve seen too much []ٺMZQVOIVLaW]VMML\WLW[WUM\PQVOIJW]\Q\ You’ve broken away from the house and you’ve been doing charitable work in your community. *]\aW]_IV\\WÅVLI_Ia\WLWUWZM Criminal Rogue. You grew up as an orphan in Sharn. One of your parents must have been \QML\W2WZI[KWJ]\aW]NW]VLILQٺMZMV\NIUily: the Boromar Clan, a criminal guild run by PITÆQVO[AW]¼^MTMIZVMLPW_\WPMITIVLPW_\W hurt people. Now you need to decide which path you want to follow. MARK OF HEALING TRAITS 1NaW]¼ZMIPITÆQVO_Q\P\PM5IZSWN0MITQVOaW] have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical Intuition. When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check. Healing Touch. You can cast the cure wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell _Q\PQ\IOIQV]V\QTaW]ÅVQ[PITWVOZM[\?Q[LWU is your spellcasting ability for these spells. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class. Dٻʥ,½®Ä¦^Ö½½Ý ^ƉĞůů>ĞǀĞů ^ƉĞůůƐ ϭƐƚ ĐƵƌĞǁŽƵŶĚƐ͕ŚĞĂůŝŶŐǁŽƌĚ ϮŶĚ ůĞƐƐĞƌƌĞƐƚŽƌĂƟŽŶ͕ƉƌĂLJĞƌŽĨŚĞĂůŝŶŐ ϯƌĚ ĂƵƌĂŽĨǀŝƚĂůŝƚLJ͕ŵĂƐƐŚĞĂůŝŶŐǁŽƌĚ 4th ĂƵƌĂŽĨƉƵƌŝƚLJ͕ĂƵƌĂŽĨůŝĨĞ 5th ŐƌĞĂƚĞƌƌĞƐƚŽƌĂƟŽŶ
100 CHAPTER 4 | THE MARK OF HOSPITALITY THE MARK OF HOSPITALITY “Welcome, welcome! So good to see you again. Let me get your drink—blackroot tal with honey, yes? And then you have to listen to this story I’ve heard about the strange things going on in the Cogs. ” ¸)TIZIL¼/PITTIVLIPITÆQVOJIZ\MVLMZ <PMaUIaVW\IT_Ia[PI^MOWTLJ]\IPITÆQVO with the Mark of Hospitality is sure to be rich in friends. The magic of the mark allows the bearer to keep a place clean and to heat, chill, and season food. But it also helps the bearer connect with others, setting troubled minds at ease. HOUSE GHALLANDA The majority of inns, taverns, and restaurants in the Five Nations are either directly owned by House Ghallanda or licensed by its Hosteler’s Guild. Most people give little thought to House Ghallanda; when compared to the soldiers of House Deneith and the factories of House Cannith, an alliance of innkeepers seems harmless and inconsequential. But Ghallanda’s strength lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk \W\PMPITÆQVOJIZ\MVLMZ<PMTMILMZ[WN0W][M Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron every truly need something, they likely have a favor they can call in. Ghallanda has a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, and these inns can be found in every major city, each serving a familiar menu and providing similar services. But many Ghallanda heirs take pride in creating their own unique businesses. There are also many independent restaurants, inns, and taverns that are licensed by Ghallanda. The blink dog seal is an assurance that a locale meets Ghallanda standards of health and quality—but not M^MZaQVVQ[Z]VJaIPITÆQVO DRAGONMARKED CHARACTERS Here are some characters who carry this mark. 6WJTM?IZTWKS)ZKPNMaYour parents run a score of Gold Dragon Inns. You’ve never gotten your hands dirty with the family business; you’ve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You don’t remember all the details—it was one of those parties—but it seems like you made a deal with the fey prince. You’re not sure what aW]IOZMML\W#aW]¼LJM\\MZÅVLW]\ /]QTL)Z\Q[IV*IZLAW]ZIV\PMÅVM[\JIZQV Cyre, until the Mourning destroyed it. You know a group of adventurers—regulars from your lost tavern—and you’re tagging along with them until aW]ÅO]ZMW]\aW]ZVM`\[\MX MARK OF HOSPITALITY TRAITS 1NaW]¼ZMIPITÆQVO_Q\P\PM5IZSWN0W[XQ\ITQ\a you have this subrace, with the following traits. Ability Score Increase. Your Charisma score increases by 1. Ever Hospitable. When you make a Charisma (Persuasion) check or an ability check involving brewer’s supplies or cook’s utensils, you can roll a d4 and add the number rolled to the ability check. Innkeeper’s Magic. You know the prestidigitation cantrip. You can also cast the purify food and drink and unseen servant spells with this trait. Once you cast either spell with this trait, you can’t cast \PI\[XMTT_Q\PQ\IOIQV]V\QTaW]ÅVQ[PTWVOZM[\ Charisma is your spellcasting ability for these spells. Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class. Dٻʥ,ÊÝ֮㽮ãù^Ö½½Ý ^ƉĞůů>ĞǀĞů ^ƉĞůůƐ ϭƐƚ ŐŽŽĚďĞƌƌLJ͕ƐůĞĞƉ ϮŶĚ ĂŝĚ͕ĐĂůŵĞŵŽƟŽŶƐ ϯƌĚ ĐƌĞĂƚĞĨŽŽĚΘǁĂƚĞƌ͕>ĞŽŵƵŶĚ͛ƐƟŶLJŚƵƚ 4th ĂƵƌĂŽĨƉƵƌŝƚLJ͕DŽƌĚĞŶŬĂŝŶĞŶ͛ƐƉƌŝǀĂƚĞ sanctum 5th ŚĂůůŽǁ