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Published by princevegeta8760, 2022-07-06 20:47:48

vtm cheat guide

VtM5e+Screen

HUNGER EXAMPLES: DOMINANCE EXAMPLES: IN A VIOLENT SETTING: Instead of
IN A SOCIAL SETTING: The vampire leaving an incapacitated adversary,
IN A SOCIAL SETTING: Instead of turns a civil conversation into a one- the vampire gleefully starts tearing
questioning the mortal witness, the upmanship exercise, alienating the into the unconscious opponent.
vampire moves the situation toward a person whose trust they sought to IN A SOLITARY SETTING: Annoyed at a
seduction. gain. minor inconvenience, the vampire
IN A VIOLENT SETTING: The vampire takes a baseball bat to their expensive
IN A VIOLENT SETTING: The vampire pauses to toy with a mortal opponent, computer.
discards their weapon, throwing basking in their superiority, instead of
themselves headfirst into a grapple, focusing on the objective. PARANOIA EXAMPLES:
determined to feed. IN A SOLITARY SETTING: The vampire IN A SOCIAL SETTING: The vampire
becomes obsessed with accomplishing treats everyone with suspicion, trying
IN A SOLITARY SETTING: The vampire their objective in a novel way, proving to get out of any and all engagements.
decides they need a break and just their superiority to themselves and the IN A VIOLENT SETTING: The vampire
happens to end up at a sweaty world. tries to end or escape the dan-ger by
nightclub. any means, whether running or
HARM EXAMPLES: begging for their unlife.
IN A SOCIAL SETTING: A smooth IN A SOLITARY SETTING: The vampire
introduction goes sour as the vampire sees threats where none exist, lashing
starts to harass and psychologically out and fleeing, fixating on random
torture the subject. occult symbols or weird coincidences.

Healing Health and Willpower – Pg 127
Mending – pg. 218
Messy Critical – pg. 207
Bestial Failure – pg. 207
Bite Attacks – pg. 213
Blush of Life – pg. 218
Awakening/Staying Awake – pg. 219
Frenzy – pg. 219
Sunlight – pg. 221
Fire – pg. 221
Decapitation – pg. 221
Stakes – pg. 221
Torpor – pg. 223
Sample Dyscrasias – pg. 230
Ghouls – pg. 234
Humanity/Stains/Remorse – pg. 239
Disciplines

Animalism – pg. 244
Auspex – pg. 248
Blood Sorcery – pg. 272
Celerity – pg. 252
Dominate – pg. 256
Fortitude – pg. 258
Obfuscate – pg. 260
Potence – pg. 264
Presence – pg. 266
Protean – pg. 269
One Roll Conflict – pg. 294/298
Advance – pg. 296
Maneuver – pg. 297
Block – pg. 297
All-Out Attack– pg. 298
All-Out Defense– pg. 297
Minor Actions – pg. 298
Classic Initiative – pg. 300
Surprise Attacks – pg. 300
Close Combat/Grappling – pg. 301
Ranged Combat/Cover – pg. 302
Called Shots – pg. 302
Crippling Injuries – pg. 303
Social Conflict – pg. 304
Hunting/Predator Pools – pg. 307

CLAN COMPULSIONS: or portents, but what others call figments spoken to, they only talk about that
of imagination, dredged up by Hunger. subject. Any other actions receive a two-
Brujah: Rebellion dice penalty. This Compulsion lasts until
While still functional, the vampire’s mind they can no longer perceive the beloved
The vampire takes a stand against and perceptions are skewed. They receive object, or the scene ends.
whatever or whomever they see as the a two-dice penalty to rolls involving
status quo in the situation, whether that’s Dexterity, Manipulation, Composure, and Tremere: Perfectionism
their leader, a viewpoint expressed by a Wits as well as on rolls to resist terror
potential vessel, or just the task they were frenzy, for one scene. Nothing but the best satisfies
supposed to do at the moment.
Nosferatu: Cryptophilia the vampire. Anything less than
Until they’ve gone against their orders or exceptional performance instills a
expectations, perceived or real, the The need to know permeates the vampire. profound sense of failure, and they often
vampire receives a two-dice penalty to all They become consumed with a hunger for repeat tasks obsessively to get them “just
rolls. This Compulsion ends once they’ve secrets, to know that which few or no one right.”
managed to either make someone change knows, almost as strong as that for blood.
their minds (by force if necessary) or done They also refuse to share secrets with Until the vampire scores a critical win on a
the opposite of what was expected of others, except in strict trade for greater Skill roll or the scene ends, the vampire
them. ones. labors under a two-dice penalty to all dice
pools. Reduce the penalty to one die for a
Gangrel: Feral Impulses All actions not spent working toward repeated action, and remove it entirely on
learning a secret, no matter how big or a second repeat.
Returning to an animalistic state, the small, receive a two-dice penalty. The
vampire regresses to a point where speech Compulsion ends when the vampire learns Ventrue: Arrogance
is hard, clothes are uncomfortable, and a secret big enough to be considered
arguments are best settled with teeth and useful. Sharing this secret is optional. The need to rule rears its head in the
claws. vampire. They stop at nothing to assume
Toreador: Obsession command of a situation.
For one scene, the vampire gains a three-
dice penalty to all rolls involving Enraptured by beauty, the vampire Someone must obey an order from the
Manipulation and Intelligence. They can becomes temporarily obsessed with a vampire. Any action not directly associated
only speak in one-word sentences during singular gorgeous thing, able to think of with leadership receives a two-dice
this time. nothing else. penalty. This Compulsion lasts until an
order has been obeyed, though the order
Malkavian: Delusion Pick one feature, such as a person, a song, must not be supernaturally enforced, such
an artwork, blood spatter, or even a as through Dominate.
Their extrasensory gifts running wild, the sunrise. Enraptured, the vampire can
vampire experiences what might be truths hardly take their attention from it, and if


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