Project Report on Design and Creation of ICT-based Assessment of English Competencies Prepared By Afifah Doloh Student ID: 632445055 Safuroh Tahe Student ID: 632445074 Present to Mrs. Hunadee Maseela This project is part of the Assessing English Competencies Using ICT-Based Assessment Subject Semester 2/2565 Fatoni University
Content Step 1: Analyzing Step 2: Designing Step 3: Planning for best selection of a digital assessment tool Creating - Learning outcome 1 2-3 4-5 6-9
Course English Date 31 January 2023 Lesson topic Flowers Time 1 hour Level Primary student grade 4 Name Afifah Doloh, Safuroh Tahe Standard Indicators Core Learning Material Learning outcome Sample Lesson Plan: Step 1: Analyzing Standard indicators and core learning material: Standard F 1.1 Understand and interpret what is heard and read from various types of media and comment reasonably. Indicators T 4.4 Answer questions from listening to and reading sentences, conversations, and simple stories. Sentences, dialogues, stories with illustrations, and questions about the main idea of the story, such as who, what, where, -Yes/no questions, such as Is/Are/Can...? Yes,...is/are/can./ No, isn't/aren't/can't. Do/Does/Can/Is/Are...? Yes/No... etc. - Wh-Question e.g. Who is/are...? He/She is.../They are...What…?/Where...? It is /They are... What...doing? ...is/am/are... etc. OrQuestion e.g. Is this/it a/an...or a/an...? It is a/an... etc. Standard F 1.3 Presenting information concepts and opinions on various matters by speaking and writing. Indicators T 4.1 Speak/write to give information about yourself and close-up Sentences and statements used in speaking to give information about oneself, people, animals, and things close to them, such as names, ages, shapes, colors, sizes, shapes, things, 1-100 days, months, years, seasons, addresses of things, punctuation marks. Learning Outcome: 1. Students will be able to identify 5 words about flowers. 2. Students will be able to write words about flowers correctly. 1
Step 2: Designing 2
2. R e o s = Instruction: Scramble the letter correctly. Name................................................................................................ Class............. No........ 1. o L u t s = 3. r h c i O d = 4. a m s J n i e = 5. S n l o f e r u w = 3
Digital assessment tools Key features Applicability to learner competency assessment 1. Easy to create quizzes. 2. It doesn't take much time to create a quiz, creating quizzes within a few minutes. 3. Able to insert images in the test form. 4. There are a variety of formats that can be chosen to create a quiz. 5. Can enter up to 100 questions. 6. Can know the score or results immediately after taking a quiz. 1. Log in to the app easily, not complicated. 2. Easy to create quizzes. 3. It doesn't take long to create a quiz. 4. Able to insert pictures or videos in the quiz. 5. There are many functions to choose from, for example, there are both games, lessons, and lesson review exercises. 6. Multiple questions can be entered. 7. Players can play individually and in groups. 8. Can know the results immediately after taking a quiz. 1. Create a quiz for a few minutes. 2. You can put the pictures with questions 3. You can answer or not. 4. Create like Q&A. 5. You can invite presenters. 6. Create Activities Unlimited. 7. Response per activity 40. 8. Leaderboards. 9. You can create a folder and upload. 10. You can use Poll Everywhere in many account activities. Step 3: Planning for best selection of a digital assessment tool 1. Wordwall 1. Writing: Micro - Multiple choices - True/False 2. Reading: Micro & Macro - Anagram - Multiple choices - Match - True/False 2. Quizlet 1. Writing: Micro - Multiple choices - True/False - Match 2. Reading: Micro - Multiple choices - Match - True/False 3. Poll Everywhere 1. Writing: micro - Multiple Choice - Short answers 2. Reading: micro & macro - Multiple choice - Short answers 4
In this project, Wordwall is selected as a digital tool the most applicable to the designed assessment task because of the following reasons: 1. It is an interesting app with a variety of game formats that can be used to design quizzes to assess students. 2. Is an app that can measure students according to the objectives as specified. 3. It's an app that teachers can easily create. It is not complicated and students can access to activate either computer, notebook, tablet, or smartphone. 4. Each form of the game is fun, exciting, challenging, and reviews knowledge easily to collect points and it can also measure and evaluate students. 5. Can know the results immediately after taking a quiz and the teacher can save the student's test results into the computer. 5
Creating How to Creat Multiple choice game 6
How to play Multiple choice game 7
How to Creat Scramble the letter game 8
How to play Scramble the letter game 9