286 =++ dex =++ str =++ int =++ int =++ con =++ int =++ dex =++ dex =++ int =++ cha = + + int =++ int =++ int =++ int =++ int =++ int =++ int =++ int =++ int =++ int =++ int =++ int =++ int = + + int =++ int =++ wis =++ cha =++ dex =++ int =++ int =++ dex =++ int =++ dex =++ dex =++ wis =++ int = + int + =++ int =++ int =++ wis =++ Weapon Type Damage Crit. Range/Spaces Burst RoF Mag. Size Weight Name: _________________________ Player: ________________________ Callsign: _____________________ Age: ________ Height: _________ Homeworld: __________________ Gender: ____ Weight: _________ _____________________________________________________________________ Character level: ___________ XP: _______ Next Level: _______ Classes: __________________________________________________________ Prestige: _____ Rank: ___________ Unit: ______________________________ Character Description: _________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ABILITIES STR DEX CON INT WIS CHA Score Mod. Temp. Mod SAVING THROWS Fort Ref Will Total Base Ability Misc. Notes: __________________________ __________________________________ SKILLS Cl. Total Rank Abil Misc Acrobatics O Athletics O Code-Breaking* O Computer Use* O Concentration O Demolitions* O Drive O Escape Artist O Forgery* O Handle Animal* O Investigate O Knowledge* (alien species) O (art) O (behavioural sciences) O (business) O (civics) O (current events) O (earth & life sciences) O (history & moral philosophy) O (physical sciences) O (popular culture) O (streetwise) O (tactics) O (technology) O (theology and philosophy) O Perception O Persuasion O Pilot O Repair O Research O Ride O Sabotage* O Sleight of Hand O Stealth O Survival O Technical (chemical)* O (electronic)* O (mechanical)* O (structural)* O Treat Injury* O (____________________) * = Trained only Max ranks _____/_____ MOVEMENT Walk: __________ Hustle: ________ Run: ___________ Sprint: ________ Jump Jet distance remaining DEFENCE VALUE Total Class Dex Size Misc. 10 Armour Bonus Type: (_________________________) INITIATIVE Total Ability Misc. Misc. Init. MELEE Total Attack Bonus Base Attack Bonus Ability Armour Misc RANGED WEAPONS Morita TW-203-a Rifle 2d8 20 125 ft./25 _Y s, a 30 large 7 lb. Morita TW-102-s Pistol 2d6 20 50 ft./10 _––– s 15 Small 3 lb. Combat Knife Close 1d4 19-20 20 ft./4 _––– ––– ––– Small 1 lb. HIT POINTS Total Current Maximum Current Grievous Wounds OOOOOOOOOOOOOOOOOOOOOOOOO ACTION POINTS
287 Item Weight Total Weight Language Group Included Languages Latin-based French, Spanish, Italian, Latin, Portuguese, Tagalog Chinese Cantonese, Mandarin Asian (North) Japanese, Korean Asian (South) Burmese, Thai Slavic Czech, Polish, Russian Germanic Afrikaans, Dutch, German, Swiss, Yiddish Scandinavian Danish, Norwegian, Swedish Middle Eastern Arabic, Berber, Hebrew, Persian Physical Semaphore, Sign Language SICON Fleet Callsign, Military Hand Signals Alien Each must be chosen separately EQUIPMENT O Alertness O Alien Technology Proficiency O Atmospheric Vehicle Operation O Beat Feet O Disengage O Blind-Fight O Block O Brawl O Improved Brawl O Knockout Punch O Streetfighting O Cautious O Confident O Dodge O Drive-By Attack O Educated (OOOOOOO) O Endurance O Far Shot O Dead Aim (OO) O Gearhead O Great Fortitude O Guide O Heroic Surge O Supreme Effort (requires Iron Will) O Improved Initiative O Iron Will O Jack-of-all-Trades O Language (___________________________________) (___________________________________) (___________________________________) O Lightning Reflexes O Medical Expert O Mounted Weapon Proficiency O Natural Mathematician O Physical Adept O Point Blank Shot O Double Tap O Precise Shot O Shoot on the Run (requires Dodge) O Power Suit Proficiency O Marauder Mastery O Psychic Talent O Quick Draw O Pistol Fighter O Quick Reload O Resilience O Salvage O Simple Firearms Proficiency O Advanced Firearms Proficiency O Burst Fire O Exotic Firearms Proficiency (___________________________________) (___________________________________) O Strafe O Skill Focus (___________________________________) (___________________________________) (___________________________________) O Spacer O Starship Gunnery O Starship Strafe O Starship Operation O Starship Dodge O Starship Battle Run O Stealthy O Studious O Surgery O Xenomedic O Surface Vehicle Operation O Technical Expert (___________________________________) (___________________________________) (___________________________________) O Toughness (OOOO) O Track O Two-Weapon Fighting O Improved Two-Weapon Fighting O Advanced Two-Weapon Fighting O Vehicle Expert O Vehicle Dodge O Weapon Focus (___________________________________) (___________________________________) (___________________________________) O Zero-G Training FEATS Comms Technician O Come in, Central! (Unique) O Break Interference O Speak with Authority Engineer O Mechanical Magic (Unique) O Restore and Repair O Improve Performance O Enhance Explosive O True Demolitions Field Medic O Hang On! (Unique) O Back On Your Feet! O Full Recovery Marauder Driver O Lock and Load (Unique) O Focused Fire O Salvo Mastery Neodog Handler O True Bond (Unique) O Neodog Companion O Fight as One O Mind, Body and Soul Sniper O Angel of Death (Unique) O Precision Shooting O One Shot, One Kill: Officer Cadet O Command (Unique) Command points ______ O Aura of Responsibility O First Tour of Duty Veteran O Vigilance (Unique) O Never Falter O Weapon Master O Supreme Effort O Command O On The Bounce (Unique) O Fearless (__________________________) (__________________________) (__________________________) O Hard-Hitting O Battle Hardened O Weapon of Choice (__________________________) (__________________________) O Advanced Training O Sustained Fire Mobile Infantry Trooper UNIQUE/CLASS ABILITIES Psychic Action Roll = D20 + base psychic bonus + Charisma modifier Psychic Resistance Value = 10 + target’s total Will Save + target’s current total of Action Dice Basic Abilities O Foreboding (HP cost per use: 1) O Hunch (HP cost per use: 2) O Mental Focus (HP cost per use: 1) O Awareness Special Services Agent O Mental Endurance O Instincts (HP cost per use: 3): O Critical Focus (HP cost per use: 4) O Advanced Awareness O Impulsive Thought O Inexorable Will Telepath O Contact (HP cost per use: 1 per minute) O Wave of Pain (HP cost per use: 3) O Sense Minds (HP cost per use: 2) O Mental Strike (HP cost per use: 4) O Thought Link (HP cost per round: 1 per additional mind after the initial Contact) O Mind Mastery Senser O Quick Glance (HP cost per use: 2) O Remote Sensing (HP cost per use: 3 + 1 per minute) O Seeking Sight (HP cost per use: 2) O Understanding (HP cost per use: 5) O Vision Mastery Memory Man O Perfect Mind (HP cost per use: 0) O Knack (HP cost per use: 1) O Echoes of the Past (HP cost per use: 2) O Touch of Truth (HP cost per use: 3) O Prodigal Focus (HP cost per use: 6) O Memory Mastery Lucky Man O Knowledge of Odds (HP cost per use: 1) O Fortunate Circumstance (HP per use: 2) O Intuitive Leadership (HP per use: 3) O One in a Million (HP cost per use: 5) O Luck Mastery PSYCHIC ABILITIES