UlTImaTe CamPaIGN DV 17; OM +5 Special darkvision, mindless, undead Speed 2; Consumption 2 SKELETON HORDE (HUGE) XP 800 NE Huge army of human skeletons hp 13; ACR 3 DV 15; OM +3 Special darkvision, mindless, undead Speed 2; Consumption 1 SKELETON HORDE (LARGE) XP 400 NE Large army of human skeletons hp 4; ACR 1 DV 13; OM +1 Special darkvision, mindless, undead Speed 2; Consumption 1 SKELETON HORDE (MEDIUM) XP 135 NE Medium army of human skeletons hp 1; ACR 1/3 DV 12; OM +0 Special darkvision, mindless, undead Speed 2; Consumption 1 SVIRFNEBLIN ARMY XP 400 N Medium army of svirfneblin (ranger 1) hp 5; ACR 1 DV 13; OM +2, ranged Special darkvision, favored enemy (dwarf), low-light vision, spellcasting, spell resistance, track Speed 1; Consumption 1 TARRASQUE XP 102,400 N Fine army of one tarrasque hp 93; ACR 17 DV 27; OM +21, ranged Tactics defensive wall, relentless brutality, siegebreaker, spellbreaker, withdraw Special cannibalize; fear; grab; immune to ability damage, bleed, disease, energy drain, fear, paralysis, petrification, and poison; low-light vision; regeneration 40; scent; significant defense; spell resistance Speed 2; Consumption 8 Note +4 OM due to feats and monster special abilities TENGU ARMY XP 600 N Medium army of tengus (rogue 3) hp 9; ACR 2 DV 12; OM +2, ranged Tactics expert flankers Special evasion, low-light vision, rogue talent (bleed), sneak attack Speed 2; Consumption 1 TROGLODYTE ARMY XP 400 CE Medium army of troglodytes hp 4; ACR 1 DV 11; OM +1, ranged Special darkvision, paralysis Speed 2; Consumption 1 WORG ARMY XP 600 NE Medium army of worgs hp 11; ACR 2 DV 12; OM +2 Special darkvision, low-light vision, scent, trip Speed 3; Consumption 1 YETI PACK XP 1,200 N Medium army of yetis hp 22; ACR 4 DV 14; OM +4 Special burn, climb, darkvision, fear, scent Speed 2; Consumption 2 ZOMBIE HORDE (COLOSSAL) XP 4,800 NE Colossal army of human zombies hp 36; ACR 8 DV 20; OM +8 Special darkvision, mindless, undead Speed 1; Consumption 4 ZOMBIE HORDE (GARGANTUAN) XP 2,400 NE Gargantuan army of human zombies hp 27; ACR 6 DV 18; OM +6 Special darkvision, mindless, undead Speed 1; Consumption 3 ZOMBIE HORDE (HUGE) XP 1,200 NE Huge army of human zombies hp 18; ACR 4 DV 16; OM +4 Special darkvision, mindless, undead Speed 1; Consumption 2 ZOMBIE HORDE (LARGE) XP 600 NE Large army of human zombies hp 9; ACR 2 DV 14; OM +2 Special darkvision, mindless, undead Speed 1; Consumption 1 ZOMBIE HORDE (MEDIUM) XP 200 NE Medium army of human zombies hp 2; ACR 1/2 DV 12; OM +0 Special darkvision, mindless, undead Speed 1; Consumption 1 250
CHAPTER 4 KINGDOMS AND WAR 251 © 2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only. Kingdom Name Capital Army Sheet GENERAL PROF. (SOLDIER) INIT. MOD. MAX. ARMIES SIGNIFICANT CHARACTERS NAME ARMY NAME ARMY NAME ARMY NAME ARMY NAME ARMY NAME ARMY NAME ARMY NAME ARMY CHA MOD speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 1 speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 4 speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 2 speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 5 speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 3 speed alignment morale size consumption type HP DV NAME ACR OM tactics resources special Commander Cha Mod. Prof. (soldier) Leadership ❑ Bonus ARMY 6
UlTImaTe CamPaIGN Index abandoned buildings (kingdom) 228 Activity phase (downtime) 82 adolescence 12 adolescence and training (background) 25 adopted outside your race (background) 21 adulthood 13 alchemist (background) 25 alignment 134 changing 136 alignment (background) 46 alter egos, aliases, and secret identities 185 army resources (mass combat) 241 army sheet 251 army statistics 234 army tactics (mass combat) 237 attacking and taking damage (mass combat) 236 background generator 16 barbarian (background) 26 bard (background) 27 bargaining 13 8 battlefield conditions (mass combat) 237 build points 204 building (downtime) 76 building construction (kingdom) 213 building examples (downtime) 107 building icons (kingdom) 224 building descriptions (kingdom) 214 business (downtime) 76 capital (downtime) 76 converting 80 earning 77 moving 80 purchasing 77 spending limits 80 cavalier (background) 28 circumstance of birth (table) 20 class backgrounds (tables) 25 cleric (background) 29 combat traits 51 commanders (mass combat) 239 companions 14 0 advancing 142 controlling 140 intelligent animals 143 plot hooks 144 remembering 143 reviving and replacing 147 Consumption (kingdom) 199 contacts 148 gaining, cultivating, losing 151 types 151 control DC 199 creating items for profit 173 crime and punishment 23 deities and holy sites (kingdom) 228 Diplomatic edicts (kingdom) 228 disrepute and infamy 184 District Grid 226 downtime activities 84 downtime events 114 Alchemist 115 Bardic College 116 Cabal 127 Caster’s Tower 116 Castle 117 Cult 128 Dance Hall 117 generic building 114 Guildhall 118 Herbalist 118 House 119 Inn 120 Library 120 Magic Shop 121 Magical Academy 121 Menagerie 122 Mercenary Company 128 Military Academy 122 Monastery 123 Shop 123 Smithy 124 Stable 125 Tavern 125 Temple 126 Theater 127 Thieves’ Guild 129 downtime phases 81 downtime tracking sheet 130 drawback (table) 49 drawbacks 64 druid (background) 30 dwarf (background) 16 early life 9 Economy (kingdom) 199 Edict phase (kingdom) 206 edicts (kingdom) 208 elf (background) 17 Event phase (downtime) 83 Event phase (kingdom) 208 events (kingdom) 220 expanding Settlement modifiers 230 exploration 15 4 Exploration edicts (kingdom) 230 faith traits 54 fame and infamy (kingdom) 230 fame events (table) 180 fighter (background) 31 forming a union (kingdom) 232 252
forms of government (kingdom) 231 founding a settlement 212 gnome (background) 17 Goods (downtime) 77 gunslinger (background) 32 half-elf (background) 18 half-orc (background) 18 halfling (background) 18 hex terrain types 156 honor 160 consequences of losing 161 honor points 160 spending 161 human (background) 19 Income phase (downtime) 82 Income phase (kingdom) 207 independence (kingdom) 231 Influence (downtime) 77 influential associates (background) 44 inquisitor (background) 33 investment 164 kingdom building 198 founding a kingdom 200 losing hexes 209 kingdom check 199 kingdom sheet 227 Labor (downtime) 77 leadership roles (kingdom) 200 skills 232 lineage 166 Loyalty (kingdom) 199 Magic (downtime) 77 magic item creation 170 magic items in settlements 213 magic traits 56 magus (background) 34 major childhood event (background) 23 managers (downtime) 88 mass combat 234 Melee phase (mass combat) 236 monk (background) 35 moral conflicts 46 moving an organization 93 negative fame reactions (table) 184 negotiation (contacts) 150 nobility (background) 22 optional kingdom rules 228 oracle (background) 36 organization (downtime) 77 organization examples (downtime) 113 paladin (background) 37 parents’ profession (background) 21 player characters in battles (mass combat) 245 Prestige Points 182 race traits 61 random map generation 158 Ranged phase (mass combat) 236 ranger (background) 38 recovery (mass combat) 239 regional traits 63 relationship with fellow adventurers (background) 49 relationships 176 growing 177 levels 176 reputation and fame 180 retirement 186 retraining 188 retraining synergies (table) 190 risk (contacts) 148 rogue (background) 39 romantic relationships (background) 48 room and team reference 131 rooms (downtime) 94 augmentation 104 rout (mass combat) 239 sample armies (mass combat) 247 shared fame 185 siblings 19 Size (kingdom) 199 skilled work (downtime) 78 social traits 59 sorcerer (background) 40 special abilities (mass combat) 242 Sphere of Influence 181 Stability (kingdom) 199 story feats 66 strategy track (mass combat) 239 summoner (background) 41 Tactics phase (mass combat) 236 talismanic components 173 taxation 192 teams (downtime) 104 terrain and terrain improvement (table) 214 terrain improvements (kingdom) 210 Trade edicts (kingdom) 232 Treasury (kingdom) 199 trust (contacts) 148 turn (kingdom) 199 Unrest (kingdom) 199 unskilled work (downtime) 78 unusual homeland (background) 20 Upkeep phase (downtime) 81 Upkeep phase (kingdom) 206 Vassalage edicts (kingdom) 233 victory, rout, or defeat (mass combat) 239 witch (background) 42 wizard (background) 43 young characters 194 253
UlTImaTe CamPaIGN include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Campaign © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to 254 ULTIMATE ADVENTURE AWAITS! AWAITS! paizo.com Paizo, Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game is a trademark of Paizo Publishing, LLC. © 2013 Paizo Publishing, LLC. ULTIMATE MAGIC Unleash the magus class and hundreds of mystical options for every spell-casting character! ULTIMATE COMBAT Master countless lethal fighting styles or lead the charge as a ninja, samurai, or gunslinger! ULTIMATE EQUIPMENT Be prepared for any challenge with the ultimate collection of weapons, gear, and unbelivable magical treasure! ULTIMATE CAMPAIGN Build taverns, lead armies, or forge nations, be a legend with thousands of world- and character-shaping options!
W here the dungeon ends, another adventure begins! Pathfinder RPG Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you’re looking for help generating a young character or seeking ways to challenge adventurers who’ve grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder RPG Ultimate Campaign is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Campaign includes: ► A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. ► Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! ► A complete downtime rules system to flesh out those parts of a PC’s life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. ► New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. ► Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. ► Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves. ► AND MUCH, MUCH MORE! TAKE CHARGE! Printed in China. PZO1125 paizo.com/pathfinder ™ ®