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Published by Dragoonmk3, 2023-05-11 23:31:39

Pathfinder Horror Adventures

PZO1135 Horror Adventures

Rebuild Rules: Type gain the shapechanger subtype; DR 5/ silver; Senses low-light vision, scent; AC natural armor bonus increases by 1; Melee bite attack that deals 1d6 points of damage (for Medium creatures) plus curse of lycanthropy*; Special Attacks curse of lycanthropy*; Special Attacks change shape (normal or hybrid form; polymorph), lycanthropic empathy* (as appropriate for the lycanthrope); Ability Scores +2 Str, +2 Dex, +2 Con. Possessed Creature (CR +1) While there are rules in Pathfinder RPG Occult Adventures for when a creature is possessed and totally controlled by a specific spell, sometimes a creature is possessed by a vague entity (hereafter called a spirit) that acts as a second personality within the creature’s mind, sharing control and providing the creature some symbiotic benefits. Quick Rules: +2 on rolls based on Cha; +4 on Will saves; after failing a save against a mind-affecting effect, reroll the save, but the spirit takes control if the second save succeeds; always acts on the surprise round. Rebuild Rules: Defensive Abilities +4 on Will saves; after failing a save against a mind-affecting effect, reroll the save, but the spirit takes control if the second save succeeds; Special Qualities always acts on the surprise round; Ability Scores +4 Cha. Promethean Creature (CR +1) A promethean creature has had some of its body replaced by golem parts. Quick Rules: +4 to AC; +2 on rolls based on Str; slam attack that deals 1d6 points of damage (for Medium creatures); +4 on saving throws vs. poison and disease; immune to emotionUM effects except those that produce rage, hatred, or anger; automatically stabilize when below 0 hp. Rebuild Rules: AC natural armor bonus increases by  4; Defensive Abilities +4 on saving throws vs. poison and disease, immune to emotionUM effects except those that produce rage, hatred, or anger; automatically stabilize when below 0 hp; Melee slam attack that deals 1d6 points of damage (for Medium creatures); Special Qualities doesn’t need to eat, sleep, or drink; Ability Scores +4 Str. Shadowbound Creature (CR +1) A shadowbound creature has lost its color and capacity for joy and pleasure. Quick Rules: darkvision 120 ft.; +1 to AC; +2 on rolls based on Con; +2 hp/HD; light blindness; can’t gain morale bonuses; regretful gaze (shaken 1 round, 30 ft., Will save negates, DC = 10 + 1/2 HD + Cha modifier); after taking 3 points of damage per HD in a single attack, gain a +2 profane bonus on attack rolls, damage rolls, saving throws, and skill checks for 1 round. Rebuild Rules: Senses darkvision 120 ft.; AC gain a deflection bonus to AC equal to 1/4 CR (minimum 1); Weaknesses light blindness, can’t gain morale bonuses; Special Attacks regretful gaze (shaken 1 round, 30 ft., Will negates, DC = 10 + 1/2 HD + Cha modifier); after taking 3  points of damage per HD in a single attack, gain a +2 profane bonus on attack rolls, damage rolls, saving throws, and skill checks for 1 round; Ability Scores +4 Con. Vampiric Creature (CR +1) Vampiric creatures have been transformed into vampires, and they don’t have to be humanoids. At your discretion, a vampiric creature might have the create spawn ability and could create spawn of its own creature type in addition to humanoid spawn. Non-humanoid vampiric creatures likely have unusual “coffins” that befit their nature. Quick Rules: Counts as undead; darkvision 60 ft.; +1 to AC; +1 on rolls based on Str, Dex, and Cha; undead immunities; fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); vampire weaknesses*; slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; blood drain*; energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); gaseous form*, shadowless*, spider climb*. Rebuild Rules: Type change to undead; Senses darkvision 60 ft.; AC natural armor bonus increases by 1; Defensive Abilities fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); Weaknesses vampire weaknesses*; Melee slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; Special Attacks blood drain*, energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); Special Qualities gaseous form*, shadowless*, spider climb*; Ability Scores +2 Str, +2 Dex, +2 Cha. FLESHWARPED CREATURE The process of altering creatures or creating new types of monsters through fleshwarping can be very involved. To quickly create a creature transformed by fleshwarping, use the simple template below. The full rules for fleshwarping appear on pages 164–171. Fleshwarped Creature (CR +1) These creatures are twisted by fleshwarping, grants horrific abilities by perverting creatures’ original forms. This template can be applied only to corporeal living creatures. Quick Rules: +2 to AC and CMD; +2 to attack rolls and damage rolls; +2 hp/HD; +2 on rolls based on Str and Dex; –2 on rolls based on Int and Cha; the creature gains a new movement mode (climb, burrow, fly [clumsy], or swim) with a speed of 30 ft. Rebuild Rules: AC increase natural armor bonus by 2; Movement The creature gains a movement new movement mode (climb, burrow, fly [clumsy], or swim) with a speed of 30 ft.; Ability Scores +4 Str, +4 Con, –4 Int, –4 Cha. 250


Bestiary 8 VARIANT TEMPLATES The following variant templates alter previous templates, similarly to the way archetypes alter character classes. Bestial Werewolf Bestial werewolves do not transform into normal wolves or wolf-human hybrids, but instead transform into oversized, monstrous wolves. In addition to the changes for the lycanthrope template, make the following adjustments to the base creature. Challenge Rating: Normal werewolf ’s CR + 1. Defensive Abilities: Regardless of whether it is natural or afflicted, a bestial werewolf gains DR 10/silver and ferocity when in animal form. Special Attacks: A bestial werewolf does not gain the change shape special attack of the lycanthrope template, and instead gains the following special attacks. Change Shape (Su): A bestial werewolf does not gain a hybrid form, and its animal form is that of a dire wolf, rather than an ordinary wolf. Otherwise, this ability functions identically to the change shape ability granted by the lycanthrope template. Feral Counter (Ex): While in animal form, the first time each round that a creature damages a bestial werewolf, the bestial werewolf can take an attack of opportunity against the creature. The werewolf must threaten the triggering creature to use this ability. Ability Scores: A bestial werewolf gains +4 Strength and +4 Constitution in animal form, instead of the normal statistic adjustments granted by the lycanthrope template. Familial Lich A familial lich does not have a physical body or standard phylactery. Instead, it possesses its own kin. In addition to the changes for the lich template, make the following adjustments to the base creature. Defensive Abilities: A familial lich gains DR 10/good instead of DR 15/bludgeoning and magic, and loses its rejuvenation ability, but gains an amount of spell resistance equal to 11 + its CR, and the following defensive ability. Familial Possession (Su): When a familial lich is destroyed, its spirit departs its body and seeks out the lich’s nearest living relative, a process that takes 1d10 days. The familial lich then tries to possess the relative, as per greater possessionOA (the caster level is equal to the familial lich’s HD, and the save DC is Charisma-based). If the relative succeeds at her save, she becomes permanently immune to this ability, and the familial lich must spend another 1d10 days searching for the nextnearest living relative, repeating the process until it succeeds or until no such relatives remain and it is destroyed instead. If the relative fails her saving throw, the familial lich’s spirit takes root in her body. The familial lich’s consciousness remains within the relative even after the greater possession effect ends, and it is able to share her senses. It can use greater possession on her once per day thereafter. If the relative fails on three consecutive saving throws to resist, the familial lich’s spirit takes over, and she physically and mentally transforms into the familial lich permanently. Even if the relative continues succeeding, it is impossible to remove a familial lich without extremely powerful magic once it has taken root. Only lineal ancestors or descendants of the familial lich, as well as siblings, are eligible targets for possession (aunts, uncles, nieces, nephews, cousins, and so forth are immune). Moonbound Werewolf A moonbound werewolf ’s lycanthropy is closely linked to the cycles of the moon. In addition to the changes for the lycanthrope template, make the following adjustments to the base creature. Challenge Rating: Same as a normal werewolf (however, depending on the cycle of the moon, the CR of an encounter with a moonbound werewolf can shift up or down by 1). Defensive Abilities: Regardless of whether it is a natural or afflicted lycanthrope, a moonbound werewolf gains DR 5/silver in animal or hybrid form. When the moon is near full, this increases to DR 10/silver; when the moon is full, it increases to DR 10/silver and magic; and when the moon is new, the moonbound werewolf loses this damage reduction. Special Qualities: A moonbound werewolf gains the following special quality. Moonbound (Su): A moonbound werewolf gains benefits and drawbacks based on the current phase of the moon. For the purposes of this ability, the moon is in one of four phases at any given time: full, nearly full, new, and other. The moon is full for the 3-day period when the moon appears the largest in the sky, it is nearly full for 4 days before it is full and 4 days afterward, and it is new for a 3-day period when the moon appears the darkest in the sky. The “other” phase encompasses the rest of each month. GMs who need to randomly determine the phase of the moon can use the table below. d8 Moon Phase 1 New 2–5 Other 6–7 Nearly full 8 Full Ability Scores: When the moon is nearly full, the moonbound werewolf gains +2 Strength and +2 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +4. When the moon is full, the moonbound werewolf gains +4 Strength and +4 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +6. When the moon is new, the moonbound werewolf has –2 Strength and –2 Constitution in all forms, instead of the normal +2 bonuses. 251


Listed below are some examples of media that excel in the particular subgenres of horror on which this book focuses. Many of these recommendations are for mature audiences only, but for fans of horror brave enough to seek them out, these suggestions should be inspiring indeed! BODY HORROR Film 28 Days Later, dir. Danny Boyle Dawn of the Dead, dir. George Romero The Fly, dir. David Cronenberg Freaks, dir. Tod Browning From Beyond, dir. Stuart Gordon Hellraiser, dir. Clive Barker It Follows, dir. David Robert Mitchell Night of the Living Dead, dir. George Romero Organ, dir. Kei Fujiwara Re-Animator, dir. Stuart Gordon [Rec], dir. Jaume Balagueró, Paco Plaza Splice, dir. Vincenzo Natali Tetsuo: The Iron Man, dir. Shinya Tsukamoto The Thing, dir. John Carpenter Videodrome, dir. David Cronenberg Print Barker, Clive: The Hellbound Heart, Books of Blood stories Butler, Octavia: “Bloodchild,” Xenogenesis series, etc. Campbell, John W.: “Who Goes There?” Farmer, Nancy: House of the Scorpion Ito, Junji: Uzumaki Kirkman, Robert: The Walking Dead Koja, Kathe: The Cipher Machen, Arthur: “The Great God Pan” Shea, Michael: “The Autopsy” COSMIC HORROR Film Absentia, dir. Mike Flanagan Alien, dir. Ridley Scott The Blob (1988), dir. Chuck Russell The Call of Cthulhu, dir. Andrew Leman Cloverfield, dir. Matt Reeves Event Horizon, dir. Paul W. S. Anderson Fire in the Sky, dir. Robert Lieberman In the Mouth of Madness, dir. John Carpenter It! The Terror from Beyond Space, dir. Edward L. Cahn The Last Winter, dir. Larry Fessenden The Mist, dir. Frank Darabont Picnic at Hanging Rock, dir. Peter Weir Prince of Darkness, dir. John Carpenter The Quatermass Xperiment, dir. Val Guest Yellowbrickroad, dir. Jesse Holland, Andy Mitton Print Blackwood, Algernon: “The Willows,” “The Wendigo,” etc. Campbell, Ramsey: The Hungry Moon Danielewski, Mark Z.: House of Leaves Hodgson, William Hope: The House on the Borderland Kaf ka, Franz: The Metamorphosis Kiernan, Caitlín R.: The Red Tree Klein, T. E. D.: The Ceremonies Laidlaw, Marc: The 37th Mandala Lebbon, Tim: The Nature of Balance Ligotti, Thomas: “The Last Feast of Harlequin” Lovecraft, H. P.: Cthulhu Mythos stories, etc. Tiptree, Jr., James: “The Screwf ly Solution,” etc. VanderMeer, Jeff: The Southern Reach trilogy Wilson, Colin: The Space Vampires Wilson, F. Paul: Nightworld Wyndham, John: The Day of the Triffids DARK FANTASY Film and Television The 13th Warrior, dir. John McTiernan Army of Darkness, dir. Sam Raimi Bone Tomahawk, dir. S. Craig Zahler Brotherhood of the Wolf, dir. Christophe Gans Captain Kronos, Vampire Hunter, dir. Brian Clemens The Devil Rides Out, dir. Terence Fisher Evil Dead 2, dir. Sam Raimi Game of Thrones, creators David Benioff, D. B. Weiss Pan’s Labyrinth, dir. Guillermo del Toro Phantasm, dir. Don Coscarelli Thale, dir. Aleksander Nordaas Trollhunter, dir. André Øvredal The Witch, dir. Robert Eggers Print Barker, Clive: Imagica, Weaveworld Bradbury, Ray: Something Wicked This Way Comes Gaiman, Neil: Sandman King, Stephen: Dark Tower series Hurley, Kameron: The Mirror Empire Long, Jeff: The Descent, Deeper Lovecraft, H. P.: Dreamlands tales, etc. Martin, George R. R.: A Song of Ice and Fire series Matheson, Richard: I Am Legend McKinley, Robin: Sunshine Miéville, China: Perdido Street Station, etc. Smith, Clark Ashton: Averoigne and Zothique tales, etc. Horrific Inspirations 252


Horrific Inspirations GHOST STORY Film Below, dir. David Twohy The Changeling, dir. Peter Medak The Conjuring, dir. James Wan The Devil’s Backbone, dir. Guillermo del Toro The Eye, dir. Pang Brothers The Fog, dir. John Carpenter The Haunting, dir. Robert Wise The Innkeepers, dir. Ti West Lake Mungo, dir. Joel Anderson The Ring, dir. Gore Verbinski The Shining, dir. Stanley Kubrick We Are Still Here, dir. Ted Geoghegan Print Campbell, Ramsey: Nazareth Hill Jackson, Shirley: The Haunting of Hill House James, M. R.: Ghost Stories of an Antiquary King, Stephen: The Shining Miyabe, Miyuki: Apparitions: Ghosts of Old Edo Nesbit, E.: Man-Size in Marble GOTHIC HORROR Film and Television The Bride of Frankenstein, dir. James Whale Crimson Peak, dir. Guillermo del Toro Dracula, dir. Tod Browning From Hell, dir. Albert Hughes, Allen Hughes A Girl Walks Home Alone at Night, dir. Ana Lily Amirpour Interview with the Vampire, dir. Neil Jordan Let the Right One In, dir. Tomas Alfredson Night of the Demon, dir. Jacques Tourneur Nosferatu, dir. F. W. Murnau Penny Dreadful, creator John Logan Spring, dir. Justin Benson, Aaron Moorhead Suspiria, dir. Dario Argento The Wicker Man, dir. Robin Hardy Print Beukes, Lauren: Broken Monsters Howard, Robert E.: “Pigeons from Hell” King, Stephen: Salem’s Lot Machen, Arthur: “The White People,” etc. Matheson, Richard: Hell House Oyeyemi, Helen: White Is for Witching Poe, Edgar Allan: “The Fall of the House of Usher,” etc. Rice, Anne: The Vampire Chronicles series Shelley, Mary: Frankenstein Stoker, Bram: Dracula, The Lair of the White Worm, etc. Wilson, F. Paul: The Keep PSYCHOLOGICAL HORROR Film and Television 10 Cloverfield Lane, dir. Dan Trachtenberg Audition, dir. Takashi Miike The Babadook, dir. Jennifer Kent Black Swan, dir. Darren Aronofsky The Blair Witch Project, dir. Daniel Myrick, Eduardo Sánchez The Exorcist, dir. William Friedkin Hannibal, creator Bryan Fuller House of the Devil, dir. Ti West Lovely Molly, dir. Eduardo Sánchez Martyrs, dir. Pascal Laugier Night of the Hunter, dir. Charles Laughton The Omen, dir. Richard Donner Paranormal Activity, dir. Oren Peli Pontypool, dir. Bruce McDonald Triangle, dir. Christopher Smith True Detective, creator Nic Pizzolatto Under the Skin, dir. Jonathan Glazer The Vanishing, dir. George Sluizer Print Andrews, V. C.: Flowers in the Attic Anson, Jay: The Amityville Horror Chambers, Robert W.: The King in Yellow Finney, Jack: Invasion of the Body Snatchers Golding, William: Lord of the Flies Harris, Thomas: Red Dragon, The Silence of the Lambs Jacobs, W. W.: “The Monkey’s Paw” Levin, Ira: Rosemary’s Baby Simmons, Dan: Drood, Song of Kali, The Terror SLASHER HORROR Film Candyman, dir. Bernard Rose Cape Fear, dir. Martin Scorsese The Descent, dir. Neil Marshall Halloween, dir. John Carpenter Haute Tension, dir. Alexandre Aja Jaws, dir. Steven Spielberg A Nightmare on Elm Street, dir. Wes Craven Peeping Tom, dir. Michael Powell Psycho, dir. Alfred Hitchcock Ravenous, dir. Antonia Bird Seven, dir. David Fincher The Texas Chainsaw Massacre, dir. Tobe Hooper Print Bloch, Robert: Psycho Campbell, Ramsey: The Face That Must Die Chupeco, Rin: The Girl from the Well 253


accursed corruption 16–17 accursed creature 248 (simple template) alchemical items 213 alchemist archetypes 44–45 alchemist spell list 98–99 antipaladin spell list 99 armor, magic 213–214 artifacts 226–227 atmosphere 204–205 barbarian archetypes 47 barbarian rage powers 46–47 bard spell list 99 bestial werewolf 251 (variant template) blood alchemist (alchemist) 44–45 bloodrager spell list 99 bloody jake (slayer) 66 body horror 192 buried alive 206–207 burned at the stake 207 burning buildings and 207–208 crumbling structures butcher legendary spirit 58 (medium) cleric archetypes 48–49 cleric domain 49 cleric spell list 100 cleric subdomains 49 conspiracies patron (witch) 72 corruption 14–37 accursed 16–17 contracting 14 deep one 18–19 ghoul 20–21 hellbound 22–23 hive 24–25 lich 26–27 lycanthropy 28–29 manifestations 14–15 possessed 30–31 promethean 32–33 shadowbound 34–35 vampirism 36–37 cosmic horror 192–193 cult hunter (investigator) 54 cursed items 226 curses 138–145 creating 140–142 cursed items 142–143 cursed land 143–145 new 138–140 templates 145 dark elementalist (kineticist) 56 dark fantasy 194 dark tapestry subdomain 49 death druid (druid) 50 decadence patron (witch) 72 deceiver legendary spirit 58 (medium) deep creature 248 (simple template) deep one corruption 18–19 devolutionist (druid) 50 diseases 146–151 new 148–151 templates 146–148 domain lord (template) 234–235 domains of evil 159–161 dreadnought (barbarian) 47 dreamstalker (mesmerist) 60 druid archetypes 50–51 druid spell list 100–101 dwarf favored class options 38 dwarf racial traits 38 elder mythos cultist (cleric) 48–49 elder mythos scholar (wizard) 74 elemental whispers wild talent 57 elemental whispers, greater 57 wild talent elf favored class options 39 elf racial traits 38–39 entropy patron (witch) 72 environments 152–163 domains of evil 159–161 hazards 154–159 locations 152–154 nightmare dreamscapes 162–163 traps 161–162 exciter (spiritualist) 68–69 experimenter (vigilante) 70 familial lich (variant template) 251 family hunter (slayer) 66–67 favored class options 38–41 fear 10–11 adding 11 greater 10 immunity 11 lesser 10 fearsome defender (barbarian) 47 feats 78–95 combat feats 78 item creation feats 78 metamagic feats 78 monster feats 78 story feats 78 style feats 79 fleshwarped creature 250 (simple template) fleshwarping 164–171 fleshcrafting 165–166 mutations 170–171 sample fleshcrafts 167–169 true 164–165 frightened 10 gaslighter (mesmerist) 60–61 ghost story 194–195 ghoul corruption 20–21 ghoulish creature 248 (simple template) gingerbread witch (witch) 72–73 gnome favored class options 39 gnome racial traits 39 gothic horror 195–196 gravedigger (investigator) 54–55 guillotine 208–209 half-elf favored class options 40 half-elf racial traits 39–40 half-orc favored class options 40 half-orc racial traits 40 halfling favored class options 41 halfling racial traits 40–41 hallowed necromancer 74–75 (wizard) hanging 209 hangman (vigilante) 70–71 hate-monger (mesmerist) 61 haunt collector (occultist) 62–63 haunts 172–181 elements 172 new 174–181 variants 172–174 hazards 154–159 hellbound corruption 22–23 hellbound creature 248–249 (simple template) heretic legendary spirit 59 (medium) hexenhammer (inquisitor) 53 hive corruption 24–25 hive creature (simple template) 249 hive larva swarm 236 hive queen 236–237 hive subtype 233 hive warrior 237 horrified 10 horror adventures, 198–200 creating horror games and consent 190–191 horror monsters 232–233 in other sources horror storytelling 200–204 horror subgenres 191–198 body horror 192 cosmic horror 192–193 dark fantasy 194 ghost story 194–195 gothic horror 195–196 psychological horror 196 slasher horror 197–198 horror versus heroism 190 human favored class options 41 human racial traits 41 implacable stalker 238–239 (template) inquisitor archetypes 52–53 inquisitor spell list 101 investigator archetypes 54–55 isolation subdomain 49 kineticist archetypes 56–57 kineticist wild talents 57 kyton subtype 233 kyton, apostle (template) 240–241 lich corruption 26–27 lich creature 249 (simple template) lich legendary spirit 58–59 (medium) life channeler (druid) 50–51 living grimoire (inquisitor) 52–53 lycanthropic creature 249–250 (simple template) lycanthropy corruption 28–29 mad scientist (alchemist) 45 madness 182–187 curing 182–183 greater 186–187 lesser 183–186 magic item possession 228–229 magic items 213–227 armor and weapons 213–216 artifacts 226–227 cursed 226 rings 216–217 staves 217 wondrous items 218–225 magus spell list 101 manifestation level 15 martyr (paladin) 64 medium legendary spirits 58–59 medium spell list 102 mesmerist archetypes 60–61 mesmerist spell list 102 moonbound werewolf 251 (variant template) mooncursed (barbarian) 47 necrologist (spiritualist) 69 nightmare dreamscapes 162–163 nightmares patron (witch) 72 occult rituals 132–133 occultist archetypes 62–63 occultist spell list 102–103 paladin archetypes 64–65 paladin spell list 103 panicked 10 playing a horror hero 8–9 possessed corruption 30–31 possessed creature 250 (simple template) profiler (investigator) 55 promethean corruption 32–33 promethean creature 250 (simple template) psychic spell list 103–104 psychokineticist (kineticist) 56–57 psychological horror 196 race rules 38–41 ranger spell list 104 revenge patron (witch) 72 rings, magic 216–217 rules improvisation 206–209 sanity 12–13 edge 12 score 12 threshold 12 scared 10 serial killer (vigilante) 71 shadowbound corruption 34–35 shadowbound creature 250 (simple template) shaken 10 shaman spell list 104–105 simple templates 248–250 slasher horror 197–198 slayer archetypes 66–67 sorcerer spell list 105–106 soul sentinel (paladin) 65 space patron (witch) 72 spells 98–131 contact spells 111 evil spells 110 horror spells in other sources 98 spell lists 98–107 spiritualist archetypes 68–69 spiritualist spell list 106 spooked 10 stars subdomain 49 staves, magic 217 storytelling 200–204 summoner spell list 106–107 talisman crafter (occultist) 63 tatterdemalion (witch) 73 templates, variant 251 terminator legendary spirit 59 (medium) terrified 10 torture implements 212–213 tortured crusader (paladin) 65 traps 161–162 trompe l’oeil (template) 242–243 undead master (wizard) 75 unknown (template) 244–245 vampiric creature 250 (simple template) vampirism corruption 36–37 vigilante archetypes 70–71 void domain 49 warmonger legendary spirit 59 (medium) waxwork creature 246–247 (template) weapons, magic 214–216 witch archetypes 72–73 witch killer (slayer) 67 witch patrons 72 witch spell list 107 wizard archetypes 74–75 wizard spell list 105–106 wondrous items 218–225 HORROR ADVENTURES INDEX 254


originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. Kobold Quarterly, Issue 7 © 2008, Open Design LLC, www.koboldquarterly.com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and Stan! Bat, Mobat from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original material by Gary Gygax. Crypt Thing from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger Musson. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth. Demon, Nabasu from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Demon, Shadow from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Neville White. Hangman Tree from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Mongrelman from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Poltergeist from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis Pulsipher. Rot Grub from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original material by Gary Gygax. Scarecrow from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger Musson. Vegepygmy from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Zombie, Juju from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. 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Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc.; Curse of the Crimson Throne and Pathfinder Roleplaying Game are a trademarks of Paizo Inc. © 2016, Paizo Inc. paizo.com CURSE OF THE CRIMSON THRONE Return to a classic Pathfinder Adventure Path with Curse of the Crimson Throne, one of Paizo’s most popular campaigns! The city of Korvosa is in chaos, and its new queen may well be the source—can a ragtag group of heroes stand before the might of one of Golarion’s most notorious villains? This immense revised and updated hardcover has everything you need to run an entire, full-length campaign covering months and months of play! SEPTEMBER 2016 Long Live the Queen!


Printed in China PZO1135 paizo.com/pathfinder D∂n’t l∂∂k under the bed! T here are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics—terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you’ll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics—for they’ll need every edge possible to survive! Pathfinder RPG Horror Adventures includes: ► Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul! ► Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more! ► A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond. ► Tips and tools for running a genuinely scary game, along with an indepth look at using horror’s many subgenres in a Pathfinder campaign. ► Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps. ► New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped! ► AND MUCH, MUCH MORE!


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