ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ WEAPONS AMMO: AMMO: AMMO: AMMO: NOTES MONEY SALARY: : BLACK MARKET ITEMS: OUTFITS ❏ ❏ ❏ ❏ ❏ COMBAT SKILL # OF ATTACKS:_____ INNITIATIVE:+_____ DAMAGE: +_____ STRIKE: +______ PARRY: +_______ DODGE: +_______ ROLL: +______ RESTR. PUNCH:_______ PUNCH:______ POWER PUNCH:_______ KICK:________ LEAP KICK:_______ KNOCK OUT:_______________________ CRITICAL:______________________ 20 DEATH:___________________________ FLIP:____________________(+ ) % LEAP:_________ FT.____________FT.__ LIFT:_______LBS. CARRY:_______LBS. THROW(MAX):_______LBS. ________FT. RUN:_____MPH (MAX)_______MELEES ________FT/MELEE ________FT/ATTACK SWIM:_____MPH (MAX)_______MELEES ________FT/MELEE ________FT/ATTACK SAVING THROWS SAVE VS. SPELL MAGIC: SAVE VS. RITUAL MAGIC: SAVE VS. PSIONICS: SAVE VS. TOXINS/POISONS: / SAVE VS. HARMFUL DRUGS: SAVE VS. INSANITY: SAVE VS. POSSESSION: + SAVE VS. HORROR FACTOR: + SAVE VS. COMA/DEATH: + % SAVE VS. PAIN: DAMAGE RECORD .D.C.-______:_______________________ _____________________________________ .D.C.-______:_______________________ _____________________________________ _______-______:_______________________ HIT POINTS:____________________________ I.S.P.:________________________________ CHI:__________________________________ P.P.E.:________________________________ RIFTS® CHARACTER SHEET NAME:_____________________ RACE:_________________ TRUE NAME:_______________________________________ OCCUPATION:______________________________________ ALIGNMENT:______________ O.C.C.:__________________ HIT POINTS:__________ .D.C.(PHYSICAL):____________ EXPERIENCE LEVEL:_________ POINTS:_________________ I.Q.: AGE:_____ LIFE SPAN:_____ P.P.E.:_______ M.E.: SEX:___________________ CHI:________ M.A.: HEIGHT:____ WEIGHT:_____ I.S.P.:_______ P.S.: FAMILY ORIGIN:______________________ P.P.: ENVIRONMENT:_______________________ P.E.: SENTIMENTS TOWARD_______:____________ P.B.: SENTIMENTS TOWARD_______:____________ SPD: NATIVE LANGUAGE(S):__________________ INSANITY (IF ANY):__________________________________ INVOKE TRUST/INTIMIDATE:____% CHARM/IMPRESS____% → → SPECIAL ABILITIES/SKILLS SKILLS +%/LVL % SECONDARY SKILLS +%/LVL % RANGE PAYLOAD WEAPON PROFICIENCIES PARRY/ RANGE DAMAGE/ RATE STR/THR AIM/BURST / / / / / / / / / / / / / / DAMAGE EQUIPMENT SPECIAL ABILITIES/SKILLS Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only.
WEAPONS AMMO: AMMO: AMMO: AMMO: AMMO: ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ OUTFITS ❏ ❏ ❏ ❏ ❏ ROBOT COMBAT/VEHICLE LOG TYPE:_____________ # OF ATTACKS:___ STRIKE: +_________ PARRY:+_________ DODGE: +__________ ROLL:+_________ INNITIATIVE:+________ TEAR:_________ RESTR. PUNCH:_______ PUNCH:_______ POWER PUNCH:_______ STOMP:_______ KICK:________ LEAP KICK:__________ BODY FLIP/THROW:__________________ BODY BLOCK/TACKLE:_______________ __________:_______________________ SPEED FLYING(SPACE/ATM.):________/_______ FTL(___________):________________ __________:______________________ RUNNING:_________________________ RANGE:___________________________ STATISTICAL DATA HEIGHT:__________ WIDTH:__________ LENGTH:_________ WEIGHT:_________ CARGO:___________________________ POWER SYSTEM:____________________ VALUE-NEW:_________USED:_________ WEAPON SYSTEMS TYPE DAMAGE AMMO ____________:__D_____:(__)________ _________________________________ ____________:__D_____:(__)________ _________________________________ ____________:__D_____:(__)________ _________________________________ ____________:__D_____:(__)________ _________________________________ ____________:__D_____:(__)________ _________________________________ ____________:__D_____:(__)________ _________________________________ .D.C. A.R.:___ MAIN BODY:( )____________________ _________________________________ HEAD:( )_________________________ LEFT LEG:( )_____________________ RIGHT LEG:( )____________________ LEFT ARM:( )_____________________ RIGHT ARM:( )____________________ SENSOR TURRET:( )_________________ PILOT'S COMP.:( )_________________ _________________________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ __________:( )___________________ PSIONICS/MAGIC PSIONIC/SPELL RANGE DURATION SAVING THROW DAMAGE EFFECT I.S.P./P.P.E. STR/THR PARRY RATE AIM/BURST RANGE PAYLOAD DAMAGE / / / / / / / / / / CHARACTER HISTORY CONTACTS NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only. HEALING BIO-REGENERATE (SELF) DEADEN PAIN DETECT PSIONICS EXORCISM HEALING TOUCH INCREASED HEALING INDUCE SLEEP PSYCHIC DIAGNOSIS PSYCHIC PURIFICATION PSYCHIC SURGERY RESIST FATIGUE SENSITIVE ASTRAL PROJECTION CLAIRVOYANCE EMPATHY MIND BLOCK OBJECT READ PRESENCE SENSE SEE AURA SEE THE INVISIBLE SENSE EVIL SENSE MAGIC SIXTH SENSE SPEED READING TELEPATHY TOTAL RECALL ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ I.S.P.:________ I.S.P. AT/ON OR WITHIN ONE MILE OFA LEY LINE: ______ I.S.P. AT OR NEAR A LEYLINE NEXUS: ______ I.S.P. SPENT:_________ ___________________ 6 4 6 10 6 10 4 4 8 14 4 8 4 4 4 6 4 6 4 2 3 2 2 4 2 I.S.P. PHYSICAL ALTER AURA DEATH TRANCE ECTOPLASM IMPERVIOUS TO COLD IMPERVIOUS TO FIRE IMPERVIOUS TO POISON LEVITATION MIND BLOCK NIGHTVISION RESIST FATIGUE RESIST HUNGER RESIST THIRST SUMMON INNER STRENGTH TELEKINESIS SUPER BIO-MANIPULATION BIO-REGEN. (SUPER) ELECTROKINESIS EMPATHIC TRANSMISSION GROUP MIND BLOCK HYDROKINESIS HYPNOTIC TRANSMISSION MENT. POSSESS OTHERS MND BLCK AUTO DEF. MIND BOLT MIND BOND MIND WIPE P.P.E. SHIELD PSI-SHIELD PSI-SWORD PYROKINESIS TELEKINESIS (SUPER) TELEKINETIC FORCE FIELD TELEMECHANICS ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 2 1 (VARIES) 2 4 4 (VARIES) 4 4 4 2 6 4 (VARIES) 10 20 (VARIES) 6 22 (VARIES) 6 30 SPEC. (VARIES) 10 (SPECIAL) 10 30 30 (VARIES) 10+ 30 10 PSIONICS I.S.P. ❑ BURSTER ABILITIES IMPERVIOUS TO FIRE MEGA DAMAGE: 1/10TH ELECTRICAL: 1/2 EXTINGUISH FIRE _________FT PERMANENT UNTIL RESTARTED FLAME BURST _________ MIN. DAMAGE: 6D6 / 1D4 / 2D4 FIRE BOLT ________FT +4 TO STRIKE •S.D.C. DAMAGE: 2D6, 4D6, OR 6D6 •MEGA DAMAGE PLASMA BOLT: 2D6 FIRE ERUPTION _________FT STRIKE SPECIFIC AREA: ______% •S.D.C. DAMAGE:1D4, 4D6, 1D4X10, 2D4X10 •MEGA DAMAGE: 2D6/4D6/6D6 SENSE FIRE: __________FT AREA 1 MELEE CONCENTRATION SUPER FUEL FLAME: _________FT AREA ________FT AWAY 4 4 2 4 10 20 2 8 I.S.P. ❑ PS I-STALKER ABILITIES SENSE PSYCHIC & MAGIC ENERGY (I.S.P. & P.P.E.) •STALK/TRACK SPECIFIC PSYCHIC SCENT _________/________% (-10% NEAR OTHER P.P.E. SOURCE)(1/2 NEAR LEY LINE) -RANGE:_________/________FT. ROLL EVERY 1000FT. •RECOGNIZE FAMILIAR PSYCHIC SCENT _________/________% SENSE SUPERNATURAL BEINGS IDENTIFY TYPE OF CREATURE _______% •STALK/TRACK BY PSYCHIC SCENT _________/________% (-10% NEAR OTHER P.P.E. SOURCE)(1/2 NEAR LEY LINE) -RANGE:_________/________FT. ROLL EVERY 1000FT. •RECOGNIZE FAMILIAR PSYCHIC SCENT _________/________% PSIONIC EMPATHY WITH ANIMALS +15%/INTERACT DOMESTIC ANIMALS NOURSIHMENT NEED P.P.E.- 50 MINIMUM PREFERABLY 80-100 WEEKLY FOOD REQUIREMENTS: 1LB OF MEAT & 8 OUNCES OF WATER PER WEEK PSI-STALKER WEEKLY NOURISHMENT RECORD ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑ MUTANT DO G POWERS SENSE PSYCHIC & MAGIC ENERGY SAME AS PSI-STALKER SENSE SUPERNATURAL BEINGS SAME AS PSI-STALKER SUPERIOR SENSE OF SMELL IDENTIFY SCENT ________FT _________% •RECOGNIZE & IDENTIFY COMMON SCENT _________FT _________% TRACK BY SMELL ALONE HALF NORMAL PENALTIES WHEN BLINDED •STALK/TRACK SPECIFIC SCENT _________/________% (-10% NEAR OTHER P.P.E. SOURCE)(1/2 NEAR LEY LINE) -RANGE:_________/________FT. ROLL EVERY 1000FT. -A FAILED ROLL MEANS THE TRAIL IS LOST -TWO OUT OF THREE SUCESSFUL ROLLS REFINDS THE TRAIL
Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: Character: Perform skill: Clever/futile idea: Clever/useful idea/action: Quick thinking idea/action: Critical plan/action -saves character/comrades: Critical plan/action -saves group/many people: Endangering own life -help others: Self-sacrifice/potential -life/death situation: Avoiding unnecessary violence: Deductive reasoning/insight: Good judgement: Playing in character: Daring: Killing/subduing minor menace: Killing/subduing major menace: Killing/subduing great menace: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: 25 pts.: 25 pts.: 100 pts.: 100 pts.: 200 pts.: 400-1000 pts.: 100-300 pts.: 500-700 pts.: 100 pts.: 100-200 pts.: 50 pts.: 50 pts.: 50-100 pts.: 25-50 pts.: 75-100 pts.: 150-300 pts.: Perform skill Clever/futile idea Clever/useful idea/action Quick thinking idea/action Critical plan/action -saves character/comrades Critical plan/action -saves group/many people Endangering own life -help others Self-sacrifice/potential -life/death situation Avoiding unnecessary violence Deductive reasoning/insight Good judgement Playing in character Daring Killing/subduing minor menace Killing/subduing major menace Killing/subduing great menace Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Total Experience Points: Needed for Next Level: ( ) Rifts® Game Master Experience Log Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only. NOTES:
Weapons: range payload damage # 1 _________________ _____ _____ ______ # 2 _________________ _____ _____ ______ # 3 _________________ _____ _____ ______ # 4 _________________ _____ _____ ______ # 5 _________________ _____ _____ ______ # 6 _________________ _____ _____ ______ # 7 _________________ _____ _____ ______ # 8 _________________ _____ _____ ______ Skills:__________________________________ ________________________________________ _________________________________________ ________________________________________ _________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ Equipment:_____________________________ ________________________________________ _________________________________________ ________________________________________ _________________________________________ ________________________________________ _________________________________________ ________________________________________________________________________________ _________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only.
I. Special Budget 1. None 2. Nickles and Dimes 3. Small Potatoes 4. Large Loans 5. Big Bucks 6. Mega Bucks J. General Alignment 1. Miscreant/Diabolic 2. Miscreant/Aberrant 3. Anarchist 4. Anarchist/Unpricipled 5. Unprincipled/Scrupulous 6. Scrupulous/Principled K. Criminal Activity 1. Con Man (1) 2. Prostitutes (3) 3. Cyberdoc (1) 4. Robbers (2D4 +2) 5. Smugglers (1D6 +2) 6. Expert Assassin (1) 7. Psychic Enforcer (1) 8. Special Forces (2) 9. Safecracker/Locksmith (1) 10. Forger (1) L. Reputation/Credentials 1. Hunted 2. Scoundrels 3. Unknown 4. Known 5. Excellent Reputation 6. Famous M. Salary 1. None 2. Freelance 3. Pittance Salary 4. Good Salary 5. Excellent Salary 6. Outrageous Salary Rifts® Mercenary Companies Step One: Size & Orientation Independant Operative Secret Criminal: Small Time Bandits Criminal: Organized Crime Government _________________ Front +10pts +10pts-equipment +10pts-outfits +10pts +10pts-criminal activities +10pts +20pts-intelligence resources +20pts-criminal activities +10pts +20pts-outfits +20pts-equipment +20pts +20pts-outfits +20pts-equipment +20pts-weapons +10pts-budget +10pts ❏ ❏ ❏ ❏ ❏ ❏ Total Points: Step Three: Features A. Outfits 1. None 2. Utility 3. Open Wardrobe 4. Specialty Clothing 5. Gimmick Clothing 6. Unlimited Clothing B. Equipment 1. None 2. Cheap Gear 3. Electronic Supplies 4. Medical Equipment 5. Medical Clinic 6. Magic Technologies 7. High-Tech Augmentation 8. Unlimited Equipment C. Vehicles 1. None 2. Basic Transportation 3. Fleet Vehicles 4. Combat Cars 5. Specialty Vehicles 6. Unlimited Vehicles D. Weapons, Power Armor & Bots 1. None 2. Basic Equipment 3. Basic Weaponry 4. Advanced Weaponry 5. Extensive Weaponry 6. Maximum Firepower E. Communications 1. None 2. Basic Service 3. Secured Service 4. Full Range System 5. Deluxe Com. Network 6. Superior Communications F. Internal Security 1. None 2. Lax 3. Tight 4. Iron-Clad 5. Paranoid 6. Impregnable G. Permanent Bases 1. None 2. Partial Headquarters 3. Headquarters 4. Fortified Headquarters 5. Company Town 6. Company City H. Intelligence Resources 1. None 2. Scout Detatchment 3. Special Military Operatives 4. Psionic and Magic Operatives 5. D-Bee Specialists 6. Infiltration Network 0pts 5pts 10pts 20pts 30pts 50pts 0pts 2pts 5pts 10pts 20pts 40pts 40pts 50pts 0pts 3pts 10pts 20pts 30pts 50pts 0pts 5pts 10pts 20pts 40pts 60pts 0pts 2pts 10pts 15pts 25pts 40pts 0pts 2pts 10pts 20pts 40pts 60pts 0pts 2pts 10pts 20pts 40pts 60pts 0pts 5pts 10pts 20pts 20pts 50pts 0pts 5pts 15pts 25pts 45pts 60pts 0pts 0pts 2pts 4pts 7pts 10pts 5pts 5pts 10pts 10pts 15pts 15pts 15pts 20pts 25pts 30pts 0pts 1pts 5pts 10pts 25pts 50pts 0pts 2pts 5pts 10pts 20pts 40pts Name:__________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ Weapons: range payload damage # 1 _________________ _____ _____ ______ # 2 _________________ _____ _____ ______ # 3 _________________ _____ _____ ______ # 4 _________________ _____ _____ ______ # 5 _________________ _____ _____ ______ # 6 _________________ _____ _____ ______ # 7 _________________ _____ _____ ______ # 8 _________________ _____ _____ ______ # 9 _________________ _____ _____ ______ #10_________________ _____ _____ ______ #11_________________ _____ _____ ______ Step Two: Sponsorship 60pts +10-vehicles +10-weapons 95pts +10-equipment +10-vehicles 145pts +10-vehicle +10 outfits +10-weapons 200pts +10-vehicles +10-budget 300pts +20-budget or weapons +20-outfits 500pts +20-vehicles +20-budget Small Time Company or Squad Minor Company Free Company Large Company Mercenary Army Large Mercenary Army ❏ ❏ ❏ ❏ ❏ ❏ Point Modifications: + Total Points Used: Operational Territory:_____________________ History:_________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ________________________________________ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only.
A. Outfits 1. None 2. Utility 3. Open Wardrobe 4. Specialty Clothing 5. Gimmick Clothing 6. Unlimited Clothing B. Equipment 1. None 2. Cheap Gear 3. Electronic Supplies 4. Medical Equipment 5. Medical Clinic 6. Unlimited Equipment C. Vehicles 1. None 2. Basic Transportation 3. Company Fleet 4. Deluxe Fleet 5. Specialty Vehicles 6. Unlimited Vehicles D. Communications 1. None 2. Basic Service 3. Secured Service 4. Full Range System 5. Deluxe Com. Network 6. Theater/Superior Com.* E. Internal Security 1. None 2. Lax 3. Tight 4. Iron-Clad 5. Paranoid 6. Impregnable F. Defenses/Military Power 1. None 2. Basic Defenses 3. Weapons & Armor 4. Militia 5. Private Army 6. Strike Force G. Types of Acts 1. Average Clowns (6) 2. Expert Clowns (6) 3. Jugglers (4) 4. Expert Jugglers (4) 5. Expert tumblers (4) 6. Average Minstrels (4) 7. Expert Minstrels (4) 8. Expert Side-show Barker 9. Fortuneteller (non-psychic) 10. Psychic/Mystic Fortuneteller 11. Expert Stage Magician 12. Pickpocket & Shill 13. Expert Acrobats (8) 14. Expert Animal Tamer 12 trained dogs 24 snakes 4 bears 6 horses 6 elephants Rifts® Travelling Show Step One: Type Side Show Freak Show Travelling Medicine Show Travelling Troubadours Carnival Circus Step Two: Sponsorship Independant Secret Criminal: Small Time Criminal: Organized Crime Government _________________ Front +20pts-acts +20pts +10pts-acts +10-defense +30pts +30pts-criminal activity +10pts +10pts-security +10-defense +50-criminal activity +10pts-security +50pts +10pts-security +20-defense +10-equipment +40pts 110pts +10-vehicles +30-acts 150pts +20-acts +10-equipment 140pts +10-security +20 criminal activity 160pts +10-equipment +20-outfits 240pts +50-acts +10-reputation 300pts +90-acts +20-reputation ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ Total Points: Step Three: Features Four African lions Two tigers Two leopards Small dinosaur Large herbivour dinosaur Common monster Exotic monster- tame Exotic monster- wild 15. Real Magic Act 16. Healer 17. Showgirls (8) 18. Live Freaks (2R-6F) 19. Side Show Attractions(12) 20. Pre-Rifts Movies Black & White Lousy Film Good drama, gangster, advent. Great drama, gangster, advent. Fair Sci-Fi Great Sci-Fi 21. Rides Pony ride (6) Horse ride (6) Elephant ride (4) Other Animals (4) Exotic Animals (2) Carnival rides 22. Games of Chance 23. Gladiatorial Arena H. General Alignment 1. Miscreant/Diabolic 2. Miscreant/Aberrant 3. Anarchist 4. Anarchist/Unpricipled 5. Unprincipled/Scrupulous 6. Scrupulous/Principled I. Criminal Activity 1. Medicine Man 2. Prostitutes (3) 3. Expert Forger 4. Expert Worms (3) 5. Cyberdoc 6. Pickpocket Team (2) 7. Robbers (2D4 +2) 8. Smugglers (1D6 +2) 9. Expert Assassin 10. Psychic Enforcer 11. Special Forces (2) J. Reputation 1. Hunted 2. Scoundrels 3. Unknown 4. Known 5. Excellent Reputation 6. Famous K. Salary 1. None 2. Freelance 3. Pittance Salary 4. Good Salary 5. Excellent Salary 6. Outrageous Salary 0pts 5pts 10pts 20pts 30pts 50pts 0pts 2pts 5pts 10pts 20pts 50pts 0pts 3pts 10pts 20pts 30pts 50pts 0pts 2pts 5pts 15pts 25pts 50pts 0pts 2pts 10pts 20pts 40pts 60pts 0pts 5pts 10pts 20pts 40pts 60pts 1pt 2pts 1pt 5pts 5pts 2pts 5pts 5pts 2pts 6pts 6pts 6pts 15pts 15pts 1pt 1pt 3pts 4pts 5pts 5pts 5pts 5pts 5pts 10pts 5pts 20pts 30pts 12pts 12pts 10pts 12pts 10pts 15pts* 3pts 5pts 10pts 15pts 15pts 30pts 1pt 2pts 4pts 5pts 10pts 3pts 1pt 15pts 0pts 0pts 2pts 4pts 6pts 8pts 5pts 5pts 10pts 10pts 10pts 8pts 10pts 15pts 15pts 15pts 20pts 0pts 1pt 5pts 10pts 25pts 50pts 0pts 2pts 5pts 10pts 20pts 40pts ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ ________________ Level.:__ H.P.:___ .D.C.:_____ _______________ A.R.:__ .D.C.:_____ A.P.M.:___ H to H: __________________ Strike:+___ Parry:+___ Dodge:+___ Roll:+___ Damage:+___ Innitiative: Weapons:___ ___ ___ ___ ___ ___ ___ ___ ___ ___ Fled: K O: Dead: Surrendered: .D.C.-Natural: .D.C.-Armor: ______-______: H.P.: Notes/Skills:_________________________________ _____________________________________________ _____________________________________________ _____________________________________________ Weapons: range payload damage # 1 _________________ _____ _____ ______ # 2 _________________ _____ _____ ______ # 3 _________________ _____ _____ ______ # 4 _________________ _____ _____ ______ # 5 _________________ _____ _____ ______ # 6 _________________ _____ _____ ______ # 7 _________________ _____ _____ ______ # 8 _________________ _____ _____ ______ # 9 _________________ _____ _____ ______ #10_________________ _____ _____ ______ #11_________________ _____ _____ ______ Name:__________________________ Operational Territory:_________________ History:_____________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ Point Modifications: + Total Points Used: ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ ❏ ❏ ❏ ❏ ❏ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ x__ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ ❏ Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only.
MUTATIONS HANDS: NONE PARTIAL FULL EXTRA BIPED: NONE PARTIAL FULL SPEECH: NONE PARTIAL FULL LOOKS: NONE PARTIAL FULL BUILD: SIZE LEVEL: BIO-E: BIO-E SPENT: NATURAL WEAPONS: POWERS: PSIONICS: ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ WEAPONS AMMO: AMMO: AMMO: AMMO: NOTES MONEY SALARY: : BLACK MARKET ITEMS: OUTFITS ❏ ❏ ❏ ❏ ❏ COMBAT SKILL # OF ATTACKS:_____ INNITIATIVE:+_____ DAMAGE: +_____ STRIKE: +______ PARRY: +_______ DODGE: +_______ ROLL: +______ RESTR. PUNCH:_______ PUNCH:______ POWER PUNCH:_______ KICK:________ LEAP KICK:_______ KNOCK OUT:_______________________ CRITICAL:______________________ 20 DEATH:___________________________ FLIP:____________________(+ ) % LEAP:_________ FT.____________FT.__ LIFT:_______LBS. CARRY:_______LBS. THROW(MAX):_______LBS. ________FT. RUN:_____MPH (MAX)_______MELEES ________FT/MELEE ________FT/ATTACK SWIM:_____MPH (MAX)_______MELEES ________FT/MELEE ________FT/ATTACK SAVING THROWS SAVE VS. SPELL MAGIC: SAVE VS. RITUAL MAGIC: SAVE VS. PSIONICS: SAVE VS. TOXINS/POISONS: / SAVE VS. HARMFUL DRUGS: SAVE VS. INSANITY: SAVE VS. POSSESSION: + SAVE VS. HORROR FACTOR: + SAVE VS. COMA/DEATH: + % SAVE VS. PAIN: DAMAGE RECORD .D.C.-______:_______________________ _____________________________________ .D.C.-______:_______________________ _____________________________________ _______-______:_______________________ HIT POINTS:____________________________ I.S.P.:________________________________ CHI:__________________________________ P.P.E.:________________________________ RIFTS® MUTANT ANIMAL CHARACTER SHEET NAME:_____________________ RACE:_________________ TRUE NAME:_______________________________________ OCCUPATION:______________________________________ ALIGNMENT:______________ O.C.C.:__________________ HIT POINTS:__________ .D.C.(PHYSICAL):____________ EXPERIENCE LEVEL:_________ POINTS:_________________ I.Q.: AGE:_____ LIFE SPAN:_____ P.P.E.:_______ M.E.: SEX:___________________ CHI:________ M.A.: HEIGHT:____ WEIGHT:_____ I.S.P.:_______ P.S.: FAMILY ORIGIN:______________________ P.P.: ENVIRONMENT:_______________________ P.E.: SENTIMENTS TOWARD_______:____________ P.B.: SENTIMENTS TOWARD_______:____________ SPD: NATIVE LANGUAGE(S):__________________ INSANITY (IF ANY):__________________________________ INVOKE TRUST/INTIMIDATE:____% CHARM/IMPRESS____% → → SKILLS +%/LVL % SECONDARY SKILLS +%/LVL % RANGE PAYLOAD WEAPON PROFICIENCIES PARRY/ RANGE DAMAGE/ RATE STR/THR AIM/BURST / / / / / / / / / / / / / / DAMAGE EQUIPMENT SPECIAL ABILITIES/SKILLS Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only. ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑
________________________________________________________ CHARACTER HISTORY CONTACTS NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: WEAPONS AMMO: AMMO: ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ ARMOR:___________________ A.R.:____ .D.C.:______/______ WEIGHT:______ COST:__________ PROWL PENALTY: -____% _______________________________ _______________________________ _______________________________ OUTFITS ❏ ❏ ❏ ❏ ❏ PSIONICS/MAGIC PSIONIC/SPELL RANGE DURATION SAVING THROW DAMAGE EFFECT I.S.P./P.P.E. STR/THR PARRY RATE AIM/BURST RANGE PAYLOAD DAMAGE / / / / / / / / Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. This sheet can be reproduced for personal use only. MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ LEVEL ONE BLINDING FLASH CLOUD OF SMOKE DEATH TRANCE GLOBE OF DAYLIGHT SEE AURA SEE THE INVISIBLE SENSE EVIL SENSE MAGIC SENSE P.P.E. THUNDERCLAP LEVEL TWO BEFUDDLE CHAMELEON CLIMB CONCEALMENT DETECT CONCEALMENT FEAR HEAVY BREATHING LEVITATION MYSTIC ALARM TURN DEAD LEVEL THREE ARMOR OF ITHAN BREATH WITHOUT AIR ENERGY BOLT FINGERS OF THE WIND FLOAT IN AIR FUEL FLAME IGNITE FIRE IMPERVIOUS TO FIRE INVISIBILITY: SIMPLE NEGATE POISONS/TOXINS PARALYSIS: LESSER RESIST FIRE TELEKINESIS LEVEL FOUR ASTRAL PROJECTION CARPET OF ADHESION BLIND CHARISMATIC AURA CURE MINOR DISORDER ENERGY FIELD FOOL'S GOLD FIRE BOLT LEY LINE TRANSMISSION MAGIC NET MULTIPLE BEINGS REPEL ANIMALS SEAL SHADOW MELD SWIM AS A FISH TRANCE LEVEL FIVE CALLING CIRCLE OF FLAME DOMINATION ENERGY DISRUPTION ESCAPE EYES OF THOTH FLY HEAL WOUNDS HORRIFIC ILLUSION SLEEP SUPERHUMAN STRENGTH SUPERHUMAN SPEED SWIM AS A FISH: SUP . LEVEL SIX APPARITION CALL LIGHTING COMPULSION CURE ILLNESS FIRE BALL IMPERVIOUS TO ENERGY MAGIC PIGEON MASK OF DECEIT MEMORY BANK REDUCE SELF TELEPORT: LESSER TIME SLIP TONGUES WORDS OF TRUTH ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ P.P.E. AT/ON OR WITHIN ONE MILE OF A LEY LINE: ______ P.P.E. AT OR NEAR A LEY LINE NEXUS: ______ P.P.E. SPENT:_______________________________ __________________________________________ SPELLS 1 2 1 2 6 4 2 4 3 4 3 6 3 6 6 5 3 5 5 6 10 5 5 5 5 5 6 5 6 5 5 6 6 10 10 6 10 10 10 10 7 30 7 7 7 7 10 6 10 8 10 10 12 8 8 15 10 10 10 10 10 12 20 15 20 15 10 20 20 15 12 20 15 20 12 15 P.P.E. LEVEL SEVEN AGONY ANIMATE/CONTROL DEAD CONSTRAIN BEING DISPEL MAGIC BARRIER FLY AS THE EAGLE GLOBE OF SILENCE INVISIBILITY: SUPERIOR INVULNERABILITY LIFE DRAIN METAMORPHOSIS: ANIMAL PURIFY FOOD & WATER WIND RUSH LEVEL EIGHT COMMUNE WITH SPIRITS EYES OF THE WOLF EXORCISM HALLUCINATION LOCATE LUCK CURSE METAMORPH.: HUMAN MINOR CURSE NEGATE MAGIC ORACLE SICKNESS SPOIL FOOD & WATER STONE TO FLESH WISPS OF CONFUSION LEVEL NINE CURSE: PHOBIA FAMILIAR LINK METAMORPHOSIS: INSECT MUTE PROT. CIRCLE: SIMPLE SUMMON/CONT. CANINES SPEED OF THE SNAIL TRANSFERAL WATER TO WINE LEVEL TEN BANISHMENT CNTRL/ENSLAVE ENTITY METAMORPH.: SUPERIOR MYSTIC PORTAL SUMMON SHADOW BEAST SUMM./CONT. RODENTS WARDS LEVEL ELEVEN ANTI MAGIC CLOUD CREATE MUMMY CREATE MAGIC SCROLL REMOVE CURSE SUMM./CONT. ANIMALS SUMMON FOG LEVEL TWELVE AMULET CALM STORM CREATE ZOMBIE METAMORPHOSIS: MIST SUMMON ENTITY SUMMON RAIN TIME HOLE LEVEL THIRTEEN CREATE GOLEM PROT. CIRCLE: SUPERIOR SUMMON STORM SUMMON LESSER BEING SANCTUM TALISMAN LEVEL FOURTEEN CLOSE RIFT ID BARRIER IMPEN. WALL OF FORCE RESTORATION LEVEL FIFTEEN DIMENSIONAL PORTAL TELEPORT: SUPERIOR TRANSFORMATION ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ ❑ 20 20 20 20 25 20 20 25 25 25 20 20 25 25 30 30 30 40 40 35 30 30 50 30 30 40 40 55 60 50 45 50 50 50 40 65 80 100 60 140 70 90 140 160 100 140 125 140 290 200 250 250 250 200 210 700/1000 300 300 425 390 500 2 + 200 600 600 750 1000 600 2000 P.P.E.:________ P.P.E. MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ MAGIC: ❑ WEAPON ❑ OBJECT NAME:__________________________ TYPE:___________________________ ABILITIES:_______________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ P.P.E.:(_____)____________________ _____:(_____)____________________ ANIMAL COMPANION NAME:__________________________ TYPE:___________________________ H.P.____ .D.C.:_______ A.R.:____ A.P.M.:___ STRIKE:+___ PARRY:+___ DODGE:+___ DAMAGE:+___ ROLL:+___ CLAWS:___D_____ MOUTH:___D_____ ______:___D_____ ______:___D_____ NATURAL ABILITIES _______________________________ _______________________________ _______________________________ _______________________________ DAMAGE RECORD HIT POINTS:______________________ .D.C.:_________________________ _______________________________
ROBOT COMBAT/VEHICLE LOG TYPE: # OF ATTACKS: STRIKE: + PARRY:+ DODGE: + ROLL:+ INITIATIVE:* TEAR: KICK: LEAF KICK: BODY FXIP/THROW: BODY BLOCK/TACKLE: ; SPEED FLYING(SPACE/ATM.): / FTL( ): RANGE: STATISTICAL DATA HEIGHT: WIDTH: LENGTH: WEIGHT: CARGO: POWER SYSTEM: VALUE-NEW: USED: WEAPON SYSTEMS TYPE DAMAGE AMMO : D :( ) : D :( ) : D :( ) : D :( ) : D :( ) : D :( ) U.D.C. A.R.:| _ | MAINBODY:( ) HEAD:( ) LEFT LEG:( ) RIGHT LEG:( ) LEFTARM:( ) RIGHT ARM:( ) SENSOR TURRET:( ) PILOT'S COMP.:( ) :t ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) :( ) ARMOR: OUTFITS A.R.: U.D.C.: / a WEIGHT: COST: —————————————————— PROWL PENALTY: - % Q ————————————————— a ARMOR: A.R.: QD.C.: / Q WEIGHT: COST: PROWL PENALTY: - % —————————————————— ————————————— a CHARACTER HISTORY CONTACTS MAME: OCCUPATION: NOTES: VAME: OCCUPATION: NOTES: *JAME: OCCUPATION: NOTES: ^AME: OCCUPATION: NOTES: ^AME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: NAME: OCCUPATION: NOTES: «»„ . _ .,„ RANGE PAYLOAD DAMAGE SnfTm PA««V RATE WEAPONS AmmwBi / AMMO: / AMMO: / AMMO: / AMMO: / AMMO: / / / / / PSTONICS LS.P. HEALING JDUDWP.UV 4 O DETECT PSBNICS 6 Q EXORCISM 10 QHEAUNG TOUCH 6 Q INCREASED &AUNG 10 OlnaSuEp 4 QPsvcnc DIAGNOSIS 4 Q PSYCHIC PUKIFICATON 8 Q PSYCHIC SUKGERY 14 O RESIST FATKJUE 4 SENSITIVE Q ASTRAL PROJECTION 8 O CLAIRVOYANCE 4 O EMPATHY 4 OMDroBuxK 4 OOBJECTREAD 6 O PRESENCE SENSE 4 Q SEE AURA 6 Q SEE THE INVISIBLE 4 J SENSE EVIL 2 O SENSE MAGIC 3 O SIXTH SENSE 2 Q SPEED READCIG 2 O TELEPATHY 4 I C p • LS.P. AT/ON OR WITHIN ONE MILE OFA LEY LINE LS.P. AT OR NEAR A LEYLJNE NEXUS: Q DkmsTE IMPEIVIOIISTO Flu MEGA DAMA EXUNGUISH FBI ____ FT 1 FLAME BURST MW. FIRE BOLT _____ FT •S.D.C. DAMAGE: 2E •MEGA DAMAGE PLASN FBE ERUPTION ____ FT •S.D.C. DAMAGE: 1D4, •MEGA DAMAGE: 2D6/ SENSE FIRE: ____ RARE Sura FUEL FLAME: r Ul IM=!§TA1LII SENSE PSYCHIC & MAGIC •STALK/TRACK SPECIFIC PSYCHJ (-10% NEAR COWER P.P.E LS.P. PHYSICAL QDEATHTHANCE 1 Q ECTOPLASM (VARIES^ Q IMPERVIOUSTO COLD 2 Q IMPERVIOUS TO FIRE Q IMPERVIOUS TO POISON < Q LEVTTATION (VARIES Q MIND BLOCK * Q NlGHTVISION Q RESIST FATIGUE Q RESISTHUNGER 2 Q RESIST THIRST 6 Q SUMMON INNER STRENGTH 4 Q IkEKiNEsis (VARIES) SUPER Q BioMANiPuuvnoN 10 Q BIO-REGEN. (SUPER) 20 Q ELECIKOKINESIS (VARIES Q EMPATHK TRANSMISSION 6 Q GROUP MIND BLOCK 22 Q HVDROKINESIS (VARIES Q HYPNOTIC TRANSMISSION 6 Q MENT. PMSESS OTHERS 30 Q MND&LCK Airro DBF, SPEC. Q MIND BOLT (VARIES Q MIND BOND 10 Q MIND WIPE *HOAL) Q P.P.E. SHIELD 10 Q PSr-SHffiLD 30 a PSI-SWORD 30 Q PYROKINESIS (VARIES] Q TELEKINESIS (SUPER) 10+ Q TELEHNETIC FORCE FIELD 30 IE ABELETIIIES ¥ n GE:l/10rHFiEcntiCAL:l/2 *&* •ERMANENT UNTIL RESTARTED 4 DAMAGE: 6D6/1D4/2D4 4 +4 TO STRIKE >6, 4D6, OR 6D6 2 IA BOLT: 2D6 4 STRIKE SPECIFK: AREA: % 4D6, !D4xlO, 2D4xlO 10 4D6/6D6 20 A 1 MELEE CONCENTRATION 2 AREA FT AWAY 8 "TffTC' ATIKTTTT TTTTFTG'?? LJJtlR j-LUffiillLilliili&s ENERGY (LS.P. & P.P.E.) c SCENT / % •RECOGNIZE FAMIUAR PSYCHIC SCENT / % SENSE SUPERNATURAL BEINGS Iw •STALK/TRACK BY PSYCHIC 5 {-10% NEAR OTHER P.P.E -RANGE: / •RECOGNIZE FAMILIAR PSYCHIC PSIOMC EMPATHY Wrra ANIMAL NoUlSnWEfT to P.P.E.- 50 Ml FooDREOuuEMEifrs: ILBOFM MTIFY TYPE OF CREATURE % SOURCE)( 1/2 NEAR LEY LINE) FT. ROLL EVERY 1000FT. SCENT / % +15%ANTERACT DOMESTIC ANIMALS NWUM PREFERABLY 80-100 WEEKLY EAT & 8 OUNCES OF WATER PER WEEK PSI-STALKERWEEKLYNOURISHMENTRECORD GQGGG GGGGGGCOin CO3QG [jmn 00000 OOOOO QQQQQ QDOOQ aOODO GGGGG COJGQQCQCO COQQQ OUGGD Q MUTANT SENSE PSYCHIC & MAGIC SENSE SUPERNATURAL BE SUPERIOR SENSE or SMELL IDENIH •RECOGNIZE & IDEOTIFV COMMON TRACK BY SMELL ALONE HALF •STALK/TRACK SPECIFIC SCEN (-10% NEAR OTHER P.P.E. UDOG IPOWERS ENERGY SAME AS PSI-STALKER INGS SAME AS PSI-STALKER -YSCENT FT % NORMAL PENALTIES WHEN BLINDED rr / % SOURCE)(l/2 NEAR LEY LINE) -A FAILED ROLL MEANS THE TRAIL IS LOST PSIONIC/SPELL RANGE PSIONICS/MAGIC DURATION SAVING THROW DAMAGE EFFECT I.S.P./P.P.E. Copyright 1996 Palladium Books Inc. Rifts® is a registered trademark of Palladium. 60 This sheet can be reproduced for personal use only.
Rifts® North America Rifts® World Rifts® Atlantis South America © Copyright 1996 Palladium Books Inc. & Kevin Siembieda. This sheet can be reproduced for personal use. 61
Rifts® North America J/ ^~i \ I \ ^ } \~f-....j~-—\ \ The Original Coalition States © Copyright 1996 Palladium Books Inc. & Kevin Siembieda. 62 This sheet can be reproduced for personal use.
Coming Attractions Rifts® World Book 11: The Coalition War Campaign™ Emperor Prosek unveils his new Coalition Army and Campaign of Unity through war! This book has it all! More information about the Coalition States, Emperor Prosek, the CS government, alliances, enemies, plans for conquest, the Burbs, and weapons of war. Highlights Include: • Over a dozen new O.C.C.S for the Coalition Army, includ- ' ing the CS Strike Cyborg, Commando, Special Forces, Ranger, Ace, and others. • The ISS, Psi-Net, and NTSET city protectors and police. • Power Armor and Robot Vehicles like the Super SAMAS, Striker SAMAS, Terror Trooper, Spider Scout Walker, Scorpion-Skull Walker, Hellraiser, and more. • New Skelebots, "Dead Boy" armor, tanks, APCs, hover cars, helicopters, Rocket Cycles, and the "Fire Storm" Mobile Fortress! • CS enemies and allies: outlined and briefly described. • CS Military, troop movement, build-ups and invasion plans (who will be the first to fall?). • The Coalition's military structure, ranks, key leaders, laws and punishment, G.M. tips, D-bees, adventure ideas, maps, and more! • Written by Kevin Siembieda. • Art by Breaux, McKenna, Martin and Lawson. • $20.95 —224 pages —Cat. No. 821 • Available now! Rifts® World Book 12: Psyscape™ Psyscape™ has been a source of rumors and legends for centuries, yet few have ever found this mysterious refuge of psychics. After years of hiding, the secret community is finally going into the open. What danger motivates them to act now? Highlights Include: • New psionic powers and new psychic O.C.C.S like the Astral Warrior, Psi-Filer, Mirage Weaver, Gate Maker, Psyche Killer, Eruptors and more. • The history of Psyscape, The Enclave (their rival) and a glimpse into the Astral Kingdom! • Hints about the Federation of Magic. • Menaces include foul sorcerers, Astral Undead, Mallon the Dark and the coming of the Soul Breakers, among others. • World information and adventure ideas. • Written by C.J. Carella with material by Siembieda. • Art by McKenna, Carson, Petersen and Breaux. • $16.95 —160 pages — Cat. No. 822 • Available September/October, 1996. 63 Rifts® World Book 13: Lone Star™ The Lone Star Genetics Complex is the birthplace of the Dog Boys, but it is run by a madman who is beyond the control of even Emperor Prosek. R.C.C.s for scores of different mutant animals (and mutant humans), plus escaped slaves, sinister plots, blind faith and a lust for power. Highlights Include: • A closer look at the famous Dog Boys, how they think, why they serve the CS and other inside information. • New mutants (animal and human) and genetic experiments that are so secret that even the Emperor and CS High Command don't know about them! • The history of the Lone Star Complex — a pre-Rifts relic that has yielded many secrets to the CS. • The Pecos Empire and other dangers. • World information and adventure ideas. • Written by Kevin Siembieda. • Art by Petersen, Lawson, Breaux and others. • $16.95 —160 pages — Cat. No. 825 • Tentatively scheduled for a November/December 1996, release. Rifts® World Book 14: The New West Ley line interference, Rift activity, magic, and ancient Gods have made what was once the Western United States a forbidding yet magical wilderness. For some, like the native American Indians, the New West means a return to tradition and a chance to recreate old nations. For others, the vast wilderness means freedom and adventure, for still others it is a new frontier to tame or plunder. Highlights Include: • O.C.C.S like the Gunslinger, Bounty Hunter, Shaman, Spirit Scout and others — all with twists that will surprise you. • Techno-Wizardry that brings the American Old West to new life with mega-damage punch. • Ancient spirit gods of the American Indians, magic, demons and supernatural monsters. • At last, a closer look at Wilk's and its Wilk's-Remington line of weapons. Plus Colt Firearms Technology and more. • The Iron Horse bullet train is just one of the lifelines between civilization and the new frontier, but many don't want technology, new or old, they have magic. • World information and adventure ideas. • Written by Kevin Siembieda and Christopher R. Kornmann. • Art by Breaux, Petersen and McKenna. • $16.95 — 160 pages — Cat. No. 826 • Tentatively scheduled for a Feb./March, 1997 release.