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Dwarf Elf Human Half-Orc Half-Elf Gnome Halfling
always to have walked alongside mankind, living in human Azlanti The first civilized humans of Golarion were the Azlanti, a proud race with skin ranging from olive to pale white, and dark hair almost approaching black. No pureblooded Azlanti survive into the modern era, but their cultural tradition is so rich that many members of descendant races, notably Taldans and Chelaxians, often claim Azlanti heritage. Curiously, several widespread legends suggest that when the sea claimed Lost Azlant, it took a portion of her people as well. This race of cunning gilled humans makes frequent war against the elves of the Mordant Spire, and is thought to have the ear of the ruling council of Absalom. They are the Gillmen—the Low Azlanti—degenerate remnants of a once-proud empire who have become something slightly less than human in their mysterious life under the sea. They interact openly with proper humans only in the vice city of Escadar on the Isle of Kortos, where they maintain an embassy to the surface world. Of all t longest b their fera world to elves rem as huma watched f friendshi became fr It’s not breed tog represents Elves, wit Chelaxian The distant, bastard descendants of Azlanti refugees spread throughout southern Avistan as if entitled to the land by the gods themselves. Sharp-featured with dark hair, dark eyes, and pale skin, Chelaxians differ from their duskier Taldan cousins due to widespread intermixing with pale-skinned Ulfen raider-merchants in the distant past (from whom they also gained the legendary Chelaxian wrath). Chelaxians are best known for their pride and ambition, possessing a sense of entitlement that has followed them through history. They tend to sneer upon savagery and respect strong authority. Quick to be offended and slow to forgive, Chelaxians hold grudges longer than most other humans. They are most common in the current and former holdings of the once-vast Empire of Cheliax, including Andoran, Galt, Nirmathas, Molthune, and the southern reaches of Varisia. Most speak Taldane. Garundi Kellid
Appearance: Most barbarians dress plainly, using materials harvested from hunts, be it fur, scales, or leather. Barbarians who hail from a tribe often carry some sort of token or talisman to mark their allegiance. While many tribes also use war paint before going into battle, those from less civilized groups wear it almost constantly. Barbarians from the jungles of Garund dress similarly to their northern counterparts but tend to practice tattoo arts far more frequently. Nations: In Avistan, barbarians most typically hail from the L the Mamm the Storval are most co Mwangi Ex Class Abi of the Land Mammoth resistance a Cold Resist resistance additional resistanc Bard From the ro Numeria, ba the commo others view that some h anywhere, t than most, b city of Absal wishing to Appearance: In the major cities of the Inner Sea, bards tend to wear colorful clothing so as to attract attention to their shows. In the world’s wilder regions, performers tend to dress as the common folk do, so as to better blend in if things go sour. Trained performers often wear badges or other signets to mark their tutelage, assuming their schools bear some renown. Some place this mark on their instruments instead. Nations: Nearly every nation across Golarion has bards of one sort or another. In the north, these tend to be warrior Keleshite mwangi The deep brown, relatively short and wiry inhabitants of central Garund appear primitive in the eyes of many along the Inner Sea coast, where they have a reputation of savagery and tribalism. The so-called Mwangi Expanse that dominates maps of the southern continent thus paints with a single brush a hugely diverse people, leaving the Mwangi one of the most mysterious and little-understood folk of Golarion. Cultural development within the expanse varies widely, from the simple canoe-traveling jungle swamp dwellers of the interior to the all-too-civilized flesh merchants and butchers of Desolation Cape at Garund’s southern tip. Along Garund’s western coast, Mwangi are known as excellent boatmen and guides, and in Thuvia some few have adapted to the decadent civilization of the north to become members of the controlling caste. The Mwangi sometimes fiercely resist Garundi immigrants, but just as often they adopt the Garundi ways. Most Mwangi speak Polyglot. Taldan In the East, Azlanti f leeing the devastation of their homeland mixed with Keleshite frontiersmen of ancient desert empires. In time, the progeny of these unions formed the kingdom of Taldor, the oldest surviving Avistani nation bordering the Inner Sea. Taldor remains but a sliver of its original self, having once spanned much of southern Avistan by conquering and nearly absorbing the native Chelaxians. Even in remote locales like the River Kingdoms and Ustalav one can still find families of Taldans remaining from the days of the ancient empire. Taldans generally display light brown hair and a bronzed complexion betraying clear Keleshite influence. Men favor short beards with women commonly donning elaborate wigs festooned with fancy curls and delicate bows. Typical of the decadence that has eroded Taldor for centuries, a more elaborate wig is a sign of social status, resulting in fierce competition between rivals. Most Taldans speak Taldane, the tongue of ancient Taldor. Tian The reclusive folk of Tian Xia inhabit a vast continent on the opposite side of the planet. Because these lands are a great distance from Avistan and Garund, Tians are seldom seen in the Inner Sea region, although the markets of Katapesh and Absalom ensure that they are not completely unknown. A very small number of Tian explorers and refugees cross the treacherous arctic Crown of the World each year, making them somewhat more common in northlands such as Varisia and the Lands of the Linnorm Kings. Tians are not drawn from a single race or culture, but this distinction is lost on the common folk of Avistan and Garund, who consider them a monolithic people. Despite their differences, all Tians have straight black hair and dusky skin. Most have brown eyes, but blue and green are both common. Tians encountered in the Inner Sea region generally speak Tien.
Ulfen Millennia of trading and ocean raiding brought the seed of the ruddy, pale-skinned inhabitants of the Lands of the Linnorm Kings to all corners of Avistan. About 2,000 years ago, armadas of dragon-headed longships emerged from the Steaming Sea to make war and to pillage eastern Avistan’s coastline, forever changing the course of history and the bloodlines of countless nations. These raids have decreased significantly in the last several centuries, especially since Cheliax’s domination of the Arch of Aroden, gateway to the lucrative Inner Sea. Still, the Ulfen retain a reputation for seamanship and ruthlessness in battle that predates the recorded history of most Avistani nations. Ulfen men wear their blond, light brown, or red hair long, sometimes in simple braids. Men commonly wear beards. Women take braidwork much more seriously, weaving their hair into symbolic designs of artistic, representational, and sentimental value. Most pureblood Ulfen speak Skald, the tongue of their homeland. varisian Vudrani
Religious Symbols Abadar Desna Iomedae Norgorber Torag Aroden Erastil Irori Pharasma Shelyn Asmodeus Gorum Lamashtu Rovagug Urgathoa Calistria Gozreh Nethys Sarenrae Zon-Kuthon Cayden Cailean
paizo.com/pathfinder Printed in China. PZO1106 Pathfinder CHRONICL ES : GUIDE T Pathfinder Chronicles Guide to Korvosa includes an in-depth look at the people, places, and history of Korvosa, Varisia’s largest city. Except for a short chapter on Korvosa’s many secrets, the entire book is filled with information safe for players in any Korvosa-based campaign, including Pathfinder’s Curse of the Crimson Throne Adventure Path. Better yet, only the 3-page appendix contains any game rules text, making the Guide to Korvosa useable with any edition of any game! The Gateway to Varisia 000_PZO1106 Cover.indd 1 1/18/08 12:16:20 PM
Crystilan Celwynvian Mierani Forest Brinewall Rimeskull To the Lands of the Linnorm Kings Lake Stormunder The Nolands CalphiakMountains Velashu Uplands RedMountains The Mobhad Leigh Rift of Niltak Lurkwood Gruankus Riddleport Hollow Mountain Windsong Abbey Varisian Gulf Sandpoint Magnimar The Lady’s Light Yondabakari River The Mushfens Spire of Leniriss Wolf’s Ear Galduria Churlwood Fogsca Mr ou ntains Roderic’s Cove Nybor Wartle Viperwall Ember Lake Ravenmoor Lampblack River Sanos Forest Whistledown Ilsurian The Sunken Queen FenwallMountains Biston Melfesh Baslwief Palin’s Cove Veldraine Korvosa Harse Crystalrock Abken Sirathu Hook Mountain Turtleback Ferry Skull’s Crossing Skull River hS mi merglens Ashwood Janderhoff To Bloodsworn Vale Kaer Maga Mundatei The Cinderlands Urglin Guiltspur Spindlehorn The Storval Stairs Minderhal’s Anvil Chorak’s Tomb Wyvern Mountains The Gnashers Storval Plateau Storval River Kazaron River To the Hold of Belkzen MindspinMountains StonyMountains Malgorian Mountains The Iron Peaks KodarMountains Curchain Hills Steam River Wormwood Hall Velashu River Chavali River Chavali River Lake Skotha The StorvalDeep Lake Syrantula Sarwin River Runtash River Falcon River Falcon River Yondabakari River Jeggare River Kazaron River Stalak River 120 miles N Crystilan Celwynvian Mierani Forest Brinewall Rimeskull To the Lands of the Linnorm Kings Lake Stormunder The Nolands CalphiakMountains Velashu Uplands RedMountains The Mobhad Leigh Rift of Niltak Lurkwood Gruankus Riddleport Hollow Mountain Windsong Abbey Varisian Gulf Sandpoint Magnimar The Lady’s Light Yondabakari River The Mushfens Spire of Lemriss Wolf’s Ear Galduria Churlwood Fogsca Mr ou ntains Roderic’s Cove Nybor Wartle Viperwall Ember Lake Ravenmoor Lampblack River Sanos Forest Whistledown Ilsurian The Sunken Queen FenwallMountains Biston Melfesh Baslwief Palin’s Cove Veldraine Korvosa Harse Crystalrock Abken Sirathu Hook Mountain Turtleback Ferry Skull’s Crossing Skull River hS mi merglens Ashwood Janderhoff To Bloodsworn Vale Kaer Maga Mundatei The Cinderlands Urglin Guiltspur Spindlehorn The Storval Stairs Minderhal’s Anvil Chorak’s Tomb Wyvern Mountains The Gnashers Storval Plateau Storval River Kazaron River To the Hold of Belkzen MindspinMountains StonyMountains Malgorian Mountains The Iron Peaks KodarMountains Curchain Hills Steam River Wormwood Hall Velashu River Chavali River Chavali River Lake Skotha The StorvalDeep Lake Syrantula Sarwin River Runtash River Falcon River Falcon River Yondabakari River Jeggare River Kazaron River Stalak River 120 miles N
97:7C7; Castle Korvosa
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MONTLARION JEGGARE SAINT ALIKA THE MARTYR KEYRA PALIN FIELD MARSHAL JAKTHION KORVOSA
KING EODRED ARABASTI II ZENOBIA ZENDERHOLM QUEEN ILEOSA ARABASTI WAYDON ENDRIN
VOLSHYENEK ORNELOS BLACKJACK GUILDMASTER BOULE LORD GLORIO ARKONA
Chase the baby, catch the pup. Bonk the head to shut it up. Bones be cracked, flesh be stewed, We be goblins! You be food! The Goblin Song Goblins chew and goblins bite. Goblins cut and goblins fight. Stab the dog and cut the horse, Goblins eat and take by force! Goblins race and goblins jump. Goblins slash and goblins bump. Burn the skin and mash the head, Goblins here and you be dead!