class feature, for example. If you replace the increase to 2d6 gained at 3rd level, what happens at 5th level? Does the character advance to 2d6 or jump directly to 3d6? In such cases, it is best to replace the entire class feature or ensure that the replacement is explicit in describing how to treat the remainder of the existing class feature. Alternate Classes: Sometimes an archetype exchanges so many class features that it almost becomes a new class itself In such cases, the class might warrant a representation of all of the class features, even those that it shares with its base class. While still technically an archetype, characters who play this class have all the tools they need to advance their character in one convenient location. The antipaladin, ninja, and samurai are all examples of an alternate class. Hybrid Classes: A hybrid class is like an archetype in that it draws heavily from existing classes, but the hybrid draws from two different classes to form the basis of its abilities. The result is an entirely new class with its own niche and features. The classes in this book are all hybrid classes. PRES T1GE CLASS DES1G N Although similar to a class in many ways, a prestige class is specifically designed to be used by higher-level characters through multiclassing. While the general design principles might be similar, the design of a prestige class has a number of additional factors to consider. Concept and Rules A prestige class needs a very strong concept. Not only does it need to make sense in the world, there also needs to be a logical reason why a character cannot begin play by taking levels in the class. Frequently, the rationale can be made in the prestige class's class story. For example, you might design a prestige class for an order of knights, but determine that they only accept and train members who have proven themselves in battle. New, young recruits might be a part of the order but don't receive the special training represented by the prestige class until they have been tried and tested. Other prestige classes might require a certain ability or skill before they can be accessed by PCs. A group of wizards who are experts at flying can't train members who are unable to cast fly. A prestige class should be tightly focused on one rules concept, with most of its features tied to that concept. For our flying wizard example above, the prestige class features might grant bonuses while flying, the ability to cast fly more often, and the ability to avoid falling damage. Requirements and Levels Unlike a normal class or archetype, a prestige class has a few elements that are worth careful examination. First, all prestige classes have a list of requirements that a PC must meet before they can take a level in the class. These requirements should make it impossible for a PC to take levels in the prestige class before 6th level. For example, requiring a base attack bonus of +5, the ability to cast 3rdlevel spells, or 5 skill ranks in a certain skill means that a character must hit 5th level before qualifying (meaning that his first level in the prestige class will be his 6th). You should also carefully consider how many levels there will be in your prestige class. Most have either 5 or io levels that a PC can gain. Although you can work with any number, it is not recommended that you use fewer than 5 levels, as this allows you to include some truly impressive abilities at the higher levels of the prestige class. Basic Mechanics Designing a prestige class similar to designing a base class, with some important exceptions. First, prestige classes rarely grant many class skills. Most characters that gain access to the class (if they align with it in terms of theme and concept) will already possess most of the relevant skills, making access redundant. Second, prestige classes use different saving throw progressions for good and bad saves. This prevents inflation ofbase saving throw bonuses through multiclassing. Feature Design While the actual process of designing primary and secondary features of a prestige class is the same as it is for any other class or archetype, keep the actual level of the character in mind when deciding on which level they would gain a given feature. A class feature that might be fine for a ist-level character would be underpowered as the feature for the ist level of a prestige class, since that ability would actually be gained at 6th level. Remember that while a character might not qualify for a prestige class at the earliest possible level (i.e. 6th), you should still design the features as if they had to prevent overpowered features from ending up being used by low-level characters. lntegratlon Unlike a class, which is designed to provide a complete play experience, a prestige class is designed so that it can be completed before a character reaches the end of her adventuring career. As a result, the character may end up finishing the prestige class at nth or i6th level and then be forced to turn to another class for the remainder ofher levels. A good prestige class should take this into account by giving the character a valuable feature toward the end of the class that can make up for the character being stuck taking levels in another class with features designed for significantly lower-level characters. This should feel similar to a class capstone ability, although designed for the lowest level at which a character can qualify for it.
ADVA NCED CLASS GU1DE 1 NDEX bounty hunter (slayer) 118 aberrant bloodline (bloodrager) 17 brawler 23-25 abyssa l bloodline (bloodrager) 17-1 8 a rchetypes 86-89 AC bonus (brawler) 24 brawler's cunning (brawler) 23 adva nced ta lents (slayer) 54-55 brawler's flurry (brawler) 24 adventuring gear 202-206 brawler's stri ke (brawler) 25 air blessing (wa rpriest) 63 brown-fur transmuter (arcanist) 77 alchemical remedies 206-207 cava lier archetype 90 alchemical tools 207-208 cava lier order 90 , alchemical weapons 208-209 celestial bloodline (bloodrager) 19 alchemist archetype 75 champion of the faith (wa rpriest) 128 alchemist d iscoveries 75 channel energy (warpriest) 62-63 alchemist spells 1 62-1 63 chaos blessing (wa rpriest) 64 alchemy (investigator) 30-31 charm blessing (warpriest) 64 animal blessing (wa rpriest) 63-64 charmed life (swashbuckler) 59 animal companion (hu nter) 26-27 class design 240-247 animal focus (hunter) 27-28 classes, hybrid 8-68 animist (shaman) 110 cleaner (slayer) 118 antipaladin spells 1 63 cleric a rchetypes 91 arcane bloodline (bloodrager) 18 cleric spells 164-1 65 arcane exploits (a rcanist) 9-1 2 close weapon mastery (brawler) 25 arcane reservoir (arcanist) 9 combat style (slayer) 118 arcanist 8-1 4 community blessing (warpriest) 65 a rchetypes 76-79 consume spells (arcan ist) 13 archetype design 247-249 counterfeit mage (rogue) 109 archetypes 74-1 33 crossblooded rager (bloodrager) 83 armor, magic 209-212 cult leader (warpriest) 1 28-1 29 artifice blessing (wa rpriest) 64 cutthroat (slayer) 119 aspect o f w a r (warpriest) 63 damage reduction (bloodrager) 16 aura (wa rpriest) 60 damage reduction (ska ld) 52 awesome blow (brawler) 25 dares (gunslinger) 94 bard archetypes 81 daring champion (cava lier) 90 bard spells 163-1 64 daring infi ltrator (swashbuckler) 124 bardic knowledge (ska ld) 49 da rkness blessing (wa rpriest) 65 battle spirit (shaman) 37-38 death blessing (warpriest) 65 blade adept (a rca n ist) 76 del iverer (slayer) 119-120 blessings (warpriest) 60 designing classes 240-249 blood arcanist (a rca n ist) 77 destined bloodline (bloodrager) 19 blood casting (bloodrager) 16 destruction blessing (warpriest) 65 blood conduit (bloodrager) 82 disenchanter (warpriest) 129 blood sanctuary (bloodrager) 16 divine commander (warpriest) 129-1 30 bloodline (bloodrager) 15 divine hunter (hu nter) 95 bloodrage (bloodrager) 1 5-1 6 divine tracker (ranger) 108 bloodrager 1 5-22 draconic bloodline (bloodrager) 1 9-20 a rchetypes 82-85 druid archetypes 92 spell list 22, 164 druid spells 1 65 bloodrider (bloodrager) 82-83 ecclesitheurge (cleric) 91 bolt ace (gunslinger) 94 eldritch font (a rcanist) 77 bones spirit (shaman) 38-39 eldritch scion (magus) 104 bonus combat feats (brawler) 24 eldritch scrapper (sorcerer) 122 bonus feats (swashbuckler) 59 elemental bloodline (bloodrager) 20-21 bonus feats (wa rpriest) 62 elemental master (a rca nist) 78 bonus tricks (hu nter) 29 empiricist (i nvestigator) 100
Eschew Materials (bloodrager) 16 improved quarry (slayer) evil blessing (wa rpriest) 65 improved uncanny dodge (bloodrager) 16 exemplar (brawler) 86 improved uncanny dodge (ska ld) 52 exploiter wizard (wizard) 133 indomitable will (bloodrager) 16 fast movement (bloodrager) 16 infernal bloodline (bloodrager) 21-22 fated champion (ska ld) 114-115 infiltrator (i nvestigator) 1 00-1 01 favored class options 69-71 inqu isitor archetypes 99 dwa rves 69 inqu isitor spells 1 65-1 66 elves 69-70 inspiration (i nvestigator) 31 gnomes 70 inspired blade (swashbuckler) 125 half-elves 70 inspired chemist (a lchemist) 75 half-ores 71 investigator 30-34 halflings 70 a rchetypes 1 00-1 03 humans 71 investigator talents (i nvestigator) 32-34 feats 1 36-1 59 kata master (monk) 105 combat feats 136 keen recolle ction (i nvestigator) 34 panache feats 136 knockout (brawler) 24-25 style feats 136 knowledge blessing (wa rpriest) 66 teamwork feats 136 law blessing (warpriest) 66 feral hunter (hunter) 95-96 liberation blessing (wa rpriest) 66 feral shifter (druid) 92 life spirit (shaman) 41-43 fervor (wa rpriest) 62 lore master (ska ld) 52 fey bloodline (bloodrager) 21 lore spirit (shaman) 43-44 fighter archetypes 93 luck blessing (wa rpriest) 66 fire blessing (wa rpriest) 65 madness blessing (warpriest) 66-67 flame dancer (bard) 81 magic blessing (warpriest) 67 flame spirit (shaman) 39-40 magic items 209-237 flying blade (swashbuckler) 1 24-1 25 armor 209 -212 focus weapon (wa rpriest) 60 rings 21 6-220 forgepriest (wa rpriest) 130 rods 220-221 gear 202-209 staves 221 g lory blessing (wa rpriest) 65-66 weapons 212-216 good blessing (wa rpriest) 66 wondrous items 221-237 grave warden (slayer) 120 magical supremacy (a rcan ist) 14 greater bloodrage (bloodrager) 16 magus a rcana 104 greater empathic link (hunter) 29 magus a rchetype 104 greater exploits (a rca nist) 1 3-1 4 magus spells 166-1 67 greenrager (bloodrager) 83 maneuver training (brawler) 24 grit and panache (swashbuckler) 56 manifestation (shaman) 37 grit, luck, and panache (i nvestigator) 1 02 martial flexibil ity (brawler) 23 gunsli nger a rchetype 94 martial master (fighter) 93 healing blessing (warpriest) 66 martial training (brawler) 23 heavens spirit (shaman) 40-41 master hunter (hu nter) 29 her a ld of the horn (ska ld) 115-1 16 master skald (ska ld) 52 hex (shaman) 35-37 master slayer (slayer) 55 hex channeler (witch) 1 32 mastermind (i nvestigator) 101 holy guide (pa ladin) 1 07 metamagic rager (bloodrager) 83-84 hooded champion (ra nger) 108 mighty bloodrage (bloodrager) 16 hunter 26-29 mongrel mage (sorcerer) 122 a rchetypes 95-98 monk archetypes 105 hunter tactics (hu nter) 28 mountain witch (witch) 132 improved awesome blow (brawler) 25 mouser (swashbuckler) 1 25-1 26 improved empathic link (hu nter) 29 musketeer (swashbuckler)
mutagenic mau ler (brawler) 86 spirit animal 47-48 mutation warrior (fighter) 93 shield champion (brawler) 86-88 mysterious avenger (swashbuckler) 1 26-1 27 ska Id 49-52 natura l ist (summoner) 123 a rchetypes 114-117 nature fang (druid) 92 slayer 53-55 nature spirit (shaman) 44 a rchetypes 118-1 21 nature training (hunter) 28 slayer ta lents (slayer) 53-54 nimble (swash buckler) 59 slayer's advance (slayer) 55 nobil ity blessing (warpriest) 67 sleuth (investigator) 1 01-1 02 , occultist (a rca nist) 78 snakebite stri ker (brawler) 88 one with the wild (hu nter) 29 snea k attack (slayer) 54 oracle archetypes 106 sniper (slayer) 120 order of the beast (cava lier) 90 sorcerer archetypes 122 packmaster (hunter) 96-97 sorcerer spells 1 68-170 paladin archetypes 107 spea k with master (hu nter) 29 paladin spells 1 67 spea ker for the past (shaman) 1 11-112 panache (swashbuckler) 56-59 spell kenning (ska ld) 52 pa rent classes 8 spell sage 133 picaroon (swash buckler) 1 27 spell specia l ist (a rcanist) 78-79 plant blessing (warpriest) 67 spell warrior (ska ld) 116-117 poison lore (i nvestigator) 31 spelleater (bloodrager) 85 poison resista nce (investigator) 31-32 spells 1 62-1 99 possessed shaman (shaman) 111 spirit (shaman) 35, 37-47 precise companion (hunter) 28 spirit animal (shaman) 35, 47-48 prestige class design 240, 249 spirit guide (oracle) 106 primal companion hunter (hunter) 97-98 spirit magic (shaman) 35 primal ist (bloodrager) 84 spirit summoner (summoner) 123 protection blessing (warpriest) 67 spirit warden (shaman) 112 psychic searcher (oracle) 106 spirit whisperer (wizard) 133 quarry (slayer) 55 spiritualist (i nvestigator) 1 02-1 03 rage powers (barba rian) 80 spontaneous casting (warp riest) 62 rage powers (ska ld) 51-52, 114 sta l ker (slayer) 54 rageshaper (bloodrager) 84-85 staves, magic 221 raging song (ska ld) 49-51 steel hound (i nvestigator) 1 03 raise animal companion (hu nter) 29 steel-breaker (brawler) 88 ranger a rchetypes 108 steelblood (bloodrager) 85 ra nger spells 1 67 stone spirit (shaman) 45 repose blessing (warpriest) 67 strangler (brawler) 88-89 ri ngs, magic 21 6-220 strength blessing (wa rpriest) 68 rods, magic 220-221 studied combat (investigator) 34 rogue archetypes 109 studied strike (i nvestigator) 34 rune blessing (warpriest) 67-68 studied ta rget (slayer) 53 sacred armor (warpriest) 63 stygian slayer (slayer) 1 20-121 sacred fist (wa rpriest) 1 30-131 summoner archetypes 123 sacred huntsmaster (inqu isitor) 99 summoner spelll list 1 70 sacred wea pon (wa rpriest) 60-62 sun blessing (wa rpriest) 68 sanctified slayer (inquisitor) 99 swashbuckler 56-59 school savant (arca nist) 78 a rchetypes 1 24-1 27 Scribe Scroll (ska ld) 51 swashbuckler finesse (swashbuckler) 59 second animal focus (hu nter) 29 swashbuckler weapon mastery (swashbuckler) 59 shaman 35-48 swashbuckler weapon training (swashbuckler) 59 a rchetypes 110-1 13 swift alchemy (i nvestigator) 34 spell list 48 swift tracker (slayer) 55
swift tracker (hunter) 29 teamwork feat (hunter) 28-29 temple champion (paladin) 1 07 tireless bloodrage (bloodrager) 16 totemic ska ld (ska ld) 117 track (hu nter) 28 track (slayer) 53 trapfinding (investigator) 31 trap sense (i nvestigator) 34 travel blessing (warpriest) 68 trickery blessing (wa rpriest) 68 true inspiration (investigator) 34 unarmed strike (brawler) 23 uncanny dodge (bloodrager) 16 uncanny dodge (skald) 52 undead bloodline (bloodrager) 22 underground chemist (rogue) 109 unlettered arcanist (a rcanist) 79 unsworn shaman (shaman) 112 untouchable rager (bloodrager) 85 vanguard (slayer) 121 verminous hu nter (hu nter) 98 versatile performance (ska ld) 51 visionary (shaman) 112-1 13 voice of the wild (bard) 81 wandering hex (shaman) 37 OPEN GAME LICENSE Version i.oa The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Co<ist, Inc rwizards''). All Rights Reserved. i. 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Termination: This License will terminate automatically ifYou fail to comply with all terms herein and fail to cure such breach within 30 days of becoming <1w<1re of the breach. All sublicenses shall survive the termination of this License. 24. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only lo the extent necessaryto makeitenforceable. 15. COPYRIGHT NOTICE Open Game License v i.oa © 2000, Wiz<1rds of the Coast, Inc. System Reference Document© 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monie Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Tht Book ofFitnds © zoo3, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pram as, and Robert J. Schwalb. Palhjindtr Roltplayin9 Gamt Cort Rultbook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Angel, Monadic Deva from the Tome of Horrors Compldt© 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Angel, Movanic Deva from the TomeofHorrorsCompldt© 2011, Necromancer Games, Inc., published <1nd distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Daemon, Derghodaemon from the Tome of Horrors Comp/tit © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Daemon, Guardian from the Tome of Horrors Complete© 2011, Necromancer Games, Inc., published <1nd distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall. Daemon, Hydrodaemon from the Tomt of Horrors Comp/tit © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene. based on original material by Gary Gygax. Daemon, Piscodaemon from the Tome of Horrors Compldt © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Polhjindtr Roltplayin9 GamtAd110nud Class Qiidt © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will Mccardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFadand, Thomas M. Reid, Sean K Reynolds, Tork Sh<1w, Owen K.C. Stephens, and Russ Taylor.