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07PMS_JKMDMA eBOOK ARDUINO BASIC START-UP _ GUIDELINES VOL 1

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Published by Penerbitan PMS, 2023-04-04 22:20:09

07PMS_JKMDMA eBOOK ARDUINO BASIC START-UP _ GUIDELINES VOL 1

07PMS_JKMDMA eBOOK ARDUINO BASIC START-UP _ GUIDELINES VOL 1

ARDUINO Basic Start-up & Guidelines Ahmad Khusairy Hakim Bin Abdul Azim Diploma in Mechanical Engineering (Automation) Department of Mechanical Engineering Politeknik Muadzam Shah Pahang Darul Makmur Volume 1 1


MATERIAL PUBLISHED IN THIS BOOK IS UNDER THE COPYRIGHT OF THE POLITEKNIK MUADZAM SHAH. ALL RIGHTS RESERVED. NO PART OF THIS PUBLICATION MAY BE REPRODUCED, STORED IN A RETRIEVAL SYSTEM, OR TRANSMITTED, ELECTRONIC, MECHANICAL PHOTOCOPYING, RECORDING OR OTHERWISE, WITHOUT THE PRIOR PERMISSION OF THE PUBLISHER. Published by: POLITEKNIK MUADZAM SHAH, LEBUHRAYA TUN ABDUL RAZAK, 26700 MUADZAM SHAH, PAHANG ARDUINO Basic Start-up & Guidelines Volume 1 Writer: Ahmad Khusairy Hakim Bin Abdul Azim Editor: Luqman Nul Hakim Bin Juwara Issue in 2021 2


C O N T E N T S T A B L E O F 3 24 M E T H O D O F C O N T R O L L I N G INPUT AND OUTPUT 28 B A S I C P R O J E C T S 19 A R D U I N O U N O R 3 PROGRAMMING LANGUAGE 15 A R D U I N O U N O R 3 08 A R D U I N O I D E (SOFTWARE) 05 P R E F A C E 39 B I B L I O G R A P H Y


PREFACE This e-book is devoted to learn fundamentals of electronics components and embedded system throughout focusing on the basic programming element by using Arduino concept. This e-book emphasizes the understanding on several elements involved which includes data types, variables, constants, and initialization of hardware components. This Volume 1 e-book determines the understanding on Arduino elements, Uno R3 board, basic input and output components; mostly on basic digital I/O on the common Arduino IDE. 4


INTRODUCTION ARDUINO Basic Start-up & Guidelines Volume 1 1 5


1. INTRODUCTION WHAT EXACTLY IS AN ARDUINO? An Arduino is a small or tiny computer that able to be programmed to read several information retrieved by processing the inputs and provides outputs signal or data going to and from the chip (processor). All of this is possible because you can connect several devices and components to the Arduino to do as required tasks. Basically, Arduino is a microcontroller and an open-source electronics platform used for building or creating electronics projects. It is also a platform which based on easyto-use hardware and software. Arduino consists of both a physical programmable circuit board (often referred to as a microcontroller) and a piece of software, or IDE (Integrated Development Environment) that compatible to run on the computer; which suitable to write and upload programs that drives to be execute on the board (output). Nowadays, Arduino has been well-known and popular for those who just started out with electronics projects. The advantage of Arduino is that it simply use a USB cable in order to upload new program onto the board which is unlike most previous programmable circuit boards that need a separate piece of hardware (called a programmer). Furthermore, the Arduino IDE uses a simplified version of C++, making it easier to understand and to be learn on the programming. Arduino boards are able to read inputs by retrieving signals or data from the input devices such as sensors and turn it into an output or outcomes; for example activating a motor, turning on and off lights or LED, energizing relays, contactor or solenoids and many more. WHY ARDUINO? Currently Arduino has been widely used in several of projects and applications. It has been an easy-to-use medium for beginners and yet still flexible for advance users. Arduino mainly suitable for lots of purpose for various types and ages. Teachers and students use it to build low cost scientific instruments, to prove chemistry and physics principles, or to get started with programming and robotics. Designers and architects build interactive prototypes, musicians and artists use it for installations and to experiment with new musical instruments. Makers, of course, use it to build many of the projects exhibited at the Maker Faire, for example. Arduino is a key tool to learn new things. Anyone - children, hobbyists, artists, programmers - can start tinkering just following the step by step instructions of a kit, or sharing ideas online with other members of the Arduino community. 6


Arduino capable in simplifies the process of working with microcontrollers as it provides several advantages as follows: a) Inexpensive-Arduino boards are relatively inexpensive compared to other microcontroller platforms. The least expensive version of the Arduino module can be assembled by hand, and even the pre-assembled Arduino modules cost less than RM150. b) Cross-platform -The Arduino Software (IDE) runs on Windows, Macintosh OSX, and Linuxoperating systems. Most microcontroller systems are limited to Windows. c) Simple, clear programming environment - The Arduino Software (IDE) is easyto-use for beginners, yet flexible enough for advanced users to take advantage of as well. For teachers, it's conveniently based on the Processing programming environment, so students learning to program in that environment will be familiar with how the Arduino IDE works. d) Open source and extensible software - The Arduino software is published as open source tools, available for extension by experienced programmers. The language can be expanded through C++ libraries, and people wanting to understand the technical details can make the leap from Arduino to the AVR C programming language on which it's based. Similarly, you can add AVR-C code directly into your Arduino programs if you want to. e) Open source and extensible hardware - The plans of the Arduino boards are published under a Creative Commons license, so experienced circuit designers can make their own version of the module, extending it and improving it. Even relatively inexperienced users can build the breadboard version of the module in order to understand how it works and save money. 7


ARDUINO IDE ARDUINO Basic Start-up & Guidelines Volume 1 (SOFTWARE) 2 8


ARDUINO IDE SETUP AND USAGE PROCEDURES 1) Download the Arduino IDE (Software) In order to use Arduino in the projects or any applications, Arduino IDE (Integrated Development Environment) is a must for the purpose of writing and coding the programs that acts as the commands or instructions for the electronics devices to be working on. This is the software will be used to write the programs (or sketches) and upload it to the Arduino board. For the latest IDE, go to the Arduino download page at http://arduino.cc/en/Main/Software and obtain appropriate the version for based on the computer operating system. The open-source Arduino Software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. This software can be used with any Arduino board. 2) Getting Started and Procedures To upload the first sketch, the users need to know the procedures and steps in getting started with the Arduino IDE. The users need to identify several information on both of the software and hardware. On the software part, the user need to know how to access and utilize the Arduino IDE in terms of software installation, USB communication, writing, compiling and uploading the programs to the Arduino board whereas on the hardware side, the users need to verify the input and output devices, operations and sequences, type of Arduino board used, configuration and wiring. To get started with the Arduino IDE, users must following the following steps and procedures: a) Make sure that the Arduino board is connected with the computer via USB cable (A to B plug type). 2. ARDUINO IDE (SOFTWARE) Figure 1: Connection of Arduino Board to Computer via USB Cable 9


b) Click the Arduino IDE on the computer. c) The IDE will now open up and present with a blank sketch as in Figure 3. Figure 3: Arduino IDE Figure 2: Icon of Arduino on the Computer 10


d) Click “Tools”. Choose types of microcontroller circuit. Make sure the selected board is the correct board as attached to the computer. (Tools ➤ Board) e) Click “Tools” once again. Select the “Serial Port” and make sure selected the right COM USB. This is to ensure the communications between Arduino Uno Board and computer and also to avoid any errors. (Select the serial device of the Arduino board from Tools ➤ Serial Port) Notes: If not sure on the port, disconnect the Arduino and check the ports available, then reconnect the Arduino and see which port has now appeared (need to close and reopen the menu to get it to show). Figure 5: Selection of communication port Figure 4: Selection of board type 11


The Toolbar menu consists of six buttons as illustrated on Figure 7 (tagged as A, B, C, D, E and F). Table 1 listed the functions of each buttons as follows: f) User need to know and understand all the parts on the IDE. The IDE is divided into 4 parts which are File Menu, Toolbar buttons, Sketch Window and message window. The File Menu is the various menus that the users can click on to access more menu items (as in Figure 6). Figure 7: Toolbar Buttons Figure 6: File Menu Table 1: The Toolbar Button Functions The Verify button is used to check that the created code is correct and error-free before uploading it to the Arduino board. The Upload button will upload the code within the current sketch window to the Arduino. Make sure that the correct board and port selected (in the Tools menu) before uploading. It is essential to save the sketch before upload the programs to the board in case a strange error causes the system to hang or the IDE to crash. It is also advisable to verify the code before uploading to ensure there are no errors that need to be debugged first. The New button will create a completely new and blank sketch ready for entering the code into. The IDE will requests the user to enter a name and a location for the sketch (try to use the default location if possible) and will then give a blank sketch ready to be coded. The tab at the top of the sketch will now contain the name that the users have given to the new sketch. 12


The Open button will present the users with a list of sketches stored within the sketchbook as well as a list of example sketches that can try out with various peripherals once connected. The example sketches are invaluable for beginners to use as a foundation for own sketch. Open the appropriate sketch for the device that are connecting and then modify the code to the users’ own needs. The Save button will save the code within the Sketch window to the sketch file. Once complete the users will get a “Done Saving” message at the bottom of the code window. The Serial Monitor is a very useful tool, especially for debugging the code. The monitor displays serial data being sent out from your Arduino (USB or Serial board).Users can also send serial data back to the Arduino using the Serial Monitor. With the click of the Serial Monitor button, the users will be presented with an image like the one in Figure 8. Figure 8: The Serial Monitor in use g) Once program writing has been done in the Sketch Window, click “Verify”. This is to check for any errors and warnings regards to the program written. The “Done compiling” will be shown up at the message window (as in Figure 9) if there is no error occurs in the coding. Figure 9: Done Compiling 13


h) Lastly, click button “Upload” to transfer the program from the computer to the Arduino Board (the complete uploading will be notified at the message window as shown in Figure 10) and now test run can be proceed. The users can observe on the output of the hardware. Figure 10: Done Uploading 3) Procedures of Getting started with Arduino Boards a) Make sure using the right board and well-known about the Arduino UNO board b) Set up (install) the Arduino Software IDE c) Identify the I/O’s requires in the experiments or projects d) Termination and wiring of equipment and components on the breadboard or project board with the Arduino Uno Board e) Coding and programming f) Run test and observation g) Troubleshooting and modifications h) Documentation (optional) 14


ARDUINO UNO R3 ARDUINO Basic Start-up & Guidelines Volume 1 3 15


In order to start with an Arduino project, the users have to be well-known and well understand the architecture and all the components on the Arduino Board. Since this Arduino e-Book is focusing on the Arduino Uno R3 Board, this chapter will cover up the architecture, components and specifications of Arduino Uno R3 Board. 1) Architecture of Arduino Uno R3 Board 3. ARDUINO UNO R3 Figure 11: Arduino Uno R3 Board Arduino Uno R3 is an ATmega328P microcontroller board with 16MHz quartz crystal that provides 14 digital input/output pins (of which 6 can be used as PWM outputs and 2 can be used as transmitter and receiver) and 6 analog input ports. This board comes with a USB connection (for power and communications with computer), a power jack (for external supply), an ICSP header and a reset button. It contains everything needed to support the microcontroller; simply connect it to a computer with a USB cable or power it with an AC-to-DC adapter or battery to get started. Figure 12: Schematic Diagram of Arduino Uno R3 16


Figure 13: Components of Arduino Uno R3 Board 2) Components of Arduino Uno R3 Board When the pins are set as inputs, these pins can read voltage. When set as outputs, these pins can apply voltage. Microcontroller: The ATmega328p is the Arduino brain. Everything on the Arduino board is meant to support this microcontroller. This is where programs are stored to tell and instructs the Arduino what to do and specified the tasks. Digital pins: This board consists of 14 digital pins, which labelled from ‘0’ to ‘13’ that can be set as inputs or outputs. It is a necessary for the users have to determine and decide the configurations of the using pins as inputs or outputs. They can only read two states: HIGH or LOW. They can only apply the outputs pins with either 5V (HIGH) or 0V (LOW). PWM pins: These are digital pins marked with a sign of ‘~’ which allocated at pins 11, 10, 9, 6, 5 and 3. PWM stands for “pulse width modulation” and allows the digital pins output “fake” varying amounts of voltage. TX and RX pins: Located at digital pins ‘0’ and ‘1’. The Tx stands for “transmit” and the Rx for “receive”. The Arduino uses these pins to communicate with other electronics via Serial. Arduino also uses these pins to communicate with computer when uploading new code. The users may use this pins if other digital pins have been utilized and running out of pins. If not, please avoid of using these two pins. LED ‘L’ which attached to digital pin 13: This is useful for an easy debugging of the Arduino sketches. TX and RX LEDs: These LEDs blink when there are information being sent between the computer and the Arduino. 17


Table 2: Specifications Analog pins: Labeled from A0 to A5 and are often used to read analog sensors. They can read different amounts of voltage between 0 and 5V. Additionally, they can also be used as digital output/input pins like the digital pins. Power pins: This board provides 3.3V or 5V through these pins. This is really useful since most components require 3.3V or 5V to operate. The pins labelled as “GND” are the ground pins. Reset button: The program that is currently being run in your Arduino restarts/reset if this button is pressed. Power ON LED: This LED will be on when the power supply is applied to the Arduino Uno R3 board. USB jack: A male USB A to male USB B cable is needed to upload programs from the computer to Arduino Uno R3 board. This cable also supplies power to Arduino Uno R3 board. 3) Specifications of Arduino Uno R3 Board Table below shows the specifications of Arduino Uno R3 board. 18


ARDUINO UNO R3 ARDUINO Basic Start-up & Guidelines Volume 1 PROGRAMMING LANGUAGE 4 19


The main important part on the Arduino project is the programming or coding which contributes to the set of step-by-step instructions in order to conducts the input and output devices to do specified tasks as required. The users have to create and build up the programs and decides the sequences of operations. It is compulsory for the users to be well-known and experienced in developing the programming using the Arduino boards. In this chapter, a brief explaination will be carried out for helping the users to have a little bit views on developing and creating the programs for Arduino. C++ can be considered as a superset of C. It means C++ brings new concepts and elements to C. Basically, C++ can be defined as C with object-oriented implementation which is a higher-level feature. This is a very nice feature that brings and provides new ways of design. Almost all Arduino libraries are made using C++ in order to be easily reusable, which is one of the most important qualities in programming. In using the Arduino IDE for the implementation at a project, the programming must contains three main parts which are: a) Declaration - a statement in which user specify an identifier, a type, and eventually the variable's dimensions. In Arduino the function of this part is to indicate the I/O connection to the pins. b) Initialization - to set the pins configuration; either to be an input or output and set the state of each components. c) Content - set of instruction; which requires the processor what to do 4. ARDUINO UNO R3 PROGRAMMING LANGUAGE 20


a) Declaration of a program Declaration of a variable is a statement in which you specify an identifier, a type, and eventually the variable's dimensions. In the Arduino IDE, the user need to declare the variables in order for the microcontroller able to establish the pins usage in the system. The following table contains some examples of variable definition: Figure 14: Structure of Arduino IDE programming 21


Table 3: Types of variables Examples of declaration: a) const int buttonPin = 2; b) const int ledPin = 13; 22


b) Initialization This section is mainly used for the configurations of the pins by initialization of the pins either as an input or outputs. By this, it means that all the components and devices involve in connected to the pins must be define to be as input or output. Commonly, the initialization will be on using the phrase of void setup ( ). Examples of void setup ( ) are as follows: Figure 15: Examples of initializations c) Programming Content The content of the programs are the lines where the action is. It consists of step-bystep instructions conducting the microcontroller to do the specified and required tasks where usually this section is labelled as void loop ( ). The system will repetitively over and over again as long as the Arduino has power. Figure 16: Examples of programming content 23


METHODS OF CONTROLLING ARDUINO Basic Start-up & Guidelines Volume 1 INPUT AND OUTPUT 5 24


If the LED is on, then the state can be derives as HIGH or ‘1’ or 5V. If the LED is off, then the state can be derives as LOW or ‘0’ or 0V. As mentioned and stated at the architecture of Arduino Uno R3 in Chapter 3, this board contains 3 types of pins which are digital pins, analog pins and PWM pins. The digital pins consist of two possible states, which are ON or OFF. These digital pins can also be defined as HIGH or LOW ( ‘1’ or ‘0’) and also 5V or 0V (as voltage flows across the pins). For example: Meanwhile the analog pins can be expressed by unlimited possible states which are between ‘0’ to ‘1023’. Mostly analog components are such as sensors, stepper and servo motos,pumps, valves and etc where these components and devices able to run and varies in range of operations. PWM pins are digital pins, so they output either 0 or 5V. However these pins can output “fake” intermediate voltage values between 0 and 5V, because they can perform “Pulse Width Modulation” (PWM). PWM allows to “simulate” varying levels of power by oscillating the output voltage of the Arduino. In controlling an output, the main command is by using the term of “Write” where the processor sends signal to the output throughout the configured pins. If the user controlling a digital output, use the digitalWrite() function and between brackets- the users have to write; the pin to be controlled, and the state either HIGH or LOW. To control a PWM pin,the users have to use the analogWrite() function and between brackets- the users have to write; the pin to be controlled and a number between 0 and 255. On the opposition side, to read an analog input the users can use the function analogRead() and for a digital input could use digitalRead(). This means that input sends signal to processor. 5. METHODS OF CONTROLLING INPUT AND OUTPUT 25


Figure 17: Examples of digitalWrite Figure 19: Examples of digitalRead Figure 18: Examples of analogWrite Figure 20: Examples of analoglRead 26


Table 4: Language References The below table shown the language reference that able to be used in the Arduino programming developments. The programming language is case sensitive. In other words, myVar is different than MyVar. Whitespace (spaces, tabs, blank lines) is all collapsed to the equivalent of a single space. It is for the human reader only. Blocks of code are encapsulated with curly braces ‘{’ and ‘}’ Every open parenthesis ‘(’ must have a matching close parenthesis ‘)’ There are no commas in numbers. It must be 1000 and NOT 1,000. Each program statement needs to end with a semicolon ‘;’. In general, this means that each line of the programs will have a semicolon. Exceptions are: Take note the programs that has been developed and created sometimes won’t able to be compile. Thus, a few things have to be checked which often confusing the user. Below are some of the matter to be taken into account to ensure the appropriate programming and coding. – Semicolons (like everything) are ignored in comments. – Semicolons are not used after the end curly brace. ’}’ 27


BASIC PROJECTS ARDUINO Basic Start-up & Guidelines Volume 1 6 28


Basic Output Operation – LED light-up Basic Output Operation – LED flasher (blinking) Input and Output – Push button & LED This chapter will highlighted the basic projects for the amateur users in order to have some views on developing Arduino projects. There are three basic projects in this chapter for the start-up of using Arduino where all of these projects use LED lights in various ways. The users are able to learn about controlling outputs from the Arduino as well as simple inputs such as button presses. Meanwhile, the users also able to learn about the hardware devices such as LEDs, buttons and resistors throughout their functions, architecture, polarity, connectivity and wiring which are important in ensuring that input devices are read correctly. As an addition, the users could able to view the concepts and structures of programming in the Arduino language. The three basic projects are: 1. 2. 3. Project 1: Basic Output Operation – LED Light-up This is a very basic programming project using a light emitting diode (LED) as an output where the LED will be light up after the program completed and when the Arduino Uno board has been injected with power supply. The apparatus and components required are as follows: 6. BASIC PROJECTS 29


The connection or wiring must be completely done first throughout the components and Arduino Uno R3 board (through digital pin 13) by using the jumper wires. Complete the circuit on the breadboard by using LED and a 220Ω resistor. Figure 21: Schematic Diagram (Project 1) Figure 22: Arduino and Components Connection (Project 1) Next, enter the program or code via the Arduino IDE. Make sure the three parts of programming have been developed; declaration, initialization and programming content. After completing the sketch, verify (compiler) the programs and then upload to the Arduino Uno R3 board. Figure 23 shows the appropriate program for the LED light-up application. 30


This is declaring that the LED is connected to digital pin 13. By this, it ensure that the Arduino microcontroller will sends the signal to pin 13. On the next part is the initialization of the LED. The purpose of this part is to state that the LED is an output. This is drive the microcontroller to send the signal either High or Low to the LED via digital pin 13. Figure 23: LED light-up program/code While then, on the last part of the program is the programming content. This is the instructions of the system’s operation. In this content is also defines as the sequences of operation. In this simple program, the instruction is just sending High signal to the LED when the Arduino board is supplied with power through the command of digitalWrite. Within the loop ( ), the sequence will be keep repeating unless the power of the Arduino board is been cut off. So, let’s take a look at the code of this project. On the first line is the declaration part which is: 31


Project 2: Basic Output Operation – LED Flasher (Blinking) The second project is focusing on the light emitting diode (LED) Flasher where the LED will be blinking after the program completely uploaded and when the Arduino Uno R3 board is injected with power supply. It is going to be almost same to Project 1 but the only difference is the LED as the output is blinking with some added elements on the programming contents and delay. The apparatus and components required are as follows: The connection or wiring must be completely done first throughout the components and Arduino Uno R3 board (through digital pin 7) by using the jumper wires. Complete the circuit on the breadboard by using LED and a 220Ω resistor. Figure 24: Schematic Diagram (Project 2) 32


Next, enter the program or code via the Arduino IDE. Make sure the three parts of programming have been developed; declaration, initialization and programming content. After completing the sketch, verify (compiler) the programs and then upload to the Arduino Uno R3 board. Figure 26 shows the appropriate program for the LED light-up application. Figure 25: Arduino and Components Connection (Project 2) Figure 26: LED flasher (blinking) program/code 33


On the next part is the initialization of the LED. The purpose of this part is to state that the LED is an output. This is necessary to drive the microcontroller to send the signal either High or Low to the LED via digital pin 7. The last part of the program is the programming content. This is the instructions of the system’s operation. This content is also defines as the sequences of operation. . Within the loop ( ), the sequence will be keep repeating unless the power of the Arduino board is been cut off. In this program, the instruction is just sending High and Low signal to the LED when the Arduino board is supplied with power through the command of digitalWrite alternately within the delay (1000). The delay (1000) means of every 1 second. By this, the LED will be ON for 1 second and the off for 1 second with repeatedly sequences until there is no power supply of Arduino Uno R3 board (interrupted) . On this program, the sketch of the program is a bit similar to Project1. The difference is only on the programming content. Thus, the first line is the declaration part where the LED is connected to digital pin 7. 34


Project 3: Input and Output – Push Button & LED This project involve a push button switch which is used to light-up (ON) the light emitting diode (LED). When the push button is pressed, the LED will be light-up and if it is released, the LED will be light-off. The apparatus and components required are as follows: The connection or wiring must be completely done first throughout the components and Arduino Uno R3 board by using the jumper wires. Complete the circuit on the breadboard by using a push button switch, LED, a 10KΩ resistor and a 220Ω resistor. Figure 27: Input Schematic Diagram (Project 3) 35


Figure 29: Arduino and Components Connection (Project 3) Figure 28: Output Schematic Diagram (Output) Next, enter the program or code via the Arduino IDE. Make sure the three parts of programming have been developed; declaration, initialization and programming content. After completing the sketch, verify (compiler) the programs and then upload to the Arduino Uno R3 board. Figure 26 shows the appropriate program for the LED light-up using push button switch. 36


The declaration part of this program is difference from Project 1 and Project 2 as in this project, the input and output has to be declared with the initial state of the input device. The push button switch is connected to digital pin 2 and the LED is connected to digital pin 7. In this program, the state of the input device also has to be declared. So as initial condition, the state has to be equal to 0. Figure 30: Input Output program/code At the initialization part, the device and component involves have to be stated as Input or Output. By using the command of pinMode, the ledPin is stated as output while the buttonPin is stated as input. This is acknowledge the Arduino that the digital pin 7 is an output and digital pin 2 is an input. As earlier in the declaration part, the initial of the button state is declared equal to 0; which means that the button is in the low state condition. Thus in the programming content - within the loop ( ), the buttonState is based on the digitalRead of the buttonPin where the state depending on the digital signal sends by the push button switch to the microcontroller. If the push button switch is pressed, the microcontroller will received High signal while if the push button switch is released, Low signal will be sent to the microcontroller. 37


By then if the microcontroller retrieve High signal, it will send the digital signal to the output which is the LED that connected to digital pin 7. The last line means that if the microcontroller receives Low signal from the input (connected to digital pin 2), the LED will be LOW condition (off). 38


BIBLIOGRAPHY Alan G. Smith (2011), Introduction to Arduino - A piece of cake!, Retrieved on April 14, 2021 from http://www.introtoarduino.com. (ISBN: 1463698348, ISBN13: 978-1463698348) Alexander Chukhryaev, Arduino for Beginners Step by Step 1st edition, Retrieved on May 3, 2021 from http://acoptex.com/wp/download. John Baichtal (2014), Arduino for Beginners: Essential Skills Every Maker Needs, Pearson Education. (ISBN-13: 978-0- 7897-4883-6, ISBN-10: 0-7897-4883-5) Massimo Banzi (2011), Getting Started with Arduino 2nd Edition, Make:Books. (ISBN: 978-1-449-309879) Simon Monk (2012), Programming Arduino-Getting Started with Sketches, McGraw-Hill Companies. (ISBN: 978-0-07- 178423-8) 39


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