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Published by sciencecanvas2015, 2017-05-19 19:08:40

brochure_pricing_jvm_shyamali

brochure_pricing_jvm_shyamali

 
 
 
 
 
 

07-­‐15-­‐2016
 

In-­‐class
 Program
 


 Group
 Details
 
  Fee
 Details
  Program
 Details
 

3Page
 
 
  4Page
 
 
  5Page
 
 
 

Founder’s
 Message
 

Founder:
 Neha
 Jaiswal
 
 

 
Software
 Engineer
 @
 Intuit
 Inc.,
 USA
 
Ex-­‐CTO
 -­‐
 IndianRaga
 Inc.,
 USA
 
MS
 Computer
 Science,
 Northeastern
 University,
 Boston,
 USA
 
 
BE
 Computer
 Science,
 Nagpur
 University,
 India
 
School
 Alumni
 -­‐
 JVM,
 Shyamali
 &
 LLRBM
 Ranchi,
 India
 

I
 completed
 my
 Masters
 in
 Computer
 Science
 from
 Northeastern
 University,
 Boston
 with
 dual
 
specialization
 in
 the
 field
 of
 Software
 Engineering
 and
 Networks.
 I
 am
 keenly
 interested
 in
 
programming,
 security,
 data
 analytics
 and
 information
 retrieval.
 Technology
 is
 my
 passion
 and
 
innovation
 is
 my
 belief.
 I
 joined
 Intuit
 as
 a
 TurboTax
 backend
 engineer
 to
 work
 on
 security
 of
 the
 
product.
 I
 have
 been
 working
 on
 solving
 real
 world
 engineering
 problems
 and
 delighting
 our
 customers
 
using
 data
 analytics
 unleashing
 power
 of
 Data
 engineering
 and
 Science.
 
 

 
I
 also
 acted,
 as
 the
 former
 Chief
 Technology
 Officer
 of
 IndianRaga
 Inc.
 IndianRaga
 is
 an
 online
 Indian
 
classical
 music
 based
 educational
 platform
 startup,
 founded
 at
 MIT,
 Boston.
 I
 led
 the
 technical
 platform
 
development
 in
 its
 early
 incubation.
 

 
I
 founded
 Science
 Canvas
 to
 help
 young
 inquisitive
 minds
 get
 in
 touch
 with
 latest
 technologies
 at
 an
 
early
 stage.
 Explore
 and
 take
 innovation
 to
 next
 level.
 I
 believe
 this
 will
 became
 a
 great
 medium
 for
 me
 
to
 give
 back
 to
 my
 country
 and
 helping
 school
 students
 to
 innovate
 and
 do
 wonders
 with
 the
 technology.
 
And
 make
 the
 world
 a
 better
 place.
 Science
 Canvas
 focuses
 on
 STEAM
 –
 Science
 Technology
 Engineering
 
Arts
 &
 Math.
 

 
Technology
 is
 accelerating
 so
 fast.
 We
 live
 in
 an
 era
 where
 we
 are
 going
 to
 witness
 human
 landing
 on
 
Mars
 in
 a
 decade.
 Virtual
 Reality,
 Augmented
 Reality,
 Internet-­‐Of-­‐Things,
 Self
 Driving
 cars,
 Wearable
 
tech,
 Artificial
 Intelligence,
 Quantum
 Computing,
 Machine
 Learning
 are
 to
 name
 some
 of
 the
 next-­‐
generation
 techs.
 That’s
 the
 future
 we
 all
 are
 heading.
 Hence,
 it
 becomes
 very
 important
 to
 learn
 and
 
know
 their
 pros
 and
 cons.
 Best
 way
 to
 learn
 is
 learning
 by
 doing.
 Through
 Science
 Canvas
 I
 am
 trying
 to
 
bring
 latest
 and
 greatest
 in
 the
 hands
 of
 young
 minds
 to
 explore.
 Learning
 these
 will
 help
 them
 in
 future
 
to
 pick
 career
 and
 follow
 their
 dream.
 
 

 
Studying
 theoretical
 concepts
 are
 so
 important,
 but
 so
 is
 doing
 more
 and
 more
 practical
 projects.
 It
 
helps
 in
 developing
 the
 analytical
 and
 logical
 thinking.
 Studies
 says
 human
 remember
 more
 by
 doing
 
over
 just
 reading.
 
 

 
Science
 Canvas
 will
 serve
 as
 a
 platform
 for
 students
 to
 connect
 with
 like-­‐minded
 fellow
 students,
 learn
 
by
 collaborating
 with
 them,
 connecting
 with
 experts.
 It
 is
 my
 small
 initiative
 towards
 making
 the
 best
 of
 
our
 education
 system
 amalgamated
 with
 project-­‐oriented
 culture
 to
 unleash
 the
 potential.
 And
 raise
 the
 
bar
 high.
 
 

 
Come
 and
 join
 to
 make
 India
 the
 land
 of
 next-­‐gen
 innovators,
 makers
 and
 creators.
 
 

 
Elon
 Musk
 quoted
 “The
 first
 step
 is
 to
 establish
 that
 something
 is
 possible;
 then
 probability
 will
 occur.”
 

 

 

2
 

Why
 Science
 Canvas?
 
  Our
 Elite
 Team
 Members
 

 
Vikas
 Jaiswal,
 B.Tech.
 In
 Electrical
 &
 
• Learning,
 exploration
 21st
  Electronics
 
 
century
 technologies.
  Shivansh
 Singh,
 B.E.
 and
 MS
 in
 Computer
 
Science
 
• Data
 driven
 career
  Abhishek
 Kumar,
 B.E.
 in
 Computer
 Science
 
recommendations.
  Sachin
 Thigale,
 B.E.
 in
 Electronics
 &
 Telecom
 

• Pre-­‐professional
 profile.
  Nishant
 Jaiswal,
 B.E.
 in
 Mechanical
 
• Logical
 and
 Analytical
 thinking
  Engineeing.
 

development.
  Mission:
 
 
• Students,
 teachers
 and
 parents
 
 
Our
 mission
 is
 to
 inspire,
 motivate,
 educate
 
community.
  and
 equip
 children
 from
 all
 backgrounds
 and
 
• One-­‐Stop
 for
 tracking
 student’s
  skills
 with
 or
 without
 prior
 knowledge
 of
 
science
 and
 technology.
 Our
 aim
 is
 to
 help
 
progress.
  them
 acquire
 a
 competitive
 edge
 in
 modern
 
• Learning
 by
 doing.
  21st
 century
 technology
 from
 a
 very
 early
 
• Going
 beyond
 the
 boundaries.
 
  stage.
 
 
• To
 the
 student,
 for
 the
 student
 
 
Science
 Canvas
 adheres
 to
 its
 mission
 of
 
and
 by
 student.
  providing
 quality
 education
 through
 
• Online
 and
 offline
 self
 paced
  affordable
 and
 creative
 ways.
 The
 core
 value
 
of
 our
 program
 is
 the
 mentor
 based
 delivery
 
learning
 by
 our
 basic
 to
 advanced
  method;
 project
 oriented
 learning
 content,
 
projects
 and
 learning
 materials.
  exposure
 to
 latest
 technologies
 and
 trained
 
• Dedicated
 Mentors
 and
 experts
  tutors.
 We
 provide
 high
 quality
 of
 education
 
to
 your
 every
 question.
  through
 projects
 based
 on
 a
 specific
 track
 with
 

 Paid/Unpaid
 Internships
 and
  a
 affordable
 cost.
 We
 foster
 teamwork,
 group
 
workshops.
  discussions
 and
 help
 create
 relationships
 with
 
our
 students
 via
 mentor-­‐mentee
 model.
 We
 
About Us nurture
 the
 thirst
 for
 practical
 knowledge
 and
 
this
 speaks
 true
 of
 what
 we
 value
 most,
 
Science Canvas is a team of dedicated, project
 based
 learning.
 
hardworking, reliable and highly educated
people who have achieved success in Learning
 by
 Building
 
various fields of STEAM, who understands
 
and believe in project based learning We
 place
 education
 as
 a
 powerful
 tool
 in
 
above everything else. Formed in 2015 as today’s
 technology-­‐driven
 and
 fast
 paced
 
a response to the growing need for non- world.
 We
 believe
 in
 creating
 a
 world
 where
 
traditional learning that promotes self- everyone
 has
 access
 to
 knowledge
 and
 
discovery, knowledge construction, group- learning.
 We
 want
 to
 provide
 opportunities,
 
based discussions, transformational and which
 everyone
 can
 gain
 through
 education.
 
team based learning, which is beneficial to
students who want to exercise their
 
creativity, flexibility and options on what to
learn.
 
We employ the best teaching methods
 
done in-person and online through our in-
class as well as our virtual classroom or 3
 
learning management system. Our
programs are catered in a friendly and
engaging manner to capture the student’s
interest. We cultivate the passion of
understanding the world around, put the
technologies into the hands of students
and help them build stuff that makes this


  world a better place.

Past
 Event
 Summary
 


 
We
 are
 proud
 to
 announce
 that
 we
 have
 successfully
 completed
 the
 first
 hackathon
 cum
 workshop
 event
 in
 
2015.
 210
 students
 participated
 in
 1
 computer
 science
 hackathon
 and
 5
 workshops.
 
 Goal
 was
 to
 give
 them
 a
 
clear
 understanding
 and
 exposure
 of
 Next-­‐gen
 technologies.
 Highlights
 below:
 

 
Computer
 Science
 Hack-­‐a-­‐thon:
 Goal
 was
 to
 help
 students
 understand
 how
 to
 conceive
 an
 idea
 and
 think
 
about
 its
 execution.
 Along
 with
 idea
 incubation,
 they
 learned
 about
 technical
 stack
 to
 implement
 the
 idea.
 

• Students
 came
 up
 with
 an
 innovative
 related
 to
 real
 world
 problems.
 
• They
 used
 our
 kid's
 business
 plan
 to
 illustrate
 their
 idea
 in
 technology,
 school,
 e-­‐
 learning,
 smart
 

classroom,
 eco-­‐friendly
 ideas
 and
 other
 sector.
 
• They
 planning
 quite
 extensively
 including
 startup
 cost,
 potential
 customers,
 markets,
 promotional
 

platform
 and
 so
 on.
 
• They
 came
 up
 with
 the
 full
 design
 of
 their
 product
 using
 software
 development
 life
 cycle
 strategy.
 
• Finally,
 used
 some
 of
 the
 web-­‐prototyping
 tools
 like
 HTML5,
 CSS
 and
 JS
 to
 implement
 their
 idea.
 All
 this
 

in
 2
 days
 of
 time
 frame.
 
• Idea
 distribution
 -­‐
 Academics,
 Technology,
 Energy,
 Others
 

 
Robotics:
 Goal
 was
 to
 help
 students
 understand
 how
 a
 basic
 robot
 works
 using
 Lego
 Mind
 storm.
 Technical
 
stuffs
 and
 math
 behind
 it.
 
• Students
 programmed
 the
 robot
 to
 walk.
 
• Robot
 interaction
 through
 various
 sensors
 like
 touch,
 color,
 infrared
 etc.
 
• Basic
 understanding
 around
 how
 hardware
 and
 software
 plays
 equal
 role
 in
 robotics.
 
• Students
 successfully
 completed
 the
 robotic
 programming
 and
 workshop
 instructions.
 

 
Basic
 Electronics:
 Goal
 was
 to
 help
 students
 understand
 a
 how
 basic
 electronic
 sensor
 works
 using
 LittleBits.
 
• Using
 different
 Littlebit
 sensors
 to
 successfully
 complete
 the
 challenges
 and
 problem
 statement.
 
• Understanding
 about
 the
 electronic
 circuits
 without
 using
 the
 soldering
 rather
 by
 magnetic
 bits.
 
• Bits
 are
 handy,
 easy
 to
 use.
 Can
 be
 integrated
 with
 other
 projects.
 

 
Raspberry
 Pi:
 Goal
 was
 to
 help
 students
 understand
 the
 pocket
 computer.
 
• Understanding
 about
 the
 Raspbian
 Operating
 System
 and
 its
 circuit
 board.
 
• Understanding
 why
 is
 it
 called
 mini-­‐computer
 or
 computer
 in
 your
 pocket.
 
• Understanding
 steps
 to
 install
 Pi
 OS
 from
 scratch
 and
 understanding
 about
 how
 to
 write
 python
 code.
 

 
Virtual
 Reality:
 Goal
 was
 to
 help
 students
 understand
 what
 does
 virtual
 reality
 actually
 means.
 
• Experiencing
 the
 virtual
 world
 using
 apps
 like
 VR
 roller
 coaster,
 VR
 mind
 games
 etc.
 using
 Google
 

cardboards.
 

 
Logic
 Gates:
 Goal
 was
 to
 help
 students
 understand
 how
 logic
 gates
 works,
 which
 is
 the
 basic
 building
 block
 of
 
computing.
 

• Understanding
 about
 analog
 and
 digital
 signals.
 
• Verifying
 truth
 tables
 using
 digital
 logic
 gates
 –
 AND,
 NAND,
 OR,
 NOT.
 

 

 

 


 
4
 

Program
 Details
 

Pilot
 Program
 

 
Science
 Canvas
 will
 launch
 its
 in-­‐class
 educational
 program
 as
 a
 pilot
 program,
 exclusive
 for
 the
 students
 
of
 JVM,
 Shyamali
 School.
 
 

 
Following
 describes
 the
 details
 of
 the
 program:
 -­‐
 

 

• Program
 duration
 -­‐
 4
 months
 (August
 2016
 -­‐
 November
 2016).
 
• Eligible
 students
 -­‐
 Students
 of
 standard
 8th,
 9th,
 10th
 and
 11th
 
• Modules
 offered
 -­‐
 
 
a. Electronics
 

§ Understanding
 and
 building
 simple
 to
 complicated
 circuits
 
§ Building
 logic
 gates
 and
 using
 it
 in
 the
 projects
 
§ Arduino
 microcontroller
 based
 projects
 
§ Using
 various
 sensors
 to
 build
 real-­‐life
 projects
 
b. Robotics
 
§ Introduction
 to
 Robotics
 
§ Understanding
 Science
 and
 Math
 behind
 it
 
§ Building
 an
 obstacle
 avoidance
 robot
 
c. Computer
 Science
 
§ Python
 programming
 
§ Understanding
 and
 working
 with
 Linux
 OS
 
§ C/C++
 programming
 
§ Data
 science
 and
 analytics
 projects
 
d. Misc.
 
§ Science
 based
 monthly
 challenges
 
§ Research
 topics
 to
 work
 on
 
§ Intro
 to
 Microsoft
 Mine
 craft
 Software
 
§ Exposure
 to
 Virtual
 Reality
 applications
 
§ Workshops
 

Program
 delivery
 method
 –
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 In-­‐Class
 -­‐
 

§ Enrolled
 students
 will
 be
 divided
 into
 4
 batches
 
§ Each
 batch
 consist
 of
 10
 students
 of
 same
 grade
 
§ Each
 week,
 every
 batch
 will
 have
 1
 session
 with
 the
 mentor.
 i.e.
 4
 sessions
 per
 month.
 
§ Each
 session
 will
 be
 of
 2
 hrs.
 

 
Virtual
 -­‐
 
§ Educational
 content
 -­‐
 Step-­‐by-­‐step
 guides,
 projects
 etc.
 
§ Discussion
 forum
 
§ Quizzes
 
§ Progress
 tracking
 


 


 


 

5
 

Program
 Details
 Contd.
 


 

 
Requirement
 per
 batch
 
 

 

1. 1
 computer
 lab.
 
 
2. 10
 working
 computers
 with
 approval
 to
 install
 our
 software.
 
 
3. 1
 classroom.
 
 
4. 1
 multi-­‐media
 room
 once
 a
 month
 to
 conduct
 tech
 talks/seminars.
 
 

Pricing
 

Following
 is
 the
 pricing
 plan
 and
 details
 for
 the
 pilot
 program:
 -­‐
 

 

• Fees
 per
 student
 per
 month
 -­‐
 ₹500
 
• Limit
 on
 the
 no.
 of
 students
 enrolled
 in
 the
 program
 -­‐
 120
 
• Total
 =
 120
 x
 ₹500
 =
 ₹60,000
 per
 month.
 
• Program
 duration
 -­‐
 4
 months
 
• Total
 program
 cost
 (120
 students,
 4
 months)
 
 =
 ₹60,000
 x
 4
 
 

 
 
 
 
 
 
  =
 ₹2,40,000
 

 
Benefits
 
• Affordable
 and
 early
 introduction
 to
 cutting
 edge
 global
 technologies
 
• Development
 of
 Logical
 and
 Analytical
 thinking
 
 
• Community
 development
 of
 Students,
 teachers
 and
 parents
 
• Network
 of
 like-­‐minded
 people
 
• Learning
 by
 collaboration
 
• Helping
 hand
 towards
 passion
 one
 has
 towards
 their
 career
 


 


 
6
 

 


 
 

Contact
 Us
 –
 
 

 

Near
 Shani
 Mandir,
 Bahu
 Bazaar,
 Ranchi,
 Jharkhand,
 India
 -­‐
 834001
 
 
Phone
 #:
 09534899764,
 07484866995
 
 

 
Connect
 Directly
 With
 Us:
 
Vikas
 Jaiswal
 @
 0
 97178
 21468
 (Mon-­‐Fri:
 5-­‐8pm
 Only
 &
 Sat-­‐Sun:
 All
 day)
 
Neha
 Jaiswal
 @
 001
 617-­‐758-­‐9595
 (WhatsApp
 Only)
 

 
Web
 Presence:
 
Email
 -­‐
 [email protected]
 
Website-­‐
 www.sciencecanvas.org
 
 
Like
 us
 @
 https://www.facebook.com/ScienceCanvas/
 

 


 


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