07-‐15-‐2016
In-‐class
Program
Group
Details
Fee
Details
Program
Details
3Page
4Page
5Page
Founder’s
Message
Founder:
Neha
Jaiswal
Software
Engineer
@
Intuit
Inc.,
USA
Ex-‐CTO
-‐
IndianRaga
Inc.,
USA
MS
Computer
Science,
Northeastern
University,
Boston,
USA
BE
Computer
Science,
Nagpur
University,
India
School
Alumni
-‐
JVM,
Shyamali
&
LLRBM
Ranchi,
India
I
completed
my
Masters
in
Computer
Science
from
Northeastern
University,
Boston
with
dual
specialization
in
the
field
of
Software
Engineering
and
Networks.
I
am
keenly
interested
in
programming,
security,
data
analytics
and
information
retrieval.
Technology
is
my
passion
and
innovation
is
my
belief.
I
joined
Intuit
as
a
TurboTax
backend
engineer
to
work
on
security
of
the
product.
I
have
been
working
on
solving
real
world
engineering
problems
and
delighting
our
customers
using
data
analytics
unleashing
power
of
Data
engineering
and
Science.
I
also
acted,
as
the
former
Chief
Technology
Officer
of
IndianRaga
Inc.
IndianRaga
is
an
online
Indian
classical
music
based
educational
platform
startup,
founded
at
MIT,
Boston.
I
led
the
technical
platform
development
in
its
early
incubation.
I
founded
Science
Canvas
to
help
young
inquisitive
minds
get
in
touch
with
latest
technologies
at
an
early
stage.
Explore
and
take
innovation
to
next
level.
I
believe
this
will
became
a
great
medium
for
me
to
give
back
to
my
country
and
helping
school
students
to
innovate
and
do
wonders
with
the
technology.
And
make
the
world
a
better
place.
Science
Canvas
focuses
on
STEAM
–
Science
Technology
Engineering
Arts
&
Math.
Technology
is
accelerating
so
fast.
We
live
in
an
era
where
we
are
going
to
witness
human
landing
on
Mars
in
a
decade.
Virtual
Reality,
Augmented
Reality,
Internet-‐Of-‐Things,
Self
Driving
cars,
Wearable
tech,
Artificial
Intelligence,
Quantum
Computing,
Machine
Learning
are
to
name
some
of
the
next-‐
generation
techs.
That’s
the
future
we
all
are
heading.
Hence,
it
becomes
very
important
to
learn
and
know
their
pros
and
cons.
Best
way
to
learn
is
learning
by
doing.
Through
Science
Canvas
I
am
trying
to
bring
latest
and
greatest
in
the
hands
of
young
minds
to
explore.
Learning
these
will
help
them
in
future
to
pick
career
and
follow
their
dream.
Studying
theoretical
concepts
are
so
important,
but
so
is
doing
more
and
more
practical
projects.
It
helps
in
developing
the
analytical
and
logical
thinking.
Studies
says
human
remember
more
by
doing
over
just
reading.
Science
Canvas
will
serve
as
a
platform
for
students
to
connect
with
like-‐minded
fellow
students,
learn
by
collaborating
with
them,
connecting
with
experts.
It
is
my
small
initiative
towards
making
the
best
of
our
education
system
amalgamated
with
project-‐oriented
culture
to
unleash
the
potential.
And
raise
the
bar
high.
Come
and
join
to
make
India
the
land
of
next-‐gen
innovators,
makers
and
creators.
Elon
Musk
quoted
“The
first
step
is
to
establish
that
something
is
possible;
then
probability
will
occur.”
2
Why
Science
Canvas?
Our
Elite
Team
Members
Vikas
Jaiswal,
B.Tech.
In
Electrical
&
• Learning,
exploration
21st
Electronics
century
technologies.
Shivansh
Singh,
B.E.
and
MS
in
Computer
Science
• Data
driven
career
Abhishek
Kumar,
B.E.
in
Computer
Science
recommendations.
Sachin
Thigale,
B.E.
in
Electronics
&
Telecom
• Pre-‐professional
profile.
Nishant
Jaiswal,
B.E.
in
Mechanical
• Logical
and
Analytical
thinking
Engineeing.
development.
Mission:
• Students,
teachers
and
parents
Our
mission
is
to
inspire,
motivate,
educate
community.
and
equip
children
from
all
backgrounds
and
• One-‐Stop
for
tracking
student’s
skills
with
or
without
prior
knowledge
of
science
and
technology.
Our
aim
is
to
help
progress.
them
acquire
a
competitive
edge
in
modern
• Learning
by
doing.
21st
century
technology
from
a
very
early
• Going
beyond
the
boundaries.
stage.
• To
the
student,
for
the
student
Science
Canvas
adheres
to
its
mission
of
and
by
student.
providing
quality
education
through
• Online
and
offline
self
paced
affordable
and
creative
ways.
The
core
value
of
our
program
is
the
mentor
based
delivery
learning
by
our
basic
to
advanced
method;
project
oriented
learning
content,
projects
and
learning
materials.
exposure
to
latest
technologies
and
trained
• Dedicated
Mentors
and
experts
tutors.
We
provide
high
quality
of
education
to
your
every
question.
through
projects
based
on
a
specific
track
with
•
Paid/Unpaid
Internships
and
a
affordable
cost.
We
foster
teamwork,
group
workshops.
discussions
and
help
create
relationships
with
our
students
via
mentor-‐mentee
model.
We
About Us nurture
the
thirst
for
practical
knowledge
and
this
speaks
true
of
what
we
value
most,
Science Canvas is a team of dedicated, project
based
learning.
hardworking, reliable and highly educated
people who have achieved success in Learning
by
Building
various fields of STEAM, who understands
and believe in project based learning We
place
education
as
a
powerful
tool
in
above everything else. Formed in 2015 as today’s
technology-‐driven
and
fast
paced
a response to the growing need for non- world.
We
believe
in
creating
a
world
where
traditional learning that promotes self- everyone
has
access
to
knowledge
and
discovery, knowledge construction, group- learning.
We
want
to
provide
opportunities,
based discussions, transformational and which
everyone
can
gain
through
education.
team based learning, which is beneficial to
students who want to exercise their
creativity, flexibility and options on what to
learn.
We employ the best teaching methods
done in-person and online through our in-
class as well as our virtual classroom or 3
learning management system. Our
programs are catered in a friendly and
engaging manner to capture the student’s
interest. We cultivate the passion of
understanding the world around, put the
technologies into the hands of students
and help them build stuff that makes this
world a better place.
Past
Event
Summary
We
are
proud
to
announce
that
we
have
successfully
completed
the
first
hackathon
cum
workshop
event
in
2015.
210
students
participated
in
1
computer
science
hackathon
and
5
workshops.
Goal
was
to
give
them
a
clear
understanding
and
exposure
of
Next-‐gen
technologies.
Highlights
below:
Computer
Science
Hack-‐a-‐thon:
Goal
was
to
help
students
understand
how
to
conceive
an
idea
and
think
about
its
execution.
Along
with
idea
incubation,
they
learned
about
technical
stack
to
implement
the
idea.
• Students
came
up
with
an
innovative
related
to
real
world
problems.
• They
used
our
kid's
business
plan
to
illustrate
their
idea
in
technology,
school,
e-‐
learning,
smart
classroom,
eco-‐friendly
ideas
and
other
sector.
• They
planning
quite
extensively
including
startup
cost,
potential
customers,
markets,
promotional
platform
and
so
on.
• They
came
up
with
the
full
design
of
their
product
using
software
development
life
cycle
strategy.
• Finally,
used
some
of
the
web-‐prototyping
tools
like
HTML5,
CSS
and
JS
to
implement
their
idea.
All
this
in
2
days
of
time
frame.
• Idea
distribution
-‐
Academics,
Technology,
Energy,
Others
Robotics:
Goal
was
to
help
students
understand
how
a
basic
robot
works
using
Lego
Mind
storm.
Technical
stuffs
and
math
behind
it.
• Students
programmed
the
robot
to
walk.
• Robot
interaction
through
various
sensors
like
touch,
color,
infrared
etc.
• Basic
understanding
around
how
hardware
and
software
plays
equal
role
in
robotics.
• Students
successfully
completed
the
robotic
programming
and
workshop
instructions.
Basic
Electronics:
Goal
was
to
help
students
understand
a
how
basic
electronic
sensor
works
using
LittleBits.
• Using
different
Littlebit
sensors
to
successfully
complete
the
challenges
and
problem
statement.
• Understanding
about
the
electronic
circuits
without
using
the
soldering
rather
by
magnetic
bits.
• Bits
are
handy,
easy
to
use.
Can
be
integrated
with
other
projects.
Raspberry
Pi:
Goal
was
to
help
students
understand
the
pocket
computer.
• Understanding
about
the
Raspbian
Operating
System
and
its
circuit
board.
• Understanding
why
is
it
called
mini-‐computer
or
computer
in
your
pocket.
• Understanding
steps
to
install
Pi
OS
from
scratch
and
understanding
about
how
to
write
python
code.
Virtual
Reality:
Goal
was
to
help
students
understand
what
does
virtual
reality
actually
means.
• Experiencing
the
virtual
world
using
apps
like
VR
roller
coaster,
VR
mind
games
etc.
using
Google
cardboards.
Logic
Gates:
Goal
was
to
help
students
understand
how
logic
gates
works,
which
is
the
basic
building
block
of
computing.
• Understanding
about
analog
and
digital
signals.
• Verifying
truth
tables
using
digital
logic
gates
–
AND,
NAND,
OR,
NOT.
4
Program
Details
Pilot
Program
Science
Canvas
will
launch
its
in-‐class
educational
program
as
a
pilot
program,
exclusive
for
the
students
of
JVM,
Shyamali
School.
Following
describes
the
details
of
the
program:
-‐
• Program
duration
-‐
4
months
(August
2016
-‐
November
2016).
• Eligible
students
-‐
Students
of
standard
8th,
9th,
10th
and
11th
• Modules
offered
-‐
a. Electronics
§ Understanding
and
building
simple
to
complicated
circuits
§ Building
logic
gates
and
using
it
in
the
projects
§ Arduino
microcontroller
based
projects
§ Using
various
sensors
to
build
real-‐life
projects
b. Robotics
§ Introduction
to
Robotics
§ Understanding
Science
and
Math
behind
it
§ Building
an
obstacle
avoidance
robot
c. Computer
Science
§ Python
programming
§ Understanding
and
working
with
Linux
OS
§ C/C++
programming
§ Data
science
and
analytics
projects
d. Misc.
§ Science
based
monthly
challenges
§ Research
topics
to
work
on
§ Intro
to
Microsoft
Mine
craft
Software
§ Exposure
to
Virtual
Reality
applications
§ Workshops
Program
delivery
method
–
In-‐Class
-‐
§ Enrolled
students
will
be
divided
into
4
batches
§ Each
batch
consist
of
10
students
of
same
grade
§ Each
week,
every
batch
will
have
1
session
with
the
mentor.
i.e.
4
sessions
per
month.
§ Each
session
will
be
of
2
hrs.
Virtual
-‐
§ Educational
content
-‐
Step-‐by-‐step
guides,
projects
etc.
§ Discussion
forum
§ Quizzes
§ Progress
tracking
5
Program
Details
Contd.
Requirement
per
batch
1. 1
computer
lab.
2. 10
working
computers
with
approval
to
install
our
software.
3. 1
classroom.
4. 1
multi-‐media
room
once
a
month
to
conduct
tech
talks/seminars.
Pricing
Following
is
the
pricing
plan
and
details
for
the
pilot
program:
-‐
• Fees
per
student
per
month
-‐
₹500
• Limit
on
the
no.
of
students
enrolled
in
the
program
-‐
120
• Total
=
120
x
₹500
=
₹60,000
per
month.
• Program
duration
-‐
4
months
• Total
program
cost
(120
students,
4
months)
=
₹60,000
x
4
=
₹2,40,000
Benefits
• Affordable
and
early
introduction
to
cutting
edge
global
technologies
• Development
of
Logical
and
Analytical
thinking
• Community
development
of
Students,
teachers
and
parents
• Network
of
like-‐minded
people
• Learning
by
collaboration
• Helping
hand
towards
passion
one
has
towards
their
career
6
Contact
Us
–
Near
Shani
Mandir,
Bahu
Bazaar,
Ranchi,
Jharkhand,
India
-‐
834001
Phone
#:
09534899764,
07484866995
Connect
Directly
With
Us:
Vikas
Jaiswal
@
0
97178
21468
(Mon-‐Fri:
5-‐8pm
Only
&
Sat-‐Sun:
All
day)
Neha
Jaiswal
@
001
617-‐758-‐9595
(WhatsApp
Only)
Web
Presence:
Email
-‐
[email protected]
Website-‐
www.sciencecanvas.org
Like
us
@
https://www.facebook.com/ScienceCanvas/