1 0 0 Endgames You Must Know
1 . .J!i:b1 ( l . . . .&f.f6 2 .b 7 + - ) 2.a 7+
And one pawn promotes.
Conclusion: Two connected pawns on the 6th rank win
against a rook; the same goes for one pawn on the 7th and
the other on the 5th. If the pawns are farther from pro
motion and the rook is at the rear of the more advanced
pawn, the pawns are captured.
Rook in front of the pawns
If the rook is in front of the pawns (i.e. here on the g8-square) there are some dif
ferences to note. If the pawns start, the result is the same. However, if the rook
starts , Black can stop the pawns (here, with . . . .&t.a8) but not capture them. Then, the
king race will be decisive.
Stronger side's king in front of the pawns
When the king and the rook work together to stop the pawns , they usually win. If
the stronger side 's king achieves a position in front of the pawns , not even the most
favourable scenario (except, of course, promotion) can save the game for the de
fender. The analysis of 6 . 2 . is very simple.
Position 6.2
1 .�e5 �a 1 2.�d5 l::e1 3.d7+ �e7
And the pawns are captured.
Stronger side's king on one side of the pawns
If the stronger side's king only manages to stand on one side of the promotion
squares and the other king supports his pawns , things are more complicated.
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