CHAPTER 1 –
INTRODUCTION TO MULTIMEDIA
By : Hafidah Binti Mahat
Learning Outcome
Remember history , elements , categories and application of
multimedia.
Understand elements , categories , applications and stages of
multimedia application.
MULTIMEDIA DEFINITION
Contemporary multimedia is defined as the development,
integration, and delivery of any combination of text, graphics,
animation, sound, or video through a digital processing device.
Digital processing device - digital computer and its variant such
as tablets, & smartphones
INTEGRATION ?
The act of combining into an integral whole. When you integrate
things, you bring them together
https://www.vocabulary.com/dictionary/integration
MULTIMEDIA INTERACTIVE
Digital multimedia is changing the world by making it possible
for users to interact with information in new ways
Multimedia applications are often differentiated based on the
degree and quality of interaction they support.
Categories of Multimedia
Linear (non interactive) Non Linear (interactive)
The user has no control over the
flow of information The users are able to control the
flow of information
Example: Film - Toy Story, Shrek
Interactive categorised in FOUR
types
Non Linear
◉Multimedia Project is identified as Non-Linear when:
- It is interactive
- Users have control over the content that is being showed to them.
- Users are given navigational control
◉Non-linear multimedia is a non sequential type of multimedia
where the person’s participation is crucial.
Type Of Interactive Multimedia
◉Basic interactivity
◉Hypermedia
◉Adaptive multimedia / Intellimedia
◉Immersive multimedia
Basic Interactivity
Basic interactions include menu selections, buttons to
advance screens, VCR-like controls, clickable objects,
links, and text boxes for questions or responses.
Hypermedia
◉More advanced form of interactive media in which the
developer provides a structure of related information and
the means for a user to access that information.
Example: online anatomy tutorial organizes information
based on physiological relationships
Adaptive Multimedia / Intellimedia
◉Adapt the presentation of information to the needs or
interest of users
◉Embody aspects of intelligence and decision making
Ex: merchandising program that offer suggestions for
purchase based on past interactions
Immersive Multimedia
◉Advanced simulations and games that create their own
virtual reality
◉Draws its users into an alternate world, engaging them
intellectually, emotionally, and even viscerally.
Non Linear
Advantages Disadvantages
The person is in control and may use the Requires a level of computer
multimedia according to his preferences literacy from the user
and needs. May be unorganized if not used
well.
Linear
◉A Multimedia Project is identified as Linear when:
- It is not interactive
- User have no control over the content that is being showed to them.
◉Example:
A movie / film
A non-interactive lecture / demo show
Linear
Advantages Disadvantages
Audience gets to focus and concentrate Minimal interactivity, or none at
on a specific topic. all
There is logical order in the Audience has no say on the
presentation. Organized topic they want to dwell into.
Presenter controls the flow of the
presentation
Effective when we need our audience
to absorb the information well
History Of Multimedia
Multimedia are combination of digitally manipulated text, graphic , audio,
video, animation and interactivity. When you allow and end user also known
as the viewer of a multimedia project to control what and when elements are
delivered . When you provide a stucture of linked element through which the
user can navigate, interactive multimedia become hypermedia.
https://www.thinglink.com/en-us/scene/1123969818261716995
Digital Multimedia Timeline
1945 - Vannevar Bush proposes a system to
organize information called “Memex”
1972 - Atari released PONG - the first
commercial video game
1976 - Steve Jobs launch Apple Computing
1991 - First web browser distributed
1995 - Toy Story is released by Disney & Pixar
2000 - Playstation 2 developed by Sony
2005 - YouTube
2007 - iPhone introduced
2008 - First commercial version Android
Project Changes In The Future of
Multimedia
Technical revolution in hardware and software - increased computing power +
lowering costs
Integration of computer in other devices - “smart” products such as wearable
techs
Development of wireless communications - more powerful and available
Elements of Multimedia
◉Text
◉Graphics
◉Audio
◉Video
◉Animation
Text
Most efficient mode of communication, text is used because of its
universality
Text is the first and most effective way to communicate. Text is very
important element to multimedia applications.
In multimedia, text is used as headlines, subtitles, and slogan
Graphic
Graphics covers a wide range of pictorial representations from simple
line drawings to blueprints, charts, logos, graphs, paintings, photos
Graphics are visual images or design on some surface , such as wall,
canvas, screen, paper or stone to inform , illustrate or entertain.
Audio
Sound comprises the spoken word, voices,
music and even noise. It is a complex
relationship involving a vibrating object
(sound source), a transmission medium
(usually air), a receiver (ear) and a perceptor
(brain).
Audio is a form of mechanical energy
transmitted as vibrations in a medium
usually air.
Video
The video transmits a signal to a screen and processes the
order in which the screen captures should be shown.
Videos usually have audio components
that correspond with the pictures being shown on the
screen.
Refers to recording, manipulating, and displaying moving
images.
Film and video are composed of a series of rapidly
displayed still images.
Animation
Animation is achieved by
adding motion to still
image/
The technique of rapidly
displaying a series of still
images to produce the
appearance of
motionobject.
Application of Multimedia
The software vehicle, the message and the content
presented on computer, televison screen, mobile
device or smartphone together constitute a
multimedia project.
Online : HTML, XML
Authoring tools sewn together in to a project : Adobe Flash
Browser : Google, Mozilla
Application multimedia in
a) Education
b) Engineering
c) Industry
d) Creative Industry
e) Commercial
f) Entertainment and Fine art
g) Multimedia in Public Places
EDUCATION
Use and application
◉Courseware/ Simulation
◉E-Learning / Distance Learning
◉Information Searching
ENGINEERING
Use and application
◉ visualize the often-difficult three-dimensional
structures of molecules
◉ complex mathematical operations to be performed in
a
single second.
BUSINESS/
INDUSTRY/COMMERCIAL
Use and application
◉ Sales / Marketing Presentation
◉ Trade show product
◉ Staff training application
◉ Company Kiosk
CREATIVE INDUSTRY/ ENTERTAINMENT /
MULTIMEDIA IN PUBLIC PLACES
The End…