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Published by lilyvolpon, 2023-11-07 15:25:56

kult beyond

kult manual

Keywords: Kult

their purposc. They'll be getting back to the station soon enough. Most of the players will know the address, as the writer sometimes met them down there. It is a small comer office on the nonh side of the building. Located on the founh floor of the five stores building. Entering to the building is simple, the front door and lobby being completely open to the public. During the days, the oOkes arc fairly busy and the hallways eonstanlly have someone going through them e ... ery few minutes. At night, a security guard walks through the building eHI)" hour on the hour. Otherwise, he is in the lobby and will take the names and purpose for entrance of anyone entering the building. The office door is locked tight with a deadboh and the glass is shatterproof. Trying to pick the lock should be difficult and time consuming. Breaking the door down at anytime of the day will alen a security guard that .... ill be there in a few minutes ... afler he calls the police. Though there is a fire escape outside the window, it can be secn from the street quite easily during the day. At night it i.s concealed by shadows, and impossible to see from the street below. Still, a mass of people standing up on the platfoml might attl1lct someone's attention so players should usc some common sense here. Climbing it. day or night. is a simple task of jumping up and pulling the sliding ladder down. The sliding bars on the .... indo .... are solid. but the lock on them has secn better days and will provide less of a challenge than Ihe deadbolt. The .... indo .... latch is simply opened with a credit card or similar object. Once the players are inside the) clln feel free to tum on the lights. as these offices are open 24 hours a day. 'The securit} guard will only investigate ifhe hears voices when the lights are ofT, or the door looks damaged. With the messy condition of the ollice, turning on II light ..... ould be a good idea as ..... andering around in the dark would be treacherous in the c.xtreme. Once the pla)ers are inside, read then the folio .... ing. changing it in relation to how they gained entrance to the room. Bullis' office looks like something OUI ofa Boschian nightmare. Not a single centimeter of the wall not covered by ~om\: kind of ne ..... spaper clipping, photo. poster, or drawing. All of them show and detail stories of terror and pain. The walls of the room almost seem to drip with blood, as if Iheir aura will somehow instill new ideas into the .... riter's work. The clippings pertaining to the Jigsaw Killings are the main focus of this display. EveI)' article ever .... ritten on the subject can be found pinned to the ..... all, seemingly collected with some obsessi"'e de.sign. HoI-'. someonc could sit in this dimly lit room for more than a few minutes without gelling the creeps is be)·ond mOSI sane and rational people. A large wooden desk takes up the wall opposite the only door into the room. It is covered with papers and books, looking vel)' much like the aftemlllth of an explosion inside of a library. Reference books on poison. guns, forensics. lind palice procedure take up most of the desktop. The remainder is occupied by an old typewriter, at least )0 years old but ..... ell oiled and cared fOf. A light cooting of dlbt rests upon ev·erything. indicating no one has used the d .. 'Sk for sometime. The other .... alls. with the e:'l.ception of the one with a darkcned .... indow, have 10 .... bookshehes lining them. Books, papo!fS, typing supplies and ne ..... spafX'rs. sit upon these shelves in chaotic fashion. The shehes' contents seem to have spilt out onto the floor area, and lie scattered in small piles here and there in the room. One has to move carefully to not step on something as they traverse the room's length. The thin layer of dust that COOlS evel)lhing seems to hint that Ihe room has not been ransacked. as iL~ mt.'Ss) appearance ..... ould seem to indicate. Indeed. il is probably just the o .... ner's strange sen!>C of order. Thc players can search the room easil> enough. and \~ill eventually find a copy of Edgar Allen Poe's "The Raven" under a newspaper near the door. The sleeve of thc book has recently cut. and a small key hidden ..... ilhin. II i~ numbered. and it shouldn't take the players too long to realiu- that the kC} is for a bus station locker, probably the one downslOlirs, Lhe Bus ScaLlon One has to ..... onder why bus Mations 510 .... 1)· become the ccnler for some of the """QI"St elements of city life. And the ~ station you have just entered is no exception. The oUtl:.ide smells of old vomit and urine. The window:> cm ered in filth and g.re1l5) fingerprints. A couple ofbuOls have SCt up in Ihe front lobby begging for spare change. or sleeping in their stinkjn~ rag.~. The insilk is somt!II"IIal /).-lIer. hilt lilt! laces uf Ih~' people wailillg or this crossroad to nOll"hcl't! l.'t'rfUinly dOli" help malee one feel more comforlahle. nlt.'1· Sit all the i>role(!n tlnd cigarel/e burned benches and \wil /0 be .(hul/1ed onlO their buses. Same smolee or sleep. or juw store hul"lillly a( lhe olher po/rons An occasionally frightened .loa .:all he seen here and there, people too poor 10 (alee a plml~· mltl forced 10 rub shoulders lI"itll file dregs of society A ~,:cllrif)· guard .Iirs behind his desle and watches lhe place Inlll till il/dati.rem go;e: seemillgly mol'!! interested ill his mint(//ure IC'le~·ision 111.11 m'- mally doing his job. Still, his presence leeeps tlw Imall c/VlI"d relali~'el}' qlliet and peaceful. Lockers /ine lhe M·OI/S. Iheir orange ext.:riurs M,im blinding ill the gray and dull interior oj the .~Iali,," Gru t stain fheir ,WI/seating sur/ace. showing nltlnb.!r.\. l'(llltn:;WI: of loW!, ant/filth that could make Ihe blood rlIII tuM Ji">U.JOOll find the locker you're looking for at the he,d. of u ImullllOf{ wuy of lockers. The ligh, bulb abow! it is bmlnm. and III. /IIlm_ ber is hom 10 see. The door is intacl. and IInditlllrhed This lockcr is at the end of a small row of locke!'"',.. open at one end. Pay special allenrion to where [he pla)"l!fS.roc standing while they open up the locker. as iI \\ill be imponatlt to kno .... in a moment. The locker contains just what the players are looking for a large yellow envelope containing the negathes. the missing copies of the photo~ and unman..l!d ~ideotapc. 11Icre is also a fully loaded Browning lIi-po .... er pistol. a bag containing three changes of clothes. and a small roll of bills. Bullis knew that he was being followed and had prepared himselfifhc had to escape quickly. Just as they uncover the contents of th.: locker. four men in long black lrenchcoats and brimmed hats step into the bus station and .... ithout very much subtly head right a[ the players. All four look exactly alike in appearance from dres~ right down 10 facial features. Unless the players afe t01ally in-- V'oh cd with shifting through the contents of the II()('k~r, li~e them a waming as the four draw weDpon~ and 'ilart opening fire on them. 'These are minions of Judge Creed, and they ha\e been following the pla)ets since the beginning. Suspecting that the group has located the ncgalives, the) are following their master's orders of disposing the evidence -- both the negatives and the players. 299


These men are not mindless idiots and will use the terrain and surroundings to their fulle.t ad\'amage. Only their self· assumnce has made them be ~ ob\ious in their apprO<tch. If the players return fire. they .... ill jump behind the neare'i\ cover and stan acting more cautiously. If they can, they will gi~e each other covering fire. and ""ork together to pin the players down. They ""ill even use the other patrons in the hus station as human :->hid&. if need be. These are trained killers and should ~ portrayed as such. They arc lotally ruthless and ~el) cunning. Since the} fear the Lictor's anger more than bullets. they \\ill continue fighting until dead or they can see that they really have little choice hut 10 retreat. One is armed \\ ith a Uzi, one has a Sawedoff shotgun, and the remaining two are armed wilh Beretta m 9:!Fs. Each has two extra reloads for their weapon. The bus station will make for a .... onderful pla!;:e for a firefig.hl. Cover behind lockers and benches is readily available. The exits are through the front door, or the loading doors out to the buses. Other people will run and scalier. s0- metimes getting in the way of the gunfight. Running bet .... een the buses as bullet':; fly. or hiding in the luggage areas while being hunted can make for some really tense moments. Don't ju::;t have this sel up as a duck shoot. Run it for its greatest effect, Think of all )'our favorite scenes from action movies and try to add one or two of those elements to this. Make the pla)!.'~ fear for their lives. but don't .... ipe them out just on a whim. Let them have some fun and think of crazy things to do to get out of her.:, Play it out for its greatest dramatic potential. In the end. the players should be able to get away with the negatives. If things lire going badly for them. have the security guard help them out or have the police show up to save the day,'. The police will show up no matter what. but the time of their arrival is really up to you. end o~ rhe ~o.me When the players call the number they've been given b) Shiko and say they have the negatives and tape. she will come on the line and congratulate them. She will arrange a quick; exchange at the earliest and most convenient time and location, Once they arrive. she will show up exactly on time to retrie~e the items. Once again, she will assure the players of the Nakamura Corporntion's desire 10 see justice done. and express her thanks lor ajob well done. She is not easily fooled and will cha:k the negatives for their authenticity. If the players tf)' to fool or threaten her. she will infoml them that doing so will result in that their friend, Bullis, will be the victim of a most unfonunate accident. Throughout the conversation, she will be most pleasant and calm mannered; even her threats seem to be done in a polite way. If absolute forced into it. she will reveal her natul'(" and crush the offending players before escaping with Ihe negatives. She cares of lillie else than following her master's orders out and retrieving the negatives and tape. If the firefight above went badly, she will make arrangements to have the player's medical bills taken care of as discreetly as possible. If they were actually caught by the police, she will meet them at the station instead to collect the items, and have them immediately released. all charges dropped and the records of their involvement destroyed, Once the negatives and tape are delivered to the Shiko and the police, Bullis will be released. The police will seem quite open to accepting Ihe tape as the truth. and an arrest warrant is issued for Judge Creed immediately. They will not even question where this panicular evidence has come from, just thanking the players for their cooperation and assistance in finally clearing this case up. Bullis is released immediately and all charges against him dropped. He will be quite thankful to the players, and be overjoyed to see them again. He will inquire about how they got him out though. and might be disappointed that the negatives had to be given away. Still, his freedom in hand and the guilty pany now behind bars. he won't complain that much. ConcCuslon Judge Cra.--d is arrested and sentenced to fhe oonsecuti~e life sentences at a maximum security prison. He never scrves a day. however. found dead in his jail cell. He has hung himself with his bed sheets. There is no autopsy or medical rqx>rtS released to the press. and even the date of his funeral kept secret. The Jigsaw Killer is quickly forgotten, and lifc in the city goes on. Having come so close to death or permanent imprisonment, Roben Bullis quits his ne",spaper job and starts writing professionally. His first contract is for a publishing firm owned by the Nakamura Corporation. He still remains close friends \\-ith the players, and can be used as a possible contact in future stories. Shiko Sukeban disappears. Any searching for her fails, and no one in the law community recognizes her name or description. If you like, you can use her as the mysterious liaison in future dealings with the Nakamura Company. In fact. she is actually keeping track of the players. whom she believes might be useful pawns in her future endeavors. Any looking into the Nakamura Company ..... ill probably lead the players into another confrontation with her, and can lead to future scenarios. Geburah will not be pleased with the loss of one of his Lictors. and will be both angered and intrigued by the players' invohement in the whole dealing. lie wishes to know just how connected they are with Tiphareth. and will send somc of his mi· nions to investigate this connection funher and to extract his revenge upon them. Again this can lead to future scenarios. In the end though. the players should be left with far more questions than answers. What was Judge Creed really? Is he really dead. and why was the suicide covered up? Why was the Nakamura Company involved, and how did they get that information? Why has no one heard of Shiko Sukeban? The search for these ans\\ers can easily be the beginnings ofa fullfledged campaign. Let your imagination run wild. A driven man, Bullis always tries to uncover the truth about the word around him. He cares deeply about his friends. and will usually bend over backwards for them. Not an unattractive man, he has the unfonunate curse of looking very much like a personification of Death: lall. gaunt and painfully thin. He always seems to be thinking of story ideas. and takes about the most grisly and unsettling subjects at the mosl inappropriate times. Still. he has a great sense of humor (though a little morbid in content) and is generally a nice person 10 be around. AGL: 12 CHA: 15 COM: 10 EGO: 10 CON: 13 EDU: 16 STR: 12 PER: IS 300


Height ; 202 em Weight : 80kg \10\ ement : 6m· md Actions: 2 Initiati\'e Bonus: 0 Damage Bonus: +1 Damage Capacity: 4 scratches'" I light wound 3 light wounds'" I serious \\OUnd 3 serious wounds"" I fatal "ound Endurance: 95 \lental Balance : -10 Skills ' Handgun: 14. Sneak: 10. Seareh: 14, "et of Contacts lPolice): 12, Photography: 16. Forensics: 10, Infonnation Retrie\al: IS, Man of the World: 12. Written Report: 17 Attack !\Iodf': As per "eapon jurf8e jeremiah Creea A Uctor in the sen ice of Geburah, Jeremiah Creed is slo\\ly losing his mind. Though originally just \\ishing to punish the" icked. he has recently succumb to his desire for murder and is responsible for the Jigsa" \1urders. So far he has been able to co\er them up. but recentl) has gro"n sloppy. 11c allo"ed an innocent man to die for his crimes "hen the p0- lice starts to get close to him. When the reporter. Bullis, confronted him, he grew so agitated he lost control of himself and thus was seen for what he really \\as. Terrified of his master's punishment. he sent his minions out to frame Bullis for another crime and to retrieve the lost negatives. When he finds out about the player's invoh ement, he marks them for death too. He is UI13\\ate that Tiphareth has subtl) dominated one of his follo\\C15., and that person is leaking infonnation to her. Since he .... ilI ne\-er reaily be: met throughout this scenario his statistics are not listed here. 1I0"e\'er, if your pla)ers somehow go after him. play him as a cool and calculating person. lie has a heavy Southerner accent. from his years as a judge Mississippi. He is also a bigot and will react badly 10 people of any ethnic minority, having long hair. talking peacefully, or anything thaI might be considered even remotely liberal in any"a). His statistics equal that of)'our typical Lictor. Shiko Sukehan A LictOf in the sel'\ice ofTiphareth. Shiko has been obsel'\ ing Judge C!\''Cd's acthities for some time. She has desired the chance to finally rid herself and the corporation of the Lictors constant manipulations of the courts and his political contacts 10 damage their reputation within the United Slates. l"ow she has the chance. She is ruthless in the extreme, but al- \\a)'5 comes across in a professional manner. Shc is a beautiful oricntal woman in her human fonn, and uses ,his appearance 10 swoy Ihose that react to such glamour. Her current position is liaison ond lawyer for the Nakamura Corporation. Though she will not appear anyw here on the personnel files, she is a very imponant person \\ ith the corporation's structure and wields \ast amounts for po,,-,er. She h~ access to a great deal of infonnalion and uses this to her advantage. She knows how to make people do \\ hat she wanlS., and is manipulative and "auering. AGL: 30 CIIA: 30 COM: )0 EGO: 35 CON: 30 EDU: 50 STR: 45 PFR: 40 Ht ight : 155 em Weight : 55kg Senses : Acute. Night Vision Communication: Speech and telepathy 1\10\ ement : 15mimd Actions: 5 Initilltive Bonus : +18 Ollmage Bonus: +8 Damage Ca pacity : 7 scratches ~ I light wound 6 light wounds = I serious \\ound 4 serious wounds= I falal \\ound Takes 2 fatal wounds before d)-ing Endur-.ncf' : 180 "atural Armor : 2 l'oVi en Commanding voice, See Vlagic and auras. Telepath~. Telekinesis 200 pounds. IOmJSC(;, ID\ulnerable to lire Skills: lIandgun: 30, Climb: 30, Dagger: 60. Thro\\ - 40. Unarmed Combat: 40, Search: 30, Sneak: 30, Information Retrie- \'al: 70, Computers: 40. Languages (all):30, Man of the World: 50, Diplomacy:50, Etiquette: 50. ~et of Contacts (all): 40, Rhetoric: 50. Interrogation: 60, Forensics: _,0 Attack \l ode : As per \\eapon t;.pes \lagic . Lore of Dreams: 50, all spells 8140 Creel's 'Minions These \\ere free·thinking criminals until th~'~ came inlo Creed's coun room. Then he used his powef5 on'r the mind to shatter their wills and force them to work for him. Using his \1agics, he also changed their apflCaranct!~ 10 match each other, so as to destroy any sense of indi\idualit) in Illem. )\;ow the) are just pawns to be expended b~ him. Ruthless killers. Ihe) are also \ef) eunnin md smart. While a little on Ihe arrogant side. the) \\ ill not take linnecessary risks to their Ih-es, and think quickl} in c,'mbat 1- tuation~. Slill, the} fear the Littor's anger and "ill rather dlC' t fulfill his orders, than upset him with lililure. As they arc almost clones, use the $ame ~tab for each oflhem. AGL: 16 CHA: 10 CO\1: 10 EGO: 5 CO'l: 15 EDU: 10 Height: 200 cm \\tight · 100 kg Sen5eJ : "'onnal MO\l.'ment ; 8m'md Actions ' 3 Initiathe Bonus : +4 1)lImage \Jonus: +3 Damage Capacity: 4 scratches"' I light wound SHe 15 PFR: 14 3 light wound'"' 1 serious \\ ound 3 serious wound I fatal wound Endurance : 105 Mental Balance. -50 Skills : Ilandgun: 16. Shotgun: 16, Sub-machine Gun: 16. Unarmed combat: 15. Dagger: 15. Sneak: 13, Dodge: 12. Search: 14, Shado\\ IS, Security Systems: 13. Drive: 10 Allaek Modes : As per weapon 301


']IICOI11C ,'it' Propertt!


Climb( 'b) Dodge (A Hide (PER) ReadlWrite N -\c Language IE Search (PER) Sncak (AGL) Swim (CON) Throwing (STR) Unanned Combat (5TH) ~::: :;~ ;:;:g(.~ Bookkeeping (EGO) It (AGL) I; ~:1~~;l:~~,(EGO) medicine (EGO) Secrets (EGO) I (EGO) (CHA) (EGO) \\Tiling (EGO) (EGO) (EGO) (CHA) ,p ) Telling (CHAl p Melee Weapons & Throwing etlpons (Ii IH) Axes Daggers ImpaelWe ns Pole Arms Swords Throwing e.'1lhms hips & Chains Gaml11ing fP}-.R) lIaut Monde (E(jOl Ifypnosis (l-(.O) Inrormalion Rctri~\al (1(,0) lnstructi .. m (lilA) Interrogation «. I 1:\ I Languag f.(j()) .\.f"r/ja ilr (Mil) Strike Kid, Th " (i P o<k go Falling r.c'!it;q"" Weapon Projectile We_JlOIf (AGL) Bows lI andgu Heavy I~pon!> Mac eguns Auio !ipons R" & Crosslxm ~ Instrument (AGL) 1»0;'00" & Drugs (EGO) adio Communications (EGO) R elorie (ellA) Ri "ng (AGL) s~ nging (PER) Scuh Dive (AGL) Scama hip (EGO) Sccurit ystcms (EGO) Scductio (CHA) Shado,", ( ) Sleight of d (AGL) .')"or/ I .\(;[ • Streetwise (lol;(11 "ty le (E(;O. i\al rHiOl T\ handl!d Coml1al NOM) Wea n Mallcuv.:r.~ f \(i Chan Doubl Feint Combine Quick draw Written Repo 1'('.0)


- 'Da.-l' Secret sw= 1 TW XQJI'J'P'M'E'l-h , Equipment Length Weight Location Equipment Length Weight Location ---- - - -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Armor Weight Location


OIEIJI1:S (}Nlld' II ('{"C'U', Gunilla J(ltlSson, I\lich;1.<.'1 I'clc.:rscn AI1'/IORS ~ils (;\lll1"s\\I1. Std;lIll.jung\j\,ist. Terry AlllthnL Jasnn Fryer. PROJI.'( 'T .1/-. \ /(;1,- 111\ T Va!..:ric Laprnyc ('mUi Didia Flnrcnl/ (;/111'/11(' /11,.'0/(,,\ "N IIIHI /IRA [)iJi..:r Fl!lr\.'nl/ ,mtl Horn'nl IUl 'SIR 1Iff),H Petcr /\mlre\\ Junes. Les Edwards. Terry On\.;..:s. Ilarn.'y I'arkl'r. Laurent Br'lInarJi. Stefan Thunt'l\.'rg. Jells Junssun. ({cnato Oli\an..'s ~Iachias Jamie Sims, Admm Smilh. Tony Bag~c. P..:I('r Ikrgling. l i" TRlBt TWU Fn:driJ... 1\1;JIII1~rg. Patrie Backlund. !\1agnus S..:tcr. Jl'ri;('T SujJdius. l!cmik Slr:.mdbl:rg.. Richard Dakan. Paul BI:;!I';!c),. Rich;lrd Fichera. l.lIl·;!;; IJan..cr. (jculrrcy Gmhowsky. l\1idlad i\liirsarc. Junas Mas\.'S. Sami Sinl.'na. Chris Uk-Js",..:. Un,c JUlies. Vakri .... Paine. Al1lin:as Rlmd:,hl. Bry,m Winh.'r. Rickard Ilo(slagan.:. Std;m '!llulin. Rickard ZCrpl·. ll:mid Ilulmlund. Cc .... s K\\;;ulijk. Eric I kilman , SI'I,O 1/ Til. \I,S John N~·ph .... w {Atlas ('am .... s) and Francis Larose (Steamlogie). lilr [twiT precious help and advice. ToriK'n l{ygg. amI the i\hyss team. Copyright (" ::!O() I Paradox Entcrtainment All rights TCSCl"\cd Kult is a trmlcmark of I',lr;ldtl.\ Entcrtainment I'aratlox bllcrtillnmenl An STm·KIU)I.:\I · SWFlWi\: Kuh Beyond the Veil is pul1lished under Ii~'ense by Le 7~'ml' Cnt:"k Puhlishin g Company 42 rue dc Tauna Bordeau\ France ''''I,://wII"lI". 7 C'1I1t'n'rt"/e.nm, /'ril//£'d ill ('11/1111/(/


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