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Published by larrylightfoot1, 2019-11-17 02:15:30

Cold_Steel_Wardens_Roleplaying_in_the_Iron_Age_of_Comics_(7154603)

Cold_Steel_Wardens_Roleplaying_in_the_Iron_Age_of_Comics_(7154603)

249Chapter 14 Rogue’s Gallery

Michael McCormack

Age: 43 Height: 5’6” Weight: 240 lbs.

M: 3 Ag: 3 F: 4 I: 5 Ac: 4 N: 5 Aw: 4 P: 4

DV: 10 Pace: 7

Strain: Physical: 18 Mental: 15

Physical Skills: Unarmed (2d+3); Armed Melee (1d+3); Armed Ranged (1d+4);

Athletics (2d+4); Stealth (2d+3)

Physical Specialties: N/A

Investigative Skills: Notice (4d+4); Investigation (2d+4); Research (2d+5); Can-

vass (3d+3); Examination (0d)

Investigative Specialties: Spot Motion (+2d); Canvass Underclass (+1d)

Social Skills: Persuasion (3d+3); Deception (2d+3); Intimidation (1d+3); Intu-

ition (4d+4); Reputation (2d+3)

Social Specialties: Negotiation (+1d)

Knowledge Skills: Cultural (5d+5); Criminal (2d+5); Esoteric (1d+5); Historical

(2d+5); Scientific (4d+5)

Knowledge Specialties: TV (+1d); Medicine (+1d)

Technical Skills: Driving (3d+4); Piloting (0d); Mechanics (4d+5); Vehicular

Combat (0d); Fine Manipulation (1d+4)

Technical Specialties: Car/Truck (+1d); Jury-Rig (+1d)

Flaws/Injuries/Psychoses: Heroic; Loyalty (UNCM union-in-progress); Hunted

(UNCM); Addiction (Tobacco)

Masteries: N/A

Powers: Elemental—Light (7d+5): can generate and control light; may Blast

with focused light beams

Major Equipment: Uniform for work, mop, list of UNCM union employees

Background: Michael McCormack isn’t a complicated man. He likes football,
beer, and hanging out on the couch. He’s a lowly janitor at New Corinth
University Medical, and he just wants a better life for himself and his co-
workers. Mark is barely aware that he has the powers that he does. How-
ever, when he experiences intense emotions, lights flicker, his eyes glow
bright, and strange shadows play upon the walls. None have any idea from
where McCormack’s powers come…or that he even has them. He’s a dan-
gerous wildcard in the tenuous negotiations in corporate New Corinth.

Austin Adams (order #7154603)

250 Cold Steel Wardens

Austin Adams (order #7154603)

251Chapter 14 Rogue’s Gallery

“Mr. Kisses”

Age: ? Height: Variable Weight: Variable

M: 4 Ag: 8 F: 6 I: 3 Ac: 3 N: 7 Aw: 6 P: 2

DV: 10 Pace: 7

Strain: Physical: 24 Mental: 9

Physical Skills: Unarmed (9d+8); Armed Melee (0d); Armed Ranged (0d); Ath-

letics (6d+6); Stealth (7d+8)

Physical Specialties: Climbing (+2d); Hide (+1d); Move Silently (+1d); Un-

armed (+3d damage)

Investigative Skills: Notice (5d+6); Investigation (2d+6); Research (1d+3); Can-

vass (1d+4); Examination (0d)

Investigative Specialties: Keen Sense of Smell (+1d)

Social Skills: Persuasion (1d+4); Deception (1d+4); Intimidation (8d+6); Intu-

ition (3d+6); Reputation (0d)

Social Specialties: Violent Display (+2d)

Knowledge Skills: Cultural (1d+3); Criminal (1d+3); Esoteric (1d+3); Historical

(1d+3); Scientific (1d+3)

Knowledge Specialties: N/A

Technical Skills: Driving (1d+3); Piloting (0d); Mechanics (0d); Vehicular Com-

bat (0d); Fine Manipulation (7d+3)

Technical Specialties: Pickpocketing (+2d)

Flaws/Injuries/Psychoses: Psychoses (Rapist and Murderer); Brutal; Unfo-

cused; Addiction (Underage Girls); Poverty; Traumatized

Masteries: Takedown Expert, Infiltrator, Brute Strength

Powers: Elasticity (5d+8): Stretch up to 25 yards; Crush, Wrestle, and Entangle

foes; reduce impact damage by 2 dice

Major Equipment: Chloroform

Mr. Kisses roams from abandoned warehouse to abandoned warehouse, and

has few items to his name, much less any weapons…not that he needs any

Background: Mr. Kisses is the morbidly gallows-humor code name given to a

noted serial child rapist and murderer in the New Corinth area. While none

truly know Mr. Kisses’ true identity—former asylum patient Victor William-

son—he does have a pattern that astute investigators may be able to trace.

Kisses tends to abduct girls from the Grey’s Park or Marwick Heights areas

of New Corinth, then bring their unconscious bodies back to a series of

abandoned warehouses in The River Flats. Kisses alternates between four

to five warehouses so as to throw off suspicion. He often dresses the girls

up as in styles resembling the“American Ladies”series of books. After about

a day and a half, he uses his elasticity powers to expand his tongue while in

the girl’s mouth, resulting in severe trauma and death.

Mr. Kisses is a foul, loathsome foe that should horrify your players. As

with all characters and plot elements regarding potentially triggering mate-

rial, be aware of your players’ comfort level and be judicious (read: scarce) in

the amount of detail used while running an investigation starring Mr. Kisses.

Austin Adams (order #7154603)

252 Cold Steel Wardens

Antonin Dragomiir

Age: 53 Height: 6’2” Weight: 240 lbs.

M: 4 Ag: 6 F: 5 I: 4 Ac: 3 N: 6 Aw: 4 P: 6

DV: 12 Pace: 8

Strain: Physical: 21 Mental: 21

Physical Skills: Unarmed (8d+6); Armed Melee (6d+6); Armed Ranged (2d+3);

Athletics (5d+4); Stealth (6d+6)

Physical Specialties: Climbing (+1d); Move Silently (+2d); Unarmed (+2d dam-

age); Spear (+1d); Sword (+1d)

Investigative Skills: Notice (4d+4); Investigation (2d+4); Research (2d+4); Can-

vass (3d+4); Examination (0d)

Investigative Specialties: Spot Motion (+1d); Canvass Upper Class (+1d)

Social Skills: Persuasion (5d+4); Deception (6d+4); Intimidation (10d+4); Intu-

ition (4d+4); Reputation (2d+4)

Social Specialties: Schmoozing (+1d); Bluffing (+2d); The Stare (+2d)

Knowledge Skills: Cultural (8d+4); Criminal (4d+4); Esoteric (8d+4); Historical

(6d+4); Scientific (2d+4)

Knowledge Specialties: Eastern European Culture (+2d); Metahuman Criminals

(+1d); Cults (+1d); Magic/Mysticism (+1d); Ancient/Medieval History (+2d)

Technical Skills: Driving (2d+3); Piloting (0d); Mechanics (0d); Vehicular Com-

bat (0d); Fine Manipulation (2d+3)

Technical Specialties: N/A

Flaws/Injuries/Psychoses: Brutal; Uncultured; Psychosis (believes he is Vlad

Tepeś reincarnated); Sinner (Wrath)

Masteries: Assets, Hideout, Boxing, Improved Disarm, Infiltrator, Acrobat,

Friends in High Places, Hardened, Staredown, Improved Block

Powers: Phasing (4d+6): may phase through any material

Sensitivity (5d+4): may detect various esoteric powers

Animal Control—Bats and Wolves (3d+6): Range = 600 yards; may summon

bats

Major Equipment: Fine Suit

Antique Serbian Sword Melee 8d

Background: Antonin Dragomiir is known by many simply as an eccentric for-

eign millionaire who occasionally appears at New Corinth social events.

Few know, however, that Dragomiir is both delusional and intensely dan-

gerous. Dragomiir believes himself to be a modern reincarnation of Vlad

Tepeś —that is to say, Dracula—himself. He avoids the sun at all cost, finds

great distaste in religious items and garlic, and drinks human blood. While

those in the know believe Dragomiir’s metahuman abilities to come from

some mystical source, Dragomiir believes he is the vessel for Tepeś’s return

and will stop at nothing to unlock his true potential.

Austin Adams (order #7154603)

253Chapter 14 Rogue’s Gallery

SAMPLE HEROES

These Heroes are built using the standard character creation rules listed at the

start of this book. They have 0 XP and are ready to drop into any investigation!

Codename: Manifesto Secret Identity: Ulrich Hartmann

Age: 33 Height: 6’4” Weight:265 lbs. Experience/Spent: 0/0

M: 3 Ag: 5 F: 6 I: 3 Ac: 3 N: 5 Aw: 3 P: 4

DV: 11 Pace: 7 Wealth and Status: 1

Strain: Physical: 18 Mental: 15

Physical Skills: Unarmed (7d+5); Armed Melee (4d+5); Armed Ranged (5d+3);

Athletics (6d+6); Stealth (6d+5)

Physical Specialties: Lifting (+2d); Hide in Shadows (+2d); Unarmed (+2d dam-

age); Rifle (+1d); Knife (+1d)

Investigative Skills: Notice (4d+3); Investigation (3d+3); Research (1d+3);

Canvass (1d+3); Examination (3d+3)

Investigative Specialties: Spot Motion (+1d); Tracking (+1d); Fingerprinting (+1d)

Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (6d+3); Intu-

ition (3d+3); Reputation (2d+3)

Social Specialties: Show of Violence (+2d)

Knowledge Skills: Cultural (0d); Criminal (2d+3); Esoteric (0d); Historical

(4d+3); Scientific (2d+3)

Knowledge Specialties: Modern History (+1d)

Technical Skills: Driving (5d+3); Piloting (3d+3); Mechanics (2d+3); Vehicular

Combat (3d+3); Fine Manipulation (3d+3)

Technical Specialties: Military Vehicles (+1d); Helicopter (+1d); Grenade

Launcher (+1d); Explosives Use (+1d)

Flaws/Injuries/Psychoses: Poverty; Hunted (former Soviet“handlers”); Loyalty

(Socialism); Injury (chronic headaches: metabolism runs at 4x normal, and

headaches may be staved off by eating)

Masteries: Spetsnaz Martial Arts, Brute Strength

Powers: Toughness (3d+0): Roll each time Manifesto takes damage to reduce

damage by the number of hits

Memories: Created as a Soviet experiment. Kept in stasis until retrieved for missions.

Motivations: Stand up for the working man. Bring the socialist way of life to America.

Stances: “The poor don’t deserve this sort of treatment.”

“Workers of the world, unite!”

Major Equipment: Homemade costume; poverty prevents having many assets

Background: A former Soviet super-soldier, Manifesto managed to escape

from his handlers, who kept him in a cryogenic chamber when not “in use.”

Manifesto has only recently made his way to New Corinth, and he speaks

only broken English with a heavy Russian accent. He is nearly functionally

illiterate, though quite intelligent. His size, strength, and resilience all stem

from his training and indoctrination. Manifesto is a firm believer in Marxist-

style socialism and feels great empathy for desperate poor of New Corinth.

Austin Adams (order #7154603)

254 Cold Steel Wardens

Codename: Cheap-Shot Secret Identity: Penelope Winchester

Age: 28 Height: 5’6” Weight: 130 lbs.

M: 4 Ag: 4 F: 3 I: 4 Ac: 6 N: 4 Aw: 4 P: 3

DV: 9 Pace: 7 Wealth and Status: 9

Strain: Physical: 14 (BP=8) Mental: 12 (BP=6)

Physical Skills: Unarmed (2d+4); Armed Melee (3d+4); Armed Ranged (6d+6);

Athletics (3d+3); Stealth (4d+4)

Physical Specialties: Gymnastics (+1d); Move Silently (+1d); Pistols (+1d);

Shotgun (+1d); Whip (+1d)

Investigative Skills: Notice (3d+4); Investigation (1d+4); Research (1d+4);

Canvass (2d+4); Examination (3d+4)

Investigative Specialties: Spot Motion (+1d); Ballistics Analysis (+1d)

Social Skills: Persuasion (2d+4); Deception (3d+4); Intimidation (4d+4);

Intuition (3d+4); Reputation (2d+4)

Social Specialties: Bluffing (+1d); The Stare (+1d)

Knowledge Skills: Cultural (1d+4); Criminal (3d+4); Esoteric (0d); Historical

(1d+4); Scientific (1d+4)

Knowledge Specialties: Organized Crime (+1d)

Technical Skills: Driving (6d+6); Piloting (1d+6); Mechanics (6d+4); Vehicular

Combat (5d+6); Fine Manipulation (1d+6)

Technical Specialties: Van (+2d); Weapons/Ammo (+2d); Mounted Machine

Gun (+1d)

Flaws/Injuries/Psychoses: Brash; Sinner (Pride/Arrogance)

Masteries: Hideout, Vehicle: Armored Van, Assets, Deadshot, Weaponsmith,

Stunt Driver

Powers: None

Memories: Orphaned heiress to the Winchester fortune. Former Olympic tar-

get shooter.

Motivations: Father killed under mysterious circumstances. Repressed by over-

bearing aunt.

Stances: “Everyone deserves a fair shot.”

“Guns aren’t good or bad; it’s in the person pulling the trigger!”

Major Equipment: Kevlar-lined Costume (-1d to all damage)

2 Heavy Revolvers: 70/140/210 7d 6 shots

Combat Shotgun: 50/100/150 8d/6d/4d 12 shots

Whip: Melee +2 5d +2 dice on Disarm,

may Entangle

Night Vision Goggles

4 Flashbang Grenades

Leatherman Tool

Background: The orphaned daughter of the Winchester arms fortune, Cheap-

Shot was on the most recent American Olympic team. However, her fortune

has run out, having been whittled away by firms tied to Gerard Warren.

Austin Adams (order #7154603)

255Chapter 14 Rogue’s Gallery

Codename: Scheherazade Secret Identity: Katrina Ostrander

Age: 30 Height: 5’7” Weight: 135 lbs.

M: 5 Ag: 4 F: 3 I: 5 Ac: 4 N: 3 Aw: 4 P: 5

DV: 8 Pace: 6 Wealth and Status: 9

Strain: Physical: 12 Mental: 18

Physical Skills: Unarmed (1d+4); Armed Melee (5d+4); Armed Ranged (1d+4);

Athletics (3d+3); Stealth (3d+4)

Physical Specialties: Acrobatics (+1d); Move Silently (+1d); Sword (+1d)

Investigative Skills: Notice (2d+5); Investigation (3d+5); Research (5d+5); Can-

vass (4d+5); Examination (0d)

Investigative Specialties: Quick Analysis (+1d); Legal Databases (+1d); Politi-

cal Figures (+1d)

Social Skills: Persuasion (4d+5); Deception (4d+5); Intimidation (1d+3); Intu-

ition (3d+5); Reputation (4d+5)

Social Specialties: Schmoozing (+1d); Bluffing (+1d); Legal Circles (+1d)

Knowledge Skills: Cultural (2d+5); Criminal (5d+5); Esoteric (2d+5); Historical

(6d+5); Scientific (1d+5)

Knowledge Specialties: Organized Crime (+1d); Law (+2d)

Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-

bat (0d); Fine Manipulation (3d+4)

Technical Specialties: Sleight of Hand (+1d)

Flaws/Injuries/Psychoses: Poor Musculature; Psychosis (Insomnia, minor); Ob-

ligation (Law Office); Merciful; Traumatized

Masteries: None

Powers: Alter Emotions (5d+5): Range = 50 yards;

Sensitivity (3d+5): Range = 30 yards; gather info from

inanimate sources

Memories: Grew up in American embassy in Syria. Mother killed in terror attack.

Motivations: Assist underprivileged minorities (particularly other Arabic mi-

norities).

Stances: “The law exists for a reason.”

“No one has to die, for justice to be served.”

Major Equipment: Homemade costume; various legal briefs and law books;

Arabian-styled Scimitar (6d)

Background: Raised in the American embassy in Syria, Scheherazade’s psionic

talents first manifested at the death of her mother at the hands of would-be

terrorists. Releasing a psychic scream, Scheherazade managed to frighten

the terrorists off and save many of the men and women working in the

embassy. Currently, Scheherazade works as a paralegal in the Edlund and

Hart law office; she has designs on passing the bar in the near future.

Austin Adams (order #7154603)

256 Cold Steel Wardens

Codename: Lockshanks SecretIdentity: JasonValiant/LionelWorman

Age: 24 Height: 5’9” Weight: 175 lbs.

M: 2 Ag: 6 F: 3 I: 4 Ac: 5 N: 4 Aw: 4 P: 4

DV: 10 Pace: 8 Wealth and Status: 6

Strain: Physical: 15 Mental: 15

Physical Skills: Unarmed (4d+6); Armed Melee (4d+6); Armed Ranged (5d+5);

Athletics (6d+4); Stealth (6d+6)

Physical Specialties: Acrobatics (+2d); Hide in Shadows (+2d); Unarmed (+1d

damage); Rifle (+1d); Improvised Weapons (+1d)

Investigative Skills: Notice (4d+4); Investigation (4d+4); Research (1d+4);

Canvass (1d+2); Examination (2d+4)

Investigative Specialties: Keen Hearing (+1d); Pick Out Detail (+1d)

Social Skills: Persuasion (1d+2); Deception (1d+2); Intimidation (1d+2);

Intuition (1d+5); Reputation (1d+2)

Social Specialties: N/A

Knowledge Skills: Cultural (3d+4); Criminal (3d+4); Esoteric (2d+4); Historical

(3d+4); Scientific (2d+4)

Knowledge Specialties: Movies and Film (+1d); Metahuman Criminals (+1d);

Military History (+1d)

Technical Skills: Driving (4d+5); Piloting (0d); Mechanics (0d); Vehicular

Combat (2d+5); Fine Manipulation (7d+5)

Technical Specialties: Car/Truck (+1d); Lockpicking (+2d)

Flaws/Injuries/Psychoses: Limited Charisma; Heroic

Masteries: Night Sight, Infiltrator

Powers: Healing (2d+4): Roll once every 5 minutes; Lockshanks heals Physical

Strain equal to half the hits

Memories: Natural metahuman. Learned about his healing factor through an

old football injury.

Motivations: Put his military training to good use.

Stances: “Justice hides in the shadows.”

“Uniforms are symbols of something more.”

Major Equipment: Homemade costume

Bandolier of Throwing Knives: Melee or 10 (thrown) 6d

Length of Pipe (Imp. Weapon): Melee 6d

Set of high quality lockpicks

Pocket flashlight

Background: A latent metahuman, Lockshanks astounded his family with his

recovery from a what should have been a devastating ACL/MCL tear during

a high school football game. After high school, Lockshanks enlisted in the

armed forces, which provided him with a high degree of athletic and arms

training. Upon returning to New Corinth, Lockshanks decided to use his train-

ing in a positive manner by working to clean up the streets. Lockshanks has

yet to actually put together a costume or weaponry, preferring a dark hoodie

and a domino mask along with whatever’s handy to use as a weapon.

Austin Adams (order #7154603)

257Chapter 14 Rogue’s Gallery

Codename: Hornet Secret Identity: Lauren Coffey

Age: 29 Height: 5’4” Weight: 145 lbs.

M: 6 Ag: 5 F: 3 I: 4 Ac: 3 N: 3 Aw: 4 P: 5

DV: 9 Pace: 7 Wealth and Status: 7

Strain: Physical: 12 Mental: 18

Physical Skills: Unarmed (3d+5); Armed Melee (5d+5); Armed Ranged (1d+3);

Athletics (3d+3); Stealth (5d+5)

Physical Specialties: Climbing (+1d); Breaking and Entering (+1d); Unarmed

(+1d damage); Sword (+1d)

Investigative Skills: Notice (6d+4); Investigation (4d+4); Research (2d+4); Can-

vass (6d+6); Examination (3d+4)

Investigative Specialties: Keen Sight (+2d); Quick Analysis (+1d); Bars and Tav-

erns (+2d); Fingerprinting (+1d)

Social Skills: Persuasion (7d+6); Deception (6d+6); Intimidation (2d+6); Intu-

ition (5d+4); Reputation (3d+6)

Social Specialties: Seduction (+2d); Innuendo (+2d); Vigilantes (+1d)

Knowledge Skills: Cultural (5d+4); Criminal (4d+4); Esoteric (1d+4); Historical

(4d+4); Scientific (2d+4)

Knowledge Specialties: Literature (+1d); Organized Crime (+1d); Ancient/Me-

dieval History (+1d)

Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-

bat (0d); Fine Manipulation (3d+4)

Technical Specialties: Pickpocketing (+1d)

Flaws/Injuries/Psychoses: Sinner (Lust); Traumatized; Nemesis (Rojo Bastardes)

Masteries: Sex Machine, Tai Chi

Powers: None

Memories: Raped as a teenager, but began taking self-defense courses after-

wards. Saved numerous victims.

Motivations: Take vengeance on sexual predators. Take down the Rojo Bas-

tardes.

Stances: “No woman should fear the night.”

“It’s easy to get information if you have the right…incentive.”

Major Equipment: Homemade costume

Tai-Chi Sword: Melee 5d

Background: A New Corinth native, the Hornet knows the dangers of the

streets all too well. As a pre-teen, she was cornered by several members of

the Rojo Bastardes gang and raped repeatedly. While her body has physi-

cally healed, Hornet is still traumatized by the experience and has turned

her feelings of powerlessness to outright rage, becoming a one-woman

crusade against gang activity. The Hornet’s unfortunate experiences, how-

ever, have tainted her view of sexuality: she views men as little more than a

commodity to be used and discarded, manipulating or seducing them for

information or assets.

Austin Adams (order #7154603)

258 Cold Steel Wardens

Codename: Firewall Secret Identity: Jesse Mackojc

Age: 27 Height: 6’2” Weight: 260 lbs.

M: 3 Ag: 4 F: 4/8 I: 5 Ac: 5 N: 4 Aw: 4 P: 3

DV: 9 Pace: 7 Wealth and Status: 8

Strain: Physical: 15 Mental: 12

Physical Skills: Unarmed (6d+4); Armed Melee (2d+4); Armed Ranged (2d+4);

Athletics (4d+4/8); Stealth (4d+4)

Physical Specialties: Climbing (+1d); Hide in Shadows (+1d); Unarmed (+2d

damage)

Investigative Skills: Notice (3d+4); Investigation (5d+4); Research (5d+5); Can-

vass (1d+3); Examination (2d+4)

Investigative Specialties: Spot Motion (+1d); Pick Out Detail (+1d); Internet

Research (+1d)

Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (3d+3); Intu-

ition (3d+4); Reputation (2d+3)

Social Specialties: The Stare (+1d)

Knowledge Skills: Cultural (3d+5); Criminal (3d+5); Esoteric (2d+5); Historical

(3d+5); Scientific (7d+5)

Knowledge Specialties: Online Culture (+1d); Hackers (+1d); Local History

(+1d); Hacking (+2d6)

Technical Skills: Driving (2d+5); Piloting (0d); Mechanics (4d+5); Vehicular

Combat (0d); Fine Manipulation (4d+5)

Technical Specialties: Build Computer Components (+1d); Lockpicking (+1d)

Flaws/Injuries/Psychoses: Brash; Hunted (Tech Support gang); Addiction (In-

ternet Gaming); Sinner (Pride/Arrogance)

Masteries: Hacker, Hideout

Powers: Artificial Limb (4d): Adds 2 to Accuracy/Agility and 4 to Force during

use; built-in computer rig

Memories: First online game. Volunteering for military experiment.

Motivations: Take down black-hat hackers and other cyberterrorists. Keep the

police off of fellow vigilantes.

Stances: “Information is free!”

“Everyone’s got something to hide…and it’s usually in their Cookies.”

Major Equipment: Homemade costume

Cybernetic Arm (10d); massive amounts of computing software and hardware

Background: Firewall was a willing volunteer for a military-sponsored cyber-

netics experiment. As a dedicated online gamer and gray-hat computer

hacker, Firewall believed that cybernetics could give him the edge he really

needed! However, the project went under due to lack of funding, and Fire-

wall managed to escape before the government could repossess his arm.

Since then, Firewall has begun a crusade against the Tech Support gang,

circumventing their cyber-attacks and using his considerable hardware to

confront them physically when able.

Austin Adams (order #7154603)

259Chapter 14 Rogue’s Gallery

Codename: Isis Secret Identity: Jen Yurosko

Age: 28 Height: 5’6” Weight: 160 lbs.

M: 4 Ag: 5 F: 3 I: 4 Ac: 4 N: 4 Aw: 3 P: 5

DV: 9 Pace: 7 Wealth and Status: 8

Strain: Physical: 15 Mental: 18

Physical Skills: Unarmed (5d+5); Armed Melee (2d+5); Armed Ranged (3d+5);

Athletics (3d+3); Stealth (5d+5)

Physical Specialties: Running (+1d); Move Silently (+1d); Unarmed (+1d dam-

age); Pistol (+1d)

Investigative Skills: Notice (4d+3); Investigation (4d+3); Research (2d+4); Can-

vass (6d+4); Examination (1d+4)

Investigative Specialties: Keen Sight (+1d); Pick Out Detail (+1d); Canvass Bars

and Taverns (+2d)

Social Skills: Persuasion (5d+4); Deception (6d+4); Intimidation (2d+4); Intu-

ition (3d+3); Reputation (4d+4)

Social Specialties: Flattery (+1d); Fast-Talk (+2d); Believers of Ra (+1d)

Knowledge Skills: Cultural (3d+4); Criminal (3d+4); Esoteric (6d+4); Historical

(4d+4); Scientific (2d+4)

Knowledge Specialties: Literature (+1d); Metahuman Criminals (+1d); Cults

(+2d); Ancient/Medieval History (+1d)

Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-

bat (0d); Fine Manipulation (1d+4)

Technical Specialties: N/A

Flaws/Injuries/Psychoses: Hunted (Followers of Zalgo); Obligation (Believers

of Ra)

Masteries: Cult Affiliation (Believers of Ra), Friends in High Places, Kickboxing

Powers: N/A

Memories: Longtime follower of the Egyptian gods. Anointed one of Isis.

Motivations: Stamp out threats to the ascendance of the great Ra. Convert

others to the faith.

Stances: “The sun makes all things visible.”

“Animals—particularly cats—are the carriers of the soul.”

Major Equipment: Homemade costume

Background: Isis and her family have always been members of the Believers

of Ra, a group devoted to the Egyptian deities of lore. However, they take

this belief to something of an extreme. Isis was anointed as the “Chosen of

the Goddess,” a woman who could bring peace and justice to New Corinth.

However, Isis’s cult currently faces annihilation at the shadowy tendrils of

the followers of Zalgo, a mysterious force that seems to permeate New

Corinth. Isis also carries a personal secret—she has been carrying on an

on-again, off-again romantic relationship with the Hornet, which is forbid-

den by her sect.

Austin Adams (order #7154603)

260 Cold Steel Wardens

Codename: Arbiter Secret Identity: Theron “Boots” Swanson

Age: 29 Height: 6’1” Weight: 220 lbs.

M: 3 Ag: 6 F: 4 I: 3 Ac: 3 N: 5 Aw: 4 P: 4

DV: 12 Pace: 8 Wealth and Status: 5

Strain: Physical: 18 Mental: 15

Physical Skills: Unarmed (6d+6); Armed Melee (3d+6); Armed Ranged (2d+3);

Athletics (6d+4); Stealth (6d+4)

Physical Specialties: Free-Running (+2d); Hide in Shadows (+2d); Unarmed

(+2d damage); Knives (+1d)

Investigative Skills: Notice (5d+4); Investigation (3d+4); Research (1d+4);

Canvass (1d+3); Examination (1d+4)

Investigative Specialties: Keen Sight (+1d); Pick Out Detail (+1d)

Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (3d+3);

Intuition (3d+4); Reputation (2d+3)

Social Specialties: Show of Violence (+1d)

Knowledge Skills: Cultural (2d+5); Criminal (6d+3); Esoteric (2d+3); Historical

(3d+3); Scientific (1d+3)

Knowledge Specialties: Organized Crime (+2d); Law (+1d)

Technical Skills: Driving (3d+3); Piloting (0d); Mechanics (0d); Vehicular

Combat (0d); Fine Manipulation (1d+3)

Technical Specialties: Motorcycle (+1d)

Flaws/Injuries/Psychoses: Hunted (Genoveses); Nemesis (“Lucky Bags”Bagaralla);

Injury (Bruised Ribs)

Masteries: Takedown Expert, Infiltrator, Capoeira, Mob Affiliation

Powers: Sense—Danger Sense (5d+5): Can see in total darkness, as with Night

Vision

Memories: Watched first man die as a small child. Utter ruthlessness of his family.

Motivations: Teach his family the merits of justice. Tear down the mob.

Stances: “No one is above the law.”“There are stronger bonds than blood.”

Major Equipment: Kevlar-lined Costume (-1 dice to all damage)

Background: A scion of the Genovese crime family, Arbiter watched a man die

when he was no more than seven. His father, his uncles, his relatives—all

of them seemed to have blood on their hands in some manner. Arbiter

grew up around this violence, but his heart bled for the victims. As a teen,

he clashed with his father, and his father’s superior: the infamous “Lucky

Bags” Bagarella.

When this got to be too much, Arbiter threatened to blow the lid off

of the whole Genovese operation. Unfortunately, this only managed to get

Arbiter shot and thrown into the Miatanka River. Through sheer luck, he

managed to survive and begin a one-man crusade against organized crime

in the city. The Genoveses don’t know his true identity…yet…

Austin Adams (order #7154603)

261Chapter 14 Rogue’s Gallery

Austin Adams (order #7154603)

Austin Adams (order #7154603)

263Example of Play

EXAMPLE OF PLAY

Andy is acting as GM for Lionel [playing Lockshanks), Kat [playing Scheherazade),
Jules [playing Cheap-Shot), and Will (playing Manifesto). The group has been pa-
trolling through Belle Marne, in search of a missing child. Unfortunately, the group
has not been particularly stealthy in their search, having attracted the attention of
the Rojo Bastardes.

Andy: There’s a brief rumble of thunder and a muted flash of heat lightning in
the distance. Four silhouettes stand at the far end of the alley, brandishing
knives and chains. It appears that your patrol here hasn’t gone unnoticed.

Kat: Do they have any discernable markings—tattoos or gang colors or the like?
Andy: How about some Criminal?
Kat: [rolls 5 dice, getting 4 hits]. 4 hits plus my Intellect of 5 makes 9.
Andy: Excellent, that’s a success. Two of them are wearing red head scarves;

you can probably figure that these guys are Rojo Bastardes, considering
that you’re in Belle Marne.
Jules: Cheap-Shot grew up in Texas. Naturally, I speak Spanish, right?
Andy: I don’t know. Two dice out of the Vigilance Pool tells me you speak Spanish.
Lionel: That sounds all right to me.
Will: Yeah, go for it!
Andy: [pulls 2 dice from the Vigilance Pool) Okay, Cheap-Shot. What do you
want to say to them?
Jules: Well, we’re here looking for Kristin. I’ll tell them we have no issues with them
and ask them if they’ve seen a nine-year-old brunette wandering around lost.
Andy: Sure thing; give me some Persuasion.
Jules: Yeesh. That is not my strong suit. Can I grab some more dice from the
Vigilance Pool? If not, I’m only sitting on 2 dice to roll.
Will: I’d be okay with 3 dice.
Kat: I guess so.
Lionel: Sure.
Jules: [rolls 5 dice, but only gets 1 hit) Ouch. That’s a total of 4.
Andy: That’s not going to cut it. One of the gangers mutters,“We don’t help masks.
Not after what you cabrons did to Felipe.”Time to roll Initiative! [each person in
the group rolls Agility, noting the hits followed by the number of dice rolled]
Lionel: Who’s Felipe? Did we know a Felipe? At any rate, I got 4 hits on 6 dice—4.6.
Will: Manifesto is slow. 0.5.
Kat: Not bad for Scheherazade; 3.4.
Jules: Cheap-Shot has a 2.4.
Andy: My gangers have a 2.4 as well. But, I want to go first, so I’ll toss 3 dice
into the Vigilance Pool to break the tie. That means we have Lockshanks,
Scheherazade, my gangers, Cheap-Shot, then Manifesto. Lionel, you’re up;
do two things!
Lionel: Spectacular. Is there cover around?
Andy: Sure, there’s a dumpster nearby and some trash cans.

Austin Adams (order #7154603)

264 Cold Steel Wardens

Lionel: Awesome. Lockshanks is going to move behind cover and then enter
Stealth. [rolls 2 hits on 6 dice for Stealth, then adds Agility of 6] That’s an 8.

Andy: Don’t forget your two dice for Hide in Shadows. That definitely applies
here. [Lionel tosses 2 more dice, getting 2 additional hits.] My gangers will
roll to spot you on their turn, but for now, you’ve got a 10 and you’re feeling
pretty sneaky. Kat, you’re up!

Kat: Let’s start with some Alter Emotions; it’s time to put some fear into their hearts.
Andy: Sure thing. Your target for these guys is 8—5 plus their Psyche of 3.
Kat: [rolls 5 dice, getting 3 hits] 3 plus 5 is 8 on the nose. Plus, I have an Op-

tional Effect that lets me hit all of them.
Andy: Great; go ahead and roll your Power Rating as Mental Strain.
Kat: [rolling] 4 hits!
Andy: Very nice. They haven’t broken yet, but they’re looking a little con-

cerned, to say the least. Second action?
Kat: I’d like to get behind some cover, in case they have guns.
Andy: Again, there’s plenty of detritus in this alley. You get behind a stack of pal-

lets, which will give you half cover. Anyone trying to shoot at you will be at -4
dice. That’s two things. Now it’s my gangers’turn. They had weapons out, as I
mentioned earlier, so they’re going to advance on Manifesto, I think.
Will: Not fun.
Andy: I’m going to have them work together, actually, in attacking you. Their
Armed Melee is normally 4 dice, but attacking as a group they get another
4 dice. This might hurt a bit.
Will: Uh-oh…
Andy: [rolls 8 dice, getting a whopping 9 hits] That’s a total of 12.
Will: Wow, okay, yeah…that’s a hit.
Andy: The gangers surround you and one manages to slash across your chest
with a butterfly knife, dealing you [rolls 5 dice] 4 Physical Strain.
Will: Eeep. Not good.
Andy: That’s my gangers: they moved, they attacked. Cheap-Shot, it’s your turn.
Jules: I think it’s time to draw my shotgun. And, y’know…let’s blow a hole in
the one who just knifed Manifesto. I get an extra die from my specialty and
another for the Deadshot mastery.
Andy: Yup, that you do.
Jules: [rolls 8 dice, getting 6 hits] That’s a total of 12.
Andy: You’re one away from a Total Success; their Defensive Value is only 8.
Kat: Ooh, take a Vigilance dice! Get ‘em!
Jules: Okay, then [takes a die from the pool, getting 2 hits] Yes! That’s 14!
Andy: Excellent! Do you want to deal straight-up double damage or would you
like some narrative control?
Jules: Let’s go for straight damage right now. This fight needs to be over and
over quickly.
Andy: Well, you’re at close range, so that’d be 8 dice with the shotgun nor-
mally. Double that, and it’s 16 dice!

Austin Adams (order #7154603)

265Example of Play

Jules: Sure is. [rolls dice]That’s 11 Physical Strain to the goon that knifed Manifesto.
Andy: Boom! Your shotgun blast rings out and he’s past his Physical Breaking

Point. He gets a Nerve Test to avoid an Injury [rolls 3 dice]…but he doesn’t
make it. Only 1 hit. You blow a massive hole through the ganger’s chest cav-
ity and he collapses to the ground, spurting blood onto the concrete. Ouch.
Will: Serves him right, I guess. My turn?
Andy: Yup it is. What’s Manifesto doing?
Will: I’d like to pick up one of the goons and lift him overhead.
Andy: Hmm. Let’s treat that as a Wrestling to start. That’s your Force against
my ganger’s Agility.
Will: Can I add my Lifting specialty dice?
Andy: Sounds all right to me. [Andy rolls 4 dice, getting 2 hits. Will rolls a total
of 8 dice, getting 5 hits.] All right, you grab one of the goons by the throat,
lifting him overhead. Second action?
Will: Well, does that count as an Athletics Test, by chance?
Andy: I did let you use an Athletics specialty, I suppose. Sure.
Will: Well, that means I get a Non-Action Intimidation Test, thanks to Brute
Force! And this is certainly a Show of Violence! [rolls a total of 8 dice, getting
5 hits] That’s an 11.
Andy: Against 5 plus their Psyche of 3, that’s a success. Toss me your Skill Rat-
ing in Mental Strain.
Will: [rolls 6 dice] That’s 3 hits.
Andy: Lucky for you, that’s enough to bring those goons to their Mental Breaking
Point, thanks to Scheherazade’s Alter Emotions Power earlier. [rolls 3 dice for
a Psyche Test, getting 2 hits] And, it looks like the gangers are panicking. Be-
tween the shotgun blast and you picking up their buddy, they’re out of here!
Will: I still have an Action left! I’m going to throw him at his buddies.
Kat: That’s great!
Andy: Ha! Excellent. I’m going to go ahead and drop out of Initiative, though—
these guys are fleeing for their lives; you can pursue if you want, but they’re
not putting up much resistance. Manifesto flings the screaming Rojo Bas-
tarde down the alley, who slams into one of his friends, knocking both out.
The final figure flees into the night, crying out curse words in Spanish.
Lionel: Well, there goes my attempt at Stealth. We should probably get out
of here before the cops show up…especially since Cheap-Shot’s leaving
bodies in her wake.
Jules: Hey, it’s not my fault! They jumped us. I tried to negotiate before they
drew weapons!
Kat: Less arguing, more leaving!

Austin Adams (order #7154603)

266 Cold Steel Wardens

AN IRON AGE COMICS READING LIST

This list is not meant to be an exhaustive or comprehensive list of Iron Age
Comics, but rather a ‘starter set’ of comics that can serve as inspirations for a
Cold Steel Wardens campaign. The authors and series listed here have long
pedigrees that any comics-lover can appreciate. Read and enjoy!

Title/Series Author Publisher

Daredevil (series) Frank Miller Marvel

Batman: The Killing Joke Alan Moore DC

Watchmen Alan Moore DC

Batman: The Long Halloween/

Dark Victory Jeph Loeb DC

Spider-Man: Maximum Carnage Various Marvel

Gotham Central (series) Ed Brubaker/Greg Rucka DC

The Dark Knight Returns Frank Miller DC

Batman: A Death in the Family Jim Starlin DC

The Question (series) Denny O’Neil DC

Birds of Prey (series) Chuck Dixon/Gail Simone DC

Green Arrow (series) Matt Grell/Judd Winick DC

Rise of the Midnight Sons Various Marvel

Ghost Rider: Trail of Tears/

Road to Damnation Garth Ennis Marvel

Sandman (series) Neil Gaiman DC/Vertigo

Arkham Asylum: A Serious House

on Serious Earth Grant Morrison DC

Preacher Garth Ennis DC/Vertigo

Spawn (series) Todd McFarlane Image

Hellblazer/Constantine Various DC/Vertigo

X-Force/The New Mutants Various Marvel

The Question: Five Books of Blood Greg Rucka DC

Identity Crisis Brad Meltzer DC

Sin City Frank Miller Dark Horse

Hellboy/BPRD Mike Mignola Dark Horse

Batman: Knightfall Chuck Dixon/

Denny O’Neil DC

Zero Hour Dan Jurgens DC

The Punisher Various Marvel

Wolverine Chris Claremont Marvel

Age of Apocalypse (X-Men) Various Marvel

Hitman Garth Ennis DC

The Darkness Various Top Cow/Image

The Boys Garth Ennis Dynamite

Austin Adams (order #7154603)

267Index

INDEX Bonuses 179 Cult Affiliation 58

Abrasion 127 Bowers, Michelle 211 Cult of Zalgo 206

Boxing 41 Cultural 31

Accuracy 13 Brash 67 Custom Specialties 21

Ace Pilot 60 Breaking Point 16 Cybernetic Enforcer 240

Acrobat 44 123 Dalton, Elizabeth 200

Actions, Combat 112 Broken Jaw 130 Damage 117

—Combat Non-Actions 112 Broken Ribs 130 Damage, Ongoing 120

Adams College 204 Bruised Ribs 127 Damaging Vehicles 152

Addiction (Flaw) 66 Brutal 67 Damaging Inanimate

Addiction (Psychosis) 135 Brute Strength 46 Objects 154

Adhesion 83 Burgeoning Psychic 238 Danielewicz, Joseph 197

Advanced Combat Burn, First Degree 127 Dartboard 43

Maneuvers 118 Burn, Second Degree 129 David Moore 223

Adventure Hooks 193 Burn, Third Degree 131 Davis, Mark “Jefferson” 240

Affiliation, Cult 58 Burn, Fourth Degree 131 Deadshot 43

Affiliation, Mob 58 Called Shot 119 Death 189

Affliction 84 Canvass 25 Deception 28

Agility 13 Capoeira 41 Defender 61

Aim, Poor 71 Carriage Hill 206 Defensive Fighter 46

Alter Emotions 85 Carrion 238 Defensive Fighting 120

Ambush, Sense 48 Case the Joint 45 Defensive Value 15

Ammo, Homemade 144 Cash on Hand 143 Deslusional Disorders 137

Amnesia 137 Castellano, Tony 239 Delusional Paranoia 136

Animal Control 86 Catatonia 132 Demolition Man 59

Antisocial Personality Catatonia, Prolonged 139 Depression 134

Disorder 136 Cerebral Hematoma 131 Depression, Manic 136

Antonin Dragomiir 252 Chameleon 92 Depressive Episode 133

Anxiety 134 Character Creation 7 Derived Stats 15

Aphasia, Babbling 132 —Costs 7 Derry 208

Archery 42 Charisma, Limited 69 Description 183

Armed Melee Combat 22 Cheap-Shot 254 Difficulties for Tests 178

Armed Ranged Combat 23 Childers, Sarah 240 Disarm 119

Arbiter 261 Chronic Phobia 137 Disarm, Improved 46

Artificial Limb 88 Climber, Expert 45 Disguise, Master of 54

Artist 57 Collapsed Lung 131 Dislocation 129

Ask the Question 52 Combat 111 Dissociative Fugue

Assets 63 Combat Actions 112 Disorder 137

Assisted Skill Test 37 Combat Manuevers, Dissociative Identity

Associated Vital 19 Advanced 118 Disorder 138

—Flexible Associations 23 Combat Styles 39 Distinctive Feature 67

Atchinson-Mueller Combat Styles, Multiple 40 Dive for Cover 61

Manufacturing 211 Combat, Armed Melee 22 Dodge, Improved 61

Athletics 23 Combat, Unarmed 25 Douglas Roderick 242

Attack 114 Compound Fracture 131 DNA Testing 53

Attack, Non-Lethal 119 Concept Map Dragomiir, Antonin 252

Attack, Touch 121 Investigations 169 Drawback, Power 72

Attackers, Multiple 116 Concentration 83 Driving 34

Autofire 114 Concussion 128 Drowning/Suffocation 121

Awareness 13 Conjure 242 Dryad Grove, The 201

Babbling Aphasia 132 Conplete Fracture 130 Eagle Eye 49

Bagarella, Luciano Control, Animal 86 Eating Disorder 134

“Lucky Bags” 244 Controlled Strikes 61 Edward Garland 201

Balance, Poor 71 Contusion/Hemorrhage 127 Eidetic Memory 50

Ballistics Analysis 52 Cover 120 Effect, Optional (Mastery) 63

Belle Marne 208 Coward 67 Effects, Optional 80

Big Sleep, The 200 Crime, Organized 216 —List of General 81

Blackstock-Miller Building 199 Criminal 31 Elasticity 93

Blackstock, Ryan 238 Critical Hit 117 Elemental 94

Blast 90 Cryptographer 54 Elizabeth Dalton 200

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268 Cold Steel Wardens

Encumbrance 179 Genelogic Systems 211 Intense Rage 133

Entangle 120 Generation Points 7 Intermittent Explosive

Equipment 143 —From Flaws 65 Disorder 138

—Armor 148 Genovese, James 217 Internal Bleeding 132

—Ammunition 146 Gerard Warren 246 Internet Savvy 49

—Explosive 147 Glossary 8 Intimidation 29

—Firearms 146 Grace “The Tank” Intolerant 69

—Items 149 Tancretti 248 Intuition 30

—Melee/Primitive 147 Grand Marquess 204 Investigation (Skill) 26

—Services/Consumables 149 Grey’s Park 204 —vs. Notice/Examination2 7

Eric Emerson 214 Growing Fame 55 Investigations 165

Esoteric 32 Gymnastic Fighter 46 —Concept Map 169

Event Based Hacker 56 —Event Based 171

Investigations 171 Hallucinations 133 —Hooks 193

Examination 26 Hardened 56 —Pyrimidal 166

—vs. Notice/Investigation2 7 Healing 97 —Random Generator 174

Exceptional Hearing 48 Health, Poor 71 Investigative Lab 49

Experience 10 Hearing, Exceptional 48 Investigative Masteries 48

­—Experienced Heroes 11 Hemorrhage/Contusion 127 Investigative Skills 25

—Rewarding Players 11 Hemorrhage, Major 129 Invisibility 98

—Spending 10 Hemorrhage, Massive 132 Iron Age of Comics 5

Expert Climber 45 Herniated Disc 130 Iron Age, Representing the1 90

Explosives 120 Heroic 68 Iron Jaw 60

Eye for Detail 55 Hideout 63 Isis 259

Facial Recognition 48 Historical 32 IQ, Limited 70

Fainting 132 Homewrecker 49 Jaded 61

Falling 121 Hooks, Investigation 193 James Genovese 217

Fame, Growing 55 Hornet 257 Jaw, Broken 130

Fanatic 68 Howard, Philip 214 Jeremiah Riggins 247

Fear, Intense 133 Hunger Pangs 141 John Woo (Combat Style) 42

Fearsome Reputation 55 Hunted 68 Joseph Danielewicz 197

Fencing 42 Hyper-Agression 136 Judo 40

Fighter, Defensive 46 Hyperextensions 127 Kickboxing 42

Fighter, Gymnastic 46 Illness, Minor 128 Kisses, Mr, 251

Fighting, Defensive 120 Illness, Moderate 129 Knockdown 118

First Degree Burn 127 Illness, Severe 130 Knowledge Masteries 56

Fine Manipulation 34 Illumined Speaker Yusuf 241 Knowledge Skils 31

Fingerprinting 52 Illusion 97 Krav Maga 41

Firewall 258 Immunity 98 Kung Fu 40

First Aid 140 Improved Disarm 46

First Degree Burn 127 Improved Dodge 6` Lab, Investigative 49

Fists, Lashing 47 Improved Parry 61 Landon Schultz 200

Flaws 65 Impulse Control Disorder 136 Lashing Fists 47

—Allowing 65 In and Out 53 Lawyer 56

Flight 95 Inattentive 68 Layman 69

Force 13 Infiltrator 45 Leap of Faith 47

Force Field 96 Initiative 111 Lift Tests 177

Fourth Degree Burn 131 Injury (Flaw) 68 Ligament Damage 129

Fracture, Complete 130 Injuries 123 Ligament Tear, Total 131

Fracture, Compound 131 —Aggravated 125 Limb, Artificial 88

Fracture, Partial 129 —Categories 125 Limited Charisma 69

Fracture, Stress 130 —Minor 127 Limited IQ 70

Friends in Low Places 50 —Moderate 128 Limited Perception 70

Friends in High Places 52 —Severe 130 Limited Sanity 70

Friends on the Force 50 —Terminal 131 Lincroft Asylum 213

Gambler 54 140 List of Skills 22

GameMastering 177 Inkrott, Dr. Marcus 211 Lockshanks 256

Gangs 218 Insomnia 134 Lone Gunmen 221

Garland, Edward 201 Intellect 13 Low-Tech 70

Gavrikov, Victor 241 Intense Fear 133 Loyalty 70

Austin Adams (order #7154603)

269Index

Luciano “Lucky Bags” Multiple Attackers 116 Physical Skills 22

Bagarella 244 Multiple Combat Styles 40 Physical Strain 123

Lung, Collapsed 131 Muscle Strain 128 Pilot, Ace 60

Made Men 229 Mystic of Zalgo 242 Piloting 35

238 Narcissism 135 Piotr Zakrevsky 245

Mafia 216 Negotiator 54 Police Officer 57

Magic 105 Nemesis 71 Politician 57

Magnetism 13 Nerve 13 Poor Aim 71

Major Hemorrhage 129 New Corinth 197 Poor Balance 71

Manic Depression 136 —Cultural Perspective 201 Poor Health 71

Manic Episode 133 —Criminal Perspective 214 Poor Musculature 72

Manifesto 253 —Esoteric Perspective 223 Poverty 72

Marathon Runner 46 —Historical Perspective 197 Powers 77

Marcus Inkrott, Dr. 211 —Scientific Perspective 210 —A Game Without 82

Marion McDonald, Dr. 224 New Corinth New —Maximum 16

Mark “Jefferson” Davis 240 Church of Christ 219 —Using 79

Marwick Heights 207 Nighthawk 223 Power Drawback 72

Massive Hemorrhage 132 Night Sight 48 Power Sources 77

Masquerade Night Stalker 58 Prerequisites, Masteries 39

Mastek Fabrication 211 Night Terrors 135 Prolonged Catatonia 139

Master of Disguise 54 Non-Actions 116 Psyche 13

Masterminds 230 Non-Lethal Attack 119 Psychosis (Flaw) 72

Masteries 39 Non-Player Characters (NPCs) Psychoses 123

—Combat Styles 39 Nornsby Act 223 —Aggravated 125

—Combat Styles, Multiple 40 North Arlington 201 —Categories 125

—Creating 40 Notice 27 —Minor 134

—Investigative 48 —vs. Invest./Exam. 27 —Moderate 135

—Knowledge 56 Numbers Gang, The 218 —Severe 137

—Miscellaneous 60 140

—Physical 40 Obligation (a Flaw) —Temporary 132

—Social 53 Obsessive Compulsive Push/Shove 118

McCormack, Michael 249 Disorder 135 Pyramidal Investigations 166

Mechanics 35 Occult, The 226 Quick 60

Melee Combat, Armed 22 Off-Handed 121 Rage, Intense

Memories 157 Old/Young 71 133

Mental Block 133 Ongoing Damage 120 Randolf Mueller 211

Mental Strain 123 Open Wound 129 Random Investigation

Merciful 70 Optional Effect (Mastery) 63 Generator 174

Metahumans 224 Optional Effects 80 Ranged Combat, Armed 23

Miatanka Valley Mall 206 —List of General 81 Razor’s Edge 240

Michael McCormack 249 Organized Crime 216 Reach 144

Michelle Bowers 211 Origin Story 77 Rebel Yell, The 219

Mind-Link 99 Overwatch 114 Recovery 140

Minor Phobia 134 Pace 15 Repairman 60

Minor Illness 128 Pacing 181 Reputation 30

Miscellaneous Masteries 60 Paranoia, Delusional 136 Reputation, Fearsome 55

Mr. Kisses 251 Paranoid Schizophrenia 138 Research 27

Mob Affiliation 58 Paralysis, Temporary 134 Ribs, Broken 130

Moderate Illness 129 Parry, Improved 61 Ribs, Bruised 127

Moderate Phobia 137 Partial Fracture 129 Ricky Vasquez 243

Moore, David 223 Penalties 179 Riggins, Jeremiah 247

Mooks 229 Perception, Limited 70 River Flats, The 203

232 Persuasion 30 Roderick, Douglas 242

Mooks: Animals 236 Phasing 100 Rogue Metahuman 242

Morningstar Assembly Philip Howard 214 Rojo Bastardes 218

of Illumination, The 226 Phobia, Minor 134 Ruptured Organ 132)

Morrigan 241 Phobia, Moderate 137 Runner, Marathon 46

Motivations 158 Phobia, Chronic 137 Ryan Blackstock 238

Mueller, Randolf 211 Physical Skills 22 Safe Cracker 60
70
Musculature, Poor 72 Physical Masteries 40 Sanity, Limited

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270 Cold Steel Wardens

Sarah Childers 240 Strain 16 Unfocused 75

Scheherazade 255 123 Umar Waitimu 243

Schizophrenia, Paranoid 138 —Breaking Point 123 University of New

Schultz, Landon 200 —Doling Out 185 Corinth 204

Scientific 33 —Hidden 187 University of New

SCUBA Expert 45 —Recovering 124 Corinth Medical 212

Second Degree Burn 129 —Straining Yourself 124 Untouchable 56

Secret 73 Street Fighting 40 Untrained Skill Test 36

Secret Identity 66 Strength, Brute 46 Vasquez, Ricky 243

Sense 101 Stress Fracture 130 Vehicle (Mastery) 63

Sense Ambush 48 Stretching (Elasticity) 93 Vehicles 152

Sensitivity 101 Stun 118 ­—Actions 153

Severe Illness 130 Stunt Driver 59 —Crashes 154

Sex Machine 53 Subluxation 128 —Damaging 152

Sexual Dysfunction 137 Suffocation/Drowning 121 —List 155

Shove/Push 118 Sure-Footed 48 Vehicular Weapons (Skill) 36

Sight, Night 48 Surge 106 Veiled Threat 55

Sight, Eagle Eye 49 Surgeon 56 Victor Gavrikov 241

Silent Takedowns 24 Surveillance 52 Vigilance Dice 159

Sinner 73 Swashbuckler 48 —Refreshing 161

Size Change 103 Tai Chi 41 Vitals 13

Skin-Flint 53 Takahama Industries —Asking for a Test 14

Skills 19 Takedown Expert 45 —Benchmarks 177

—Diversity 21 Takedowns, Silent 24 —Derived Stats 15

—Investigative 25 Tancretti, Grace —Flexible Associations 23

—Knowledge 31 “The Tank” 248 —Making a Test 13

—List 22 Technical Skills 34 —and Specialties 20

—Maximum 16 Telekinesis 107 ­—Test Difficulties 178

­—Physical 22 Teleport 108 —Vital Points 7

—Social 28 Templar Order, New 199

—Specialties 19 Temporary Paralysis 134 Warren, Gerard 246

—Technical 34 Tendon Tear, Total 131 Warren Group, The 217

—Test, Assisted 37 Tests 8 Wealth and Status 15

—Test, Untrained 36 —Difficulties 178 143

—Test Difficulties 178 —Opposed 178 Weapon Expert 44

Sleep Deprivation 141 —Skills 19 Weapons, Vehicular (Skill) 36

Slipped Disc 130 —Vitals 13 Weaponsmith 60

Smash Through 47 The Man in the Black White Russian, The 245

Smoke City 197 Duster 225 Wrestling 119

Smooth Tongue 55 The River Flats, The 203

Sniper 43 Thief 59 Yasunori Sakai 210

Social Masteries 53 Third Degree Burn 131 Young/Old 71

Social Skills 28 Tony Castellano 239 Yusuf, Illumined Speaker 241

Sorcery 105 Total Ligament/Tendon Zakrevsky, Piotr

South Arlington 209 Tear 131 245

Specialties 19 Total Success 9

—Custom Specialties 21 —Critical Hits 117

—and Vitals 20 Touch Attack 121

Speed (Power) 106 Tough (Mastery) 61

Speed Reader 50 Toughness (Power) 108

Speedy 47 Tracker 49

Sprain 128 Trailblazer 57

Spinal Column Tear 132 Traumatized 74

Sprint 113 Truthful 74

St. Ignatius Cathedral 202 Two Weapon Wielder 47

Stances 158

Staredown 54 Unarmed Combat 25

Starting Funds 143 Uncoordinated 74

Stealth 24 Uncultured 74

Stonegate Federal Uneducated 74

Penitentiary 209 Unfazed 55

Austin Adams (order #7154603)

roleplaying in the iron age of comics
WC OAL DRDSET ENESLPaCe:
( 2+agility+bonuses ) Hero Name:
Secret IdeNtIty:

aGe: HeIGHt: WeIGHt:

sKills

PHySIcal Skill rating Vital
force
Vitals ATHleTIcS __ AgIlITy
Armed melee __ AccurAcy
MagnetisM Armed rAnged __ AgIlITy
STeAlTH __ AgIlITy
unArmed __

SpecialtieS ______________________________
____________________________________
____________________________________
DeFensive value: aCCuraCy
ForCe INveStIGatIve Skill rating Vital
( nerve+agility+bonuses ) mAgneTISm
intelleCt cAnvASS __ AwAreneSS
Wealth & status: agility exAmInATIon __ AwAreneSS
nerve InveSTIgATIon __ AwAreneSS
( intellect+reputation ) aWareness noTIce __
PsyChe reSeArcH __ InTellecT
eXperience
SpecialtieS ______________________________
total experience: ____________________________________
unspent experience: ____________________________________

Dice resUlts Skill rating Vital
mAgneTISm
1 = –1 HIT 2-5 = 0 HITS SocIal decepTIon __
6-9 = 1 HIT 10 = 2 HITS InTImIdATIon __ mAg./force
InTuITIon __
perSuASIon __ AwAreneSS
repuTATIon __ mAgneTISm
mAgneTISm

flaws, injUries, anD psychoses SpecialtieS ______________________________
________________________________________ ____________________________________
________________________________________ ____________________________________

________________________________________ KNoWledGe Skill rating Vital
________________________________________ InTellecT
culTurAl __ InTellecT
masteries crImInAl __ InTellecT
________________________________________ eSoTerIc __ InTellecT
________________________________________ HISTorIcAl __ InTellecT
________________________________________ ScIenTIfIc __
________________________________________
________________________________________ SpecialtieS ______________________________
____________________________________
____________________________________

________________________________________ tecHNIcal Skill rating Vital
________________________________________ AccurAcy
drIvIng __ AccurAcy
common weapons/attacKs fIne mAnIpulATIon __ AccurAcy
pIloTIng __ InTellecT
attack total dice Strain dealt range ammo/noteS mecHAnIcS __ AccurAcy
veHIcle combAT __
________________________________________
________________________________________ SpecialtieS ______________________________
________________________________________ ____________________________________
____________________________________

Austin Adams (order #7154603)

COLD STEEL WARDENS roleplaying in the iron age of comics

physical powers mental
strain strain
thresholD NAME: rating NAME: rating thresholD

0 VITAL: VITAL: 0

dead Description Description brain-dead
incapacitated _____________________________ _____________________________
_____________________________ _____________________________ insane
1
2 optional effects optional effects 1
3 _____________________________ _____________________________ 2
4 _____________________________ _____________________________ 3
5 _____________________________ _____________________________ 4
6 _____________________________ _____________________________ 5
7 6
8 Drawbacks Drawbacks 7
9 ________________________________________________________P__G# ________________________________________________________P__G# 8
10 9
11 MeMories: memories, motivations, & stances 10
12 ____________________________________________________ 11
13 ____________________________________________________ 12
14 ____________________________________________________ 13
15 14
16 Motivations: ____________________________________________________ 15
17 ____________________________________________________ 16
18 ____________________________________________________ 17
19 18
20 stances: ____________________________________________________ 19
21 ____________________________________________________ 20
22 ____________________________________________________ 21
23 ____________________________________________________ 22
24 ____________________________________________________ 23
25 24
26 equipment anD notes 25
27 _______________________________________________________________ 26
28 _______________________________________________________________ 27
29 _______________________________________________________________ 28
30 _______________________________________________________________ 29
_______________________________________________________________ 30
_______________________________________________________________
_______________________________________________________________

quick reference

Physical strain: 3 + (3 × Nerve) Mental strain: 3 + (3 × Psyche)

Breaking Point: 1/3 of straiN, rouNded uP (21 straiN = 7 BP; 23 straiN = 8 BP)

vitals test: roll d10s equal to vitals ratiNg—couNt hits. comPare to difficulty

Powers/skills test: roll d10s equal to ratiNg—couNt hits. comPare to difficulty

d10 results: 1= –1 hits 2, 3, 4, 5 = 0 hits 6, 7, 8, 9 = 1 hit 10 = 2 hits

Austin Adams (order #7154603)


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