249Chapter 14 Rogue’s Gallery
Michael McCormack
Age: 43 Height: 5’6” Weight: 240 lbs.
M: 3 Ag: 3 F: 4 I: 5 Ac: 4 N: 5 Aw: 4 P: 4
DV: 10 Pace: 7
Strain: Physical: 18 Mental: 15
Physical Skills: Unarmed (2d+3); Armed Melee (1d+3); Armed Ranged (1d+4);
Athletics (2d+4); Stealth (2d+3)
Physical Specialties: N/A
Investigative Skills: Notice (4d+4); Investigation (2d+4); Research (2d+5); Can-
vass (3d+3); Examination (0d)
Investigative Specialties: Spot Motion (+2d); Canvass Underclass (+1d)
Social Skills: Persuasion (3d+3); Deception (2d+3); Intimidation (1d+3); Intu-
ition (4d+4); Reputation (2d+3)
Social Specialties: Negotiation (+1d)
Knowledge Skills: Cultural (5d+5); Criminal (2d+5); Esoteric (1d+5); Historical
(2d+5); Scientific (4d+5)
Knowledge Specialties: TV (+1d); Medicine (+1d)
Technical Skills: Driving (3d+4); Piloting (0d); Mechanics (4d+5); Vehicular
Combat (0d); Fine Manipulation (1d+4)
Technical Specialties: Car/Truck (+1d); Jury-Rig (+1d)
Flaws/Injuries/Psychoses: Heroic; Loyalty (UNCM union-in-progress); Hunted
(UNCM); Addiction (Tobacco)
Masteries: N/A
Powers: Elemental—Light (7d+5): can generate and control light; may Blast
with focused light beams
Major Equipment: Uniform for work, mop, list of UNCM union employees
Background: Michael McCormack isn’t a complicated man. He likes football,
beer, and hanging out on the couch. He’s a lowly janitor at New Corinth
University Medical, and he just wants a better life for himself and his co-
workers. Mark is barely aware that he has the powers that he does. How-
ever, when he experiences intense emotions, lights flicker, his eyes glow
bright, and strange shadows play upon the walls. None have any idea from
where McCormack’s powers come…or that he even has them. He’s a dan-
gerous wildcard in the tenuous negotiations in corporate New Corinth.
Austin Adams (order #7154603)
250 Cold Steel Wardens
Austin Adams (order #7154603)
251Chapter 14 Rogue’s Gallery
“Mr. Kisses”
Age: ? Height: Variable Weight: Variable
M: 4 Ag: 8 F: 6 I: 3 Ac: 3 N: 7 Aw: 6 P: 2
DV: 10 Pace: 7
Strain: Physical: 24 Mental: 9
Physical Skills: Unarmed (9d+8); Armed Melee (0d); Armed Ranged (0d); Ath-
letics (6d+6); Stealth (7d+8)
Physical Specialties: Climbing (+2d); Hide (+1d); Move Silently (+1d); Un-
armed (+3d damage)
Investigative Skills: Notice (5d+6); Investigation (2d+6); Research (1d+3); Can-
vass (1d+4); Examination (0d)
Investigative Specialties: Keen Sense of Smell (+1d)
Social Skills: Persuasion (1d+4); Deception (1d+4); Intimidation (8d+6); Intu-
ition (3d+6); Reputation (0d)
Social Specialties: Violent Display (+2d)
Knowledge Skills: Cultural (1d+3); Criminal (1d+3); Esoteric (1d+3); Historical
(1d+3); Scientific (1d+3)
Knowledge Specialties: N/A
Technical Skills: Driving (1d+3); Piloting (0d); Mechanics (0d); Vehicular Com-
bat (0d); Fine Manipulation (7d+3)
Technical Specialties: Pickpocketing (+2d)
Flaws/Injuries/Psychoses: Psychoses (Rapist and Murderer); Brutal; Unfo-
cused; Addiction (Underage Girls); Poverty; Traumatized
Masteries: Takedown Expert, Infiltrator, Brute Strength
Powers: Elasticity (5d+8): Stretch up to 25 yards; Crush, Wrestle, and Entangle
foes; reduce impact damage by 2 dice
Major Equipment: Chloroform
Mr. Kisses roams from abandoned warehouse to abandoned warehouse, and
has few items to his name, much less any weapons…not that he needs any
Background: Mr. Kisses is the morbidly gallows-humor code name given to a
noted serial child rapist and murderer in the New Corinth area. While none
truly know Mr. Kisses’ true identity—former asylum patient Victor William-
son—he does have a pattern that astute investigators may be able to trace.
Kisses tends to abduct girls from the Grey’s Park or Marwick Heights areas
of New Corinth, then bring their unconscious bodies back to a series of
abandoned warehouses in The River Flats. Kisses alternates between four
to five warehouses so as to throw off suspicion. He often dresses the girls
up as in styles resembling the“American Ladies”series of books. After about
a day and a half, he uses his elasticity powers to expand his tongue while in
the girl’s mouth, resulting in severe trauma and death.
Mr. Kisses is a foul, loathsome foe that should horrify your players. As
with all characters and plot elements regarding potentially triggering mate-
rial, be aware of your players’ comfort level and be judicious (read: scarce) in
the amount of detail used while running an investigation starring Mr. Kisses.
Austin Adams (order #7154603)
252 Cold Steel Wardens
Antonin Dragomiir
Age: 53 Height: 6’2” Weight: 240 lbs.
M: 4 Ag: 6 F: 5 I: 4 Ac: 3 N: 6 Aw: 4 P: 6
DV: 12 Pace: 8
Strain: Physical: 21 Mental: 21
Physical Skills: Unarmed (8d+6); Armed Melee (6d+6); Armed Ranged (2d+3);
Athletics (5d+4); Stealth (6d+6)
Physical Specialties: Climbing (+1d); Move Silently (+2d); Unarmed (+2d dam-
age); Spear (+1d); Sword (+1d)
Investigative Skills: Notice (4d+4); Investigation (2d+4); Research (2d+4); Can-
vass (3d+4); Examination (0d)
Investigative Specialties: Spot Motion (+1d); Canvass Upper Class (+1d)
Social Skills: Persuasion (5d+4); Deception (6d+4); Intimidation (10d+4); Intu-
ition (4d+4); Reputation (2d+4)
Social Specialties: Schmoozing (+1d); Bluffing (+2d); The Stare (+2d)
Knowledge Skills: Cultural (8d+4); Criminal (4d+4); Esoteric (8d+4); Historical
(6d+4); Scientific (2d+4)
Knowledge Specialties: Eastern European Culture (+2d); Metahuman Criminals
(+1d); Cults (+1d); Magic/Mysticism (+1d); Ancient/Medieval History (+2d)
Technical Skills: Driving (2d+3); Piloting (0d); Mechanics (0d); Vehicular Com-
bat (0d); Fine Manipulation (2d+3)
Technical Specialties: N/A
Flaws/Injuries/Psychoses: Brutal; Uncultured; Psychosis (believes he is Vlad
Tepeś reincarnated); Sinner (Wrath)
Masteries: Assets, Hideout, Boxing, Improved Disarm, Infiltrator, Acrobat,
Friends in High Places, Hardened, Staredown, Improved Block
Powers: Phasing (4d+6): may phase through any material
Sensitivity (5d+4): may detect various esoteric powers
Animal Control—Bats and Wolves (3d+6): Range = 600 yards; may summon
bats
Major Equipment: Fine Suit
Antique Serbian Sword Melee 8d
Background: Antonin Dragomiir is known by many simply as an eccentric for-
eign millionaire who occasionally appears at New Corinth social events.
Few know, however, that Dragomiir is both delusional and intensely dan-
gerous. Dragomiir believes himself to be a modern reincarnation of Vlad
Tepeś —that is to say, Dracula—himself. He avoids the sun at all cost, finds
great distaste in religious items and garlic, and drinks human blood. While
those in the know believe Dragomiir’s metahuman abilities to come from
some mystical source, Dragomiir believes he is the vessel for Tepeś’s return
and will stop at nothing to unlock his true potential.
Austin Adams (order #7154603)
253Chapter 14 Rogue’s Gallery
SAMPLE HEROES
These Heroes are built using the standard character creation rules listed at the
start of this book. They have 0 XP and are ready to drop into any investigation!
Codename: Manifesto Secret Identity: Ulrich Hartmann
Age: 33 Height: 6’4” Weight:265 lbs. Experience/Spent: 0/0
M: 3 Ag: 5 F: 6 I: 3 Ac: 3 N: 5 Aw: 3 P: 4
DV: 11 Pace: 7 Wealth and Status: 1
Strain: Physical: 18 Mental: 15
Physical Skills: Unarmed (7d+5); Armed Melee (4d+5); Armed Ranged (5d+3);
Athletics (6d+6); Stealth (6d+5)
Physical Specialties: Lifting (+2d); Hide in Shadows (+2d); Unarmed (+2d dam-
age); Rifle (+1d); Knife (+1d)
Investigative Skills: Notice (4d+3); Investigation (3d+3); Research (1d+3);
Canvass (1d+3); Examination (3d+3)
Investigative Specialties: Spot Motion (+1d); Tracking (+1d); Fingerprinting (+1d)
Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (6d+3); Intu-
ition (3d+3); Reputation (2d+3)
Social Specialties: Show of Violence (+2d)
Knowledge Skills: Cultural (0d); Criminal (2d+3); Esoteric (0d); Historical
(4d+3); Scientific (2d+3)
Knowledge Specialties: Modern History (+1d)
Technical Skills: Driving (5d+3); Piloting (3d+3); Mechanics (2d+3); Vehicular
Combat (3d+3); Fine Manipulation (3d+3)
Technical Specialties: Military Vehicles (+1d); Helicopter (+1d); Grenade
Launcher (+1d); Explosives Use (+1d)
Flaws/Injuries/Psychoses: Poverty; Hunted (former Soviet“handlers”); Loyalty
(Socialism); Injury (chronic headaches: metabolism runs at 4x normal, and
headaches may be staved off by eating)
Masteries: Spetsnaz Martial Arts, Brute Strength
Powers: Toughness (3d+0): Roll each time Manifesto takes damage to reduce
damage by the number of hits
Memories: Created as a Soviet experiment. Kept in stasis until retrieved for missions.
Motivations: Stand up for the working man. Bring the socialist way of life to America.
Stances: “The poor don’t deserve this sort of treatment.”
“Workers of the world, unite!”
Major Equipment: Homemade costume; poverty prevents having many assets
Background: A former Soviet super-soldier, Manifesto managed to escape
from his handlers, who kept him in a cryogenic chamber when not “in use.”
Manifesto has only recently made his way to New Corinth, and he speaks
only broken English with a heavy Russian accent. He is nearly functionally
illiterate, though quite intelligent. His size, strength, and resilience all stem
from his training and indoctrination. Manifesto is a firm believer in Marxist-
style socialism and feels great empathy for desperate poor of New Corinth.
Austin Adams (order #7154603)
254 Cold Steel Wardens
Codename: Cheap-Shot Secret Identity: Penelope Winchester
Age: 28 Height: 5’6” Weight: 130 lbs.
M: 4 Ag: 4 F: 3 I: 4 Ac: 6 N: 4 Aw: 4 P: 3
DV: 9 Pace: 7 Wealth and Status: 9
Strain: Physical: 14 (BP=8) Mental: 12 (BP=6)
Physical Skills: Unarmed (2d+4); Armed Melee (3d+4); Armed Ranged (6d+6);
Athletics (3d+3); Stealth (4d+4)
Physical Specialties: Gymnastics (+1d); Move Silently (+1d); Pistols (+1d);
Shotgun (+1d); Whip (+1d)
Investigative Skills: Notice (3d+4); Investigation (1d+4); Research (1d+4);
Canvass (2d+4); Examination (3d+4)
Investigative Specialties: Spot Motion (+1d); Ballistics Analysis (+1d)
Social Skills: Persuasion (2d+4); Deception (3d+4); Intimidation (4d+4);
Intuition (3d+4); Reputation (2d+4)
Social Specialties: Bluffing (+1d); The Stare (+1d)
Knowledge Skills: Cultural (1d+4); Criminal (3d+4); Esoteric (0d); Historical
(1d+4); Scientific (1d+4)
Knowledge Specialties: Organized Crime (+1d)
Technical Skills: Driving (6d+6); Piloting (1d+6); Mechanics (6d+4); Vehicular
Combat (5d+6); Fine Manipulation (1d+6)
Technical Specialties: Van (+2d); Weapons/Ammo (+2d); Mounted Machine
Gun (+1d)
Flaws/Injuries/Psychoses: Brash; Sinner (Pride/Arrogance)
Masteries: Hideout, Vehicle: Armored Van, Assets, Deadshot, Weaponsmith,
Stunt Driver
Powers: None
Memories: Orphaned heiress to the Winchester fortune. Former Olympic tar-
get shooter.
Motivations: Father killed under mysterious circumstances. Repressed by over-
bearing aunt.
Stances: “Everyone deserves a fair shot.”
“Guns aren’t good or bad; it’s in the person pulling the trigger!”
Major Equipment: Kevlar-lined Costume (-1d to all damage)
2 Heavy Revolvers: 70/140/210 7d 6 shots
Combat Shotgun: 50/100/150 8d/6d/4d 12 shots
Whip: Melee +2 5d +2 dice on Disarm,
may Entangle
Night Vision Goggles
4 Flashbang Grenades
Leatherman Tool
Background: The orphaned daughter of the Winchester arms fortune, Cheap-
Shot was on the most recent American Olympic team. However, her fortune
has run out, having been whittled away by firms tied to Gerard Warren.
Austin Adams (order #7154603)
255Chapter 14 Rogue’s Gallery
Codename: Scheherazade Secret Identity: Katrina Ostrander
Age: 30 Height: 5’7” Weight: 135 lbs.
M: 5 Ag: 4 F: 3 I: 5 Ac: 4 N: 3 Aw: 4 P: 5
DV: 8 Pace: 6 Wealth and Status: 9
Strain: Physical: 12 Mental: 18
Physical Skills: Unarmed (1d+4); Armed Melee (5d+4); Armed Ranged (1d+4);
Athletics (3d+3); Stealth (3d+4)
Physical Specialties: Acrobatics (+1d); Move Silently (+1d); Sword (+1d)
Investigative Skills: Notice (2d+5); Investigation (3d+5); Research (5d+5); Can-
vass (4d+5); Examination (0d)
Investigative Specialties: Quick Analysis (+1d); Legal Databases (+1d); Politi-
cal Figures (+1d)
Social Skills: Persuasion (4d+5); Deception (4d+5); Intimidation (1d+3); Intu-
ition (3d+5); Reputation (4d+5)
Social Specialties: Schmoozing (+1d); Bluffing (+1d); Legal Circles (+1d)
Knowledge Skills: Cultural (2d+5); Criminal (5d+5); Esoteric (2d+5); Historical
(6d+5); Scientific (1d+5)
Knowledge Specialties: Organized Crime (+1d); Law (+2d)
Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-
bat (0d); Fine Manipulation (3d+4)
Technical Specialties: Sleight of Hand (+1d)
Flaws/Injuries/Psychoses: Poor Musculature; Psychosis (Insomnia, minor); Ob-
ligation (Law Office); Merciful; Traumatized
Masteries: None
Powers: Alter Emotions (5d+5): Range = 50 yards;
Sensitivity (3d+5): Range = 30 yards; gather info from
inanimate sources
Memories: Grew up in American embassy in Syria. Mother killed in terror attack.
Motivations: Assist underprivileged minorities (particularly other Arabic mi-
norities).
Stances: “The law exists for a reason.”
“No one has to die, for justice to be served.”
Major Equipment: Homemade costume; various legal briefs and law books;
Arabian-styled Scimitar (6d)
Background: Raised in the American embassy in Syria, Scheherazade’s psionic
talents first manifested at the death of her mother at the hands of would-be
terrorists. Releasing a psychic scream, Scheherazade managed to frighten
the terrorists off and save many of the men and women working in the
embassy. Currently, Scheherazade works as a paralegal in the Edlund and
Hart law office; she has designs on passing the bar in the near future.
Austin Adams (order #7154603)
256 Cold Steel Wardens
Codename: Lockshanks SecretIdentity: JasonValiant/LionelWorman
Age: 24 Height: 5’9” Weight: 175 lbs.
M: 2 Ag: 6 F: 3 I: 4 Ac: 5 N: 4 Aw: 4 P: 4
DV: 10 Pace: 8 Wealth and Status: 6
Strain: Physical: 15 Mental: 15
Physical Skills: Unarmed (4d+6); Armed Melee (4d+6); Armed Ranged (5d+5);
Athletics (6d+4); Stealth (6d+6)
Physical Specialties: Acrobatics (+2d); Hide in Shadows (+2d); Unarmed (+1d
damage); Rifle (+1d); Improvised Weapons (+1d)
Investigative Skills: Notice (4d+4); Investigation (4d+4); Research (1d+4);
Canvass (1d+2); Examination (2d+4)
Investigative Specialties: Keen Hearing (+1d); Pick Out Detail (+1d)
Social Skills: Persuasion (1d+2); Deception (1d+2); Intimidation (1d+2);
Intuition (1d+5); Reputation (1d+2)
Social Specialties: N/A
Knowledge Skills: Cultural (3d+4); Criminal (3d+4); Esoteric (2d+4); Historical
(3d+4); Scientific (2d+4)
Knowledge Specialties: Movies and Film (+1d); Metahuman Criminals (+1d);
Military History (+1d)
Technical Skills: Driving (4d+5); Piloting (0d); Mechanics (0d); Vehicular
Combat (2d+5); Fine Manipulation (7d+5)
Technical Specialties: Car/Truck (+1d); Lockpicking (+2d)
Flaws/Injuries/Psychoses: Limited Charisma; Heroic
Masteries: Night Sight, Infiltrator
Powers: Healing (2d+4): Roll once every 5 minutes; Lockshanks heals Physical
Strain equal to half the hits
Memories: Natural metahuman. Learned about his healing factor through an
old football injury.
Motivations: Put his military training to good use.
Stances: “Justice hides in the shadows.”
“Uniforms are symbols of something more.”
Major Equipment: Homemade costume
Bandolier of Throwing Knives: Melee or 10 (thrown) 6d
Length of Pipe (Imp. Weapon): Melee 6d
Set of high quality lockpicks
Pocket flashlight
Background: A latent metahuman, Lockshanks astounded his family with his
recovery from a what should have been a devastating ACL/MCL tear during
a high school football game. After high school, Lockshanks enlisted in the
armed forces, which provided him with a high degree of athletic and arms
training. Upon returning to New Corinth, Lockshanks decided to use his train-
ing in a positive manner by working to clean up the streets. Lockshanks has
yet to actually put together a costume or weaponry, preferring a dark hoodie
and a domino mask along with whatever’s handy to use as a weapon.
Austin Adams (order #7154603)
257Chapter 14 Rogue’s Gallery
Codename: Hornet Secret Identity: Lauren Coffey
Age: 29 Height: 5’4” Weight: 145 lbs.
M: 6 Ag: 5 F: 3 I: 4 Ac: 3 N: 3 Aw: 4 P: 5
DV: 9 Pace: 7 Wealth and Status: 7
Strain: Physical: 12 Mental: 18
Physical Skills: Unarmed (3d+5); Armed Melee (5d+5); Armed Ranged (1d+3);
Athletics (3d+3); Stealth (5d+5)
Physical Specialties: Climbing (+1d); Breaking and Entering (+1d); Unarmed
(+1d damage); Sword (+1d)
Investigative Skills: Notice (6d+4); Investigation (4d+4); Research (2d+4); Can-
vass (6d+6); Examination (3d+4)
Investigative Specialties: Keen Sight (+2d); Quick Analysis (+1d); Bars and Tav-
erns (+2d); Fingerprinting (+1d)
Social Skills: Persuasion (7d+6); Deception (6d+6); Intimidation (2d+6); Intu-
ition (5d+4); Reputation (3d+6)
Social Specialties: Seduction (+2d); Innuendo (+2d); Vigilantes (+1d)
Knowledge Skills: Cultural (5d+4); Criminal (4d+4); Esoteric (1d+4); Historical
(4d+4); Scientific (2d+4)
Knowledge Specialties: Literature (+1d); Organized Crime (+1d); Ancient/Me-
dieval History (+1d)
Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-
bat (0d); Fine Manipulation (3d+4)
Technical Specialties: Pickpocketing (+1d)
Flaws/Injuries/Psychoses: Sinner (Lust); Traumatized; Nemesis (Rojo Bastardes)
Masteries: Sex Machine, Tai Chi
Powers: None
Memories: Raped as a teenager, but began taking self-defense courses after-
wards. Saved numerous victims.
Motivations: Take vengeance on sexual predators. Take down the Rojo Bas-
tardes.
Stances: “No woman should fear the night.”
“It’s easy to get information if you have the right…incentive.”
Major Equipment: Homemade costume
Tai-Chi Sword: Melee 5d
Background: A New Corinth native, the Hornet knows the dangers of the
streets all too well. As a pre-teen, she was cornered by several members of
the Rojo Bastardes gang and raped repeatedly. While her body has physi-
cally healed, Hornet is still traumatized by the experience and has turned
her feelings of powerlessness to outright rage, becoming a one-woman
crusade against gang activity. The Hornet’s unfortunate experiences, how-
ever, have tainted her view of sexuality: she views men as little more than a
commodity to be used and discarded, manipulating or seducing them for
information or assets.
Austin Adams (order #7154603)
258 Cold Steel Wardens
Codename: Firewall Secret Identity: Jesse Mackojc
Age: 27 Height: 6’2” Weight: 260 lbs.
M: 3 Ag: 4 F: 4/8 I: 5 Ac: 5 N: 4 Aw: 4 P: 3
DV: 9 Pace: 7 Wealth and Status: 8
Strain: Physical: 15 Mental: 12
Physical Skills: Unarmed (6d+4); Armed Melee (2d+4); Armed Ranged (2d+4);
Athletics (4d+4/8); Stealth (4d+4)
Physical Specialties: Climbing (+1d); Hide in Shadows (+1d); Unarmed (+2d
damage)
Investigative Skills: Notice (3d+4); Investigation (5d+4); Research (5d+5); Can-
vass (1d+3); Examination (2d+4)
Investigative Specialties: Spot Motion (+1d); Pick Out Detail (+1d); Internet
Research (+1d)
Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (3d+3); Intu-
ition (3d+4); Reputation (2d+3)
Social Specialties: The Stare (+1d)
Knowledge Skills: Cultural (3d+5); Criminal (3d+5); Esoteric (2d+5); Historical
(3d+5); Scientific (7d+5)
Knowledge Specialties: Online Culture (+1d); Hackers (+1d); Local History
(+1d); Hacking (+2d6)
Technical Skills: Driving (2d+5); Piloting (0d); Mechanics (4d+5); Vehicular
Combat (0d); Fine Manipulation (4d+5)
Technical Specialties: Build Computer Components (+1d); Lockpicking (+1d)
Flaws/Injuries/Psychoses: Brash; Hunted (Tech Support gang); Addiction (In-
ternet Gaming); Sinner (Pride/Arrogance)
Masteries: Hacker, Hideout
Powers: Artificial Limb (4d): Adds 2 to Accuracy/Agility and 4 to Force during
use; built-in computer rig
Memories: First online game. Volunteering for military experiment.
Motivations: Take down black-hat hackers and other cyberterrorists. Keep the
police off of fellow vigilantes.
Stances: “Information is free!”
“Everyone’s got something to hide…and it’s usually in their Cookies.”
Major Equipment: Homemade costume
Cybernetic Arm (10d); massive amounts of computing software and hardware
Background: Firewall was a willing volunteer for a military-sponsored cyber-
netics experiment. As a dedicated online gamer and gray-hat computer
hacker, Firewall believed that cybernetics could give him the edge he really
needed! However, the project went under due to lack of funding, and Fire-
wall managed to escape before the government could repossess his arm.
Since then, Firewall has begun a crusade against the Tech Support gang,
circumventing their cyber-attacks and using his considerable hardware to
confront them physically when able.
Austin Adams (order #7154603)
259Chapter 14 Rogue’s Gallery
Codename: Isis Secret Identity: Jen Yurosko
Age: 28 Height: 5’6” Weight: 160 lbs.
M: 4 Ag: 5 F: 3 I: 4 Ac: 4 N: 4 Aw: 3 P: 5
DV: 9 Pace: 7 Wealth and Status: 8
Strain: Physical: 15 Mental: 18
Physical Skills: Unarmed (5d+5); Armed Melee (2d+5); Armed Ranged (3d+5);
Athletics (3d+3); Stealth (5d+5)
Physical Specialties: Running (+1d); Move Silently (+1d); Unarmed (+1d dam-
age); Pistol (+1d)
Investigative Skills: Notice (4d+3); Investigation (4d+3); Research (2d+4); Can-
vass (6d+4); Examination (1d+4)
Investigative Specialties: Keen Sight (+1d); Pick Out Detail (+1d); Canvass Bars
and Taverns (+2d)
Social Skills: Persuasion (5d+4); Deception (6d+4); Intimidation (2d+4); Intu-
ition (3d+3); Reputation (4d+4)
Social Specialties: Flattery (+1d); Fast-Talk (+2d); Believers of Ra (+1d)
Knowledge Skills: Cultural (3d+4); Criminal (3d+4); Esoteric (6d+4); Historical
(4d+4); Scientific (2d+4)
Knowledge Specialties: Literature (+1d); Metahuman Criminals (+1d); Cults
(+2d); Ancient/Medieval History (+1d)
Technical Skills: Driving (2d+4); Piloting (0d); Mechanics (0d); Vehicular Com-
bat (0d); Fine Manipulation (1d+4)
Technical Specialties: N/A
Flaws/Injuries/Psychoses: Hunted (Followers of Zalgo); Obligation (Believers
of Ra)
Masteries: Cult Affiliation (Believers of Ra), Friends in High Places, Kickboxing
Powers: N/A
Memories: Longtime follower of the Egyptian gods. Anointed one of Isis.
Motivations: Stamp out threats to the ascendance of the great Ra. Convert
others to the faith.
Stances: “The sun makes all things visible.”
“Animals—particularly cats—are the carriers of the soul.”
Major Equipment: Homemade costume
Background: Isis and her family have always been members of the Believers
of Ra, a group devoted to the Egyptian deities of lore. However, they take
this belief to something of an extreme. Isis was anointed as the “Chosen of
the Goddess,” a woman who could bring peace and justice to New Corinth.
However, Isis’s cult currently faces annihilation at the shadowy tendrils of
the followers of Zalgo, a mysterious force that seems to permeate New
Corinth. Isis also carries a personal secret—she has been carrying on an
on-again, off-again romantic relationship with the Hornet, which is forbid-
den by her sect.
Austin Adams (order #7154603)
260 Cold Steel Wardens
Codename: Arbiter Secret Identity: Theron “Boots” Swanson
Age: 29 Height: 6’1” Weight: 220 lbs.
M: 3 Ag: 6 F: 4 I: 3 Ac: 3 N: 5 Aw: 4 P: 4
DV: 12 Pace: 8 Wealth and Status: 5
Strain: Physical: 18 Mental: 15
Physical Skills: Unarmed (6d+6); Armed Melee (3d+6); Armed Ranged (2d+3);
Athletics (6d+4); Stealth (6d+4)
Physical Specialties: Free-Running (+2d); Hide in Shadows (+2d); Unarmed
(+2d damage); Knives (+1d)
Investigative Skills: Notice (5d+4); Investigation (3d+4); Research (1d+4);
Canvass (1d+3); Examination (1d+4)
Investigative Specialties: Keen Sight (+1d); Pick Out Detail (+1d)
Social Skills: Persuasion (1d+3); Deception (1d+3); Intimidation (3d+3);
Intuition (3d+4); Reputation (2d+3)
Social Specialties: Show of Violence (+1d)
Knowledge Skills: Cultural (2d+5); Criminal (6d+3); Esoteric (2d+3); Historical
(3d+3); Scientific (1d+3)
Knowledge Specialties: Organized Crime (+2d); Law (+1d)
Technical Skills: Driving (3d+3); Piloting (0d); Mechanics (0d); Vehicular
Combat (0d); Fine Manipulation (1d+3)
Technical Specialties: Motorcycle (+1d)
Flaws/Injuries/Psychoses: Hunted (Genoveses); Nemesis (“Lucky Bags”Bagaralla);
Injury (Bruised Ribs)
Masteries: Takedown Expert, Infiltrator, Capoeira, Mob Affiliation
Powers: Sense—Danger Sense (5d+5): Can see in total darkness, as with Night
Vision
Memories: Watched first man die as a small child. Utter ruthlessness of his family.
Motivations: Teach his family the merits of justice. Tear down the mob.
Stances: “No one is above the law.”“There are stronger bonds than blood.”
Major Equipment: Kevlar-lined Costume (-1 dice to all damage)
Background: A scion of the Genovese crime family, Arbiter watched a man die
when he was no more than seven. His father, his uncles, his relatives—all
of them seemed to have blood on their hands in some manner. Arbiter
grew up around this violence, but his heart bled for the victims. As a teen,
he clashed with his father, and his father’s superior: the infamous “Lucky
Bags” Bagarella.
When this got to be too much, Arbiter threatened to blow the lid off
of the whole Genovese operation. Unfortunately, this only managed to get
Arbiter shot and thrown into the Miatanka River. Through sheer luck, he
managed to survive and begin a one-man crusade against organized crime
in the city. The Genoveses don’t know his true identity…yet…
Austin Adams (order #7154603)
261Chapter 14 Rogue’s Gallery
Austin Adams (order #7154603)
Austin Adams (order #7154603)
263Example of Play
EXAMPLE OF PLAY
Andy is acting as GM for Lionel [playing Lockshanks), Kat [playing Scheherazade),
Jules [playing Cheap-Shot), and Will (playing Manifesto). The group has been pa-
trolling through Belle Marne, in search of a missing child. Unfortunately, the group
has not been particularly stealthy in their search, having attracted the attention of
the Rojo Bastardes.
Andy: There’s a brief rumble of thunder and a muted flash of heat lightning in
the distance. Four silhouettes stand at the far end of the alley, brandishing
knives and chains. It appears that your patrol here hasn’t gone unnoticed.
Kat: Do they have any discernable markings—tattoos or gang colors or the like?
Andy: How about some Criminal?
Kat: [rolls 5 dice, getting 4 hits]. 4 hits plus my Intellect of 5 makes 9.
Andy: Excellent, that’s a success. Two of them are wearing red head scarves;
you can probably figure that these guys are Rojo Bastardes, considering
that you’re in Belle Marne.
Jules: Cheap-Shot grew up in Texas. Naturally, I speak Spanish, right?
Andy: I don’t know. Two dice out of the Vigilance Pool tells me you speak Spanish.
Lionel: That sounds all right to me.
Will: Yeah, go for it!
Andy: [pulls 2 dice from the Vigilance Pool) Okay, Cheap-Shot. What do you
want to say to them?
Jules: Well, we’re here looking for Kristin. I’ll tell them we have no issues with them
and ask them if they’ve seen a nine-year-old brunette wandering around lost.
Andy: Sure thing; give me some Persuasion.
Jules: Yeesh. That is not my strong suit. Can I grab some more dice from the
Vigilance Pool? If not, I’m only sitting on 2 dice to roll.
Will: I’d be okay with 3 dice.
Kat: I guess so.
Lionel: Sure.
Jules: [rolls 5 dice, but only gets 1 hit) Ouch. That’s a total of 4.
Andy: That’s not going to cut it. One of the gangers mutters,“We don’t help masks.
Not after what you cabrons did to Felipe.”Time to roll Initiative! [each person in
the group rolls Agility, noting the hits followed by the number of dice rolled]
Lionel: Who’s Felipe? Did we know a Felipe? At any rate, I got 4 hits on 6 dice—4.6.
Will: Manifesto is slow. 0.5.
Kat: Not bad for Scheherazade; 3.4.
Jules: Cheap-Shot has a 2.4.
Andy: My gangers have a 2.4 as well. But, I want to go first, so I’ll toss 3 dice
into the Vigilance Pool to break the tie. That means we have Lockshanks,
Scheherazade, my gangers, Cheap-Shot, then Manifesto. Lionel, you’re up;
do two things!
Lionel: Spectacular. Is there cover around?
Andy: Sure, there’s a dumpster nearby and some trash cans.
Austin Adams (order #7154603)
264 Cold Steel Wardens
Lionel: Awesome. Lockshanks is going to move behind cover and then enter
Stealth. [rolls 2 hits on 6 dice for Stealth, then adds Agility of 6] That’s an 8.
Andy: Don’t forget your two dice for Hide in Shadows. That definitely applies
here. [Lionel tosses 2 more dice, getting 2 additional hits.] My gangers will
roll to spot you on their turn, but for now, you’ve got a 10 and you’re feeling
pretty sneaky. Kat, you’re up!
Kat: Let’s start with some Alter Emotions; it’s time to put some fear into their hearts.
Andy: Sure thing. Your target for these guys is 8—5 plus their Psyche of 3.
Kat: [rolls 5 dice, getting 3 hits] 3 plus 5 is 8 on the nose. Plus, I have an Op-
tional Effect that lets me hit all of them.
Andy: Great; go ahead and roll your Power Rating as Mental Strain.
Kat: [rolling] 4 hits!
Andy: Very nice. They haven’t broken yet, but they’re looking a little con-
cerned, to say the least. Second action?
Kat: I’d like to get behind some cover, in case they have guns.
Andy: Again, there’s plenty of detritus in this alley. You get behind a stack of pal-
lets, which will give you half cover. Anyone trying to shoot at you will be at -4
dice. That’s two things. Now it’s my gangers’turn. They had weapons out, as I
mentioned earlier, so they’re going to advance on Manifesto, I think.
Will: Not fun.
Andy: I’m going to have them work together, actually, in attacking you. Their
Armed Melee is normally 4 dice, but attacking as a group they get another
4 dice. This might hurt a bit.
Will: Uh-oh…
Andy: [rolls 8 dice, getting a whopping 9 hits] That’s a total of 12.
Will: Wow, okay, yeah…that’s a hit.
Andy: The gangers surround you and one manages to slash across your chest
with a butterfly knife, dealing you [rolls 5 dice] 4 Physical Strain.
Will: Eeep. Not good.
Andy: That’s my gangers: they moved, they attacked. Cheap-Shot, it’s your turn.
Jules: I think it’s time to draw my shotgun. And, y’know…let’s blow a hole in
the one who just knifed Manifesto. I get an extra die from my specialty and
another for the Deadshot mastery.
Andy: Yup, that you do.
Jules: [rolls 8 dice, getting 6 hits] That’s a total of 12.
Andy: You’re one away from a Total Success; their Defensive Value is only 8.
Kat: Ooh, take a Vigilance dice! Get ‘em!
Jules: Okay, then [takes a die from the pool, getting 2 hits] Yes! That’s 14!
Andy: Excellent! Do you want to deal straight-up double damage or would you
like some narrative control?
Jules: Let’s go for straight damage right now. This fight needs to be over and
over quickly.
Andy: Well, you’re at close range, so that’d be 8 dice with the shotgun nor-
mally. Double that, and it’s 16 dice!
Austin Adams (order #7154603)
265Example of Play
Jules: Sure is. [rolls dice]That’s 11 Physical Strain to the goon that knifed Manifesto.
Andy: Boom! Your shotgun blast rings out and he’s past his Physical Breaking
Point. He gets a Nerve Test to avoid an Injury [rolls 3 dice]…but he doesn’t
make it. Only 1 hit. You blow a massive hole through the ganger’s chest cav-
ity and he collapses to the ground, spurting blood onto the concrete. Ouch.
Will: Serves him right, I guess. My turn?
Andy: Yup it is. What’s Manifesto doing?
Will: I’d like to pick up one of the goons and lift him overhead.
Andy: Hmm. Let’s treat that as a Wrestling to start. That’s your Force against
my ganger’s Agility.
Will: Can I add my Lifting specialty dice?
Andy: Sounds all right to me. [Andy rolls 4 dice, getting 2 hits. Will rolls a total
of 8 dice, getting 5 hits.] All right, you grab one of the goons by the throat,
lifting him overhead. Second action?
Will: Well, does that count as an Athletics Test, by chance?
Andy: I did let you use an Athletics specialty, I suppose. Sure.
Will: Well, that means I get a Non-Action Intimidation Test, thanks to Brute
Force! And this is certainly a Show of Violence! [rolls a total of 8 dice, getting
5 hits] That’s an 11.
Andy: Against 5 plus their Psyche of 3, that’s a success. Toss me your Skill Rat-
ing in Mental Strain.
Will: [rolls 6 dice] That’s 3 hits.
Andy: Lucky for you, that’s enough to bring those goons to their Mental Breaking
Point, thanks to Scheherazade’s Alter Emotions Power earlier. [rolls 3 dice for
a Psyche Test, getting 2 hits] And, it looks like the gangers are panicking. Be-
tween the shotgun blast and you picking up their buddy, they’re out of here!
Will: I still have an Action left! I’m going to throw him at his buddies.
Kat: That’s great!
Andy: Ha! Excellent. I’m going to go ahead and drop out of Initiative, though—
these guys are fleeing for their lives; you can pursue if you want, but they’re
not putting up much resistance. Manifesto flings the screaming Rojo Bas-
tarde down the alley, who slams into one of his friends, knocking both out.
The final figure flees into the night, crying out curse words in Spanish.
Lionel: Well, there goes my attempt at Stealth. We should probably get out
of here before the cops show up…especially since Cheap-Shot’s leaving
bodies in her wake.
Jules: Hey, it’s not my fault! They jumped us. I tried to negotiate before they
drew weapons!
Kat: Less arguing, more leaving!
Austin Adams (order #7154603)
266 Cold Steel Wardens
AN IRON AGE COMICS READING LIST
This list is not meant to be an exhaustive or comprehensive list of Iron Age
Comics, but rather a ‘starter set’ of comics that can serve as inspirations for a
Cold Steel Wardens campaign. The authors and series listed here have long
pedigrees that any comics-lover can appreciate. Read and enjoy!
Title/Series Author Publisher
Daredevil (series) Frank Miller Marvel
Batman: The Killing Joke Alan Moore DC
Watchmen Alan Moore DC
Batman: The Long Halloween/
Dark Victory Jeph Loeb DC
Spider-Man: Maximum Carnage Various Marvel
Gotham Central (series) Ed Brubaker/Greg Rucka DC
The Dark Knight Returns Frank Miller DC
Batman: A Death in the Family Jim Starlin DC
The Question (series) Denny O’Neil DC
Birds of Prey (series) Chuck Dixon/Gail Simone DC
Green Arrow (series) Matt Grell/Judd Winick DC
Rise of the Midnight Sons Various Marvel
Ghost Rider: Trail of Tears/
Road to Damnation Garth Ennis Marvel
Sandman (series) Neil Gaiman DC/Vertigo
Arkham Asylum: A Serious House
on Serious Earth Grant Morrison DC
Preacher Garth Ennis DC/Vertigo
Spawn (series) Todd McFarlane Image
Hellblazer/Constantine Various DC/Vertigo
X-Force/The New Mutants Various Marvel
The Question: Five Books of Blood Greg Rucka DC
Identity Crisis Brad Meltzer DC
Sin City Frank Miller Dark Horse
Hellboy/BPRD Mike Mignola Dark Horse
Batman: Knightfall Chuck Dixon/
Denny O’Neil DC
Zero Hour Dan Jurgens DC
The Punisher Various Marvel
Wolverine Chris Claremont Marvel
Age of Apocalypse (X-Men) Various Marvel
Hitman Garth Ennis DC
The Darkness Various Top Cow/Image
The Boys Garth Ennis Dynamite
Austin Adams (order #7154603)
267Index
INDEX Bonuses 179 Cult Affiliation 58
Abrasion 127 Bowers, Michelle 211 Cult of Zalgo 206
Boxing 41 Cultural 31
Accuracy 13 Brash 67 Custom Specialties 21
Ace Pilot 60 Breaking Point 16 Cybernetic Enforcer 240
Acrobat 44 123 Dalton, Elizabeth 200
Actions, Combat 112 Broken Jaw 130 Damage 117
—Combat Non-Actions 112 Broken Ribs 130 Damage, Ongoing 120
Adams College 204 Bruised Ribs 127 Damaging Vehicles 152
Addiction (Flaw) 66 Brutal 67 Damaging Inanimate
Addiction (Psychosis) 135 Brute Strength 46 Objects 154
Adhesion 83 Burgeoning Psychic 238 Danielewicz, Joseph 197
Advanced Combat Burn, First Degree 127 Dartboard 43
Maneuvers 118 Burn, Second Degree 129 David Moore 223
Adventure Hooks 193 Burn, Third Degree 131 Davis, Mark “Jefferson” 240
Affiliation, Cult 58 Burn, Fourth Degree 131 Deadshot 43
Affiliation, Mob 58 Called Shot 119 Death 189
Affliction 84 Canvass 25 Deception 28
Agility 13 Capoeira 41 Defender 61
Aim, Poor 71 Carriage Hill 206 Defensive Fighter 46
Alter Emotions 85 Carrion 238 Defensive Fighting 120
Ambush, Sense 48 Case the Joint 45 Defensive Value 15
Ammo, Homemade 144 Cash on Hand 143 Deslusional Disorders 137
Amnesia 137 Castellano, Tony 239 Delusional Paranoia 136
Animal Control 86 Catatonia 132 Demolition Man 59
Antisocial Personality Catatonia, Prolonged 139 Depression 134
Disorder 136 Cerebral Hematoma 131 Depression, Manic 136
Antonin Dragomiir 252 Chameleon 92 Depressive Episode 133
Anxiety 134 Character Creation 7 Derived Stats 15
Aphasia, Babbling 132 —Costs 7 Derry 208
Archery 42 Charisma, Limited 69 Description 183
Armed Melee Combat 22 Cheap-Shot 254 Difficulties for Tests 178
Armed Ranged Combat 23 Childers, Sarah 240 Disarm 119
Arbiter 261 Chronic Phobia 137 Disarm, Improved 46
Artificial Limb 88 Climber, Expert 45 Disguise, Master of 54
Artist 57 Collapsed Lung 131 Dislocation 129
Ask the Question 52 Combat 111 Dissociative Fugue
Assets 63 Combat Actions 112 Disorder 137
Assisted Skill Test 37 Combat Manuevers, Dissociative Identity
Associated Vital 19 Advanced 118 Disorder 138
—Flexible Associations 23 Combat Styles 39 Distinctive Feature 67
Atchinson-Mueller Combat Styles, Multiple 40 Dive for Cover 61
Manufacturing 211 Combat, Armed Melee 22 Dodge, Improved 61
Athletics 23 Combat, Unarmed 25 Douglas Roderick 242
Attack 114 Compound Fracture 131 DNA Testing 53
Attack, Non-Lethal 119 Concept Map Dragomiir, Antonin 252
Attack, Touch 121 Investigations 169 Drawback, Power 72
Attackers, Multiple 116 Concentration 83 Driving 34
Autofire 114 Concussion 128 Drowning/Suffocation 121
Awareness 13 Conjure 242 Dryad Grove, The 201
Babbling Aphasia 132 Conplete Fracture 130 Eagle Eye 49
Bagarella, Luciano Control, Animal 86 Eating Disorder 134
“Lucky Bags” 244 Controlled Strikes 61 Edward Garland 201
Balance, Poor 71 Contusion/Hemorrhage 127 Eidetic Memory 50
Ballistics Analysis 52 Cover 120 Effect, Optional (Mastery) 63
Belle Marne 208 Coward 67 Effects, Optional 80
Big Sleep, The 200 Crime, Organized 216 —List of General 81
Blackstock-Miller Building 199 Criminal 31 Elasticity 93
Blackstock, Ryan 238 Critical Hit 117 Elemental 94
Blast 90 Cryptographer 54 Elizabeth Dalton 200
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268 Cold Steel Wardens
Encumbrance 179 Genelogic Systems 211 Intense Rage 133
Entangle 120 Generation Points 7 Intermittent Explosive
Equipment 143 —From Flaws 65 Disorder 138
—Armor 148 Genovese, James 217 Internal Bleeding 132
—Ammunition 146 Gerard Warren 246 Internet Savvy 49
—Explosive 147 Glossary 8 Intimidation 29
—Firearms 146 Grace “The Tank” Intolerant 69
—Items 149 Tancretti 248 Intuition 30
—Melee/Primitive 147 Grand Marquess 204 Investigation (Skill) 26
—Services/Consumables 149 Grey’s Park 204 —vs. Notice/Examination2 7
Eric Emerson 214 Growing Fame 55 Investigations 165
Esoteric 32 Gymnastic Fighter 46 —Concept Map 169
Event Based Hacker 56 —Event Based 171
Investigations 171 Hallucinations 133 —Hooks 193
Examination 26 Hardened 56 —Pyrimidal 166
—vs. Notice/Investigation2 7 Healing 97 —Random Generator 174
Exceptional Hearing 48 Health, Poor 71 Investigative Lab 49
Experience 10 Hearing, Exceptional 48 Investigative Masteries 48
—Experienced Heroes 11 Hemorrhage/Contusion 127 Investigative Skills 25
—Rewarding Players 11 Hemorrhage, Major 129 Invisibility 98
—Spending 10 Hemorrhage, Massive 132 Iron Age of Comics 5
Expert Climber 45 Herniated Disc 130 Iron Age, Representing the1 90
Explosives 120 Heroic 68 Iron Jaw 60
Eye for Detail 55 Hideout 63 Isis 259
Facial Recognition 48 Historical 32 IQ, Limited 70
Fainting 132 Homewrecker 49 Jaded 61
Falling 121 Hooks, Investigation 193 James Genovese 217
Fame, Growing 55 Hornet 257 Jaw, Broken 130
Fanatic 68 Howard, Philip 214 Jeremiah Riggins 247
Fear, Intense 133 Hunger Pangs 141 John Woo (Combat Style) 42
Fearsome Reputation 55 Hunted 68 Joseph Danielewicz 197
Fencing 42 Hyper-Agression 136 Judo 40
Fighter, Defensive 46 Hyperextensions 127 Kickboxing 42
Fighter, Gymnastic 46 Illness, Minor 128 Kisses, Mr, 251
Fighting, Defensive 120 Illness, Moderate 129 Knockdown 118
First Degree Burn 127 Illness, Severe 130 Knowledge Masteries 56
Fine Manipulation 34 Illumined Speaker Yusuf 241 Knowledge Skils 31
Fingerprinting 52 Illusion 97 Krav Maga 41
Firewall 258 Immunity 98 Kung Fu 40
First Aid 140 Improved Disarm 46
First Degree Burn 127 Improved Dodge 6` Lab, Investigative 49
Fists, Lashing 47 Improved Parry 61 Landon Schultz 200
Flaws 65 Impulse Control Disorder 136 Lashing Fists 47
—Allowing 65 In and Out 53 Lawyer 56
Flight 95 Inattentive 68 Layman 69
Force 13 Infiltrator 45 Leap of Faith 47
Force Field 96 Initiative 111 Lift Tests 177
Fourth Degree Burn 131 Injury (Flaw) 68 Ligament Damage 129
Fracture, Complete 130 Injuries 123 Ligament Tear, Total 131
Fracture, Compound 131 —Aggravated 125 Limb, Artificial 88
Fracture, Partial 129 —Categories 125 Limited Charisma 69
Fracture, Stress 130 —Minor 127 Limited IQ 70
Friends in Low Places 50 —Moderate 128 Limited Perception 70
Friends in High Places 52 —Severe 130 Limited Sanity 70
Friends on the Force 50 —Terminal 131 Lincroft Asylum 213
Gambler 54 140 List of Skills 22
GameMastering 177 Inkrott, Dr. Marcus 211 Lockshanks 256
Gangs 218 Insomnia 134 Lone Gunmen 221
Garland, Edward 201 Intellect 13 Low-Tech 70
Gavrikov, Victor 241 Intense Fear 133 Loyalty 70
Austin Adams (order #7154603)
269Index
Luciano “Lucky Bags” Multiple Attackers 116 Physical Skills 22
Bagarella 244 Multiple Combat Styles 40 Physical Strain 123
Lung, Collapsed 131 Muscle Strain 128 Pilot, Ace 60
Made Men 229 Mystic of Zalgo 242 Piloting 35
238 Narcissism 135 Piotr Zakrevsky 245
Mafia 216 Negotiator 54 Police Officer 57
Magic 105 Nemesis 71 Politician 57
Magnetism 13 Nerve 13 Poor Aim 71
Major Hemorrhage 129 New Corinth 197 Poor Balance 71
Manic Depression 136 —Cultural Perspective 201 Poor Health 71
Manic Episode 133 —Criminal Perspective 214 Poor Musculature 72
Manifesto 253 —Esoteric Perspective 223 Poverty 72
Marathon Runner 46 —Historical Perspective 197 Powers 77
Marcus Inkrott, Dr. 211 —Scientific Perspective 210 —A Game Without 82
Marion McDonald, Dr. 224 New Corinth New —Maximum 16
Mark “Jefferson” Davis 240 Church of Christ 219 —Using 79
Marwick Heights 207 Nighthawk 223 Power Drawback 72
Massive Hemorrhage 132 Night Sight 48 Power Sources 77
Masquerade Night Stalker 58 Prerequisites, Masteries 39
Mastek Fabrication 211 Night Terrors 135 Prolonged Catatonia 139
Master of Disguise 54 Non-Actions 116 Psyche 13
Masterminds 230 Non-Lethal Attack 119 Psychosis (Flaw) 72
Masteries 39 Non-Player Characters (NPCs) Psychoses 123
—Combat Styles 39 Nornsby Act 223 —Aggravated 125
—Combat Styles, Multiple 40 North Arlington 201 —Categories 125
—Creating 40 Notice 27 —Minor 134
—Investigative 48 —vs. Invest./Exam. 27 —Moderate 135
—Knowledge 56 Numbers Gang, The 218 —Severe 137
—Miscellaneous 60 140
—Physical 40 Obligation (a Flaw) —Temporary 132
—Social 53 Obsessive Compulsive Push/Shove 118
McCormack, Michael 249 Disorder 135 Pyramidal Investigations 166
Mechanics 35 Occult, The 226 Quick 60
Melee Combat, Armed 22 Off-Handed 121 Rage, Intense
Memories 157 Old/Young 71 133
Mental Block 133 Ongoing Damage 120 Randolf Mueller 211
Mental Strain 123 Open Wound 129 Random Investigation
Merciful 70 Optional Effect (Mastery) 63 Generator 174
Metahumans 224 Optional Effects 80 Ranged Combat, Armed 23
Miatanka Valley Mall 206 —List of General 81 Razor’s Edge 240
Michael McCormack 249 Organized Crime 216 Reach 144
Michelle Bowers 211 Origin Story 77 Rebel Yell, The 219
Mind-Link 99 Overwatch 114 Recovery 140
Minor Phobia 134 Pace 15 Repairman 60
Minor Illness 128 Pacing 181 Reputation 30
Miscellaneous Masteries 60 Paranoia, Delusional 136 Reputation, Fearsome 55
Mr. Kisses 251 Paranoid Schizophrenia 138 Research 27
Mob Affiliation 58 Paralysis, Temporary 134 Ribs, Broken 130
Moderate Illness 129 Parry, Improved 61 Ribs, Bruised 127
Moderate Phobia 137 Partial Fracture 129 Ricky Vasquez 243
Moore, David 223 Penalties 179 Riggins, Jeremiah 247
Mooks 229 Perception, Limited 70 River Flats, The 203
232 Persuasion 30 Roderick, Douglas 242
Mooks: Animals 236 Phasing 100 Rogue Metahuman 242
Morningstar Assembly Philip Howard 214 Rojo Bastardes 218
of Illumination, The 226 Phobia, Minor 134 Ruptured Organ 132)
Morrigan 241 Phobia, Moderate 137 Runner, Marathon 46
Motivations 158 Phobia, Chronic 137 Ryan Blackstock 238
Mueller, Randolf 211 Physical Skills 22 Safe Cracker 60
70
Musculature, Poor 72 Physical Masteries 40 Sanity, Limited
Austin Adams (order #7154603)
270 Cold Steel Wardens
Sarah Childers 240 Strain 16 Unfocused 75
Scheherazade 255 123 Umar Waitimu 243
Schizophrenia, Paranoid 138 —Breaking Point 123 University of New
Schultz, Landon 200 —Doling Out 185 Corinth 204
Scientific 33 —Hidden 187 University of New
SCUBA Expert 45 —Recovering 124 Corinth Medical 212
Second Degree Burn 129 —Straining Yourself 124 Untouchable 56
Secret 73 Street Fighting 40 Untrained Skill Test 36
Secret Identity 66 Strength, Brute 46 Vasquez, Ricky 243
Sense 101 Stress Fracture 130 Vehicle (Mastery) 63
Sense Ambush 48 Stretching (Elasticity) 93 Vehicles 152
Sensitivity 101 Stun 118 —Actions 153
Severe Illness 130 Stunt Driver 59 —Crashes 154
Sex Machine 53 Subluxation 128 —Damaging 152
Sexual Dysfunction 137 Suffocation/Drowning 121 —List 155
Shove/Push 118 Sure-Footed 48 Vehicular Weapons (Skill) 36
Sight, Night 48 Surge 106 Veiled Threat 55
Sight, Eagle Eye 49 Surgeon 56 Victor Gavrikov 241
Silent Takedowns 24 Surveillance 52 Vigilance Dice 159
Sinner 73 Swashbuckler 48 —Refreshing 161
Size Change 103 Tai Chi 41 Vitals 13
Skin-Flint 53 Takahama Industries —Asking for a Test 14
Skills 19 Takedown Expert 45 —Benchmarks 177
—Diversity 21 Takedowns, Silent 24 —Derived Stats 15
—Investigative 25 Tancretti, Grace —Flexible Associations 23
—Knowledge 31 “The Tank” 248 —Making a Test 13
—List 22 Technical Skills 34 —and Specialties 20
—Maximum 16 Telekinesis 107 —Test Difficulties 178
—Physical 22 Teleport 108 —Vital Points 7
—Social 28 Templar Order, New 199
—Specialties 19 Temporary Paralysis 134 Warren, Gerard 246
—Technical 34 Tendon Tear, Total 131 Warren Group, The 217
—Test, Assisted 37 Tests 8 Wealth and Status 15
—Test, Untrained 36 —Difficulties 178 143
—Test Difficulties 178 —Opposed 178 Weapon Expert 44
Sleep Deprivation 141 —Skills 19 Weapons, Vehicular (Skill) 36
Slipped Disc 130 —Vitals 13 Weaponsmith 60
Smash Through 47 The Man in the Black White Russian, The 245
Smoke City 197 Duster 225 Wrestling 119
Smooth Tongue 55 The River Flats, The 203
Sniper 43 Thief 59 Yasunori Sakai 210
Social Masteries 53 Third Degree Burn 131 Young/Old 71
Social Skills 28 Tony Castellano 239 Yusuf, Illumined Speaker 241
Sorcery 105 Total Ligament/Tendon Zakrevsky, Piotr
South Arlington 209 Tear 131 245
Specialties 19 Total Success 9
—Custom Specialties 21 —Critical Hits 117
—and Vitals 20 Touch Attack 121
Speed (Power) 106 Tough (Mastery) 61
Speed Reader 50 Toughness (Power) 108
Speedy 47 Tracker 49
Sprain 128 Trailblazer 57
Spinal Column Tear 132 Traumatized 74
Sprint 113 Truthful 74
St. Ignatius Cathedral 202 Two Weapon Wielder 47
Stances 158
Staredown 54 Unarmed Combat 25
Starting Funds 143 Uncoordinated 74
Stealth 24 Uncultured 74
Stonegate Federal Uneducated 74
Penitentiary 209 Unfazed 55
Austin Adams (order #7154603)
roleplaying in the iron age of comics
WC OAL DRDSET ENESLPaCe:
( 2+agility+bonuses ) Hero Name:
Secret IdeNtIty:
aGe: HeIGHt: WeIGHt:
sKills
PHySIcal Skill rating Vital
force
Vitals ATHleTIcS __ AgIlITy
Armed melee __ AccurAcy
MagnetisM Armed rAnged __ AgIlITy
STeAlTH __ AgIlITy
unArmed __
SpecialtieS ______________________________
____________________________________
____________________________________
DeFensive value: aCCuraCy
ForCe INveStIGatIve Skill rating Vital
( nerve+agility+bonuses ) mAgneTISm
intelleCt cAnvASS __ AwAreneSS
Wealth & status: agility exAmInATIon __ AwAreneSS
nerve InveSTIgATIon __ AwAreneSS
( intellect+reputation ) aWareness noTIce __
PsyChe reSeArcH __ InTellecT
eXperience
SpecialtieS ______________________________
total experience: ____________________________________
unspent experience: ____________________________________
Dice resUlts Skill rating Vital
mAgneTISm
1 = –1 HIT 2-5 = 0 HITS SocIal decepTIon __
6-9 = 1 HIT 10 = 2 HITS InTImIdATIon __ mAg./force
InTuITIon __
perSuASIon __ AwAreneSS
repuTATIon __ mAgneTISm
mAgneTISm
flaws, injUries, anD psychoses SpecialtieS ______________________________
________________________________________ ____________________________________
________________________________________ ____________________________________
________________________________________ KNoWledGe Skill rating Vital
________________________________________ InTellecT
culTurAl __ InTellecT
masteries crImInAl __ InTellecT
________________________________________ eSoTerIc __ InTellecT
________________________________________ HISTorIcAl __ InTellecT
________________________________________ ScIenTIfIc __
________________________________________
________________________________________ SpecialtieS ______________________________
____________________________________
____________________________________
________________________________________ tecHNIcal Skill rating Vital
________________________________________ AccurAcy
drIvIng __ AccurAcy
common weapons/attacKs fIne mAnIpulATIon __ AccurAcy
pIloTIng __ InTellecT
attack total dice Strain dealt range ammo/noteS mecHAnIcS __ AccurAcy
veHIcle combAT __
________________________________________
________________________________________ SpecialtieS ______________________________
________________________________________ ____________________________________
____________________________________
Austin Adams (order #7154603)
COLD STEEL WARDENS roleplaying in the iron age of comics
physical powers mental
strain strain
thresholD NAME: rating NAME: rating thresholD
0 VITAL: VITAL: 0
dead Description Description brain-dead
incapacitated _____________________________ _____________________________
_____________________________ _____________________________ insane
1
2 optional effects optional effects 1
3 _____________________________ _____________________________ 2
4 _____________________________ _____________________________ 3
5 _____________________________ _____________________________ 4
6 _____________________________ _____________________________ 5
7 6
8 Drawbacks Drawbacks 7
9 ________________________________________________________P__G# ________________________________________________________P__G# 8
10 9
11 MeMories: memories, motivations, & stances 10
12 ____________________________________________________ 11
13 ____________________________________________________ 12
14 ____________________________________________________ 13
15 14
16 Motivations: ____________________________________________________ 15
17 ____________________________________________________ 16
18 ____________________________________________________ 17
19 18
20 stances: ____________________________________________________ 19
21 ____________________________________________________ 20
22 ____________________________________________________ 21
23 ____________________________________________________ 22
24 ____________________________________________________ 23
25 24
26 equipment anD notes 25
27 _______________________________________________________________ 26
28 _______________________________________________________________ 27
29 _______________________________________________________________ 28
30 _______________________________________________________________ 29
_______________________________________________________________ 30
_______________________________________________________________
_______________________________________________________________
quick reference
Physical strain: 3 + (3 × Nerve) Mental strain: 3 + (3 × Psyche)
Breaking Point: 1/3 of straiN, rouNded uP (21 straiN = 7 BP; 23 straiN = 8 BP)
vitals test: roll d10s equal to vitals ratiNg—couNt hits. comPare to difficulty
Powers/skills test: roll d10s equal to ratiNg—couNt hits. comPare to difficulty
d10 results: 1= –1 hits 2, 3, 4, 5 = 0 hits 6, 7, 8, 9 = 1 hit 10 = 2 hits
Austin Adams (order #7154603)