Skills: Drive 2, Firerum 2, Security2
Knowldges: Bureaucracy 3, Investigation 4, La 3,
Medicine 1
Willpower 9
Born: 1956, Greeley, Colorado
Occupation: Police Detective
Demeanor: Jester
Nature: Cavalier
Tony
Known by no other name to all those around him,
Tony is a loner in the city of Denver. An Italian of the
13th Century, Tony is a Ninth Generation Vampire,
and is getting bored.
He has traveled the world around, rarely staying in
one place for more than five or six years. He has been
in Denver now for three years and is beginning to get
the itch to move or find something interesting to do.
He has adapted less well than some to immortality, and
seeks only to find ways to amuse himself. It is to this end
that he flirts with danger in the 24th Diocese by feeding
off his favorites in public. It also due to this dangerous
boredom that he is meddling in the characters’ affairs. It
is mere curiosity which impels him to investigate them,
and then perversity and boredom which causes him to
try to use them against Edward.
He is an arrogant type, given to grand mysterious
gestures, such as his appearance to the characters. The-
atricality is one of his ways of combatting boredom. As
may be obvious. Tony’s derangement deals with this
rash love of danger. It not quite a death wish although
it is very similar.
Physical: Strength 2 Dexterity 4 Stamina3
Social: Charisma 3 Manipulation 2 Appearance3
Mental: Perception 5 Intelligence 3 Wits 2
Virtues: Conscience 2 Self-Control2 Courage3
Talents: Acting 1, Alertness 4, Athletics 2, Dodge
2, Streetwise 4, Subterfuge3
Skills: Firearms 1, Melee 1, Security 3, Stealth4
Knowledge: Linguistics 2, Occult 2, Politics2
Disciplines: Auspex 5, Dominate 2, Obfuscate 2
Background: Herd 4, Resources2
Humanity 6 Willpower 8 Blood Pool 14
Apparent Age: Late 20s
The Embrace: 1228
Generation: 9th
50 Alien Hunger
Clan: Malkavian Mavis and Suzy provide an excellent focus for the
Description: A dark Mediterranean type, 5 foot 8 confusion which should be running wild amongst the
inches tall. Tony has the good looks of a Valentino or Vampires at the start of the game. If they kill either
Latin lover. of them, torture them mercilessly about their callous
Demeanor: Loner inhumanity. On the other hand, if they don’t kill them,
Nature: Rebel use them as a counterpoint to throw the Vampire’s in-
humanity into relief. Given the characters’ unbalanced
Mavis and Suzy Jackson state when they awake in the basement, they might eve
n develop an obsession or fixation on the pair.
The innocents, Mavis and her daughter Suzy, have as
small or as large a part as you wish to give them. Their Description: Mavis is mildly pretty black woman with
admittedly slight role can be expanded on quite easily an air of scholarliness. Suzy is an absolutely darling little
to provide scope for roleplaying. girl of eight years. No statistics are given for Mavis or
Suzy as they should not play a large active role. They
Mavis is a librarian at the rare books room of the are here to provide counter examples.
Denver Public Library, which is Prestor’s main interest
in her. When he decided to take her, though, he could Vincent Belhurst
not bear to leave her daughter alone in the world, so he
took Suzy as welt Prestor became aware of them through A police officer in the city of Denver, Vince was chosen
their connection with Emerson after the banker nego- to be muscle for the newly formed Vampires. Unfortunately
tiated a loan for the Denver Public Library to acquire for that plan, he snapped back to mortality when Prestor
some rare books with Mavis was the contact Mavis is died, a result of the particular serum he was injected with.
divorced, and her ex-husband lives in Seattle, far away
from the current drama. Vince works in the vice squad, and is married to Monica
Belhurst, one of the Assistant District Attorneys. He is
a rough, dependable man devoted to upholding the law.
If you are using the pregenerated characters to play the
story, Vince will be a constant thorn in Monica’s side. He
will be dragging her back towards her mortal life with
every word he says and every move he makes. He will be
worried about her, always asking if she is sick, and trying
to help her over the terror of the night in the basement.
He will be hard to throw off the track. The police may be
convinced that the characters are innocent of wrongdoing,
but Vince will be a danger until Monica rids herself of him
somehow. This is a situation ripe with roleplaying potential.
If Monica tries to just convince Vince to leave, play out
his confusion and heartbreak as he is still very much in
love with Monica. Even if she takes a coward’s way out,
and disappears or fakes her death, continually remind the
player of Vince, and of how much Monica misses him.
If the characters decide to tell Vince what is going on
he will be tom. He cannot sanction preying on human
beings, but neither can he give up on Monica. If they
choose this course , have Vince help as much as he can
as long as the characters convince him they are feeding
only off of cattle and the like. If he feels betrayed, have
him hound them to the ends of the Earth.
On the other hand, if the players make their own char-
acters, Vince’s role is probably much smaller, unless you
can tie him into the characters somehow. You can make
him the husband of one of the characters, or call him
Veronica and marry him to one of the male characters.
Having at least one of the characters married, though, gives
that much more room for role-playing . Vince‘s actions
as outlined above can serve as a model for any spouse.
Characters 51
Physical: Strength 3 Dexterity 3 Stamina 3 fact, he is so much of a coward that, should be get into a
Social: Charisma 3 Manipulation 3 Appearance 3 fight with the characters, he will surrender if he ever be-
Mental: Perception 3 Intelligence 3 Wits 3 comes Injured. He will try to bargain with his knowledge.
Virtues: Conscience 4 Self-Control 5 Courage 5
Talents: Alertness 2, Brawl 2, Dodge 2, Intimidation He is a reasonably good fighter, but has an attitude out
2, Streetwise 2 of proportion to his skill. He is only important in that,
Skills: Drive 2, Firearms 2 if the players need a prisoner, he should be it
Knowledges: Investigation 2, Law 2, Theatre Tech 3
Willpower 7 Physical: Strength 4 Dexterity 3 Stamina 3
Description: Vince is a well-built man, around 5 foot Social: Charisma 2 Manipulation 2 Appearance 4
10 inches in height, with unruly sandy-brown hair. Mental: Perception 1 Intelligence 1 Wits 3
Born: 1958 in Santa Clara, California Virtues: Conscience 3 Self-Control 2 Courage 1
Demeanor: Caregiver Talents: Acting 1, Alertness 1, Athletics 3, Brawl 4,
Nature: Cavalier Dodge 4, Streetwise 2
Notes: His allies are other members of the Denver Skills: Melee 2, Stealth I Knowledges: Occult 1,
police force. Politics 1
Disciplines: Fortitude 3
Bothwell Backgrounds: Contacts 1, Resources 1
Humanity 4 Willpower 4 Blood Pool 10
Bothwell is a small timer in Edward’s court. He would Apparent Age: late teens
like lo move up, but is too much of a coward. He has been The Embrace: 1972
a Vampire for 20 years or so, but spent most of that time Generation: Twelfth
hiding from the Elders and terrorizing the youngsters. In Clan: Gangrel
Description: Short and stocky, with close-cropped
blond hair.
Demeanor: Bravo
Nature: Child
Roger Liverman
Liverman is the biochemist hired by Prestor to aid him
with his research. He is an independent researcher, cur-
rently renting lab space from the University of Colorado
Medical School located in Denver.
He is quite good at his job, and possesses an analyt-
ical and inquiring mind. Should the players leave too
many strange clues, he will quite possibly try lo track
them down out of curiosity. His appetite has already
been whetted by his complete inability to accurately
identify the substance in Vampire blood which gives it
its unique properties, and any further prodding will get
his scientific curiosity going full bore.
Unmarried, Liverman spends many of his evenings
hitting the Denver club scene looking for female com-
panionship.
Physical: Strength l Dexterity 3 Stamina 2
Social: Charisma 3 Manipulation 1 Appearance 2
Mental: Perception 4 Intelligence 4 Wits 2
52 Alien Hunger
Virtues: Conscience 4 Self-Control 4 Courage 2 one Cainite or another. He greatly enjoyed the powers
Talents: Alertness 1, Empathy 3, Leadership 1 drinking Kindred blood would give him, but hated the
Skills: Drive 2, Firearms 1, Music 1, Repair 3 associated loss of freedom.
Knowledges: Computer 2, Investigation 3, Medicine
3, Science 4 The more he found himself used as a pawn, the surer
Willpower 6 he became that he would regain his free will if only he
Description: A paunchy, middle-aged man with could become a Vampire. When his las t master was
glasses. He is balding a little bit as well, but the hair killed by Archons, Klondike found the Blood Bond he
he does have its blond . Not anyone’s idea of a Romeo, had been forced into had been broken, and he fled to
instead he is the perfect picture of a moderately successful America, hoping to find a New World Vampire willing
businessman. to Embrace him. To this end he joined up with the an-
Born: 1946 in New York City, New York cient Thaddeus earlier in the year, hoping one unwilling
Demeanor: Director (At work), Bon Vivant (at the pawn could help another. He soon discovered Thaddeus
clubs) had no intention of making him anything more than
Nature: Plotter yet another pawn, and fled the ancient Vampire before
Thaddeus left Denver, and before drinking Thaddeus’
Robert Klondike potent Vita: three times.
Th is old ghoul has been a part of the Jyhads of the One important secret he did take from Thaddeus was
Elders for almost three centuries. A peasant poacher in of the existence of Pasteur’s serums. Hoping to turn
England, he was originally made into a ghoul by an En- himself into a Vampire scientifically, he broke into the
glish Vampire who needed cannon fodder in a war with house before the Prince’s troops could, and stole the
the Sabbat, Klondike soon found himself travelling here doomed chemist’s notes. After discovering Liverman’s
and there against his will and under the Domination of role through the notes, he broke into the biochemist’s
house and stole the serums.
Now he sits, struck with indecision over what to do
next. He has no idea if the serum works or will kill him.
He does not know of the characters’ existence, and if the
y do not confront him , he will inject a mixture from a
number of the vials... and die.
Physical: Strength 3 Dexterity 3 Stamina 3
Social: Charisma 1 Manipulation 2 Appearance 2
Mental: Perception 3 Intelligence 3 Wits 2
Virtues: Conscience 0 Self-Control 1 Courage 1
Talents: Alertness 2, Brawl 3, Dodge 2, Streetwise
1, Subterfuge 2
Skills: Drive 1, Fireanns4, Melee 3, Security 3,
Stealth 2
Knowledges: Investigation 2, Occult 2
Disciplines: Celerity 2, Fortitude 2, Potence 3
Willpower 7
Apparent Age: 50, and getting older looking each
day he goes without Vampire’s blood.
Description: Approximately 5 foot9 inches, Klondike
has dirty-blond hair rapidly going grey. He also has a
beard and mustache, also graying. He normally dresses
in old rugby shirts and slacks, but will wear a flak suit if
he expects danger. If going out, he wears a bulletproof
vest under a jacket
Demeanor: Fanatic
Nature: Fanatic
Characters 53
Roleplaying Tips: You want to live, but not at the with the players testifying before the Camarilla about
cost of your freedom. Whatever you gain do to regain the actions taken.
control of your own life, you will do.
Alternatively, you could stay in Denver, and continue
Where to Go From to explore the newly made Vampires’ initiation into the
Here world of the night.
There are a great many possible ends to this story, and If you feel particularly daring, you could continue the
each leaves you, the Storyteller, in a position to head Chronicle after the characters have regained their hu-
the Chronicle off onto a different path. Some of the manity. They would be mortals with a special knowledge
more obvious endings and their associated paths will of the Undead, and could hunt the Damned (especially
be discussed here. Thaddeus), or they could involve themselves in the
world of the Kindred in other ways, all the time bringing
The first possibility is that the characters will have a unique perspective to all they do.
“taken the cure” and attempted to reclaim their lost
Humanity by means of Prestor’s serums. If that is the There might also be a number of loose ends left,
case then several options present themselves. depending on the players bloodthirstiness, which can
spawn stories or even Chronicles of their own, some of
The first is, of course, stop the Chronicle completely which are mentioned below.
at this point After all, it is a good ending: the characters
gathered around, each contemplating his or her own The Serum
mortality, and then taking a leap of faith and injecting
the serum. In fact, closing the Chronicle at that point, For the purposes of this Story, the serum which enabled
without ever determining the effect of the serum, has a the characters to regain their mortality is designed to only
certain dramatic flair, and might be considered, especially affect those Kindred who were transformed through injection
if you are using this story as a means to become familiar and not the Embrace. However, an especially interesting
with the game. Closing the Chronicle there allows you Chronicle could be centered around the characters’ posses-
to test your own wings in your own, new Chronicle. sion of a serum which can make any Vampire human again.
An option at this point is to allow the players to make While many Kindred would welcome such an opportu-
new characters and use the background provided here nity, more would fear it as does Thaddeus. The characters
to run a Denver-based Chronicle. Another option, if would quickly find themselves the targets of a massive
the players are dead or mortal, but you wish to contin- Blood Hunt, and would be constantly on the run, never
ue the plot line is to have them a ll be created by the knowing who they should trust and who they should battle.
pregenerated characters as agents to carry out further
action against Thaddeus. Or, give the characters other If the players left Liverman with clues as to their na-
characters to play, and let them takeover the persona of ture, he could quite easily become fixated on them and
Edward, or the Duke, or one of the others. the mysterious substance he calls “alpha.” His investi-
gation of the characters could be a recurring element in
If the desire is to continue the Chronicle, then there future stories. He could even team up with other Witch
are several options there as well. Attempting to track Hunters and the chronicle could turn into an extended
down Thaddeus, and seek from him an explanation, cat-and-mouse game.
or take from him reparations or vengeance, could be
the focus of an entire Chronicle. As touched on in the The Future of Denver
description of Thaddeus in the Characters section, Thad-
deus is obsessed with places of power, and a chronicle Alien Hunger was designed to not only jump start
taking the characters across the nation and around the you into a Chronicle, but also to give you a jumpstart
world could easily be put together around this theme. city as well. Many of the important figures, places and
They could even go out as Edward’s representatives to allegiances have been described here, and there is no
take his revenge on the Vampire who used him. This reason you could not start an entirely new Chronicle in
could then be turned into a political son of campaign this city whether you use the Story or not.
In any case, the possibilities are endless, and the few
given here merely scratch the surface.
54 Alien Hunger
Monica Belhurst
Nothing could have stopped Monica Belhurst’s rise Monica’s position is an interesting one. After
to the top. From the time she was a little girl she the Embrace, she could quite possibly con-
bad her eyes set on a career which would let her tinue on as Assistant District Attorney with
change the world. Thus a lack of money could the Denver night court If she manages to
not keep her out of college, and she married a avoid becoming embroiled in any criminal
police officer so she could have the money to go investigation, and can come to terms with
to law school. Now she is one of the youngest her relationship to Vince, she might be
prosecutors in the District Attorneys office, able to maintain that position throughout
and some have already started talking about the whole story, and even beyond. The
her possibilities in the political arena. main crisis Monica will face is one of
conscience. Dedicated to the ideals of
Among those talking about her future justice, will she become a predator
was Emerson Wilkershire III, an ac- outside of the law?
quaintance of Monica’s through Vince and Monica are
their mutual involvement in childless, and Monica has no
community theatre. They had relatives living in the area.
both picked up an interest in Be tween her job and her
the stage while in college, and husband’ s, almost all of her
carried their inter est into the associates are involved in law
outside world. Emerson, already enforcement or the judicial
impressed by Monica’s drive process. The exception is the
and ability would, in the normal community theatre group that
course of things, bee n one of her she and Emerson patronize
primary financial backers should (and for whom Vince does
she ever run for political office. technical theatre work). Her
other activities include reading
Her primary relationship is with and theatre-going.
her husband, Vince, who has been Your Role: Along with Emerson,
deeply devoted to her through their Monica can provide stability for
eight years of marriage. They both the group. She is organized and self
share an interest in theatre (he as a possessed. Confident of herself, she is
stage technician) and spend most of not likely to be bullied. Used to taking
their free time together. Monica has charge, she is a likely candidate to
also become very close to her boss become the group’s leader.
(the DA) in recent weeks, spending Image: Monica is an attractive dark
most nights together until mid night haired woman, always moving with
working on an important case. a purposeful stride, whose sharp eyes
flash around before her wherever she
She first met the Vampire goes.
who Embraced her following Notes: Her two allies are her husband
a community theatre produc- Vincent Belhurst and her boss, District
tion of Romeo and Juliet. He Attorney Park Morgan. She has contacts
approached her and Emerson both in the theatre group she is involved
(she had played Juliet and with and in the mayor’s office.
Emerson played her father)
after the final show and
praised them for their talents
on and off stage.
Player Characters 55
TM
NPlaamyeer:: M onica Belhurst DNaetmure ea:n Doirre: cJtuodgre HGeanveenra: tion:13
Chroni cle: Alien Hunger Clan:V entrue Concept:
SSDtteraxemtnegirntihaty_____P______h___y______s___i___c___a______l_____ooooooooooooooo Attributes WIPneitrtescl_eli_pg_te_ion_n_cM_e_______e___n______t___a___l_________ooooooooooooooo
MCAphapaneriipasrumalanatc_ieS_o__no___P__ce___r_i__s_a__u_l__a___d___e____ooooooooooooooo
Talents Abilities Knowledge
LSAIAAEBDSnuetmtlcroterhaatbdieirpwdmltnetgeeaenlgtetirt_rweid__hf_css_u_ai_yshss__gt___e_i__ie___po_________n____________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo Skills PIOLBFMLCSniocaioucnenvilwmcredeaigeut_nsnuiPpial_ctcrcctiuu_iiso_seegnt_ct____seae_ri____ecrta______i_sc_c___o____u_y____n___t_____________i_______o_____________n_________________________________________________oooooooooo_ oooooooooooooooooooooooooooooooooooooooo
SESMFRSADMiuetnterrueeicriipeqlsavmuveaauielirecritvae_irh_m_atl_t___y_tl__Ks___e___________e_________n____________________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo
D____o__m__in__a__Dt__ei__s__ci__p__l__inesoooooooooo Advantages ConsciencVei_r_t_u__e_s___ooooo
____________ ooooo Self-Control________o_oooo
____________ ooooo CRA_____ol_____elins_____eot_____sua_____Bcr_____cta_____escs_____k_____g_____r_____o_____undooooosoooooooooooooooooooo Courage____________ooooo
____________ ooooo
Other Traits: Humanity Health
____________ oooooooooooooooooooo Bruised
________________________________________________ ooooo oooooooooo Hurt -1
Injured -2
Combat Willpower Wounded -3
Mauled -4
oooooooooo Crippled -5
Incapacitated
Weapon Difficulty Damage
Experience
Blood Pool
oooooooooo
Attributes: 7/5/3 Abilities: 13/9/5 Disciplines: 3 Backgrounds: 5 Virtues: 7 Freebie Points: 15 (7/5/2/1)
56 Alien Hunger
Theresa Harper
Ever since junior high, Theresa (Terri are mostly fellow teachers. The rest fall into
to her friends) has never had problems the categories of business associates and bar
getting people to like her. Whether she hoppers. She spends her spare time reading
is dealing with the high school students and preparing lessons. She also does a little
she teaches chemistry, the corporate types research on her own, and has had a few
she deals with as part of her work for her articles published in scientific journals.
computer consulting furn, or anyone else, She would have more hobbies if she had
she is more than able to make them her time, but between the company and her
friends. teaching she is kept busy.
Your Role: Terri is son of the
For instance, as one of the founders, back-stop person, able to fill in
with Flash and an engineer named where ever she is needed in the
Brian Jurgen, of a small computer group. In fact, she serves much
consulting firm, she not only the same purpose in the group
deals with the clients but keeps that she served in the company
the company from blowing up. — mediator and moderator.
Her response to problems is
Jurgen tends to be socially inept, usually to make a joke out of
so Terri serves as the go between it, then seek a compromise
for him and Flash. Terri also goes once the situation is defused.
out of her way to make outsiders She has often been a leader,
comfortable, remembering her own though a behind-the-scenes
days as a skinny, gawky teenager in an type, and may quickly have the
unfamiliar junior high school. group going the way she wants it to.
Like Flash, she will quickly come Lo
She first met the Vampire who would see the advantages of unlife, and
turn her into one of the Kindred when can easily adapt
leaving Emerson’s bank. She and Image: A slim at tractive bru-
Flash had just applied for a loan, nette, Terri is at most always
which an odd, bearded man who smiling. She and Flash share a
met them in the bank’ s parking certain devil may care out look,
lot as sured them they would get and often spend time together
How ever, the loan will probably do outside of work.
her and Flash little good, since Terri Notes: Terri is fluent in
will almost certainly lose her job as a French, and her contacts are
teacher after her Embrace, and the members of the high-tech
company will probably fold fairly business world and representa-
quickly after that. tives on Denver’s school board.
Terri, like Flash, has many
acquaintances and few friends.
The few friends she does have
Player Characters 57
TM
NPlaamyeer:: T heresa Harper NDaetmure ea:n Joesrt: Beron Vivant HGeanveenra: tion:13
Chroni cle: Alien Hunger Clan:G angrel Concept:
SSDtteraxemtnegirntihaty_____P______h___y______s___i___c___a______l_____ooooooooooooooo Attributes IWPneitrtescl_eli_pg_te_ion_n_cM_e____S___e__c_n_i__e___tn___ac___el_________ooooooooooooooo
MCAphapaneriipasrumalanatc_ieS_o__no_____c____i___a___l____________ooooooooooooooo
Talents Abilities Knowledge
DBAAEAILSSnteulcmtrotrehaatbdieripwdmltnetgeeaenlgtetirt_rweid__hf_css_u_ai_yshss__gt___e_i__ie___po_________n____________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo Skills LOMCBIFSPLnicaoiuocnenviwlcmredeiaguet_nsnuipial_ctccctiuu_iis_seegnt_ct____Ceae_ri____crtah______i_s_c___eo_____y____mn________________i_______s__________t__________r__________y________________________________oooooooooo_ oooooooooooooooooooooooooooooooooooooooo
ESSADMMFSRietutnerreueicriipeqlsavmuveaauielirecirtvae_irh_m_atl_t___y_tl__Ks____e__________e_________n____________________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo
AP___rn___oi___tm___eaa___lni___Ds___mi___s___ci___p___l___inesooooooooooooooo Advantages ConsciencVei_r_t_u__e_s___ooooo
____________ ooooo RC___o___ens___ot___ua___Bcr___cta___escs___k___g___r___o___undooosoooooooooooo Self-Control________o_oooo
____________ ooooo ________________________ ooooo Courage____________ooooo
ooooo
Other Traits: Humanity Health
____________ oooooooooooooooooooo Bruised
________________________________________________ ooooo oooooooooo Hurt -1
Injured -2
Combat Willpower Wounded -3
Mauled -4
oooooooooo Crippled -5
Incapacitated
Weapon Difficulty Damage
Experience
Blood Pool
oooooooooo
Attributes: 7/5/3 Abilities: 13/9/5 Disciplines: 3 Backgrounds: 5 Virtues: 7 Freebie Points: 15 (7/5/2/1)
58 Alien Hunger
Arnold “Flash” Simpson
“Flash” was the stereotypical college football star, the bank, and told them they were sure to get the loan
almost. He did not have the soft life many people they wanted. The two dismissed the stranger as
associate with prominent athletes, and spent some nut, but the loan did come through.
much of his youth on streets, fighting, Flash has acquaintances, but few friends —
stealing and running from the police. His Terri being foremost among these. Many of his
mother died when he was five, and his associates are people that he has picked up in
father, a warehouse worker, had almost the various clubs, including a string of ex- lov-
no time for the boy. Thus he spent most ers, or other club-hoppers that he continues to
of bis time, outside. It was during this hang out with and meet. Most of the rest are
time that he picked up the nickname business people met through the company.
‘’Flash,” and it was more for his ability to Flash really has no hobbies other than
evade the police than it was for evading cruising chicks and bar-hopping.
opposing line-men. Your Role: Flash is dumb
by any standards, a fact of
An indifferent student at which he is well aware, but
best, Flash might have he does possess a certain
dropped out of high animal cunning. He is
school had it not been for also fairly amoral, and is
a girlfriend’s insistence the second most likely
be try out for the foot- choice (after Marcus)
ball team. While they of a person to commit
broke up shortly there- a murder early on. Flash
after, Flash found anew is the party animal of
love — the crowds the group,and the most
who would cheer him self-interested. Still,
on as he ran over the he is used to having to
opposition. He stayed work with a group, and
in high school and was can take steps to insure
offered a scholarship to their survival as the best
Colorado University, method of insuring his
where he gained a great own. He may come to grips
deal of local fame as a line- with his Vampirism faster
backer, and the focus of the than any of the others, as most
team’s defense. He managed of the philosophical implications
to squeeze through CU Boulder will go right over his head. He will
with a degree in history, but a late probably be the first to settle in
season injury in bis final year left him to a regular diet of mortal humans.
with no offers from any of the pro teams. His response to most problems is
to ignore them, or beat them up.
He drifted into sales, and be Image: Think of Flash Gor-
came one-third of a small com don in the movie. He is coarser
puter company formed by Theresa featured, though — not so at-
Harper. He was the sales repre- tractive, but he is able to offset
sentative. His job was to wine that to some extent by the skill
and dine the buyers, and put off with which he wears clothes
all technical question. He was and blends in.
remarkably good at it his youth Notes: Flash’s contacts are
on the streets of Denver had given him gang leaders, fences and drug
the ability to blend in almost anywhere, dealers from his days on the
as well as a kind of innate knowledge streets. His fame rests on his days as a football
about what people wanted.
star, but few people other than devoted CU Buffalo
He knows Emerson slightly, since he and fans are likely to recognize him.
Terri received the business loan from Emerson’s bank. This
is how he first noticed the Vampire who Embraced him. A
bearded stranger once approached them as they were leaving
Player Characters 59
TM
PNlaamyeer:: A rnold Simpson DNaetmure ea:n Sourrv: Bivoonr Vivant HGeanveenra: tion:13
Chroni cle: Alien Hunger Clan:B rujah Concept:
SDStteraxemtnegirntihaty_____PS___t___h_u__y___r___sd___iy___c___a______l_____ooooooooooooooo Attributes PWIneitrtescl_eli_pg_te_ion_n_cM_e_______e___n______t___a___l_________ooooooooooooooo
Talents AMCphapaneriipasrumalanatc_ieS_o__no_____c____i___a___l____________ooooooooooooooo Knowledge
AIDAASSELBnteumctlroterhaatbdieripwdmltnetgeeaenlgtetirt_rweid__hf_css_u_ai_yshss__gtF___e_i__ieo___po________o_n___________t_____________b__________a__________l_______l_________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo Abilities LPSFBOMCLIniaoicoucnenviwlcmredeiaguet_nsnuipial_ctccctiuu_iis_seegnt_ct____eae_ri____crta______i_s_c___o_____y____n_____________________________________________________________________________________oooooooooo_ oooooooooooooooooooooooooooooooooooooooo
Skills
RFDMSESAMSietutnerreueicriipeqlsavmuveaauielirecirtvae_irh_m_atl_t___y_tl__Ks____e__________e_________n____________________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo
CPP____ore____etl____seee____rnni____ctce____Dye____i____s____ci____p____l____inesoooooooooooooooooooo Advantages ConsciencVei_r_t_u__e_s___ooooo
____________ ooooo Self-Control________o_oooo
FCR_____ao_____emns_____eot_____ua_____Bcr_____cta_____escs_____k_____g_____r_____o_____undooooosoooooooooooooooooooo Courage____________ooooo
Other Traits: Humanity Health
___H___i___st___o___r___y__________________ oooooooooooooooooooo Bruised
____________ ooooo oooooooooo Hurt -1
____________ Injured -2
Willpower Wounded -3
Combat Mauled -4
oooooooooo Crippled -5
Incapacitated
Weapon Difficulty Damage
Experience
Blood Pool
oooooooooo
Attributes: 7/5/3 Abilities: 13/9/5 Disciplines: 3 Backgrounds: 5 Virtues: 7 Freebie Points: 15 (7/5/2/1)
60 Alien Hunger
Marcus Smith-Kearns
Marcus is the founder, president and buddies and a business partner. In addition, he
sole employee of S-K Imports, a firm has a moderately extensive network of neo-pa-
specializing in importing Japanese gan and new age friends in the Boulder area,
science-fiction models to the US. He though. And, of course, Jenny. Most are relatively
started the company after being fired for casual, though. He is a private, introverted type.
the fifth time, this time from his job as
buyer for a U.S. chain of toy stores after His hobbies are reading (especially fantasy
numerous run-ins with his supervisor. and science fiction), and science fiction
Now making enough money on his fandom.
own, he does most of his work by Your Role: Marcus is the mys-
phone, meeting sellers and buyers tic of the group, the rebel, and
faceto-face only when he must. the dweller on the fringes. He
would be an Anarch if he had
His connection with the rest of the been brought into Vampire
group is through his society in a normal fashion.
girlfriend, Jennifer He can be played as mildly
Bingham. They first paranoid, and with a distrust
met at the Boulder of authority. He may well
Psychic Fair a few find it the easiest, with the
years ago and have possible exception of Flash,
dated fairly steadily to go underground and
since. Jennifer Bingham, abandon his old life. Fairly
a new ager from a well-off quickly, the advantages
family, has known Emerson of his new condition will
Wilkershire for years, having become obvious and he will
grown up with him. learn to enjoy it. If he sees the
others adapting poorly to their
Marcus remembers seeing new forms, he might take over
the Vampire who Embraced the group, though it is likely he
him at one of those dreadful will feel uncomfortable in the
formal affairs that Jennifer role of leader.
dragged him to, where he Image: A fairly large man,
spent most of the night with a sort of vaguely distract-
talking to Emerson. He and ed look. He wears comfortable
Emerson have always gotten clothes since his business is done
along well despite their ap- by phone. He has a moustache,
parent differences. Marcus and is often a bit untidy looking.
chalks this up to their mutual Notes: Marcus can speak
interest in theatre, though Japanese, and he has contacts
Marcus would never think among the local neopagans.
of taking the stage. Much of his money is tied up
in the company, and if forced
Marcus has quite a to abandon it, his Resources
few friends, includ- background will fall to 2.
ing some gaming
Player Characters 61
TM
NPlaamyeer:: M arcus Smith-K DNaetmure ea:n Loonr:e Rr ebel HGeanveenra: tion:13
Chroni cle: Alien Hunger Clan:C aitiff Concept:
SDStteraxemtnegirntihaty_____PQ______hu___y_i__c___sk___i___c___a______l_____ooooooooooooooo Attributes IWPneitrtescl_eTli_pgh_te_iinon_n_ckM_e_sA___t___eo___tnn___u___tnf___ae_e__l___ed___t___ooooooooooooooo
Talents MACphapaneriipasrumalanatc_ieS_o__no_____c____i___a___l____________ooooooooooooooo Knowledge
AAABDSEILSnteucmltroterhatabdieirpwdmltnetgeeaenlgtetirt_rweid__hf_css_u_ai_yshss__gt___e_i__ie___po_________n____________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo Abilities BSCPMFILOLniacoioucnenviwlcmredeaiguet_nsnuipial_ctccctiuu_iis_sePegnt_ct__a__eae_ri__g__crat_____a_i_s_c___o__n___y____n___i______s___________m_________________________________________________________________oooooooooo_ oooooooooooooooooooooooooooooooooooooooo
Skills
DAEMSSFSRMiuetnterrueeicriipeqlsavmuveaauielirecritvae_irh_m_atl_t___y_tl__Ks____e__________e_________n____________________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo
A__u__s__p__e__x__D__i__s__ci__p__l__inesoooooooooo Advantages ConsciencVei_r_t_u__e_s___ooooo
____________ ooooo CR___o___ens___ot___ua___Bcr___cta___escs___k___g___r___o___undooosoooooooooooo Self-Control________o_oooo
____________ ooooo ________________________ ooooo Courage____________ooooo
____________ ooooo ooooo
Other Traits: Humanity Health
____________ oooooooooooooooooooo Bruised
________________________________________________ ooooo oooooooooo Hurt -1
Injured -2
Combat Willpower Wounded -3
Mauled -4
oooooooooo Crippled -5
Incapacitated
Weapon Difficulty Damage
Experience
Blood Pool
oooooooooo
Attributes: 7/5/3 Abilities: 13/9/5 Disciplines: 3 Backgrounds: 5 Virtues: 7 Freebie Points: 15 (7/5/2/1)
62 Alien Hunger
Emerson Wilkershire III
Emerson, the son of the ridiculously wealthy Roger area, and the only other surviving member of Emerson’s
Wilkershire, spent most of his young life trying to prove immediate family. Emerson’s relationship with his father
himself able to make it on his own. Rejecting the pampered has been stormy at times, but the two have been cordial
lifestyle readily available to him, Emerson spent his
youth seeking out challenges and overcoming in their recent dealings.
them. A skilled equestrian like his father, Emerson’s butler is Windsor Martin, the
he became known as a daring jumper ,
willing to take his horses to any extreme quintessential gentleman’s gentleman, who
to bring home a trophy. is completely devoted to him. In fact, he is so
devoted to his employer that he will take Em-
Upon graduating from college , he ob-
tained a loan from his father and, with the erson’s conversion to unlife with equanimity,
help of some equally wealthy friends, went secure in the knowledge that the Undead still
into banking, opening a small community bank require the valet service that only a good butler
which quickly became highly profitable. can provide.
He paid off the loan and has since proved Your Role: Emerson is the lynch pin of the
to have continued success. Now group. He knows the other sat least passingly,
he lives in Cherry Hills, an
expensive subdivision and his house is the likely site of the
in Denver, and keeps group’s first headquarters, as it
horses on a ranch out- is large and filled with all
side the city. His was a the amenities they could
life just beginning to arc desire. A man of burn-
towards zenith. ing ambition, Emerson
will likely be one of the
Then the Vampire main characters trying to
embraced him, and it keep the others together,
all came crashing down. knowing that together
they will be more able to
Emerson feels he was handle the unknown. Used
chosen to become a to being a leader, he is a
Vampire primarily for likely candidate to take
his wealth and financial over the group. Still, he
knowledge. He first no- will likely be one of the
ticed the creature which characters most likely to
turned him into one of want to hold on to his old
the Undead at a commu- life, for obvious reasons.
nity theatre production Image: A slight, quick
of Romeo and Juliet. man. Emerson is always
Emerson was playing dressed in the height of busi-
Juliet’s father, and Mon- ness fashion. Dapper is a word
ica Belhurst was playing that springs to mind when
Juliet. A bearded stranger people see this 29-year-old
approached the two after business whiz.
the show had ended, com- Notes: Emerson can read
plimented them on their and speak French, and plays
acting and also comment- the piano and sings. It is
ed on their drive and worth noting that most of
ability. He left before Emerson’s wealth is tied
either could respond. up in non-liquid assets,
so if forced to flee under-
Roger Wilkershire, Em- ground quickly or fake his
erson’s father, is the only own death, he should
member of the family immediately lose one
who lives in the Denver point of Resources.
Player Characters 63
TM
NPlaamyeer:: E merson Wilkershire DNaetmure ea:n Aorcrh: Ditiercetctor HGeanveenra: tion:13
Chroni cle: Alien Hunger Clan:T oreador Concept:
SSDtteraxemtnegirntihaty_____P______h___y______s___i___c___a______l_____ooooooooooooooo Attributes PIWneitrtescl_eUli_pg_rte_ibon_an_cnM_e__e_____e___n______t___a___l_________ooooooooooooooo
Talents CAMphapaneriipasrumalanatc_ieS_o__no_____c____i___a___l____________ooooooooooooooo Knowledge
ALIASSBDAEnetulcmtroterhaatbdieripwdmltnetgeeaenlgtetirt_rweid__hf_css_u_ai_yshss__gt___e_i__ie___po_________n____________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo Abilities SFLMOCLBPIniaoicoucnenvilwmcredeiaguet_nsnuipial_ctccctiuu_iis_seegnt_ct____eae_ri____crta______i_s_c___o_____y____n_____________________________________________________________________________________oooooooooo_ oooooooooooooooooooooooooooooooooooooooo
Skills
ARSFDEMSSMieutnterreueicriipeqlsavmuveaauielirecirtvae_irh_m_atl_t___y_tl__Ks___e___________e_________n____________________________________________________________________________________________oooooooooo__ oooooooooooooooooooooooooooooooooooooooo
P__r__e__se__n__c__De__i__s__ci__p__l__inesoooooooooo Advantages ConsciencVei_r_t_u__e_s___ooooo
____________ ooooo Self-Control________o_oooo
____________ ooooo IRR_____n_____eefts_____luoa_____eiu_____nnBr_____eccaer_____ecss_____k_____g_____r_____o_____undooooosoooooooooooooooooooo Courage____________ooooo
____________ ooooo
Other Traits: Humanity Health
___R___id___i___n___g _____________________ oooooooooooooooooooo Bruised
____________ ooooo oooooooooo Hurt -1
____________ Injured -2
Willpower Wounded -3
Combat Mauled -4
oooooooooo Crippled -5
Incapacitated
Weapon Difficulty Damage
Experience
Blood Pool
oooooooooo
Attributes: 7/5/3 Abilities: 13/9/5 Disciplines: 3 Backgrounds: 5 Virtues: 7 Freebie Points: 15 (7/5/2/1)
64 Alien Hunger