SP015
CHAPTER 2:
KINEMATICS OF LINEAR
MOTION
2.1 Linear Motion
Learning Outcomes:
2.1 a) Define
i. instantaneous velocity , average velocity &
uniform velocity
ii. instantaneous acceleration , average
acceleration & uniform acceleration.
b) Discuss the physical meaning of displacement-time,
velocity-time and acceleration-time graphs.
Kinematics of linear motion
is defined as the studies of motion of an object in a straight line without
considering the effects that produce the motion and what causes the motion
Two types of motion:
Linear or straight line motion (1-D) Projectile motion (2-D)
- with constant (uniform) - x-component
velocity (horizontal)
- with constant (uniform) acceleration, - y-component
e.g. Free fall (vertical)
2.1 (a) Define instantaneous velocity , average velocity & uniform velocity, instantaneous
acceleration , average acceleration & uniform acceleration.
Velocity, v Acceleration, a
• rate of change of • rate of change of velocity.
displacement. • S.I. unit : m s-2; vector
• S.I. unit : m s-1; vector quantity.
quantity.
Instantaneous
Velocity
velocity at a particular
instant of time along the
path of motion or the
instantaneous rate of
change of displacement.
Average
Velocity
change in velocity
divided by the time taken
to make the change.
Uniform
Velocity
magnitude of
displacement changes at a
constant rate and along
fixed direction
Type Definition Equation
Instantaneous acceleration at a particular
Acceleration, instant of time or the
instantaneous rate of change of
velocity.
Average change in velocity divided by
Acceleration, aav the time taken to make the
change.
Uniform magnitude of velocity changes
Acceleration, at a constant rate and along
fixed direction.
2.1 (b) Discuss the physical meaning of displacement-time (s-t),
velocity-time (v-t) and acceleration-time (a-t) graphs.
s
0t
Gradient of displacement-time graph = Velocity
Area under the velocity-time graph = Displacement
Displacement-time (s-t) Graph
Gradient of displacement-time graph = Velocity
ss s
0t 0t 0t
Displacement = increases Displacement = increases Displacement = constant
Velocity = constant exponentially Velocity = zero
Velocity = increases
Velocity -time (v-t) Graph
Gradient of velocity-time graph = Acceleration
Area under the velocity-time graph = Displacement
vv v
0 t0 t 0 t
Velocity = increases Velocity = increases Velocity = constant
Acceleration = constant exponentially Acceleration = zero
Acceleration = increases
Acceleration -time (a-t) Graph
Area under the acceleration-time graph = Velocity
aa
0t 0t
Acceleration = increases Acceleration = constant
s-t v-t a-t
va
0 t0 t
va
0 t0 t
2.0 KINEMATICS OF LINEAR MOTION
2.3 Projectile motion
Learning outcomes:
Describe projectile motion launched at
an angle
at angle = 0
= 90 (free fall)
Example of projectile motion
Projectile A motion where object
motion? travels at a uniform
velocity in the
two
horizontal direction; at dimensional
the same time
undergoing motion
acceleration in the
downward direction
under the influence of
gravity.
A projectile
motion
consists of
two
components
free fall Assumptions of
acceleration g projectile
is constant and motion
is always
directed
downward
Neglect
air
resistance
Understanding Projectile Motion
Kinematic equations for projectile motion in x and y
components
Kinematic equations for projectile motion in x and y
components
Equation of linear x-component y-component
motion (horizontal) (vertical)
Initial velocity
1st CASE : Projectile motion launched at any angle
Angle launched on level ground Angle launched from a certain
height
2nd CASE : Projectile motion launched at = 0
(zero launch angle)
If an object is projected
horizontally, there should be no
angle of projection, so = 0
3rd CASE : Free falling body (object launched at = 90)
is defined as the vertical motion of a body at constant acceleration, g under
gravitational field without air resistance / linear vertical motion under the sole
influence of gravity
In the earth’s gravitational field, the constant acceleration :
known as acceleration due to gravity or gravitational acceleration
the direction is towards the centre of the earth (downward with an acceleration
a = – g)
the value is g = 9.81 m s-2
NOTE!
In solving any problem involves free fall motion, the
assumption made is ignore the air resistance
g (vector quantity) is given a minus (–) sign
indicating that it is always directed
downward.
Replace a with – g into kinematics equation
Value of s, u, v may be (+) or (–) depending
on the direction of motion
Equation of linear motion & free fall motion
Equation of linear motion Free falling body
g (vector quantity) is given a minus (–) sign
indicating that it is always directed
downward.
Replace a with – g into kinematics equation
Value of s, u, v may be (+) or (–) depending
on the direction of motion
Sign convention
An object is An object is An object is
released from thrown thrown
upward
rest downward
+u
Initial velocity, u u=0 -u
Final velocity, v v=0
Acceleration, a -v -v
Displacement, s a = -g
a = -g a = -g
s = +h
s = -h s = -h