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Published by 1074-16-hasif, 2022-04-20 01:32:51

Topik-Topik Asas Pembelajaran Digital

Topik 1 - Topik 5

(7) Kolaborator Digital
(Global Collaborator)

• …. Students use digital tools to broaden their
perspectives and enrich their learning by
collaborating with others and working effectively in
teams locally and globally.
Pelajar menggunakan alatan digital untuk meluaskan
perspektif dan memperkaya pembelajaran, secara
bekerjasama dengan orang lain dan bekerja secara
berkesan dalam pasukan di peringkat lokal dan
global.

…Click here Students use digital tools to connect with learners from a
variety of backgrounds and cultures, engaging with them in
https://www.y ways that broaden mutual understanding and learning.
outube.com/p
laylist?list=PL6 Students use collaborative technologies to work with
aVN_9hcQEE others, including peers, experts or community members,
wL0CNYM- to examine issues and problems from multiple viewpoints.
Pe_npg3DNU Students contribute constructively to project
HMg teams, assuming various roles and responsibilities to work
effectively toward a common goal.

Students explore local and global issues and use collaborative
technologies to work with others to investigate solutions.

2.2 MODEL PEMBELAJARAN PELAJAR

Bagi merancang strategi PdP yang terbaik, guru
perlu memahami keperluan untuk pelajar belajar
dan menyediakan pembelajaran bermakna
(deep learning tasks).

Tiga komponen utama Model Pembelajaran
Murid :

1. Belajar Cara Belajar
2. Perhubungan
3. Aspirasi

2.2 MODEL PEMBELAJARAN PELAJAR

Belajar cara belajar

merupakan satu bentuk kemahiran memperoleh teknik pembelajaran secara efektif
dengan atau tanpa guru. Pelajar perlu belajar cara belajar supaya mereka dapat mengenal
pasti kelemahan dan kekuatan dalam proses pembelajaran sama ada di dalam kelas atau
luar kelas dan seterusnya berusaha untuk mencari jalan untuk mengatasi kelemahan dan
menggunakan kelebihan atau kekuatan yang ada untuk memaksimumkan pencapaian
dalam pelajaran.

Murid bertanggung jawab terhadap pembelajaran dan memahami proses pembelajaran
yang mereka lalui. Subkomponen yang perlu diberikan perhatian dalam belajar cara
belajar ialah :
(a) Metakognitif (rujukan : http://epembelajaran.edu.my/dloipg/konsep/SLM/metakognitif.html?nav=false)
(b) Maklumbalas (http://epembelajaran.edu.my/dloipg/konsep/SLM/maklumbalas.html?nav=false)
(c) Agensi (http://epembelajaran.edu.my/dloipg/konsep/SLM/agensi.html?nav=false)

2.2 MODEL PEMBELAJARAN PELAJAR

Perhubungan

Asas sosial yang penting bagi semua
manusia yang sentiasa memerlukan
tujuan dan makna dalam hubungan
dengan orang lain :

- Kesepunyaan

(http://epembelajaran.edu.my/dloipg/konsep/SLM/kesepu
nyaan.html?nav=false)

- Merangkai

(http://epembelajaran.edu.my/dloipg/konsep/SLM/merang
kai.html?nav=false)

2.2 MODEL PEMBELAJARAN PELAJAR

Aspirasi This Photo by Unknown Author is licensed under CC BY-NC-ND

Pencapaian pelajar dipengaruhi oleh
jangkaan mereka terhadap diri sendiri
dan persepsi orang lain terhadap
mereka :

- Jangkaan

(http://epembelajaran.edu.my/dloipg/konsep/SLM/j
angkaan.html?nav=false)

- Keperluan dan Minat

(http://epembelajaran.edu.my/dloipg/konsep/SLM/kepe
rluan_dan_minat.html?nav=false)

RUJUKAN

• https://www.iste.org/standards/iste-standards-for-
students

• Rujukan 6C - https://mynpdl.ipg.edu.my/ep05-
kompetensi-6c/

• https://dokument.pub/731-pembelajaran-bermakna-8-
mac-2018-edited-13-apr-2018-flipbook-pdf.html

10q

Topik 3

● Piawaian Guru ISTE
● Konsep Pembelajaran Bermakna
● Reka Bentuk Pemanfaatan Digital
- Kerangka 3E (Engage, Enhance, Extend)
- Kerangka 3R (Rigor, Relevance,
Relationship)

Effective teachers model and apply the ISTE
Standards for Students Standard as they design,
implement, and assess learning experiences to
engage students and improve learning; enrich
professional practice; and provide positive models for
students, colleagues, and the community. All
teachers should meet the following standards and
performance indicators.

http://ipkent.edu.my/edup2112/piawaian_iste.html

PIAWAIAN GURU ISTE

Kewarganegaraan

1.Pelajar (learner)

https://www.iste.org/standards/iste-standards-for-teachers

… Educators continually improve their practice by learning from and with

others and exploring proven and promising practices that leverage
technology to improve student learning. Educators:
1.a) Set professional learning goals to explore and apply pedagogical
approaches made possible by technology and reflect on their
effectiveness.

1.b) Pursue professional interests by creating and actively
participating in local and global learning networks.

1.c) Stay current with research that supports improved student learning
outcomes, including findings from the learning sciences.

2. Leader

https://www.iste.org/standards/iste-standards-for-teachers

Educators seek out opportunities for leadership to support student
empowerment and success and to improve teaching and learning.
Educators:

2.a) Shape, advance and accelerate a shared vision for empowered
learning with technology by engaging with education stakeholders.

2.b) Advocate for equitable access to educational technology, digital
content and learning opportunities to meet the diverse needs of all
students.

2.c) Model for colleagues
the identification, exploration, evaluation, curation and adoption of new
digital resources and tools for learning.

3. Citizen

https://www.iste.org/standards/iste-standards-for-teachers

Educators inspire students to positively contribute to and responsibly
participate in the digital world. Educators:

3.a) Create experiences for learners to make positive, socially responsible
contributions and exhibit empathetic behavior online that build
relationships and community.

3.b) Establish a learning culture that promotes curiosity and critical
examination of online resources and fosters digital literacy and media
fluency.

3.c) Mentor students in safe, legal and ethical practices with digital tools
and the protection of intellectual rights and property.

3.d) Model and promote management of personal data and digital
identity and protect student data privacy.

4. Collaborator

https://www.iste.org/standards/iste-standards-for-teachers

Educators dedicate time to collaborate with both colleagues and
students to improve practice, discover and share resources and ideas,
and solve problems. Educators:

4.a) Dedicate planning time to collaborate with colleagues to
create authentic learning experiences that leverage technology.

4.b) Collaborate and co-learn with students to discover and use new
digital resources and diagnose and troubleshoot technology issues.

4.c) Use collaborative tools to expand students' authentic, real-world
learning experiences by engaging virtually with experts, teams and
students, locally and globally.

4.d) Demonstrate cultural competency when communicating with
students, parents and colleagues and interact with them as co-
collaborators in student learning

(5) Designer

https://www.iste.org/standards/iste-standards-for-teachers

Educators design authentic, learner-driven activities and
environments that recognize and accommodate learner variability.
Educators:
5.a) Use technology to create, adapt and personalize learning
experiences that foster independent learning and
accommodate learner differences and needs.
5.b) Design authentic learning activities that align with content area
standards and use digital tools and resources to maximize active,
deep learning.
5.c) Explore and apply instructional design principles to create
innovative digital learning environments that engage and support
learning

(6) Facilitator

https://www.iste.org/standards/iste-standards-for-teachers

Educators facilitate learning with technology to support student
achievement of the ISTE Standards for Students. Educators:

6.a) Foster a culture where students take ownership of their learning goals
and outcomes in both independent and group settings.

6.b) Manage the use of technology and student learning strategies in
digital platforms, virtual environments, hands-on makerspaces or in the
field.

6.c) Create learning opportunities that challenge students to use a design
process and computational thinking to innovate and solve problems.

6.d) Model and nurture creativity and creative expression to communicate
ideas, knowledge or connections

(7) Analyst

https://www.iste.org/standards/iste-standards-for-teachers

Educators understand and use data to drive their instruction and
support students in achieving their learning goals. Educators:

7.a) Provide alternative ways for students to demonstrate
competency and reflect on their learning using technology.

7.b) Use technology to design and implement a variety
of formative and summative assessments that accommodate learner
needs, provide timely feedback to students and inform instruction.

7.c) Use assessment data to guide progress and communicate with
students, parents and education stakeholders to build student self-
direction.



PEMBELAJARAN BERMAKNA










13

Pembelajaran Bermakna

• Peranan baru kepada murid :

sebagai co-designers dan co-

learners

sebagai ‘problem designers’ .

Berubah daripada memikirkan
‘what is’ kepada ‘what could be’

• Murid terlibat dalam mengemukakan

masalah, bukan sebagai
penyelesaian masalah semata-mata

• Melatih murid untuk tidak takut pada

cabaran sebaliknya sentiasa rasa
ingin tahu

14

Pembelajaran Bermakna







15

Pembelajaran Bermakna

• Melibatkan proses kognitif

yang tinggi untuk mencapai
kefahaman yang mendalam
tentang kandungan dan isu-isu
yang kontemporari

• Menangani bidang atau isu-isu

yang merentas disiplin

• Mengintergrasi keupayaan

personal dan akademik

• Aktif, autentik, mencabar, dan

berpusatkan murid

• Mempunyai impak kepada

dunia

16



Pedagogi Peranan pelajar dalam era klasikal: Perlu dikekalkan
berubah • Pelajar sebagai pemikir yang walau pun
namun ada penggunaan
yang perlu kritis teknologi semakin
dikekalkan • Pelajar sebagai ahli kolaboratif bertambah
• Pelajar sebagai perancang

projek.
• Pelajar sebagai pemikir yang

kreatif
• Pelajar sebagai penyelidik
• Pelajar sebagai pengurus

pengetahuan





Aspirasi Perhubungan
- Mempunyai - Membina

jangkaan hubungan
terhadap diri sendiri bermakna dengan
dan persepsi orang orang lain.
lain terhadap
mereka. Belajar Cara Belajar
- Metakognitif
- Pelajar

bertanggungjawab
terhadap
pembelajaran dan
memahami proses
pembelajaran



KOMPETENSI PEMBELAJARAN BERMAKNA 6C
C6 C1

C5 C2

C4 C3



https://www.youtube.com/watch?v=VMTFE
QjA1x8



● Adaptasi: Daggett, W . R. (2016). Rigor/Relevance framework: A guide to

focusing resources to increase student performance. New York: ICLE.

● Adaptasi: Daggett, W . R. (2016). Rigor/Relevance framework: A guide to

focusing resources to increase student performance. New York: ICLE.



KERANGKA 3E (ENGAGE, ENHANCE, EXTEND)

Pembelajaran Bermakna

Sumber : Liz Kolb (2017)

Kerangka untuk mengukur sejauh mana alatan digital
diintegrasikan dalam PdP membantu penglibatan pelajar,
penambahbaikan dan perluasan dalam mencapai pembelajaran
bermakna.

Learning First, Technology Second

Sumber : Liz Kolb (2017)

DOES THE TECHNOLOGY
ALLOW STUDENTS TO
FOCUS ON THE TASK OF
THE ASSIGNMENT OR
ACTIVITY WITH LESS
DISTRACTION (TIME ON
TASK)?







KERANGKA 3E (ENGAGE, ENHANCE, EXTEND)

Membandingkanpembelajaran Menggunakan contoh

dengan.. dunia sebenar.
• kehidupan pelajar • moral, etika, politik, budaya

• kehidupan keluarga pelajar dan dilema
• rakan dan komuniti pelajar • pengalaman dunia sebenar
• negeri, negara dan dunia kita
• dunia pekerjaan • senario dan kisah

• dunia perkhidmatan sebenar kehidupan
• sumber-sumber internet
• dunia perniagaan dan perdagangan • video dan media lain
• dunia yang kita berinteraksi • berita dan media berkala

dengannya..

Menyelesaikan masalah sebenar dalam kehidupan dan dunia sebenar



Topik 4

Teknologi dan Sumber
Digital untuk Aktiviti

Pembelajaran Bermakna

● Pembelajaran dan pemudahcaraan (PdPc)
● Inovasi dalam PdPc

Pembelajaran dan pemudahcaraan (PdPc)

SKPMg2

Standard 4: Pembelajaran dan
Pemudahcaraan

https://siscklusterbppdseremban.blogspot.co
m/2018/05/modul-1-pelaksanaan-
pembelajaran-dan.html

2

3

ASPEK KRITERIA KRITIKAL

ASPEK 4.1: Guru bertindak sebagai perancang untuk memastikan
Guru Sebagai Perancang kesediaan dan persediaan yang rapi dalam melaksanakan
Pembelajaran dan Pemudahcaraan (PdPc).
ASPEK 4.2:
Guru Sebagai Pengawal Guru bertindak sebagai pengawal pelaksanaan
PdPc untuk memastikan kelancaran proses pembelajaran
ASPEK 4.3 mengikut perancangan.
Guru Sebagai Pembimbing
Guru bertindak sebagai pembimbing untuk
ASPEK 4.4 membolehkan murid menguasai pengetahuan,
Guru Sebagai Pendorong kemahiran dan mengamalkan nilai berdasarkan objektif
ASPEK 4.5: pelajaran.
Guru Sebagai Penilai
ASPEK 4.6: Guru bertindak sebagai pendorong untuk meningkatkan
Murid Sebagai Pembelajar Aktif motivasi murid dalam pembelajaran.

Guru berperanan sebagai penilai untuk mengesan tahap
penguasaan murid.
Murid bertindak sebagai pembelajar aktif untuk
menguasai pengetahuan dan kemahiran serta
mengamalkan nilai positif.

5

Sumber: KEMENTERIAN PENDIDIKAN MALAYSIA

Sumber: KEMENTERIAN PENDIDIKAN MALAYSIA

6


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