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Published by rinisetyo756, 2022-05-15 01:05:02

Percy-javkson--the-battle-of-the-bulge

Percy-javkson--the-battle-of-the-bulge

Airlanding Mortar Platoon AIRLANDING COMPANY

Platoon

HQ Section and: 200 points

3 Mortar Sections with a total of:
6 ML 3” Mk II

2 Mortar Sections with a total of: 140 points
4 ML 3” Mk II

1 Mortar Section with: 75 points
2 ML 3” Mk II

With six tubes at their disposal, the airlanding mortar ML 3” Mk II ML 3” Mk II ML 3” Mk II ML 3” Mk II
platoon is more effective than the equivalent in a parachute mortar mortar mortar mortar
battalion. The mortars provide the airlanding companies
with their own on-call, highly mobile, and accurate light
artillery support.

MLm3o”rtMark II MLm3o”rtMark II

Airlanding Anti-tank Platoon Subaltern

Platoon Subaltern

HQ Section with:

4 OQF 6 pdr (late) 160 points Command Rifle team
3 OQF 6 pdr (late) 120 points HQ Section
2 OQF 6 pdr (late)
80 points Sergeant Sergeant

Option OQF 6 pdr (late) gun OQF 6 pdr (late) gun
• Add Jeeps to the platoon for +5 points.

Learning from experience in Normandy and from Market Jeep Jeep
Garden lessons from their comrades in the 1st Airborne
Division, anti-tank assets were relied upon to deal with the OQF 6 pdr (late) gun OQF 6 pdr (late) gun
inevitable enemy armoured counterattacks. The platoon’s
6pdr guns were quite capable weapons, given the air-porta-
ble nature of the division’s mission.

Jeep Jeep

Anti-tank Section Anti-tank Section

Airlanding Anti-tank Platoon

197

Support Platoons

Airlanding Platoon,

Royal Engineers

Platoon

HQ Section with:

3 Sapper Sections 215 points
2 Sapper Sections 155 points
1 Sapper Section
95 points

Options
• Add a PIAT team for +20 points.
• Add a Light Mortar team for +25 points.
• Add Pioneer Supply Jeep and trailer for +20 points.

You may replace one Pioneer Rifle/MG team with a Flame-
thrower team at the start of the game before deployment.
The Royal Engineers were equipped to handle any obstacle
the Germans might put in the division’s way. Spades,
flame-throwers, and TNT were the tools of their trade and
they used them well.

Airlanding Anti-tank Platoon, Subaltern
Royal Artillery
Subaltern

Platoon

HQ Section with: 330 points Command Rifle team
250 points HQ Section
4 OQF 17 pdr (late) 165 points
3 OQF 17 pdr (late) Sergeant Sergeant
2 OQF 17 pdr (late)

4 OQF 6 pdr (late) 160 points Anti-tank gun Anti-tank gun
3 OQF 6 pdr (late) 120 points Transport Transport
2 OQF 6 pdr (late) 80 points

Option Anti-tank gun Anti-tank gun
• Add cut-down 15 cwt trucks to tow 17 pdr (late)

guns or Jeep transports to tow 6 pdr (late) guns for +5
points for the platoon.

The divisional anti-tank guns were essential for setting up Transport Transport
successful defence positions. However, the airborne troops Anti-tank Section Anti-tank Section
also found the 6pdrs useful as infantry guns, knocking out
German strongpoints in buildings and dug-in positions. Airlanding Anti-tank Platoon,
The heavier 17pdr guns were used to deter enemy armoured Royal artillery
counterattacks.

198

Airlanding Light Battery, Major AIRLANDING COMPANY
Royal Artillery Major

Platoon

HQ Troop with: 250 points HQ Troop

Two Gun Troops with a total of: Captain
8 M1A1 75mm Captain

One Gun Troop with: 150 points
4 M1A1 75mm 90 points
2 M1A1 75mm

Option Command Jeep Observer Jeep
• Add Jeeps for +5 points per Gun Troop. Rifle team Rifle team

HQ Section

Each Gun Troop operates as a separate platoon with its own Sergeant Sergeant
Command team.
The Command team and Staff team of the HQ Troop must GUN Section GUN Section
be attached to a Gun Troop from its battery at the start of
the game before deployment (see page 248 of the rulebook). GUN Troop

The Royal Artillery’s Airlanding Light Batteries supported Captain
both airborne divisions with dedication, despite their light Captain
weapons. The M1A1 75mm pack howitzer was capable of
being broken down into small parachutable loads, but in
the Ardennes they were towed into combat by jeeps. These
light guns could get into action much faster than heavier
weapons to support the airborne troops with high-explosive
and smoke bombardments.

Command Jeep Observer Jeep
Rifle team Rifle team

HQ Section

Sergeant Sergeant

GUN Section GUN Section

GUN Troop

AIRLANDING light Battery,
Royal Artillery

199

British Corps Support

Motivation and skill RELUCTANT CONSCRIPT
CONFIDENT TRAINED
The British Army has a vast amount of experience built up after several years of battle. They VETERAN
are prepared and willing to put the last effort in to finally crush their enemy. Unless otherwise FEARLESS
noted, Corps Support platoons are rated Confident Veteran.

Tank Platoon Subaltern

Platoon Subaltern
2 Churchill VI and
1 Churchill IV (late) 295 points Command Churchill VI
HQ Tank
Options
• Upgrade any or all Churchill IV (late) or VI tanks Sergeant Corporal

with applique armour increasing the Front armour Churchill VI Churchill IV (late)
rating to 9 for +10 points per tank. Tank Tank
• Replace up to one Churchill VI tank in your Tank
Squadron with a Churchill VII tank for +55 points.

As an independent brigade the regiments of the 34th Tank Tank Platoon
Brigade supported a number of divisions between September
1944 and February 1945. It’s four regiments, 107th Regiment 107th RAC saw action in the Ardennes under the command
Royal Armoured Corps (107th RAC), 147th Regiment Royal of 6th Airborne Division during the Ardennes counter-attack
Armoured Corps (147th RAC), 7th Royal Tank Regiment (7th in January 1945. The whole brigade took part in Operation
RTR), and 9th Royal Tank Regiment (9th RTR), all served Veritable (8 February to 11 March 1945) and attacked
under the command of various divisions. the Siegfried Line in the Reichswald, supporting both the
51st Highland and 53rd Welsh Divisions.

Crocodile Tank Platoon Captain

Platoon Captain

3 Churchill Crocodiles 510 points
2 Churchill Crocodiles 340 points

A force with a Crocodile Tank Platoon may not use the Command Churchill Crocodile
British Night Attack special rule. Instead they Always Attack HQ Tank
(see page 257 of the rulebook).
Sergeant Corporal

Fuel Trailer: Churchill Crocodile tanks are not affected by Churchill Crocodile Churchill Crocodile
the Fuel Tanks rule like normal tank flame-throwers. Tank Tank
On a number of occasions the Welsh called on the help
of Churchill Crocodiles from the 79th British Armoured Crocodile Tank Platoon
Division to deal with entrenched German positions. The
7th Armoured Division were also supported by Churchill Crocodile flame-tanks during their actions on the Maas
River.

200

Anti-tank Platoon (SP), Subaltern BRITISH CORPS SUPPORT
Royal Artillery
Subaltern Sergeant

Platoon 280 points Command SP anti-tank gun SP anti-tank gun
140 points
4 Archer
2 Archer

4 M10C 17 pdr SP 370 points SP anti-tank gun SP anti-tank gun
2 M10C 17 pdr SP 185 points Anti-tank Section Anti-tank Section

The priority for this advance has also freed up some 17pdr Anti-tank Platoon (SP),
SP guns to help us maintain momentum. Royal Artillery
These self-propelled guns are ideal for setting up ambushes
or holding off an enemy armoured counterattack to free up
your tanks and infantry to keep pressing forwards.

Anti-tank Platoon,
Royal Artillery

Platoon

HQ Section with: 295 points Command 15 cwt truck
150 points Rifle team
4 OQF 17 pdr (late)
2 OQF 17 pdr (late)

• Add 15 cwt truck and Quad tractor and limbers to Anti-tank gun Anti-tank gun
the platoon for +5 points.

HQ Section with: 140 points Tractor Tractor
75 points Anti-tank gun Anti-tank gun
4 OQF 6 pdr (late)
2 OQF 6 pdr (late)

• Add Troop and Loyd Carriers for +5 points for the
platoon.

The infantry have their own anti-tank guns, but the Royal Tractor Tractor
Artillery backs them up with additional and bigger guns
when needed. They have heavy 17pdr guns for the big Jerry Anti-tank Platoon, Royal Artillery
tanks.

201

Recce Platoon 190 points

Platoon

Recce Patrol with:
3 Humber IV and 2 Humber LRC III

Add: Command Humber IV

3 Scout Patrols +270 points
2 Scout Patrols +180 points
1 Scout Patrol
+90 points

Options Humber IV Humber LRC III Humber IV Humber LRC III
• Arm any or all Universal Carriers with an extra hull-
Command Universal Carrier Universal Carrier
mounted MG for +5 points per carrier. Universal Carrier
• Replace up to one extra hull-mounted MG per Scout

Patrol with a .50 cal MG for +5 points per carrier.
• Replace up to one extra hull-mounted MG per Scout

Patrol with a Boys anti-tank rifle or PIAT anti-tank
projector at no cost.

Recce and Scout Patrols operate as separate platoons, each
with their own command team.

Recce and Scout Patrols are Reconnaissance Platoons. Command Universal Carrier Universal Carrier
The recce regiments of the 51st Highland and 53rd Welsh Universal Carrier
Divisions lead the way as their divisions advance through
northern France, Belgium, the Netherlands, and Germany. Command Universal Carrier Universal Carrier
They locate enemy positions and probe for clear routes of Universal Carrier
march, securing lightly or undefended bridges and other
crossing points over rivers and streams.

Recce Platoon

202

Field Battery, Royal Artillery BRITISH CORPS SUPPORT

Platoon

HQ Troop with: 315 points
185 points
Two Gun troops with a total of: 105 points
8 OQF 25 pdr
One Gun troop with:
4 OQF 25 pdr
2 OQF 25 pdr

Options OQF 25 pdr gun OQF 25 pdr gun
• Add Jeep, 15 cwt trucks and Quad tractors for OQF 25 pdr gun OQF 25 pdr gun

+5 points per Gun Troop.
• Replace the HQ Troop jeep with a White scout car for

+5 points.
• Replace any or all Observer Rifle teams and their

OP Carriers with Observer Sherman OP tanks for
+10 points per tank.

Each Gun Troop operates as a separate platoon with its own
Command team.
The Command team and Staff team of the HQ Troop must
be attached to a Gun Troop from its battery at the start of
the game before deployment (see page 248 of the rulebook).

With 200 guns supporting the division, The highly trained
men of the Royal Artillery always ensure a devastating
barrage is just a field telephone call away.
With eight guns at their disposal, and further batteries from
the division ready to support, any enemy troops caught under
the gaze of a forward observer better start digging. Though
once the barrage lifts the riflemen won’t be far behind!

OQF 25 pdr gun OQF 25 pdr gun

OQF 25 pdr gun OQF 25 pdr gun

Field Battery, Royal Artillery

203

Medium Battery,
Royal Artillery

Platoon

HQ Troop with: 540 points
310 points
Two Gun Troops with a total of: 170 points
8 BL 5.5”
One Gun Troop with:
4 BL 5.5”
2 BL 5.5”

Option BL 5.5” gun BL 5.5” gun
• Add Jeep, 15 cwt trucks and Matador trucks for Matador truck Matador truck

+5 points per Gun Troop. BL 5.5” gun BL 5.5” gun
Matador truck Matador truck
You may not field a Medium Battery, Royal Artillery unless
you are also fielding an artillery battery with at least as
many OQF 25 pdr guns or Sexton self-propelled guns.

Each Gun Troop operates as a separate platoon with its own
Command team.
The Command team and Staff team of the HQ Troop must
be attached to a Gun Troop from its battery at the start of
the game before deployment (see page 248 of the rulebook).

The AGRAs (Army Group, Royal Artillery) were bri-
gade-sized artillery formations assigned to the different
Corps.
The mainstay of the medium regiments is the BL 5.5” gun
howitzer. This superb weapon fires a 100lb/45kg shell and
can reach targets over 9 miles (nearly 15km) away and adds
considerable punch to British artillery capabilities.

BL 5.5” gun BL 5.5” gun
Matador truck Matador truck

BL 5.5” gun BL 5.5” gun
Matador truck Matador truck

Medium Battery, Royal Artillery

204

Light Anti-aircraft Platoon (SP), Subaltern BRITISH CORPS SUPPORT
Royal Artillery Subaltern

Platoon 250 points
170 points
6 Bofors 40mm SP
4 Bofors 40mm SP 85 points
2 Bofors 40mm SP

Sergeant Sergeant

Self-propelled Bofors 40mm guns can keep up with your
tanks and still provide anti-aircraft cover, should Jerry slip
an air attack by the Royal Air Force.

Anti-aircraft Anti-aircraft
Section Section

Light Anti-aircraft Platoon
(SP), Royal Artillery

Light Anti-aircraft Platoon, Subaltern
Royal Artillery Subaltern

Platoon

HQ Section with: Command Rifle team Jeep

6 Bofors 40mm 175 points Sergeant Sergeant
4 Bofors 40mm 120 points
2 Bofors 40mm
60 points

Option Bofors 40mm gun AA tractor Bofors 40mm gun AA tractor

• Add a Jeep and AA tractors to the platoon for
+5 points per Anti-Aircraft section.

You never know when Jerry might strike your column with Bofors 40mm gun AA tractor Bofors 40mm gun AA tractor
dive bombers so the 94th Light AA Regiment, Royal Artillery Anti-aircraft Anti-aircraft
has been assigned to keep the skies clear during your attack. Section Section
The platoon is well armed with Bofors 40mm guns. Deploy
them along with your support troops such as artillery to keep Sergeant
them safe and free to support the advance.
Bofors 40mm gun AA tractor Bofors 40mm gun AA tractor

Anti-aircraft
Section

Light Anti-aircraft Platoon,
ROYAL ARTILLERY

205

Air Support 220 points Flight Lieutenant
170 points Flight Lieutenant
Priority Air Support
Typhoon Typhoon
Flight
Limited Air Support Air Support
Typhoon

When faced with big cats our best response is to take de-
fensive positions and ‘snot’ them with an air strike from the
ever present RAF Typhoons. Once the big cats are slain, the
Division can push on to its objectives.

Air Observation Post Flight Lieutenant
Flight Lieutenant
AOP
Auster AOP
Auster AOP 25 points AOP

The Royal Artillery has several Air Observation Posts that Air Observation Post
can fly high above the battlefield and spot difficult-to-see
targets behind enemy lines.

206

British Arsenal BRITISH ARSENAL

Tank Teams

Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Light Tanks Light Tank 4 2 1 Co-ax MG, Hull MG, optional AA MG.
24”/60cm 2 7 4+
Stuart V
M6 37mm gun Light Tank 4 2 0 Hull .50 cal MG, Hull MG, Wide tracks, Recce.

Stuart V Jalopy Light Tank 4 2 1 Co-ax MG, Hull MG.
Chaffee 32”/60cm 2 10 3+ Smoke.
M6 75mm gun

Medium Tanks Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook.
32”/80cm 2 10 3+ Semi-indirect fire, Smoke.
Sherman V
M3 75mm gun

Firefly VC or IC Standard Tank 6 4 1 Co-ax MG, Tow hook.
OQF 17pdr gun (late) 32”/80cm 2 15 3+ No HE, Semi-indirect fire.

Cromwell IV Light Tank 6 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook.
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.

Cromwell VI CS Light Tank 6 4 1 Co-ax MG, Hull MG, Protected ammo, Tow hook.
OQF 95mm CS howitzer 24”/60cm 2 7 3+ Smoke.
Firing bombardments 48”/120cm - 4 5+ Smoke bombardment.
Challenger
OQF 17 pdr gun (late) Light Tank 6 4 1 Co-ax MG, Overloaded, Protected ammo, Tow hook.
32”/80cm 3 15 3+ No HE, Semi-indirect fire.

Infantry Tanks Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo,
Tow hook, Wide tracks.
Churchill IV (late) 24”/60cm 3 11 4+

OQF 6 pdr gun (late) Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo,
Churchill VI Tow hook, Wide tracks.
32”/80cm 2 10 3+ Semi-indirect fire, Smoke.
OQF 75mm gun
Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo,
Tow hook, Wide tracks.
OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke.
Churchill Crocodile
OQF 75mm gun Slow Tank 13 7 1 Co-ax MG, Protected ammo, Wide tracks.
Crocodile flame-gun 32”/80cm 2 10 3+ Slow traverse, Smoke.
6”/15cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.

Infantry Support

Wasp Carrier Half-tracked 0 0 0
Wasp flame-gun 4”/10cm 3 - 6 Hull-mounted, Flame-thrower.

Self-propelled Anti-tank Guns

Archer Slow Tank 1 1 0 AA MG, Awkward layout.
OQF 17 pdr gun (late) 32”/80cm 2 15 3+ Hull-mounted, No HE.

M10C 17 pdr SP Standard Tank 4 2 0 .50 cal AA MG.
OQF 17 pdr gun (late) 32”/80cm 2 15 3+ No HE, Slow traverse.

Self-propelled Artillery

Sexton Standard Tank 1 0 0 AA MG or optional .50 cal AA MG.
OQF 25 pdr gun 24”/60cm 2 9 3+ Hull mounted, Smoke.
Firing bombardments 80”/200cm - 4 5+ Smoke bombardment.
6 4 1 Hull MG.
Cromwell OP Light Tank 6 4 1 Hull MG.

Sherman OP Standard Tank

Engineering Tanks Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo. Wide-tracked.
4”/10cm 1 5 1+ Bunker buster, Demolition mortar, Slow traverse.
AVRE
Petard mortar

Sherman Crab Standard Tank 6 4 1 Co-ax MG, Overloaded, Mine flail.
M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.

207

Armour Top Equipment and Notes
Name Mobility Front Side
Weapon Range ROF Anti-tank Firepower

Self-propelled Anti-aircraft Guns

Bofors 40mm SP Wheeled - - - Awkward layout, Gun shield.
Bofors 40mm gun 24”/60cm 4 6 4+ Anti-aircraft.

Reconnaissance Wheeled 1 0 0 Co-ax MG, Recce.
24”/60cm 2 7 4+
Daimler I 24”/60cm 2 9 5+ No HE.
OQF 2 pdr gun 0 0 AA MG, Recce.
With Littlejohn adaptor Jeep 1 0 0 AA MG, Recce.
Jeep 1 0 0 Co-ax MG, Recce.
Sawn Off Daimler Wheeled 1 7 4+
Daimler Dingo 24”/60cm 2 0 0 AA MG, Recce.
Humber IV 4 5+ Hull mounted.
M6 37mm gun Jeep 0 0 0 Hull MG, Recce.
16”/40cm 2 10 5+ Hull-mounted.
Humber LRC III 4 5+ Hull mounted.
Boys anti-tank rifle Half-tracked 0 4 5+ Hull-mounted.
8”/20cm 1 - - Recce.
Universal Carrier 16”/40cm 2 2 6 Hull-mounted, ROF 2 if other weapons fire.
With PIAT anti-tank projector 16”/40cm 3 4 5+ Hull-mounted.
Boys anti-tank rifle 0 0 Overloaded, Recce.
With .50 cal MG Jeep - 2 6 Hull-mounted, ROF 2 if other weapons fire.
16”/40cm 4 4 5+ Hull-mounted.
SAS Jeep 16”/40cm 3
Twin MG 2 6 ROF 1 if other weapons fire.
With .50 cal MG Jeep 0 2 6 ROF 2 if other weapons fire.
16”/40cm 4 4 5+ ROF 1 if other weapons fire.
Armoured SAS Jeep 16”/40cm 3
Twin MG
With .50 cal MG

Vehicle Machine-guns

Vehicle MG 16”/40cm 3
4
Twin MG 16”/40cm 3

.50 cal Vehicle MG 16”/40cm

Gun Teams

Weapon Mobility Range ROF Anti-tank Firepower Notes

Machine-guns

Vickers K Gun LMG Man-packed 16”/40cm 5 2 6 ROF 2 when pinned down or moving.

Vickers HMG Man-packed 24”/60cm 6 2 6 ROF 3 when pinned down or moving.

Firing bombardments 40”/100cm - - -

Mortars

ML 3” Mk II mortar Man-packed 24”/60cm 2 2 3+ Smoke. Minimum range 8”/20cm.
40”/100cm - 2 6 Smoke bombardment.
Firing bombardments
48”/120cm - 3 4+ Smoke bombardment.
ML 4.2” mortar Light

Anti-aircraft Guns

Bofor 40mm gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Gun shield, Turntable.

Anti-tank Guns Medium 24”/60cm 3 11 4+ Gun shield.
Immobile 32”/80cm 2 15 3+ Gun shield, No HE.
OQF 6 pdr gun (late)
OQF 17 pdr gun (late)

Artillery

M1A1 75mm pack howitzer Light 16”/40cm 2 6 3+ Smoke.
64”/160cm - 3 6 Smoke bombardment.
Firing bombardments

OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Smoke, Turntable.
80”/200cm - 4 5+ Smoke bombardment.
Firing bombardments

BL 5.5” gun Immobile 32”/80cm 1 13 1+ Bunker buster.
88”/220cm - 5 2+
Firing bombardments

208

Infantry Teams BRITISH ARSENAL

Team Range ROF Anti-tank Firepower Notes

Rifle team 16”/40cm 1 2 6

Rifle/MG team 16”/40cm 2 2 6
MG team 16”/40cm 3 2 6 ROF 2 when pinned down.
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Light Mortar team 16”/40cm 1 1 4+ Smoke, Can fire over friendly teams.
PIAT team 8”/20cm 1 10 5+ Tank Assault 4.
Flame-thrower team 4”/10cm 2 - 6 Flame-thrower.

Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.

Additional Training and Equipment

Pioneer teams are rated as Tank Assault 3.

Transport Teams

Armour Equipment and Notes
Vehicle Mobility Front Side Top

Jeeps, Trucks, and Tractors

Jeep or Jeep with trailer Jeep - - -

15 cwt truck Wheeled - - -

3-ton truck Wheeled - - -

Matador, Quad, or Morris AA tractor Wheeled - - -

Armoured Personnel Carriers

White scout car Jeep 1 0 0

M5 half-track Half-tracked 1 0 0 Optional Passenger-fired .50 cal AA MG.

Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0

MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fired hull MG.

Ram Kangaroo APC Standard Tank 5 3 0 Deck-turret MG, Carries 5 Passengers,
Optional .50 cal MG.

Recovery Vehicles

Sherman ARV Standard Tank 6 4 1 Recovery vehicle.

Cromwell ARV Light Tank 6 4 1 Recovery vehicle.

Pioneer Vehicles

D7 Bulldozer Very Slow Tank 0 0 0 Bulldozer, May assault bunkers.

Aircraft

Aircraft Weapon To Hit Anti-tank Firepower Notes
Typhoon
Cannon 3+ 8 5+
Rockets 3+ 6 3+

209

PAINTING BRITISH

PAINTING BRITISH TANKS

Base colour Kitbags, dust covers, etc.
Firefly Green Military Khaki

(348) (327)

Hessian strips, camo netting Tool handles
Military Khaki Battlefield Brown

(327) (324)

Dry mud Tractkoso,l mheaacdhsi,neet-cg.uns,
Wool Brown Dark Gunmetal

(328) (480)

The tanks, vehicles and guns of the British forces were painted An Allied star is always visible on the engine deck, turret top
in the official SCC15 Olive Drab (Firefly Green). Very few or vehicle bonnet for air recognition. Most vehicles have their
tanks were camouflaged, although trucks often had black battalion code number on the driver’s side, front and rear and
(Black) upper surfaces with ‘Mickey Mouse ears’ extending their divisional marking on the other side, front and rear.
down the sides.

ARMOURED BRIGADE SQUADRON MARKINGS

All British armoured brigades, including those of the 7th and and received the arm of service numbers 51, 52 and 53 in
11th Armoured Divisions, used a system of basic coloured order of seniority, with the most senior issued 51. The division’s
shapes to distinguish their squadrons. most junior regiment was unbrigaded and was the division’s
British regiments were organised based on strict seniority. armoured recce regiment.
Older regiments typically ranked higher than newer ones. Colours were assigned to each regiment and shapes identi-
The three most senior regiments were in the armoured brigade fied which squadron the vehicle was from.

1st Royal Tank 5th Royal Tank 5th Royal Inniskilling 8th Hussars
Regiment Regiment Dragoon Guards 15th/19th Hussars
23rd Hussars 3rd Royal Tank 2nd Fife and Forfar
Regiment Yeomanry 45 Unbrigaded Regiment
51 Senior Regiment
52 Second Regiment 53 Junior Regiment No. 1 Squadron
No. 1 Squadron
No. 1 Squadron No. 1 Squadron

No. 2 Squadron No. 2 Squadron No. 2 Squadron No. 2 Squadron

No. 3 Squadron No. 3 Squadron No. 3 Squadron No. 3 Squadron

Arm of Service Markings Squadron Markings

The 52 Arm of Service Yellow indicates the tank is
number marks this di- from the division’s second
visions second armoured regiment (5th Royal Tank
regiment (5th Royal Tank Regiment), and the square
Regiment). means it is from the 2nd
Squadron.
Division Symbol

This Firefly VC
tank come from the
7th Armoured Division.

210

PAINTING BRITISH INFANTRY BRITISH PAINTING GUIDE

Metal helmet Hessian Strips Hessian Strips
Firefly Green Army Green Wool Brown

(348) (342) (328)

Exposed Skin
European
Skin

(385)

Webbriifnleg,splionugches,
Tommy Green

(345)

tRoiofllehawnodolde,s
Battlefield

Brown

(324)

Gtouonl hmeeatdasl, DIVISION PATCHES
Dark
51st (Highland) 53rd (Welsh) 6th Airborne
Gunmetal Division Division Division

(480) Infantry Blue Military Khaki Devil Red
Artillery Red Artillery Red White +10%
Uniform Infantry Blue
Battledress

Brown

(325)

Gaiters
Tommy Green

(345)

Boots
Black

(300)

PAINTING BRITISH AIRBORNE INFANTRY

The British airborne soldier, like his comrades from Beret Denison Smock
the rifle companies, wore battledress consisting of Devil Red Sicily Yellow
a short jacket and trousers in a green-brown khaki.
Over the standard battledress they wore a Denison (381) (362)
camouflage smock, this was unique to the British
airborne forces. It was made from a light sand-green Camo
coloured denim material which was hand-painted Firefly Green
with dark green and reddish-brown camouflage
pattern. (348)
British paratroops wore their own rimless steel
helmet. Usually it was covered with camouflage Camo
netting to which bits of camouflage-coloured Motherland
fabric were be tied to aid concealment. British
paratroops were also issued their famous red beret. Earth
Many even wore it into battle.
In the Ardennes many paratroopers were issued (348)
with white now suits.
Uniform
Battledress

Brown

(325)

Other items as

above

211

Arracourt Battlefields

The Lorraine area of France is shaped by rivers, the Meuse, Sky lines are broken with lines of scattered trees and bushes
the Moselle, and the Saar, all of which run northward, forming a boundary between two adjacent fields, and larger
cutting across the path of any invading army. These rivers woods running the length of a ridge line.
and the many streams running into them carve valleys into Overall, the Lorraine is almost perfect tank country—aside
the rolling hills, and support rich farmlands. from the dead ground behind the next ridge of the
Quaint whitewashed, red-roofed villages run along the rolling hills and the thick morning fogs
ridges, overlooking crop fields, vineyards, and cattle of a wet autumn.
pastures. A network of tracks links the villages,
with main roads linking the larger
villages.

Vineyards

The area around Metz is famed for its Moselle wines. The
Vineyards are Difficult Going and conceal troops within
them.

Ploughed Fields Villages

Fields ploughed for autumn crops are Slow Going. The villages around Arracourt tend to be small, but only
a few kilometres apart, allowing the farmers to walk
to their fields. The architecture of the Lorraine tends
towards blocky and unimaginative two-storey whitewashed,
red-roofed houses built side-by-side along the main road
of the village.

Roads & Tracks Streams and Rivers

In the easy rolling terrain around Arracourt, roads run The Lorraine is drained by innumerable streams and
long and straight, following the valleys and crossing rivers flowing into the Moselle and Meuse. Streams are
ridges at low points to link villages together. As well as Difficult Going with Slow Going Fords where Tracks cross.
the roads, a network of tracks crisscross the country- Rivers are wider than streams, and are Very Difficult
side. Tracks are Cross-country terrain. Going. Fords across Rivers are Difficult Going, but Roads
cross by Bridges.

212

The area around Arracourt has not changed a lot since the battles of September 1944, so Google Maps (especially Street View) ARRACOURT BATTLEFIELDS
and other modern mapping programs are great for getting a good feel for the battlefield.

Rolling Hills Woods

The rolling hills and ridges around Arracourt are The terrain around Arracourt is mostly wide open, but
generally gentle and Slow Going, with tracks following is broken in places by large oak woods. These woods are
the easier routes to speed up travel. Difficult Going and tend to be found on the tops of hills
and along ridges.

Open ground Tree Lines

The pasture of the Lorraine is Cross-country Terrain. As Aside from the larger woods, tress are also found
the autumn turned to winter, the continuous rains made growing in tree Lines separating fields. These low trees
some areas muddy. You could, for a change, make some of and bushes are Difficult going Linear Terrain.
the open ground Slow Going, but be aware that this will
lead to a slower and longer game.

FIGHTING IN THE FOG

After the war Patton wrote, ‘I hope that in the final settle- Moving in Fog
ment of the war, the Germans retain Lorraine. I can imagine
no greater burden than to be the owner of this nasty country While it is easy enough to follow a road in foggy conditions
where it rains every day and where the whole wealth of the (provided you don’t drive too fast), cross-country movements
people consists in assorted manure piles.’ are constantly slowed by unexpected obstacles.
While this may be unfair to Lorraine, it is to a degree under­
standable given the wet and rainy weather through much of Moving in fog is the same as moving at night, except that
the Autumn of 1944. Combined with the generally warm teams may move at their normal Cross-country speed on
weather, this produced thick fog on the mornings when Roads and Tracks, instead of being limited to 8”/20cm.
it wasn’t actually raining! This created difficulties for both
sides in the Arracourt battles, with units passing in the fog Shooting in Fog
without seeing each other.
If you wish to incorporate fog into your battles, you can Gun flashes are visible from quite far away at night, but fog
use the Dawn and Night Fighting rules on pages 272 and blankets everything, making visibility at long distances im-
273 of the rulebook. The following rules are suggestions for possible. On the other hand, unlike night where things can
customising these rules for fog. be indistinct at quite short ranges, enemy tanks looming out
of the fog are clearly silhouetted against the grey fog.

Shooting in fog is the same as shooting at night, except
that the rolled visibility distance applies whether or not
the enemy fired their weapons. Furthermore, fog does not
Conceal teams seen through it.

213

Ardennes Battlefields

The Ardennes region covers Luxembourg and portions of power. The thick woods of the Ardennes offered additional
Belgium and France. For centuries it provided a physical cover from the air as the columns moved through the region.
barrier for invading armies between France and Germany. However, the small roads and tracks of the Ardennes grew
However, in 1940, the Germans launched an offensive muddy and impassable, throwing the Germans’ time table
through the Ardennes into France. The attack took the out the window.
Allies completely by surprise and the Germans were able to To the men on the ground, the Ardennes was as difficult
envelop their enemy and ultimately achieve victory. to contend with as the enemy, and as a result, the terrain
Four years later the Germans attempted the same thing, played a decisive role in the battle.
this time with the help of bad weather to hinder Allied air

Clearings Roads & Tracks

Clearings weren’t entirely uncommon in the Ardennes. The In the Ardennes, roads typically ran north-to-south along
Losheim Gap got its name for being the only area through the the major rivers and the national borders. Narrow winding
Ardennes clear enough for armoured operations. Clearings tracks linked the major roads together. Roads are rated as
are rated as cross-country terrain. Roads, but tracks are rated as Cross-country terrain.

Forests Siegfried Line Obstacles

The Ardennes is a massive forested region, broken up in Portions of the Ardennes were crossed by the formidable
places by the occasional clearing. Large portions of the forest Siegfried Line, the large German network of fortifications
had been replanted in massive groves; the trees planted in stretching along the German border. These fortifications
long and precise rows with large gaps in between. The sandy occasionally impacted the Ardennes fighting as large rows
soil of the northern forest prevents undergrowth, so it is easy of Dragon’s Teeth anti-tank obstacles crossed battlefields,
to see long distances into the woods. frustrating German and American tanks alike.

You can model this on your battlefield by covering a majority You can model this on your Ardennes battlefield by adding a
of your table with wooded areas. Rather than treating these few lines of Barbed Wire, Minefields, or anti-tank Obstacles
forests as area terrain as usual, simply make the area they as terrain. Leave a few gaps here and there to make sure that
occupy conceal those teams inside. To represent the compli- you’re not giving one side too great of an advantage!
cations of manoeuvring vehicles in forests, they should be
rated as Slow Going (rather than difficult or very difficult
going as usual).

214

Ruined Villages Wreckage and Battlefield Litter ARDENNES BATTLEFIELDS

As the Germans tore through the Ardennes, sometimes The Battle of the Bulge produced a staggering amount of
the only response available to the Americans was incessant battlefield Wreckage and litter. SS-Kampfgruppe Peiper’s
artillery bombardments. These flattened villages and left column alone abandoned 31 tanks and 47 half-tracks in La
them in ruin, offering the soldiers some improvised cover as Gleize when they headed back to German lines.
the battles ebbed and flowed through the region.
Feel free to model fields of wreckage, offering concealment
When fighting over a ruined village, be sure to check out the for troops hiding within. Vehicles find the wreckage Slow
rulebook for rules covering ruins and village buildings. Going when moving through it.

Fuel Dumps Clearing Stations

The Germans were always on the lookout for American Fuel Throughout the Ardennes, medical clearing stations found
dumps to keep their columns running. Fuel dumps make themselves in the thick of the battle. These were a source of
an excellent objective or centrepiece for your Ardennes extra manpower, as officers patched together small platoons
battlefields. from the walking wounded to go out and help hold the line.
Like fuel dumps, clearing stations make an excellent objec-
tive or centrepieces for your Ardennes battlefields.

Streams & Rivers Fords and Bridges

Streams, canals, and small rivers flowed between the Meuse Fords and Bridges were vital objectives for armies moving
and Rhine rivers, creating a massive waterway network across the Ardennes. Fords across Rivers are Difficult Going,
through the Ardennes. Streams are Difficult Going with but Bridges are rated as roads. For a bit of fun, feel free to use
Slow Going Fords where tracks cross. Rivers and canals are the optional Bridge Demolition special rules to represent old
wider, and are Very Difficult Going. rickety structures and demolitions!

215

WINTER WEATHER

Perhaps the single most defining aspect of the Ardennes What follows are several optional rules for representing bad
battles is the weather. Certainly the Germans knew that as weather in your games.
they carefully planned the offensive during the time when
the weather would ground Allied planes, allowing their Your Battlefield
panzers to travel in the daylight.
However, the bad weather was a double-edged sword as the These rules are optional. Feel free to use all of them, but be
freezing rain mixed with the mud to create terrible condi- aware that this can lead to slower and longer games.
tions on the roads. Deep snow piled up in the few clearings, If that isn’t your style but you’d still like to add some flavour
making it tough for troops to slog their way through. The to your battle, go ahead and choose a few of the rules to use
white snow blinded the troops as they kept a vigilant watch in your game and leave the others for another time and
from their freezing foxholes. another battle.

OPTIONAL WINTER BATTLE SPECIAL RULES

Snow-covered Terrain Snow Storm

Moving in the snow presents a lot of hazards to the unwary Snow storms were frequent in January 1945, and caused a
traveller. Deep snow impedes foot traffic as much as it does bit of confusion and frustration.
vehicle movement.
If you and your opponent agree, your battle can take
All teams treat snow-covered Roads as Cross-country Terrain, place during a snow storm. The game is played under the
and all other snow-covered Terrain as Slow Going. Night Fighting rules in the rulebook (see page 272 of the
rulebook). The mission is played at Dawn (see page 273 of
Ice the rulebook).

Packed snow and ice make moving vehicles a risky affair. Blizzard
Black ice, which is extremely hard to spot, especially, makes
honest men out of even the most reckless drivers! Blizzards are a more serious breed of snow storm. They can
strike suddenly, delivering a pile of snow within a matter of
If a vehicle moves more than 8”/20cm in the Movement minutes.
Step, at the end of its movement roll a Skill Check for that
vehicle. If both players agree you can decide to have the potential of
• If successful, the vehicle navigates through the ice and a blizzard strike your battlefield.
carries on unharmed. If a Blizzard could strike in your battle, roll a die at the
• Otherwise, the vehicle slips on the ice and becomes start of each player’s turn. On a 1, the blizzard strikes.
Bogged Down. That turn and those following are played under the Night
Fighting rules in the rulebook (pages 272 and 273).
Frozen Rivers and Ponds Instead of using the Night Visibility Table, use the Blizzard
Visibility Table below to find out how far your teams can
Frozen rivers, streams, lakes, and ponds posed their own see in the Blizzard.
threats, not the least of which was the temptation to cross Players continue to roll at the start of their turn. On a
them with armoured vehicles to bypass the destroyed bridges. 5+ the Blizzard dies off, and the rest of the game uses the
normal visibility rules.
For light vehicles, such as trucks, jeeps, and other utility If the game is not already using the Snow-covered Terrain
vehicles, a frozen river is easier to cross. For these vehicles special rule when the Blizzard strikes, the rest of the game
a frozen river is rated as Cross-country terrain covered in is played with them in effect.
Ice (see above).
However, a crossing is far more risky for armoured vehicles. Blizzard Visibility Table Distance
When an Armoured vehicle attempts to cross a frozen river, 4”/10cm
it must roll a die and add 3 to the result. Dice Roll 8”/20cm
• If the total is less than the vehicle’s Front armour, the ice gives 1 or 2 12”/30 cm
way under the vehicle’s weight and the vehicle is Destroyed. 3 or 4
• Otherwise the vehicle safely navigates the river and it 5 or 6
may continue as normal.

216

WINTER WEATHER

OPTIONAL BRIDGE SPECIAL RULES

Rickety Bridges Bridge Demolition

There was a wide assortment of bridges that spanned American engineers were tasked with destroying the very
the many rivers in the Ardennes. Some were sturdy stone bridges they had rebuilt only a few weeks before. However,
structures, while others were much lighter, and never meant they earned the best compliment from Peiper when a bridge
to support the weight of a tank! But for the men of SS- blew up in front of the frustrated German commander and
Kampfgruppe Peiper, all bridges had to be explored regardless he exclaimed ‘The damned engineers!’
to keep the offensive going.
If at the beginning of their Movement Step, a player has one
Agree with your opponent which bridges are rickety. or more Pioneer teams adjacent to a bridge that has been
Typically a rickety bridge is one that is made of wood, as prepared for demolition, roll a die:
opposed to one made from stone or metal. However, even • If the result is 6, the bridge is demolished and collapses.
ones that look sturdy can be structurally unsound due to Any teams on the bridge are immediately Destroyed.
artillery or botched demolition attempts. • Otherwise the bridge was not ready for demolition and
When an Armoured vehicles attempts to cross a Rickety nothing happens this turn.
Bridge, it must roll a die and add 4 to the result. A demolished bridge becomes Impassable for vehicles and
• If the total is less than the vehicle’s Front armour, Gun teams, however it is only Very Difficult Going for
the bridge collapses under its weight and the vehicle is Infantry and Man-packed-gun teams.
Destroyed.
• Otherwise the vehicle safely navigates the bridge and it
may continue as normal.
A collapsed bridge becomes Impassable for vehicles and Gun
teams, however it is only Very Difficult Going for Infantry
and Man-packed-gun teams.

217

THE BULGE

DECEMBER 26, 1944

Key Meuse R. XXXX
FIRST
American Advance HODGES

XXXX BELGIUM
ARMY
GENERAL

XXXXX
ARMY
GROUP
GENERAL

CELLES

GIVET ROCHEFORT

BASTOGNE

Meuse R. XXXX
THIRD
FRANCE PATTON

Roer R. Rhine R.

REMAGEN

MALMEDY

ST. VITH XXXX

GERMANYSIXTH

DIETRICH

XXXX XXXXX
FIFTH B
MANTEUFFEL
MODEL

Moselle R. XXXX
Moselle R.SEVENTH
BRANDENBERGER

N

LUXEMBOURG 0 Miles 10 20 30
0 Kilometres 20 30 50
40

“Wars may be fought with weapons, but they are won by men.”

— General George S Patton Jr.

‘Nuts!’ — General McAuliffe’s reply to the German surrender
ultimatum delivered to the 101st Airborne Division’s HQ in Bastogne

This is a supplement for Flames Of War, the World War II Miniatures Game.
A copy of the rule book for Flames Of War is necessary to use the contents of this book.

Designed in New Zealand ISBN 978-0-9941206-5-6
Printed in Europe
Product Code FW120
Flames Of War website and discussion forum:
http://www.FlamesOfWar.com
©Copyright Battlefront Miniatures Limited, 2016. All rights reserved.


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