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Published by Jimmy Longstem, 2023-10-29 00:10:06

Lancer core rulebook

Lancer - Free Version

SECTION 4 // Compendium // Mech Catalogue HARRISON ARMORY [251]


[252] SECTION 4 // Compendium // Mech Catalogue LICENSE I: ANNIHILATOR, EXTERNAL BATTERIES LICENSE II: TOKUGAWA FRAME, DEEP WELL HEAT SINK, TORCH Deep Well Heat Sink 4 SP, Unique When you start your turn in the DANGER ZONE, you gain RESISTANCE to� for the rest of the turn. This effect persists even if you leave the DANGER ZONE during your turn. The Deep Well experimental heat-sink system is a part of the Armory’s VANGUARD line of equipment, available to licensed beta testers. Through a complex, delicate weave of heat exchangers, Deep Well recycles the heat generated by a mech into usable energy. The system works well, but the delicate nature of the exchange renders it highly volatile. The Torch is a potent weapon: a heavy crescent-bladed plasma cutter, powered straight from a chassis’ reactor. Torches generally project as axes, though their blades can be changed to a range of other shapes. A common weapon in CQB theaters, the torch has lately become a status symbol among officers, carried by many alongside a smaller auxiliary weapon. Torch Main Melee, Overkill, 2�(Self) [�1][1d6�+ 3�] On Hit: Make a secondary attack against all characters within �1 of the target. These attacks can’t deal bonus damage, and don’t trigger the Annihilator’s � cost or secondary attacks. Harrison Armory is known to employ somewhat unconventional development methods: tactical solutions are theorized and designed in the field as often as they are in the lab, with the former often outperforming the latter. The Annihilator’s name comes from pilots’ slang for a jury-rigged weapon first improvised in the Bradbury Rebellion, when desperate resistance pilots found a way to shunt the incredible waste heat from their reactors into a directed blast. Annihilator Main CQB, AP, 2�(Self) [�5][�3][1d3+2�] External Batteries 2 SP, Unique Weapons that deal any � gain +5� if they are ranged or +1� if they are melee. When you take any structure damage, this system is destroyed and you take 1d6�AP damage from the explosion. This damage can’t be prevented or reduced in any way. External batteries are by no means unique; however, according to Harrison Armory marketing, POWERALL cells are the longest-lasting, fastest cycling, and highest capacity solid-state cells available. A side-effect of their high capacity is a proportionate increase in volatility, but pilots must agree to absolve Harrison Armory of any liability prior to receiving print authorization.


[253] SECTION 4 // Compendium // Mech Catalogue LICENSE III: LUCIFER-CLASS NHP, PLASMA GAUNTLET Plasma Gauntlet 2 SP, Danger Zone, Limited 1, Quick Action, Unique This system can only be used in the Danger Zone. Expend a charge and choose a character adjacent to you: they must succeed on an AGILITY save or take 4d6�AP damage and be knocked PRONE. On a success, they take half damage and aren’t knocked PRONE. You take half of the damage inflicted – before reduction – as � and become STUNNED until the start of your next turn. This studded gauntlet draws on a core reactor pulse to momentarily superheat the air around a mech’s manipulator, creating a plasma field momentarily hotter than the surface of the sun. Thrust into an opponent’s chassis, plasma gauntlets give mechs the power to warp armor, vaporize shielding, and rip apart internal systems with their bare hands – if they don’t collapse in on themselves first. LUCIFER Protocol Limited 2, 1d3+3�(Self), Protocol Expend a charge to give your next ranged or melee attack this turn bonus damage on hit equal to your current � after activating this protocol, as long as the weapon deals any �. LUCIFER-Class NHP 3 SP, AI, Unique Your mech gains the AI tag and the LUCIFER Protocol. LUCIFER came to the Think Tank’s attention after their repeated victories in thought-war games. LUCIFER clones are characterized by their brash, enthusiastic personality, often expressing frustration with timid pilots. This bombastic personality hides a calculating, brilliant tactical mind that feeds constant information to pilots – often faster than they can process it. LUCIFER’s combat doctrine demands action, appearing to less daring pilots as a chaotic blend of reckless maneuvering and aggressive offense that keeps defenders beleaguered and unable to respond. Pilots looking to partner with LUCIFER clones should be aware that this attack style is likely to leave them vulnerable to counterattack, and also that these NHPs enjoy what they call “good-natured ribbing”. HARRISON ARMORY


[254] C Cascades 107 Character Tags Character AI 105 Drone 105 Character Terminology General Grit 14 Hit Points (HP) 28 License 18 License Level (LL) 18 Mech Skills 30 Statistics 28 Talent 35 Talent Rank 35 Mech Agility 30 Armor 32 Core Bonuses 35 Core Power (CP) 33 Core System 33 E-Defense 34 Engineering 30 Evasion 34 Frame 32 Heat Cap 34 Hull 30 Immunity 68 Mount 32 Repair Cap 34, 82 Resistance 67 Save Target 34 Sensors 34 Size 32 Speed 34 Stress 34, 81 Structure 34, 80 System Points (SP) 33 Systems 30 Tech Attack 34 Trait 32 Pilot Background 20 Trigger 25 Cosmopolitans Definition 21 D Dangerous Terrain 62 Diasporans, Diaspora 20 G Gear and Systems General Gear 104 Range 64 Sensors 34 System 33, 35 General Tags AI 105 Danger Zone 105 Deployable 105 Drone 105 Full Action 106 Grenade 106 Heat X (self) 106 Limited X 106 Mine 106 Mod 106 Protocol 106 Quick Action 106 Reaction 106 Shield 106 Unique 106 X/Turn or X/Round 105 Mount Tags Aux/aux 32 Flexible, Flex 32 Heavy 32 Integrated 32 Main 32 Main/aux 32 Superheavy 32 Other Weapon Tags Accurate 105 Arcing 105 Armor Piercing 105 Inaccurate 105 Knockback 105 Loading 105 Ordnance 105 Overkill 105 Overshield 105 Reliable 105 Seeking 105 Smart 105 Threat 105 Thrown 105 Patterns Blast 64 Burst 64 Cone 64 Line 64 Pilot Gear Tags Archaic 106 Gear 106 Personal Armor: 106 Sidearm 106 INDEX


[255] Type Tags Cannons 33 CQB 33 Launchers 33 Melee 33 Nexus 33 Rifles 33 Weapon Size Tags Auxiliary 33 Heavy 33 Main 33 Superheavy 33 General Massive Systems 118 GMS Core Bonuses 118 General Rules Terminology Accuracy 14 Bonus 13 Character 58 Check 13 Consequences 46 D3 12 D6 12 D20 12 Difficulty 14 Downtime 14 Effect 13 Fail (or Miss) 13 Game Master (GM) 12 Mech 30 Mech Combat 12, 56 Mission 14 Narrative Play 12, 45 Non-Player Character (NPC) 58 Pilot 20 Player 12 Player Character (PC) 58 Reserves 50 Roll 12 Save 13 Scenes 14 Skill Challenge 47 Skill Check 13 Succeed (or Pass) 13 Target Number 13 H Harrison Armory 224 HA Core Bonuses 225 HORUS 190 Core Bonuses 191 I Interplanetary Shipping-Northstar (IPS-N) 126 Core Bonuses 127 M Mech Combat Terminology Areas of Effect Blast 64 Burst 64 Cone 64 Line 64 Basic Full Actions Barrage 71 Disengage 71 Full Tech 71 Improvised Attack 71 Stabilize 71 Basic Quick Actions Boost 69 Grapple 69 Hide 69 Quick Tech 69 Ram 70 Search 70 Skirmish 70 Basic Reactions Brace 73 Overwatch 73 Conditions Immobilized 78 Impaired 78 Jammed 78 Lock On 78 Shredded 78 Slowed 78 Stunned 78 Damage Types Burn 67 Energy 67 Explosive 67 Heat 67 Kinetic 67 General 1/round 60 1/turn 60 Action 61 Affected 64 Allied 58 Area 64 Attack 13 Bonus Damage 67 Conditions 78 Critical Hit 64 Damage 67 Destroyed 80, 82 Free Action 61 Full Action 61 Gear 104 Hit 64 Hostile 58 Line of Sight 65


Melee 64 Object 58 Protocol 73 Quick Action 61 Range 64 Ranged 64 Reaction 73 Size 59 Statuses 77 Target 65 Tech 64 Tech Action 64 Movement 62 Adjacent 62 Climb 63 Drag 62 Engagement 62 Fall 63 Fly, Flight 63 Free Space 106 Hover 63 Ignore Engagement 69, 71 Involuntary 62, 63, 78 Lift 62, 63 Obstruction 62 Occupied Space 62 Provoke Reactions 62, 63, 71 Space 59 Standard Move 62 Teleport, Teleportation 63 Voluntary 78 Other Actions Activate 71 Boot Up 71 Dismount 71 Eject 71 Mount 71 Overcharge 73 Prepare 71 Self-Destruct 72 Shut Down 72 Skill Check 72 Other Effects Overheating 81 Stress Damage 81 Structure Damage 80 Pilot Actions Activate 71 Boost 69 Brace 73 Disengage 71 Fight 74 Hide 69 Jockey 75 Overwatch 73 Prepare 71 Search 70 Skill Check 72 Quick Tech Actions Bolster 69 Invade 70 Lock On 70 Scan 70 Statuses Danger Zone 77 Down and Out 77 Engaged 77 Exposed 77 Hidden 77 Invisible 77 Prone 77 Shut Down 77 N Narrative Play 48 Narrative Play Terminology Difficult 45 Downtime Actions 53 Buy Some Time 53 Gather Information 53 Get a Damn Drink 54 Get Connected 55 Get Creative 54 Get Focused 55 Get Organized 55 Power at a Cost 53 Scrounge And Barter 55 Heroic 46 Invoke 20 Push It 46 Risky 45 S Shackling, Unshackling. See Cascades Smith-Shimano Corpro 158 SSC Core Bonuses 158 [256]


BACKER CHARACTERS Character/Fac�on Page/Sec�on Backer Aisling Jensen, she/her 286 (Ace) Jay Jensen Lady Gloria MacLennan (She/Her) 287 (Aegis) Lee "IterationDrive" Saxon Ichabod Carden. He/Him 288 (Archer) Noah Carden Corrida Isolde-Nollet 299 (Engineer) Basil Lisk Union Navy Skunkworks 379 (re: Paracausal Studies) John Arena Prismatica 406 (re: HORUS Flashpoint) Ethan "SteelAngel" Deneault Flama (They/Them) 308 (Pyro) Jenny Garabagiu Messengers of MAIA 307 (Priest) Jennifer Fae The Knights of Imminent Destruction, Gen'Dal Merlos 293 (Berserker) Andrew Shields Audrey Reimaus, they/them 291 (Barricade) Hamish Lord Chandrasekhar & Herschel 303 (Hornet) Kai Tave Vanguard Security 416 (re: The Voladores) Sam Chabot Zander Reeves, He/Him 292 (Bastion) Zachary Broberg Oberon Sterling 416 (re: The Voladores) Scott MacDonald Aune Susanoo, she/her 310 (Ronin) Ashley Moni Valeria Rojas-Sarnik, she/ her/hers. 296 (Breacher) Sam Garamy Murder Cave 409 (re: The Albatross) Arcolf, Grizzly Adams, ShadowDancerBob, CodenameChaz Jackal and Hades, Esq 411 (re: MSMC) Josh Good Union Science Bureau, FarField Team 1683 415-416 (re: The Voladores) Michael E. Cao ExtraSolar Acquisitions, Inc. 486 (Support Archetype) Adam Montgomery SUMMUM 376 (re: DeCorp) Alain Clark Dagger Squadron 300 (Goliath) Max Waechter Eris Brittam (she/her) 412 (re: Sparri Peoples) Derek Munn Catherine ‘C-80’ Need. They/them 297 (Cataphract) Catherine Needham Hayes Rothford (he/him) & NHP, Clarke (she/her/they/ them) 298 (Demolisher) Zachary Williams MALWAREE 420 (re: Penny) Alex Manus New Ararat 422 (re: "You") Teddy Leinbach The Mischief Consortium 422 (re: "You") Joshua Javier Rios Free Company of Nova Thebes 422 (re: "You") Will Lennon Character/Fac�on Page/Sec�on Backer The Sundogs 422 (re: "You") William Creel Propositorum 422 (re: "You") Thadius Rushing The Bright Bloom Concordance 422 (re: "You") Mark Bustrack Ikadra Debris Rings, The 422 (re: "You") Stephen Pagni Everhart, The 422 (re: "You") Bryce A. Everhart Ttalgi & Ínen 410 (re: Horizon) Amos Isom The Own Hands 358 (re: Piracy) Andrew Wise Mei Ling 358 (re: Piracy) Sam Hornigold The Frontier Shipping Clans 43 (re: The Stakes, Mission Goals) Sean Mckechnie Ava Rhys 48 (Combat in Narrative Play) Alice Lawrie Attar Rose 269-273 (re: Random Sitrep) Austin Walker Lin Yating, "Marigold" 48 (Combat in Narrative Play) Ryan Lui UIB Agent Etcher Ronen 50 (Reserves) William Osborne Bird Robin Conners 50 (Reserves) Mitchell Priour Harmonious Domesticity 90 (Ace Talent) Mark Siems Tempest Gloire (she/her) 91 (Brawler Talent) Matthew Lind Aubrey Deckard 91 (Brutal Talent) Kayte Hawke Strymon Bulis, He, callsign HAURBERK 91 (Crack Shot) Daniel Thomas Hicks Clymene Kanalakos (she/ her), callsign BIRDSONG 93 (Drone Commander Talent) Dolan Hill Gail (she/her) 102 (Tactician Talent) Gail Duncan Former HA programmer Katya Han, she/her 96 (Hacker Talent) Anna Wittholz Eel (they/them) 96 (Grease Monkey Talent) Peter Romine Daniel 'Inky' Boyd - he/him. 48 (Combat in Narrative Play) Daniel Boyd Leika McGraff (he/him) 92 (Combined Arms Talent) Thomas Burd Laughter of a Solemn God 319 (Support NPC) Richard Moon Ethan "Orion" Miller 93 (Duelist Talent) Chase Uehara Khan 48 (Combat in Narrative Play) Kiernan Hahn Mesa Rownett 94 (Engineer Talent) Robert Ervine The Apiary 410 (re: Horizon) Gwen and Sasha Maxine Wolf (she/her) 94 (Executioner Talent) Osmina Deveraux Eamon Metria, advocate for the Nine. 95 (Exemplar Talent) Matthew Evans Mike Manfrin (he/him) 97 (Heavy Gunner Talent) Mike Manfrin Sargeant Stev Ansahok (he/ him) 95 (Gunslinger Talent) Colin Ryan Edith Eidelen (she/her) 97 (Hunter Talent) Colin Yee LILITH 410 (re: Horizon) Lily Amole Golden Hand 411 (re: Mirrorsmoke) Jared Jordan Goblin Throne Industrial 411 (re: Mirrorsmoke) Ryan Verniere Old relic powered armour from the Little Wars 422 (re: “You”) Aaron Wood


PILOT NAME Triggers Talents Loadout ARMOR WEAPONS Licenses LL HULL SYS AGI ENG GRIT CALLSIGN BACKGROUND GEAR LL1 LL1 LL0 LL2 LL2 LL0 LL3 LL3 LL0 LL4 LL4 LL5 LL5 LL6 LL6 LL7 LL7 LL8 LL8 LL9 LL9 LL10 LL10 LL11 LL11 LL12 LL12 Core Bonuses MAX HP ARMOR HP E-DEF EVASION SPEED


ATK BONUS Core Bonus Weapons Systems MOUNT SP NAME NAME RANGE TAGS DAMAGE EFFECTS TAGS EFFECTS Frame Traits TECH ATK SAVE TGT SPEED E-DEF EVASION SENSORS SIZE MECH NAME FRAME HULL STRUCTURE HP SYS STRESS AGI ARMOR HEAT ENG OVERSHIELD CORE POWER TOTAL SP LL GRIT


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