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Published by Matt, 2024-04-29 18:22:41

Battle Chef v1.0 - The Homebrewery

An Artificer Subclass

Keywords: d&d,artificer

Artificer Specialist: Battle Chef he culinar, but a Battle Chef has learned to lace magic into their meals, helping to aid their allies in any challenges they may face. Of course, they won’t be doing it alone, as a Battle Chef is also a capable combatant. Bonus Proficiencies When you adopt this specialization at 3rd level, you gain proficiency with martial weapons and cook’s utensils. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Recipe for Success You know how to squeeze the most out of your ingredients and lace them with your magic. When you finish a short or long rest, you can prepare a meal that feeds you and a number of creatures equal to your Intelligence modifier (minimum 1). Choose a recipe you know. Each creature that eats the meal gains the benefits of the recipe until your next short rest, and they gain one Snack point. A creature can use their Snack point to gain a benefit determined by which recipe they’ve eaten. Once a creature has used their Snack point, they lose the effect of the recipe. You learn three recipes of your choice, which are listed under “Recipes” below. You learn an additional recipe of your choice at 3rd, 5th, 9th, and 15th level. Each time you learn new recipe, you can also replace one recipe you know with a different one. Battle Chef Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Chef Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Battle Chef Spells Artificer Level Spells 3rd Goodberry, Searing Smite 5th Aid, Scorching Ray 9th Create Food and Water, Elemental Weapon 13th Death Ward, Staggering Smite 17th Greater Restoration, Steel Wind Strike Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Snack Attack Beginning at 9th level, you learn to create pouches of specially made snacks, which are meant to cause harmful effects. Whenever you finish a long rest, you can create a number of snack pouches equal to your Intelligence modifier (minimum 1). As an attack on your turn, you can throw one of these pouches at a target within 30ft of you. When you hit a creature with one of these pouches, they must make a Constitution saving throw against your Artificer Spell Saving Throw DC. On a failure, they take 4d8 poison damage and are blinded or poisoned (your choice), taking half as much damage and not being blinded or poisoned on a success. Each pouch loses its freshness at the end of your next long rest, where they become unusable. || Creator || CallMeEmery ||


Master Chef At 15th level, you have become a master at multitasking in the kitchen. When you prepare a recipe with your Recipe for Success feature, you can grant the chosen creatures the benefits of two recipes, instead of one. This does not grant the creature an additional Snack point. Credits Subclass Created By: Emery Art Credits “Homebrewery Stains”, by Aeron Drake “Campfire Artwork”, by Sabotage Studios Created with The Homebrewery Artificer Specialist: Battle Chef is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Recipes The recipes are presented in alphabetical order. Hasty Meal. All creatures who eat this meal gain a 10 foot bonus to their movement speed. In addition, a creature can expend their Snack point as a bonus action to immediately take the Dash and Disengage actions. Hearty Meal. All creatures who eat this meal gain a number of temporary hit points equal to your Intelligence modifier (minimum 1) at the start of their turns. In addition, a creature can expend their Snack point as a bonus action to regain 2d8 hit points. Mighty Meal. All creatures who eat this meal gain a +2 bonus to damage rolls. In addition, a creature can expend their Snack point as a bonus action on their turn to give themselves advantage on attack rolls until the end of the current turn. Resilient Meal. All creatures who eat this meal gain a +2 bonus to either Strength, Constitution, and Dexterity saving throws, or to Intelligence, Wisdom, and Charisma saving throws. In addition, when a creature fails a saving throw, they can expend their Snack point and choose to succeed instead. Skillful Meal. When you prepare this meal, choose Strength, Dexterity, Constitution, Intelligene, Wisdom, or Charisma. All creatures who eat this meal gain a +2 bonus to all ability checks using the chosen stat. In addition, a creature can expend their Snack point to gain advantage on ability checks made with the chosen stat for the next minute. Tough Meal. All creatures who eat this meal gain a +1 bonus to their Armor Class. In addition, when a creature would be hit by an attack, they can choose to use their Snack point to gain a +5 bonus to their Armor Class until the start of their next turn.


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