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Published by sehmerus, 2022-11-15 13:24:01

Ashes-of-the-Sea-Pre-Gen-Characters-2018-06-10_603e30492344c

Ashes-of-the-Sea-Pre-Gen-Characters-2018-06-10_603e30492344c

Anecdote (2 Intellect points). Tell an uplifting or R ELLIS Training eases a roll by one step. Inability hinders a roll by
pointed anecdote. For the next hour, those who heard one step.
it are trained in a task you choose that’s related to the CHEERFUL** ARKUS**
anecdote, so long as it’s not an attack or defense task. WEARS A SHEEN OF ICE* Ending conflicts (trained)
One minute to initiate. 11 Making a positive first impression (trained)
Demeanor of Command (2 Intellect points). For the next Making friends (trained)
hour, anyone who sees you automatically understand that Negotiation (trained)
you are someone important. When you speak, strangers Persuasion (trained)
that are not already attacking give you at least a round to Woodcarving (trained)
have your say. If speaking to a group, you can attempt to
have them take you to their leader. You gain one free level Crafting numenera (inability)
of Effort that can be applied to one persuasion task you Detecting disguises (inability)
attempt during this period. Action to initiate. Detecting lies (inability)
Ice Armor (1 Intellect point). Cover you body in a sheen Salvaging numenera (inability)
of ice for ten minutes. Gives you +1 to Armor. While it is Understanding numenera (inability)
active, you have an additional +2 to Armor versus cold
damage. Enabler. 09
Trained Without Armor. You are trained in Speed defense
actions when not wearing armor. Enabler. (You still get 12
this when using your Ice Armor.) dart thrower & 12 darts (light ranged weapon)
Weapons. You can use light weapons. Medium and heavy 0
weapon attacks are hindered. knife made of stronglass that looks like ice

2 0 (light melee weapon)

Cyphers are one-use items; cross them off your sheet once oddity: ring that creates a finger-sized hologram of a
you use them. Don’t worry, you’ll find more. green fish

Detonation (electricity). Level 3 device. Explodes in an 15
immediate radius, inflicting 3 fire damage to everything in stylish clothing
the area. You can throw it up to a short distance away.
1
Gravity Nullifier: Level 6 belt. For one hour, you can float
up or down a short distance each round. (You can move 11 You can attack and move an immediate distance as one
sideways by pushing or pulling yourself along a wall or 1 action.
ceiling.) Holds up to 250 pounds (110 kg).
Dart thrower (light weapon, attack is eased), 2
damage, long range

Knife (light weapon, attack is eased), 2 damage

You’ve always had a way with people, and your R ELLIS
special talents have kept you safe and allowed you to
find and participate in a lot of interesting odd jobs. * see Numenera Discovery for more information
Woodcarving is your hobby, and you like to collect nice ** see Numenera Destiny for more information
pieces of wood that you can carve into animals, faces,
and other mementos.

You and Yamal have a long history, and almost
always disagree about the best way to handle
situations, but they’re really good at building things, so
you just roll with it.

Naveed says that they can always hear you over the
thunderous noise of their powers. You wonder if they
can hear you all the time.

You’re with these people now because a group of
thugs was going to rob you, but you talked them out
of it, and they’re the ones who told you about the ruin
you’re exploring.

David Russell - [email protected] - 289832

Weapons. You can use light and medium weapons. Heavy HURBON Training eases a roll by one step. Inability hinders a roll by
weapons attacks are hindered. one step.
Trained without Armor. You are trained in Speed defense STRONG-WILLED* DELVE**
tasks when not wearing armor. Enabler. Initiative (trained)
Phase Sprint (1+ Speed points). You can run up to a long SHORFETDHSETWHEOWRLADL*L* S Perception (trained)
distance as long as you take no other actions. During Resisting mental effects (trained)
your action and until the beginning of your next turn, 12 Salvaging numenera (trained)
you are partially phased, and some attacks pass through 0 Sensing danger (trained)
you harmlessly. While phased, you gain an asset to your Tasks requiring focus or concentration (trained)
Speed defense tasks. 12
Disrupting Touch (1+ Might points). When using Phase 0 Crafting numenera (inability)
Sprint, you can graze a foe and release a blast of energy Figuring out puzzles or problems (inability)
that inflicts 2 points of damage to the target (ignores 1 Memorizing things (inability)
Armor). Whether you hit or miss, your movement (and Understanding numenera (inability)
turn) ends immediately, which puts you within immediate 14 Using lore (inability)
distance of your target. If you apply a level of Effort to 1
increase damage, you deal 2 additional points of damage 3
per level of Effort (instead of 3 points), and even if you
fail the attack roll the target takes 1 point of damage. bag of light tools (small tongs, pliers, screwdriver, small
Enabler. hammer, small pry bar, lockpicks, 10 feet [3 m]
of string, 3 feet [1 m] of wire, and miscellaneous
2 screws and nails)

Cyphers are one-use items; cross them off your sheet once bow and 12 arrows (medium ranged weapon)
you use them. Don’t worry, you’ll find more. clothing
explorer’s pack (100 feet [3 m] of rope, rations for five
Catseye. Level 3 eyedrops. Grants the ability to see in the
dark for 15 hours. days, three spikes, small hammer, sturdy boots,
Detonation (web). Level 4 wristband projector. Shoots a three torches, and two minor glowglobes)
sphere up to long range that explodes in an immediate knife (light melee weapon)
radius and creates sticky strands of goo that last one oddity: purple crystal that makes a pleasant musical
hour. PCs in the area must make a Might-based roll to chime when squeezed
escape. NPCs and creatures break free if their level is
higher than 4. 11 You can attack and move an immediate distance as one
1 action.
David Russell - [email protected] - 289832
Bow (medium weapon), 4 damage, long range

Knife (light weapon, attack is eased), 2 damage

Disrupting Touch (special ability, light weapon), 2 damage

HURBON

You grew up in a small village, and always knew you’d
get out and see the world. Your talents got you work,
anything from spying on people to a little light burglary.
Now that you know a bit about looting old bits of the
numenera for profit, salvaging is your main focus
because you want enough to move your dirt-poor
farmer parents into a real city.

Lobin comes from the same village you do, and
you knew each other as children, although before you
joined up a month ago, you two hadn’t seen each other
in a few years.

Something about Yamal interferes with your abilities.
When they stand next to you, Phase Sprint and
Disrupting Touch cost 1 additional point.

* see Numenera Discovery for more information
** see Numenera Destiny for more information

David Russell - [email protected] - 289832

Combat Prowess. You add +1 damage to melee attacks NAVEED Training eases a roll by one step. Inability hinders a roll by
(already included in your hammer damage). one step.
Fleet of Foot (1+ Speed points). You can move a short HEROIC** GLAIVE*
distance as part of another action, or a long distance as your T HUNDER S** Finding hidden things (trained)
entire action for a turn. If you apply a level of Effort, you can
move a long distance and make an attack as your action, but 16 Jumping (trained)
the attack is hindered. Enabler. 1 Perception (trained)
Hero’s Complication. Your heroic nature attracts danger. The 12 (trained)
GM can give you a GM intrusion without giving you XP, but 1 Positive social interactions
every other time they do, you get some advantage from it. 8
You and the GM should determine the advantage together. 0 Crafting numenera (inability)
Impressive Display (2 Might points). You perform a feat of Detecting falsehoods (inability)
strength, speed, or combat, impressing those nearby. For the Salvaging numenera (inability)
next minute you gain an asset in all interaction tasks with Understanding numenera (inability)
people who saw you use this ability. Action.
Thunder Beam (2 Might points). You direct a beam of focused 5
sound at a target within long range, inflicting 2 points of
damage and inducing a resonant destructive wave in their bow and 12 arrows (medium ranged weapon)
body. Each round after this initial attack, make another roll for
the destructive wave to inflict an additional 1 point of damage 1 clothing
to them (damage on these extra rounds ignores Armor); if you explorer’s pack (100 feet [30 m] of rope, rations for five
fail, the destructive wave ends. Alternatively, you enhance your days, three spikes, small hammer, sturdy boots,
melee weapon for one minute so it inflicts 1 additional point of three torches, and two minor glowglobes)
damage. Action to initiate. hammer (medium melee weapon)
Trained in Armor. You can wear armor for long periods of leather jerkin (+1 Armor)
time without tiring and can compensate for slowed reactions oddity: metal marble that rolls back to you if you
throw it
from wearing armor. (Normally your leather jerkin
would give you a penalty, but this ability negates the 11 You can attack and move an immediate distance as one
penalty.) Enabler. 1 action.
Weapons. You can use any
weapon. Bow (medium weapon), 4 damage, long range

2 Hammer (medium weapon), 5 damage

Cyphers are one-use items; cross them off your sheet once Thunder Beam (special ability), 2 damage
you use them. Don’t worry, you’ll find more. (and possibly more)
Might Rejuvenator. Level 5 pill. Eating it restores 5 points
to your Might pool.
Motion Detector. Level 6 spinal injection. Indicates when
any movement occurs within short range, or when large
creatures or objects move within long range (you can
tell the difference). You know the number and size of the
creatures or objects in motion. Lasts for 6 hours.

David Russell - [email protected] - 289832

NAVEED

You grew up loving the stories about heroes and
explorers, and your natural talents meant that you
had your choice of jobs, and you traveled for a bit
as a guard before deciding to get your feet wet by
investigating a ruin of the numenera. Fate brought
you to your current companions, and you are looking
forward to many years of good friends, good loot, and
good fights.

For some reason, if you listen, you can always hear
when Rellis talks, even when the sound of your abilities
seem to drown everyone else out.

You met Chaury in the forest when you got caught in
one of their snare traps. You were unhurt, they found
you right away, and overall you think it’s a pretty funny
story to tell.

* see Numenera Discovery for more information
** see Numenera Destiny for more information

David Russell - [email protected] - 289832

Create Deadly Poison (3+ Intellect points). You create a CHAURY Training eases a roll by one step. Inability hinders
poison that inflicts 5 points of damage to a level 1 or 2
creature. You can apply this poison to a weapon, food, or RUGGED* JACK* a roll by one step.
drink as part of the action of creating it. If you use one
level of Effort to create it, the poison affects up a level 3 HUNTS* Balancing (trained)
creature. If unused, the poison loses its potency after one
hour. Action. 12 Perception (trained)
Face Morph (2+ Intellect points). You alter your features 0 Climbing (trained)
and coloration for one hour, hiding your identity or (trained)
impersonating someone. This affects only your face, 11 Following and identifying tracks
not the rest of your body. You can’t perfectly duplicate 1✦
someone else’s face, but you can be accurate enough to Identifying or using natural plants (trained)
fool someone who knows that person casually. You have 0
an asset in all tasks involving disguise. You must apply Jumping (trained)
a level of Effort to be able to impersonate a different 13 Swimming (trained)
species. Action. 1 Training, riding, or placating natural animals (trained)
Flex Skill. At the beginning of each day, choose one
task (other than attacks or defenses) on which you will ( ) daily flex skill,
concentrate. For the rest of that day, you’re trained in that
task. You can’t use this ability with a skill you’re already see Special Abilities (trained)
trained in. Charm, persuasion, etiquette, and deception (inability)
Stalker. You gain an asset to all types of movement tasks (inability)
(including climbing, swimming, jumping, and balancing). Crafting numenera

Enabler. Salvaging numenera (inability)
Weapons. You can use light and medium
weapons. Heavy weapon attacks Understanding numenera (inability)
are hindered.
8
2
bag of light tools (small tongs, pliers, screwdriver, small
Cyphers are one-use items; cross them off your sheet once hammer, small pry bar, lockpicks, 10 feet [3 m] of string,
you use them. Don’t worry, you’ll find more. 3 feet [1 m] of wire, and miscellaneous screws and nails)

Psychic Communique. Level 5 metallic disk. When 1 bow and 12 arrows (medium ranged weapon)
activated, you can send a one-way telepathic message broadsword (medium melee weapon)
to anyone you know, with unlimited range. The message clothing
can’t be longer than 50 words. explorer’s pack (100 feet [3 m] of rope, rations for five days,
three spikes, small hammer, three torches, and two minor
Remote Viewer. Level 4 device that splits into two parts, glowglobes)
one with a glass screen. For four hours, the glass screen hides and furs (+1 Armor)
shows everything going on in the vicinity of the other oddity: hard clear synth cube with moving green bubbles
part, regardless of the distance between them. inside
quiet boots (you get an asset on any roll made involving
David Russell - [email protected] - 289832 sneaky movement)
spear (medium melee weapon)

11 You can attack and move an immediate distance as one
1 action.

Bow (medium weapon), 4 damage, long range

Broadsword (medium weapon), 4 damage

Spear (medium weapon), 4 damage, can be thrown up
to long range

CHAURY

You often felt like a loner, more comfortable in the
wilderness than in a big city. Your skill at tracking and
disguises made it easy for you to find work as a bounty
hunter, bringing in bandits and other criminals for a
reward. Now you’re with this group of explorers, and
for the first time in your life you feel like you can rely on
someone other than yourself. Does that mean you’re
friends?

You accidentally caught Naveed—the reason why
you’re with these people—in one of your nonlethal
traps, and they had to get free. They thought it was
pretty funny, and joke with you about it.

Lobin once joked that they could read minds. You’re
not entirely sure it’s a joke, so you make a point of
guarding your thoughts when you’re near them.

✦ Speed Effort costs 1 more than normal because you’re
not trained to wear armor.

* see Numenera Discovery for more information
** see Numenera Destiny for more information

David Russell - [email protected] - 289832

Deflect Attacks (1 Intellect point). Using your mind, you LOBIN Training eases a roll by one step. Inability hinders a roll by
protect yourself from incoming attacks. For the next ten one step.
minutes, you are trained in Speed defense tasks. Action CLEVER* NANO*
to initiate. FOCUSES MIND OVER MATTER* Identifying or assessing danger,
Onslaught (1 Intellect point). You use a psychic force
blast to attack a target you can see within short range. If 9 lies, importance, function, or power (trained)
the attack is physical, you emit a ray of force that inflicts 4 0
points of damage. If the attack is mental, you focus your Lying (trained)
mental energy to blast the thought processes of another 11 (trained)
creature, inflicting 2 points of Intellect damage (this 0 Resisting mental effects
ignores Armor, but some creatures such as automatons
might be immune to it). Action. 0 Trickery (trained)
Push (2 Intellect points). You push a creature or object an (trained)
immediate distance in any direction you wish. You must 14 Understanding numenera
be able to see the target, which must be your size or 1
smaller, must not be attached to anything, and must be Lore (inability)
within short range. The push is quick, and the force is too (inability)
crude to be manipulated. For example, you can’t use this General knowledge
ability to pull a lever or even close a door. Action.
Weapons. You can use light weapons. Medium and heavy Crafting numenera (inability)
weapon attacks are hindered.
Salvaging numenera (inability)
3
14
Cyphers are one-use items; cross them off your sheet once
you use them. Don’t worry, you’ll find more. book about the numenera (gives asset on numenera
tasks if you can take 30 minutes to research)
Intellect Rejuvenator. A level 4 adhesive patch. Slapping
it restores 4 points to your Intellect pool. oddity: crystal lens that sticks to flesh like a magnet
Ray Emitter (paralysis). Level 5 belt-mounted device. clothing
Allows you to project a ray of energy up to long range that dart thrower & 12 darts (light ranged weapon)
paralyzes the target for one minute.
Stim. Level 6 injector. Eases the next action you take by 11 You can attack and move an immediate distance as one
three steps. 1 action.

David Russell - [email protected] - 289832 Dart thrower (light weapon, attack is eased), 2 damage,
long range

Onslaught (special ability), 2 or 4 damage, short range

LOBIN

You’ve always had a habit of exaggerating what you
can do, and people believed it. Usually you’d skip town
before anyone figured out the lie, and could use your
mind-gifts to get out of trouble when things got too
bad. Now you’ve talked your way into joining with this
group of explorers, and not only do they seem to know
what they’re doing, but your actual skills are valuable
to them. For now you plan to stick around and see how
much money you can make. You can always leave if it
doesn’t work out.

You once joked that you could read Chaury’s mind.
They reacted as if that were a disturbing possibility, and
have been cautious around you ever since.

You and Hurbon grew up in the same village. You
didn’t really interact with them much back then, but
you immediately recognized them when you ran into
each other a few months ago.

* see Numenera Discovery for more information
** see Numenera Destiny for more information

David Russell - [email protected] - 289832

Always Tinkering. If you are carrying fewer cyphers than YAMAL Training eases a roll by one step. Specializing eases it by
your limit, you can spend one hour using use tools and two steps. Inability hinders a roll by one step.
broken numenera bits to create a random temperamental CURIOUS** WRIGHT**
cypher (the GM rolls on the Random Cypher table for EXPLORES YESTERDAY** Perception (specialized)
you). The cypher is always 2 levels lower than normal 11
(minimum 1). If you give a temperamental cypher to 0 Climbing (trained)
anyone else to use, it falls apart immediately, useless. If 10 Crafting numenera (trained)
you spend one iotum, the temperamental cypher’s level 0 Detecting falsehoods (trained)
becomes normal, but it will still not work for anyone else. 15 Piercing illusions or disguises (trained)
Right Tool for the Job (1 Intellect point + iotum). If 1 Salvaging numenera (trained)
you have at least one unit of iotum, you can fashion a Seeing past facades (trained)
temporary device that provides an asset to one physical, Stonemasonry (trained)
non-combat task you want to perform. For example, if
you need to climb a wall, you could create some sort of Understanding numenera (inability)
climbing assistance device. This device lasts for about
a minute or until used for the intended purpose, after 5
which the iotum is destroyed. Action to prepare the
iotum; action to initiate. bag of excavation tools (mining pick, small shovel)
Trained in Armor. You can wear armor for long periods books about common beasts, geography, stonemasonry,
of time without tiring and can compensate for slowed
reactions from wearing armor. (Normally your leather 1 and weather (give assets on related tasks if you can
jerkin would give you a penalty, but this ability negates take 30 minutes to research)
the penalty.) Enabler. box of crafting tools and broken numenera bits
clothing
Weapons. You can use light weapons. Medium dart thrower & 12 darts (light ranged weapon)
weapon attacks are hindered. explorer’s pack (100 feet [3 m] of rope, rations for five
days, three spikes, small hammer, sturdy boots,
3 three torches, and two minor glowglobes)
leather jerkin (+1 Armor)
Cyphers are one-use items; cross them off your sheet once oddity: sheet of synth that you can write on with
you use them. Don’t worry, you’ll find more. your finger (it erases itself after one minute)

Detonation (fire). Level 4 device. Explodes in an 11 You can attack and move an immediate distance as one
immediate radius, inflicting 4 fire damage to everything 1 action.
in the area. You can throw it up to a short distance away.
Dart thrower (light weapon, attack is eased), 2 damage,
Monoblade. Level 4 glove. Creates a 6-inch (15 cm) level long range
4 blade for 10 minutes that cuts through any material
that is level 3 or lower. If used as a weapon, it is a light
weapon that ignores up to 3 Armor.

Retaliation Nodule (electricity). Level 3 device. Attaching
this to your armor and activating it charges your armor

with electricity. For the next 28 hours, any creature
that hits you is automatically shocked for one
point of electricity damage.

David Russell - [email protected] - 289832

You love building things, but that requires iotum YAMAL
salvaged from the numenera, and the cheapest way to
get it is to dig it up out of old ruins, so you became an * see Numenera Discovery for more information
explorer. It’s dangerous work, and the people you’ve ** see Numenera Destiny for more information
joined with are good at dealing with danger, so this
arrangement suits you just fine. You’re excited because
this current job is probably going to get you some
really good crafting materials, allowing you to start
working on your next big building project.

Hurbon avoids standing next to you, and you’re not
sure why.

You’ve been exploring with Rellis for over a year now,
and you really disagree about a lot of things, but they’re
good at finding work, so you deal with it.

io (crafting material, 4 units)
parts (crafting material, 12 units)
responsive synth (crafting material, 4 units)

Detonation (fire) plan (level 4): Io (4 units);
responsive synth (5 units); apt clay (2 units);
quantium (2 units), parts (8 units)
Monoblade plan (level 4): Io (3 units); responsive
synth (4 units); apt clay (1 unit); quantium (2 units),
parts (8 units)

Crafting either kind of cypher requires 4 successful
crafting numenera tasks (the first is difficulty 1, then
2, then 3, and finally 4). Each task takes two to three
hours. If you fail, you lose that time spent and have to
use Effort when you try again. When you succeed at the
difficulty 4 task, you’re done and have a new cypher of
that kind.

If you don’t have the crafting materials you need,
you or other PCs can salvage them from numenera
devices you find in the world, such as cyphers you

don’t want to keep, automatons
you’ve defeated, and machines
in prior-world ruins.

David Russell - [email protected] - 289832


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