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Published by TCR, 2023-07-25 21:30:52

Masterwork v11

26/01/24

“Craft magical masterpieces, simple steps, endless wonders!”


MASTERWORKS E n c h a n t i n g & E m b u i n g 2


........................... Welcome To ......................... .......................... Masterworks ......................... Crafting magical masterwork items is an enticing journey, filled with limitless possibilities. It’s a process that may seem intricate at first, but I promise, it’s simpler than it appears. Imagine fashioning a finely tuned, one-of-a-kind magical treasure, unlike anything your adventuring companions have ever seen. In the world of magic, there are no limits to your creativity. Magic items and their enchanting effects may appear complex, but worry not. If ever you find yourself in a bind or come across a rare occurrence, our trusty Game Master is here to guide you. Turn the page, and you’ll discover a set of Generalized Rules that will serve as your guiding light on this enchanting journey. Within these pages, you’ll uncover two main paths for crafting your masterwork: the art of Embuing and the skill of Enchanting. Both paths offer unique and exciting opportunities, and you’re welcome to explore them in tandem. So, adventurer, are you ready to embark on this magical crafting adventure? Let’s make your mark on the world with your very own masterwork! NOTE: This is a Downtime Activity that may reference "DTP" or Down Time Points, equivalent to 7 in-game days. When directed to spend Downtime, allocate that many weeks to the activity. Your GM usually awards at least 1 DTP after every quest or to signify a time shift in the story. 3


................. Advanced Crafting Rule .................. .......................... Masterworks ......................... The Masterworking Process Welcome to the realm of crafting masterwork items—a journey where the mundane becomes extraordinary. Here, you have the power to transform any non-magical object into a work of art, imbuing it with magical potential. This process involves a cost in terms of DTP and gold, varying with the desired rarity of the item. In return for your dedication, these masterwork creations will possess specific qualities determined by their rarity, which will serve as the foundation for later enchantments, spells, and various other captivating effects. Are you ready to unlock the secrets of masterwork creation? Enchanting Sockets “When an item is masterworked to a specific rarity, it gains a set number of enchanting sockets, essentially serving as a form of currency. However, both adding and removing enhancements that occupy these sockets require specific processes, often incurring costs in terms of Down Time Points and/or Gold. These sockets can be utilized to add or modify magical enhancements on the masterwork, and removing existing enhancements is not without cost or effort, further emphasizing the investment required for these adjustments.”does not come with these slots used however that will cost aditional DTP and Gold Rarity Number of Socket Gold Cost DTP Cost Max Item Charges Spell DC Spell ATk Mod Common 2 400 gp 6 1 11 +1 Uncommon 3 2,000 gp 10 1d4 13 +3 Rare 5 20,000 gp 20 1d4+1 15 +5 Very rare 6 100,000 gp 30 1d4+2 17 +7 Legendary 9 500,000 gp 50 1d4+3 19 +9 Artifact (GM only, unatainable) 13 — gp — 1d4+4 23 +13 Once sockets are used, they can be freed up collectively by spending [1 DTP and (50 GP x the number of sockets being removed)]. This will remove whatever was using those sockets in the first place. While masterwork items possess a rarity, they lack a gold value, rendering them unsellable to shops and NPCs. You can always continue to enchant an item later down the line after it’s crafted. All masterwork items are inherently magical, resulting in them dealing magical damage. You don’t need to determine the maximum item charges for your sockets until you add a spell, ability, or enchantment that requires them. Once determined, these values cannot be changed, and a GM or staff member must be present for this process. The Spell ATK/Spell DC of the item is generally based on its rarity, unless otherwise specified in the ability/enchantment. You cannot change the Rarity of a masterwork, the physical shell of the masterwork has its limits and cannot be improved or lessened, through crafting. You must make a new shell if you wish to make a more powerfull item. 4


........................... Acceptions ........................... .......................... Masterworks ......................... Ammo… “Consider this: 10 rounds of ammunition count as a single item in the Masterworking process. Efficiency at its finest!” Purpose… “At the heart of masterworking, we celebrate an item’s original purpose. Enchantments open doors to endless possibilities, but it’s crucial to grasp how specific enchantment wording shapes their effects. For instance, when you encounter an enchantment that reads ‘When attacking with this item, add 1d6 damage,’ understand that it empowers your item uniquely. Enchanting a ring won’t enhance your unarmed strike with an additional 1d6 damage. Instead, you can wield the ring for a melee attack, adhering to the exact wording of the enchantment. This means your damage output from the ring typically consists of 1d4 (improvised) + 1d6 (Ring) + Str or Dex mod. Let your creativity and understanding guide your masterwork!” Not Items… “Let’s clarify our focus: In the realm of masterworking, we exclusively work with items. Imbuing is reserved for inanimate objects; living creatures and such are beyond our scope.” Description (Flavor…) The Description section is an optional example of flavour the enchantment could add to your item, you can also make up your own so long as its just visaul and not functional. “Unlock boundless creativity! You have the freedom to infuse your enchantments with personal touches. Whether it’s inscribing your sword with mystical runes or adorning your armor with the illusion of a hovering demon, these visual elements won’t alter the enchantment’s power but will imbue your gear with captivating narratives.” 5


Masterwork - Imbuing Spells Imbuing Process Unlock the art of imbuing, where you infuse your chosen spells into your equipment, provided you have the casting prowess. This mystical process is a cornerstone of masterworking, and you can seamlessly combine it with your masterwork endeavors. The cost and enchantment’s magic hinge on the rarity of the item, setting the stage for limitless possibilities. Spell List Prepare for the enchantment journey! Initially, Masterworks don’t come with spells, but you have the power to infuse them. Each spell you desire to add to your newly crafted Masterwork will cost you 1 precious enchanting socket on the item. These sockets are reserved for special gems, inscribed with your chosen spells, which act as magical conduits. The magic imbued within the item is transformed into spells through these gems. Adding spells requires both time and investment. Keep in mind that once a spell is placed in the item, removing it will destroy the gem, and the spell will be lost. Explore the boundless possibilities of your enchanted gear! Item Charges Unlock the potential of your masterwork items! Each one possesses a unique number of charges, aligned with its rarity. When you’re ready to infuse spells or enchantments that require charges, roll the dice to unveil the item’s hidden power, determining the exact number of charges it holds. Dive into the enchanting world of limitless possibilities! Spell DC Delve into the abyss of arcane mastery! The Spell DC of spells cast by this item is inextricably bound to its rarity, invoking a malevolent force that promises an eerie and unsettling experience. Spell Attack Mastery Embark on a journey into arcane excellence! The Spell Attack Modifier, a key aspect of your masterwork, is intricately tied to the item’s rarity. Unleash your magical prowess and wield spells with unmatched precision. Spell Levels Unlock the potential of your masterwork! Your item can harness spells of any level, but you must possess the power to cast them, fueled by the charges within. Delve into the depths of magic and wield spells of unimaginable might! Spell Level Charges to Cast Gold Cost to Embue DTP Cost Cantrip 0 25gp 1 1 1 100gp 3 2 2 1,000gp 5 3 2 5,000gp 10 4 3 10,000gp 15 5 3 15,000gp 20 6 4 20,000gp 25 7 4 30,000gp 30 8 5 40,000gp 35 6


Masterwork - Imbuing Spells Acceptions Experience the magic as if you were the caster! You’ll need to maintain concentration when casting spells through the item. The spell’s Action cost is as written on the spell; you are the true caster. The item bestows upon you the power to cast spells without expending a spell slot, using Charges instead. Material costs still apply. Empty charges mean no spell usage, even if you have an available spell slot. Even with zero Charges, the item retains its spell list. Imbue spells you know into your equipment or destroy scrolls or trinkets to infuse the item with their magic. Any possessor of the equipment can unleash the spell, provided they meet the spell componenet requirments. To reclaim Sockets, removing a spell costs (1DTP + 1000gp) x The spell Level. Dive into the world of enchantments! 7


Master Work - Enchanting : Page 1 Enchantments: Unleash the Mystical Potential Enchantments are the embodiment of magical prowess, elevating your masterwork item’s capabilities. They occupy sockets, the number required determined by each enchantment’s power. Enchantments cannot be applied to items that already possess a rarity. Each enchantment is a unique and arcane marvel, and to harness its power, you must follow its specific effect description. Enchantments conceal hidden secrets with their own IDs, prerequisites, sockets, effects, descriptions, and recipes. Beware, some enchantments demand attunement—a mystical pact that bestows greater power while challenging your very essence. You must decide whether to embrace its curse, potentially accepting a downside to unlock additional sockets, or opt for a more straightforward attunement. Starting the Enchantment Process Enchanting is a complex and demanding endeavor, involving several crucial steps: 1. Begin with a masterwork item, making sure it has available slots. 2. Decide on the enchantments you want to add to the item. 3. Gather the required materials for each chosen enchantment or explore the “Exotic Bartering downtime” option. 4. After obtaining the materials, invest time in researching each enchantment and its associated ritual. Prepare the materials for the upcoming ritual. 5. With your ritual area prepared, initiate the enchantment ritual to imbue the item with the desired magic. ID (Identification) This is a unique tag assigned to the enchantment, making it easier to track within the enchantment tome. Sockets [ X ] Sockets are a resource inherent to the masterwork item itself. The number of sockets an enchantment consumes is clearly defined in the enchantment’s description. Pre-requistis [⚝] Donoted by the [⚝] Symbol in the Recipie Column, these are often things that eather the Crafter must have or the item must have inorder to add the enchantment listed to the item. These are conditions necessary for the item’s creator during the crafting process. They don’t apply to the item’s eventual wielder. Adventurers often enlist skilled craftsmen or GM NPCs to craft these masterworks. Tools [⛏] Donoted by the [⛏] Symbol in the Recipie Column this is a tool proficiencey required by the crafter to add the enchatnment to the item. Consumed [☪] Donoted by the [☪] symbol in the Recipie Column these are items or processes which are a consumed resorce during the enchanting process. meaning you expend them when enchanting. 8


Master Work - Enchanting : Page 2 Effects These effects are often unique or similar. You’ll notice that many enchantments resemble those found in existing magic items. This system was developed by adapting existing magic item effects from official sources. However, the magic items crafted through this system are designed to be complementary to, rather than more powerful than, standard D&D items. Success is not guaranteed, and obtaining the necessary materials can be a time-consuming and resource-intensive process. Some materials are of high rarity and are exceptionally challenging to obtain, such as “Slaying a Dragon to cut out its heart.” You cannot apply the same enchantment more than once. Effects from Masterwork items or multiple Masterwork items cannot be stacked. When an enchanted item is affected by spells like Dispel Magic or Anti-Magic Field, its enchantments are temporarily disabled. They will automatically re-activate after the spell’s duration ends. If the spell has no duration, the effects are disabled for 1 hour. To regain attunement, you must re-attune to the item. Identical enchantments on different Masterwork items do not stack. If you possess a standard non-Masterwork magic item, its effects will stack with those of other Masterwork items you have equipped. This rule does not bypass the previous ones; it simply clarifies that standard magic items interact as they did before. Description & Flavor To enhance the thematic appeal of the enchantments, we’ve included descriptions as examples to stimulate your creativity when visualizing your item. These are suggestions meant to inspire your imagination and offer insights into the setting. Attunement: A Pact with Curses Some enchantments have the prerequisite of requiring attunement. This means you must become attuned to the item to unlock and utilize its effects. To attune to an item, you must select one of the “Curses of Attunement” from the list, with the restriction of having only one of each curse active at a time. These curses, instead of occupying slots, augment the number of available slots you have. However, in exchange for this enhanced power, they also afflict you with a corresponding downside or curse. When you attune to a cursed item, you cannot remove that item from your person willingly and you cannot unatune to it no matter the surcumstances, unless you and the item enter an anti magic field, Dispell / remove curse is cast on it, Dispell or similer magic. (These will only temporarily diables its effects and unatune it to you). Materials, Recipes & Rituals Materials are a requirement for crafting the item. You can sometimes acquire these by trading with merchants or engaging in the “Exotic Bartering” Downtime activity. These are not readily available and can be challenging to obtain in-game, often requiring time and effort. The Recipe section provides insights into the materials and components needed to successfully enchant an item with the specific enchantment. It’s your guide to gathering the right ingredients and understanding the ritual’s requirements for each enchantment. 9


Socketing Enchants “When you’ve acquired the mystical ingredients for a magical item, it’s time to embark on a captivating journey of enchantment. The materials you’ve gathered will serve as the key to infusing your masterwork item with arcane power. But this isn’t a mere task; it’s a mesmerizing ritual that demands a caster of profound knowledge and the perfect workshop to unlock the item’s hidden potential.” It should be noted that curses are still enchantments and there for require resorces and to be Socketed as well. Resources Enchanting is a task that is neither easy nor cheap. You will often find that invoking pagan gods, ancient deities, or powerful spirits is a necessity to imbue your item with magical properties. There are some essential resources: 1 DTP All “Resources” listed on the Enchantment. (Consider “Exotic Bartering” as an alternative) All “Prerequisites” listed on the Enchantment. (For Attunement, refer to “Attunement Curses”) A Masterwork Item with Open Sockets equal to or greater than the number of slots required by the Enchantment. (Refer to “The Masterworking Process” on previous pages) Rituals & Preparations Begin by selecting the enchantment you wish to imbue into your mastercrafted item. Then, prepare the enchanting space, a process often entailing the performance of ancient or archaic rituals. Perform a History Check: Attempt to decipher ancient texts and scraps of papers containing these rituals. While this information is accessible to the public, it is rarely straightforward to comprehend, often filled with cryptic symbols and riddles favored by practitioners. Alternatively, you may dedicate your downtime to research for this step. The Difficulty Class (DC) for this check equals: 10 plus the number of sockets required by the enchantment. In the event of a failed check, you have the option to make another attempt by expending 1DTP (an in-game resource). Once you have successfully learned an enchantment ritual, you can choose to permanently acquire it by investing [5DTP] and [100GP multiplied by the number of sockets the enchantment demands]. This means you won’t need to repeat this step in the future. This refined version aims to enhance the readability and clarity of the instructions. Certainly, here’s a more refined version of your text: Results After you have meticulously prepared a suitable enchanting area, be it an altar, a spell circle, or a shrine/effigy, you are ready to commence the enchantment ritual that you’ve dedicated significant time to researching. In this process, you will invoke spirits or entities as necessitated by the ritual, offering appropriate sacrifices of materials. Conduct an Arcana Check: Determine your ability to successfully harness your innate powers to summon the spirit, being, or deity with which you seek to form a pact and make offerings. The materials are consumed as soon as you initiate the ritual. The Difficulty Class (DC) is equal to: 13 plus the number of sockets already in use on the item. In the event that this is your initial enchantment, and no sockets have been employed, the DC should be 13 by default. Upon success, you effectively enchant the item. In the case of unsuccessful attempts, you have the option to invest 1 DTP to make another endeavor, with the DC increased by +3 compared to your previous attempt. You may choose to halt the ritual at any point, but doing so will result in failure. This refined version aims to improve both clarity and overall readability. 1010


Exotic Bartering “Materials aren’t always readily available, but in the shadowy corners of society, there are those who can procure the elusive ingredients you seek. Engaging in trade with these enigmatic figures is your key to obtaining your heart’s desire. (You can partake in this unique opportunity during your downtime, using it as an alternative means to acquire the essential components required for crafting enchantments on a masterwork item.)” Resources Bartering is a task best suited for those who can express their desires through song and dance, as it takes a special touch to win over even the most stone-hearted salesmen. Regardless, the items you seek are far from affordable, and payment is still required at the end of the day: 1 DTP 100 gp x Character level (This cost is reduced to 1/4 if you’ve dedicated time to researching the items during your downtime and have succeeded.) This version maintains clarity while presenting the information in a more captivating manner. Results Select the specific enchantment for which you intend to procure materials and specify the exact materials needed. (Please note that you can only barter for materials related to one enchantment at a time, and these materials can exclusively be used for that chosen enchantment.) After expending the necessary resources, you must make a single Charisma (Persuasion/Deception/Intimidation) skill check. You have the option to invest gold in increments of 100, up to a maximum of 600 gold, to receive a bonus of +1 per 100 gold spent (with a maximum bonus of +6). If your character has the privilege of interacting with a knowledgeable merchant or maintaining a connection within the black market, you may roll with Advantage. (These contacts can also benefit from advantage if your character has the “Failed Merchant” background.) This version maintains clarity while presenting the information in a more engaging manner. Bartering Outcomes Check Total Outcome 1-8 You Receive No Materials 9-15 Your next attempt gains a +1 bonus and Advantage 16-22 You Successfully Acquire Your Materials 23+ You Swiftly Secure Your Materials and regain your downtime point as you quickly locate the right vendor Complications Whenever you undertake this downtime activity, there’s a 30% chance that your character encounters a complication. To check if a complication arises, roll a D100, and if the result is 30 or lower, refer to the table below: Complication Table D6 Complication 1 Bad Business: The person you are bartering with accuses you of being a scoundrel. In your next attempt at this downtime activity, you’ll roll with disadvantage, and your reputation will be tarnished. 2 Customs: While bartering, you get entangled in a bureaucratic nightmare of customs procedures, resulting in a loss of 35 x Character level gp, regardless of whether you obtained materials or not. 3 Strung Along: A cunning charlatan manages to waste your valuable time without providing any product, causing you to lose 1 downtime point. 4 Signed in Bad Faith: The materials are magically marked by a previous owner. If used for enchanting, they’ll receive a magical mark (unbeknownst to your character). 5 Cutthroat Competition: You weren’t the only one pursuing these materials, and your competition arranges for you to be dealt with. This results in an injury for you. 6 Illegal Goods: The goods were illicitly obtained, and you become embroiled in the authorities’ actions. You lose 5 downtime points, and any materials you acquired are confiscated. Alternatively, you can attempt a litigation downtime activity. 1111


ENCHANTMENTS F o c u s H a r d e r ! 12


BEYOND THESE PAGES IS THE LIST OF ENCHANTMENTS, YOU ARE NOW EXITING THE CORE RULES OF HOW ENCHANTMENTS WORK.... 13


SPELL FOCUS ENCHANTMENTS F o c u s H a r d e r ! 14


Enchantments - Spell Focus ID Sockets (Are Used up) Effect (How the Enchant Functions) Description (Optional Flavour, Example) ( [⛏] Tools / [⚝] Prerequisits / [☪] Consumed ) Encahnting Recipie Can Barter ? (Yes晦/No械) SF1 1 Pact Seeker: While equipped, you gain +1 saving throw DCs of your spells. To harness the Pact Seeker’s might, you must embark on a perilous quest to obtain the essence of an enigmatic and formidable entity that has lingered in the shadows for centuries. As you offer a part of your own body as a willing sacrifice and infuse it into the item, you bind your essence to it. You and the item become one, sharing a connection that transcends the physical realm. [☪] An eye of beholder (1,500Gp) [☪] A vial of unicorn blood (750Gp) 晦 SF2 1 Mother Tree: As you enchant this item with the essence of the Mother Tree, you can select one of the following elements: [lightning], [thunder], [acid], [poison], [fire], [radiant], [necrotic], [cold], [force], [psychic]. When you cast a spell that deals damage and use this item as your spellcasting focus, you may, as a reaction, change the damage of that spell to the chosen damage type with the Mother Tree enchantment. Crafting this enchantment is a journey of attunement to the natural world. You must seek out an elder tree, known to be a conduit to the ancient ley lines of magic. Carefully shape a branch or wood from the elder tree into the item, infusing it with the spirit of the Mother Tree. [☪] A branch or wood from an elder tree (300 gp) [☪] A crystal vial filled with water from a sacred forest spring (500 gp) 晦 SF3 1 War Mage: While holding this item, you ignore half cover when making a spell attack. Your spells now have greater control as they can be guided mid-flight to their destination. A creature taking cover would see a bolt of lightning bend around a corner to hit them. [☪] Obsidian (50 GP) [☪] Blood of oblex slime (700 GP) 晦 SF4 3 Mirrored Mind: If the imbued spell requires concentration, you can now maintain concentration for that spell plus one additional spell. However, you have disadvantage on the concentration check to sustain the spell, and you must make a concentration check at the end of every turn during which you have moved. This enchantment weaves a tapestry of thoughts between your mind and the item, expanding your capacity for focused magic. The essence of a celestial mirror mirrors your innermost desires, amplifying your mental prowess. [☪] Essence of a Celestial Mirror (4000Gp) [⚝] Imbued Spell [⚝] Attunement 晦 SF5 1 Recharge: Restores all charges on the item after a long rest. Channel the ethereal realm during your slumber to replenish your item’s magical energies. A dreamer’s crystal captures dreams and revitalizes your magic, ensuring your item is always ready for action. [☪] Dreamer’s Crystal (300Gp) [⚝] Imbued Spell [⚝] Attunement 晦 SF6 4 Material Included: If the imbued spell requires materials worth less than 1000 gp, then you can cast the spell without those materials, as if you have the material in hand. Ancient arcane inscriptions grant the item access to a wellspring of energy from another dimension, eliminating the need for physical components when casting spells. The Aeonian Keystone anchors you to this otherworldly source, allowing the item to draw upon its wealth of energy. [☪] Aeonian Keystone (8000Gp) [⚝] Imbued Spell [⚝] Attunement 晦 SF6 2 Untill next Dawn: when you add this enchant to an item, choose one of its spells that you have imbued into it. once per long rest this Item may cast that spell as a Bonus Action without expending changes. — — 晦 15


RANGED ENCHANTMENTS M a k e a G a t l i n g P i s t o l ? 16


Enchantments - Reloading ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) RE01 4 Magic Ammo: If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. This weapon has been imbued with mystical powers, enabling it to conjure its own ammunition on demand. [☪] Crafted with the Eye of a Gem Dragon (500Gp) [⚝] Ranged Weapon 械 RE02 2 Reloading: This item is fitted with a cartridge that can hold up to six projectiles. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action. This item has been magically enhanced with an automated reloading system, allowing it to swiftly fire projectiles without manual intervention. [☪] Gears from a Cr12+ Construct (1,000 Gp) [⚝] Ranged Weapon 械 17


DRAGON HOARD ENCHANTS D r a g o n ’ s F a v o u r F e w 18


Enchantments - Slumbering Dragon's Wrath ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) SD1 3 Slumbering Black Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Acid damage. This item is adorned with ominous black scales and exudes a corrosive aura. It harnesses the destructive power of the Black Dragon. [☪] Part of a Dragon that Breathes Acid damage (1,500 Gp) 晦 SD2 3 Slumbering Blue Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Lightning damage. This item is etched with swirling blue patterns and crackles with electrical energy. It channels the shocking power of the Blue Dragon. [☪] Part of a Dragon that Breathes Lightning damage (750 Gp) 晦 SD3 3 Slumbering Brass Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Fire damage. This item is adorned with fiery patterns and radiates heat. It carries the fiery essence of the Brass Dragon. [☪] Part of a Dragon that Breathes Fire damage (500 Gp) 晦 SD4 3 Slumbering Bronze Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Lightning damage. This item has intricate engravings and patterns representing thunderstorms and lightning. It carries the electric power of the Bronze Dragon. [☪] Part of a Dragon that Breathes Lightning damage (750 Gp) 晦 SD5 3 Slumbering Copper Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Acid damage. This item gleams with a metallic copper sheen and exudes a mild acidic odor. It channels the caustic power of the Copper Dragon. [☪] Part of a Dragon that Breathes Acid damage (1,500 Gp) 晦 SD6 3 Slumbering Gold Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Fire damage. This item shines with a brilliant golden glow and radiates warmth. It embodies the fiery might of the Gold Dragon. [☪] Part of a Dragon that Breathes Fire damage (2,000 Gp) 晦 SD7 3 Slumbering Green Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Poison damage. This item is covered in green scales and carries a toxic aura. It harnesses the poisonous power of the Green Dragon. [☪] Part of a Dragon that Breathes Poison damage (1,000 Gp) 晦 SD8 3 Slumbering Red Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Fire damage. This item is adorned with fierce red patterns and burns with intense heat. It embodies the scorching might of the Red Dragon. [☪] Part of a Dragon that Breathes Fire damage (2,500 Gp) 晦 SD9 3 Slumbering Silver Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Cold damage. This item shimmers with silvery hues and has a frigid aura. It harnesses the frosty might of the Silver Dragon. [☪] Part of a Dragon that Breathes Cold damage (1,500 Gp) 晦 SD10 3 Slumbering White Dragon’s Wrath: Whenever you [Crit] on your attack roll with this item, each creature of your choice within 5 feet of the target takes [Your Prof Bonus] Cold damage. This item has intricate carvings of icy winds and snowflakes. It embodies the chilling might of the White Dragon. [☪] Part of a Dragon that Breathes Cold damage (1,000 Gp) 晦 19


ELIMENTAL DAMAGE ENCAHNTS A d d T h a t D a m a g e 20


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) ED1 2 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Devil [⚝] Attunement 晦 ED2 2 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 晦 ED3 2 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 晦 ED4 2 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 晦 ED5 2 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Demon [⚝] Attunement 晦 ED6 2 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 晦 ED7 2 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 晦 ED8 2 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 1D6 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 晦 21


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) ED9 3 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Flame Elemental [⚝] Attunement 晦 ED10 3 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 晦 ED11 3 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 晦 ED12 3 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 晦 ED13 3 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Soul Stone Containing a Corrupted Soul [⚝] Attunement 晦 ED14 3 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 晦 ED15 3 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 晦 ED16 3 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 2D4 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 晦 22


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) ED17 4 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Flame Elemental [⚝] Attunement 械 ED18 4 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 械 ED19 4 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 械 ED20 4 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 械 ED21 4 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Soul Stone Containing a Corrupted Soul [⚝] Attunement 械 ED22 4 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 械 ED23 4 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 械 ED24 4 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 2D6 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 械 23


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) ED25 5 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Flame Elemental [⚝] Attunement 械 ED26 5 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 械 ED27 5 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 械 ED28 5 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 械 ED29 5 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Soul Stone Containing a Corrupted Soul [⚝] Attunement 械 ED30 5 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 械 ED31 5 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 械 ED32 5 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 2D8 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 械 24


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) LE33 6 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Flame Elemental [⚝] Attunement 械 LE34 6 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 械 LE35 6 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 械 LE36 6 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 械 LE37 6 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Soul Stone Containing a Corrupted Soul (0Gp) [⚝] Attunement 械 LE38 6 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 械 LE39 6 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 械 LE40 6 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 2D10 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 械 25


Enchantments - Elemental Damage For each additional 'Elemental Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Elemental Damage' enchantment on your item. ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) ED41 7 Fire Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 FIRE Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Flame Elemental [⚝] Attunement 械 ED42 7 Cold Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 COLD Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of an Ice Elemental [⚝] Attunement 械 ED43 7 Lightning Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 LIGHTNING Damage By imbuing the item with an elemental, you can call upon its powers in combat. [☪] Part of a Lightning Elemental [⚝] Attunement 械 ED44 7 Radiant Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 RADIANT Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Angel [⚝] Attunement 械 ED45 7 Necrotic Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 NECROTIC Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [⚝] Soul Stone Containing a Corrupted Soul [⚝] Attunement 械 ED46 7 Acid Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 ACID Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Water Elemental [⚝] Attunement 械 ED48 7 Poison Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 POISON Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of a Plant Elemental [⚝] Attunement 械 ED49 7 Thunder Enhancement: While ATTACKING WITH THIS ITEM ; add 2D12 THUNDER Damage By imbuing the item with a weak flame elemental, you can call upon its powers in combat. [☪] Part of an Air Elemental [⚝] Attunement 械 26


27


MILITARY ENCHANTS D e s i g n e d f o r W a r 28


Enchantments - Military Damage For each additional 'Military Damage' enchantment you apply, the socket cost increases by 1 for each existing 'Military Damage' enchantment on your item. ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) MD1 2 Tempered: When you land and attack with this item, it dose and additonal 1d8 Slashing damage to your damage. The blade’s edge has been forged in the astral seas and honed using the void between worlds. Anointed with the ink of a Kraken, it now possesses the power to carve through enemies with otherworldly precision. [☪] Kraken’s Ink [⚝] Attunment 晦 MD2 2 Blunt: When you land and attack with this item, it dose and additonal 1d8 Bludgeoning damage to your damage. — [☪] Iron ingot [⚝] Attunment 晦 MD3 2 Needle: When you land and attack with this item, it dose and additonal 1d8 Piercing damage to your damage. — [☪] Eternal Oil [⚝] Attunment 晦 29


Enchantments - Military Resistances ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) R1 3 Slashing Resistance: While equipped, you gain resistance to slashing damage. This enchantment envelops you in a delicate Aetheric layer, attuned to the frequencies of slashing damage. It efficiently absorbs and mitigates incoming slashing attacks, reducing their harm. [☪] blessing from an LV20 Barbarian (1250Gp) [☪] Grog Mead (50Gp). 晦 R2 3 Piercing Resistance: While equipped , you gain resistance to piercing damage. This enchantment channels an innate defensive energy that wards off piercing damage. [☪] blessing from an LV20 Barbarian (1250Gp) [☪] Grog Mead (50Gp). 晦 R3 3 Bludgeoning Resistance: While equipped, you gain resistance to bludgeoning damage. This enchantment fortifies your body against bludgeoning attacks, reducing their impact significantly. [☪] blessing from an LV20 Barbarian (1250Gp) [☪] Grog Mead (50Gp). 晦 R5 3 Psychic Resistance: While attuned and equipped, you gain resistance to psychic damage. This enchantment forms a mental barrier that shields you from psychic harm, bolstering your mind against hostile mental attacks. [☪] fragment from an Intellect Devourer or Mindflayer (1,000Gp) [⚝] Attunment 晦 R6 3 Force Resistance: While attuned and equipped, you gain resistance to force damage. This enchantment disrupts the force energy directed at you, diminishing the impact of forcebased attacks. [☪] one liter of pure liquid magic (1,000Gp). [⚝] Attunment 晦 R7 7 Invulnerability: You have resistance to nonmagical damage while you are attuned to this armor. Additionally, you can use a reaction to make yourself immune to nonmagical damage for 30 Seconds (5 Rounds of Combat) or until you are no longer wearing the armor. Once this special action is used, it can’t be used again until the next dawn. This extraordinary enchantment represents the epitome of military technology. It enables affluent nations to equip their soldiers with gear that makes them nearly invincible on the battlefield. [☪] Heart of a Hydra, (5,000Gp) [⚝] Attunment [⚝]Armour 械 30


Enchantments - Greater Elimental ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) E9 2 Fire Affinitie: Whilst EQUIPED ; you gain FIRE Resistance by imbuing the item with an elimental you are able to call apon its powers in combat. [☪] Core of Flame Elimental (0Gp) [⚝] Attunment 晦 E10 2 Cold Affinitie: Whilst EQUIPED ; you gain COLD Resistance by imbuing the item with an elimental you are able to call apon its powers in combat. [☪] Core of Ice Elimental (0Gp) [⚝] Attunment 晦 E11 2 Lightning Affinitie: Whilst EQUIPED ; you gain LIGHTNING Resistance by imbuing the item with an elimental you are able to call apon its powers in combat. [☪] Core of Lightning Elimental (0Gp) [⚝] Attunment 晦 E12 2 Radiant Affinitie: Whilst EQUIPED ; you gain RADIANT Resistance by imbuing the item with a Weak flame elimental you are able to call apon its powers in combat. [☪] Core of an Angle (0Gp) [⚝] Attunment 晦 E13 2 Necrotic Affinitie: Whilst EQUIPED ; you gain NECROTIC Resistance by imbuing the item with a Weak flame elimental you are able to call apon its powers in combat. [☪] Soul Stone Containg an “Evil” soul (0Gp) [⚝] Attunment 晦 E14 2 Acid Affinitie: Whilst EQUIPED ; you gain ACID Resistance by imbuing the item with a Weak flame elimental you are able to call apon its powers in combat. [☪] Core of Watter Elimental (0Gp) [⚝] Attunment 晦 E15 2 Poison Affinitie: Whilst EQUIPED ; you gain Poison Resistance by imbuing the item with a Weak flame elimental you are able to call apon its powers in combat. [☪] Core of Earth Elimental (0Gp) [⚝] Attunment 晦 E16 2 Thunder Affinitie: Whilst EQUIPED ; you gain THUNDER Resistance by imbuing the item with a Weak flame elimental you are able to call apon its powers in combat. [☪] Core of Air Elimental (0Gp) [⚝] Attunment 晦 31


Enchantments - Adept Elimental ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) E17 7 Efreeti: Whilst [Equiped] + [Attuned] you gain FIRE immunity [☪] Heart of Adult(or Older) Dragon that breaths “Fire” (0Gp) [⚝] Attunment 械 E18 7 Cocytus: Whilst [Equiped] + [Attuned] you gain COLD immunity [☪] Heart of Adult(or Older) Dragon that breaths “ice” (0Gp) [⚝] Attunment 械 E19 7 Tempest: Whilst [Equiped] + [Attuned] you gain LIGHTNING immunity [☪] Heart of Adult(or Older) Dragon that breaths “Lightning” (0Gp) [⚝] Attunment 械 E20 7 Solar: Whilst [Equiped] + [Attuned] you gain RADIANT immunity [☪] Heart of Adult(or Older) Dragon that breaths “Radiant” (0Gp) [⚝] Attunment 械 E21 7 Ainz: Whilst [Equiped] + [Attuned] you gain Necrotic immunity [☪] Heart of Adult(or Older) Dragon that breaths “Necrotic” (0Gp) [⚝] Attunment 械 E22 7 Livyatan: Whilst [Equiped] + [Attuned] you gain Acid immunity [☪] Heart of Adult(or Older) Dragon that breaths “Acid” (0Gp) [⚝] Attunment 械 E23 7 Hidra: Whilst [Equiped] + [Attuned] you gain Poison immunity [☪] Heart of Adult(or Older) Dragon that breaths “Poison” (0Gp) [⚝] Attunment 械 E24 7 Shockwave: Whilst Attuned you gain Thunder immunity [☪] Heart of Adult(or Older) Dragon that breaths “Thunder” (0Gp) [⚝] Attunment 械 32


Enchantments - Condition Resistances ID Sockets(-) Effect Description Enchanting Recipe Can Barter ? (Yes晦/No械) CI1 3 Blindness Resistance: While this item is equipped and attuned, you have Advantage Against effects that would give you the condition “Blinded” — NOT AVAILABLE 晦 CI2 3 Charm Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Charmed” — NOT AVAILABLE 晦 CI3 2 Deafening Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Deafened” — NOT AVAILABLE 晦 CI4 3 Frightened Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Frightened” — NOT AVAILABLE 晦 CI5 8 Grappled Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Grappled” — NOT AVAILABLE 晦 CI6 5 Paralysis Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Paralyzed” — NOT AVAILABLE 晦 CI7 5 Petrification Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Petrified” — NOT AVAILABLE 晦 CI8 3 Poison Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Poisoned” — NOT AVAILABLE 晦 CI9 5 Stunning Resistance: While this item is equipped and attuned, you have Advantage Against the condition “Stunned” — NOT AVAILABLE 晦 33


Enchantments - Condition Imunities ID Sockets(-) Effect Description Enchanting Recipe Can Barter ? (Yes晦/No械) CI1 4 Blindness Immunity: While this item is equipped and attuned, you have immunity to the condition “Blinded” A crystal-clear lens from the eye of a Naga, carefully attuned to enhance your perception. [☪] Naga Eye (150Gp) [⚝] Attunment 械 CI2 4 Charm Immunity: While this item is equipped and attuned, you have immunity to the condition “Charmed” A vial of enchanted essence distilled from the captivating sweat of a Succubus. [☪] Succubus Essence (200Gp) [⚝] Attunement 械 CI3 3 Deafening Immunity: While this item is equipped and attuned, you have immunity to the condition “Deafened” Fine threads woven from the magical sweat of a Succubus, providing a barrier against deafening effects. [☪] Succubus Threads (100Gp) [⚝] Attunment 械 CI4 4 Frightened Immunity: While this item is equipped and attuned, you have immunity to the condition “Frightened” An amulet infused with the fearless aura of a Succubus, shielding the wearer from frightening influences. [☪] Fearless Amulet (150Gp) [⚝] Attunment 械 CI5 9 Grappled Immunity: While this item is equipped and attuned, you have immunity to the condition “Grappled” A cloak made from the resilient hide of a Succubus, providing protection against being grappled. [☪] Succubus Hide Cloak (250Gp) [⚝] Attunment 械 CI6 6 Paralysis Immunity: While this item is equipped and attuned, you have immunity to the condition “Paralyzed” A finely crafted mechanical joint infused with the anti-paralyzing properties of a Succubus. [☪] Mechanical Joint (180Gp) [⚝] Attunment 械 CI7 6 Petrification Immunity: While this item is equipped and attuned, you have immunity to the condition “Petrified” A gemstone pendant containing the petrification-resistant essence of a Succubus. [☪] Petrification Gem (200Gp) [⚝] Attunment 械 CI8 4 Poison Immunity: While this item is equipped and attuned, you have immunity to the condition “Poisoned” A vial of antidote derived from the sweat of a Succubus, offering protection against poisons. [☪] Antidote Vial (120Gp) [⚝] Attunment 械 CI9 6 Stunning Immunity: While this item is equipped and attuned, you have immunity to the condition “Stunned” Enchanted bracers lined with the shockabsorbing properties of a Succubus, preventing stunning effects. [☪] Shock-Absorbing Bracers (180Gp) [⚝] Attunement 械 34


35


METAL ENCHANTS M a t e r i a l P r o p e r t i e s 36


Enchantments - Metals ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) Me1 2 Silvered: The item’s attacks also count as silvered. Some monsters that have immunity or resistance to nonmagical items are susceptible to silvered items, so cautious adventurers invest extra coin to plate their items in silver. Silvering an item that affects your AC stat will grant you resistance against attacks from creatures vulnerable to silvered items, but only if the creature uses natural weapons or unarmed strikes for the attacks. The item undergoes a transformation, becoming enveloped in a shimmering silver layer. This silver is renowned for being the bane of evil creatures such as vampires, ghosts, ghouls, and werewolves. [☪] Silver Ingot (500 gp) [☪] A rare Moonstone (100 gp) 晦 Me2 3 Mithril Core: This enchantment modifies the item to be lighter. If the item normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the item doesn’t. In addition, the weight of the enchanted item is halved. If the item you enhance was two-handed, it gains the [Versatile] property and can now be wielded one-handed (with the versatile one-handed damage of the item reduced by one die step). If the item is unwieldy or heavy, it loses those properties. If it did not have these properties, you can choose to have it gain the [Light] property. if you would normaly be unable to wear a type of armour (such as your race says you can only wear Light armour whilst flying) this enthantment makes makes your armour more flexieble you can wear one armour type higher than normal without impedining movement or your ability to fly. Mithril, a metal known for its lightweight and flexible nature, becomes the core of the item, and its surface is enveloped in a shimmering coat of this magical material. This process not only reduces the item’s weight but also enhances its grace and versatility without compromising its integrity. [☪] Mithral Ingot (1,000 gp) [☪] A rare Feather of a Roc (250 gp) 晦 Me3 3 Adamantine Coating: Whenever you hit an object using this item, the hit is a critical hit. The item undergoes a profound transformation as the core is replaced with unyielding Adamantine, and its surface is imbued with this magical material. This process not only reduces the item’s weight but also transforms it into a symbol of relentless power, capable of shattering barriers and defeating foes with unmatched precision. [☪] Adamantine Ingot (1,500 gp) [☪] The heart of a Stone Golem (500 gp) 晦 Me4 3 Adamantine Core: While wearing it, any critical hit against you becomes a normal hit. This item possesses a heart of unyielding adamantium, a legendary metal known for its resilience. [☪] Adamantine Ore (1,200 gp) 晦 Me5 4 Orichalcum Coating: While equipped and attuned, you gain the effect ‘Magical Resistance’ (which grants advantage on saving throws against spells and other magical effects). Forged from the mystical alloy known as Orichalcum, this material defies the very nature of magic, compelling spells to contort and weave around it. [☪] Orichalcum Ingot (1,500 gp) [⚝] Attunment 晦 Me6 3 Mizzum: While you have this item equiped when you are subjected to a magical effect that allows you to make a Strength or Constitution saving throw to take only half damage, if you succeed the saving throw you instead take no damage. This item is enigmatic, shrouded in a rare material called Mizzum, which possesses the unique capacity to absorb and disperse magical energies. [☪] Mizzum Crystal (800 gp) 晦 Me7 2 Helfire: Any humanoid killed by an attack made with this item has its soul funneled into the River Styx, where it’s reborn instantly as a lemure devil. [☪] infernal Steel(400 GP) 晦 37


STAT ENCHANTS C h a n g e d e s t i n y 38


Enchantments - Stat Set You can only have one "Stat Set" / "Ss" enchant per item. ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) Ss1 6 Str 18: While [Equipped] + [Attuned], this item Sets your BASE Strength Score to 18. Sturdy gauntlet with runes glowing with strength. [☪] Meat of Giant (50gp) [⚝] Attunment 晦 Ss2 6 Dex 18: While [Equipped] + [Attuned], this item Sets your BASE Dexterity Score to 18. Sleek gloves adorned with swift patterns, enhancing agility. [☪] Feather of Roc (70gp) [⚝] Attunment 晦 Ss3 6 Con 18: While [Equipped] + [Attuned], this item Sets your BASE Constitution Score to 18. Vial-shaped pendant emitting a resilient aura, fortifying the body. [☪] Crystal of Moon tier (600gp) [⚝] Attunment 晦 Ss4 5 Int 18: While [Equipped] + [Attuned], this item Sets your BASE Intelligence Score to 18. Mystical tome suspended in the air, enhancing intellectual prowess. [☪] Glowing rune stone of Essence of Intelligence (80gp) [⚝] Attunment 晦 Ss5 5 Wis 18: While [Equipped] + [Attuned], this item Sets your BASE Wisdom Score to 18. Crystal pendant with a calming glow, amplifying wisdom’s insight. [☪] Radiant flower petal of Essence of Wisdom (90gp) [⚝] Attunment 晦 Ss6 5 Cha 18: While [Equipped] + [Attuned], this item Sets your BASE Charisma Score to 18. Engraved runes on a circlet, exuding charm and charisma. [☪] Shimmering butterfly wing of Essence of Charisma (80gp) [⚝] Attunment 晦 Ss7 7 Str 21: While [Equipped] + [Attuned], this item Sets your BASE Strength Score to 21. Heavy, metallic boots with an aura of strength and resilience. [☪] Piece of a celestial meteorite, Essence of Strength+ (200gp) [⚝] Attunment Prof Smith’s Tools 械 Ss8 7 Dex 21: While [Equipped] + [Attuned], this item Sets your BASE Dexterity Score to 21. Elaborate cloak that billows gracefully, enhancing agility and grace. [☪] Rare moonstone, Essence of Dexterity+ (180Gp) [⚝] Attunment [⛏] Prof “Thieves’ Tools” 械 Ss9 7 Con 21: While [Equipped] + [Attuned], this item Sets your BASE Constitution Score to 21. Crystalline amulet radiating a sturdy, protective aura. Drop of liquid starlight, Essence of Constitution+ (220gp) [⚝] Attunment [⛏] Prof “ Jeweler’s Tools” 械 Ss10 6 Int 21: While [Equipped] + [Attuned], this item Sets your BASE Intelligence Score to 21. Ancient grimoire with arcane symbols floating around it. [☪] Mythical phoenix feather, Essence of Intelligence (210Gp) [⚝] Attunment [⛏] Prof “ Calligrapher’s Supplies” 械 Ss11 6 Wis 21: While [Equipped] + [Attuned], this item Sets your BASE Wisdom Score to 21. Celestial tiara with ethereal wisps, enhancing insight and perception. [☪] Pristine crystal tear, Essence of Wisdom+ (230gp) [⚝] Attunment [⛏] Prof “ Herbalism Kit” 械 Ss12 6 Cha 21: While [Equipped] + [Attuned], this item Sets your BASE Charisma Score to 21. Enchanting gloves adorned with glowing symbols, enhancing charisma. [☪] Golden firefly spark, Essence of Charisma+ (220gp) [⚝] Attunment [⛏] Prof “Musical Instruments” 械 39


Enchantments - Stat Set (2) You can only have one "Stat Set" / "Ss" enchant per item. ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) Ss13 8 Str 23: While [Equipped] + [Attuned], this item Sets your BASE Strength Score to 23. You need Prof Str Saving Throws to equip this item. Ornate breastplate with divine runes, radiating strength and power. [☪] Fragment of a titan’s heart (300Gp) [☪] Supreme Essence of Strength (300gp) [⛏] Prof “Smith’s Tools” [⚝] Attunment [⚝] Strength Score 20 械 Ss14 8 Dex 23: While [Equipped] + [Attuned], this item Sets your BASE Dexterity Score to 23. To Equip this item you need Prof Dex Saving Throws Divine cloak of shadows, enhancing agility and stealth with divine grace. [☪] Shadow essence from the Plane of Shadows [☪] Supreme Essence of Dexterity (320gp) [⛏] Prof “Thieves’ Tools” [⚝] Attunment [⚝] Dexterity Score 20 械 Ss15 8 Con 23: While [Equipped] + [Attuned], this item Sets your BASE Constitution Score to 23. To Equip this item you need Prof Con Saving Throws Chalice-shaped pendant emanating a resilient, divine aura. [☪] Droplet from the Fountain of Endurance [☪] Supreme Essence of Constitution (350gp) [⛏] Prof “ Jeweler’s Tools” [⚝] Attunment [⚝] Constitution Score 20 械 Ss16 7 Int 23: While [Equipped] + [Attuned], this item Sets your BASE Intelligence Score to 23. To Equip this item you need Prof Int Saving Throws Divine grimoire floating in mid-air, surrounded by celestial symbols. [☪] Sapphire imbued with ancient knowledge [☪] Supreme Essence of Intelligence (330gp) [⛏] Prof “ Calligrapher’s Supplies” [⚝] Attunment [⚝] Inteligace Score 20 械 Ss17 7 Wis 23: While [Equipped] + [Attuned], this item Sets your BASE Wisdom Score to 23. To equip this item you need Prof Wis Saving Throws Divine crystals embedded in a circlet, emanating wisdom’s divine glow. [☪] Luminous feather from an astral owl [☪] Supreme Essence of Wisdom (310gp) [⛏] Prof “Herbalism Kit” [⚝] Attunment [⚝] Wisdom Score 20 械 Ss18 7 Cha 23: While [Equipped] + [Attuned], this item Sets your BASE Charisma Score to 23. To Equip this item you need Prof Cha Saving Throws Divine pendant with enchanting symbols, radiating charisma and charm. [☪] Radiant crystal infused with divine charisma [☪] Supreme Essence of Charisma (340gp) [⛏] Prof “Musical Instruments” [⚝] Attunment [⚝] Charisma Score 20 械 40


Enchantments - Core Stat Boost You can only have one "Core Stat Boost" / "CSB" enchant per item. ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) CSB1 3 Str Boost: While [Equipped] + [Attuned], this item grants you a +2 Strength Score. The chemicals emanating from the item transfer through your skin upon contact, magically boosting your abilities. [☪] Vial of Giant Sweat (50 GP) [⚝] Attunment 晦 CSB2 3 Dex Boost: While [Equipped] + [Attuned], this item grants you a +2 Dexterity Score. Harrigon and rabbit origins are often used in mating rituals, believed to enhance performance. It turns out that part of this belief is true, but only the feet, when melded with an item through a magical process, increase the dexterity and nimbleness of the wearer. [☪] Rabbit or Harrigon Foot (75 GP) [⚝] Attunment 晦 CSB3 3 Con Boost: While [Equipped] + [Attuned], this item grants you a +2 Constitution Score. Dwarves have a special Magical Coating on the inside of their liver, which allows them to drink some of the strongest drinks imaginable. Yuanti are much similar but are normally much rarer. These special magical coatings can be applied to your item, in such a way that your skin absorbs the Constitution-enhancing properties. [☪] “Dwarfs” or “YuantiPureblood” Liver (100 GP) [⚝] Attunment 晦 CSB4 3 Int Boost: While [Equipped] + [Attuned], this item gives you a +2 Intelligence Score. It was once said by the great wizard Nobel, “to devour your enemy is to gain its strength.” The intellect devourer stores the Intelligence of those it devours in the form of a Magical crystalline coating that can be applied to your item in such a way as to enhance your intelligence. [☪] Corpse of an intellect devourer (150 GP) [⚝] Attunment 晦 CSB5 3 Wis Boost: While [Equipped] + [Attuned], this item gives you a +2 Wisdom Score. With time comes wisdom, and some of the oldest beings on the planet are the elder trees. These trees have roots in every civilization’s growth in the world. Gaining their blessing by using their bark in the lining of your item will let you access some of that wisdom. [☪] Bark of an Elder Tree (200 GP) [⚝] Attunment 晦 CSB6 3 Cha Boost: While [Equipped] + [Attuned], this item gives you a +2 Charisma Score. First discovered by the great bard Yagovier, who first laid with all the elder dragons of Runatria, on a small excursion to Axium’s brothels, the saliva of a succubus if coated onto your item and enhanced with magic will help you gain confidence. [☪] Succubus Saliva (250 GP) [⚝] Attunment 晦 CSB7 2 Berserker: While you are attuned to this item, your hit point maximum increased by 5 x [1/2 Your Level] (Rounded down). This item increases your longevity and pumps you full of adrenaline, as an adrenaline-inducing substance lines the item where it would touch your skin. [☪] Sweat of an Orc (300 GP) [⚝] Attunment 晦 41


Enchantments - Stat Boost ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) SB1 2 Casting Boost 1: While [Equipped], this item gives you +1 Spell Attack and Damage. Also known as the Wizard’s Marching powder or the illusion of Milf Dust, the Fey dust found on most fairies can be trapped within your item to grant your casting a dangerous boost. [☪] Fey Dust (200 GP) 晦 SB2 2 Casting Boost 2: While [Equipped], this item gives you +1 Spell Attack and Damage. Also known as the Wizard’s Marching powder or the illusion of Milf Dust, the Fey dust found on most fairies can be trapped [☪] Pure Fey Dust (400 GP) 晦 SB3 2 Casting Boost 3: While [Equipped], this item gives you +1 Spell Attack and Damage. Also known as the Wizard’s Marching powder or the illusion of Milf Dust, the Fey dust found on most fairies can be trapped [☪] Perfect Fey Dust (400 GP) 晦 SB4 2 AC Boost: While [Equipped], this item gives you +1 Armor Class (AC). Dragons are long known to use magic; however, Dragon Turtles have natural Leylines on their chitin in their shell which magically enhance the AC of whoever contacts it. By binding this effect to you and your item, you can gain its benefits. [☪] Dragon Turtle Chitin (400 GP) 械 SB5 3 AC Boost 2: While [Equipped], this item gives you +1 Armor Class (AC). Dragons are long known to use magic; however, Dragon Turtles have natural Leylines on their chitin in their shell which magically enhance the AC of whoever contacts it. By binding this effect to you and your item, you can gain its benefits. [☪] Elder Dragon Turtle Chitin (1200 GP) [⚝] Armour 晦 SB6 4 AC Boost 3: While [Equipped], this item gives you +1 Armor Class (AC). Dragons are long known to use magic; however, Dragon Turtles have natural Leylines on their chitin in their shell which magically enhance the AC of whoever contacts it. By binding this effect to you and your item, you can gain its benefits. [☪] Elder Dragon Turtle Chitin (1200 GP) [⚝] Armour 械 SB7 2 Combat Boost 1: While [Attacking] With this item; +1 to your Attack & Damage. Combining your item with the heart of a war-raging Minotaur will be able to enhance your battle rage and abilities by calling upon the spirit of such a beast. [☪] Heart of a Minotaur (500 GP) 晦 SB8 2 Combat Boost 2: While [Attacking] With this item; +1 to your Attack & Damage. Infused with the essence of ancient heroes, this item grants you remarkable strength and precision in combat, making your attacks much more formidable. [☪] Hero’s Essence (900 GP) 晦 SB9 2 Combat Boost 3: While [Attacking] With this item; +1 to your Attack & Damage. This legendary weapon enchants your attacks with the power of a thunderstorm, causing devastating damage with every strike. [☪] Stormforged Steel (1,500 GP) 械 SB10 3 Critical Boost: While [Equipped] + [Attacking] With this item; You score a critical hit on a number up to One less than your lowest critical hit result. For example, if you would normally crit on a 20, you will also crit on a 19. Forged from rare materials and enchanted by a master craftsman, this weapon defies the odds in combat, making critical hits a common occurrence. [☪] — (2,000 GP) 晦 SB11 3 Save Boost: While [Equipped], this item gives you +1 to all Saving throws. — [☪] Dragon Turtle Blood (200 GP) 晦 SB12 2 Windborn: While this item is in your possession, you gain +10 Movement speed. By trapping the spirit inside the object, you can harness its powers of wind and use it to increase your speed by propelling yourself with wind magic. [☪] Soul Stone containing a Wind Spirit or wind elemental + (100 GP x CR of the soul) 械 SB13 1 Defender: The first time you attack with the weapon on each of your turns, you can transfer some or all of the item’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +0 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the item to gain a bonus to AC from it. [☪] WIP (NOT AVALIBLE) [⚝] Combat Boost enchantment [⚝]Attunment 械 42


43


SLAYER ENCHANTS T h e H u n t B e g i n s 44


Enchantments - Slayers ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) SL1 2 Dragon Slayer: When you hit a dragon with this item, the dragon takes an extra 2d6 damage of the item’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. This item is adorned with various materials and designs effective at slaying dragons. [☪] Dragon’s Blood (500 GP) [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL2 2 Humanity Slayer: When you hit a humanoid with this item, the humanoid takes an extra 2d6 damage of the item’s type. For the purpose of this weapon, “humanoid” refers to any bipedal creature with the humanoid type, including humans and elves, etc. It does not include goblins or goblinoids such as orcs. This item is adorned with various materials and designs effective at slaying humanoids. [☪] Humanoid’s Blood (500 GP) [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL3 3 God Slayer: When you hit a god with this item, the god takes an extra 2d6 damage of the item’s type. For the purpose of this weapon, “god” refers to any creature with the god type, including Morridan, Bhal, Mystra, and demigods, etc. This item is adorned with various materials and designs effective at slaying gods. [☪] God’s Blood (500 GP) [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL4 2 Giant Slayer: When you hit a giant with this item, the giant takes an extra 2d6 damage of the item’s type. For the purpose of this item, “giant” refers to any creature with the giant type, including ettins and trolls. This item is adorned with various materials and designs effective at slaying giants. [☪] Giant’s Blood (500 GP) [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL5 2 Corpse Slayer: When you hit an undead creature with an attack using this item, the attack deals an extra 2d6 radiant damage of the item’s type. The light envelops the edge of your item and strikes your foe with radiant damage, a bane to the undead. [☪] The Feather of a Phoenix or Angel (1,000 GP) [⚝] (“Good” Alignment) 晦 45


Enchantments - Slayers ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) SL6 2 Fiend Slayer: When you hit a fiend with this item, the fiend takes an extra 2d6 damage of the item’s type. The weapon radiates the wrath of the god of life, expelling holy energy to smite fiends. It reacts to their unholy essence. [☪] Feather of an Angel [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL7 2 Goblin Slayer: When you hit a goblinoid creature (e.g., goblins, hobgoblins, or bugbears) with this item, the creature takes an extra 2d6 damage of the item’s type. This item bears inscriptions and markings specifically designed to be effective against goblinoid foes, enhancing its ability to slay them. [☪] Goblin’s Tooth (250 GP) [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL8 2 Lovecraftian Slayer: When you hit an aberration creature with this item, the creature takes an extra 2d6 damage of the item’s type. The weapon is attuned to the otherworldly nature of aberrations, dealing extra damage when striking these creatures. [☪] Body part of an Aberration [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL8 2 Beast Slayer: When you hit a beast creature with this item, the creature takes an extra 2d6 damage of the item’s type. The item is crafted to excel in combat against wild beasts, causing additional damage to these creatures. [☪] Body part of an Aberration [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL9 2 Celestial Slayer: When you hit a celestial creature with this item, the creature takes an extra 2d6 damage of the item’s type. The weapon is designed to combat celestial beings, dealing extra damage when striking creatures from the celestial realm. [☪] Body part of an Aberration [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL10 2 Construct Slayer: When you hit a construct creature with this item, the creature takes an extra 2d6 damage of the item’s type. Crafted to dismantle constructs, this item deals additional damage when striking these mechanical beings. [☪] Part of a Construct [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 46


Enchantments - Slayers ID Sockets(-) Effect Description Enchanting Recipe Can Barter? (Yes晦/No械) SL11 2 Disaster Slayer: When you hit an elemental with this item, the creature takes an extra 2d6 damage of the item’s type. The weapon is imbued with the power to combat elemental forces, dealing additional damage to creatures of this nature. [☪] Part of an Elemental [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL12 2 Fey Slayer: When you hit a fey with this item, the creature takes an extra 2d6 damage of the item’s type. The weapon is specifically crafted to combat fey creatures, dealing additional damage to these magical beings. [☪] Part of a Fey [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL13 2 Monster Slayer: When you hit a monstrosity with this item, the creature takes an extra 2d6 damage of the item’s type. Crafted to excel in combating monstrous creatures, this weapon deals additional damage to monstrosities. [☪] Part of a Monstrosity [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL14 2 Ooze Slayer: When you hit an ooze with this item, the creature takes an extra 2d6 damage of the item’s type. The weapon is designed to combat oozes, dealing extra damage to these amorphous creatures. [☪] Part of an Ooze [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 SL15 2 Plant Slayer: When you hit a plant with this item, the creature takes an extra 2d6 damage of the item’s type. Crafted with properties effective against plant creatures, this weapon deals additional damage to plants. [☪] Part of a Plant [⚝] [Expertise with Smithing tools] or [A forge cleric] 晦 47


WRATH ENCHANTS A n g e r i s P o w e r 48


Enchantments - Wrath ID Sockets(-) Effect Description Encahnting Recipie Can Barter ? (Yes晦/No械) SL6 3 Holy Wrath: While held, when you hit a fiend or an undead with a melee attack, that creature takes an extra 2d10 radiant damage. The weapon radiates the wrath of the god of life, expelling holy energy to smite undead and fiends. It reacts to their unholy essence. [☪] Feather of an Angel [⚝] (“Good” Alignment) 械 49


BREAKER ENCHANTS B r e a k D o w n d e f e n c e s 50


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