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Published by طموح IT IT Ambitious, 2019-04-04 08:48:57

IT6-18-18

IT6-18-18

‫‪CODLIENSGSFOONR6KIDS‬‬

‫” ‪“FOLLOW THE MOUSE POINTER‬‬

‫ﻓﻲ هﺬا اﻟﺪرس ﺳﻮف ﻧﻘﻮم ﺑﺸﺮح ﮐﯿﻔﯿﺔ ﺗﺤﺮﯾﻚ اﻻﺷﯿﺎء ﻣﻦ ﺧﻼل اﳌﺆﺷﺮ ال ‪pointer‬‬
‫ﺑﺎﺳﺘﺨﺪام ﻣﻨﺼﺔ ال ‪ Scratch Platform‬وﻟﻐﺔ اﻟﺒﺮﻣﺠﺔ اﻟﺮﺳﻮﻣﯿﺔ ال ‪Blockly‬‬

‫ﻃﺮﯾﻘﺔ اﻟﺒﺮﻣﺠﺔ‬

‫‪ (١‬ﻧﺨﺘﺎر اﻟﺸﻲ اﻟﺬي ﻧﺮﯾﺪ ﺗﺤﺮﯾﮑﻪ وﻟﺘﮑﻮن ﻗﻄﺔ ‪ cat‬ﮐﻤﺎ ﻓﻲ ﺻﻮرة‬

‫‪ -‬ﻧﻘﻮم ﺑﺎﻧﺸﺎء ال ‪) Script‬اﻟﮑﻮد اﻟﺒﺮﻣﺠﻲ( وﺣﺴﺐ‬
‫اﻻﺗﻲ ‪:‬‬

‫‪When clicked Block (Green Flag) -‬‬
‫‪ -‬هﺬا اﻟﺒﻠﻮك وﻇﯿﻔﺘﻪ ﺗﺸﻐﯿﻞ ال ‪ script‬ﺑﻤﺠﺮد اﻟﻀﻐﻂ‬

‫ﻋﻠﯽ اﻟﻌﻠﻢ اﻻﺧﻀﺮ ‪Green Flag‬‬
‫‪Forever Block -‬‬

‫‪ -‬هﺬا ال ‪ Block‬وﻇﯿﻔﺘﻪ اﻻﺳﺘﻤﺎر ﻓﻲ ﺗﻨﻔﯿﺬ ال ‪script‬‬
‫ﻟﺤﯿﻦ اﻟﻀﻐﻂ ﻋﻠﯽ اﯾﻘﺎف ﺗﻨﻔﯿﺬ ال ‪ script‬وذﻟﻚ ﻣﻦ‬

‫ﺧﻼل ‪ Red Circle‬اﳌﻮﺟﻮد ﺑﺠﺎﻧﺐ ال ‪Green Flag‬‬
‫‪Point towards Block -‬‬

‫‪ -‬هﺬا ال ‪ Block‬ﯾﻌﻤﻞ ﻋﻠﯽ ﺗﺤﺮﯾﻚ اﻟﻘﻄﺔ وﻣﺘﺎﺑﻌﺔ‬
‫اﳌﺆﺷﺮ اﯾﻦ ﯾﺘﻢ وﺿﻌﻪ‪.‬‬
‫‪Move Steps Block -‬‬

‫‪ (٢‬هﺬا ال ‪ Block‬ﯾﻌﻤﻞ ﻋﻠﯽ ﺗﺤﺮﯾﻚ اﻟﻘﻄﺔ ﺣﺴﺐ ﻋﺪد اﻟﺨﻄﻮات‬
‫اﻟﺘﻲ ﻧﺨﺘﺎرهﺎ ﺣﯿﺚ ﺗﻢ اﺧﺘﯿﺎر ‪ ٣‬ﺧﻄﻮات ﮐﻤﺎ ﻣﺒﯿﻦ ﺑﺎﻟﺼﻮرة‬

‫اﳌﻮﻗﻊ هﻮ ‪Scratch.mit.edu //‬‬

‫‪ 14‬ﻋﻠﻲ اﻟﺰﺑﯿﺪي‬


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