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Published by engr.taribahmed, 2022-07-26 02:40:15

Computing wonders Grade 3 book

Computing wonders Grade 3 book

03- Writing my First Article Computing Wonders

Answer the following!

1. How you can find text in MS Word?

2. Write the steps to save your document?

3. What happens when you select Bold font format?
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03- Writing my First Article Computing Wonders

4. Write the steps to highlight a text?

5. Write the steps to change the font size?

47

0 4S e ct i o n

TANGRAM
ROCKET

Students will learn :

1. Objective
2. Introduction
3. Materials
4. Instructions
5. Observation
6. Precaution

04- Stem Activity Computing Wonders

4 TANGRAM ROCKET

4.1 Objective

In this activity, you’ll create a large class rocket
made from geometric shapes or tangrams. When
the rocket is complete, you will color and cut out
your own set of tangrams and make your own
rocket.

4.2 Introduction

NASA launches spacecraft using rockets. The form of a rocket determines its
ability to fly. The nose cones are triangular (conical in three dimensions), the
body of a rocket is rectangular (cylindrical in three dimensions), and the fins
are triangular or rectangular. The unique shape and size of a rocket's nose cone,
body, and fins contribute to its capacity to deliver a spacecraft to its final
destination.

4.3 Materials

● Tangram Rocket Template
● Scissor
● Pencil
● Color Pencils

4.4 Instructions

1. Fill in the shapes at the bottom of one of the rocket designs with
different colors for each shape. If two shapes appear to be similar, use
the same color on both.

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04- Stem Activity Computing Wonders

Fig 4.1

2. Now you will cut the shapes out of the paper, you may ask an adult for
help.

Fig 4.2

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04- Stem Activity Computing Wonders

3. Use the shapes to build your rocket design! Start by filling in the rocket
that has interior lines. All the shapes must fit entirely inside the rocket’s
outline. Once your rocket is complete, show this to your Classmates.

Fig 4.3

4. For a bigger challenge, see if you can use the shapes to fill in the rocket
without interior lines, or build your own rocket without using a rocket
outline at all!

Fig 4.4

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04- Stem Activity Computing Wonders

5. Can you build more designs using these shapes? Look at these pictures
of spacecraft, rovers , and landers, and try to recreate them with shapes.
What else can you build?

1.6 Observations

Explain your Observation?

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

___________________________________________________________

1.7 Precautions

You should be careful when cutting the template.

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04- Stem Activity Computing Wonders

Tangram Rocket

Tangram Pieces

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04- Stem Activity Computing Wonders

Tangram Rocket

54

0 5S e ct i o n

I VISIT THE
WORLD

Students will learn :

1. How to surf Internet
2. The web page
3. Educational Games on Internet
4. Copying data from Web page

05- I Visit the World Computing Wonders

5 I VISIT THE WORLD

5.1 How to surf the Internet

The Internet can be a confusing place as it contains a lot of positive as well as
negative information. Many individuals can become victims of predators, online
frauds, Internet infections, and spyware if they do not have a safety net. With
such easy and free access to the Internet all across the world, many people have
taken use of it to take advantage of others.
However, there is no need to be afraid of the Internet. The Internet teaches,
positively impacts, and gives a creative outlet for today's youth when utilized
properly, with the proper precautions and knowledge.

Internet Safety Tips
Here are 5 internet safety tips:

1) Don’t give out personal information such as a home address, phone number
or school name

Fig 5.1

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05- I Visit the World Computing Wonders
2) Never send your pictures to strangers

Fig 5.2

3) Keep passwords private except for parents.

Fig 5.3

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05- I Visit the World Computing Wonders

4) Don’t download anything without permission. It may contain a virus that
can harm your computer

Fig 5.4

5) Tell an adult if you receive a mean or strange message.

Fig 5.5

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05- I Visit the World Computing Wonders

5.2 The Web page

A webpage (or web page) is an online document that may be viewed using a web
browser. Each web page has its URL or address, which is how a page is found and
is different for every page.

Web Browser:
A web browser is a computer program that we use to open and see web pages.

To visit a webpage:

> Click on the any web browser
that you have for e.g Google
Chrome. (1)
> Type www.google.com in
address bar. (2) Press Enter
> A webpage will open (3) then
type Pakistan in search bar. (4)
Press Enter
> A Search Results page will be
displayed on the screen (5)
> Click this link (6).
> A Wikipedia web page will be
open on the screen (7)

Fig 5.6

Fig 5.7

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05- I Visit the World Computing Wonders

Fig 5.8
Fig 5.9

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05- I Visit the World Computing Wonders

Fig 5.10

Scroll up and down:
> Scroll down / up to go through the web page (1)

Scroll up and down:
> Scroll down/up to go through
the webpage (1)

Fig 5.11

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05- I Visit the World Computing Wonders

Hyperlinks:
> Click hyperlinks to go to a new webpage. (1)

Fig 5.12

Fig 5.13

5.3 Educational games on the Internet

To find educational games on Internet:
> Type www.dkidsnet.com in address bar. (1) Press
Enter
> Click on online games. (2)
> Choose a game and click on that game for e.g Learn
the keyboard (3)

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05- I Visit the World Computing Wonders

Fig 5.14

Fig 5.15

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05- I Visit the World Computing Wonders

Have fun with these games.

Fig 5.16

Fig 5.17

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05- I Visit the World Computing Wonders

5.4 Copying data from web page

To copy data from a webpage:

> Type www.techtree.io/educators/ in address bar.
(1) Press Enter
> Select the text from the webpage. (2)
> After selecting the text Right click the mouse
button and click on Copy (3)

To paste the text in word: Fig 5.18

> Click Start. In the Search programs and files text 65
box, type Word and press Enter. The program will
appear on screen. Click on Blank document. (1)
> Right Click on the blank document. And Click Paste
or Press Ctrl+V (2)
> The text that you have copied from webpage have
pasted on the word document. (3)

05- I Visit the World Computing Wonders

Fig 5.19
Fig 5.20

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05- I Visit the World Computing Wonders

To save picture from webpage:

> Type www.techtree.io/educators/ in address bar.
(1) Press Enter
> A webpage will open. Scroll down to the bottom of
the page.
> Right Click on the Image (2) and select save image
as. (3)
> A window will open Select the folder where you
want to save the Image for e.g Pictures (4)
> Change the name of the Image before saving (5)
and click Save (6)
> The Image will be saved in the folder. (7)

Fig 5.21

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05- I Visit the World Computing Wonders

Fig 5.22

Fig 5.23

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05- I Visit the World Computing Wonders

Choose the right one!

1. A webpage is ___________? ☐
a. Document. ☐
b. Page. ☐
c. Online document. ☐
d. None of these.

2. Which software is used to open a website?

a. Browser. ☐

b. File. ☐

c. Windows. ☐

d. MS Word. ☐

3. Wikipedia is the website for? ☐
a. News. ☐
b. Programming. ☐
c. Games. ☐
d. Information.

4. WWW stands for _________? ☐
a. Wide World Web. ☐
b. Whole World Web. ☐
c. World Wide Web. ☐
d. Website Wide Web.

5. Can you copy data from website?

a. Yes ☐

b. No ☐

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05- I Visit the World Computing Wonders

Answer the following!

1. Write Internet Safety Rules?

2. What is the webpage?
3. How to save pictures from a webpage?

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05- I Visit the World Computing Wonders

4. How to copy data from a webpage?

5. What are the names of websites where you can access educational information?

71

0 6S e ct i o n PYTHON

CODING

Students will learn :

1. Coding Platform Code.org
2. Jigsaw- Learn to drag and drop
3. Maze Sequence
4. Debugging
5. Real Life Algorithm- Plant a Seed

06- Coding Computing Wonders

6 Coding

Computer programing or coding is the process of telling a computer to do certain
things by giving it instructions. There are two types of programming:

1. Visual or block programming.
2. Syntax or textual programming.

You will learn how to instruct computers using block programming. Code.org is
the platform where you will the basics of block programming.

6.1 Coding Platform Code.org

Let’s dive into code.org!

1. Open any browser installed on your computer.
2. Type code.org in the address bar of the browser then press Enter. (Fig

6.1)
3. The website will load and a pop-up window will appear select English, then

click Submit. (Fig 6.2)

Fig 6.1

Fig 6.2

4. You will see the interface shown in Fig 6.3.
5. Now click Learn. (Fig 6.4)

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06- Coding Computing Wonders

Fig 6.3
Fig 6.4

6. Now scroll down to the Full course catalog and click Learn more in Grades
K-5. (Fig 6.5)

7. Now scroll down to International CS Fundamentals: Courses 1-4 and
Accelerated and click View Courses 1-4. (Fig 6.6)

Fig 6.5

Fig 6.6

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06- Coding Computing Wonders

8. Scroll down to Courses 1-4 (ages 4+) and click Course 1. (Fig 6.7)

Fig 6.7

9. You will be presented with the screen shown in Fig 6.8.

Fig 6.8

Now let’s start coding!

6.2 Jigsaw: Learn to drag and drop

In this lesson, you learn how to use the mouse and how to drag and drop things
from one place to another.
Click lesson 3 (Jigsaw) level 1. (Fig 6.9)

1. A sign-in pop-up will appear. Click anywhere except the pop-up window.
(Fig 6.10)

Fig 6.9

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06- Coding Computing Wonders

Fig 6.10

2. Now click OK shown in Fig 6.11.
3. You will see the screen shown in Fig 6.12 and also read the instruction

carefully

Fig 6.11

Fig 6.12

4. Click on the smiley block, while holding the click-drag the block to the
target. (Fig 6.13)

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06- Coding Computing Wonders

5. A congratulations window will appear, click Continue to move to the next
level. (Fig 6.14)

Fig 6.13

6. Now complete all the levels in this lesson.
You can see your progress in the top progress bar. (Fig 6.14)

Fig 6.14

Let’s move to the next lesson!

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06- Coding Computing Wonders

6.3 Maze: Sequence

In this lesson, you will learn how a code executes instructions. In a program, the
instructions are executed line by line which means the first line of instruction
will run before the second line and so on.

1. Click on lesson 4 (Maze) level 1. (Fig 6.15)

Fig 6.15

2. You will be presented with a video, watch the video and then click the
cross symbol to start the lesson. (Fig 6.16)

Fig 6.16

3. Read the instruction carefully and click OK. (Fig 6.17)

Fig 6.17

4. You will see the screen shown in Fig 6.18.

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06- Coding Computing Wonders

Fig 6.18 Fig 6.19

5. Now drag the required blocks from the Fig 6.22
Blocks section to the Workspace and
connect them to the When Run block. 79

6. You need to move the angry bird west twice.
(Fig 6.19)

7. Drag two west blocks and connect them to
the When Run block. (Fig 6.20)
8. Click the Run block (Fig
6.21) and see the output
shown in Fig 6.22.

Fig 6.21

Fig 6.20

9. Click Continue to move to the next
level.

Let’s do
another lesson.

06- Coding Computing Wonders

6.4 Debugging

What do you say when a program or block of code does not give you the right
results? You will say the program is incorrect or wrong. But in programming when
there is an issue in your code you say the code has errors. Now you know what
errors are let’s discuss what you call when you remove errors from your code.
The process of removing errors from your code is called debugging.

In this lesson you will be presented with a block of code that will have some
errors in it, your task is to remove the errors and get the desired result.

1. Click lesson 5 (Maze) level 1. (Fig 6.23)

Fig 6.23

2. Watch the video and click the cross button. (Fig 6.24)

Fig 6.24

3. Read the instruction in Fig 6.25.

Fig 6.25

4. You need to move angry few steps (Fig 6.26). The code presented to you
is shown in Fig 6.27.

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06- Coding Computing Wonders

Fig 6.26 Fig 6.27

5. Click Run and see the result in Fig

6.28. Now you can see the error is

there is one east block missing. Add

the missing block. (Fig 6.29)

6. Click the Reset button on the output

screen shown in Fig 6.30.

7. You can see the

output in Fig 6.31. Fig 6.28

Fig 6.30

8. Now click Continue to move to the next level.

Fig 6.31 Fig 6.29

Let’s learn the next lesson!

6.5 Real-life Algorithm: Plant a seed

An algorithm is a set of guidelines that describes how to perform a task. An
algorithm describes the sequence in which the task will be done.

1. Click lesson 6 (Real life Algorithm) level 1. (Fig 6.32)

Fig 6.32

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06- Coding Computing Wonders

2. Answer the multiple-choice questions presented to you. (Fig 6.33)

Fig 6.33

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06- Coding Computing Wonders

6.5.1 Worksheet
Considering the steps required to plant a seed cut out the required images.

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06- Coding Computing Wonders

Plant a Seed

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06- Coding Computing Wonders

Sticks the cutouts in the given spaces below in the proper
order.

123

456

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06- Coding Computing Wonders

Choose the right one!

1. Which website you are using to learn programming?

a. Code.org ☐

b. Cool.org ☐

c. Code.com ☐

d. Programming.org ☐

2. A person who writes code and communicates instructions to a computer?

a. Code. ☐

b. Command. ☐

c. Programmer. ☐

d. Algorithm. ☐

3. An error or mistake in code is called ___________?

a. Program. ☐

b. Loop. ☐

c. Command. ☐

d. Bug. ☐

4. Finding or fixing error is called __________?

a. Looping. ☐

b. Debugging. ☐

c. Sequencing. ☐

d. Decomposing. ☐

5. What is computer code? ☐
a. Special Language ☐
b. Foreign Language ☐
c. List of passwords ☐
d. List of shapes

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06- Coding Computing Wonders

Answer the following!

1. What is coding and which coding platform we are using?

2. What is sequencing?
3. Explain what repeat block does?

4. What is a Bug?

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06- Coding Computing Wonders
5. Explain What is Debugging?

88

Computing Wo n d e rs i s a n ex te n si ve c o m p u t i n g
curriculum se r ies of books tha t a dopts a new
activity based learning approach. The book
he l p s the st u d e nts u n d e rsta n d the c o n ce pts of
computer science and also helps them learn
21st Century skills.

Key Features:

-Ea sy to u n d e rsta n d ste p-by-ste p l e a r n i n g.
-E x te n si ve cove ra g e of cu r r i culu m.
-Effe cti ve i nte g ra tio n of 21st ce nt u ry sk ill s l ike co ll a bo ra tio n,
c r i ti c al th i n k i n g, c re a ti v i ty, p robl e m-so l v i n g a n d d e c i sio n-m a k i n g.
-E x te n si ve co nte nt to d eve lo p co d i n g sk ill s fo r a va r iety of
p ro g ra m mi n g l a n gu a g e s a n d too l s a n d e d u c a tio n al robots.
-O n l i n e re so u rce s to p rov i d e gui d a n ce to st u d e nts a n d te a c he rs al ike.
-Te a c he r gui d e s to supp o rt the m w i th ste p-by-ste p l e sso n pl a n s

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