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Published by 1072-16-nazirah, 2022-04-27 10:35:26

Nota Topik 2 GAPD1032

Nota Topik 2 GAPD1032

GAPD1032 -

Asas Pembelajaran Digital

TAJUK 2 : PERANAN PELAJAR ERA DIGITAL

Skop • Piawaian Pelajar ISTE A

o Pelajar diberdayakan (Empowered learner)
o Kewarganegaraan digital (Digital citizenship)
o Pembina pengetahuan (Knowledge

constructor)
o Pereka bentuk inovatif (Innovative designer)
o Pemikir komputasional (Computational

thinker)
o Komunikator Kreatif (Creative communicator)

o Kolaborator global (Global Collaborator)
(Global collaborator)

B • Model Pembelajaran Pelajar
(Student Learning Model)

Apakah piawaian ISTE (International
Society for Technology in Education)????

2.1 PIAWAIAN ISTE - PELAJAR

(Ruj : https://www.iste.org/standards/iste-standards-for-
students )

• Kompetensi teknologi dan pedagogi di kalangan guru,
pelajar dan pentadbir sekolah perlu dinilai, peranan ini
dipelopori oleh ISTE (International Society for Technology in
Education) yang telah menggubal standard penggunaan
teknologi dalam pendidikan. ISTE mula menggubal piawaian
ISTE untuk Pelajar (2007), diikuti ISTE untuk Guru (2002,
2008) dan kemudian ISTE untuk Pentadbir Sekolah (2001,
2007). Ketiga-tiga Standard ini telah disemak semula atau
dikemaskini selari dengan perkembangan ICT.

• Tujuan ISTE : menyediakan satu penanda aras untuk
mengukur kecekapan atau kompetensi guru, pelajar dan
pentadbir sekolah menggunakan teori dan amalan teknologi
pendidikan di sekolah dalam Zaman Digital atau Pendidikan
Abad ke 21.

2.1 PIAWAIAN PELAJAR ISTE

Pelajar diberdayakan Kewarganegaraan Digital

Kolaborator Pembina
Digital Pengetahuan

Pemikir komputasional Perekabentuk Inovatif

Komunikator Kreatif

1.Pelajar diberdayakan
(Empowered leaner)

… Students leverage technology to take an active role in
choosing, achieving, and demonstrating competency
in their learning goals, informed by the learning
sciences.

Pelajar memanfaatkan teknologi untuk mengambil
peranan aktif memilih, mencapai, dan menunjukkan
kecekapan dalam matlamat pembelajaran mereka,
berkaitan sesuatu sains pembelajaran.

Click here (a) Students articulate and set personal learning goals, develop
strategies leveraging technology to achieve them and reflect on
https://www.y the learning process itself to improve learning outcomes.
outube.com/pl
aylist?list=PL6a (b) Students build networks and customize their learning
VN_9hcQEFK environments in ways that support the learning process.
X-
rKzeaCzcFGo (c) Students use technology to seek feedback that informs
Sk7XNua and improves their practice and to demonstrate their
learning in a variety of ways..

(d) Students understand the fundamental concepts of
technology operations, demonstrate the ability to choose, use
and troubleshoot current technologies and are able
to transfer their knowledge to explore emerging technologies.

2. Kewarganegaraan Digital
(Digital Citizenship)

... Students recognize the rights, responsibilities and
opportunities of living, learning and working in an
interconnected digital world, and they act and model in
ways that are safe, legal and ethical.

Pelajar menentukan hak, tanggungjawab dan peluang
hidup, belajar dan bekerja dalam dunia digital yang
saling berkaitan, dan mereka bertindak dan memodelkan
dengan cara yang selamat, sah dan beretika.

Click here (a) Students cultivate and manage their digital identity and
reputation and are aware of the permanence of their actions
https://www. in the digital world.
youtube.co
m/playlist?lis (b) Students engage
t=PL6aVN_ in positive, safe, legal and ethical behavior when using
9hcQEEvj0J technology, including social interactions online or when
o1vPupd8Q using networked devices.
goAYgkoB
(c) Students demonstrate an understanding of and respect
for the rights and obligations of using and
sharing intellectual property.

(d) Students manage their personal data to maintain digital
privacy and security and are aware of data-collection
technology used to track their navigation online.

3. Pembina Pengetahuan
(Knowledge Constructor)

... Students critically curate a variety of resources using
digital tools to construct knowledge, produce creative
artifacts and make meaningful learning experiences for
themselves and others.

Pelajar secara kritikal menyusun pelbagai sumber
menggunakan alat digital untuk membina pengetahuan,
menghasilkan artifak kreatif dan membuat pengalaman
pembelajaran yang bermakna untuk diri mereka sendiri
dan orang lain.

Click here (a) Students plan and employ effective research
strategies to locate information and other resources for
https://www. their intellectual or creative pursuits.
youtube.com
/playlist?list= (b) Students evaluate
PL6aVN_9hc the accuracy, perspective, credibility and relevance of
QEFq4c68zL information, media, data or other resources.
LPjnkjCSSFlC (c) Students curate information from digital resources
jo using a variety of tools and methods to
create collections of artifacts that
demonstrate meaningful connections or conclusions.
(d) Students build knowledge by actively exploring real-
world issues and problems, developing ideas and theories
and pursuing answers and solutions.

4. Perekabentuk Inovatif
(Innovative Designer)

…. Students use a variety of technologies
within a design process to identify and
solve problems by creating new, useful or
imaginative solutions.
Pelajar menggunakan pelbagai teknologi dalam
proses reka bentuk untuk mengenal pasti dan
menyelesaikan masalah dengan mencipta
penyelesaian baharu, berguna atau imaginatif.

Click here (a) Students know and use a deliberate design process for
generating ideas, testing theories, creating innovative
https://www. artifacts or solving authentic problems.
youtube.com
/playlist?list= (b) Students select and use digital tools to plan and
PL6aVN_9hc manage a design process that considers design
QEGNw8O constraints and calculated risks.
UN-
5Cc_dogE1Q (c) Students develop, test and refine prototypes as
4gqo part of a cyclical design process

(d) Students exhibit a tolerance for ambiguity,
perseverance, and the capacity to work with open-ended
problems.

(5) Pemikir komputasional
(Computasional Thinker)

• …. Students develop and employ strategies
for understanding and solving problems
in ways that leverage the power of

sPterltsaaoetjlcaeuhgrtniiomounlnoesgmt. uicbkaalmnmgeuemnthakohadnamsdtiaonddamenveemnlogepgnuyanenlaedksaatnieksatn

masalah dengan cara memanfaatkan
keupayaan teknologi dengan membangun
dan menilai penyelesaian.

… Students formulate problem definitions suited for technology-
assisted methods such as data analysis, abstract models
Click here and algorithmic thinking in exploring and finding solutions.

https://www. Students collect data or identify relevant data sets, use
youtube.com digital tools to analyze them, and represent data in various
/playlist?list= ways to facilitate problem-solving and decision-making.
PL6aVN_9hc
QEGd2tHcH Students break problems into component parts, extract key
i8TjRkkk6XL information, and develop descriptive models to understand
2W3G complex systems or facilitate problem-solving..
Students understand how automation works and use
algorithmic thinking to develop a sequence of steps to create
and test automated solutions.

(6) Komunikator Kreatif
(Creative Commnunicator)

• …. Students communicate clearly and express
themselves creatively for a variety of purposes
using the platforms, tools, styles, formats and
digital media appropriate to their goals.

Pelajar berkomunikasi dengan jelas dan
mengekspresi diri secara kreatif bagi
pelbagai tujuan menggunakan platform,
alatan, gaya, format dan media digital yang
sesuai dengan matlamat mereka.

…Click here Students choose the appropriate platforms and tools for
meeting the desired objectives of their creation or
https://www.y communication.
outube.com/pl
aylist?list=PL6a Students create original works or responsibly
VN_9hcQEG repurpose or remix digital resources into new
wvJdR- creations.
0FHjCAv1dbm Students communicate complex ideas clearly and
lMRe effectively by creating or using a variety of digital
objects such as visualizations, models or simulations.

Students publish or present content that customizes the
message and medium for their intended audiences.

(7) Kolaborator Digital
(Global Collaborator)

• …. Students use digital tools to broaden their
perspectives and enrich their learning by
collaborating with others and working
Pefefleacjtairvemlyeinnggteuanmaksalnocaallalytaannddiggiltoablaullny.tuk

meluaskan perspektif dan memperkaya
pembelajaran, secara bekerjasama dengan
orang lain dan bekerja secara berkesan dalam
pasukan di peringkat lokal dan global.

…Click here Students use digital tools to connect with learners from a
variety of backgrounds and cultures, engaging with them in
https://www.y ways that broaden mutual understanding and learning.
outube.com/p
laylist?list=PL6 Students use collaborative technologies to work with
aVN_9hcQEE others, including peers, experts or community members,
wL0CNYM- to examine issues and problems from multiple viewpoints.
Pe_npg3DNU Students contribute constructively to project
HMg teams, assuming various roles and responsibilities to work
effectively toward a common goal.

Students explore local and global issues and use collaborative
technologies to work with others to investigate solutions.

2.2 MODEL PEMBELAJARAN PELAJAR

Bagi merancang strategi PdP yang
terbaik, guru perlu memahami keperluan
untuk pelajar belajar dan menyediakan
pembelajaran bermakna (deep learning
tasks).
Tiga komponen utama Model
Pembelajaran Murid :
1. Belajar Cara Belajar
2. Perhubungan
3. Aspirasi 

2.2 MODEL PEMBELAJARAN PELAJAR

merupakan satu bentuk kemahiran memperoleh teknik pembelajaran secara efektif
dengan atau tanpa guru. Pelajar perlu belajar cara belajar supaya mereka dapat
mengenal pasti kelemahan dan kekuatan dalam proses pembelajaran sama ada di dalam
kelas atau luar kelas dan seterusnya berusaha untuk mencari jalan untuk mengatasi
kelemahan dan menggunakan kelebihan atau kekuatan yang ada untuk memaksimumkan
pencapaian dalam pelajaran.

Murid bertanggung jawab terhadap pembelajaran dan memahami proses pembelajaran
yang mereka lalui. Subkomponen yang perlu diberikan perhatian dalam belajar cara
belajar ialah :
(a) Metakognitif (rujukan : http://epembelajaran.edu.my/dloipg/konsep/SLM/metakognitif.html?nav=false)
(b) Maklumbalas (http://epembelajaran.edu.my/dloipg/konsep/SLM/maklumbalas.html?nav=false)
(c) Agensi (http://epembelajaran.edu.my/dloipg/konsep/SLM/agensi.html?nav=false)

2.2 MODEL PEMBELAJARAN PELAJAR

Asas sosial yang penting bagi semua
manusia yang sentiasa memerlukan
tujuan dan makna dalam hubungan
dengan orang lain :

- Kesepunyaan

(http://epembelajaran.edu.my/dloipg/konsep/SLM/kesepu
nyaan.html?nav=false)

- Merangkai

(http://epembelajaran.edu.my/dloipg/konsep/SLM/merang
kai.html?nav=false)

2.2 MODEL PEMBELAJARAN PELAJAR

Pencapaian pelajar dipengaruhi oleh This Photo by Unknown Author is licensed under CC BY-NC-ND
jangkaan mereka terhadap diri sendiri
dan persepsi orang lain terhadap
mereka :

- Jangkaan

(http://epembelajaran.edu.my/dloipg/konsep/SLM/j
angkaan.html?nav=false)

- Keperluan dan Minat

(http://epembelajaran.edu.my/dloipg/konsep/SLM/kepe
rluan_dan_minat.html?nav=false)

RUJUKAN

• https://www.iste.org/standards/iste-standards-for-
students

• Rujukan 6C - https://mynpdl.ipg.edu.my/ep05-
kompetensi-6c/

• https://dokument.pub/731-pembelajaran-bermakna-8-
mac-2018-edited-13-apr-2018-flipbook-pdf.html

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